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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FSystemCrackCombat</id>
		<title>FrivYeti/SystemCrackCombat - Revision history</title>
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		<updated>2026-04-09T22:48:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SystemCrackCombat&amp;diff=79015&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SystemCrackCombat&amp;diff=79015&amp;oldid=prev"/>
				<updated>2010-06-08T20:08:43Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:08, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/SystemCracking | System Crack]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/SystemCracking|System Crack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SystemCrackCombat&amp;diff=16785&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SystemCrackCombat&amp;diff=16785&amp;oldid=prev"/>
				<updated>2007-05-01T18:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/SystemCracking | System Crack]]&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Combat Rules ===&lt;br /&gt;
&lt;br /&gt;
For the most part, System Crack uses the standard combat rules. However, a few changes apply:&lt;br /&gt;
&lt;br /&gt;
1) DV penalties apply from the moment that actions are declared. This means that two characters attacking one another in the same tick reduce their DVs for one anothers' attacks.&lt;br /&gt;
&lt;br /&gt;
2) Flurries resolve one action at a time; each person acting in a tick resolves their first action in their flurry, then each person resolves their second, and so on. Each 'step' of the flurry resolves simultaneously. Wound penalties from a flurry do not apply until the end of a tick, but if a flurry renders actions invalid (by killing the opponent, or if the target moves out of range), further attacks cannot take place. &lt;br /&gt;
&lt;br /&gt;
3) Disarms apply a -2 internal penalty to attack rolls, not an external penalty. They are otherwise identical.&lt;br /&gt;
&lt;br /&gt;
4) Exalts who are reduced to Dying do not automatically die. Instead, they roll Stamina + Resistance at difficulty 2, as usual to stop bleeding. If they succeed, they do not lose further Dying health levels. Healing one health level returns a Dying character to Incapacitated, regardless of how many Dying levels they have taken. Mortals have a much slimmer chance of survival; they roll Stamina + Resistance at difficulty 4. Success slow their Dying level loss to one per minute, allowing a chance for medical care to save them.&lt;br /&gt;
&lt;br /&gt;
5) Characters taking a Guard action gain +1 DV. Characters can place a single Guard action into a flurry; it must always be the first action taken (with the lowest multiple action penalty). No more than one Guard action may be thus placed.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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