<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DragonBloodedSurvival%2FFatR</id>
		<title>DragonBloodedSurvival/FatR - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DragonBloodedSurvival%2FFatR"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;action=history"/>
		<updated>2026-05-01T18:22:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=66582&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=66582&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=60485&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=60485&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:19Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=49508&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=49508&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to DragonBloodedSurvival&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedSurvival&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= DragonBlooded Survival Charms by FatR =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBlooded&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Survival Charms by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FatR&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l199&quot; &gt;Line 199:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;already &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could notice&lt;/del&gt;, I rewrote the DB's Survival tree for my game. Most of the original Survival &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/ins&gt;already &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obvious&lt;/ins&gt;, I rewrote the DB's Survival tree for my game. Most of the original Survival &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seems nothing more than an uninspired waste of experience for me. I mean buying cluster-Charms to do things which can (and should) be accomplished by rolling not-particularly-hard-to-obtain number of successes on a mundane Survival check? What the?..&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seems nothing more than an uninspired waste of experience for me. I mean buying cluster-Charms to do things &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;which can (and should) be accomplished by rolling not-particularly-hard-to-obtain number of successes on a &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mundane Survival check? What the?..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10959&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10959&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:33Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to DragonBloodedSurvival&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedSurvival&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= DragonBlooded Survival Charms by FatR =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBlooded&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;Survival Charms by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FatR&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10958&amp;oldid=prev</id>
		<title>FatR at 22:03, 22 December 2007</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10958&amp;oldid=prev"/>
				<updated>2007-12-22T22:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to DragonBloodedSurvival&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= DragonBlooded Survival Charms by FatR =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per 2 dice&lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 3,Medicine 1,Essence 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Any Survival Excellency plus any Medicine Charm&lt;br /&gt;
&lt;br /&gt;
Wood-aspected Dragon-Bloods are known for both their innate skill as physicians and for their natural &lt;br /&gt;
communion with nature. This Charm represents the intersection of these two skill sets, as the &lt;br /&gt;
Dragon-Blood’s knowledge of plant life and herbal remedies can now be combined with his skill as a &lt;br /&gt;
healer. The Dragon-Blood can improve his Medicine dice pools by two dice per mote spent, although he &lt;br /&gt;
cannot spend more dice than his Survival Ability rating (plus any applicable specialty). This Charm &lt;br /&gt;
can stack with the First Medicine Excellency and is an exception to the normal limits on adding dice. &lt;br /&gt;
Therefore, if both Charms are activated, the Dragon-Blood’s Medicine dice pool can be increased by a &lt;br /&gt;
total of ([his Medicine + specialty] + [his Survival + specialty]). In order to use this Charm, the &lt;br /&gt;
Dragon-Blood must have access to plants and herbs capable of fulfilling his medicinal needs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Forest's Shielding Embrace&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 4,Essence 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Nature's Healing Bounty&lt;br /&gt;
&lt;br /&gt;
Wood Aspects' affinity with wood allows them to call upon the might of Creation's ancient forests &lt;br /&gt;
to make their bodies as sturdy as ancient oaks. When this Charm is activated, the Terrestrial's &lt;br /&gt;
skin becomes tough and bark-like, and his hair sprout leaves and wines. Most of his body actually &lt;br /&gt;
transforms into living wood - the Charm user needs not worry about bleeding (or attempts to drain &lt;br /&gt;
his blood, even if they supplemented by magic), and he becomess immune to all Sickness and Poison &lt;br /&gt;
effects, unless they inflict aggravated damage. Even better, Forest's Shielding Embrace provides &lt;br /&gt;
Hardness equal to the Exalt's (Stamina + Essence) against bashing damage - punches and kicks of &lt;br /&gt;
lesser opponents cause more hurt to the attackers themselves, than to the Dragon-Blood's &lt;br /&gt;
strengthened body. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Emerald Dragon's Slashing Scales&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m,1wp &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 5,Essence 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Forest's Shielding Embrace&lt;br /&gt;
&lt;br /&gt;
An experienced Child of Sextes Jylis is not defenseless even when bare-handed and naked, for his &lt;br /&gt;
