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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FrivYeti%2FEnliThaum</id>
		<title>FrivYeti/EnliThaum - Revision history</title>
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		<updated>2026-04-10T07:44:32Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/EnliThaum&amp;diff=78761&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
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				<updated>2010-06-08T19:26:43Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:26, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[FrivYeti/Enlightened | Back to The Enlightened]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[FrivYeti/Enlightened|Back to The Enlightened]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basic unit of thaumaturgy are the Procedures, the individual rituals that define the ways in which thaumaturgy can be used. A character must generally learn each Procedure seperately, although learning advanced degrees can allow them to improvise (see below for details). Procedures are extremely easy to learn, by most standards, especially when compared to the significantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basic unit of thaumaturgy are the Procedures, the individual rituals that define the ways in which thaumaturgy can be used. A character must generally learn each Procedure seperately, although learning advanced degrees can allow them to improvise (see below for details). Procedures are extremely easy to learn, by most standards, especially when compared to the significantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== The Five Divine Degrees &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Five Divine Degrees ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars recognize five degrees of thaumaturgy. These five degrees work as the dividing line for all types of thaumaturgy, and advancement along each degree helps a character understand further the ways in which Essence and matter interact within Creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars recognize five degrees of thaumaturgy. These five degrees work as the dividing line for all types of thaumaturgy, and advancement along each degree helps a character understand further the ways in which Essence and matter interact within Creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first Degree is the &lt;/del&gt;Common Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This is the only degree of thaumaturgy that does not have to be learned; anyone can learn Common Procedures, although they may not be able to cast them effectively. Common Procedures are rated 0 in the Exalted Core book and Oedonal's Codex. Any character may learn Common Procedures; however, she may not apply more than three dice of Attribute and three dice of Ability to a Procedure.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/ins&gt;The Common Degree &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;Degree is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which requires a character &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sit down and study the ways in which &lt;/del&gt;Procedures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a given Art interact with one another. With this knowledge&lt;/del&gt;, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can begin down the path of increasing power&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Procedures are rated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&amp;#160; A character must have Essence 1 and Occult 2 to learn &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adept Degree, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must have that Degree to &lt;/del&gt;learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Procedures; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in addition&lt;/del&gt;, she may not apply more than four dice of Attribute and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;dice of Ability to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;Procedure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she casts. However, the Adept Degree adds +1 die to all Procedures in that Art&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/ins&gt;Degree is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This is the only degree of thaumaturgy that does not have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be learned; anyone can learn Common &lt;/ins&gt;Procedures, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may not be able to cast them effectively&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/ins&gt;Procedures are rated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exalted Core book &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oedonal's Codex. Any character may &lt;/ins&gt;learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/ins&gt;Procedures; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, she may not apply more than four dice of Attribute and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/ins&gt;dice of Ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;Procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;third &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the Journeyman Degree, demonstrates significant improvement in the casting and skill of the Art. Characters who have mastered this Degree may learn Journeyman Procedures; these procedures are rated 2 in the Exalted Core book and Oedonal's Codex. A character must have Essence 2 and Occult 4 to learn the Journeyman Degree, and must have that Degree to learn Journeyman Procedures; in addition, she may not apply more than five dice of Attribute or five dice of Ability to any Procedure she casts. However, the Master Degree adds +2 dice to all Procedures in that Art.