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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Han%27ya%2FArtifacts</id>
		<title>Han'ya/Artifacts - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Han%27ya%2FArtifacts"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;action=history"/>
		<updated>2026-04-10T15:02:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=68934&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=68934&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=62837&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=62837&amp;oldid=prev"/>
				<updated>2010-04-06T00:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:36, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=51902&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=51902&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8 motes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8 motes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crafted by the best artificers of the Mask of Winters for his servant, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Looming Breaker of &lt;/del&gt;Nations, the Revealer of Secrets is a magitechnical wonder. Its most prominent component is the helm. It is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very large &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very thick (&lt;/del&gt;almost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;finger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;joints)&lt;/del&gt;. Its casing (which forms the actual armor component of the helmet) is made of an alloy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ofsanguine &lt;/del&gt;jade from the West of the Underworld and very small amounts of soulsteel. A large fist-sized disk of matte-black sorcerous glass is centered between the wearer's eyes. Other smaller screens occupy the inside of the helmet. Four extraordinarily well-preserved hekatonkhire eyes sit in sockets on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cheekplate&lt;/del&gt;, connected to hexsteel (a material forged from the corpses of the slumbering Neverborn's lesser souls) wires that transmit information to the glass screens&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The intricate circuit boards are comprised of hexsteel wires set in boards of luminous jade (from the South of the Underworld), and the screens and circuit boards are held in place by soulsteel frames&lt;/del&gt;. Two tiny units of soulsteel and necromantically modified hekatonkhire ears are hooked up to the helm casing and provide the wearer complete hearing, even extending far beyond human capabilities into the subsonic range. The wearer's peripheral vision is not very much restricted at all. The magical mechanisms convey all manner of information to the wearer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crafted by the best artificers of the Mask of Winters for his servant, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brute Who Breaks &lt;/ins&gt;Nations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On His Knee&lt;/ins&gt;, the Revealer of Secrets is a magitechnical wonder. Its most prominent component is the helm. It is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite hefty, made of solid sanguinary jade &lt;/ins&gt;and almost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;finger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-joint thick&lt;/ins&gt;. Its casing (which forms the actual armor component of the helmet) is made of an alloy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of sanguine &lt;/ins&gt;jade from the West of the Underworld and very small amounts of soulsteel. A large fist-sized disk of matte-black sorcerous glass is centered between the wearer's eyes. Other smaller screens occupy the inside of the helmet. Four extraordinarily well-preserved hekatonkhire eyes sit in sockets on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cheek plates&lt;/ins&gt;, connected to hexsteel (a material forged from the corpses of the slumbering Neverborn's lesser souls) wires that transmit information to the glass screens. Two tiny units of soulsteel and necromantically modified hekatonkhire ears are hooked up to the helm casing and provide the wearer complete hearing, even extending far beyond human capabilities into the subsonic range. The wearer's peripheral vision is not very much restricted at all. The magical mechanisms convey all manner of information to the wearer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helm is not the entire artifact, however. Several cables of soulsteel spring from the back of the helmet, with curious mechanisms dangling from them. These (as well as the more delicate mechanisms within the helm itself) must be surgically melded with the wearer's corpus, requiring an extended (Dexterity+Medicine) roll, at a difficulty of 5 for each roll, with intervals of one hour per roll, and a total of ten successes required. Every roll made means that the individual to whom the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revealer &lt;/del&gt;is being grafted loses a lethal health level. If the surgery is successful, the cables will sink into the wielder's flesh at shoulders, collarbone, and to either side of his spine a few inches above the small of his back. His &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knuckles &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hands &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheathed in &lt;/del&gt;thin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but strong &lt;/del&gt;plates of soulsteel&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and the tops of his feet will be plated in soulsteel, extending to armor over his toes, forming short rectangular claws&lt;/del&gt;. It also creates a hearthstone socket just above the heart. Once the surgery is complete, removing the artifact intact requires a difficulty 3 (Dexterity+Medicine) roll, and would be fatal for the wearer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helm is not the entire artifact, however. Several cables of soulsteel spring from the back of the helmet, with curious mechanisms dangling from them. These (as well as the more delicate mechanisms within the helm itself) must be surgically melded with the wearer's corpus, requiring an extended (Dexterity+Medicine) roll, at a difficulty of 5 for each roll, with intervals of one hour per roll, and a total of ten successes required. Every roll made means that the individual to whom the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Revealer &lt;/ins&gt;is being grafted loses a lethal health level. If the surgery is successful, the cables will sink into the wielder's flesh at shoulders, collarbone, and to either side of his spine a few inches above the small of his back. His &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hands &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feet &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reinforced with &lt;/ins&gt;thin plates of soulsteel. It also creates a hearthstone socket just above the heart. Once the surgery is complete, removing the artifact intact requires a difficulty 3 (Dexterity+Medicine) roll, and would