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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixTheSolarCharmTrees%2FMedicineGeneralChanges</id>
		<title>FixTheSolarCharmTrees/MedicineGeneralChanges - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixTheSolarCharmTrees%2FMedicineGeneralChanges"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;action=history"/>
		<updated>2026-04-09T13:06:46Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=67671&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=67671&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=61574&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=61574&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[MetalFatigue]]'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[MetalFatigue]]'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SolarMedicineFixTheSolarCharmTrees/MedicineGeneralChanges&lt;/del&gt;/MetalFatigue]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SolarMedicine&lt;/ins&gt;/MetalFatigue]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with [[AoMH]]. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why [[AoMH]] can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - [[SilverMeerKat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with [[AoMH]]. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why [[AoMH]] can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - [[SilverMeerKat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why [[AoMH]] is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use [[AoMH]] on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(1HL of lethal damage) to 2 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;compared to a lunars 5 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why [[AoMH]] is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use [[AoMH]] on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes/L (1HL of lethal damage) to 2 motes/L (5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes/L compared to a lunars 5 motes/L.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=50593&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=50593&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SolarMedicine&lt;/del&gt;/MetalFatigue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarMedicineFixTheSolarCharmTrees/MedicineGeneralChanges&lt;/ins&gt;/MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Delta_I's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Delta_I&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nobody Yet&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Shooshpanchick&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenShade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenShade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the SilverMeerKat with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with AoMH. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why AoMH can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why AoMH is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use AoMH on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes/L (1HL of lethal damage) to 2 motes/L (5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes/L compared to a lunars 5 motes/L.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(1HL of lethal damage) to 2 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;compared to a lunars 5 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[FixTheSolarCharmTrees/MedicineGeneralChanges&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch AoMH.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BrokenQuill&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenQuill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15386&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15386&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at SolarMedicine/MetalFatigue.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SolarMedicine/MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Delta_I's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Delta_I&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Shooshpanchick&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Shooshpanchick&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenShade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenShade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MetalFatigue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the SilverMeerKat with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with AoMH. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why AoMH can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why AoMH is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use AoMH on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes/L (1HL of lethal damage) to 2 motes/L (5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes/L compared to a lunars 5 motes/L.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(1HL of lethal damage) to 2 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;compared to a lunars 5 motes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SilverMeerKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch AoMH.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AoMH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BrokenQuill&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;BrokenQuill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15385&amp;oldid=prev</id>
		<title>Veil.ntu-kpi.kiev.ua: vote</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15385&amp;oldid=prev"/>
				<updated>2005-01-07T23:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;vote&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== [[Delta_I]]'s Version ==&lt;br /&gt;
In the game I've run, it seemed that the medicine tree was too long for what it does. So, we started merging the self/others charms:&lt;br /&gt;
&lt;br /&gt;
* Grievous Injury Recovery Method merges into Wound-Caring Method Technique.&lt;br /&gt;
