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		<title>ExaltedThaumaturgicalCinema3000/JackWilliam - Revision history</title>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ExaltedThaumaturgicalCinema3000/JackWilliam&amp;diff=14039&amp;oldid=prev</id>
		<title>Xeriar: Ferret anima!</title>
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				<updated>2006-03-07T12:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ferret anima!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Jack William ==&lt;br /&gt;
* Age: 30 - Old fogey&lt;br /&gt;
&lt;br /&gt;
* Solar Exalted&lt;br /&gt;
* Night Caste&lt;br /&gt;
* Ferret Anima - Ferret anima?  What the?&lt;br /&gt;
* Concept: Craftsman&lt;br /&gt;
* Nature: Survivor&lt;br /&gt;
&lt;br /&gt;
A lithe, barely muscled man. &lt;br /&gt;
&lt;br /&gt;
Manner of Dress: Jack wears all black, easily moving clothes and a folded cloth belt to aid in his art. Hanging from his belt is a curved blade with a gilded handle, a momento from his mentor. His hair is pulled into a rat-tail, some gray hairs scattered throughout, adding a wisening touch more than anything. There is a scar over his cheek, from his training as a child, and an eyepatch over his left eye, from his father's weaponsmithy.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
* Strength: 2&lt;br /&gt;
* Dexterity: 4&lt;br /&gt;
* Stamina: 3&lt;br /&gt;
&lt;br /&gt;
* Charisma: 2&lt;br /&gt;
* Manipulation: 3&lt;br /&gt;
* Appearance: 2&lt;br /&gt;
&lt;br /&gt;
* Perception: 4&lt;br /&gt;
* Intelligence: 3&lt;br /&gt;
* Wits: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Athletics(Caste): 1&lt;br /&gt;
* Awareness(Caste): 3&lt;br /&gt;
* Dodge(Caste): 2&lt;br /&gt;
* Stealth(Caste): 3&lt;br /&gt;
* Martial Arts(Fav): 5 (2 bonus)&lt;br /&gt;
* Ride(Fav): 2&lt;br /&gt;
* Socialize(Fav): 3&lt;br /&gt;
* Endurance(Fav): 2&lt;br /&gt;
* Presence(Fav): 3&lt;br /&gt;
* Medicine: 3&lt;br /&gt;
* Survival: 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Willpower: 6&lt;br /&gt;
&lt;br /&gt;
Essence: 3 (7 bonus) - &lt;br /&gt;
* Personal: 15&lt;br /&gt;
* Peripheral: 36&lt;br /&gt;
&lt;br /&gt;
* Conviction: 3&lt;br /&gt;
* Compassion: 1 - Another heartless sociopath&lt;br /&gt;
* Temperance: 2&lt;br /&gt;
* Valor: 3&lt;br /&gt;
&lt;br /&gt;
Virtue Flaw:&lt;br /&gt;
* Deliberate Cruelty: The character is subjected to severe stress, in dire straits or otherwise backed against the wall. - No surprise here&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
* Contacts: 2&lt;br /&gt;
* Mentor: 3 - Little did he know it would become useless!&lt;br /&gt;
* Resources: 2&lt;br /&gt;
&lt;br /&gt;
Charms:&lt;br /&gt;
&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap&lt;br /&gt;
* Reed in the Wind&lt;br /&gt;
&lt;br /&gt;
Martial Arts: - Just missing the pinnacle&lt;br /&gt;
* Secrets of Future Strife&lt;br /&gt;
* Flight of Mercury&lt;br /&gt;
* Joy in Adversity Stance&lt;br /&gt;
* Blade of the Battle Maiden&lt;br /&gt;
* Violet Bier of Sorrows Form&lt;br /&gt;
* Life-Severing Blow&lt;br /&gt;
* Death-Parrying Stroke&lt;br /&gt;
* Metal Storm (4 bonus)&lt;br /&gt;
&lt;br /&gt;
Sword (It had different statistics in the players guide and Solar Handbook. Pg. 210 of Players Handbook, pg. 327 of Solars. I went with the Player's Handbook.)&lt;br /&gt;
&lt;br /&gt;
Initiative = +22 (8 natural, 8 for Secrets of Future Strife, and 6 for sword) &lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
As you can see, besides Walks, one of the party twinks.  Seriously, if you're in my Exalted game can't think of a cool name, ask me.  I'm good with such thinks.  If you persist in mundane names in a not-mundane game then I will render your character mundane. Wrote one or two hundred words for his backstory. -[[Xeriar]]&lt;/div&gt;</summary>
		<author><name>Xeriar</name></author>	</entry>

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