be fatal for the wearer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mechanically, this artifact confers a plethora of benefits. The wearer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can at all times reflexively activate mechanical effects identical to Measure The Wind and Merciless Triage Judgement for no cost, which does not count as a Charm use. He &lt;/del&gt;may spend three motes to activate all of the following effects for the scene:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mechanically, this artifact confers a plethora of benefits. The wearer may spend three motes to activate all of the following effects for the scene:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determining how many health levels a being or object has remaining&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determining how many health levels a being or object has remaining&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the soak and hardness of any being or object&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the soak and hardness of any being or object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many motes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a being &lt;/del&gt;has remaining &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the nearest multiple of 5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the size of a being's mote pool and &lt;/ins&gt;how many motes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it currently &lt;/ins&gt;has remaining&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many Charms are currently affecting a being or object&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many Charms are currently affecting a being or object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the effects of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any charms affecting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being if &lt;/del&gt;the caster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the Charm&lt;/del&gt;'s permanent Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score is equal to &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less than &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wearer' &lt;/del&gt;Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+1&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or (Wearer&lt;/del&gt;'s Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/del&gt;2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) if the &lt;/del&gt;being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inspected is an Abyssal&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the effects of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charm or Combo with a reflexive (Perception+Awareness) roll, receiving two automatic successes, at a difficulty of &lt;/ins&gt;the caster's permanent Essence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If the caster has already used the same Charm &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Combo on a previous occasion that was observed by the Revealer, the difficulty decreases by one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Access &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vast computerized library that adds one automatic success to all informational non-social Medicine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Linguistics&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Investigation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lore&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Occult rolls&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Determine the classification of a magical being with a &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perception+Awareness+&lt;/ins&gt;Essence) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll at a difficulty of the target&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permanent &lt;/ins&gt;Essence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;automatic successes. This will identify a &lt;/ins&gt;being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;god, demon, elemental, ghost, spectre, hekatonkhire&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;construct&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fae&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Exalt&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will specify &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Caste or Aspect of an Exalt. Alchemicals and any other form of previously unknown Exalt will result in a &amp;quot;No Match Found&amp;quot; notification, but will thereafter be incorporated into the Revealer's database. &lt;/ins&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;N.B.&lt;/ins&gt;&amp;lt;/b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: This roll is not reflexive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and may not be activated without knowledge that the target is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supernatural creature &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some sort.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Activate mechanical effects allowing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wielder to perceive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;touch immaterial entities (&lt;/del&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/del&gt;&amp;lt;/b&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;objects)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penetrate &lt;/ins&gt;any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Reduce all wound penalties by one&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minimum &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zero&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Penetrate all &lt;/ins&gt;Stealth Charms or other methods of magical concealment with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victory on a contested &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roll&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neutralize &lt;/del&gt;any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;range of perception &lt;/ins&gt;as Obvious&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Determine the caste or aspect of one Exalt (the wearer must know the target is an Exalt, and of what type) with a difficulty 1 (Perception+Awareness) roll&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Increase the host's MDV by one against Illusion effects.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Neutralize any &lt;/del&gt;Stealth Charms or other methods of magical concealment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activated by beings &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less than the wearer's&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sight &lt;/del&gt;as Obvious&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These effects cannot be activated or deactivated individually. They must all be activated and deactivated at the same time. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While they are active&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the character may &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;channel their Temperance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;adds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the difficulty of &lt;/del&gt;all rolls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilizing that Virtue&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These effects cannot be activated or deactivated individually. They must all be activated and deactivated at the same time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The wearer can at all times reflexively activate mechanical effects identical to Measure The Wind and Merciless Triage Judgement for no cost&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;count as a Charm use. In addition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at all times the Revealer of Secrets &lt;/ins&gt;adds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 bonus dice &lt;/ins&gt;to all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sight or sound-based Perception and Awareness &lt;/ins&gt;rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The soulsteel plates on the character's hands confer the bonuses of perfect cestii.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The soulsteel plates on the character's hands confer the bonuses of perfect cestii.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BogMod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can already tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone Lunars unnecessarily since you can already see past most of their shapechanging advantages for stealth. -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can already tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone Lunars unnecessarily since you can already see past most of their shapechanging advantages for stealth. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BogMod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20768&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20768&amp;oldid=prev"/>
				<updated>2010-04-03T09:03:27Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:03, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BogMod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can already tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone Lunars unnecessarily since you can already see past most of their shapechanging advantages for stealth. -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can already tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone Lunars unnecessarily since you can already see past most of their shapechanging advantages for stealth. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BogMod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20767&amp;oldid=prev</id>
		<title>Han'ya: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20767&amp;oldid=prev"/>
				<updated>2008-11-16T22:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Level 1 ===&lt;br /&gt;
=== Level 2 ===&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlets of Colossal Power&amp;lt;/b&amp;gt;&lt;br /&gt;
:Any Magical Material&lt;br /&gt;
:5m to attune, 5m to use&lt;br /&gt;
&lt;br /&gt;
Crafted for those Exalts who just wanted to break stuff, the Gauntlets of Colossal Power have a very interesting function. They use the smashfist profiles, but for 5m also double the user's Strength for a scene. They may also reflexively spend 1m to activate the effect for a single attack against an inanimate object. The two bonuses are not cumulative. This does not count as a dice bonus from charms, but neither does it count as the wearer's natural attributes. So, if a Lunar was using Essence Overwhelming, with Strength 5 and the strength-doubler active, the biggest pool of Strength dice he could get would be 18, or (Strengthx3+Specialty).&lt;br /&gt;
=== Level 4 ===&lt;br /&gt;
=== Level 5 ===&lt;br /&gt;
&amp;lt;b&amp;gt;Revealer of Secrets&amp;lt;/b&amp;gt;&lt;br /&gt;
:Sanguine jade casing, soulsteel-hexsteel-luminous jade internal mechanisms, sorcerous glass screens, preserved hekatonkhire parts, soulsteel cables&lt;br /&gt;
:8 motes&lt;br /&gt;
&lt;br /&gt;
Crafted by the best artificers of the Mask of Winters for his servant, the Brute Who Breaks Nations On His Knee, the Revealer of Secrets is a magitechnical wonder. Its most prominent component is the helm. It is quite hefty, made of solid sanguinary jade and almost a finger-joint thick. Its casing (which forms the actual armor component of the helmet) is made of an alloy of sanguine jade from the West of the Underworld and very small amounts of soulsteel. A large fist-sized disk of matte-black sorcerous glass is centered between the wearer's eyes. Other smaller screens occupy the inside of the helmet. Four extraordinarily well-preserved hekatonkhire eyes sit in sockets on the cheek plates, connected to hexsteel (a material forged from the corpses of the slumbering Neverborn's lesser souls) wires that transmit information to the glass screens. Two tiny units of soulsteel and necromantically modified hekatonkhire ears are hooked up to the helm casing and provide the wearer complete hearing, even extending far beyond human capabilities into the subsonic range. The wearer's peripheral vision is not very much restricted at all. The magical mechanisms convey all manner of information to the wearer.&lt;br /&gt;
&lt;br /&gt;
The helm is not the entire artifact, however. Several cables of soulsteel spring from the back of the helmet, with curious mechanisms dangling from them. These (as well as the more delicate mechanisms within the helm itself) must be surgically melded with the wearer's corpus, requiring an extended (Dexterity+Medicine) roll, at a difficulty of 5 for each roll, with intervals of one hour per roll, and a total of ten successes required. Every roll made means that the individual to whom the Revealer is being grafted loses a lethal health level. If the surgery is successful, the cables will sink into the wielder's flesh at shoulders, collarbone, and to either side of his spine a few inches above the small of his back. His hands and feet will be reinforced with thin plates of soulsteel. It also creates a hearthstone socket just above the heart. Once the surgery is complete, removing the artifact intact requires a difficulty 3 (Dexterity+Medicine) roll, and would be fatal for the wearer.&lt;br /&gt;
&lt;br /&gt;
Mechanically, this artifact confers a plethora of benefits. The wearer may spend three motes to activate all of the following effects for the scene:&lt;br /&gt;
*Determining how many health levels a being or object has remaining&lt;br /&gt;
*Determine the soak and hardness of any being or object&lt;br /&gt;
*Determine the size of a being's mote pool and how many motes it currently has remaining&lt;br /&gt;
*Determine how many Charms are currently affecting a being or object&lt;br /&gt;
*Determine the effects of a Charm or Combo with a reflexive (Perception+Awareness) roll, receiving two automatic successes, at a difficulty of the caster's permanent Essence. If the caster has already used the same Charm or Combo on a previous occasion that was observed by the Revealer, the difficulty decreases by one.&lt;br /&gt;
