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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FMortalComboZenith</id>
		<title>FrivYeti/MortalComboZenith - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FMortalComboZenith"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/MortalComboZenith&amp;action=history"/>
		<updated>2026-04-10T02:06:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/MortalComboZenith&amp;diff=78861&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/MortalComboZenith&amp;diff=78861&amp;oldid=prev"/>
				<updated>2010-06-08T19:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:43, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/MortalCombos | Mortal Combos]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/MortalCombos|Mortal Combos]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Integrity ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Integrity ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/MortalComboZenith&amp;diff=17486&amp;oldid=prev</id>
		<title>FrivYeti: *Mortal Combos for the Zenith; more ideas welcome</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/MortalComboZenith&amp;diff=17486&amp;oldid=prev"/>
				<updated>2007-09-05T20:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;*Mortal Combos for the Zenith; more ideas welcome&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/MortalCombos | Mortal Combos]]&lt;br /&gt;
&lt;br /&gt;
=== Integrity ===&lt;br /&gt;
&lt;br /&gt;
Intimacy: For 1 pt, the character gains +1 MDV when using an Intimacy to defend. &amp;lt;br&amp;gt;&lt;br /&gt;
Greater Intimacy: For 3 pts, the character gains +2 MDV when using an Intimacy to defend. &amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: For 1 pt, the character gains +1 MDV when using a Virtue to defend. &amp;lt;br&amp;gt;&lt;br /&gt;
Serenity: For 1 pt, the character treats her Appearance as one point higher, only if it is lower than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Beauty: For 1 pt, the character treats her Appearance as one point higher, only if it is higher than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Combination: For 1 pt, the character may combine multiple Intimacies and Virtues for defense, up to a normal maximum of +3. &amp;lt;br&amp;gt;&lt;br /&gt;
Greater Combination: For 3 pts, the character may combine multiple Intimacies, Virtues, and Motivation, up to a maximum of +4. &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: For 1 pt, the effect applies Until Next Action. For 2 pts, it covers Five Actions, and for 3 pts, it has a duration of One Scene. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wall: If the social attack still succeeds, the character must spend 1 additional Willpower to resist it. This adds two points.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
Emotion: For each 1 pt, the character gains +1 die when trying to instill a particular emotion. &amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: For each 1 pt, the character gains +1 die when her roll is working in favour of a particular Virtue in her targets. &amp;lt;br&amp;gt;&lt;br /&gt;
Specialization: For each 1 pt, the character gains +1 die when using a Specialty chosen when the Technique is created. &amp;lt;br&amp;gt;&lt;br /&gt;
Serenity: For 1 pt, the character treats her Appearance as one point higher, only if it is lower than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Beauty: For 1 pt, the character treats her Appearance as one point higher, only if it is higher than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Transcendant: For 1 pt, the character may reduce external penalties on the roll (for poor equipment or language problems) by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: For 1 pt, the effect applies Until Next Action. For 2 pts, it covers Five Actions, and for 3 pts, it has a duration of One Scene. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Broad: If the social attack must affect all listeners, it adds one point.&lt;br /&gt;
&lt;br /&gt;
=== Presence ===&lt;br /&gt;
&lt;br /&gt;
Emotion: For each 1 pt, the character gains +1 die when trying to instill a particular emotion. &amp;lt;br&amp;gt;&lt;br /&gt;
Virtue: For each 1 pt, the character gains +1 die when her roll is working in favour of a particular Virtue in her targets. &amp;lt;br&amp;gt;&lt;br /&gt;
Specialization: For each 1 pt, the character gains +1 die when using a Specialty chosen when the Technique is created. &amp;lt;br&amp;gt;&lt;br /&gt;
Serenity: For 1 pt, the character treats her Appearance as one point higher, only if it is lower than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Beauty: For 1 pt, the character treats her Appearance as one point higher, only if it is higher than the target's. &amp;lt;br&amp;gt;&lt;br /&gt;
Transcendant: For 1 pt, the character may reduce external penalties on the roll (for poor equipment or language problems) by 1. &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: For 1 pt, the effect applies Until Next Action. For 2 pts, it covers Five Actions, and for 3 pts, it has a duration of One Scene. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Tireless: For each 1 pt, the character gains +1 die to resist fatigue or reduces fatigue penalties by 1 die. &amp;lt;br&amp;gt;&lt;br /&gt;
Healthy: For each 1 pt, the character gains +1 die to resist disease. &amp;lt;br&amp;gt;&lt;br /&gt;
Hale: For each 1 pt, the character gains +1 die to resist poison. &amp;lt;br&amp;gt;&lt;br /&gt;
Hearty: For each 1 pt, the character adds +1 to her Tolerance against poisons with Tolerance. (Max +3) &amp;lt;br&amp;gt;&lt;br /&gt;
Tough: For each 1 pt, the character adds +1B soak against an attack. 2 pts adds +1B/+1L soak. Max +3B/+3L. &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: For 1 pt, the effect applies Until Next Action. For 2 pts, it covers Five Actions, and for 3 pts, it has a duration of One Scene.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Duration: If resisting disease or poison, 3 pts allows the resistance to apply for the duration of the disease or poison. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Focus: If the character must meditate for a full scene to gain the effect, it adds 1 pt.&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
&lt;br /&gt;
Terrain: For each 1 pt, your Survival roll in a specific terrain type adds +1 die. &amp;lt;br&amp;gt;&lt;br /&gt;
Effective: For each 1 pt, you may reduce external penalties due to harsh conditions by 1 pt. (Max reduction 3 pts). &amp;lt;br&amp;gt;&lt;br /&gt;
Helpful: For each 2 pts, your Survival roll may cover an additional person. (Max +3 people) &amp;lt;br&amp;gt;&lt;br /&gt;
Duration: For 1 pt, the effect applies Until Next Action. For 2 pts, it covers Five Actions, and for 3 pts, it has a duration of One Scene.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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