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		<title>Discussions/Thaumaturgy - Revision history</title>
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		<updated>2026-04-30T14:04:25Z</updated>
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		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/Thaumaturgy&amp;diff=12243&amp;oldid=prev</id>
		<title>200-163-014-191.bsace705.dsl.brasiltelecom.net.br: *</title>
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				<updated>2004-08-04T15:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Okay, I've been re-reading the Thaumaturgy section of the Player's Guide, and the more I try and make sense out of it, the more my head hurts.  Any help with this would be &amp;lt;i&amp;gt;greatly appreciated&amp;lt;/i&amp;gt;.  I mean it.  Hell, whoever is the best at clarifying this stuff for me can get a guest role in my campaign!  ;)&lt;br /&gt;
&lt;br /&gt;
1) Arts: if you don't have the minimum Occult score given for an Art, you can attempt to use it with the -2 penalty for unskilled use, right?  Does the Power Combat rule about unskilled use apply here, allowing Exalts to use any of the Arts without paying heed to the Occult minima?&lt;br /&gt;
&lt;br /&gt;
2) Sciences: are there any prerequisites on raising Sciences, or can you get, say, Alchemy 5 even if you have no dots in Occult?  If you have a Science at a given level, can you immediately begin creating/using any effects you want from the appropriate list, or do you have to plan it out first, as you do with Craft projects (core book, page 245)?&lt;br /&gt;
&lt;br /&gt;
3) Formulas: these confuse me most of all.  Do you &amp;lt;i&amp;gt;need&amp;lt;/i&amp;gt; formulas to use the Sciences, or are they only of any value to someone who lacks the appropriate level of a Science?  Do you need to know any Occult to use them, or can any schmoe with money and time use a formula to turn lead into gold?&lt;br /&gt;
&lt;br /&gt;
I would greatly appreciate any help, and I expect that many other Wiki readers would appreciate it as well.&lt;br /&gt;
&lt;br /&gt;
- Eric&lt;br /&gt;
&lt;br /&gt;
1) You need at least the minimum stated at arts at Players Guide, for example Art of Warding needs 1 dot in occult and so on.&lt;br /&gt;
&lt;br /&gt;
2) No pre-requisites besides enough experience or bonus points.&lt;br /&gt;
&lt;br /&gt;
3) Formulas are not need to use science, they are just a effect that you learned. Just like a very restrict charm. For example turn lead into gold not iron to gold and so on.&lt;br /&gt;
&lt;br /&gt;
- Shiki&lt;/div&gt;</summary>
		<author><name>200-163-014-191.bsace705.dsl.brasiltelecom.net.br</name></author>	</entry>

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