*Determine the classification of a magical being with a (Perception+Awareness+Essence) roll at a difficulty of the target's permanent Essence, with 2 automatic successes. This will identify a being as a god, demon, elemental, ghost, spectre, hekatonkhire, construct, fae, or Exalt, and will specify the type and Caste or Aspect of an Exalt. Alchemicals and any other form of previously unknown Exalt will result in a &amp;quot;No Match Found&amp;quot; notification, but will thereafter be incorporated into the Revealer's database. &amp;lt;b&amp;gt;N.B.&amp;lt;/b&amp;gt;: This roll is not reflexive, and may not be activated without knowledge that the target is a supernatural creature of some sort.&lt;br /&gt;
*Penetrate any magics concealing a Lunar's tattoos&lt;br /&gt;
*Penetrate all Stealth Charms or other methods of magical concealment with victory on a contested Essence roll&lt;br /&gt;
*Treat all Charms used within range of perception as Obvious&lt;br /&gt;
*Increase the host's MDV by one against Illusion effects.&lt;br /&gt;
&lt;br /&gt;
These effects cannot be activated or deactivated individually. They must all be activated and deactivated at the same time.&lt;br /&gt;
&lt;br /&gt;
The wearer can at all times reflexively activate mechanical effects identical to Measure The Wind and Merciless Triage Judgement for no cost, which does not count as a Charm use. In addition, at all times the Revealer of Secrets adds 2 bonus dice to all sight or sound-based Perception and Awareness rolls.&lt;br /&gt;
&lt;br /&gt;
The soulsteel plates on the character's hands confer the bonuses of perfect cestii.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;br /&gt;
:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;br /&gt;
::But why did you feel it was important to note that?  You can already tell who and what is a Lunar thanks to the two powers below it.  Why is it really special that it notices tattoos?  It just seems like you want to extra bone Lunars unnecessarily since you can already see past most of their shapechanging advantages for stealth. -BogMod&lt;br /&gt;
:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20770&amp;oldid=prev</id>
		<title>Han'ya: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20770&amp;oldid=prev"/>
				<updated>2008-06-02T19:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:20, 2 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reduce all wound penalties by one, to a minimum of zero&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reduce all wound penalties by one, to a minimum of zero&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Neutralize any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Neutralize any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the aspect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or caste &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;Exalt&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;caste or &lt;/ins&gt;aspect of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;Exalt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(the wearer must know the target is an Exalt, and of what type) with a difficulty 1 (Perception+Awareness) roll&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Neutralize any Stealth Charms or other methods of magical concealment activated by beings with an Essence less than the wearer's&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Neutralize any Stealth Charms or other methods of magical concealment activated by beings with an Essence less than the wearer's&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within sight as Obvious&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within sight as Obvious&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allready &lt;/del&gt;tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lunars &lt;/del&gt;unnecessarily since you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allready &lt;/del&gt;see past most of their shapechanging advantages for stealth. -BogMod&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/ins&gt;tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lunars &lt;/ins&gt;unnecessarily since you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/ins&gt;see past most of their shapechanging advantages for stealth. -BogMod&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20769&amp;oldid=prev</id>
		<title>BogMod: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Artifacts&amp;diff=20769&amp;oldid=prev"/>
				<updated>2008-06-01T21:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:28, 1 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8 motes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:8 motes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crafted by the best artificers of the Mask of Winters for his servant, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brute Who Breaks &lt;/del&gt;Nations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On His Knee&lt;/del&gt;, the Revealer of Secrets is a magitechnical wonder. Its most prominent component is the helm. It is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite hefty, made of solid sanguinary jade &lt;/del&gt;and almost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;finger&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-joint thick&lt;/del&gt;. Its casing (which forms the actual armor component of the helmet) is made of an alloy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of sanguine &lt;/del&gt;jade from the West of the Underworld and very small amounts of soulsteel. A large fist-sized disk of matte-black sorcerous glass is centered between the wearer's eyes. Other smaller screens occupy the inside of the helmet. Four extraordinarily well-preserved hekatonkhire eyes sit in sockets on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cheek plates&lt;/del&gt;, connected to hexsteel (a material forged from the corpses of the slumbering Neverborn's lesser souls) wires that transmit information to the glass screens. Two tiny units of soulsteel and necromantically modified hekatonkhire ears are hooked up to the helm casing and provide the wearer complete hearing, even extending far beyond human capabilities into the subsonic range. The wearer's peripheral vision is not very much restricted at all. The magical mechanisms convey all manner of information to the wearer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crafted by the best artificers of the Mask of Winters for his servant, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Looming Breaker of &lt;/ins&gt;Nations, the Revealer of Secrets is a magitechnical wonder. Its most prominent component is the helm. It is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very large &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very thick (&lt;/ins&gt;almost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;finger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;joints)&lt;/ins&gt;. Its casing (which forms the actual armor component of the helmet) is made of an alloy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ofsanguine &lt;/ins&gt;jade from the West of the Underworld and very small amounts of soulsteel. A large fist-sized disk of matte-black sorcerous glass is centered between the wearer's eyes. Other smaller