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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FSorcerySpellTypes</id>
		<title>FrivYeti/SorcerySpellTypes - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FSorcerySpellTypes"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;action=history"/>
		<updated>2026-04-18T23:29:59Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=79004&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=79004&amp;oldid=prev"/>
				<updated>2010-06-08T20:06:53Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:06, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Sorcerer | Sorcerer]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/Sorcerer|Sorcerer]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell seeds are developed with extended Intelligence + Occult rolls. The difficulty of the roll is equal to the Circle of the spell +1, and the character must gain a total number of successes equal to the level of the Circle x5. Each roll represents one week of effort. Any failure can have explosive side effects, and a botch cancels all successes and creates a truly dangerous backlash. A character who favours a spell’s Divinity or Element reduces the difficulty of the roll by 1, and favouring both reduces the required successes to Circle x4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell seeds are developed with extended Intelligence + Occult rolls. The difficulty of the roll is equal to the Circle of the spell +1, and the character must gain a total number of successes equal to the level of the Circle x5. Each roll represents one week of effort. Any failure can have explosive side effects, and a botch cancels all successes and creates a truly dangerous backlash. A character who favours a spell’s Divinity or Element reduces the difficulty of the roll by 1, and favouring both reduces the required successes to Circle x4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A character may alternately be taught a spell seed from an existing tutor. This takes two days per level of the seed's Circle.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The experience cost for a spell seed is equal to (Circle x3) XP. Favouring either the Divinity or the Element of the spell reduces the cost by 1, and favouring both reduces the cost multiplier by 1 instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The experience cost for a spell seed is equal to (Circle x3) XP. Favouring either the Divinity or the Element of the spell reduces the cost by 1, and favouring both reduces the cost multiplier by 1 instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather than developing complex and difficult spell seeds, some sorcerers develop the power of ‘rotes’, mighty spells that act by focusing power into a single area. The basic advantage of a rote is that it is easy to accomplish compared to just stacking effects, and it can be taught more easily. However, this power is bought at the price of flexibility.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather than developing complex and difficult spell seeds, some sorcerers develop the power of ‘rotes’, mighty spells that act by focusing power into a single area. The basic advantage of a rote is that it is easy to accomplish compared to just stacking effects, and it can be taught more easily. However, this power is bought at the price of flexibility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To develop a rote, characters must first know the spell seed forming the base of the rote, and then all of the Embodiment and Principle Charms that will take part in the effect. Once these have been chosen, the character spends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/del&gt;. The final cost of the rote is reduced by 1 mote for each Embodiment and Principle within it that had a mote cost. However, characters cannot use other Embodiments and Principles in order to enhance a rote the way they might enhance a spell seed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To develop a rote, characters must first know the spell seed forming the base of the rote, and then all of the Embodiment and Principle Charms that will take part in the effect. Once these have been chosen, the character spends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;experience &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point per Circle of the spell&lt;/ins&gt;. The final cost of the rote is reduced by 1 mote for each Embodiment and Principle within it that had a mote cost. However, characters cannot use other Embodiments and Principles in order to enhance a rote the way they might enhance a spell seed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Developing a rote takes one week&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to learn a rote, a character must meet the Essence requirement of the rote’s Spell Seed, and must be no more than one Essence point below the Essence requirement of the rote’s highest-required Embodiment and Principle Charms. The total cost of a rote is as follows: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the spell seed determines &lt;/del&gt;the base cost, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then &lt;/del&gt;each Embodiment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Principle adds one experience point&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prerequisites are considered to be included for the purpose of these costs. Any prerequisites that the character already knows do not add their experience cost&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to learn a rote, a character must meet the Essence requirement of the rote’s Spell Seed, and must be no more than one Essence point below the Essence requirement of the rote’s highest-required Embodiment and Principle Charms. The total cost of a rote is as follows: the base cost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is equal to the (Spell seed Circle x2)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plus one for &lt;/ins&gt;each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Principle or &lt;/ins&gt;Embodiment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Learning a rote takes three days&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=16951&amp;oldid=prev</id>
		<title>FrivYeti: *Modifying costs</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=16951&amp;oldid=prev"/>
				<updated>2007-04-18T17:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;*Modifying costs&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/Sorcerer | Sorcerer]]&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Purchasing Spells ==&lt;br /&gt;
&lt;br /&gt;
In order to cast spells, powerful sorcerers must first research and design them – or learn them from those who have already done the same. In general, there are two ways in which characters may learn spells – spell seeds, and rotes.&lt;br /&gt;
&lt;br /&gt;
=== Spell Seeds ===&lt;br /&gt;
&lt;br /&gt;
Spell seeds are the most basic form of magic that can be learned. A spell seed is a basic spell, able to unleash the basic forms of magic, and which can be modified freely and easily. Spell seeds are single-target spells, which have a duration of either one minute or instant, depending on the spell in question.&lt;br /&gt;
&lt;br /&gt;
Spell seeds are developed with extended Intelligence + Occult rolls. The difficulty of the roll is equal to the Circle of the spell +1, and the character must gain a total number of successes equal to the level of the Circle x5. Each roll represents one week of effort. Any failure can have explosive side effects, and a botch cancels all successes and creates a truly dangerous backlash. A character who favours a spell’s Divinity or Element reduces the difficulty of the roll by 1, and favouring both reduces the required successes to Circle x4.&lt;br /&gt;
&lt;br /&gt;
