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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Dooba%2FArtAbyssal</id>
		<title>Dooba/ArtAbyssal - Revision history</title>
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		<updated>2026-04-10T16:25:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Dooba/ArtAbyssal&amp;diff=12844&amp;oldid=prev</id>
		<title>Dooba: Added artifact</title>
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				<updated>2004-07-04T15:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;Added artifact&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Level 1 ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
== Level 5 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Armor of the Void&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Soak &amp;lt;nowiki&amp;gt;Lethal/Bash (14/15)&amp;lt;/nowiki&amp;gt;   Fatigue: 1	 Mobility Penalty: -1&amp;lt;br&amp;gt;&lt;br /&gt;
The power of the Abyssal Dragon Armor variant is closely tied to the&lt;br /&gt;
location of the wearer in regards to the Underworld.  The armor is&lt;br /&gt;
more powerful in the Underworld.  In creation Essense costs or&lt;br /&gt;
difficulties increase.	Requires 7+1 committed motes.  Adds 2 to all&lt;br /&gt;
difficulties to attack.&lt;br /&gt;
&lt;br /&gt;
Gaze of Oblivion:&lt;br /&gt;
Due to the armor direct link to the void, when the user of the armor&lt;br /&gt;
locks eyes with his target, the target acts as if he is looking into&lt;br /&gt;
the well of the void.  Target makes a valor roll. Diff Essence rating&lt;br /&gt;
+4 in the Underworld, +3 in a Shadowland, +2 in creation. &lt;br /&gt;
&lt;br /&gt;
Botch: Victim immediately dies and becomes a hungry ghost.  Upon botch by an Exalt, the victim becomes catatonic and automatically recieves a derangement of the user's choice.  The target may still gain an additional derangement as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
0 Successes: Target is catatonic&amp;lt;br&amp;gt;&lt;br /&gt;
1-2 Successes: -2 to all rolls&lt;br /&gt;
3 Successes: -1 to all rolls&lt;br /&gt;
4+ Successes: No penalty&lt;br /&gt;
On any attempt regardless of successes the ST rolls 1 die, if the&lt;br /&gt;
result is a one, the target gains one permanent deragement&lt;br /&gt;
Cost 10 motes.&lt;br /&gt;
&lt;br /&gt;
Prestige of the Dead&lt;br /&gt;
The armor grants respect and fear among ghosts.  Although the wearer&lt;br /&gt;
can not command the dead to do his bidding, they will respect/fear&lt;br /&gt;
him more.  Add Essense rating as automatic successes to all Socialize&lt;br /&gt;
or Presence rolls when dealing with the dead. Cost 5 Motes in the&lt;br /&gt;
Underworld, 7 in Shadowlands, 10 in Creation&lt;br /&gt;
&lt;br /&gt;
Wyld Protection&lt;br /&gt;
Acts like the Charm: Wyld Shield Meditation&lt;br /&gt;
Cost 10 Motes, 1 unsoakable lethal health level.  As long as the effect is in effect, the health level is committed and is unhealable.&lt;br /&gt;
&lt;br /&gt;
Flight&lt;br /&gt;
Same as the Most Terrifying Armor of the Air Dragon.&lt;br /&gt;
&lt;br /&gt;
Anti-Abyssal Buffer:&lt;br /&gt;
Negates damage specifically targeted at harming the undead turning&lt;br /&gt;
aggravated damage to lethal.  Reflexive and may be used any turn even&lt;br /&gt;
one which Charms, Combos, or Spells are used.  5 motes per use.&lt;br /&gt;
&lt;br /&gt;
Liege's Locator:&lt;br /&gt;
Created with the armor is a small armband that can be used to track&lt;br /&gt;
the wearer.  The Deathlord of the wearer keeps this device and is&lt;br /&gt;
able to know the where abouts of his Abyssal servant at all times&lt;br /&gt;
when the armor is worn.  This increases the required committed&lt;br /&gt;
Essence of the wearer by +1.  The Deathlord can also send out an&lt;br /&gt;
impulse to the wearer of the armor to return to him immediately.  If&lt;br /&gt;
the wearer tries to ignore the urge, a Willpower roll is made at a&lt;br /&gt;
Diff of 2.  The Difficulty rises each turn, the Deathlords do not&lt;br /&gt;
like to be kept waiting.  If the Willpower roll fails,	the armor&lt;br /&gt;
automatically spends the wearer's Essence to engage its flying&lt;br /&gt;
ability to return home.  If the wearer does not have enough Essence&lt;br /&gt;
remaining, a Health level is converted into the Essence required at a&lt;br /&gt;
rate of 1 Health Level per hour of flight.  In the case of a botch,&lt;br /&gt;
both the essence and Health Level are spent.  If the wearer is&lt;br /&gt;
engaged in battle, the Willpower rolls are assumed to succeed.&lt;br /&gt;
However immediately after battle, within an hour, the wearer must&lt;br /&gt;
respond to the impulse.  When the Deathlord sends the impulse, the&lt;br /&gt;
suit's flying speed is multiplied by the wearer's Stamina, as the&lt;br /&gt;
armor will return as quickly as possible as the wearer's body can&lt;br /&gt;
handle.   If the Deathlord chooses not to attune to the Locator, the&lt;br /&gt;
extra essence is not required, but why would a Deathlord choose not&lt;br /&gt;
to monitor his servants?&lt;/div&gt;</summary>
		<author><name>Dooba</name></author>	</entry>

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