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Degree &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, frequently considered the pinnacle by many thaumaturges, &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Those who have it may learn &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest thaumaturgical &lt;/del&gt;Procedures, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Master; these procedures &lt;/del&gt;are rated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 in the Exalted Core book and Oedonal's Codex. &lt;/del&gt;A character must have Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;and Occult &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;to learn the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/del&gt;Degree, and must have that Degree to learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/del&gt;Procedures; she &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suffers no restrictions to &lt;/del&gt;Attribute &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Ability pools, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adds +3 &lt;/del&gt;dice to all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedures in &lt;/del&gt;the Art.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/ins&gt;Degree is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which requires a character to sit down and study &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways in which &lt;/ins&gt;Procedures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a given Art interact with one another. With this knowledge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can begin down the path &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increasing power. Apprentice Procedures &lt;/ins&gt;are rated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&amp;#160; &lt;/ins&gt;A character must have Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;and Occult &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;to learn the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adept &lt;/ins&gt;Degree, and must have that Degree to learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Procedures; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in addition, &lt;/ins&gt;she &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may not apply more than five dice of &lt;/ins&gt;Attribute and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/ins&gt;dice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any Procedure she casts. Apprentices also gain a +1 success bonus on &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rolls for &lt;/ins&gt;the Art &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are an Apprentice in&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fifth &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;final &lt;/del&gt;Degree &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is known as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archmaster degree&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many do &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;believe &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it exists&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undeniable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archmasters &lt;/del&gt;may cast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;Procedures &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with full understanding &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how Creation functions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They do not pay Willpower &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activate their &lt;/del&gt;Procedures. In addition, they may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pay 1 &lt;/del&gt;Willpower and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedure&lt;/del&gt;'s difficulty by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 to reduce &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;casting time on any Procedure from &lt;/del&gt;minutes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to a number of &lt;/del&gt;Speed 5 actions, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from hours &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minutes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or from days &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hours&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/del&gt;, Archmasters add &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+4 dice &lt;/del&gt;to all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedures in &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;art&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition, Apprentices gain access to the Apprentice Rituals. These may be applied to any Common Procedure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Substitute Materials: For a cost of +2 motes, and a +1 difficulty increase on the Procedure roll, the character may substitute the normal object requirements of a procedure for a similar material of equal or greater value. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Speed Casting: For a cost of +5 motes, and a +1 difficulty increase on the Procedure roll, the character may halve the total time required to cast a Procedure, to a minimum of 3 ticks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== The Journeyman Degree ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third Degree, the Journeyman Degree, demonstrates significant improvement in the casting &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skill of the Art. Characters who have mastered this &lt;/ins&gt;Degree &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may learn Journeyman Procedures; these procedures are rated 2 in the Exalted Core book and Oedonal's Codex. A character must have Essence 2 and Occult 4 to learn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Journeyman Degree&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must have that Degree to learn Journeyman Procedures; in addition, she may &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apply more than five dice of Ability to any Procedure she casts. Journeymen add two automatic successes to all casting rolls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition, Journeyman expand their Ritual understanding. A Journeyman may use the Apprentice Rituals on any Procedure up to Apprentice-level, and