screens occupy the inside of the helmet. Four extraordinarily well-preserved hekatonkhire eyes sit in sockets on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cheekplate&lt;/ins&gt;, connected to hexsteel (a material forged from the corpses of the slumbering Neverborn's lesser souls) wires that transmit information to the glass screens&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The intricate circuit boards are comprised of hexsteel wires set in boards of luminous jade (from the South of the Underworld), and the screens and circuit boards are held in place by soulsteel frames&lt;/ins&gt;. Two tiny units of soulsteel and necromantically modified hekatonkhire ears are hooked up to the helm casing and provide the wearer complete hearing, even extending far beyond human capabilities into the subsonic range. The wearer's peripheral vision is not very much restricted at all. The magical mechanisms convey all manner of information to the wearer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helm is not the entire artifact, however. Several cables of soulsteel spring from the back of the helmet, with curious mechanisms dangling from them. These (as well as the more delicate mechanisms within the helm itself) must be surgically melded with the wearer's corpus, requiring an extended (Dexterity+Medicine) roll, at a difficulty of 5 for each roll, with intervals of one hour per roll, and a total of ten successes required. Every roll made means that the individual to whom the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revealer &lt;/del&gt;is being grafted loses a lethal health level. If the surgery is successful, the cables will sink into the wielder's flesh at shoulders, collarbone, and to either side of his spine a few inches above the small of his back. His hands &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and feet &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reinforced with &lt;/del&gt;thin plates of soulsteel. It also creates a hearthstone socket just above the heart. Once the surgery is complete, removing the artifact intact requires a difficulty 3 (Dexterity+Medicine) roll, and would be fatal for the wearer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The helm is not the entire artifact, however. Several cables of soulsteel spring from the back of the helmet, with curious mechanisms dangling from them. These (as well as the more delicate mechanisms within the helm itself) must be surgically melded with the wearer's corpus, requiring an extended (Dexterity+Medicine) roll, at a difficulty of 5 for each roll, with intervals of one hour per roll, and a total of ten successes required. Every roll made means that the individual to whom the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealer &lt;/ins&gt;is being grafted loses a lethal health level. If the surgery is successful, the cables will sink into the wielder's flesh at shoulders, collarbone, and to either side of his spine a few inches above the small of his back. His &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knuckles and &lt;/ins&gt;hands will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sheathed in &lt;/ins&gt;thin &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but strong &lt;/ins&gt;plates of soulsteel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the tops of his feet will be plated in soulsteel, extending to armor over his toes, forming short rectangular claws&lt;/ins&gt;. It also creates a hearthstone socket just above the heart. Once the surgery is complete, removing the artifact intact requires a difficulty 3 (Dexterity+Medicine) roll, and would be fatal for the wearer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mechanically, this artifact confers a plethora of benefits. The wearer may spend three motes to activate all of the following effects for the scene:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mechanically, this artifact confers a plethora of benefits. The wearer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can at all times reflexively activate mechanical effects identical to Measure The Wind and Merciless Triage Judgement for no cost, which does not count as a Charm use. He &lt;/ins&gt;may spend three motes to activate all of the following effects for the scene:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determining how many health levels a being or object has remaining&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determining how many health levels a being or object has remaining&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the soak and hardness of any being or object&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the soak and hardness of any being or object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the size of a being's mote pool and &lt;/del&gt;how many motes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it currently &lt;/del&gt;has remaining&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many motes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a being &lt;/ins&gt;has remaining &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the nearest multiple of 5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many Charms are currently affecting a being or object&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine how many Charms are currently affecting a being or object&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the effects of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm or Combo with a reflexive (Perception+Awareness) roll, receiving two automatic successes, at a difficulty &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caster&lt;/del&gt;'s permanent Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If the caster has already used the same Charm &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combo on a previous occasion that was observed by the Revealer, the difficulty decreases by one.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Determine the effects of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any charms affecting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being if the caster &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charm&lt;/ins&gt;'s permanent Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score is equal to &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less than &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wearer' Essence&lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or (Wearer&lt;/ins&gt;'s Essence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/ins&gt;2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) if the &lt;/ins&gt;being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inspected is an Abyssal&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Determine the classification of a magical being with a &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perception&lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Awareness+Essence&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll at a difficulty of the target&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanent &lt;/del&gt;Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with &lt;/del&gt;2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatic successes. This will identify a &lt;/del&gt;being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elemental&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ghost, spectre, hekatonkhire, construct, fae, or Exalt&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will specify &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Caste or Aspect of an Exalt. Alchemicals and any other form of previously unknown Exalt will result in a &amp;quot;No Match Found&amp;quot; notification, but will thereafter be incorporated into the Revealer's database. &lt;/del&gt;&amp;lt;b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;N.B.