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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DragonBloodedCraft%2FGoldenCat</id>
		<title>DragonBloodedCraft/GoldenCat - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DragonBloodedCraft%2FGoldenCat"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;action=history"/>
		<updated>2026-05-01T04:11:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=67158&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=67158&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=61061&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=61061&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=50077&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=50077&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to DragonBloodedCraft&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedCraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' (Element)-Knitting Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' (Element)-Knitting Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More than simply push the tides of the Elements around him apart when they strike, the Dragon is able to use his ability to Craft the Elements to hold attacks of pure elemental energy and knit them into something he can hold... and throw back if need be! This Charm can be bought five times, once for each Element(with the names of the Elemental Dragons, thus Holding the Breath of Danaa'd, Holding the Breath of Pasiap, and suchlike) and allows the character to Reflexively pay 3 motes and roll Essence+Craft when attacked by one such element, with a difficulty equal to the attacker's Essence. On a success, the character manages to hold the elemental attack, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defending against &lt;/del&gt;it and holding it on her hand(it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;be an attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;this may be used to hold the flame of a bonfire or a lighting falling from the sky). The Dragon-Blooded may only hold one elemental attack at a time, and may throw it back, rolling his own pool, with the same accuracy and damage it had before(or simply targeting an enemy with an Environmental Condition, if that is what he held).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More than simply push the tides of the Elements around him apart when they strike, the Dragon is able to use his ability to Craft the Elements to hold attacks of pure elemental energy and knit them into something he can hold... and throw back if need be! This Charm can be bought five times, once for each Element(with the names of the Elemental Dragons, thus Holding the Breath of Danaa'd, Holding the Breath of Pasiap, and suchlike) and allows the character to Reflexively pay 3 motes and roll Essence+Craft when attacked by one such element, with a difficulty equal to the attacker's Essence. On a success, the character manages to hold the elemental attack, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taking no damage from &lt;/ins&gt;it and holding it on her hand(it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/ins&gt;not be an attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charm &lt;/ins&gt;may be used to hold the flame of a bonfire or a lighting falling from the sky). The Dragon-Blooded may only hold one elemental attack at a time, and may throw it back, rolling his own pool, with the same accuracy and damage it had before(or simply targeting an enemy with an Environmental Condition, if that is what he held).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Stone-Carving Fingers Form, Flaw-Finding Examination&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Stone-Carving Fingers Form, Flaw-Finding Examination&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an alternative to the unmaking of earth, the character who learns this Charm may simply move the earth to make an earthly object useless! ''Folding Earth Technique'' only works within objects wrought of Earth(but not Wood or Metal) within the character's line of sight; when used, the object ceases to function, the earth shifting like a folding crane into something else! Stairs become a ramp; a ramp becomes stairs; a door loses its ability to be locked, or welds in place like a wall; a climbing wall reverts to smooth stone. This lasts for an scene, and the earthen contruction or object returns to its function afterwards. Those climbing this stone fall unless they have ways to hold to the smooth stone, the fall, or lack thereof, being handled normally. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When affecting a &lt;/del&gt;personal gear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as a stone weapon or armor&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can still be used&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but at &lt;/del&gt;a 2-dice enviromental penalty.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an alternative to the unmaking of earth, the character who learns this Charm may simply move the earth to make an earthly object useless! ''Folding Earth Technique'' only works within objects wrought of Earth(but not Wood or Metal) within the character's line of sight; when used, the object ceases to function, the earth shifting like a folding crane into something else! Stairs become a ramp; a ramp becomes stairs; a door loses its ability to be locked, or welds in place like a wall; a climbing wall reverts to smooth stone. This lasts for an scene, and the earthen contruction or object returns to its function afterwards. Those climbing this stone fall unless they have ways to hold to the smooth stone, the fall, or lack thereof, being handled normally. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This Charm can affect &lt;/ins&gt;personal gear, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it cannot make &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely useless, just extremely hard to use&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incurring in &lt;/ins&gt;a 2-dice enviromental penalty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to the use of a mundane object made of stone as a weapon or tool, or to all physical checks when used in stone armor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tunnel-Spreading Gesture'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tunnel-Spreading Gesture'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot; &gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stomping the ground, the character sends a wave of earth Essence towards an earthen wall, separating it with the character's sheer force of will! The wall flows to open a tunnel no more yards wide than the character's Permanent Essence, and no more yards deep than the character's Craft score. This hole on the wall will only last as long the character's Permanent Essence in turns, but it will not hurt anything placed within it when it closes; it will simply enclose it harmlessly. The difficulty it has to solidify again halves the nessessary Strength+Athletics to break free from it, however. This Charm can also be used as a Perfect Defense against incoming projectiles made of Earth(but not metal); Anything from boulders to falling houses and avalanches parts to allow the character&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and allies within his Essence in yards&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;to be unharmed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stomping the ground, the character sends a wave of earth Essence towards an earthen wall, separating it with the character's sheer force of will! The wall flows to open a tunnel no more yards wide than the character's Permanent Essence, and no more yards deep than the character's Craft score. This hole on the wall will only last as long the character's Permanent Essence in turns, but it will not hurt anything placed within it when it closes; it will simply enclose it harmlessly. The difficulty it has to solidify again halves the nessessary Strength+Athletics to break free from it, however. This Charm can also be used as a Perfect Defense against incoming projectiles made of Earth(but not metal); Anything from boulders to falling houses and avalanches parts to allow the character &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;and allies within his Essence in yards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/ins&gt;to be unharmed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Dragon Spine'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Dragon Spine'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot; &gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to DragonBloodedCraft&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedCraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13188&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13188&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to DragonBloodedCraft&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedCraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot; &gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to DragonBloodedCraft&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DragonBloodedCraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Back to [[GoldenCat]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13187&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13187&amp;oldid=prev"/>
				<updated>2008-02-07T05:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Back to DragonBloodedCraft&lt;br /&gt;
*Back to [[GoldenCat]]&lt;br /&gt;
&lt;br /&gt;
== Flawless Stone ==&lt;br /&gt;
&lt;br /&gt;
'''Stone-Carving Excellence'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 1 mote per 2 dice&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 1&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The earth refines and perfects the stones within, and naturally creates veritable masterworks! The character acts like the earth, refining, shaping, creating wonders that are normally left to chance and the Earth Dragon's whims, with the excellence that creates mountains and peaks! Add two dice to the character's Craft dice pool for every mote spent; however, a Dragon-Blood cannot more than double his Craft Ability(plus any relevant specialties) with this Charm. The player must declare that he is using this Charm and spend the Essence before making the Craft roll.&lt;br /&gt;
&lt;br /&gt;
'''Mountain-Shaping Lessons'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 2 motes per reroll&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 2&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Stone-Carving Excellence&amp;lt;br&amp;gt;&lt;br /&gt;
