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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FWyldspanBackgroundFar</id>
		<title>FrivYeti/WyldspanBackgroundFar - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FWyldspanBackgroundFar"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;action=history"/>
		<updated>2026-04-30T15:36:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=76712&amp;oldid=prev</id>
		<title>Wordman: Testing script to fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=76712&amp;oldid=prev"/>
				<updated>2010-06-07T15:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Testing script to fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:17, 7 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Wyldspan | The Wyldspan]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Wyldspan|The Wyldspan]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=67916&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=67916&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=61819&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=61819&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:45Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Speed -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Speed -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -3. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -3. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -5. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -5. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/ins&gt;/L and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=50898&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=50898&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At construction, the player should decide whether the motes for each element are coming from an Essence battery, or a hearthstone slot. Hearthstones provide (their rating x25) motes per day to a Wyldfarer vessel, but must be purchased seperately. See the Expansions section for information on Essence Batteries.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At construction, the player should decide whether the motes for each element are coming from an Essence battery, or a hearthstone slot. Hearthstones provide (their rating x25) motes per day to a Wyldfarer vessel, but must be purchased seperately. See the Expansions section for information on Essence Batteries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A truly basic ship&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with only the slightest power&lt;/del&gt;. 5 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Simple civilian ships&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually used by middle-class travellers&lt;/ins&gt;. 5 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;00 - A typical trade lane ship, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with little power of its own&lt;/del&gt;. 9 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;00 - A typical trade lane ship, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used by merchants or wealthier citizens&lt;/ins&gt;. 9 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;000 - Typical military or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short-range &lt;/del&gt;exploration ship. 14 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;000 - Typical military &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cruiser &lt;/ins&gt;or exploration ship. 14 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0000 - A powerful and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dangerous &lt;/del&gt;ship. These Wyldfarers are very rare, as only the greatest Exalts can oversee their construction. 20 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0000 - A powerful and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;versatile &lt;/ins&gt;ship. These Wyldfarers are very rare, as only the greatest Exalts can oversee their construction. 20 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;00000 - One of the truly marvelous Wyldfarers, this great ship may be legendary. 27 Points to construct a Wyldfarer. Few of these marvels exist in the Span, and they are almost always famous.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;00000 - One of the truly marvelous Wyldfarers, this great ship may be legendary. 27 Points to construct a Wyldfarer. Few of these marvels exist in the Span, and they are almost always famous.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-1, Speed &lt;/ins&gt;-1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/ins&gt;. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engines may be activated at low power. They may be activated at any power level up to the level of the Engine, at the cost of the level that is active rather than the engines's full cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engines may be activated at low power. They may be activated at any power level up to the level of the Engine, at the cost of the level that is active rather than the engines's full cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Smallest engines &lt;/del&gt;(1 pt): &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These slow &lt;/del&gt;engines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take days to get anywhere&lt;/del&gt;. Speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;, Manuever +0, Boost 1. Costs 2 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Low-Power Engines &lt;/ins&gt;(1 pt): &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The slowest &lt;/ins&gt;engines&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, ships with these cannot even manage most trade paths in a day&lt;/ins&gt;. Speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5&lt;/ins&gt;, Manuever +0, Boost 1. Costs 2 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Small engines &lt;/del&gt;(2 pts): These engines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can make short hops &lt;/del&gt;in under a day&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but are not useful for long trips&lt;/del&gt;. Speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;, Manuever +1, Boost 1. Costs 4 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Standard Engines &lt;/ins&gt;(2 pts): These engines &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are powerful enough to carry a ship along a route &lt;/ins&gt;in under a day. Speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/ins&gt;, Manuever +1, Boost 1. Costs 4 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Medium engines &lt;/del&gt;(3 pts): These are standard engines for long-distance merchant vessels and short-distance military vessels. Speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;, Manuever +1, Boost 2. Costs 6 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Military Engines &lt;/ins&gt;(3 pts): These are standard engines for long-distance merchant vessels and short-distance military vessels&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; they can always bridge the gap between worlds in a day, and can usually manage two&lt;/ins&gt;. Speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;15&lt;/ins&gt;, Manuever +1, Boost 2. Costs 6 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fast engines &lt;/del&gt;(4 pts): These are the top-range of most ships, rare and powerful. Speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8&lt;/del&gt;, Manuever +2, Boost 2. Costs 8 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exploration Engines &lt;/ins&gt;(4 pts): These are the top-range of most ships, rare and powerful&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, able to traverse multiple worlds each day&lt;/ins&gt;. Speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/ins&gt;, Manuever +2, Boost 2. Costs 8 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Top-line engines &lt;/del&gt;(6 pts): The best that exist. Speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/del&gt;, Manuever +3, Boost 3. Costs 10 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Courier Engines &lt;/ins&gt;(6 pts): The best that exist&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, engines that blaze their way through the Wyldspan; they can even cross the Span itself in only two seasons&lt;/ins&gt;. Speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;25&lt;/ins&gt;, Manuever +3, Boost 3. Costs 10 motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Construction Materials: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Construction Materials: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Constructed from blue jade, Windwalker Engines are fast and manueverable. Ships with these engines gain +1 die to all Manuever rolls. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Constructed from blue jade, Windwalker Engines are fast and manueverable. Ships with these engines gain +1 die to all Manuever rolls. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starmetal: Starfinder Engines have a knack for unerring accuracy in the depths of the Wyld. All Wyld Navigation rolls gain +2 dice. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starmetal: Starfinder Engines have a knack for unerring accuracy in the depths of the Wyld. All Wyld Navigation rolls gain +2 dice. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Soulscreamer Engines roar through the Wyld with terror and fury. Soulsteel increases the speed of its engines by a flat +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Soulscreamer Engines roar through the Wyld with terror and fury. Soulsteel increases the speed of its engines by a flat +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shields ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shields ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;B&lt;/del&gt;/L and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BFrivYeti/WyldspanBackgroundFar&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot; &gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So - if I understand correctly, in the Wyldspan universe, each ground-plot is defined by the Manse or Demense in it - thus, there is a 1-to-1 correlation between possible Manses, and places to travel from and to. Thus, a given chunk of land has, at most, one hearthstone coming from it. Having said that, that means that hearthstones were, at the beginning, a ''very'' rare commodity. Once the vessels got working, and travel between places was easier, it would be much easier to get around and pick up hearthstones for use. Still, I just wanted to check in and see if I'm right on my understanding. -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So - if I understand correctly, in the Wyldspan universe, each ground-plot is defined by the Manse or Demense in it - thus, there is a 1-to-1 correlation between possible Manses, and places to travel from and to. Thus, a given chunk of land has, at most, one hearthstone coming from it. Having said that, that means that hearthstones were, at the beginning, a ''very'' rare commodity. Once the vessels got working, and travel between places was easier, it would be much easier to get around and pick up hearthstones for use. Still, I just wanted to check in and see if I'm right on my understanding. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There will be more explanation on this, but it's sort of true. First off, as things stabilized, some areas are made up of connected Manses; Arjuf, for example, has almost ninety Manses connecting itself together now, although there were fewer to start off. However, you are correct in that early on Hearthstones were trickier to come by, and of course every one slotted into a Wyldfarer is one you can't use for anything else. As I get to the geography section, I'll elaborate on how exactly this works. :) - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There will be more explanation on this, but it's sort of true. First off, as things stabilized, some areas are made up of connected Manses; Arjuf, for example, has almost ninety Manses connecting itself together now, although there were fewer to start off. However, you are correct in that early on Hearthstones were trickier to come by, and of course every one slotted into a Wyldfarer is one you can't use for anything else. As I get to the geography section, I'll elaborate on how exactly this works. :) - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16520&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16520&amp;oldid=prev"/>
