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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Discussions%2FCharmTerminology</id>
		<title>Discussions/CharmTerminology - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Discussions%2FCharmTerminology"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;action=history"/>
		<updated>2026-05-01T05:35:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=78125&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=78125&amp;oldid=prev"/>
				<updated>2010-06-08T17:41:51Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:41, 8 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Discussions&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/CharmTerminology&lt;/del&gt;/CharmTerminologyArchive]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Discussions/CharmTerminologyArchive]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=66928&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=66928&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=60831&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=60831&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Discussions/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CharmTerminology/CharmTerminologyArchive]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Discussions/CharmTerminology/CharmTerminologyArchive]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=49865&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=49865&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:30Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as CoCT.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoCT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;/CharmTerminologyArchive&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Discussions/[[CharmTerminology&lt;/ins&gt;/CharmTerminologyArchive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. PoCB is basicly N invocations of HGD. -FlowsLikeBits&amp;#160; &amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;PoCB&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is basicly N invocations of HGD. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -FlowsLikeBits &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few official terms that should be mentioned here, probably: &amp;quot;form&amp;quot;, &amp;quot;stance&amp;quot; and &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shaping&lt;/del&gt;&amp;quot;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;first two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of these &lt;/del&gt;don't exactly match the rest (they describe what the charm ''is'' rather than what it ''does''), but still are a specific &amp;quot;category&amp;quot; of charm. There are also few other concepts that exist in the game that could be listed here. One is something like &amp;quot;multiple&amp;quot;: charms like Ox-Body that can be learned more than once. Another is something like &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusive&lt;/del&gt;&amp;quot;: charms that others expressly cannot learn, e.g. charms that explicitly say that Eclipse caste can't learn them or that &amp;quot;require permission of a Maiden&amp;quot;. Yet another is something like &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flexible&lt;/del&gt;&amp;quot;: charms that can be comboed with charms from other trees. - [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few official terms that should be mentioned here, probably: &amp;quot;form&amp;quot;, &amp;quot;stance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;, &amp;quot;shaping&amp;quot;, &amp;quot;assumption&amp;quot;, &amp;quot;glamour&lt;/ins&gt;&amp;quot; and &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;synergistic&lt;/ins&gt;&amp;quot;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few of these (particularly the &lt;/ins&gt;first two&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;don't exactly match the rest (they describe what the charm ''is'' rather than what it ''does''), but still are a specific &amp;quot;category&amp;quot; of charm. There are also few other concepts that exist in the game that could be listed here. One is something like &amp;quot;multiple&amp;quot;: charms like Ox-Body that can be learned more than once. Another is something like &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;restricted&lt;/ins&gt;&amp;quot;: charms that others expressly cannot learn, e.g. charms that explicitly say that Eclipse caste can't learn them or that &amp;quot;require permission of a Maiden&amp;quot;. Yet another is something like &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;versatile&lt;/ins&gt;&amp;quot;: charms that can be comboed with charms from other trees. - [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12250&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12250&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as CoCT.