Earth raises mountains from within it, but it is rarely alone. What the earth fails to do is taken by the winds, which gently erode the earth. What the winds fail to do is taken by the water, in rivers and rains, slowly shaping the earth. What the winds fail to do is taken by the wood, which grows in the earth, holding and changing its look. And the wood itself is burnt by fire, which can spread to change all of the mountain, to open it for changes once again! Knowing the mountain's lessons, the character knows that if one element fails, the next will succeed. Using this Charm, the player may reroll the character's Craft pool completely. He can reroll a number of times equal to his Essence, but must take the last result. If this Charm is used in a combo, the Essence cost of all incorporated Charms must be paid again for each subsequent rerolls, but only one(hopefully accurate) movement is completed.&lt;br /&gt;
&lt;br /&gt;
'''Forge the Sands of Time'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 3&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Mountain-Shaping Lessons&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-Blooded builders have an innate connection with the earth. It responds to their whispers, it hardens and smoothens at their wishes, it changes itself so their hands can find the weakest spots and correct them. To them, the earth shows all of its mercy, allowing the builder to complete his work with a speed that astonishes mortal craftsmen! The character halves the Craft time required when working with items made of earthly materials(stone, glass, gems and other such materials), and needs only spend one scene beforehand creating the project, as the earth itself will give the Dragon-Blooded the insight for its construction(this secondary bonus only works if it is not an original Creation).&lt;br /&gt;
&lt;br /&gt;
'''Diamond-Refining Exercise'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 6 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Forge the Sands of Time&amp;lt;br&amp;gt;&lt;br /&gt;
Earth is a great purifier, whose properties go unseen to those that do not understand it. Like the clay purifies the water, like the pressures gather and purify strong gems, the character learns to use her fingers, her essence, its pressure and might to purify, harden and perfect an item made of earthly materials(stone, glass, gems and other such materials). This requires the character to hold the item, soaking it in her anima, smoothing it with her fingers, for (the item's Resources Value x2 - the Dragon-Blooded's Essence) hours. At the completion, the character rolls her Essence+Craft with a difficulty equal to the Resources Value of the item. One success is enough to make it of ''Exceptional'' quality, three successes are enough to make it ''Perfect''.&lt;br /&gt;
&lt;br /&gt;
'''Diamond-Shattering Claw'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 4 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Diamond-Refining Exercise, Charm of Greater Unmaking&amp;lt;br&amp;gt;&lt;br /&gt;
Just as the Ivory Dragon can cleanse an item of its impurity, of its flaws, he can exploit them, holding an item and crushing it with the lash of her anima, a landslide of earth's furious pressure able to crush anything and everything! After holding an item, be it with an clinch attempt or a bare-handed parry, the Dragon-Blooded can attempt to shatter it, rolling Essence+Craft with a difficulty equal to its Resources Value! Items thus shattered may be reforged normally, unless the Dragon-Blooded achieves 5 or more successes over the difficulty, then shattering it utterly and unmaking it to its raw elemental materials. This Charm has no effect against items made of the Five Magical Materials.&lt;br /&gt;
&lt;br /&gt;
'''(Element)-Knitting Technique'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 10 motes, 1 willpower, 1 Experience Point&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Diamond-Refining Exercise&amp;lt;br&amp;gt;&lt;br /&gt;
Terrestrial Exalted are masters of elemental manipulation. While other beings may construct items of Swords of Glass, Temples of Stone and Boats of Wood, the most powerful of Dragon-Blooded can create Swords of Frozen Fire, Temples of Sand and Boats of Flower Petals. This Charm allows the character to forge items out of raw elements. Aside from its impressive qualities, items thus created are never less than Exceptional examples of their kind, being just as hard to destroy, and usually possess the power of a Hearthstone * of the Chosen Aspect, to show how an armor of fire warms in he cold or a scarf of petals is scented. When used to make Artifacts, this Charm divides by three the time to construct an artifact made of raw elemental forces. This is five Charms, one for each Element.&lt;br /&gt;
* '''Air-Knitting Technique''' allows the character to work lighting, thunder, ice, snow, and other manifestations of Air.&lt;br /&gt;
* '''Earth-Knitting Technique''' allows the character to work sands, glass, dust, and other manifestations of Earth.&lt;br /&gt;
* '''Fire-Knitting Technique''' allows the character to work flame, smoke, ashes, and other manifestations of Fire.&lt;br /&gt;
* '''Water-Knitting Technique''' allows the character to work river, sea, rain, dew, and other manifestations of Water.&lt;br /&gt;
* '''Wood-Knitting Technique''' allows the character to work poison, petals, leaves, amber and other manifestations of Wood.&lt;br /&gt;
As a side benefit, whenever a character is attacked by an attack of raw elemental power of an element she knows the Charm to knit, she becomes able to hold the attack on her hands and push it away almost harmlessly! She receives a number of dice in her parry attempts against raw elemental attacks she knows how to knit equal to her Craft score(plus any applicable specialties), which she may defend with if she lacks a pool.&lt;br /&gt;
&lt;br /&gt;
'''Holding the Breath of (Dragon)'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 4 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' (Element)-Knitting Technique&amp;lt;br&amp;gt;&lt;br /&gt;
