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		<title>Enchantress/HouseRules - Revision history</title>
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		<updated>2026-04-10T07:50:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Enchantress/HouseRules&amp;diff=14518&amp;oldid=prev</id>
		<title>Enchantress: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Enchantress/HouseRules&amp;diff=14518&amp;oldid=prev"/>
				<updated>2008-07-18T18:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== Heroic Mortals ===&lt;br /&gt;
Heroic Mortal character creation in my games usually differs slightly to that seen in the Exalted core rulebook, which clearly regards them and their capabilities as an afterthought. Most Storytellers adopt a common sense approach to designing mortals realistically. For players however, realistic isn't cost effective- specialties are prohibitively expensive compared to extremely high ability scores. &amp;lt;br&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Lower Attributes and Abilities&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The 5th dot of any attribute or ability reflects the pinnacle of mortal skill, thus when purchasing it at character Creation the cost is doubled. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;More Specialties&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Many Heroic Mortals specialise to overcome their limitations and still realise their goals. Two specialties may be purchased for one bonus point for all abilities, not just favoured. &amp;lt;br&amp;gt;    &lt;br /&gt;
 &lt;br /&gt;
=== Gods, Demons and Spirits ===&lt;br /&gt;
I don’t agree with spirits having standardised dice limits for excellencies, as with their other charms the circumstances and extent to which a spirit should be able to increase their dice pool in an ability should be unique to them. An outline of the system I use is bellow- &amp;lt;br&amp;gt;&lt;br /&gt;
Lesser Spirits (Elementals, Minor Gods, First Circle Demons) - Essence. &amp;lt;br&amp;gt;&lt;br /&gt;
Terrestrial Gods (City Fathers etc) - Ability + Specialty. &amp;lt;br&amp;gt;&lt;br /&gt;
Powerful Gods (Directional War Gods, Celestial Incarna) Attribute + Ability &amp;lt;br&amp;gt; &lt;br /&gt;
Some spirits associated with the Bureau of Nature have Attribute Excellencies like the Lunar Exalted, while those tied more closely to other traits (such as virtues) would use them. While uncommon some spirits have excellencies tied more directly to their purviews such as a forest spirit being literally stronger when her forest is in good health. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Enchantress</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Enchantress/HouseRules&amp;diff=14519&amp;oldid=prev</id>
		<title>Enchantress: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Enchantress/HouseRules&amp;diff=14519&amp;oldid=prev"/>
				<updated>2007-08-29T16:46:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:46, 29 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heroic Mortals &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Notes =&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heroic Mortal character creation in my games usually differs slightly to that seen in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exalted core rulebook, which clearly regards them and their capabilities as an afterthought. Most Storytellers adopt &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;common sense approach to designing mortals realistically. For players however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realistic isn't cost effective- specialties are prohibitively expensive compared to extremely high ability scores&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rules bellow were introduced during &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mixed game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I advise you take this into consideration before you implement any such rules in your own games&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt; Lower Attributes and Abilities&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Heroic Mortals ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The 5th dot of any attribute or ability reflects the pinnacle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mortal skill, thus when purchasing it at character Creation the cost is doubled. &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned here I discourage players &lt;/ins&gt;of Heroic Mortals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from obtaining abilities above 5 without a genuine effort instead awarding heroic mortals with more specialty dots than &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single &lt;/ins&gt;favoured &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability would normally allow&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;More Specialties&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many &lt;/del&gt;Heroic Mortals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specialise to overcome their limitations and still realise &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goals. Two specialties may be purchased for one bonus point for all abilities, not just &lt;/del&gt;favoured. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;#160; &amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Dragon-Blooded Near Perfects =&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hands of player characters &amp;quot;Unassailable Body of (Element)Defense&amp;quot; can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dodge against undodgable attacks&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However the other vulnerabilities &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various versions of this charm continue to apply&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gods, Demons and Spirits &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don’t agree with spirits having standardised dice limits for excellencies, as with their other charms &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circumstances and extent to which a spirit should be able to increase their dice pool in an ability should &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An outline &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system I use is bellow- &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Alchemicals and Permanent Essence ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lesser Spirits (Elementals, Minor Gods, First Circle Demons) - Essence&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Up to essence 5 increasing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alchemical &lt;/ins&gt;Exalted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s size is purely optional&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beyond this point they will continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grow &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indicated in Exalted: the Autochthonians and eventually become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Terrestrial Gods (City Fathers etc) - Ability + Specialty. &amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Powerful Gods (Directional War Gods, Celestial Incarna) Attribute + Ability &amp;lt;br&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some spirits associated with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bureau of Nature have Attribute Excellencies like the Lunar &lt;/del&gt;Exalted&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while those tied more closely to other traits (such as virtues) would use them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While uncommon some spirits have excellencies tied more directly &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their purviews such &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forest spirit being literally stronger when her forest is in good health&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Enchantress</name></author>	</entry>

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