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoCT&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;/CharmTerminologyArchive&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/CharmTerminologyArchive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. PoCB is basicly N invocations of HGD. -FlowsLikeBits&amp;#160; &amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;PoCB&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is basicly N invocations of HGD. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -FlowsLikeBits &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FlowsLikeBits&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12249&amp;oldid=prev</id>
		<title>Wordman: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12249&amp;oldid=prev"/>
				<updated>2005-08-13T00:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Charm Terminology ==&lt;br /&gt;
&lt;br /&gt;
It has been noted previously (by RSB amongst others), that it is best to read Charm mechanics as if they were technical documents written in rigorous English. Unfortunately, this is can be very difficult since the Charms are written by a number of authors each with their own writing styles, and is made harder by their being a lack of exactly defined terminology. This is particularly the case for combat-related Charms, where a misinterpreted sentence can mean the death of a character.&lt;br /&gt;
&lt;br /&gt;
With this in mind, the following is an attempt to create thorough (or at least as thorough as English will allow) definitions of a number of terms to match the variety of Charm technology that has been created over the last four years. With luck, this will help shed light on the ways that Charms interact.&lt;br /&gt;
=== Basics ===&lt;br /&gt;
Since no one seems to know what an attack is, I offer a provisional definition:&lt;br /&gt;
;'''Attack''': An action producing attack successes, that can be parried or dodged ''unless specific conditions make this impossible.'' These attack successes generate a damage pool that is compared against soak, and the portion of the pool that remains are rolled to determine an amount of Health Levels of damage.&lt;br /&gt;
:''Notice that this definition also happens to capture the property of shaping attacks, though those point out to us that an attack form may have idiosyncratic definitions of parry and dodge.''&lt;br /&gt;
;'''Parry''': An action, used with an Ability that generates attacks, used to interpose some barrier between the attacker and target; ''unless other effects intervene,'' it is used in response to an attack, and reduces that attack's successes.&lt;br /&gt;
;'''Dodge''': An action associated with the Dodge Ability; parallel to a parry except that it relies on the defender's mobility rather than the aegis of some third party.&lt;br /&gt;
&lt;br /&gt;
In all cases, these definitions are swayed by the operation of Charms.&lt;br /&gt;
=== Defensive Charms ===&lt;br /&gt;
;'''Absolute''':The defence created by this Charm trumps applicability.&lt;br /&gt;
:''Example: Heavenly Guardian Defence''&lt;br /&gt;
;'''Automatic''':A dice-pool is not rolled, the Charm takes effect.&lt;br /&gt;
:''Example: Impeding the Flow''&lt;br /&gt;
;'''Brittle''':The defence created by this Charm does not function against attacks enhanced by Charms, sorcery or the Five Magical Materials. '''This is a subset of Conditional.'''&lt;br /&gt;
:''Example: Portentous Comet Deflection Mode''&lt;br /&gt;
;'''Conditional''':The defence only works when certain specific conditions are met, or against certain kinds of attack.&lt;br /&gt;
:''Example: Vengeful Gust Counterattack''&lt;br /&gt;
;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;br /&gt;
:''Example: Reed in the Wind''&lt;br /&gt;
;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as CoCT.''&lt;br /&gt;
:''Example: Safety Among Enemies''&lt;br /&gt;
;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;br /&gt;
:''Example: Seven Shadow Evasion''&lt;br /&gt;
&lt;br /&gt;
=== Offensive Charms ===&lt;br /&gt;
;'''Aberrant''':The Attack's description explicitly lists an alternative possible defense, usually (but not always) after stating various forms of defense are inapplicable.&lt;br /&gt;
:''Example: Earthshaker Attack''&lt;br /&gt;
;'''Indefensible''':Natural defences are not applicable to this attack. The target must use a defensive Charm.&lt;br /&gt;
:''Example: Blazing Solar Bolt''&lt;br /&gt;
;'''Perfect''':This attack will always strike its target, even if reduced to zero successes by a defence.&lt;br /&gt;