More than simply push the tides of the Elements around him apart when they strike, the Dragon is able to use his ability to Craft the Elements to hold attacks of pure elemental energy and knit them into something he can hold... and throw back if need be! This Charm can be bought five times, once for each Element(with the names of the Elemental Dragons, thus Holding the Breath of Danaa'd, Holding the Breath of Pasiap, and suchlike) and allows the character to Reflexively pay 3 motes and roll Essence+Craft when attacked by one such element, with a difficulty equal to the attacker's Essence. On a success, the character manages to hold the elemental attack, taking no damage from it and holding it on her hand(it need not be an attack -- this Charm may be used to hold the flame of a bonfire or a lighting falling from the sky). The Dragon-Blooded may only hold one elemental attack at a time, and may throw it back, rolling his own pool, with the same accuracy and damage it had before(or simply targeting an enemy with an Environmental Condition, if that is what he held).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bending Earth ==&lt;br /&gt;
&lt;br /&gt;
'''Folding Earth Technique'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 4 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Stone-Carving Fingers Form, Flaw-Finding Examination&amp;lt;br&amp;gt;&lt;br /&gt;
As an alternative to the unmaking of earth, the character who learns this Charm may simply move the earth to make an earthly object useless! ''Folding Earth Technique'' only works within objects wrought of Earth(but not Wood or Metal) within the character's line of sight; when used, the object ceases to function, the earth shifting like a folding crane into something else! Stairs become a ramp; a ramp becomes stairs; a door loses its ability to be locked, or welds in place like a wall; a climbing wall reverts to smooth stone. This lasts for an scene, and the earthen contruction or object returns to its function afterwards. Those climbing this stone fall unless they have ways to hold to the smooth stone, the fall, or lack thereof, being handled normally. This Charm can affect personal gear, but it cannot make it completely useless, just extremely hard to use, incurring in a 2-dice enviromental penalty to the use of a mundane object made of stone as a weapon or tool, or to all physical checks when used in stone armor.&lt;br /&gt;
&lt;br /&gt;
'''Tunnel-Spreading Gesture'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 4 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Essence in turns&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 4&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;br /&gt;
Stomping the ground, the character sends a wave of earth Essence towards an earthen wall, separating it with the character's sheer force of will! The wall flows to open a tunnel no more yards wide than the character's Permanent Essence, and no more yards deep than the character's Craft score. This hole on the wall will only last as long the character's Permanent Essence in turns, but it will not hurt anything placed within it when it closes; it will simply enclose it harmlessly. The difficulty it has to solidify again halves the nessessary Strength+Athletics to break free from it, however. This Charm can also be used as a Perfect Defense against incoming projectiles made of Earth(but not metal); Anything from boulders to falling houses and avalanches parts to allow the character -- and allies within his Essence in yards -- to be unharmed.&lt;br /&gt;
&lt;br /&gt;
'''Rising Dragon Spine'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;br /&gt;
With a strike to the ground, the character calls upon the Essence of Pasiap within all earth, compelling it to rise to meet the skies like the rising spine of an angry dragon! With ''Rising Dragon Spine'', the character becomes able to raise a portion of earth neither taller nor longer than her Essence score in yards, not farther than her (her Essence x5) yards! The character may shift this form with a Wits+Craft roll, changing its square shape to make it thinner rather than longer or add steps to it like a stair, with the difficulty set by the storyteller. Only simple dull shapes can be done in this way, however. The character may use this Charm more than once to add even more earth, thus creating instant fortifications or bridges. Its rise occurs throughout the turn and is too slow to catch enemies off-guard or shield against attacks in an instant, but it can be used to modify the battlefield favorably towards the character.&lt;br /&gt;
&lt;br /&gt;
'''Twisting Dragon Quicksand'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Essence in Turns&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Rising Dragon Spine, [[DragonBloodedResistance/Telgar|Stone-Dissolving Touch]]&amp;lt;br&amp;gt;&lt;br /&gt;
When the earth shakes, one feels like it is liquid, flowing under one's feet! With Twisting Dragon Quicksand, that feeling becomes literal. A soft humming comes from the Dragon-Blooded's body, like a tremor that touches all the earth beneath her, making it seem to liquefy, opponents sinking their feet into the ground, unable to find steady footing! All opponents standing over earth or stone within the (Dragon-Blooded's Essence x5) yards receive an enviromental penalty of 3 dice to their physical dice pools and base movement speed. Further, they cannot leap out of the earth without the aid of Charms that specifically aid on that. Multiple Dragon-Blooded may use this Charm in unison, and the penalties stack.&lt;br /&gt;
