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		<title>DnDToExaltedRaces/Elves - Revision history</title>
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		<id>http://exalted.xi.co.nz/w/index.php?title=DnDToExaltedRaces/Elves&amp;diff=10768&amp;oldid=prev</id>
		<title>Bassist159 at 22:26, 2 August 2006</title>
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				<updated>2006-08-02T22:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= D&amp;amp;D Races: An Exalted Conversion - Elves =&lt;br /&gt;
&lt;br /&gt;
=== Terms ===&lt;br /&gt;
* '''Modified Attributes:'''&lt;br /&gt;
** '''Increased (Attribute):''' ''(Attribute) maxima are one higher than allowed by Essence'' - for example, a maximum rating of &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; at Essence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
** '''Decreased (Attribute):''' ''(Attribute) maxima are one lower than allowed by Essence'' - for example, a maximum rating of &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; at Essence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
* '''Racial Specialties'''&lt;br /&gt;
** A race with racial specialties has one or more specialties at zero cost.&lt;br /&gt;
** Characters of this race recieve the benefits of these free specialties only if they have at least &amp;amp;bull; in the related Ability.&lt;br /&gt;
** Racial specialties do not count toward specialty caps.&lt;br /&gt;
* '''Statures'''&lt;br /&gt;
** '''Small Stature:''' Remove one success from all Strength-based rolls. Gain a &amp;amp;bull;&amp;amp;bull; bonus to Dodge DVs. &lt;br /&gt;
** '''Large Stature:''' Recieve &amp;amp;bull;&amp;amp;bull; penalty to Dodge DVs. Add one success to all Strength-based rolls. &lt;br /&gt;
* '''Vision'''&lt;br /&gt;
** '''Low-Light Vision:''' Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.&lt;br /&gt;
** '''Darkvision:''' Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.&lt;br /&gt;
* '''Sensitivity'''&lt;br /&gt;
** '''Light Sensitive''' -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.&lt;br /&gt;
** '''Surface Sensitive:''' -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.&lt;br /&gt;
** '''Water Sensitive''' -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.&lt;br /&gt;
* '''Broken Spirit:''' Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.&lt;br /&gt;
* '''Heat Resistant:''' Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.&lt;br /&gt;
&lt;br /&gt;
== Subraces ==&lt;br /&gt;
&lt;br /&gt;
'''Elf, Standard'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Decreased Stamina.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Awareness &amp;amp;bull; and Investigation &amp;amp;bull;.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Dargonesti'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Strength &amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Increased Strength.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Decreased Intelligence.&lt;br /&gt;
* Racial Specialty: &amp;quot;Water&amp;quot; in Awareness.&lt;br /&gt;
* Racial Specialty: &amp;quot;Spear&amp;quot; in Melee.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Darkvision.&lt;br /&gt;
* Awareness &amp;amp;bull; and Investigation &amp;amp;bull;.&lt;br /&gt;
* Sea Elves act in water as if they had the Water Aspect anima power.&lt;br /&gt;
* May, with the expendature of a Willpower point, transform into a porpoise as if they were a Lunar.&lt;br /&gt;
* Surface Sensitive.&lt;br /&gt;
* Sea Elves recieve five less Bonus Points at character generation.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Dimernesti'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Intelligence &amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Increased Intelligence.&lt;br /&gt;
* Decreased Manipulation.&lt;br /&gt;
* Decreased Wits.&lt;br /&gt;
* Racial Specialty: &amp;quot;Water&amp;quot; in Awareness.&lt;br /&gt;
* Racial Specialty: &amp;quot;Spear&amp;quot; in Melee.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Awareness &amp;amp;bull; and Investigation &amp;amp;bull;.&lt;br /&gt;
* Sea Elves act in water as if they had the Water Aspect anima power.&lt;br /&gt;
* May, with the expendature of Willpower point, transform into a Sea Otter as if they were a Lunar.&lt;br /&gt;
* Surface Sensitive.&lt;br /&gt;
* Sea Elves recieve five less Bonus Points at character generation.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Kagonesti'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Decreased Intelligence.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Awareness &amp;amp;bull; Investigation &amp;amp;bull;, Melee &amp;amp;bull;, and Survival &amp;amp;bull;.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Painted'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Decreased Intelligence.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Heat Resistant.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Qualinesti'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Decreased Stamina.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Awareness &amp;amp;bull; Investigation &amp;amp;bull;, and Socialize &amp;amp;bull;.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Silvanesti'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Intelligence &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Increased Intelligence.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Decreased Stamina.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Awareness &amp;amp;bull;, Investigation &amp;amp;bull;, and Occult &amp;amp;bull;.&lt;br /&gt;
&lt;br /&gt;
'''Elf, Snow'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Decreased Stamina.&lt;br /&gt;
* Racial Specialty: &amp;quot;Sleep&amp;quot; in Resistance.&lt;br /&gt;
* Low-Light Vision.&lt;br /&gt;
* Awareness &amp;amp;bull; and Investigation &amp;amp;bull;.&lt;/div&gt;</summary>
		<author><name>Bassist159</name></author>	</entry>

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