body itself can grow sharp thorns and barbed wooden spikes, capable of tearing opponent's flesh &lt;br /&gt;
to bloody ribbons in unarmed combat. For the duration of this Charm, his unarmed attacks &lt;br /&gt;
(including clinches) inflict lethal damage and add the Dragon-Blood's Essence to their damage &lt;br /&gt;
rating. He can parry lethal attacks unarmed and without a stunt. Moreover, an opponent, who cannot &lt;br /&gt;
do so and attempts to punch, kick or grapple him, automatically impales himself on countless &lt;br /&gt;
needles and bards, covering the Terrestrial's body, suffering his own (Strength + the &lt;br /&gt;
Dragon-Blood's Essence) in lethal damage. Note, that animals who attempt to bite or claw the Exalt &lt;br /&gt;
usually take damage as well.&lt;br /&gt;
&lt;br /&gt;
Emerald Dragon's Slashing Scales has three drawbacks. First, it cannot be invoked unless the Forest's&lt;br /&gt;
Shielding Embrace is already active. Second, if the Dragon-Blood wears armor, this Charm does not &lt;br /&gt;
modify the damage of his clinches and does not inflict damage on unarmed attackers. Third, growth of &lt;br /&gt;
spikes and thorns is violent enough to ruin most mundane clothes&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Quarry Revelation Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2m &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 3,Essence 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Day&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Any Survival Excellency&lt;br /&gt;
&lt;br /&gt;
The Children of Sextes Jylis are master woodsmen and trackers. With this Charm, a Dragon-Blood can track &lt;br /&gt;
any quarry whose trail is less than a week old, regardless of terrain or weather conditions. Animal &lt;br /&gt;
tracks and spoor literally glow to the Exalt’s eyes, while broken twigs and other signs of a human’s &lt;br /&gt;
passage are equally as obvious. Thetracker’s player needs only a single success on a &lt;br /&gt;
(Perception + Survival) roll for the tracker to successfully track any quarry not protected by&lt;br /&gt;
supernatural stealth or evasion. Supernatural effects that hide a quarry’s tracks are canceled by this &lt;br /&gt;
Charm, allowing the Dragon-Blood to find his prey with a follow-up normal Survival roll.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Trail-Concealing Measurement&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2m per person&lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 4,Essence 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Day&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Quarry Revelation Technique&lt;br /&gt;
&lt;br /&gt;
Any Dragon-Blood who knows this Charm can blend effortlessly into the woods, instinctively hiding all &lt;br /&gt;
evidence of herpassage. While this Charm is active, persons attempting to track the Dragon-Blood &lt;br /&gt;
without supernatural aid are completely unable to do so. If the tracker is using supernatural aid such &lt;br /&gt;
as Quarry Revelation Technique, the two effects cancel each other out, and normal tracking rules apply. &lt;br /&gt;
The Dragon-Blooded invoking this Charm may extend it to other beings, by paying 2 motes of Essence for&lt;br /&gt;
each additional subject.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hostile Environment Preparation Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per subject&lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 3,Essence 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Day&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Any Survival Excellency&lt;br /&gt;
&lt;br /&gt;
With this Charm, the Dragon-Blood’s intuitive knowledge of how to survive in difficult climes allows &lt;br /&gt;
him to protect his fellows in all but the harshest conditions. In a hot environment, the Dragon-Blood &lt;br /&gt;
can make certain that he and his allies can avoid heat prostration and other hazards. In a cold &lt;br /&gt;
environment, he can enable his friends to better preserve body heat and avoid frostbite. For one day, &lt;br /&gt;
the Dragon-Blood and his companions get three automatic successes on Survival rolls to resist adverse &lt;br /&gt;
environmental conditions. In other words, any environmental penalty of three or less is reduced to &lt;br /&gt;
zero. The cost is one mote per person protected. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tireless Caravan Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 4,Essence 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Cooperative&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One journey&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Hostile Environment Preparation Method&lt;br /&gt;
&lt;br /&gt;
As master survivalists, Wood Aspect Dragon-Blooded are often called upon to lead their fellows &lt;br /&gt;
through rough terrain, whether while on a trade caravan or while treasure hunting at theedge of &lt;br /&gt;
Creation. The Exalt using this Charm can improve the travel speed, endurance and morale of a group &lt;br /&gt;
of personnel who travel with her.&lt;br /&gt;
&lt;br /&gt;
As long as the Exalt maintains the Charm, she and all who travel with her gain a number of &lt;br /&gt;
automatic successes on fatigue checks equal to (her Essence – 2 [minimum 1]). Also, all travel &lt;br /&gt;
times decrease by ten percent per point of the Exalt’s permanent Essence. The Charm can be used &lt;br /&gt;
to affect anyone who travels with the Dragon-Blood, but a single Dragon-Blood can affect only a &lt;br /&gt;
number of beings (including people and mounts) equal to her (Essence x 50). If multiple &lt;br /&gt;
Dragon-Blooded activate this Charm together, each participant can affect a number of travelers &lt;br /&gt;
equal to her (Essence x 50), and the total number of automatic successes gained on fatigue checks &lt;br /&gt;
is equal to the combined Essence of all participants minus two. Travel times decrease according to &lt;br /&gt;
the highest Essence of any participant (ten percent per point) and are further reduced by an &lt;br /&gt;
additional five percent per extra participant. The maximum number of participants who can join in &lt;br /&gt;