they gain three Journeyman Rituals &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be applied to Common Procedures:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reduce Materials: For a cost of +5 motes and +1 difficulty per dot, the Resources cost for a spell may be reduced by 1 level. This may be activated repeatedly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to take the Resources value down to half &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original level (rounded down). A reduction from Resources 0 to no materials required &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not possible; something must always be used&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rapid Casting: For +10 motes and +2 difficulty, the character &lt;/ins&gt;may cast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a spell with astonishing speed. A ritual measured in days is measured in hours. A ritual measured in hours is measured in 10 minute increaments. A ritual measured in minutes is measured in 5 tick actions, and a ritual measured in anything less is reduced to a 3-tick action.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Casting of the Will: The character may choose to apply a +1 difficulty on her roll in order to reduce the cost of a ritual by 5 motes, to a minimum cost of 0 motes. This may be done up to (Essence / 2, rounded down) times.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== The Master Degree ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fourth Degree, frequently considered the pinnacle by many thaumaturges, is the Master Degree. Those who have it may learn the greatest thaumaturgical &lt;/ins&gt;Procedures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, those &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Master; these procedures are rated 3 in the Exalted Core book and Oedonal's Codex&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A character must have Essence 4 and Occult 5 to learn the Master Degree, and must have that Degree to learn Master Procedures; she suffers no restrictions to Attribute or Ability pools, and adds +3 automatic successes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;Procedures &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the Art.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Masters gain the ability to use Apprentice and Journeyman Rituals on any spell up to the Journeyman level&lt;/ins&gt;. In addition, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain three new Rituals, which may be used on any spell up to the Apprentice level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ignore Materials: By spending 5 motes per Resources dot reduced and a Willpower to activate the effect, the character &lt;/ins&gt;may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce the value of a material requirement. There is no limit to how low the character can reach, and she may reduce down from 0 to not need anything more than her will to enact the spell.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instant Casting: By spending 15 motes and a &lt;/ins&gt;Willpower&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increasing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ritual&lt;/ins&gt;'s difficulty by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+3, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character may cast it with astonishing speed. Rituals measured in days are measured in twenty minute increments. Rituals measured in hours are measured in minutes. Rituals measured in &lt;/ins&gt;minutes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/ins&gt;Speed 5 actions, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and anything shorter becomes a Speed 0 action. A character may not cast more than one spell at a time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ignore Effort: The character may choose to apply a +2 difficulty penalty to her roll to reduce its Willpower cost by 1. This may be done up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;twice.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== The Archmaster Degree ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fifth and final Degree is known as the Archmaster degree, and many do not believe that it exists&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but its power is undeniable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those who have witnessed it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In order to become an Archmaster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a character must have Essence 6 and Occult 6, as well as the appropriate Master degree; this grants an almost total understanding of how Creation functions. &lt;/ins&gt;Archmasters add &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four automatic successes &lt;/ins&gt;to all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Procedure rolls, and may freely use any rituals on any level of Procedure. In addition, they are extremely economical; they pay for all procedures as though they were one level lower (Common spells cost 1 mote this way)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Thaumaturgy ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Thaumaturgy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Casting thaumaturgy works identically to its process in Exalted Second Edition, with two alterations. First, there is a base Essence cost to cast any spell. For common spells, this cost is 3 motes. Apprentice spells have a cost of 5 motes. Journeyman spells cost 10 motes. Finally, Master spells cost 15 motes. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost can keep &lt;/del&gt;thaumaturges &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from overcasting their spells&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Casting thaumaturgy works identically to its process in Exalted Second Edition, with two alterations. First, there is a base Essence cost to cast any spell. For common spells, this cost is 3 motes. Apprentice spells have a cost of 5 motes. Journeyman spells cost 10 motes. Finally, Master spells cost 15 motes. