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		<title>GregLink/ThreeArtifactCombo - Revision history</title>
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		<updated>2026-04-12T12:23:09Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=GregLink/ThreeArtifactCombo&amp;diff=20479&amp;oldid=prev</id>
		<title>GregLink: *</title>
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				<updated>2006-01-18T14:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Purely for my own purposes, I needed a place to sum up the effects of the three uber-artifacts my character is carrying. There's a lot of attribute and ability bonuses, so I thought I'd tally them up here.&lt;br /&gt;
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Str 3 2 4 = 9&lt;br /&gt;
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Dex 4 2 = 6&lt;br /&gt;
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Sta 3 2 4 = 9 &lt;br /&gt;
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Cha 2 2 = 4&lt;br /&gt;
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Man 2&lt;br /&gt;
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App 2&lt;br /&gt;
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Per 2&lt;br /&gt;
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Int 4 2 = 6&lt;br /&gt;
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Wit 2&lt;br /&gt;
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Soak 4 6 4 = 14&lt;br /&gt;
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Athletics 2 2 = 4&lt;br /&gt;
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Presence 2 &lt;br /&gt;
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Craft 3&lt;br /&gt;
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Lore 3&lt;br /&gt;
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Occult 3&lt;br /&gt;
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Martial Arts 4&lt;br /&gt;
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=====&lt;br /&gt;
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Having done that, I then add them to my char's base stats:&lt;br /&gt;
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Str 11&lt;br /&gt;
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Dex 9&lt;br /&gt;
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Sta 11&lt;br /&gt;
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Cha 7&lt;br /&gt;
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Man 6&lt;br /&gt;
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App 4&lt;br /&gt;
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Per 4&lt;br /&gt;
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Int 11&lt;br /&gt;
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Wit 5&lt;br /&gt;
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Resulting in a &amp;quot;Deadly Beastform Transformation&amp;quot; for my Solar. Nothing like 11 Str to get the day started. And a base Bashing and Lethal soak of 25 isn't anything to scoff at either. (Agg soak of 14)&lt;br /&gt;
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As a side note, PC movement is Dex+12 yards combat motion, and (Dex*3)+20 yards full move. For me, that's base of 21 yards in-combat, and 47 yards out of combat. As a turn is 3s, that's roughly 32 MPH. Not bad. Then again, with artifacts, I double my base move, to 65 MPH running, which is quite nice. I also get double actions per turn, pushing it to 130 MPH. And flying, I get three times that, for 390 MPH. So I can't really catch a 747 (which moves at about 550 MPH), but with something - anything - to boost me further, I could probably do it. &lt;br /&gt;
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As for lifting, if we assume a simple Athletics 5 (easy when you've got +4), that's a STR+Ath total of 16. Conveniently, 16 is the last place in the lifting chart where a new point doesn't equal 500 lbs. Thus, we start at a base lift of 2,500 pounds, and any point above that (be it from a willpower-based feat of strength, or something like ISE) is another 500 pounds. A Honda Accord weighs about 3000 pounds, so I won't carrying cars anytime soon, but I'm real close to lifting them with effort. A volvo wagon is only 4000 pounds, or Str+Ath 19. So given a modicum of effort, cars aren't that bad of a lift. If the char should, by chance, have a default Ath of 3, that puts the base up to 11+3+4=18, at 3500 pounds, lifting nearly any car at will.&lt;/div&gt;</summary>
		<author><name>GregLink</name></author>	</entry>

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