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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixTheLunarCharmTrees%2FToolHandTechnique</id>
		<title>FixTheLunarCharmTrees/ToolHandTechnique - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=FixTheLunarCharmTrees%2FToolHandTechnique"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;action=history"/>
		<updated>2026-04-09T16:16:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=67581&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=67581&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=61484&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=61484&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=50498&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=50498&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:39Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Wordman]]'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Wordman]]'s Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lunar shapes her hand into hardened tool of any kind. Such tools &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing &lt;/del&gt;her to block a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/del&gt;lethal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/del&gt;(even if unarmed) or make an unarmed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/del&gt;do lethal damage. The basic knowledge behind this charm allows it to be used in place of Steel Paw Style and Body-Weapon Technique as a prerequiste for charms that require them. The training for this charm emphasizes very subtle control of form, allowing the creation of fine details within the tool (e.g. saw teeth, specially shaped tips, better leverage, etc.), providing +2 dice for Craft rolls and any Larceny attempts that benfit from fine tools (e.g. lockpicking).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The lunar shapes her hand into hardened tool of any kind. Such tools &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/ins&gt;her to block a lethal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/ins&gt;(even if unarmed) or make an unarmed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks &lt;/ins&gt;do lethal damage. The basic knowledge behind this charm allows it to be used in place of Steel Paw Style and Body-Weapon Technique as a prerequiste for charms that require them. The training for this charm emphasizes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concentration and &lt;/ins&gt;very subtle control of form, allowing the creation of fine details within the tool (e.g. saw teeth, specially shaped tips, better leverage, etc.)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In addition, the lunar can choose to make tools that still allow her to feel what is being touched&lt;/ins&gt;, providing +2 dice for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;Craft rolls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made using these tools &lt;/ins&gt;and any Larceny attempts that benfit from fine tools (e.g. lockpicking&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, some types of forging, possibly some forms of disguise&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken FtSS, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FtSS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15073&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15073&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:56Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken FtSS, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FtSS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15072&amp;oldid=prev</id>
		<title>Wordman: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15072&amp;oldid=prev"/>
				<updated>2005-04-08T23:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Official Version ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tool Hand Technique&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Manipulation:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Shaping the Ideal Form&lt;br /&gt;
Turn hand into any tool for a scene, +2 to Craft rolls made with it.&lt;br /&gt;
&lt;br /&gt;
== [[SMK]]'s Version ==&lt;br /&gt;
Fairly major overhaul here, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
First, extend the +2 to all non-combat rolls made using the tools (so now it includes, e.g., lockpicking).&amp;lt;br&amp;gt;&lt;br /&gt;
Second, allow one additional effect: can make unarmed attacks deal/parry lethal for the scene.&amp;lt;br&amp;gt;&lt;br /&gt;
Third, THT is now an alternative for Body Weaponry Technique and Steel Paw Style on all the Charms that used to come off of those two.&lt;br /&gt;
&lt;br /&gt;
== [[Quendalon]]'s Version ==&lt;br /&gt;
As the original version, except that it provides a bonus to any non-combat Ability use reliant on the emulated tool, and it has an additional prerequisite of Body-Weapon Technique.&lt;br /&gt;
&lt;br /&gt;
== [[Morpheus]]'s Verson ==&lt;br /&gt;
