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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FStrengthHybrid</id>
		<title>FrivYeti/StrengthHybrid - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FStrengthHybrid"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;action=history"/>
		<updated>2026-04-09T23:18:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=79011&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=79011&amp;oldid=prev"/>
				<updated>2010-06-08T20:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:08, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Lunars2e | The Lunars of Second Edition]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Lunars2e|The Lunars of Second Edition]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strength Hybrid Charms ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strength Hybrid Charms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=68217&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=68217&amp;oldid=prev"/>
				<updated>2010-04-06T01:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:16, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=62120&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=62120&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=51165&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=51165&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Poison&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17938&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17938&amp;oldid=prev"/>
				<updated>2010-04-03T09:03:09Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:03, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17937&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17937&amp;oldid=prev"/>
				<updated>2006-06-04T17:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/Lunars2e | The Lunars of Second Edition]]&lt;br /&gt;
-----&lt;br /&gt;
== Strength Hybrid Charms ==&lt;br /&gt;
&lt;br /&gt;
Strength Hybrid Charms are based around gross physical addition. Using these Charms, a Lunar can quickly and powerfully add features and abilities to her physical form.&lt;br /&gt;
&lt;br /&gt;
These Charms are almost exclusively Obvious in nature.&lt;br /&gt;
&lt;br /&gt;
=== Weaponry Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Savage  Beast Claws&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2+ motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 2, Essence 1&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Strength Enduring&lt;br /&gt;
The character reaches into her Essence, pulling forth weapons to rend her opponents. Despite the name, this Charm may be used to create any natural weapon: claws, talons, vicious teeth, tusks, and the like. The weapon uses the same statistics as an ordinary punch or kick (player's choice), except for dealing lethal damage. However, the character may spend additional motes as follows: 1 mote to increase accuracy, damage, or defense by 1, 2 motes to increase rate by 1, or 3 motes to reduce speed by one. Finally, 1 mote extra may be spent to create a second natural weapon; all motes spent on enhancing the first weapon may be re-assigned to the second. The character may not spend more than her Essence in motes on a single statistic, nor may she spend more than her Strength + Essence in total motes to activate the Charm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Terrible Moonsilver Fangs&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6+ motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;br /&gt;
The character grows deadly silver weapons, transforming their body to rend and tear. The character develops a much more powerful natural weapon than the one above. It has the same base statistics as a punch or kick, but the character may apply her entire Strength + Essence to it as motes are applied to Savage Beast Claws. In addition the character may spend 2 additional motes to make the attack Piercing, 3 additional motes to allow the weapon to strike dematerialized spirits, or 2 motes to grant the weapon a range equal to the character's Essence in yards (the weapon is still a Martial Arts unarmed attack.). Any or all of these modifications may be applied to the weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Deadly Spine Projectiles&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6+ motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 2, Essence 2&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;br /&gt;
The character learns to use deadly spines, needle claws, or spitted darts as weapons, firing them from her body as necessary. The ncharacter creates ranged weapons used with the Thrown Ability. These weapons have a base Speed 5,Accuracy +0, Damage +0L, Defense +0, Range 10 and Rate 2. The character may spend her Strength + Essence as per Savage Beast Claws, and can spend 1 mote to increase Range by 10, with the normal restrictions of Savage Beast Claws. The character may also buy any of the advantages listed in Terrible Moonsilver Fangs, at the same cost (with the exception of the range increase).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Poison&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;br /&gt;
The character's natural weapons become coated with deadly poison. The character may choose to enhance her natural weapons, or may instead enhance saliva, blood, and other fluids. In the first case, the character must successfully hit an opponent with the attack; in the second, the character must either deliver the poison through a scratch or the like, or by tricking the target into ingesting it. In either case, the poison has the following statistics: Toxicity (The Lunar's Essence), Damage 1L or B / tick, Duration (Essence x2) ticks, and applies a -(half Essence, rounded up) wound penalty. Repeated doses increase the duration by 1 but have no other effect. The character may choose when activating the Charm whether it deals bashing or lethal damage.&lt;br /&gt;
&lt;br /&gt;
=== Extra Limb Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Beetle's Gift of Hands&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 2, Essence 2&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Strength Enduring&lt;br /&gt;
The character's flesh ripples, and she grows two extra arms - if her clothing is not specifically prepared for such a change, it could cause damage to the cloth or otherwise restrict her. These arms allow the character to wield two extra weapons or items, as well as reducing all multiple action penalties for flurries by 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Centipede's Arm Array&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Beetle's Gift of Hands&lt;br /&gt;