a single cooperative use of this Charm is equal to the highest permanent Essence of any participant. &lt;br /&gt;
As usual, the Essence spent is committed for the duration of the Charm, which lasts until the &lt;br /&gt;
destination is reached or until the Dragon-Blood withdraws the commitment.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Elemental Harmony Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; - &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 4,Essence 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Hostile Environment Preparation Method&lt;br /&gt;
&lt;br /&gt;
This Charm tunes the character to the five elements of Creation. As a result, he will not be harmed &lt;br /&gt;
in the slightest by their manifestations, no matter how violent and dangerous. The Exalt with &lt;br /&gt;
Elemental Harmony Method can survive any environmental hazards, be it a bonfire, ocean's crushing &lt;br /&gt;
depths, a volcano's caldera, or a pool of boiling acid effortlessly. Even the living things, including &lt;br /&gt;
plants, insects and animals will refuse to hurt him, unless deliberately provoked, and diseases will &lt;br /&gt;
not infest him. He still can immobilized by natural hazards, and this Charm doesn't provide him with &lt;br /&gt;
sustenance or even breathable air, but he will never take damage and never suffer from poisoning or &lt;br /&gt;
sickness, unless they are directly inflicted upon him by another character's action.  &lt;br /&gt;
&lt;br /&gt;
Elemental Harmony Method is inferior to Solar Charm Element-Resisting Prana in one important way: it &lt;br /&gt;
does not function within the Underwolrd, the Wyld regions beyond Bordermarhes, Malfeas or other place, &lt;br /&gt;
where the normal elements are twisted beyond recognition, or don't exist at all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Blessing of Sextes Jylis&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 10m,2wp &lt;br /&gt;
  &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Survival 5,Essence 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Year&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Hostile Environment Preparation Method,Nature's Healing Bounty&lt;br /&gt;
&lt;br /&gt;
This Charm, supposedly the first and most basic of fertility-improving Charms invented by Sextes Jylis, &lt;br /&gt;
the Immaculate Dragon of Wood, is subtle and doesn't produce immediately apparent effect, yet its &lt;br /&gt;
potency and usefulness should not be underestimated. By using it, the Dynast bestows powerful blessing &lt;br /&gt;
on both his peasants and the land they cultivate. The workers gain greater vigor, the crops grow faster &lt;br /&gt;
and turns out healthy than normal, and various vermin mostly avoid the fields. This greatly increases &lt;br /&gt;
the food production for one year. A community supported by this Charm could provide enough food for &lt;br /&gt;
itself to survive in any environment that theoretically can support agriculture, even without adequate &lt;br /&gt;
tools. In more fertile lands, application of The Blessing of Sextes Jylis roughly doubles the harvest.&lt;br /&gt;
&lt;br /&gt;
This Charm cannot be used on a community, numbering more than 100 active field workers per point of the &lt;br /&gt;
Dragon-Blood's permanent Essence. Additionally, while The Blessing of Sextes Jylis doesn't deplete the &lt;br /&gt;
land's resources, it is spiritually exhausting for the Chosen himself. If he uses this Charm more than &lt;br /&gt;
once per year, he must pay an experience point for each use after the first.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
As it is already obvious, I rewrote the DB's Survival tree for my game. Most of the original Survival &lt;br /&gt;
seems nothing more than an uninspired waste of experience for me. I mean buying cluster-Charms to do things &lt;br /&gt;
which can (and should) be accomplished by rolling not-particularly-hard-to-obtain number of successes on a &lt;br /&gt;
mundane Survival check? What the?..&lt;/div&gt;</summary>
		<author><name>FatR</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10960&amp;oldid=prev</id>
		<title>FatR at 11:57, 19 September 2006</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedSurvival/FatR&amp;diff=10960&amp;oldid=prev"/>
				<updated>2006-09-19T11:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:57, 19 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;DragonBloodedSurvival&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back to DragonBloodedSurvival&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;DragonBlooded&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;Survival Charms by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FatR&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= DragonBlooded Survival Charms by FatR =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Nature's Healing Bounty&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l199&quot; &gt;Line 199:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/del&gt;already &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obvious&lt;/del&gt;, I rewrote the DB's Survival tree for my game. Most of the original Survival &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;already &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could notice&lt;/ins&gt;, I rewrote the DB's Survival tree for my game. Most of the original Survival &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seems nothing more than an uninspired waste of experience for me. I mean buying cluster-Charms to do things &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seems nothing more than an uninspired waste of experience for me. I mean buying cluster-Charms to do things which can (and should) be accomplished by rolling not-particularly-hard-to-obtain number of successes on a mundane Survival check? What the?..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;which can (and should) be accomplished by rolling not-particularly-hard-to-obtain number of successes on a &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mundane Survival check? What the?..&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FatR</name></author>	</entry>

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