<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixThePowerCombatRules%2FRate</id>
		<title>FixThePowerCombatRules/Rate - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixThePowerCombatRules%2FRate"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;action=history"/>
		<updated>2026-04-09T15:23:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=67813&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=67813&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=61716&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=61716&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:44Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=50790&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=50790&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - ErykTheRed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ErykTheRed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;::''as a rule, someone with 10 dice WILL block someone with 6 dice every time'' This is true regardless of whether you are using Rate or not, unless the large dicepool character chooses a slow weapon. The fact is that this result derives from the multiple-action rules. - [[willows]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16071&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16071&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:59Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - ErykTheRed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;ErykTheRed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::''as a rule, someone with 10 dice WILL block someone with 6 dice every time'' This is true regardless of whether you are using Rate or not, unless the large dicepool character chooses a slow weapon. The fact is that this result derives from the multiple-action rules. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::''as a rule, someone with 10 dice WILL block someone with 6 dice every time'' This is true regardless of whether you are using Rate or not, unless the large dicepool character chooses a slow weapon. The fact is that this result derives from the multiple-action rules. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16070&amp;oldid=prev</id>
		<title>FourWillowsWeeping: multiple action</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16070&amp;oldid=prev"/>
				<updated>2005-07-23T16:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;multiple action&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Official Rule ==&lt;br /&gt;
&lt;br /&gt;
A weapon's rate defines the maximum number of times a weapon can be used for attack or defense in a turn.&lt;br /&gt;
&lt;br /&gt;
===== Vote Tally =====&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
I don't have a system running yet, but this just doesn't work for me. Nobody should Need dodge to contend with regular weapons just because they want to use a slashing sword, nobody with 10 Dex + Mel should be unable to block all the attacks of a guy with 6 Dex + Mel just because the one guy has a smaller sword and happened to win initiative. I need help on this one. I'm thinking perhaps rate affects attack and defense differently, or rate is based on ability, or both? Meep. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
Maybe you could say that the Rate of each weapon is either the listed Rate, or (the wielder's Dexterity + Rate - 4), whichever is higher.  Of course, that produces wierd results for weapons like sledgehammers.  So maybe instead, you could say that the Rate of a weapon increases by 1 for every dot by which you exceed its minimum Strength requirement, up to a maximum of your Dexterity.  (Ignore this if your Dexterity is lower than the weapon's Rate).&lt;br /&gt;
&lt;br /&gt;
Just throwing some thoughts out there. - [[Raindoll]]&lt;br /&gt;
&lt;br /&gt;
Good call. I love brainstorming. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - ErykTheRed&lt;br /&gt;
&lt;br /&gt;
Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -FlowsLikeBits&lt;br /&gt;
&lt;br /&gt;
Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;  Thus far, this has been working rather well.- [[Ambisinister]]&lt;br /&gt;
: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - FrivYeti&lt;br /&gt;
::''as a rule, someone with 10 dice WILL block someone with 6 dice every time'' This is true regardless of whether you are using Rate or not, unless the large dicepool character chooses a slow weapon. The fact is that this result derives from the multiple-action rules. - [[willows]]&lt;/div&gt;</summary>
		<author><name>FourWillowsWeeping</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16072&amp;oldid=prev</id>
		<title>FrivYeti: *Discussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixThePowerCombatRules/Rate&amp;diff=16072&amp;oldid=prev"/>
				<updated>2005-07-23T16:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;*Discussion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:21, 23 July 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Good call. I love brainstorming. - [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;ErykTheRed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;How about applying a penalty to the dice pool if you exceed the weapon's Rate? Could be a flat penalty (-3 dice), or cumulative (-1, then -2, then -3, etc.), or based on the weap's Str minimum, maybe? I don't know. I'm uncomfortable with a flat rate amount, if we're not talking about firearms. It shouldn't take a charm to swing that grand daiklave through a big crowd, it should just take some serious str, or dex, or skill, or any combo of them. - ErykTheRed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps one could divide rate by 2(rnd up), and only apply it to attacks.(This is the way it works with ranged weapons, as you can't parry with them.). Thus having a large/slow weapon dishes much damage with a few attacks, vs less damage with many attacks. Which is better depends on the situation. -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Right now, the rule I'm currently using to determine rate is this: &amp;quot;A character's rate is equal to (the rate of his primary weapon) + (1/2 the rate of the off-hand weapon, rounded down). No weapon may exceed its rate.&amp;quot;&amp;#160; Thus far, this has been working rather well.- [[Ambisinister]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FrivYeti&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: True, but that's more of a two-weapon fighting modification than a rate modification. ;) Anyway, my comment would be that, as a rule, someone with 10 dice WILL block someone with 6 dice every time, because rate doesn't help Mr. 6-die. Split two ways: 4, 3. Split three ways: 3, 2, 1. Any more, and 6-die can't attack. Rate only really comes up when you're using a really big and slow weapon or when you're a Charm-wielding Exalt. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;::''as a rule, someone with 10 dice WILL block someone with 6 dice every time'' This is true regardless of whether you are using Rate or not, unless the large dicepool character chooses a slow weapon. The fact is that this result derives from the multiple-action rules. - [[willows]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	</feed>