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		<title>FrivYeti/RadiantProteanCharms - Revision history</title>
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		<title>FrivYeti: *</title>
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				<updated>2005-08-26T21:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Protean Charm Changes:&lt;br /&gt;
&lt;br /&gt;
=== Shapeshifting Charms ===&lt;br /&gt;
&lt;br /&gt;
Hide of the Cunning Hunter: Proteans do not have tattoos, so this Charm is altered as follows:&lt;br /&gt;
&lt;br /&gt;
Cost: 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: One Day &amp;lt;br&amp;gt;&lt;br /&gt;
Type: Simple &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Manipulation: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Minimum Essence: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite Charms: None &amp;lt;br&amp;gt;&lt;br /&gt;
This Charm weakens the Tell of the character, allowing them to hide among mortals. Reduce the degree of the Tell by 1 (that is, Essence 2-3 is treated as no DBT, and Essence 4+ is treated as 1-2 DBT). An Essence 1 Protean may hide his Tell completely with this Charm.&lt;br /&gt;
&lt;br /&gt;
Masking the Brilliant Form: This Charm stacks fully with Hide of the Cunning Hunter. It requires Essence 2.&lt;br /&gt;
&lt;br /&gt;
Finding the Spirit's Shape: Proteans with this Charm (ie all of them) can reflexively turn into a True Form for 1 mote, regardless of what form they're in, and can reflexive transform into another form by committing 3 motes of Essence to it. This counts as movement for the turn. A Protean may spend 4 experience to turn any form into a True Form. Also, this Charm has minimum Charisma 1.&lt;br /&gt;
&lt;br /&gt;
Deadly Beastman Transformation: This Charm is changed a LOT. It may be purchased multiple times. Each purchase provides a new Hybrid form, which is a True Form. The Hybrid Form costs 5 Essence to transform into, reflexively, and does not count as a Charm use. This Essence is committed. &amp;lt;br&amp;gt;&lt;br /&gt;
When purchasing this Charm, a character gains 6 transformation points, which may be spent as follows (they modify the character's base stats while in hybrid form): &amp;lt;br&amp;gt;&lt;br /&gt;
2 points may be spent on Strength, Stamina, Perception, or a Gift &amp;lt;br&amp;gt;&lt;br /&gt;
3 points may be spent on Dexterity, Appearance, Intelligence, or Wits &amp;lt;br&amp;gt;&lt;br /&gt;
The character may purchase additional transformation points at a cost of 2 XP each. Any given Hybrid form may not have more than 10 transformation points per dot of Essence the character has.&lt;br /&gt;
&lt;br /&gt;
=== Body Enhancement ===&lt;br /&gt;
&lt;br /&gt;
Crouching Tiger Excercise: The character may increase her Strength by 1 for every 3 motes spent, plus 1 Willpower total, up to a maximum addition of her Essence. This is a Simple Charm that lasts for the scene. &lt;br /&gt;
&lt;br /&gt;
Moonsilver Monkey Excercise: The character may increase her Dexterity by 1 for every 5 motes spent, plus 1 Willpower total, up to a maximum addition of her Essence. This is a Simple Charm that lasts for the scene.&lt;br /&gt;
&lt;br /&gt;
== Unarmed Combat ===&lt;br /&gt;
&lt;br /&gt;
Body Weapon Technique: If the character's unarmed attacks already do lethal damage, that damage is increased by half the character's Essence (round up).&lt;br /&gt;
&lt;br /&gt;
Sinuous Striking Grace: This Charm is Scene-Length duration.&lt;br /&gt;
&lt;br /&gt;
Hydra Head Attack: Ignore the Initiative-based restriction on this Charm.&lt;br /&gt;
&lt;br /&gt;
Coiled-Cobra Stance: A character may split her die pool on a turn that this Charm is activated; the bonus applies to all truly unarmed attacks made.&lt;br /&gt;
&lt;br /&gt;
Grasping Pseudopod Method: This Charm is Scene-length, Reflexive.&lt;br /&gt;
&lt;br /&gt;
Body-Breaking Kata: This Charm doubles post-soak damage before rolling instead of extra successes. It must be activated before soak is applied.&lt;br /&gt;
&lt;br /&gt;
Foot-Confusing Buffet: Double the initiative penalty of this Charm.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Combat Charms ===&lt;br /&gt;
&lt;br /&gt;
Two-Target Method: Apply the full rolled attack against the first target; if it is dodged or hits successfully, apply the same roll to the second target. Parry successes by the first target reduce successes against the second.&lt;br /&gt;
&lt;br /&gt;
Arrow-Shaping Method: The character may spend 1 mote per arrow as an Instant effect, or 6 motes and a Willpower to transform any arrows for the scene.&lt;br /&gt;
&lt;br /&gt;
=== Defensive Charms ===&lt;br /&gt;
&lt;br /&gt;
Steel Paw Style: If the character can already parry lethal attacks, this Charms adds half her Essence (round down) to the parry attempt.&lt;br /&gt;
&lt;br /&gt;
Flowing Body Evasion: This is an Instant, Reflexive Charm, costing 5 motes and a Willpower. If the character succeeds on a Dexterity + Dodge roll with no modifiers, they perfectly dodge one attack. This Charm cannot be comboed with Charms that boost a dodge attempt or Charms that convert Dodge dice to automatic successes, and the character cannot take an automatic success for having a large die pool.&lt;br /&gt;
&lt;br /&gt;
Pack-Saving Method: This Charm may be used after a Lunar has taken her action for the turn.&lt;br /&gt;
&lt;br /&gt;
Invunerable Moonsilver Carapace: This Charm is considered Instant duration, but its effects last for the turn. It applies a 1-die penalty to Dexterity and Perception instead of 3. This Charm also increased the Protean's Hardness by 4; this may exceed the normal 12 Hardness limit.&lt;br /&gt;
&lt;br /&gt;
=== Sorcery ===&lt;br /&gt;
&lt;br /&gt;
Form-Fixing Method: This Charm does not exist.&lt;br /&gt;
&lt;br /&gt;
Tattoo-Cutting Wisdom: This Charm does not exist.&lt;br /&gt;
&lt;br /&gt;
Moonsilver-Shaping Ritual: This Charm does not exist.&lt;br /&gt;
&lt;br /&gt;
Sorcery Charms: Both these Charms follow the normal Sorcery rules.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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