				<updated>2010-04-03T09:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:03, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 B/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 B/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 B/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Speed -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Speed -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 B/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -3. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -3. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 B/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -5. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -5. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 B/L, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 B/L, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 B/L, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 B/L, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 B/L, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 B/L and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and hardness by 2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot; &gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So - if I understand correctly, in the Wyldspan universe, each ground-plot is defined by the Manse or Demense in it - thus, there is a 1-to-1 correlation between possible Manses, and places to travel from and to. Thus, a given chunk of land has, at most, one hearthstone coming from it. Having said that, that means that hearthstones were, at the beginning, a ''very'' rare commodity. Once the vessels got working, and travel between places was easier, it would be much easier to get around and pick up hearthstones for use. Still, I just wanted to check in and see if I'm right on my understanding. -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So - if I understand correctly, in the Wyldspan universe, each ground-plot is defined by the Manse or Demense in it - thus, there is a 1-to-1 correlation between possible Manses, and places to travel from and to. Thus, a given chunk of land has, at most, one hearthstone coming from it. Having said that, that means that hearthstones were, at the beginning, a ''very'' rare commodity. Once the vessels got working, and travel between places was easier, it would be much easier to get around and pick up hearthstones for use. Still, I just wanted to check in and see if I'm right on my understanding. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There will be more explanation on this, but it's sort of true. First off, as things stabilized, some areas are made up of connected Manses; Arjuf, for example, has almost ninety Manses connecting itself together now, although there were fewer to start off. However, you are correct in that early on Hearthstones were trickier to come by, and of course every one slotted into a Wyldfarer is one you can't use for anything else. As I get to the geography section, I'll elaborate on how exactly this works. :) - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: There will be more explanation on this, but it's sort of true. First off, as things stabilized, some areas are made up of connected Manses; Arjuf, for example, has almost ninety Manses connecting itself together now, although there were fewer to start off. However, you are correct in that early on Hearthstones were trickier to come by, and of course every one slotted into a Wyldfarer is one you can't use for anything else. As I get to the geography section, I'll elaborate on how exactly this works. :) - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16519&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16519&amp;oldid=prev"/>
				<updated>2007-09-28T18:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/Wyldspan | The Wyldspan]]&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Wyldfarers for characters ===&lt;br /&gt;
&lt;br /&gt;
Wylfarers are extremely complex devices, using a number of interlocking devices. These devices: the Frame, Anti-Wyld Grid, Engines, Shielding, and Weapons, determine the overall power level of a Wyldfarer in Artifact points. Many Wyldfarers have additional capabilities, usually purchased through seperate Artifacts.&lt;br /&gt;
&lt;br /&gt;
At construction, the player should decide whether the motes for each element are coming from an Essence battery, or a hearthstone slot. Hearthstones provide (their rating x25) motes per day to a Wyldfarer vessel, but must be purchased seperately. See the Expansions section for information on Essence Batteries.&lt;br /&gt;
&lt;br /&gt;
0 - Simple civilian ships, usually used by middle-class travellers. 5 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;br /&gt;
00 - A typical trade lane ship, used by merchants or wealthier citizens. 9 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;br /&gt;
000 - Typical military cruiser or exploration ship. 14 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;br /&gt;
0000 - A powerful and versatile ship. These Wyldfarers are very rare, as only the greatest Exalts can oversee their construction. 20 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;br /&gt;
00000 - One of the truly marvelous Wyldfarers, this great ship may be legendary. 27 Points to construct a Wyldfarer. Few of these marvels exist in the Span, and they are almost always famous.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Frame ===&lt;br /&gt;
&lt;br /&gt;
First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;br /&gt;
&lt;br /&gt;
Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses 4 motes per day to power. Armor: 8 B/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. Minimum Crew: 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses 8 motes per day to power. 12 B/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. Minimum Crew: 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses 12 motes per day to power. 16 B/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Speed -1, Repair Time x2. Minimum Crew: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to fifty crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses 16 motes a day. 20 B/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -3. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. Minimum Crew: 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to over a hundred crew quarters, and a dozen secondary rooms. Uses 20 motes a day. 24 B/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -5. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. Minimum Crew: 20&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Wyld Grid ===&lt;br /&gt;
&lt;br /&gt;