* Ailment-Rectifying Method merges into Contagion-Curing Touch. &lt;br /&gt;
* Bodily Regeneration Prana Merges into Healing Trance Meditation.&lt;br /&gt;
&lt;br /&gt;
With that, the tree now has only seven charms.&lt;br /&gt;
&lt;br /&gt;
The merged result always has the higher pre-requisites of both charms. &lt;br /&gt;
&lt;br /&gt;
== [[notsoangrydave]]'s Version ==&lt;br /&gt;
Too many Charms isn't how I had looked at the Medicine Tree, but it brings up a good point i'll look into with book in hand later.&lt;br /&gt;
&lt;br /&gt;
My changes were just going to be separating the wound and poison/illness healing trees.  That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== MetalFatigue's Version ==&lt;br /&gt;
...is at SolarMedicine/MetalFatigue.&lt;br /&gt;
&lt;br /&gt;
===== Vote Tally =====&lt;br /&gt;
== Original Version ==&lt;br /&gt;
#[[Kraken]]&lt;br /&gt;
&lt;br /&gt;
== Delta_I's Version ==&lt;br /&gt;
#Shooshpanchick&lt;br /&gt;
&lt;br /&gt;
== [[notsoangrydave]]'s version ==&lt;br /&gt;
#[[notsoangrydave]]&lt;br /&gt;
#BrokenShade&lt;br /&gt;
#[[Clebo]]&lt;br /&gt;
#[[Blaque]]&lt;br /&gt;
#SilverMeerKat&lt;br /&gt;
#[[Braydz]]&lt;br /&gt;
#Domon&lt;br /&gt;
#[[Lipperman]]&lt;br /&gt;
&lt;br /&gt;
== MetalFatigue's version ==&lt;br /&gt;
#MetalFatigue&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- BrokenShade&lt;br /&gt;
&lt;br /&gt;
I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;br /&gt;
&lt;br /&gt;
I also think that notsoangrydave's idea is pretty nice in that it just makes a nice break in things.  It also makes a Solar get to certaint higns easier, which is nice looking at how thing slike the Abyssal or Terrestrial trees have simaller splits.  And I agree, it doesn't make Soalrs better at regenration then Lunars.  I bet Lunars sorta just regenerate as they heal.  The Lunars still retain their Instant, Reflexive heals and all.  And DBT healing just owns.  Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
I think that when they made the healing charms, they decided that instant and powerful healing was not heroic, and therefore made it as difficult as they could. But dragonbloods, and later lunars sort of threw that idea out the window. I think the solar healing tree needs some serious work. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...  Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.  The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - SilverMeerKat&lt;br /&gt;
&lt;br /&gt;
So Lunars are better at wound-healing than Solars.  This is a problem? It makes sense to me the way it is.  --MetalFatigue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - SilverMeerKat&lt;br /&gt;
 &lt;br /&gt;
Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the SilverMeerKat with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.  --[[MF]]&lt;br /&gt;
&lt;br /&gt;
Also recall that Lunar Charms cost more xp than Solar. I don't really see anything wrong with the Solar tree as-is.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - SilverMeerKat&lt;br /&gt;
&lt;br /&gt;
The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;br /&gt;
Though as far as the Solar tree goes, I much prefer the illness/injury separation to anything else really suggested so far.\\&lt;br /&gt;
~*~[[Braydz]]~*~&lt;br /&gt;
&lt;br /&gt;
Honestly, that's probably the best way to put MT on par with AoMH. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why AoMH can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - SilverMeerKat&lt;br /&gt;
&lt;br /&gt;
If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why AoMH is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use AoMH on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.  A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes/L (1HL of lethal damage) to 2 motes/L (5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes/L compared to a lunars 5 motes/L.  The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]   &lt;br /&gt;
&lt;br /&gt;
Braydz: Brilliant idea (re: the changes to MT).  I'm going to do it that way.  Kraken: A very lucid explanation. --[[MF]]&lt;br /&gt;
&lt;br /&gt;
Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - SilverMeerKat&lt;br /&gt;
&lt;br /&gt;
I'd rather add an instant-self-heal Charm above the existing tree than patch AoMH.  Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;br /&gt;
&lt;br /&gt;
Danke, [[MF]].\\&lt;br /&gt;
~*~[[Braydz]]~*~&lt;br /&gt;
&lt;br /&gt;
Yes, instant healing is not heroic, but dragging one incapacitated character to an entire adventure isn't my idea of fun roleplaying either.&lt;br /&gt;
I tend to use an artifact to counteract the problem. It allows instant healing to full health at a hideous cost (all remaining Essence, can only be used once per day)&lt;br /&gt;
and a slower healing process, that doesn't require essence. The artifact requires a level 3 hearthstone to operate.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
BrokenQuill&lt;/div&gt;</summary>
		<author><name>Veil.ntu-kpi.kiev.ua</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15387&amp;oldid=prev</id>
		<title>MetalFatigue: *linked to my house rules</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheSolarCharmTrees/MedicineGeneralChanges&amp;diff=15387&amp;oldid=prev"/>