This charm now requires &amp;lt;b&amp;gt;4 Manipulation and 2 Essence&amp;lt;/b&amp;gt;, costs &amp;lt;b&amp;gt;4 motes&amp;lt;/b&amp;gt;, and has the prerequisite charms &amp;lt;b&amp;gt;Shaping the Ideal Form and Body-Weapon Technique&amp;lt;/b&amp;gt;. It can create any tool, &amp;lt;b&amp;gt;including any small weapon(dagger or smaller)&amp;lt;/b&amp;gt; with no moving parts. Weapons created thus are hard, and can parry and inflict lethal damage. They use Brawl or Melee, but actions taken with them are always counted as unarmed. Tools created this way are exactly what the character wants, but are not exceptional in any way, and the wielder receives no special bonus to use them. The character must know exactly what tool she wants(what it looks like, how it works, etc). Given a copy of a key, she can recreate the key, but working from memory is difficult. Remembering exactly what something looked like often requires a Per + Int roll.&lt;br /&gt;
&lt;br /&gt;
== [[Wordman]]'s Version ==&lt;br /&gt;
The lunar shapes her hand into hardened tool of any kind. Such tools allow her to block a lethal attacks (even if unarmed) or make an unarmed attacks do lethal damage. The basic knowledge behind this charm allows it to be used in place of Steel Paw Style and Body-Weapon Technique as a prerequiste for charms that require them. The training for this charm emphasizes concentration and very subtle control of form, allowing the creation of fine details within the tool (e.g. saw teeth, specially shaped tips, better leverage, etc.). In addition, the lunar can choose to make tools that still allow her to feel what is being touched, providing +2 dice for any Craft rolls made using these tools and any Larceny attempts that benfit from fine tools (e.g. lockpicking, some types of forging, possibly some forms of disguise).&lt;br /&gt;
&lt;br /&gt;
===== Vote Tally =====&lt;br /&gt;
== Official Version ==&lt;br /&gt;
# No one yet&lt;br /&gt;
== [[SMK]]'s Version ==&lt;br /&gt;
# [[SMK]]&lt;br /&gt;
== [[Quendalon]]'s Version ==&lt;br /&gt;
# [[Quendalon]]&lt;br /&gt;
== Morpheus's Version ==&lt;br /&gt;
# [[Morpheus]]&lt;br /&gt;
== Wordman's Version ==&lt;br /&gt;
#[[Wordman]]&lt;br /&gt;
===== Comments =====&lt;br /&gt;
This is one of those ridiculous deliniations that make no in-game sense. If you can make a hammer, or smithing tongs, or a saw, or an adze, etc., there is absolutely no plausible explanation why you can't use that stuff to deal and parry lethal damage barehanded. I mean, you can already use this with &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Craft check, and cooking is a Craft (it uses knives, for those not in the know =P) - [[SMK]]&lt;br /&gt;
&lt;br /&gt;
:Sounds reasonable, but there's one key problem.  Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.  Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
::Well, since you've pretty much damn well already taken FtSS, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;br /&gt;
&lt;br /&gt;
::Fair enough.  But what about the Manipulation 1 barbarian types?  They don't have the prereqs for THT.  ;) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:::Heheh. Well, if you have 1 Manipulation, you rather fail at being a Lunar, &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;especially&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; being a combat-focused Lunar (since DBT requires 2 Manipulation). However, I don't see any reason why, if a player came to me with that problem, I couldn't just be like, &amp;quot;what the fuck does using people have to do with understanding how a shovel works?&amp;quot; and give him the Charm with 1 Manipulation. =P - [[SMK]]&lt;br /&gt;
&lt;br /&gt;
I've taken SMK's views on Tool-Hand Technique and turned them around, by giving it Body-Weapon Technique as a prerequisite.  Voila, opposite methods providing the same effect! :) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:LOL! What did Lunars do to deserve that? ;) Really, though, this doesn't address the main concern I was trying to address here - that Body-Weapon Technique, Steel Paw Style, and Tool Hand Technique have such &amp;lt;b&amp;gt;ultimately&amp;lt;/b&amp;gt; compatible effects that it makes no in-game sense for them to be separate Charms. I don't even see them as being far enough apart to be each other's speedbumps. It's like... hmm, what's it like... I'll get back to you with some sort of simile =P. - [[SMK]]&lt;br /&gt;
&lt;br /&gt;
::In my opinion, Tool-Hand Technique requires far greater sophistication than Body Weapon Technique.  Let’s take your example of Craft (Cooking).  Let’s say you use Body Weapon Technique to emulate a knife.  All that matters is that it’s hard and sharp, right?  But when you’re making a cooking knife…  is it a steak knife?  A bread knife?  A cleaver?  What is its length, its width, its thickness?  Is the blade curved?  How flexible is it?  How sharp is the edge?  Is it serrated, and if so, what is the pattern of serration?  If you're a skilled chef, these things matter.  More notably, with your example of lockpicking…  you need to match the &amp;lt;i&amp;gt;exact&amp;lt;/i&amp;gt; pattern of the tumblers, and nothing else will do.  Body Weapon Technique?  Hard and sharp, yeah, and let’s see you pick the lock with that, thanks.  – [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:::That's just it, though. THT is a &amp;lt;i&amp;gt;lot&amp;lt;/i&amp;gt; more sophisticated than either BWT &amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt; SPS, so why on earth can't it duplicate their effects? There's no plausible reason. Once we've reached that conclusion, why on &amp;lt;i&amp;gt;earth&amp;lt;/i&amp;gt; can't it function in their stead as a prerequisite, since it accomplishes the same thing &amp;lt;b&amp;gt;and more&amp;lt;/b&amp;gt;? Again, no reason (that I can see). Perhaps the solution is simply to make it an &amp;lt;i&amp;gt;alternate&amp;lt;/i&amp;gt; prereq, instead of eliminating BWT and SPS completely? - [[SMK]]&lt;/div&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15075&amp;oldid=prev</id>
