<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=EpsilonSolarArchery</id>
		<title>EpsilonSolarArchery - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=EpsilonSolarArchery"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=EpsilonSolarArchery&amp;action=history"/>
		<updated>2026-05-01T15:43:47Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=EpsilonSolarArchery&amp;diff=14311&amp;oldid=prev</id>
		<title>Epsilon: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=EpsilonSolarArchery&amp;diff=14311&amp;oldid=prev"/>
				<updated>2004-02-15T08:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Back to [[Charms]]&lt;br /&gt;
* Back to [[Epsilon]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Rain Methodology&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes+, 2 Willpower \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Ability:&amp;lt;/b&amp;gt; 5 \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt; 4 \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Arrow Storm Technique, Rain of Feathered Death \\&lt;br /&gt;
&lt;br /&gt;
A golden glow flows outward from the Exalt and suffuses his weapons. For the&lt;br /&gt;
rest of the scene every arrow attack the character makes will leave a swirling&lt;br /&gt;
contrail of glistening Essence in its wake, making the Exalt seem to be at the&lt;br /&gt;
center of a shower of brilliant sun beams.&lt;br /&gt;
&lt;br /&gt;
For the rest of the scene the character may make a number of attacks with his&lt;br /&gt;
archery weapon equal to the weapons base Rate of Fire at his full Archery&lt;br /&gt;
dicepool. Doing so counts as using an Extra Action Charm and the character may&lt;br /&gt;
not benefit from this Charm and the effects of any other Extra Action Charm at&lt;br /&gt;
the same time. The character can not split his dicepool in he same turn he uses&lt;br /&gt;
the extra attacks gained from Golden Rain Methodology. The character may freely&lt;br /&gt;
use Supplemental, Reflexive or Simple Charms or even a Combo if that Combo does&lt;br /&gt;
not include Extra Action type Charms.&lt;br /&gt;
&lt;br /&gt;
The total cost of this Charm is 5 motes for every point of Rate of Fire of the&lt;br /&gt;
Archery weapon used. The character must pay the maximum cost of this Charm&lt;br /&gt;
whenever it is evoked (so if the Rate of Fire of their bow is 3 they MUST pay 15&lt;br /&gt;
motes and 2 Willpower to activate this Charm). If the character ever loses&lt;br /&gt;
contact with his bow for more than one turn the effects of this Charm end&lt;br /&gt;
instantly.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Splintered Mirror Shot&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 8 motes \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Ability:&amp;lt;/b&amp;gt; 5 \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt; 4 \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Accuracy Without Distance, Shot Without Distance Exercise \\&lt;br /&gt;
&lt;br /&gt;
The Exalt lines up his shot and draws back for a single shoot, then releases is&lt;br /&gt;
arrow and it vanishes into a swirl of golden sparks. In reality the arrow has&lt;br /&gt;
been fired into Elsewhere, and it travels through the strange non-space in the&lt;br /&gt;
space of an instant. The arrow reemerges in reality already embedded in the body&lt;br /&gt;
of his victim.&lt;br /&gt;
&lt;br /&gt;
When fired this attack suffers no penalties for range or environmental factors&lt;br /&gt;
such as wind and darkness. The character must still roll to hit, but this attack&lt;br /&gt;
can not be defended against with blocks or parries, and reduces all Dodge pools&lt;br /&gt;
to 0 before applying the effects of Charms. Finally this shot ignores the Soak&lt;br /&gt;
of any Armor the target is wearing. The maximum range of this attack is the&lt;br /&gt;
range of the bow firing the arrow.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Epsilon</name></author>	</entry>

	</feed>