				<updated>2005-01-02T06:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;*linked to my house rules&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:47, 2 January 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My changes were just going to be separating the wound and poison/illness healing trees.&amp;#160; That way, Flawless Diagnosis Tech, Ailment-Rectifying Method and Contagion-Curing Touch don't require all those wound-healing Charms as prereqs, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;MetalFatigue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SolarMedicine/MetalFatigue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;...is at SolarMedicine/MetalFatigue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Delta_I&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Delta_I's Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Shooshpanchick&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nobody Yet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[notsoangrydave]]'s version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[notsoangrydave]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BrokenShade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Blaque]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Braydz]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Domon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#[[Lipperman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;MetalFatigue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;'s version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== MetalFatigue's version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;MetalFatigue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BrokenShade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes sense to me for basic Charms to only work on yourself, and more advanced ones to work on others too. ^_^ -- BrokenShade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like notsoangraydave's solution because it is so simple. Tell me, would this mean that a solar can learn all the healing charms without learning any poison stuff? Furthermore, it is important to note that this does not mean that solars suddenly get better at regeneration than Lunars. [[Clebo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant Healing is still difficult. Dragonbloods only get instant wound conversion, which is, while useful, by no means instant. someone ruduced to incapacitated and then healed to the fullest of a dragonblood's ability will still be unconcious for the 3 hours, and suffering dicepool penalties for at least the next 18...&amp;#160; Admittedly the top of tree ess 3 lunar charm does allow instant healing of others (even of agg.) but at the cost of 5 motes per level.&amp;#160; The Solar instant healthing charm (which costs the solar about the same xp as the lunar to get - lunar gets it 5 cheaper, assuming both have it out of caste/favoured, but not including the cost of attributes or abilities bought) is cheaper, at alittle over 3 motes per HL healed, though admittedly not agg damage though the solar's version gets more efficient as the solar raises in essence. So I dont really undertstand what you are complaining about. - [[Kraken]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I understand. He's saying that with a Lunar, it takes 5 Charms to get to an instant-heal, which is pretty damn cost-effective, can heal agg., and works on yourself and others. With Solars, it takes 8 Charms, heals a set amount of HLs, doesn't heal agg., and can only be used on other people. The Solar Medicine tree sucks. I like notsoangrydave's fix, personally. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;MetalFatigue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So Lunars are better at wound-healing than Solars.&amp;#160; This is a problem? It makes sense to me the way it is.&amp;#160; --MetalFatigue&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Actually, it seems to contradict the whole &amp;quot;Lunar Charms are good at combat and shapeshifting and passable at everything else&amp;quot; bit. It also contradicts that big schpiel somewhere (I think it's in the core) about how &amp;lt;i&amp;gt;hard&amp;lt;/i&amp;gt; it is to get instant-heal Charms because damage is supposed to be a big deal (like real life). I don't have a problem with Lunars healing themselves really well (it seems a natural extension of shapeshifting), but I don't see how they could be better at healing &amp;lt;i&amp;gt;others&amp;lt;/i&amp;gt; than the Solars. As the Charms stand, Lunars are &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better at healing other people than anyone else. I'm not saying it's a bad thing they can heal people, I just think Solars should be at least &amp;lt;i&amp;gt;as good&amp;lt;/i&amp;gt; at it. Even the Solar instant-heal Charm itself is wildly inferior to Mother's Touch, and it has 3 more prereq Charms by canon. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hypothetically, the way I'd do it is that at lower levels, you can't instantly heal, but only speed healing and have other effects, and eventually instant healing should come in a an occasional benefit imparted by only &amp;quot;healers&amp;quot; for use in the heat of battle (approximately), and only once the damage that occurs tends to well outweigh how much can be healed. And I'm totally with the SilverMeerKat with the lunars. I think that a solar should be at least as good at healing, and they aren't. But I think that a workable solution is to rework the solar tree to provide more instant effects slightly earlier and do some work on the lunar tree to represent a lunars comparative ease in mending their own bodies compared to others. I think solars should be better at healing others that lunars. There's my two cents, but I'm still working on what specifically I'd do. I'll bet nobody cares. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SMK: This may be just because I've played too much Amber, but it makes sense to me that shapeshifters would be much better healers.