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is in addition to the 1 Willpower that all &lt;/ins&gt;thaumaturges &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must pay to cast a spell&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the cost &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go without Resources is increased to 5 motes per Resources dot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than 2 motes. Reducing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost down from 0 removes the need for any materials&lt;/del&gt;. Unless otherwise noted in their descriptions, Common &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rituals &lt;/del&gt;require Resources 0 materials, Apprentice procedures require Resources 1, Adept rituals cost Resources 2, and Master rituals cost Resources 3 each&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Do not generally reduce or increase these costs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters may not spend Essence &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce component needs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;except using &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rituals&lt;/ins&gt;. Unless otherwise noted in their descriptions, Common &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;procedures &lt;/ins&gt;require Resources 0 materials, Apprentice procedures require Resources 1, Adept rituals cost Resources 2, and Master rituals cost Resources 3 each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/EnliThaum&amp;diff=17885&amp;oldid=prev</id>
		<title>FrivYeti: *Beefing up thaumaturgy in Enlightened a bit</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/EnliThaum&amp;diff=17885&amp;oldid=prev"/>
				<updated>2007-08-17T05:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;*Beefing up thaumaturgy in Enlightened a bit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[FrivYeti/Enlightened | Back to The Enlightened]]&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== THAUMATURGY: SECRETS OF THE MYSTICS ==&lt;br /&gt;
&lt;br /&gt;
A powerful force, thaumaturgy is the science of Creation; by understanding the mystical underpinnings of the world, the people of Creation can alter the fabric of reality in small ways, exploiting its interactions to gain insight or power over their fellows.&lt;br /&gt;
&lt;br /&gt;
Thaumaturgy owes its origins to the understanding of the powers that the Primordials used to shape the world. While their great workings were as far above thaumaturgy as the sun is above a campfire, they shaped the principles of Creation together, and it is through these principles that thaumaturgy functions. The gods learned the principles from the Primordials, and in turn taught the magics in a further-distilled form that could be understood by humanity.&lt;br /&gt;
&lt;br /&gt;
Note: Thaumaturgy uses the eleven Arts listed in Oedanol's Codex, with one exception: the Art of Elemental Summoning is replaced by the Art of Elementalism, as there are no 'elementals' per se.&lt;br /&gt;
&lt;br /&gt;
=== Procedures ===&lt;br /&gt;
&lt;br /&gt;
The basic unit of thaumaturgy are the Procedures, the individual rituals that define the ways in which thaumaturgy can be used. A character must generally learn each Procedure seperately, although learning advanced degrees can allow them to improvise (see below for details). Procedures are extremely easy to learn, by most standards, especially when compared to the significantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures.&lt;br /&gt;
&lt;br /&gt;
== The Five Divine Degrees ==&lt;br /&gt;
&lt;br /&gt;
Scholars recognize five degrees of thaumaturgy. These five degrees work as the dividing line for all types of thaumaturgy, and advancement along each degree helps a character understand further the ways in which Essence and matter interact within Creation.&lt;br /&gt;
&lt;br /&gt;
=== The Common Degree ===&lt;br /&gt;
&lt;br /&gt;
The first Degree is the Common Degree. This is the only degree of thaumaturgy that does not have to be learned; anyone can learn Common Procedures, although they may not be able to cast them effectively. Common Procedures are rated 0 in the Exalted Core book and Oedonal's Codex. Any character may learn Common Procedures; however, she may not apply more than four dice of Attribute and three dice of Ability to a Procedure.&lt;br /&gt;
&lt;br /&gt;
=== The Apprentice Degree ===&lt;br /&gt;
&lt;br /&gt;
The next Degree is the Apprentice Degree, which requires a character to sit down and study the ways in which Procedures of a given Art interact with one another. With this knowledge, they can begin down the path of increasing power. Apprentice Procedures are rated 1  A character must have Essence 1 and Occult 2 to learn the Adept Degree, and must have that Degree to learn Apprentice Procedures; in addition, she may not apply more than five dice of Attribute and four dice of Ability to any Procedure she casts. Apprentices also gain a +1 success bonus on all rolls for the Art they are an Apprentice in.&lt;br /&gt;
&lt;br /&gt;
In addition, Apprentices gain access to the Apprentice Rituals. These may be applied to any Common Procedure.&lt;br /&gt;
&lt;br /&gt;
Substitute Materials: For a cost of +2 motes, and a +1 difficulty increase on the Procedure roll, the character may substitute the normal object requirements of a procedure for a similar material of equal or greater value. &lt;br /&gt;
&lt;br /&gt;
Speed Casting: For a cost of +5 motes, and a +1 difficulty increase on the Procedure roll, the character may halve the total time required to cast a Procedure, to a minimum of 3 ticks.&lt;br /&gt;
&lt;br /&gt;
=== The Journeyman Degree ===&lt;br /&gt;
&lt;br /&gt;
The third Degree, the Journeyman Degree, demonstrates significant improvement in the casting and skill of the Art. Characters who have mastered this Degree may learn Journeyman Procedures; these procedures are rated 2 in the Exalted Core book and Oedonal's Codex. A character must have Essence 2 and Occult 4 to learn the Journeyman Degree, and must have that Degree to learn Journeyman Procedures; in addition, she may not apply more than five dice of Ability to any Procedure she casts. Journeymen add two automatic successes to all casting rolls.&lt;br /&gt;