		<title>Wordman: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15075&amp;oldid=prev"/>
				<updated>2005-04-08T22:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:58, 8 April 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Morpheus]]'s Verson ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Morpheus]]'s Verson ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This charm now requires &amp;lt;b&amp;gt;4 Manipulation and 2 Essence&amp;lt;/b&amp;gt;, costs &amp;lt;b&amp;gt;4 motes&amp;lt;/b&amp;gt;, and has the prerequisite charms &amp;lt;b&amp;gt;Shaping the Ideal Form and Body-Weapon Technique&amp;lt;/b&amp;gt;. It can create any tool, &amp;lt;b&amp;gt;including any small weapon(dagger or smaller)&amp;lt;/b&amp;gt; with no moving parts. Weapons created thus are hard, and can parry and inflict lethal damage. They use Brawl or Melee, but actions taken with them are always counted as unarmed. Tools created this way are exactly what the character wants, but are not exceptional in any way, and the wielder receives no special bonus to use them. The character must know exactly what tool she wants(what it looks like, how it works, etc). Given a copy of a key, she can recreate the key, but working from memory is difficult. Remembering exactly what something looked like often requires a Per + Int roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This charm now requires &amp;lt;b&amp;gt;4 Manipulation and 2 Essence&amp;lt;/b&amp;gt;, costs &amp;lt;b&amp;gt;4 motes&amp;lt;/b&amp;gt;, and has the prerequisite charms &amp;lt;b&amp;gt;Shaping the Ideal Form and Body-Weapon Technique&amp;lt;/b&amp;gt;. It can create any tool, &amp;lt;b&amp;gt;including any small weapon(dagger or smaller)&amp;lt;/b&amp;gt; with no moving parts. Weapons created thus are hard, and can parry and inflict lethal damage. They use Brawl or Melee, but actions taken with them are always counted as unarmed. Tools created this way are exactly what the character wants, but are not exceptional in any way, and the wielder receives no special bonus to use them. The character must know exactly what tool she wants(what it looks like, how it works, etc). Given a copy of a key, she can recreate the key, but working from memory is difficult. Remembering exactly what something looked like often requires a Per + Int roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== [[Wordman]]'s Version ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The lunar shapes her hand into hardened tool of any kind. Such tools allowing her to block a single lethal attack (even if unarmed) or make an unarmed attack do lethal damage. The basic knowledge behind this charm allows it to be used in place of Steel Paw Style and Body-Weapon Technique as a prerequiste for charms that require them. The training for this charm emphasizes very subtle control of form, allowing the creation of fine details within the tool (e.g. saw teeth, specially shaped tips, better leverage, etc.), providing +2 dice for Craft rolls and any Larceny attempts that benfit from fine tools (e.g. lockpicking).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Morpheus's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Morpheus's Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Wordman's Version ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[Wordman]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is one of those ridiculous deliniations that make no in-game sense. If you can make a hammer, or smithing tongs, or a saw, or an adze, etc., there is absolutely no plausible explanation why you can't use that stuff to deal and parry lethal damage barehanded. I mean, you can already use this with &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Craft check, and cooking is a Craft (it uses knives, for those not in the know =P) - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is one of those ridiculous deliniations that make no in-game sense. If you can make a hammer, or smithing tongs, or a saw, or an adze, etc., there is absolutely no plausible explanation why you can't use that stuff to deal and parry lethal damage barehanded. I mean, you can already use this with &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Craft check, and cooking is a Craft (it uses knives, for those not in the know =P) - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15074&amp;oldid=prev</id>
		<title>Morpheus: Tool-Hand Technique</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FixTheLunarCharmTrees/ToolHandTechnique&amp;diff=15074&amp;oldid=prev"/>