&amp;#160; --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;_[[Ikselam]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, the &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; problem I have with the Solar Medicine tree (especially as compared to the Lunar healing tree) is that Annointment of Miraculous Health is sort of a mongoloid second cousin of Mother's Touch. It's both less flexible and less powerful in terms of number of HL healed, types of damage healed, and possible targets (why &amp;lt;i&amp;gt;why&amp;lt;/i&amp;gt; can't you use it on yourself, for god's sake?). But to address your point, the Charms themselves may be cheaper, but AMH has &amp;lt;i&amp;gt;three&amp;lt;/i&amp;gt; more prereq charms than MT. That means that, assuming you're paying favored costs, the Solar Charm still takes 4 more xp to get to. If you're paying standard costs, it's 5 (60 to 64 and 75 to 80, respectively). - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The way this was solved in discussion with [[Morpheus]] yesterday was to take away the agg. damage capability of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; and give the Lunars 2 more charms; one off of &amp;lt;i&amp;gt;Halt the Scarlet Flow&amp;lt;/i&amp;gt; that converts your own agg. to lethal, and one off of &amp;lt;i&amp;gt;Mother's Touch&amp;lt;/i&amp;gt; that converts the agg. of others.\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;~*~[[Braydz]]~*~&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AoMH&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AoMH&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Honestly, that's probably the best way to put MT on par with AoMH. That way, agg. is still a major problem, even for Lunars. Plus, it brings the trees closer together in terms of prerequisites. As a side note, does anyone have a good explanation for why AoMH can only be used on others? I don't &amp;lt;i&amp;gt;necessarily&amp;lt;/i&amp;gt; dislike the restriction, especially with the changes we're discussing to both Lunar and Solar healing trees, but I'd like the hear a plausible metagame reason, cause I can't come up with one. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AoMH&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AoMH&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(1HL of lethal damage) to 2 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;compared to a lunars 5 motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/L&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are both favoured the Solar gets it 2-4xp cheaper in fact, as the lunar tree is multi-attribute and so they can never have all the charms on it favoured. My view of why AoMH is others only is not to crimp lunars regeneration, which is one of thier major schticks. Aside from the 'instant healing in a combo' which the lunar charms allow, a solar who could use AoMH on himself would heal himself of lethal damage more quickly and cheaply than a lunar once he started to rise in essence, barring the DBT regeneration gifts, though of course the lunar still has the flexibility of only healing one HL at a time, and still cheaper for bashing damage. In this case the solar is trading flexibilty for high-essence efficiency, which seems to be the case for most of the Solar Healing tree.&amp;#160; A Lunar would always pay 3 motes to heal a level of lethal damage with his charms, whereas a solar would pay anywhere between 10 motes/L (1HL of lethal damage) to 2 motes/L (5HL of lethal damage for an ess 5 solar). Of course for healing others the lunar still wins for 1L (the solar still pays 10 motes), but for anymore damage the solar just gets better, up to a bestcase senario for the solar (ess 5) of paying 2 motes/L compared to a lunars 5 motes/L.&amp;#160; The case for Agg. is less clear cut, as the solar has to spend more XP and, while his charms are efficient, they have serious drawbacks. Lunars make better 'dramatic time' healers of agg damage, solars are, in general, better 'offscreen' healers of agg. - [[Kraken]]&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Braydz: Brilliant idea (re: the changes to MT).&amp;#160; I'm going to do it that way.&amp;#160; Kraken: A very lucid explanation. --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SilverMeerKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kraken: point taken about the xp costs. However, my main problem with the disparity in healing ability b/t Solars and Lunars is that, while insta-healing one's self would seem to be part of the Lunar schtick (and rightly so), I don't see why it should be barred to a Solar - especially the Agg. bit, since that seems to me a simple matter of power, which is the thing the Solars are supposed to have above and beyond everyone else. I understand that it might start to step on some Lunar toes, but it &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a simple Charm, so it's not really useful in terms of healing yourself in combat, which is where the Lunars &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; shine anyway. If it were reflexive, like the Lunar self-heal Charms, then I'd agree with you. As for healing others, as I've said before, I don't particularly see any reason why that should be easier for Lunars than for Solars, as it really goes beyond shaping your own form - so, by default, the Solars should be better at it. &amp;lt;tangent&amp;gt;Honestly, that seems to be how the various types of Exalt are set up. By default, the Solars are better at everything. Each Exalt type gets a few things to be better at than the Solars, and the Solars are better at everything else.&amp;lt;/tangent&amp;gt; Anyway, yeah. - SilverMeerKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AoMH&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'd rather add an instant-self-heal Charm above the existing tree than patch AoMH.&amp;#160; Law of Parsimony: why change an existing Charm when the same effect can be achieved by adding a house Charm? --[[MF]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Danke, [[MF]].\\&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot; &gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cheers,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;BrokenQuill&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;BrokenQuill&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MetalFatigue</name></author>	</entry>

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