&lt;br /&gt;
In addition, Journeyman expand their Ritual understanding. A Journeyman may use the Apprentice Rituals on any Procedure up to Apprentice-level, and they gain three Journeyman Rituals that can be applied to Common Procedures:&lt;br /&gt;
&lt;br /&gt;
Reduce Materials: For a cost of +5 motes and +1 difficulty per dot, the Resources cost for a spell may be reduced by 1 level. This may be activated repeatedly, to take the Resources value down to half its original level (rounded down). A reduction from Resources 0 to no materials required is not possible; something must always be used.&lt;br /&gt;
&lt;br /&gt;
Rapid Casting: For +10 motes and +2 difficulty, the character may cast a spell with astonishing speed. A ritual measured in days is measured in hours. A ritual measured in hours is measured in 10 minute increaments. A ritual measured in minutes is measured in 5 tick actions, and a ritual measured in anything less is reduced to a 3-tick action.&lt;br /&gt;
&lt;br /&gt;
Casting of the Will: The character may choose to apply a +1 difficulty on her roll in order to reduce the cost of a ritual by 5 motes, to a minimum cost of 0 motes. This may be done up to (Essence / 2, rounded down) times.&lt;br /&gt;
&lt;br /&gt;
=== The Master Degree ===&lt;br /&gt;
&lt;br /&gt;
The fourth Degree, frequently considered the pinnacle by many thaumaturges, is the Master Degree. Those who have it may learn the greatest thaumaturgical Procedures, those of the Master; these procedures are rated 3 in the Exalted Core book and Oedonal's Codex. A character must have Essence 4 and Occult 5 to learn the Master Degree, and must have that Degree to learn Master Procedures; she suffers no restrictions to Attribute or Ability pools, and adds +3 automatic successes to all Procedures in the Art.&lt;br /&gt;
&lt;br /&gt;
Masters gain the ability to use Apprentice and Journeyman Rituals on any spell up to the Journeyman level. In addition, they gain three new Rituals, which may be used on any spell up to the Apprentice level.&lt;br /&gt;
&lt;br /&gt;
Ignore Materials: By spending 5 motes per Resources dot reduced and a Willpower to activate the effect, the character may reduce the value of a material requirement. There is no limit to how low the character can reach, and she may reduce down from 0 to not need anything more than her will to enact the spell.&lt;br /&gt;
&lt;br /&gt;
Instant Casting: By spending 15 motes and a Willpower, and increasing a ritual's difficulty by +3, the character may cast it with astonishing speed. Rituals measured in days are measured in twenty minute increments. Rituals measured in hours are measured in minutes. Rituals measured in minutes become Speed 5 actions, and anything shorter becomes a Speed 0 action. A character may not cast more than one spell at a time.&lt;br /&gt;
&lt;br /&gt;
Ignore Effort: The character may choose to apply a +2 difficulty penalty to her roll to reduce its Willpower cost by 1. This may be done up to twice.&lt;br /&gt;
&lt;br /&gt;
=== The Archmaster Degree ===&lt;br /&gt;
&lt;br /&gt;
The fifth and final Degree is known as the Archmaster degree, and many do not believe that it exists, but its power is undeniable to those who have witnessed it. In order to become an Archmaster, a character must have Essence 6 and Occult 6, as well as the appropriate Master degree; this grants an almost total understanding of how Creation functions. Archmasters add four automatic successes to all of their Procedure rolls, and may freely use any rituals on any level of Procedure. In addition, they are extremely economical; they pay for all procedures as though they were one level lower (Common spells cost 1 mote this way).&lt;br /&gt;
&lt;br /&gt;
=== Casting Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
Casting thaumaturgy works identically to its process in Exalted Second Edition, with two alterations. First, there is a base Essence cost to cast any spell. For common spells, this cost is 3 motes. Apprentice spells have a cost of 5 motes. Journeyman spells cost 10 motes. Finally, Master spells cost 15 motes. This is in addition to the 1 Willpower that all thaumaturges must pay to cast a spell.&lt;br /&gt;
&lt;br /&gt;
In addition, characters may not spend Essence to reduce component needs, except using the Rituals. Unless otherwise noted in their descriptions, Common procedures require Resources 0 materials, Apprentice procedures require Resources 1, Adept rituals cost Resources 2, and Master rituals cost Resources 3 each.&lt;/div&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FrivYeti/EnliThaum&amp;diff=17886&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FrivYeti/EnliThaum&amp;diff=17886&amp;oldid=prev"/>
				<updated>2007-07-24T18:04:59Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:04, 24 July 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basic unit of thaumaturgy are the Procedures, the individual rituals that define the ways in which thaumaturgy can be used. A character must generally learn each Procedure seperately, although learning advanced degrees can allow them to improvise (see below for details). Procedures are extremely easy to learn, by most standards, especially when compared to the significantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The basic unit of thaumaturgy are the Procedures, the individual rituals that define the ways in which thaumaturgy can be used. A character must generally learn each Procedure seperately, although learning advanced degrees can allow them to improvise (see below for details). Procedures are extremely easy to learn, by most standards, especially when compared to the significantly more difficult Techniques and Charms of the other Enlightened. Characters may not learn Specialties for their Procedures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Five Divine Degrees ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;== The Five Divine Degrees &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars recognize five degrees