This is generally considered the most critical aspect of the Wyldfarer, as without it, a ship is doomed to be unwoven in the endless reaches of the Wyld. In the Scarlet Imperium, these are called 'Earth Fields', and are constructed from White Jade. In the New Realm, they are known as Lunar Grids, and are made from Moonsilver. The forces of the Prince Of Shadows use Ash Emitters, constructed of jade and soulsteel. Each has a slightly different effect, noted below.&lt;br /&gt;
&lt;br /&gt;
Grids may be activated at low power. They may be activated at any power level up to the level of the Grid, at the cost of the level that is active rather than the grid's full cost.&lt;br /&gt;
&lt;br /&gt;
Short-Range Patrol Grid (1 pt). This grid is capable of reducing Wyld Intensity by one level within the ship (Borderlands become normal, Middlemarches become Borderlands, Deep Wyld becomes Middlemarches, and True Chaos becomes Deep Wyld.) Because of the weakness of the grid, it can only be used in proximity to a world, and tends to fail during Wyld Storms. This grid uses 2 motes per day to remain active.&lt;br /&gt;
&lt;br /&gt;
Trade Lane Grid (2 pts). This grid is capable of reducing Wyld Intensity by two levels within the ship (Borderlands and Middlemarches become normal, Deep Wyld becomes Borderlands, and True Chaos becomes Middlemarches.) Most merchant travellers have this level of protection; they are still unable to traverse trade routes during Wyld Storms. This grid uses 4 motes per day to remain active.&lt;br /&gt;
&lt;br /&gt;
Frayed Route Grid (4 pts). Some merchant ships and most military vessels have this level of protection. This grid is capable of reducing Wyld Intensity by three levels within the ship, and reduces Wyld intensity by one level for 10 yards in all directions from the ship. (Borderlands, Middlemarches and Deep Wyld become normal, and True Chaos becomes Borderlands.) These ships can even traverse normal trade routes during Wyld Storms, or follow natural routes through Essence lines to new worlds. This grid uses 6 motes per day to remain active.&lt;br /&gt;
&lt;br /&gt;
Deep Exploration Grid (6 pts). Very few ships have grids this advanced or expensive. This grid completely shuts out the Wyld inside the ship, reduces Wyld intensity by two levels at a distance of up to 20 yards from the ship, and reduces it by one level at a distance of 50 yards. No Wyld changes can affect the ship. This grid requires 8 motes per day to remain active.&lt;br /&gt;
&lt;br /&gt;
Grids can be bought at +1 pt to become 'Expanded Grids'. Expanded Grids require an extra 2 motes per day to operate, but extend their benefits at a distance of up to 100 yards from the ship (Frayed Route and Deep Exploration grids apply their benefits to a further area outside these 100 yards.)&lt;br /&gt;
&lt;br /&gt;
Grids may also be purchased as Linked Grids for +2 pts. Linked Grids can hook up to other ships' grids, providing their benefits. Linked Grids require the difference between the other ships' grid and the level it is being raised to to be spent by the ship with Linked Grids. There is no limit on the number of ships that can be linked beyond Essence expenditure.&lt;br /&gt;
&lt;br /&gt;
Alternatively, grids can be bought at -1 pt to become 'Short-Term Grids'. These grids cannot function for more than one hour at a time. After this, they collapse. Every five minutes offline restores one minute of use to a short-term grid.&lt;br /&gt;
&lt;br /&gt;
In addition, gridds have the following construction benefits: &amp;lt;br&amp;gt;&lt;br /&gt;
Jade: Earth Fields are unusally stable. If a Wyldfarer equipped with Earth Fields wishes, it can supercharge the shields to defend better. The fields are treated as being +1 level above what they actually are, but the ship is completely incapable of movement or combat. This helps merchant ships survive most Wyld Storms, and Earth Fields are the most popular mortal shielding. Charged Earth Fields take an extra 3 motes per day of activation, beginning with a 3 mote payment immediately upon activation.&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: Lunar Grids allow for the potential of combat and short-range missions around the Wyldfarer. Lunar Grids extend their full benefits for 25 yards around the ship at all times. Expanded Grids cover 150 yards instead of their normal 100. &amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Ash Emitters are extremely hazardous to the Wyld. Any creature of the Wyld approaching within 10 yards of a ship with active Ash Emitters takes unsoakable dice of aggravated damage per turn equal to the field's level. &lt;br /&gt;
&lt;br /&gt;
=== Engines ===&lt;br /&gt;
&lt;br /&gt;
Travel through the Wyld is much stranger and different that travelling through Creation. Wyld Engines allow a ship to play with the fluid properties of the Wyld, flying easily through the strangest terrain.&lt;br /&gt;
&lt;br /&gt;
Engines may be activated at low power. They may be activated at any power level up to the level of the Engine, at the cost of the level that is active rather than the engines's full cost.&lt;br /&gt;
 &lt;br /&gt;
Low-Power Engines (1 pt): The slowest engines, ships with these cannot even manage most trade paths in a day. Speed 5, Manuever +0, Boost 1. Costs 2 motes per day of operation.&lt;br /&gt;
&lt;br /&gt;
Standard Engines (2 pts): These engines are powerful enough to carry a ship along a route in under a day. Speed 10, Manuever +1, Boost 1. Costs 4 motes per day of operation.&lt;br /&gt;
&lt;br /&gt;
Military Engines (3 pts): These are standard engines for long-distance merchant vessels and short-distance military vessels; they can always bridge the gap between worlds in a day, and can usually manage two. Speed 15, Manuever +1, Boost 2. Costs 6 motes per day of operation.&lt;br /&gt;
&lt;br /&gt;
Exploration Engines (4 pts): These are the top-range of most ships, rare and powerful, able to traverse multiple worlds each day. Speed 20, Manuever +2, Boost 2. Costs 8 motes per day of operation.&lt;br /&gt;
&lt;br /&gt;
Courier Engines (6 pts): The best that exist, engines that blaze their way through the Wyldspan; they can even cross the Span itself in only two seasons. Speed 25, Manuever +3, Boost 3. Costs 10 motes per day of operation.&lt;br /&gt;
&lt;br /&gt;
Construction Materials: &amp;lt;br&amp;gt;&lt;br /&gt;
Jade: Constructed from blue jade, Windwalker Engines are fast and manueverable. Ships with these engines gain +1 die to all Manuever rolls. &amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: Starfinder Engines have a knack for unerring accuracy in the depths of the Wyld. All Wyld Navigation rolls gain +2 dice. &amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Soulscreamer Engines roar through the Wyld with terror and fury. Soulsteel increases the speed of its engines by a flat +2.&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