&lt;br /&gt;
'''Pasiap's Hammer'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Rising Dragon Spine&amp;lt;br&amp;gt;&lt;br /&gt;
With a stern gesture towards his opponent, the character sends his will through earth and stone, shaping the ground beneath the opponent into the perfect conduit for his displeasure! With this Charm, the character is able to conduct an unarmed strike(with either Brawl or Martial Arts, usually) on an opponent no farther than (his Essence x10) yards away and touching earthen ground! This attack increases its accuracy by +1 and increases its base damage by the character's Craft score. This Charm may explicitly be comboed with Charms of other Abilities.&lt;br /&gt;
&lt;br /&gt;
'''Rising Adamant Anthill'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Pasiap's Hammer&amp;lt;br&amp;gt;&lt;br /&gt;
More than a simple hammer of stone coming from the earth, the character is able to focus the Earth Dragon's displeasure in a foe with such force that the earth rises as many, striking anywhere and everywhere! This is an unarmed strike(with either Brawl or Martial Arts, usually) on an opponent no farther than (his Essence x10) yards away and touching earthen ground. When making use of this attack, the character chooses wether to make the force spread out in diamond shards or to close within an enemy as obsidian shards. This attack is either Undodgeable or Unparriable, chosen when the Charm is invoked(it may be both, but the character has to pay 1 extra willpower for the strain of doing both configurations at once). This Charm may explicitly be comboed with Charms of other Abilities.&lt;br /&gt;
&lt;br /&gt;
'''Rising Dragon Wing'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 6 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Rising Dragon Spine&amp;lt;br&amp;gt;&lt;br /&gt;
Rising like the wings of mighty Pasiap, the character causes the ground to arise to protect her and her own! With Rising Dragon Wing the character causes a wall to raise from the ground with blinding speed, interposing it between herself and any strikes that may come her way! Those walls are as long as the squares created with Rising Dragon Spine, but nowhere near as thick, and require the character to suceed on a Wits+Craft roll at difficulty 4 to be effective. If the character is successful, it shifts the target of the attack to the wall, which has the character's Craft in Bashing and Lethal soak and twice her Essence in Health Levels. Most personal attacks will simply strike the wall, not the character, but explosive effects may spill over if they do more damage than the wall's Health Levels, requiring the characters behind it to defend against it any way they can. Attacks that bypass cover, are immaterial or perfect will always find a way around the wall. The wall may be created anywhere within the character's (Essence x10) yards, as long as he is in contact with the same swath of earth as it. (it has to be earth, not wood or metal.)&lt;br /&gt;
&lt;br /&gt;
'''Metal Dragon Mastery'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Rising Dragon Wing, Twisting Dragon Quicksand, Tunnel-Spreading Gesture&amp;lt;br&amp;gt;&lt;br /&gt;
Metals are the children of the earth, forged within it, from it and of it! Understanding the intrincacies of shifting Earth, the character becomes so proficient and aware of the element around him he is able to perceive and move even the slightest portions of Earth Essence within Metal, moving it as he would earth and stone! This Charm enhances ''Folding Earth Technique'' and all Charms building up from it; From now the character is able to use them on metallic objects as readily as he can with objects of earth and stone. This includes the Five Magical Materials.&lt;br /&gt;
&lt;br /&gt;
'''Earthen Hatchling Legion'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 10 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Rising Dragon Wing, Twisting Dragon Quicksand, Pasiap's Hammer&amp;lt;br&amp;gt;&lt;br /&gt;
The Terrestrial Exalted are princes of the earth, and when they find their escort wanting, they may petition the  Earth itself to provide them with suitable servants. Placing both hands over earthen ground and whispering a prayer to Pasiap, the Character pours his Essence on it, shaping the bodies of his escort, bodyguards carved out of perfect earth rising from the ground! This Charm creates a number of Elite Soldiers statues equal to the character's Essence score, none of them Extras. They obey the character's every desire, which need not be spoken aloud - they are extensions of his will, each and every one. They have the statistics for ordinary Elite Soldiers seen on '''Exalted''' page 278, except for their equipment; Upon invoking this Charm the character rolls his Intelligence+Craft, and may divide a number of Resource dots between the soldier's equipment equal to the result. Being Automata, the Soldiers cannot fail or suceed in virtue rolls, feel emotions or spend willpower, and take damage as if they were inanimate objects, Charms that aid in the destruction of inanimate objects being fully effective against them.&lt;br /&gt;
&lt;br /&gt;
'''Rise the Dragon'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost: ''' 12 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Craft: ''' 6&amp;lt;Br&amp;gt;&lt;br /&gt;
'''Minimum Essence: ''' 6&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms: ''' Earthen Hatchling Legion&amp;lt;br&amp;gt;&lt;br /&gt;