of thaumaturgy. These five degrees work as the dividing line for all types of thaumaturgy, and advancement along each degree helps a character understand further the ways in which Essence and matter interact within Creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scholars recognize five degrees of thaumaturgy. These five degrees work as the dividing line for all types of thaumaturgy, and advancement along each degree helps a character understand further the ways in which Essence and matter interact within Creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/del&gt;The Common Degree &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first Degree is the &lt;/ins&gt;Common Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This is the only degree of thaumaturgy that does not have to be learned; anyone can learn Common Procedures, although they may not be able to cast them effectively. Common Procedures are rated 0 in the Exalted Core book and Oedonal's Codex. Any character may learn Common Procedures; however, she may not apply more than three dice of Attribute and three dice of Ability to a Procedure.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/del&gt;Degree is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only degree &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thaumaturgy that does not have to be learned; anyone can learn Common Procedures&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may not be able to cast them effectively&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/del&gt;Procedures are rated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0 in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exalted Core book &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oedonal's Codex. Any character may &lt;/del&gt;learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Common &lt;/del&gt;Procedures; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, she may not apply more than four dice of Attribute and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three &lt;/del&gt;dice of Ability to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;Procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/ins&gt;Degree is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which requires a character to sit down and study &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways in which Procedures &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a given Art interact with one another. With this knowledge&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can begin down the path of increasing power&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Procedures are rated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&amp;#160; A character must have Essence 1 and Occult 2 to learn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Adept Degree, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must have that Degree to &lt;/ins&gt;learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/ins&gt;Procedures; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in addition&lt;/ins&gt;, she may not apply more than four dice of Attribute and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/ins&gt;dice of Ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;Procedure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she casts. However, the Adept Degree adds +1 die to all Procedures in that Art&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Degree &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the Journeyman Degree, demonstrates significant improvement in the casting and skill of the Art. Characters who have mastered this Degree may learn Journeyman Procedures; these procedures are rated 2 in the Exalted Core book and Oedonal's Codex. A character must have Essence 2 and Occult 4 to learn the Journeyman Degree, and must have that Degree to learn Journeyman Procedures; in addition, she may not apply more than five dice of Attribute or five dice of Ability to any Procedure she casts. However, the Master Degree adds +2 dice to all Procedures in that Art.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;Degree is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Degree&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which requires a character to sit down and study &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways in which &lt;/del&gt;Procedures of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a given Art interact with one another. With this knowledge, they can begin down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;path of increasing power. Apprentice Procedures &lt;/del&gt;are rated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&amp;#160; &lt;/del&gt;A character must have Essence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/del&gt;and Occult &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;to learn the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Adept &lt;/del&gt;Degree, and must have that Degree to learn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apprentice &lt;/del&gt;Procedures; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in addition, &lt;/del&gt;she &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may not apply more than five dice of &lt;/del&gt;Attribute and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;dice &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of Ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any Procedure she casts. Apprentices also gain a +1 success bonus on &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolls for &lt;/del&gt;the Art &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are an Apprentice in&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, frequently considered the pinnacle by many thaumaturges, &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/ins&gt;Degree&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Those who have it may learn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greatest thaumaturgical &lt;/ins&gt;Procedures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, those &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Master; these procedures &lt;/ins&gt;are rated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 in the Exalted Core book and Oedonal's Codex. &lt;/ins&gt;A character must have Essence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;and Occult &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;to learn the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/ins&gt;Degree, and must have that Degree to learn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Master &lt;/ins&gt;Procedures; she &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suffers no restrictions to &lt;/ins&gt;Attribute &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Ability pools, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adds +3 &lt;/ins&gt;dice to all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Procedures in &lt;/ins&gt;the Art.