				<updated>2004-08-27T22:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tool-Hand Technique&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:23, 27 August 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Morpheus]]'s Verson ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Morpheus]]'s Verson ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This charm now requires &amp;lt;b&amp;gt;4 Manipulation and 2 Essence&amp;lt;/b&amp;gt;, costs &amp;lt;b&amp;gt;4 motes&amp;lt;/b&amp;gt;, and has the prerequisite charms &amp;lt;b&amp;gt;Shaping the Ideal Form and Body-Weapon Technique&amp;lt;/b&amp;gt;. It can create any tool, &amp;lt;b&amp;gt;including any small weapon(dagger or smaller)&amp;lt;/b&amp;gt; with no moving parts. Weapons created thus are hard, and can parry and inflict lethal damage. They use Brawl or Melee, but actions taken with them are always counted as unarmed. Tools created this way are exactly what the character wants, but are not exceptional in any way, and the wielder receives no special bonus to use them. The character must know exactly what tool she wants(what it looks like, how it works, etc). Given a copy of a key, she can recreate the key, but working from memory is difficult. Remembering exactly what something looked like often requires a Per + Int roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This charm now requires &amp;lt;b&amp;gt;4 Manipulation and 2 Essence&amp;lt;/b&amp;gt;, costs &amp;lt;b&amp;gt;4 motes&amp;lt;/b&amp;gt;, and has the prerequisite charms &amp;lt;b&amp;gt;Shaping the Ideal Form and Body-Weapon Technique&amp;lt;/b&amp;gt;. It can create any tool, &amp;lt;b&amp;gt;including any small weapon(dagger or smaller)&amp;lt;/b&amp;gt; with no moving parts. Weapons created thus are hard, and can parry and inflict lethal damage. They use Brawl or Melee, but actions taken with them are always counted as unarmed. Tools created this way are exactly what the character wants, but are not exceptional in any way, and the wielder receives no special bonus to use them. The character must know exactly what tool she wants(what it looks like, how it works, etc). Given a copy of a key, she can recreate the key, but working from memory is difficult. Remembering exactly what something looked like often requires a Per + Int roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== [[Wordman]]'s Version ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The lunar shapes her hand into hardened tool of any kind. Such tools allow her to block a lethal attacks (even if unarmed) or make an unarmed attacks do lethal damage. The basic knowledge behind this charm allows it to be used in place of Steel Paw Style and Body-Weapon Technique as a prerequiste for charms that require them. The training for this charm emphasizes concentration and very subtle control of form, allowing the creation of fine details within the tool (e.g. saw teeth, specially shaped tips, better leverage, etc.). In addition, the lunar can choose to make tools that still allow her to feel what is being touched, providing +2 dice for any Craft rolls made using these tools and any Larceny attempts that benfit from fine tools (e.g. lockpicking, some types of forging, possibly some forms of disguise).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Vote Tally =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Morpheus's Version ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Morpheus's Version ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [[Morpheus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Wordman's Version ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#[[Wordman]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is one of those ridiculous deliniations that make no in-game sense. If you can make a hammer, or smithing tongs, or a saw, or an adze, etc., there is absolutely no plausible explanation why you can't use that stuff to deal and parry lethal damage barehanded. I mean, you can already use this with &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Craft check, and cooking is a Craft (it uses knives, for those not in the know =P) - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is one of those ridiculous deliniations that make no in-game sense. If you can make a hammer, or smithing tongs, or a saw, or an adze, etc., there is absolutely no plausible explanation why you can't use that stuff to deal and parry lethal damage barehanded. I mean, you can already use this with &amp;lt;i&amp;gt;any&amp;lt;/i&amp;gt; Craft check, and cooking is a Craft (it uses knives, for those not in the know =P) - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Sounds reasonable, but there's one key problem.&amp;#160; Finding the Spirit's Shape and Shaping the Ideal Form are prerequisites for Tool-Hand Technique, which adds an additional two requisite Charms to &amp;lt;i&amp;gt;every&amp;lt;/i&amp;gt; Unarmed and Defensive Charm tree.&amp;#160; Pretty rough for starting combat-oriented Lunars. - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FtSS&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Well, since you've pretty much damn well already taken FtSS, it only adds one; on top of that, as long as you take something from Unarmed Combat &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; something from the parry-based defensive tree, there's &amp;lt;i&amp;gt;no&amp;lt;/i&amp;gt; effective increase in prereq numbers (because you're collapsing two Charms into this one). And if I had a player who really had a problem with it, I wouldn't think more than about 1.5 times about just removing the prereqs for THT and having done with it. That's just me, though. - [[SMK]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Fair enough.&amp;#160; But what about the Manipulation 1 barbarian types?&amp;#160; They don't have the prereqs for THT.&amp;#160; ;) - [[Quendalon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morpheus</name></author>	</entry>

	</feed>