More than the escort of his lessers, the character can imbue the earth beneath him with his very Exalted Essence and draw out the immense form of his own inner dragon! The gargantuan creature raises from the earth around the character, under his complete control. It is an Automata just like the soldiers created by Earthen Hatchling Legion, with Dexterity equal to his Essence+2 and Strength and Stamina equal to twice that. It can soak Lethal damage with its full Stamina, and has (the character's Craft x5) Health Levels. The Dragon is under all Charms that enhance the character, and the character may use Charms with the Dragon, but paying for them with his own Essence pool. It acts independently every turn, using the character's combat abilities or his Craft, whichever's higher.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Back to DragonBloodedCraft&lt;br /&gt;
*Back to [[GoldenCat]]&lt;/div&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13190&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13190&amp;oldid=prev"/>
				<updated>2007-10-11T16:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:45, 11 October 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Folding Earth Technique&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a strike to the ground, the character calls upon the Essence of Pasiap within all earth, compelling it to rise to meet the skies like the rising spine of an angry dragon! With ''Rising Dragon Spine'', the character becomes able to raise a portion of earth neither taller nor longer than her Essence score in yards, not farther than her (her Essence x5) yards! The character may shift this form with a Wits+Craft roll, changing its square shape to make it thinner rather than longer or add steps to it like a stair, with the difficulty set by the storyteller. Only simple dull shapes can be done in this way, however. The character may use this Charm more than once to add even more earth, thus creating instant fortifications or bridges. Its rise occurs throughout the turn and is too slow to catch enemies off-guard or shield against attacks in an instant, but it can be used to modify the battlefield favorably towards the character.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With a strike to the ground, the character calls upon the Essence of Pasiap within all earth, compelling it to rise to meet the skies like the rising spine of an angry dragon! With ''Rising Dragon Spine'', the character becomes able to raise a portion of earth neither taller nor longer than her Essence score in yards, not farther than her (her Essence x5) yards! The character may shift this form with a Wits+Craft roll, changing its square shape to make it thinner rather than longer or add steps to it like a stair, with the difficulty set by the storyteller. Only simple dull shapes can be done in this way, however. The character may use this Charm more than once to add even more earth, thus creating instant fortifications or bridges. Its rise occurs throughout the turn and is too slow to catch enemies off-guard or shield against attacks in an instant, but it can be used to modify the battlefield favorably towards the character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Twisting Dragon Quicksand'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Duration: ''' Essence in Turns&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Minimum Essence: ''' 3&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Prerequisite Charms: ''' Rising Dragon Spine, [[DragonBloodedResistance/Telgar|Stone-Dissolving Touch]]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the earth shakes, one feels like it is liquid, flowing under one's feet! With Twisting Dragon Quicksand, that feeling becomes literal. A soft humming comes from the Dragon-Blooded's body, like a tremor that touches all the earth beneath her, making it seem to liquefy, opponents sinking their feet into the ground, unable to find steady footing! All opponents standing over earth or stone within the (Dragon-Blooded's Essence x5) yards receive an enviromental penalty of 3 dice to their physical dice pools and base movement speed. Further, they cannot leap out of the earth without the aid of Charms that specifically aid on that. Multiple Dragon-Blooded may use this Charm in unison, and the penalties stack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Pasiap's Hammer'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Pasiap's Hammer'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Adamant Anthill'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Adamant Anthill'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;motes&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, 1 willpower&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;motes&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Instant&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l119&quot; &gt;Line 119:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Pasiap's Hammer&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Pasiap's Hammer&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More than a simple hammer of stone coming from the earth, the character is able to focus the Earth Dragon's displeasure in a foe with such force that the earth rises as many, striking anywhere and everywhere! This is an unarmed strike(with either Brawl or Martial Arts, usually) on an opponent no farther than (his Essence x10) yards away and touching earthen ground. When making use of this attack, the character chooses wether to make the force spread out in diamond