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition, Apprentices gain access to the Apprentice Rituals. These may be applied to any Common Procedure.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fifth &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final &lt;/ins&gt;Degree &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is known as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archmaster degree&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many do &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;believe &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it exists&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;undeniable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archmasters &lt;/ins&gt;may cast &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their Procedures &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full understanding &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how Creation functions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They do not pay Willpower &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activate their &lt;/ins&gt;Procedures. In addition, they may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pay 1 &lt;/ins&gt;Willpower and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increase &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Procedure&lt;/ins&gt;'s difficulty by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 to reduce &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casting time on any Procedure from &lt;/ins&gt;minutes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to a number of &lt;/ins&gt;Speed 5 actions, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from hours &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minutes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or from days &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/ins&gt;, Archmasters add &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+4 dice &lt;/ins&gt;to all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Procedures in &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;art&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Substitute Materials: For a cost of +2 motes, and a +1 difficulty increase on the Procedure roll, the character may substitute the normal object requirements of a procedure for a similar material of equal or greater value. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speed Casting: For a cost of +5 motes, and a +1 difficulty increase on the Procedure roll, the character may halve the total time required to cast a Procedure, to a minimum of 3 ticks.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Journeyman Degree ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The third Degree, the Journeyman Degree, demonstrates significant improvement in the casting &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill of the Art. Characters who have mastered this &lt;/del&gt;Degree &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may learn Journeyman Procedures; these procedures are rated 2 in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exalted Core book and Oedonal's Codex. A character must have Essence 2 and Occult 4 to learn the Journeyman Degree&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must have that Degree to learn Journeyman Procedures; in addition, she may &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apply more than five dice of Ability to any Procedure she casts. Journeymen add two automatic successes to all casting rolls.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition, Journeyman expand their Ritual understanding. A Journeyman may use the Apprentice Rituals on any Procedure up to Apprentice-level, and they gain three Journeyman Rituals &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be applied to Common Procedures:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reduce Materials: For a cost of +5 motes and +1 difficulty per dot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Resources cost for a spell may be reduced by 1 level. This may be activated repeatedly, to take the Resources value down to half &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original level (rounded down). A reduction from Resources 0 to no materials required &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not possible; something must always be used&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rapid Casting: For +10 motes and +2 difficulty, the character &lt;/del&gt;may cast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a spell &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;astonishing speed. A ritual measured in days is measured in hours. A ritual measured in hours is measured in 10 minute increaments. A ritual measured in minutes is measured in 5 tick actions, and a ritual measured in anything less is reduced to a 3-tick action.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Casting &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Will: The character may choose to apply a +1 difficulty on her roll in order to reduce the cost of a ritual by 5 motes, to a minimum cost of 0 motes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may be done up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Essence / 2, rounded down) times.