While Wyldfarers are sturdy, due to the jade that reinforces their frames, they are still prone to injury, especially in the brutal atmosphere of the Wyld. Physical attacks from behemoths, fair folk and of course other Wyldfarers led to the development of shielding systems. Wave Shields guard ships of the Imperium, while the New Realm is protected by its Adamant Shields and the Knight's ships are guarded by their Void Shields. Unlike most ship systems, shields use a great deal of energy.&lt;br /&gt;
&lt;br /&gt;
Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &lt;br /&gt;
&lt;br /&gt;
Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 B/L, Hardness 4, 4 Health Levels. Costs 2 motes per scene.&lt;br /&gt;
&lt;br /&gt;
Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 B/L, Hardness 6, 8 Health Levels. Costs 4 motes per scene.&lt;br /&gt;
&lt;br /&gt;
Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 B/L, Hardness 8, 10 Health Levels. Costs 6 motes per scene.&lt;br /&gt;
&lt;br /&gt;
Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 B/L, Hardness 10, 16 Health Levels. Costs 8 motes per scene.&lt;br /&gt;
&lt;br /&gt;
Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 B/L, Hardness 12, 20 Health Levels. Costs 10 motes per scene.&lt;br /&gt;
&lt;br /&gt;
In addition to basic shield effect, the three shield types have special powers of their own:&lt;br /&gt;
&lt;br /&gt;
Jade: Wave Shields act like the water, preparing for another fight soon after the first is done (or even during it!). Wave shield health levels regenerate every 20 ticks. &amp;lt;br&amp;gt;&lt;br /&gt;
Adamant: Adamant Shields take a portion of their generator's invunerability. Increase soak by 3 B/L and hardness by 2. &amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Void Shields have the resiliency of Oblivion. Increase the Health Levels of the shield by 3.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
The Wyldspan is a dangerous place, and many ships have taken to carrying the best weapons that they can find to deal with any problems that might come up. Weapons usually hook into the same defense grid as the shields, although they can be on a seperate circuit. Most ships will only have one weapon, or at best a linked pair, but some will fairly bristle with the things. Weapons are rated from 1 to 5, and are commonly made from jade, orichalcum, or soulsteel.&lt;br /&gt;
&lt;br /&gt;
Wyldfarer weapons are more powerful than normal ones, but they suffer from a major drawback; they only function in the Wyldspan itself. The weapons convert Wyld energy to create their power; the closest they can come to operating in Creation is functioning inside an Expanded Grid. All 1-dot and 2-dot weapons use 3 motes per scene, 3 dot and 4 dot weapons use 6 motes per scene, and 5-dot weapons use 9 motes per scene.&lt;br /&gt;
&lt;br /&gt;
||Name||Speed||Accuracy||Damage||Rate||Range||Tags||Cost||&lt;br /&gt;
||Flare Cannon||5||+1||10L/2||2||100||O|| 1 ||&lt;br /&gt;
||Essence Spike||6||+0||13L/3||1||150||O|| 1 ||&lt;br /&gt;
||Pulse Cannon||5||+2||15L/3||3||125||O|| 2 ||&lt;br /&gt;
||Essence Mortar||6||+1||20L/4||1||150||O|| 2 ||&lt;br /&gt;
||Shock Cannon||6||+1||24B/4||1||150||O|| 2 ||&lt;br /&gt;
||Plasma Repeater||5||+1||24L/4||1||150||O|| 3 ||&lt;br /&gt;
||Essence Lance||6||+0||27L/5||1||200||O|| 3 ||&lt;br /&gt;
||Gravitic Lance||7||+1||30L/5||1||200||O|| 4 ||&lt;br /&gt;
||Null Cannon*||6||+0||21L/4||1||200||O, P|| 4 ||&lt;br /&gt;
||Essence Inversion Cannon||7||+2||35L/6||1||250||0|| 6 ||&lt;br /&gt;
&lt;br /&gt;
*Null Cannons must be made of soulsteel&lt;br /&gt;
&lt;br /&gt;
Jade: Firelauncher weapons are quick to reload, always drawing more Essence in to continue the fight. Jade weapons are -1 Speed. &amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: Sunspear weapons are powerful and accurate, crossing the Wyldspan in a flash. Increase Accuracy by +1 and Range by +50. &amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Lifecrusher weapons are devastatingly deadly. Increase damage by +3.&lt;br /&gt;
&lt;br /&gt;
Paired weapons cost half again the price of a single weapon (round up), and +1 Speed. Roll to hit only once, but apply damage twice if the weapon hits. Each hit is soaked seperately.&lt;br /&gt;
&lt;br /&gt;
Note that Wyldfarer weapons are not always hooked up to the main circuit. In such cases, they may be purchased as seperate artifacts, with the following restrictions: The cost per scene of activation increases by half again (rounded up), and seperate weapons have an Artifact cost equal to half their rating, rounded up. This is common within the Scarlet Imperium, which tends to have many weapons on seperate circuits for their larger ships.&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
So - if I understand correctly, in the Wyldspan universe, each ground-plot is defined by the Manse or Demense in it - thus, there is a 1-to-1 correlation between possible Manses, and places to travel from and to. Thus, a given chunk of land has, at most, one hearthstone coming from it. Having said that, that means that hearthstones were, at the beginning, a ''very'' rare commodity. Once the vessels got working, and travel between places was easier, it would be much easier to get around and pick up hearthstones for use. Still, I just wanted to check in and see if I'm right on my understanding. -- GreenLantern&lt;br /&gt;
: There will be more explanation on this, but it's sort of true. First off, as things stabilized, some areas are made up of connected Manses; Arjuf, for example, has almost ninety Manses connecting itself together now, although there were fewer to start off. However, you are correct in that early on Hearthstones were trickier to come by, and of course every one slotted into a Wyldfarer is one you can't use for anything else. As I get to the geography section, I'll elaborate on how exactly this works. :) - FrivYeti&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16522&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16522&amp;oldid=prev"/>