shards or to close within an enemy as obsidian shards. This attack is either Undodgeable or Unparriable, chosen when the Charm is invoked. This Charm may explicitly be comboed with Charms of other Abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More than a simple hammer of stone coming from the earth, the character is able to focus the Earth Dragon's displeasure in a foe with such force that the earth rises as many, striking anywhere and everywhere! This is an unarmed strike(with either Brawl or Martial Arts, usually) on an opponent no farther than (his Essence x10) yards away and touching earthen ground. When making use of this attack, the character chooses wether to make the force spread out in diamond shards or to close within an enemy as obsidian shards. This attack is either Undodgeable or Unparriable, chosen when the Charm is invoked&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(it may be both, but the character has to pay 1 extra willpower for the strain of doing both configurations at once)&lt;/ins&gt;. This Charm may explicitly be comboed with Charms of other Abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Dragon Wing'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Rising Dragon Wing'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot; &gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Rising Dragon Spine&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Rising Dragon Spine&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rising like the wings of mighty Pasiap, the character causes the ground to arise to protect her and her own! With Rising Dragon Wing the character causes a wall to raise from the ground with blinding speed, interposing it between herself and any strikes that may come her way! Those walls are as long as the squares created with Rising Dragon Spine, but nowhere near as thick&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;! It &lt;/del&gt;shifts the target of the attack to the wall, which has the character's Craft in Bashing and Lethal soak and twice her Essence in Health Levels. Most personal attacks will simply strike the wall, not the character, but explosive effects may spill over if they do more damage than the wall's Health Levels, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dealing the rest of its damage to &lt;/del&gt;the characters behind it. Attacks that bypass cover, are immaterial or perfect will always find a way around the wall. The wall may be created anywhere within the character's (Essence x10) yards, as long as he is in contact with the same swath of earth as it. (it has to be earth, not wood or metal.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rising like the wings of mighty Pasiap, the character causes the ground to arise to protect her and her own! With Rising Dragon Wing the character causes a wall to raise from the ground with blinding speed, interposing it between herself and any strikes that may come her way! Those walls are as long as the squares created with Rising Dragon Spine, but nowhere near as thick&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and require the character to suceed on a Wits+Craft roll at difficulty 4 to be effective. If the character is successful, it &lt;/ins&gt;shifts the target of the attack to the wall, which has the character's Craft in Bashing and Lethal soak and twice her Essence in Health Levels. Most personal attacks will simply strike the wall, not the character, but explosive effects may spill over if they do more damage than the wall's Health Levels, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring &lt;/ins&gt;the characters behind it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to defend against it any way they can&lt;/ins&gt;. Attacks that bypass cover, are immaterial or perfect will always find a way around the wall. The wall may be created anywhere within the character's (Essence x10) yards, as long as he is in contact with the same swath of earth as it. (it has to be earth, not wood or metal.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Twisting &lt;/del&gt;Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quicksand'''&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metal &lt;/ins&gt;Dragon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mastery&lt;/ins&gt;'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Cost: ''' 3 motes&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Duration: ''' One Turn&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Type: ''' Reflexive&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Craft: ''' 5&amp;lt;Br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Minimum Essence: ''' 4&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Prerequisite Charms: ''' Rising Dragon Spine, [[DragonBloodedResistance/Telgar|Stone-Dissolving Touch]]&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When the earth shakes, one feels like it is liquid, flowing under one's feet! With Twisting Dragon Quicksand, that feeling becomes literal. A soft humming comes from the Dragon-Blooded's body, like a tremor that touches all the earth beneath her, making it seem to liquefy, opponents sinking their feet into the ground, unable to find steady footing! All opponents standing over earth or stone within the (Dragon-Blooded's Essence x5) yards receive an enviromental penalty to their movement speed and physical dice pools equal to the character's Essence. Further, they cannot leap out of the earth without the aid of Charms. Multiple Dragon-Blooded may use this Charm in unison, using the Essence of the highest among them as the base difficulty, and increasing it by half the others', rounded down.