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		<title>FixTheSolarCharmTrees/ResistanceGeneralDiscussion - Revision history</title>
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		<updated>2026-04-09T13:23:44Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/ResistanceGeneralDiscussion&amp;diff=15413&amp;oldid=prev</id>
		<title>Psy-leon-hp6100.ad.umu.se: *</title>
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				<updated>2004-02-09T12:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page is dedicated to a general discussion on Resistance charms. Also, I note that the forum is called fix the trees, not the particular charms, even though these two can be combined.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
I've found the discussions on iron skin and durability of oak very interesting. However, I think there is something more structural that I wish to change. For instance, there are two branches in the main tree; improving scene-long soak, and improving immediate soak reflexively. So far, I think that there is a strong advantage for the scene-branch. One reason for this is that the ultimate charm, admant skin, is an immediate charm, but it stems from the scene-branch. My main basis for all charm changes is almost invariably a sense that a particular branch is considered as inferior.&lt;br /&gt;
&lt;br /&gt;
So, I present some solutions for my problems.&lt;br /&gt;
&lt;br /&gt;
1. Start the tree with Iron Skin Concentration, scene-branch follows with Durability of Oak, and Spirit. Immediate branch is followed by Turtois, and Adamant skin. Iron Kettle is removed.&lt;br /&gt;
&lt;br /&gt;
2. As above, but make Iron Skin permanent. This way, both immediate and scene branches are very useful and attractive.&lt;br /&gt;
&lt;br /&gt;
--[[Clebo]]&lt;/div&gt;</summary>
		<author><name>Psy-leon-hp6100.ad.umu.se</name></author>	</entry>

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