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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FHeroicManse</id>
		<title>FrivYeti/HeroicManse - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FHeroicManse"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/HeroicManse&amp;action=history"/>
		<updated>2026-04-09T21:06:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/HeroicManse&amp;diff=78807&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/HeroicManse&amp;diff=78807&amp;oldid=prev"/>
				<updated>2010-06-08T19:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:34, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/HeroicJourneyman | The Journeyman]] &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/HeroicJourneyman|The Journeyman]] &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/HeroicExalts | The Heroic Exalted]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to [[FrivYeti/HeroicExalts|The Heroic Exalted]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Manse Charms ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Manse Charms ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/HeroicManse&amp;diff=17345&amp;oldid=prev</id>
		<title>FrivYeti: *Manse Charms - even more stuff done</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/HeroicManse&amp;diff=17345&amp;oldid=prev"/>
				<updated>2006-03-05T02:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;*Manse Charms - even more stuff done&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[FrivYeti/HeroicJourneyman | The Journeyman]] &amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[FrivYeti/HeroicExalts | The Heroic Exalted]]&lt;br /&gt;
=== Manse Charms ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Power Location Ritual&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1 mote&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One Day&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
With a moment's thought, the character sends her awareness out, finding manses and demenses nearby. This Charm affects an area equal to the character's Essence x10 miles. The character is instantly aware of all Manses and Demenses within the area that are not magically hidden, as well as their levels, their affinities, and whether or not they are currently attuned. If magically concealed, roll the character's Manse + Essence at a difficulty of the concealer's  Essence score to discover the Manse - one success determines its location, two adds its level, three adds its affinity, and four adds whether or not it has been attuned. The Charm remains active for a full day, and triggers if the character moves into range to detect a new Manse or Demense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thousand-Mile Journey Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1 mote per die&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Manses and leylines connect the world together, and the Journeyman learns to access these powers. With this Charm, the character puts themselves in tune with the world. The character may purchase dice on any roll based around tracking, evading tracking, or overcoming physical obstacles (from storms to a cliff to a pit trap). No more dice may be purchased than her Manse + Essence score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Ephemeral World Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One Day&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Thousand-Mile Journey Understanding&lt;br /&gt;
The world, at its heart, is no more than Essence patterns adapted into physical form. The Journeyman learns to take these forms, letting them pass harmlessly through him.&lt;br /&gt;
The character adds her Manse + Essence to her soak against non-magical environmental damage of all types. In addition, she adds her Essence to her soak against magical environmental damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charm-Uncovery Intrusion&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Power Location Ritual&lt;br /&gt;
With a thought and a glance, the character searches for the activation of magic. While this Charm is active, the character will notice whenever a Charm is activated. If so, she may roll Perception + Manse at a difficulty of the target's Essence. One to two successes will give a rough idea of what the Charm does (&amp;quot;soak enhancer&amp;quot;, &amp;quot;mind control&amp;quot;, &amp;quot;social die adder&amp;quot;), three or more will give an exact description. The Charm does not inherently tell the character what type of being the Charm-user is, but educated guesses can be made.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Essence-Dispersing Dominance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1+ motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Charm-Uncovery Intrusion&lt;br /&gt;
The power of the Exalted is that of might, and the true Journeyman understands its tricks. The character may activate this Charm whenever he sees a Charm being activated, either through Charm sight or through physical means. The character spends 1 Willpower and any number of motes. The target must spend that many motes in addition to the base cost of her Charm in order to activate it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Essence Drunk As Water Technique&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One Day&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Power Location Ritual&lt;br /&gt;
Travelling is difficult, and characters must often go farther afield than they would like. With this Charm, the character may quietly reach out and draw energy from any Manse, not merely one to which she is attuned. This Charm may target any Manse within range of Power Location Ritual. It may only be activated if Power Location Ritual is active. The character may recover Essence as though she were attuned to the Manse and present within it as long as she remains within Essence x10 miles of that Manse. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Two Flows Are Better Than One Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: None&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Special&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Power Location Ritual&lt;br /&gt;
A skilled practitioner of Manses can entwine power together. The character may recover energy from two Manses or Hearthstones simultaneously. She may not recover Essence from being in a Manse and using its own Hearthsthone simultaneously, however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leyline Redirection Technique&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5 motes, 1 Willpower OR 3 motes per difficulty point, 1 Willpower.&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Two Flows Are Better Than One Understanding&lt;br /&gt;
The character changes the local leylines, creating a Demense for themselves. This requires the character to spend an hour in meditation. The character cannot create a Demense with a rating higher than her Essence score. &lt;br /&gt;
In addition, this understanding of leylines allows the character to construct elegant, simple Manses. The characters spend 1 Willpower and reduces the difficulty of a Manse construction roll and the requirements to build that Manse by 1 per 3 motes spent - not just for the character, but for all builders. The character may not spend more motes than her Manse + Essence on this roll.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Demense-Restriction Mastery&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Special&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Leyline Redirection Technique, Essence-Dispersing Dominance&lt;br /&gt;
With an immense effort of will, the character forces a Demense shut, sealing it forever. This Charm may be activated either on a Demense or a Manse. If on a Demense, the character spends an hour communing with the Demense, activates the Charm, and rolls Manse + Essence at a difficulty of the Demense's level. If the character is successful, the Demense's level is permanently reduced by the extra successes gained. If the character fails, she takes one level of aggravated damage.&lt;br /&gt;
Manses are more difficult to close, as they must be fully closed in a long go. If the character uses this Charm on a manse, increase the difficulty by one. In addition, the character must accumulate a number of  total successes equal to double the Manse level - she may activate this Charm repeatedly, provided she does so in a single extended action. The character takes one level of aggravated damage for every two activations of this Charm in a row, regardless of whether or not she fails. If the character assembles the required successes, the Manse is sealed. Due to this increased difficulty, most Journeymen prefer to carefully destroy a Manse and then seal the Demense underneath, rather than battling the focusing effects of the Manse itself.&lt;br /&gt;
If a character is already attuned to the Manse or Demense that the Journeyman is attempting to close, the difficulty of closing it is increased by half of their Essence (rounded up).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Auspicious Location Method&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 15 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Special&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Manse&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimum Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Leyline Redirection Technique, Ephemeral World Understanding&lt;br /&gt;
With careful plans, the character draws up ways to alter the local leylines, and proceeds to do so. The character spends a full day altering the local leylines. She may affect an area with a radius no larger than (Her Essence x100 yards). The character creates an artificial specialty that exists within this area. Some examples would be &amp;quot;Fighting against demons&amp;quot;, &amp;quot;protecting the town&amp;quot;, &amp;quot;growing plants&amp;quot;, or &amp;quot;friendly gatherings&amp;quot;. All actions within the affected area that could use this Specialty gain a bonus die, and all actions that are opposed to it lose a die. Bonuses count as specialty dice, and no more than three total specialty dice may be applied to a single roll. No more than one 'specialty' may be applied to a given  locale - a subsequent application of this Charm by anyone removes the first bonus.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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