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== The Master Degree ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fourth Degree, frequently considered the pinnacle by many thaumaturges, is the Master Degree. Those who have it may learn the greatest thaumaturgical Procedures, those of the Master; these procedures are rated 3 in the Exalted Core book and Oedonal's Codex. A character must have Essence 4 and Occult 5 to learn the Master Degree, and must have that Degree to learn Master &lt;/del&gt;Procedures&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; she suffers no restrictions to Attribute or Ability pools, and adds +3 automatic successes to all Procedures in the Art.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Masters gain the ability to use Apprentice and Journeyman Rituals on any spell up to the Journeyman level&lt;/del&gt;. In addition, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain three new Rituals, which &lt;/del&gt;may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be used on any spell up to the Apprentice level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ignore Materials: By spending 5 motes per Resources dot reduced and a &lt;/del&gt;Willpower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to activate the effect, the character may reduce the value of a material requirement. There is no limit to how low the character can reach, and she may reduce down from 0 to not need anything more than her will to enact the spell.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instant Casting: By spending 15 motes &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Willpower, and increasing a ritual&lt;/del&gt;'s difficulty by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+3, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character may cast it with astonishing speed. Rituals measured in days are measured in twenty minute increments. Rituals measured in hours are measured in &lt;/del&gt;minutes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Rituals measured in minutes become &lt;/del&gt;Speed 5 actions, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and anything shorter becomes a Speed 0 action. A character may not cast more than one spell at a time.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ignore Effort: The character may choose &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apply a +2 difficulty penalty to her roll to reduce its Willpower cost by 1. This may be done up to twice.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== The Archmaster Degree ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The fifth and final Degree is known as the Archmaster degree&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and many do not believe that it exists, but its power is undeniable &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who have witnessed it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to become an Archmaster&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character must have Essence 6 and Occult 6, as well as the appropriate Master degree; this grants an almost total understanding of how Creation functions. &lt;/del&gt;Archmasters add &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four automatic successes &lt;/del&gt;to all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedure rolls, and may freely use any rituals on any level of Procedure. In addition, they are extremely economical; they pay for all procedures as though they were one level lower (Common spells cost 1 mote this way)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Thaumaturgy ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Thaumaturgy ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Casting thaumaturgy works identically to its process in Exalted Second Edition, with two alterations. First, there is a base Essence cost to cast any spell. For common spells, this cost is 3 motes. Apprentice spells have a cost of 5 motes. Journeyman spells cost 10 motes. Finally, Master spells cost 15 motes. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is in addition to the 1 Willpower that all &lt;/del&gt;thaumaturges &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;must pay to cast a spell&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Casting thaumaturgy works identically to its process in Exalted Second Edition, with two alterations. First, there is a base Essence cost to cast any spell. For common spells, this cost is 3 motes. Apprentice spells have a cost of 5 motes. Journeyman spells cost 10 motes. Finally, Master spells cost 15 motes. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cost can keep &lt;/ins&gt;thaumaturges &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from overcasting their spells&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters may not spend Essence &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduce component needs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rituals&lt;/del&gt;. Unless otherwise noted in their descriptions, Common &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;procedures &lt;/del&gt;require Resources 0 materials, Apprentice procedures require Resources 1, Adept rituals cost Resources 2, and Master rituals cost Resources 3 each.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the cost to go without Resources is increased &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 motes per Resources dot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather than 2 motes. Reducing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cost down from 0 removes the need for any materials&lt;/ins&gt;. Unless otherwise noted in their descriptions, Common &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rituals &lt;/ins&gt;require Resources 0 materials, Apprentice procedures require Resources 1, Adept rituals cost Resources 2, and Master rituals cost Resources 3 each&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Do not generally reduce or increase these costs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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