&lt;/del&gt;&amp;lt;/b&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: This roll is not reflexive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and may not be activated without knowledge that the target is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supernatural creature &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some sort.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Access &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast computerized library that adds one automatic success to all informational non-social Medicine&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Linguistics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Investigation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lore&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Occult rolls&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Penetrate &lt;/del&gt;any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Activate mechanical effects allowing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielder to perceive &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;touch immaterial entities (&lt;/ins&gt;&amp;lt;b&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not&lt;/ins&gt;&amp;lt;/b&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;objects)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Penetrate all &lt;/del&gt;Stealth Charms or other methods of magical concealment with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victory on a contested &lt;/del&gt;Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Reduce all wound penalties by one&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minimum &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zero&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range of perception &lt;/del&gt;as Obvious&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neutralize &lt;/ins&gt;any magics concealing a Lunar's tattoos&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;*Increase the host's MDV by one against Illusion effects.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Determine the aspect or caste of any Exalt&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Neutralize any &lt;/ins&gt;Stealth Charms or other methods of magical concealment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activated by beings &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less than the wearer's&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Treat all Charms used within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sight &lt;/ins&gt;as Obvious&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These effects cannot be activated or deactivated individually. They must all be activated and deactivated at the same time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These effects cannot be activated or deactivated individually. They must all be activated and deactivated at the same time. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While they are active&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character may &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;channel their Temperance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and adds one to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficulty &lt;/ins&gt;of all rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilizing that Virtue&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The wearer can at all times reflexively activate mechanical effects identical to Measure The Wind and Merciless Triage Judgement for no cost&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which does &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;count as a Charm use. In addition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at all times &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revealer &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secrets adds 2 bonus dice to &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sight or sound-based Perception and Awareness &lt;/del&gt;rolls.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The soulsteel plates on the character's hands confer the bonuses of perfect cestii.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The soulsteel plates on the character's hands confer the bonuses of perfect cestii.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BogMod&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Why is it that you make a special note about it neutralizing Lunar tattoos compared to the more general magical concealment tricks? -BogMod&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Because no matter how 1337 your tattoo-hiding charms are, it sees though them. You could be an Essence 10 Incarna Jr. using &amp;quot;Super-Auspicious Hide My Tattoos Prana Of Pimpness&amp;quot; and if Dude X is wearing the Revealer it does you exactly zero good. - [[Han'ya]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/del&gt;tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lunars &lt;/del&gt;unnecessarily since you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/del&gt;see past most of their shapechanging advantages for stealth. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BogMod&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::But why did you feel it was important to note that?&amp;#160; You can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allready &lt;/ins&gt;tell who and what is a Lunar thanks to the two powers below it.&amp;#160; Why is it really special that it notices tattoos?&amp;#160; It just seems like you want to extra bone &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lunars &lt;/ins&gt;unnecessarily since you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allready &lt;/ins&gt;see past most of their shapechanging advantages for stealth. -BogMod&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:::Shapechanging does not count as magical stealth. And no, they really don't. Hiding your tattoos is not the same as hiding yourself. And it doesn't tell you &amp;quot;Hey, this dude is a Full Moon&amp;quot; when you first see the guy. All it tells you is &amp;quot;Hey, he's got moonsilver tattoos. I wonder why.&amp;quot; And yes, I do want to extra bone Lunars, since this artifact is being used by an adversary in my campaign (wherein the PCs are all Lunars). But I disagree with your assessment of its fairness, and the &amp;quot;unnecessarily&amp;quot; bit. - [[Han'ya]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

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