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Pasiap Rules his Children&lt;/del&gt;'''&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' None&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Cost: ''' None&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Permanent&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Duration: ''' Permanent&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot; &gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Minimum Essence: ''' 5&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Rising Dragon Wing, Twisting Dragon Quicksand, Pasiap's Hammer&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Prerequisite Charms: ''' Rising Dragon Wing, Twisting Dragon Quicksand, Pasiap's Hammer&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Terrestrial Exalted are princes of the earth, and when they find their escort wanting, they may petition the&amp;#160; Earth itself to provide them with suitable servants. Placing both hands over earthen ground and whispering a prayer to Pasiap, the Character pours his Essence on it, shaping the bodies of his escort, bodyguards carved out of perfect earth rising from the ground! This Charm creates a number of Elite Soldiers statues equal to the character's Essence score. They obey the character's every desire, which need not be spoken aloud - they are extensions of his will, each and every one. They have the statistics for ordinary Elite Soldiers seen on '''Exalted''' page 278, except for their equipment; Upon invoking this Charm the character rolls his Intelligence+Craft, and may divide a number of Resource dots between the soldier's equipment equal to the result. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As automata&lt;/del&gt;, the Soldiers cannot fail or suceed in virtue rolls, feel emotions or spend willpower&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. They are Heroic Characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no Extras, but &lt;/del&gt;take damage as if they were inanimate objects, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Charms that aid in the destruction of inanimate objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;fully effective against them. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Terrestrial Exalted are princes of the earth, and when they find their escort wanting, they may petition the&amp;#160; Earth itself to provide them with suitable servants. Placing both hands over earthen ground and whispering a prayer to Pasiap, the Character pours his Essence on it, shaping the bodies of his escort, bodyguards carved out of perfect earth rising from the ground! This Charm creates a number of Elite Soldiers statues equal to the character's Essence score&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, none of them Extras&lt;/ins&gt;. They obey the character's every desire, which need not be spoken aloud - they are extensions of his will, each and every one. They have the statistics for ordinary Elite Soldiers seen on '''Exalted''' page 278, except for their equipment; Upon invoking this Charm the character rolls his Intelligence+Craft, and may divide a number of Resource dots between the soldier's equipment equal to the result. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Being Automata&lt;/ins&gt;, the Soldiers cannot fail or suceed in virtue rolls, feel emotions or spend willpower, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;take damage as if they were inanimate objects, Charms that aid in the destruction of inanimate objects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;fully effective against them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Rise the Dragon'''&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Cost: ''' 12 motes, 1 willpower&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Duration: ''' One Scene&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Type: ''' Simple&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Minimum Craft: ''' 6&amp;lt;Br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Minimum Essence: ''' 6&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Prerequisite Charms: ''' Earthen Hatchling Legion&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More than the escort of his lessers, the character can imbue the earth beneath him with his very Exalted Essence and draw out the immense form of his own inner dragon! The gargantuan creature raises from the earth around the character, under his complete control. It is an Automata just like the soldiers created by Earthen Hatchling Legion, with Dexterity equal to his Essence+2 and Strength and Stamina equal to twice that. It can soak Lethal damage with its full Stamina, and has (the character's Craft x5) Health Levels. The Dragon is under all Charms that enhance the character, and the character may use Charms with the Dragon, but paying for them with his own Essence pool. It acts independently every turn, using the character's combat abilities or his Craft, whichever's higher.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13189&amp;oldid=prev</id>
		<title>GoldenCat: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;diff=13189&amp;oldid=prev"/>
				<updated>2007-10-09T15:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=DragonBloodedCraft/GoldenCat&amp;amp;diff=13189&amp;amp;oldid=13188&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>GoldenCat</name></author>	</entry>

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