A character may alternately be taught a spell seed from an existing tutor. This takes two days per level of the seed's Circle.&lt;br /&gt;
&lt;br /&gt;
The experience cost for a spell seed is equal to (Circle x3) XP. Favouring either the Divinity or the Element of the spell reduces the cost by 1, and favouring both reduces the cost multiplier by 1 instead.&lt;br /&gt;
&lt;br /&gt;
=== Rotes ===&lt;br /&gt;
&lt;br /&gt;
Rather than developing complex and difficult spell seeds, some sorcerers develop the power of ‘rotes’, mighty spells that act by focusing power into a single area. The basic advantage of a rote is that it is easy to accomplish compared to just stacking effects, and it can be taught more easily. However, this power is bought at the price of flexibility.&lt;br /&gt;
&lt;br /&gt;
To develop a rote, characters must first know the spell seed forming the base of the rote, and then all of the Embodiment and Principle Charms that will take part in the effect. Once these have been chosen, the character spends one experience point per Circle of the spell. The final cost of the rote is reduced by 1 mote for each Embodiment and Principle within it that had a mote cost. However, characters cannot use other Embodiments and Principles in order to enhance a rote the way they might enhance a spell seed. Developing a rote takes one week.&lt;br /&gt;
&lt;br /&gt;
In order to learn a rote, a character must meet the Essence requirement of the rote’s Spell Seed, and must be no more than one Essence point below the Essence requirement of the rote’s highest-required Embodiment and Principle Charms. The total cost of a rote is as follows: the base cost is equal to the (Spell seed Circle x2), plus one for each Principle or Embodiment present. Learning a rote takes three days.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=16952&amp;oldid=prev</id>
		<title>FrivYeti: *Spell seeds and rotes (Boy, I had a metric crapton of stuff sitting on my laptop.)</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/SorcerySpellTypes&amp;diff=16952&amp;oldid=prev"/>
				<updated>2007-03-26T04:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;*Spell seeds and rotes (Boy, I had a metric crapton of stuff sitting on my laptop.)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:41, 26 March 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell seeds are developed with extended Intelligence + Occult rolls. The difficulty of the roll is equal to the Circle of the spell +1, and the character must gain a total number of successes equal to the level of the Circle x5. Each roll represents one week of effort. Any failure can have explosive side effects, and a botch cancels all successes and creates a truly dangerous backlash. A character who favours a spell’s Divinity or Element reduces the difficulty of the roll by 1, and favouring both reduces the required successes to Circle x4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spell seeds are developed with extended Intelligence + Occult rolls. The difficulty of the roll is equal to the Circle of the spell +1, and the character must gain a total number of successes equal to the level of the Circle x5. Each roll represents one week of effort. Any failure can have explosive side effects, and a botch cancels all successes and creates a truly dangerous backlash. A character who favours a spell’s Divinity or Element reduces the difficulty of the roll by 1, and favouring both reduces the required successes to Circle x4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A character may alternately be taught a spell seed from an existing tutor. This takes two days per level of the seed's Circle.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The experience cost for a spell seed is equal to (Circle x3) XP. Favouring either the Divinity or the Element of the spell reduces the cost by 1, and favouring both reduces the cost multiplier by 1 instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The experience cost for a spell seed is equal to (Circle x3) XP. Favouring either the Divinity or the Element of the spell reduces the cost by 1, and favouring both reduces the cost multiplier by 1 instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather than developing complex and difficult spell seeds, some sorcerers develop the power of ‘rotes’, mighty spells that act by focusing power into a single area. The basic advantage of a rote is that it is easy to accomplish compared to just stacking effects, and it can be taught more easily. However, this power is bought at the price of flexibility.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather than developing complex and difficult spell seeds, some sorcerers develop the power of ‘rotes’, mighty spells that act by focusing power into a single area. The basic advantage of a rote is that it is easy to accomplish compared to just stacking effects, and it can be taught more easily. However, this power is bought at the price of flexibility.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To develop a rote, characters must first know the spell seed forming the base of the rote, and then all of the Embodiment and Principle Charms that will take part in the effect. Once these have been chosen, the character spends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point per Circle of the spell&lt;/del&gt;. The final cost of the rote is reduced by 1 mote for each Embodiment and Principle within it that had a mote cost. However, characters cannot use other Embodiments and Principles in order to enhance a rote the way they might enhance a spell seed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Developing a rote takes one week&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To develop a rote, characters must first know the spell seed forming the base of the rote, and then all of the Embodiment and Principle Charms that will take part in the effect. Once these have been chosen, the character spends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;experience &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points&lt;/ins&gt;. The final cost of the rote is reduced by 1 mote for each Embodiment and Principle within it that had a mote cost. However, characters cannot use other Embodiments and Principles in order to enhance a rote the way they might enhance a spell seed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to learn a rote, a character must meet the Essence requirement of the rote’s Spell Seed, and must be no more than one Essence point below the Essence requirement of the rote’s highest-required Embodiment and Principle Charms. The total cost of a rote is as follows: the base cost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is equal to the (Spell seed Circle x2)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus &lt;/del&gt;one for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each Principle or Embodiment present&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Learning a rote takes three days&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to learn a rote, a character must meet the Essence requirement of the rote’s Spell Seed, and must be no more than one Essence point below the Essence requirement of the rote’s highest-required Embodiment and Principle Charms. The total cost of a rote is as follows: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the spell seed determines &lt;/ins&gt;the base cost, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and then each Embodiment or Principle adds &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience point. Prerequisites are considered to be included &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the purpose of these costs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any prerequisites that the character already knows do not add their experience cost&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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