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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Epsilon%2FEpsilonAbyssalCharms</id>
		<title>Epsilon/EpsilonAbyssalCharms - Revision history</title>
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		<updated>2026-04-12T09:07:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Epsilon/EpsilonAbyssalCharms&amp;diff=14516&amp;oldid=prev</id>
		<title>Epsilon: Just homebrewing</title>
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				<updated>2004-03-10T08:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Just homebrewing&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Flight of Bloody Wings&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost: 7 motes, 1 Health Level&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration: One scene&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Type: Simple&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Athletics: 5&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min Essence: 4&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs: Soaring Raptor Prana&amp;lt;/b&amp;gt; \\&lt;br /&gt;
&lt;br /&gt;
Channelling the dark essence of the Underworld through his body the Exalt&lt;br /&gt;
screams in pain as a pair of bloody wings erupt from his back in a flash of&lt;br /&gt;
gore. These wings are forged from the blood of the Abyssal, and appear either&lt;br /&gt;
fresh and dripping red or dark clotted black depending on the Abyssal. They have&lt;br /&gt;
a wingspan that is twice as wide as they are tall and resemble bat or reptile&lt;br /&gt;
wings. The same Abyssal always produces the same set of wings, a signature of&lt;br /&gt;
sorts.&lt;br /&gt;
&lt;br /&gt;
While using this Charm the character can fly at a speed of (Dexterity + Essence)&lt;br /&gt;
x 8 yards per turn. However the character can not fly in areas where his wings&lt;br /&gt;
can not extend to their full length (including narrow corridors, dense forests&lt;br /&gt;
and so on). Rules for fighting while flying mimic those printed under Soaring&lt;br /&gt;
Raptor Prana (Abyssals, page 201-202). At the end of the scene, the character&lt;br /&gt;
will float to the ground and land on his feet as the wings slowly dissolve away&lt;br /&gt;
into a red mist.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Crawling Nightmare Escape&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:10 motes, 1 Health Level&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration: Dodge in turns&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Type: Reflexive&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Dodge: 5&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Min Essence: 4&amp;lt;/b&amp;gt; \\&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs: Incomparable Phantom Form, Flowing Evasion Assualt&amp;lt;/b&amp;gt; \\&lt;br /&gt;
&lt;br /&gt;
Even as an opponent strikes at the Abyssal he shrieks and breaks his body down,&lt;br /&gt;
devolving into a swarm of small vermin that scitter and scamper away in all&lt;br /&gt;
directions. The Abyssal can use this Charm to split into a large mass of small&lt;br /&gt;
creatures, always soem form of vermin assdociated with death or decay. Examples&lt;br /&gt;
include spiders, beetles, maggots, rats, snakes and other such creatures. The&lt;br /&gt;
Abyssal always transforms into the same kind of creature, a sort of signature.&lt;br /&gt;
The creatures the character transforms into must always move along the ground.&lt;br /&gt;
&lt;br /&gt;
When this Charm is activated the character becomes effectively immune to all&lt;br /&gt;
attacks. Strikes may crush or destroy any number of the Abyssal's components&lt;br /&gt;
parts but so long as even one piece survives the Exalt will fully reform at the&lt;br /&gt;
end of this Charm's duration, in the same condition they were when this Charm&lt;br /&gt;
was activated. Storytellers are free to allow sufficiently huge area effect&lt;br /&gt;
attacks to destroy the character. The swarm can move at a rate of the Abyssal's&lt;br /&gt;
(Dodge + Essence) x 5 yards per turn, easily circumnavigating most mundane&lt;br /&gt;
obstacles in the same manner a normal animal of that type could (meaning that&lt;br /&gt;
most non-airtight places can be entered by the Exalt). This Charm can not be&lt;br /&gt;
maintained for more than the Exalt's Dodge ability in turns. While using this&lt;br /&gt;
Charm, the Exalt can not attack opponents. He may refelxively end the effects of&lt;br /&gt;
this Charm at any time if he wants to attack.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;/div&gt;</summary>
		<author><name>Epsilon</name></author>	</entry>

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