				<updated>2007-03-07T18:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:28, 7 March 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wyldfarers for characters ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wyldfarers for characters ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wylfarers are extremely complex devices, using a number of interlocking devices. These devices: the Frame, Anti-Wyld Grid, Engines, Shielding, and Weapons, determine the overall power level of a Wyldfarer in Artifact points. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A very few &lt;/del&gt;Wyldfarers have additional capabilities, usually purchased through seperate Artifacts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wylfarers are extremely complex devices, using a number of interlocking devices. These devices: the Frame, Anti-Wyld Grid, Engines, Shielding, and Weapons, determine the overall power level of a Wyldfarer in Artifact points. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many &lt;/ins&gt;Wyldfarers have additional capabilities, usually purchased through seperate Artifacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At construction, the player should decide whether the motes for each element are coming from an Essence battery, or a hearthstone slot. Hearthstones provide (their rating x25) motes per day to a Wyldfarer vessel, but must be purchased seperately. Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;batteries have a supply of 50 motes which must be charged normally, and are Resources 00 purchases&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At construction, the player should decide whether the motes for each element are coming from an Essence battery, or a hearthstone slot. Hearthstones provide (their rating x25) motes per day to a Wyldfarer vessel, but must be purchased seperately. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;See the Expansions section for information on &lt;/ins&gt;Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Batteries&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - A truly basic ship, with only the slightest power. 5 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;0 - A truly basic ship, with only the slightest power. 5 Points to construct a Wyldfarer. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, the characters must decide how large the ship is. Larger ships can carry much more cargo and personnel, but are slow and ponderous. Larger ships also increase the cost for shielding and Wyld grids, as there is more energy needed to cover them. A Wyldfarer's Frame controls her Crew, Cargo, Armor, and Health ratings, along with having a base mote requirement, and modifying both Speed and Repair times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;motes per day to power. Armor: 8 B/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small (1 pt): Generally just a cockpit for one or two people, usually a fighter or courier. Uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;motes per day to power. Armor: 8 B/L soak, 4 hardness. Health Levels: U x3, M x2, C x1, I x2. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minimum Crew: 1&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;motes per day to power. 12 B/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium (2 pts): Contains a cockpit and one to three secondary rooms, plus engine and technology space. Could comfortably hold five or six people. Uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;motes per day to power. 12 B/L soak, 6 hardness. Health Levels: U x4, M x3, C x3, Scrap x4. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minimum Crew: 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;18 &lt;/del&gt;motes per day to power. 16 B/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Repair Time x2. &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Large (3 pts): Contains a cockpit, engine room, and two or three central rooms (usually a rec room, kitchen, and cargo hold) plus eight to ten small side rooms and a cargo area that might also fit one or two Size 1 Wyldfarers. Can comfortably suit ten to twenty passengers. Uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/ins&gt;motes per day to power. 16 B/L soak, 8 hardness. Structural Levels: U x6, M x5, C x4, I x6. Manuever Rating -1, Repair Time x2. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minimum Crew: 5&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forty &lt;/del&gt;crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;24 &lt;/del&gt;motes a day. 20 B/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -1. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Massive (4 pts): In addition to a bridge, engine room, gunnery stations, and ten to twelve subsidiary rooms, it has anywhere from ten to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fifty &lt;/ins&gt;crew quarters, as well as one or two bays capable of holding cargo, or four to six Size 1 Wyldfarers. Alternately, it may have a cargo bay for a single Size 2 Wyldfarer. Uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;16 &lt;/ins&gt;motes a day. 20 B/L soak, 10 hardness. Structural Levels: U x8, M x7, C x6, I x8. Manuever Rating -1, Speed -1. Costs 5 Construction Points. Increases Essence cost of Grids and shields by 1/3. Repair Time x3. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minimum Crew: 10&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to a hundred crew quarters, and a dozen secondary rooms. Uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;30 &lt;/del&gt;motes a day. 24 B/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -1. Increases Essence cost of Grids and shields by 2/3. Repair Time x5.&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incredible (6 pts): This huge Wyldfarer contains a bridge, engine room, gunnery stations, generally has two to three cargo bays and at least two to three launch bays for ten to twelve Size 1 ships, each of which could also fit one or two Size 2 ships. It also contains anywhere from twenty to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/ins&gt;a hundred crew quarters, and a dozen secondary rooms. Uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/ins&gt;motes a day. 24 B/L soak, 12 hardness. Structural Levels: U x10, M x8, C x8, I x10. Maneuver Rating -2, Speed -1. Increases Essence cost of Grids and shields by 2/3. Repair Time x5. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minimum Crew: 20&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All known frames are based on jade, and therefore there is little variation between them. However, many of the smaller mortal Wyldfarers use less jade in their construction, and more steel. These frames require one less mote per Frame level to operate, but reduce Soak by 1 per level and apply an extra Speed penalty of -1 to the ship.