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		<title>DragonBloodedDodge/Bastet - Revision history</title>
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		<updated>2026-04-10T18:21:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedDodge/Bastet&amp;diff=11722&amp;oldid=prev</id>
		<title>Bastet: *</title>
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				<updated>2009-01-23T16:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Charms]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Bastet]]&lt;br /&gt;
&lt;br /&gt;
------------&lt;br /&gt;
&amp;lt;b&amp;gt;Elemental Defence Technique &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Dodge 5, Essence 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Elemental, Obvious &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One-Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Safety Among Enemies &amp;lt;br&amp;gt;&lt;br /&gt;
For the duration of the scene the Dragon-Blooded’s anima becomes faintly visible increasing the difficulty to conceal themselves with Stealth or Larceny by their permanent essence. Elemental Defence Technique provides the following benefits- &amp;lt;br&amp;gt;&lt;br /&gt;
First, for the duration of the scene ranged attacks made with any weapon not comprised of one of the Five Magic Materials are completely negated. &amp;lt;br&amp;gt;&lt;br /&gt;
Second, anyone attempting to attack the Dragon-Blooded in close combat suffers (essence) levels of bashing damage, soaked normally. &amp;lt;br&amp;gt;&lt;br /&gt;
Third, the exalt gains +2 to her lethal and bashing soaks. &amp;lt;br&amp;gt;&lt;br /&gt;
Finally, each elemental aura grants an additional benefit-  &amp;lt;b&amp;gt;Air &amp;lt;/b&amp;gt; grants +2 Dodge DV against close combat attacks. &amp;lt;b&amp;gt;Earth &amp;lt;/b&amp;gt; ignores the effect of wound penalties upon the dodge DV.   &amp;lt;b&amp;gt;Fire &amp;lt;/b&amp;gt; the damage inflicted to close combat opponents is lethal instead of bashing.  &amp;lt;b&amp;gt;Wood &amp;lt;/b&amp;gt; close combat attackers must succeed a (stamina + resistance) roll or suffer a -1 penalty to all actions for the scene. &amp;lt;b&amp;gt;Water &amp;lt;/b&amp;gt; negates fire based attacks and adds +1 to lethal and bashing soaks.  &lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Elemental Defence: The version is stronger than the book version in some respects but weaker in others, most notably it doesn't instantly negate all Archery attacks but Melee and Thrown specialists are in for a harder time.&lt;/div&gt;</summary>
		<author><name>Bastet</name></author>	</entry>

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