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		<title>DnDToExaltedRaces/Dwarves - Revision history</title>
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		<updated>2026-04-10T11:33:47Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DnDToExaltedRaces/Dwarves&amp;diff=10771&amp;oldid=prev</id>
		<title>Bassist159: *</title>
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				<updated>2006-08-02T22:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= D&amp;amp;D Races: An Exalted Conversion - Dwarves =&lt;br /&gt;
&lt;br /&gt;
=== Terms ===&lt;br /&gt;
* '''Modified Attributes:'''&lt;br /&gt;
** '''Increased (Attribute):''' ''(Attribute) maxima are one higher than allowed by Essence'' - for example, a maximum rating of &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; at Essence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
** '''Decreased (Attribute):''' ''(Attribute) maxima are one lower than allowed by Essence'' - for example, a maximum rating of &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; at Essence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;.&lt;br /&gt;
* '''Racial Specialties'''&lt;br /&gt;
** A race with racial specialties has one or more specialties at zero cost.&lt;br /&gt;
** Characters of this race recieve the benefits of these free specialties only if they have at least &amp;amp;bull; in the related Ability.&lt;br /&gt;
** Racial specialties do not count toward specialty caps.&lt;br /&gt;
* '''Statures'''&lt;br /&gt;
** '''Small Stature:''' Remove one success from all Strength-based rolls. Gain a &amp;amp;bull;&amp;amp;bull; bonus to Dodge DVs. &lt;br /&gt;
** '''Large Stature:''' Recieve &amp;amp;bull;&amp;amp;bull; penalty to Dodge DVs. Add one success to all Strength-based rolls. &lt;br /&gt;
* '''Vision'''&lt;br /&gt;
** '''Low-Light Vision:''' Any sight-based penalties involving light, for anything less than absolute darkness is negated. Vision is colou.&lt;br /&gt;
** '''Darkvision:''' Any sight-based penalties involving light, including absolute darkness, are negated. In complete darkness, vision is black and white.&lt;br /&gt;
* '''Sensitivity'''&lt;br /&gt;
** '''Light Sensitive''' -2 penalties when acting in bright light, and are considered entirely blind when acting in full daylight.&lt;br /&gt;
** '''Surface Sensitive:''' -2 penalties when acting outside of water, with an addition -2 for every day spent out of water.&lt;br /&gt;
** '''Water Sensitive''' -2 penalties when acting in water or when soaking wet. Cannot hold breath in water.&lt;br /&gt;
* '''Broken Spirit:''' Willpower is configured using the second and third-highest virtue, as opposed to highest and second-highest.&lt;br /&gt;
* '''Heat Resistant:''' Character requires a quarter of the water others do, and gains two bonus dice on any survival roll involving the desert.&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
'''Dwarves, Standard'''&lt;br /&gt;
* This template is also used by Mountain Dwarves and Hill Dwarves.&lt;br /&gt;
* Stamina &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Stamina.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Racial Specialties: &amp;quot;Stones&amp;quot; in Awareness, Investigation, and Crafts.&lt;br /&gt;
* Racial Specialties: &amp;quot;Poison&amp;quot; and &amp;quot;Knockdown&amp;quot; in Resistance.&lt;br /&gt;
* Darkvision.&lt;br /&gt;
&lt;br /&gt;
'''Dwarves, Badlands'''&lt;br /&gt;
* Stamina &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Stamina.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Racial Specialty: &amp;quot;Dousing&amp;quot; in Survival. &lt;br /&gt;
* Racial Specialties: &amp;quot;Poison&amp;quot; and &amp;quot;Knockdown&amp;quot; in Resistance.&lt;br /&gt;
* Darkvision.&lt;br /&gt;
* Heat Resistant.&lt;br /&gt;
&lt;br /&gt;
'''Dwarves, Dark'''&lt;br /&gt;
* Stamina &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Stamina.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Awareness &amp;amp;bull;, and Stealth &amp;amp;bull;.&lt;br /&gt;
* Racial Specialties: &amp;quot;Stones&amp;quot; in Awareness, Investigation, and Crafts.&lt;br /&gt;
* Racial Specialties: &amp;quot;Poison&amp;quot; and &amp;quot;Knockdown&amp;quot; in Resistance.&lt;br /&gt;
* Darkvision.&lt;br /&gt;
* Light Sensitive.&lt;br /&gt;
&lt;br /&gt;
'''Dwarves, Glacier'''&lt;br /&gt;
* Stamina &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Stamina.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Racial Specialties: &amp;quot;Ice&amp;quot; in Awareness, Investigation, and Crafts.&lt;br /&gt;
* Racial Specialties: &amp;quot;Cold&amp;quot; and &amp;quot;Knockdown&amp;quot; in Resistance.&lt;br /&gt;
* Darkvision.&lt;br /&gt;
&lt;br /&gt;
'''Dwarves, Gully'''&lt;br /&gt;
* Dexterity &amp;amp;bull;&amp;amp;bull; &lt;br /&gt;
* Stamina &amp;amp;bull;&amp;amp;bull;. &lt;br /&gt;
* Increased Dexterity.&lt;br /&gt;
* Increased Stamina.&lt;br /&gt;
* Decreased Charisma.&lt;br /&gt;
* Decreased Intelligence.&lt;br /&gt;
* Decreased Valor (treat as an attribute decrease).&lt;br /&gt;
* Stealth &amp;amp;bull; and Survival &amp;amp;bull;.&lt;br /&gt;
* Racial Specialties: &amp;quot;Poison&amp;quot; in Resistance.&lt;br /&gt;
* Small Stature.&lt;br /&gt;
* Darkvision.&lt;/div&gt;</summary>
		<author><name>Bassist159</name></author>	</entry>

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