With a rippling of flesh, the character grows up to a dozen extra arms and legs. In addition to being able to hold and use objects in all of them normally, the character gains the ability to take full advantage of her boundless limbs, and reduces all multiple action penalties by 3. This Charm may not stack with Beetle's Gift of Hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leaping Cricket's Glide&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 2, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Beetle's Gift of Hands&lt;br /&gt;
The character grows small wings, developed enough to glide with. They may grow from the back, slide down to connect the arms to the character's side, or anything that could allow gliding. These wings have three effects; first, the character doubles jumping distance, secondly, the character takes no damage from falling and may slow falling speed as slow as 2 yards down per tick. If the character leaps from a high spot, she may glide downwards, using her normal movement speed horizontally as she falls slowly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Soaring Eagle's Wings&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 or 5 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Leaping Cricket's Glide&lt;br /&gt;
The character grows powerful wings, enabling her to fly. For 3 motes, the character's arms transform into wings, leaving her unable to grasp items, and 5 motes causes wings to grow from her back. In either case, the character cannot fly in an enclosed space without a proper stunt. The character's flying speed is equal to her normal movement speed, and she can move or dash normally.&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
&lt;br /&gt;
Okay, the costs on these are still a little fluid; I'm going to try and finish the whole Charmset before I start really worrying about it. Suggestions are welcome; I'm trying to avoid Willpower costs on these, in general.&lt;br /&gt;
&lt;br /&gt;
:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &lt;br /&gt;
:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;br /&gt;
:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17940&amp;oldid=prev</id>
		<title>FrivYeti: *Rate should be Range, and response</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17940&amp;oldid=prev"/>
				<updated>2006-05-08T03:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;*Rate should be Range, and response&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:18, 8 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character learns to use deadly spines, needle claws, or spitted darts as weapons, firing them from her body as necessary. The ncharacter creates ranged weapons used with the Thrown Ability. These weapons have a base Speed 5,Accuracy +0, Damage +0L, Defense +0, Range 10 and Rate 2. The character may spend her Strength + Essence as per Savage Beast Claws, and can spend 1 mote to increase &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rate &lt;/del&gt;by 10, with the normal restrictions of Savage Beast Claws. The character may also buy any of the advantages listed in Terrible Moonsilver Fangs, at the same cost (with the exception of the range increase).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character learns to use deadly spines, needle claws, or spitted darts as weapons, firing them from her body as necessary. The ncharacter creates ranged weapons used with the Thrown Ability. These weapons have a base Speed 5,Accuracy +0, Damage +0L, Defense +0, Range 10 and Rate 2. The character may spend her Strength + Essence as per Savage Beast Claws, and can spend 1 mote to increase &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Range &lt;/ins&gt;by 10, with the normal restrictions of Savage Beast Claws. The character may also buy any of the advantages listed in Terrible Moonsilver Fangs, at the same cost (with the exception of the range increase).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot; &gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17939&amp;oldid=prev</id>
		<title>FlowsLikeBits: +10 rate?</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/StrengthHybrid&amp;diff=17939&amp;oldid=prev"/>
				<updated>2006-05-07T20:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;+10 rate?&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:17, 7 May 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character learns to use deadly spines, needle claws, or spitted darts as weapons, firing them from her body as necessary. The ncharacter creates ranged weapons used with the Thrown Ability. These weapons have a base Speed 5,Accuracy +0, Damage +0L, Defense +0, Range 10 and Rate 2. The character may spend her Strength + Essence as per Savage Beast Claws, and can spend 1 mote to increase &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Range &lt;/del&gt;by 10, with the normal restrictions of Savage Beast Claws. The character may also buy any of the advantages listed in Terrible Moonsilver Fangs, at the same cost (with the exception of the range increase).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character learns to use deadly spines, needle claws, or spitted darts as weapons, firing them from her body as necessary. The ncharacter creates ranged weapons used with the Thrown Ability. These weapons have a base Speed 5,Accuracy +0, Damage +0L, Defense +0, Range 10 and Rate 2. The character may spend her Strength + Essence as per Savage Beast Claws, and can spend 1 mote to increase &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rate &lt;/ins&gt;by 10, with the normal restrictions of Savage Beast Claws. The character may also buy any of the advantages listed in Terrible Moonsilver Fangs, at the same cost (with the exception of the range increase).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lethal Venom Production&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Strength 3, Essence 3&amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Poison&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Hybrid&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Indefinate&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Savage Beast Claws&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Deadly Spine projectiles: I'm assuming you mean +1 mote to increase rate by 1, rather than 10. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:For Centepides Arm array, I'd make it a permenant, like Invincible Fury of the Dawn, that just increases the effect(and possible cost) of the previous charm. I think you could do this with Terrible Moonsilver Fangs also. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:: Ack! It's supposed to be Range +10, not Rate +10. *goes to fix*. And that's probably not a bad idea for Centepide arm, although I think I'll leave TMF as-is; there's still use for a lower-cost weapon-grower if the Lunar needs it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FlowsLikeBits</name></author>	</entry>

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