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grids may be activated at low power. They may be activated at any power level up to the level of the Grid, at the cost of the level that is active rather than the grid's full cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grids may be activated at low power. They may be activated at any power level up to the level of the Grid, at the cost of the level that is active rather than the grid's full cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Short-Range Patrol Grid (1 pt). This grid is capable of reducing Wyld Intensity by one level within the ship (Borderlands become normal, Middlemarches become Borderlands, Deep Wyld becomes Middlemarches, and True Chaos becomes Deep Wyld.) Because of the weakness of the grid, it can only be used in proximity to a world, and tends to fail during Wyld Storms. This grid uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Short-Range Patrol Grid (1 pt). This grid is capable of reducing Wyld Intensity by one level within the ship (Borderlands become normal, Middlemarches become Borderlands, Deep Wyld becomes Middlemarches, and True Chaos becomes Deep Wyld.) Because of the weakness of the grid, it can only be used in proximity to a world, and tends to fail during Wyld Storms. This grid uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Lane Grid (2 pts). This grid is capable of reducing Wyld Intensity by two levels within the ship (Borderlands and Middlemarches become normal, Deep Wyld becomes Borderlands, and True Chaos becomes Middlemarches.) Most merchant travellers have this level of protection; they are still unable to traverse trade routes during Wyld Storms. This grid uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Lane Grid (2 pts). This grid is capable of reducing Wyld Intensity by two levels within the ship (Borderlands and Middlemarches become normal, Deep Wyld becomes Borderlands, and True Chaos becomes Middlemarches.) Most merchant travellers have this level of protection; they are still unable to traverse trade routes during Wyld Storms. This grid uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frayed Route Grid (4 pts). Some merchant ships and most military vessels have this level of protection. This grid is capable of reducing Wyld Intensity by three levels within the ship, and reduces Wyld intensity by one level for 10 yards in all directions from the ship. (Borderlands, Middlemarches and Deep Wyld become normal, and True Chaos becomes Borderlands.) These ships can even traverse normal trade routes during Wyld Storms, or follow natural routes through Essence lines to new worlds. This grid uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frayed Route Grid (4 pts). Some merchant ships and most military vessels have this level of protection. This grid is capable of reducing Wyld Intensity by three levels within the ship, and reduces Wyld intensity by one level for 10 yards in all directions from the ship. (Borderlands, Middlemarches and Deep Wyld become normal, and True Chaos becomes Borderlands.) These ships can even traverse normal trade routes during Wyld Storms, or follow natural routes through Essence lines to new worlds. This grid uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep Exploration Grid (6 pts). Very few ships have grids this advanced or expensive. This grid completely shuts out the Wyld inside the ship, reduces Wyld intensity by two levels at a distance of up to 20 yards from the ship, and reduces it by one level at a distance of 50 yards. No Wyld changes can affect the ship. This grid requires &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deep Exploration Grid (6 pts). Very few ships have grids this advanced or expensive. This grid completely shuts out the Wyld inside the ship, reduces Wyld intensity by two levels at a distance of up to 20 yards from the ship, and reduces it by one level at a distance of 50 yards. No Wyld changes can affect the ship. This grid requires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;motes per day to remain active.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grids can be bought at +1 pt to become 'Expanded Grids'. Expanded Grids require an extra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;motes per day to operate, but extend their benefits at a distance of up to 100 yards from the ship (Frayed Route and Deep Exploration grids apply their benefits to a further area outside these 100 yards.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grids can be bought at +1 pt to become 'Expanded Grids'. Expanded Grids require an extra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;motes per day to operate, but extend their benefits at a distance of up to 100 yards from the ship (Frayed Route and Deep Exploration grids apply their benefits to a further area outside these 100 yards.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grids may also be purchased as Linked Grids for +2 pts. Linked Grids can hook up to other ships' grids, providing their benefits. Linked Grids require the difference between the other ships' grid and the level it is being raised to to be spent by the ship with Linked Grids. There is no limit on the number of ships that can be linked beyond Essence expenditure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, grids can be bought at -1 pt to become 'Short-Term Grids'. These grids cannot function for more than one hour at a time. After this, they collapse. Every five minutes offline restores one minute of use to a short-term grid.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, grids can be bought at -1 pt to become 'Short-Term Grids'. These grids cannot function for more than one hour at a time. After this, they collapse. Every five minutes offline restores one minute of use to a short-term grid.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engines may be activated at low power. They may be activated at any power level up to the level of the Engine, at the cost of the level that is active rather than the engines's full cost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engines may be activated at low power. They may be activated at any power level up to the level of the Engine, at the cost of the level that is active rather than the engines's full cost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallest engines (1 pt): These slow engines take days to get anywhere. Speed 2, Manuever +0, Boost 1. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Smallest engines (1 pt): These slow engines take days to get anywhere. Speed 2, Manuever +0, Boost 1. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small engines (2 pts): These engines can make short hops in under a day, but are not useful for long trips. Speed 4, Manuever +1, Boost 1. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Small engines (2 pts): These engines can make short hops in under a day, but are not useful for long trips. Speed 4, Manuever +1, Boost 1. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium engines (3 pts): These are standard engines for long-distance merchant vessels and short-distance military vessels. Speed 6, Manuever +1, Boost 2. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medium engines (3 pts): These are standard engines for long-distance merchant vessels and short-distance military vessels. Speed 6, Manuever +1, Boost 2. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fast engines (4 pts): These are the top-range of most ships, rare and powerful. Speed 8, Manuever +2, Boost 2. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fast engines (4 pts): These are the top-range of most ships, rare and powerful. Speed 8, Manuever +2, Boost 2. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-line engines (6 pts): The best that exist. Speed 10, Manuever +3, Boost 3. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15 &lt;/del&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-line engines (6 pts): The best that exist. Speed 10, Manuever +3, Boost 3. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;motes per day of operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Construction Materials: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Construction Materials: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield health levels don't have Wound Penalties. Shields regenerate lost health levels at a rate of one level per 30 ticks, whether active or not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 B/L, Hardness 4, 4 Health Levels. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basic Shields (1 pt): Capable of stopping attacks by weak creatures or providing partial protection against powerful ones. Soak: 10 B/L, Hardness 4, 4 Health Levels. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 B/L, Hardness 6, 8 Health Levels. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Decent Shielding (2 pts): The kind possessed by most Wyldfarer ships in case of trouble. Soak: 15 B/L, Hardness 6, 8 Health Levels. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 B/L, Hardness 8, 10 Health Levels. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Military-grade Shields (3 pts): Capable of resisting most attacks, and ignoring many dangers. Soak: 20 B/L, Hardness 8, 10 Health Levels. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 B/L, Hardness 10, 16 Health Levels. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Advanced Military Shields (4 pts): usually possessed by military capitol ships. Soak: 25 B/L, Hardness 10, 16 Health Levels. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 B/L, Hardness 12, 20 Health Levels. Costs &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Top-Grade Shields (6 pts): The best in the Wyldspan. Soak: 30 B/L, Hardness 12, 20 Health Levels. Costs &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to basic shield effect, the three shield types have special powers of their own:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wyldspan is a dangerous place, and many ships have taken to carrying the best weapons that they can find to deal with any problems that might come up. Weapons usually hook into the same defense grid as the shields, although they can be on a seperate circuit. Most ships will only have one weapon, or at best a linked pair, but some will fairly bristle with the things. Weapons are rated from 1 to 5, and are commonly made from jade, orichalcum, or soulsteel.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Wyldspan is a dangerous place, and many ships have taken to carrying the best weapons that they can find to deal with any problems that might come up. Weapons usually hook into the same defense grid as the shields, although they can be on a seperate circuit. Most ships will only have one weapon, or at best a linked pair, but some will fairly bristle with the things. Weapons are rated from 1 to 5, and are commonly made from jade, orichalcum, or soulsteel.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wyldfarer weapons are more powerful than normal ones, but they suffer from a major drawback; they only function in the Wyldspan itself. The weapons convert Wyld energy to create their power; the closest they can come to operating in Creation is functioning inside an Expanded Grid. All 1-dot and 2-dot weapons use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;motes per scene, 3 dot and 4 dot weapons use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/del&gt;motes per scene, and 5-dot weapons use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wyldfarer weapons are more powerful than normal ones, but they suffer from a major drawback; they only function in the Wyldspan itself. The weapons convert Wyld energy to create their power; the closest they can come to operating in Creation is functioning inside an Expanded Grid. All 1-dot and 2-dot weapons use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;motes per scene, 3 dot and 4 dot weapons use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;motes per scene, and 5-dot weapons use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/ins&gt;motes per scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||Name||Speed||Accuracy||Damage||Rate||Range||Tags||Cost||&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;||Name||Speed||Accuracy||Damage||Rate||Range||Tags||Cost||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/WyldspanBackgroundFar&amp;diff=16521&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
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				<updated>2007-03-06T20:49:57Z</updated>
		
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		<author><name>FrivYeti</name></author>	</entry>

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