:''Example: Accuracy Without Distance''&lt;br /&gt;
;'''Seeking''' (Provisional):This attack bypasses any cover that the target may have, i.e.: shields or fortifications.&lt;br /&gt;
;'''Unblockable''':Parrying is not an applicable defence to this attack, whether natural or Charm-created.&lt;br /&gt;
:''Example: Owl Seizes Mouse''&lt;br /&gt;
;'''Undodgeable''':Dodging is not an applicable defence to this attack, whether natural or Charm-created.&lt;br /&gt;
:''Example: Cascade of Cutting Terror''&lt;br /&gt;
&lt;br /&gt;
== Combinations of Terms ==&lt;br /&gt;
For many of the effects given by the vast number of Charms that are now extant in '''Exalted''' it is necessary to combine the terms given above to properly create the effect. As an example, Heavenly Guardian Defence (the original ''perfect'' defence) is, using the language above, Automatic ''and'' Absolute ''and'' Perfect, while Safety Among Enemies is Indirect ''and'' Perfect. &lt;br /&gt;
&lt;br /&gt;
Similarly, it is possible to combine these terms to create Charm effects that do not yet exist canonically&amp;amp;mdash;there is no defensive Charm that the terms Direct and Absolute could apply to as yet, but I do not believe that such an effect is necessarily precluded from existing.&lt;br /&gt;
&lt;br /&gt;
Certain combinations of terms make no sense however&amp;amp;mdash;a good example would be Direct and Perfect, I don't see how any Charm with that combination of effects could be written in a way that made sense (although others smarter than me may well.).&lt;br /&gt;
&lt;br /&gt;
== Classifications ==&lt;br /&gt;
To further clarify which keywords apply to which Charms the list below will (eventually) cover every appropriate Charm published.&lt;br /&gt;
&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
;'''Arrow Consuming Flame Defence''':Perfect&lt;br /&gt;
;'''Bulwark Stance''':Direct&lt;br /&gt;
;'''Defense of Shining Joy''':Direct&lt;br /&gt;
;'''Dipping Swallow Defence''':Direct&lt;br /&gt;
;'''Dragonfly Finds Mate''':Direct&lt;br /&gt;
;'''Duck Fate''':Indirect, Perfect&lt;br /&gt;
;'''Five-Dragon Blocking Technique''':Direct&lt;br /&gt;
;'''Five-fold Bulwark Stance''':Direct&lt;br /&gt;
;'''Flickering Candle Meditation''':Direct&lt;br /&gt;
;'''Flow Like Blood''':Direct&lt;br /&gt;
;'''Golden Essence Block''':Direct&lt;br /&gt;
;'''Heavenly Guardian Defence''':Absolute, Automatic, (Perfect)&lt;br /&gt;
;'''Impeding the Flow''':Automatic&lt;br /&gt;
;'''Portentous Comet Deflection Mode''':Brittle, Indirect, Perfect&lt;br /&gt;
;'''Reed in the Wind''':Direct&lt;br /&gt;
;'''Reflex Sidestep Technique''':Direct&lt;br /&gt;
;'''Safety Among Enemies''': Indirect, Perfect&lt;br /&gt;
;'''Serenity in Blood''': Absolute, Automatic, Perfect&lt;br /&gt;
;'''Seven Shadow Evasion''': Automatic, Perfect&lt;br /&gt;
;'''Shadow Over Water''':Direct&lt;br /&gt;
;'''Vengeful Gust Counterattack''':Direct&lt;br /&gt;
&lt;br /&gt;
=== Offensive ===&lt;br /&gt;
;'''Accuracy Without Distance''':Perfect&lt;br /&gt;
;'''Blazing Solar Bolt''':Indefensible&lt;br /&gt;
;'''Cascade of Cutting Terror''':Undodgeable&lt;br /&gt;
;'''Dragon Vortex Attack''':Undodgeable, Unblockable&lt;br /&gt;
;'''Owl Seizes Mouse''':Undodgeable, Unblockable&lt;br /&gt;
;'''Tsunami Force Shout''':Perfect&lt;br /&gt;
;'''Wrathful Winds Manoeuvre''':Perfect&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
If there is any kind of Charm technology that I have forgotten or missed from here, please add it here. I am going from memory which, apart from the MRB and EDB is somewhat spotty. - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Comments that have been incorporated into the page have been transferred to the archive below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/CharmTerminologyArchive&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
I think that a Charm that reduces your opponents dicepool is a Direct defense, since it has exactly the same purpose but with a different mechanical effect. That is, your dicepool for defense is still rolled (even if that dicepool is zero!) and compared to your opponents incoming attack successes (even if that attack dicepool is zero). What you propose as a Greater Reducer or Reducer+ would simply be another Direct defense. - [[Epsilon]]&lt;br /&gt;
&lt;br /&gt;
:That's a good point, and I had actually thought of it. I discounted it because I did not consider a pool of Zero to be ''rollable''. My oversight! B-) But consider, a direct dice-adder type of attack or defense does not have the same limitations as the dice-remover type (ie: To the opponents Essence, or Zero if explicitly allowed), and it is this thinking that tipped me to decide they were a new type that required naming. Anyways, this is enlightening... [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Don't forget to add &amp;quot;Hanging&amp;quot; to the Extra Action list. ~ ''[[G]]''&lt;br /&gt;
:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;br /&gt;
&lt;br /&gt;
::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. PoCB is basicly N invocations of HGD. -FlowsLikeBits    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.  As an example for Seeking, I would suggest Flight of the Ice Hornet.   &lt;br /&gt;
&lt;br /&gt;
I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)  Thunder Wolf's Howl would be another example. -FlowsLikeBits &lt;br /&gt;
&lt;br /&gt;
Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.  It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.  Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.  Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.  Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).  Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.  For an attack to get through '''defA''', it must be on that list.  Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.  For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.  Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].  The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.  Both, I think are valid and valuable approaches.  I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.  On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.  Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.  -[[Suzume]]  (''who fell asleep while writing this...''  I hate being sick...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
There are a few official terms that should be mentioned here, probably: &amp;quot;form&amp;quot;, &amp;quot;stance&amp;quot;, &amp;quot;shaping&amp;quot;, &amp;quot;assumption&amp;quot;, &amp;quot;glamour&amp;quot; and &amp;quot;synergistic&amp;quot;. A few of these (particularly the first two) don't exactly match the rest (they describe what the charm ''is'' rather than what it ''does''), but still are a specific &amp;quot;category&amp;quot; of charm. There are also few other concepts that exist in the game that could be listed here. One is something like &amp;quot;multiple&amp;quot;: charms like Ox-Body that can be learned more than once. Another is something like &amp;quot;restricted&amp;quot;: charms that others expressly cannot learn, e.g. charms that explicitly say that Eclipse caste can't learn them or that &amp;quot;require permission of a Maiden&amp;quot;. Yet another is something like &amp;quot;versatile&amp;quot;: charms that can be comboed with charms from other trees. - [[Wordman]]&lt;/div&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12252&amp;oldid=prev</id>
		<title>Wordman: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12252&amp;oldid=prev"/>
				<updated>2005-08-12T22:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:34, 12 August 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot; &gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a few official terms that should be mentioned here, probably: &amp;quot;form&amp;quot;, &amp;quot;stance&amp;quot; and &amp;quot;shaping&amp;quot;. The first two of these don't exactly match the rest (they describe what the charm ''is'' rather than what it ''does''), but still are a specific &amp;quot;category&amp;quot; of charm. There are also few other concepts that exist in the game that could be listed here. One is something like &amp;quot;multiple&amp;quot;: charms like Ox-Body that can be learned more than once. Another is something like &amp;quot;exclusive&amp;quot;: charms that others expressly cannot learn, e.g. charms that explicitly say that Eclipse caste can't learn them or that &amp;quot;require permission of a Maiden&amp;quot;. Yet another is something like &amp;quot;flexible&amp;quot;: charms that can be comboed with charms from other trees. - [[Wordman]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12251&amp;oldid=prev</id>
		<title>WaiyaddoNoDan: Fixed a t ypo.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions/CharmTerminology&amp;diff=12251&amp;oldid=prev"/>
				<updated>2005-05-23T21:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fixed a t ypo.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:47, 23 May 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Direct''':A dice-pool is rolled and the successes generated compared to those of an incoming attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Reed in the Wind''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoCT&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Indirect''':A dice-pool is rolled and the successes generated compared to a difficulty given by the Charm text. ''Provisionally, we consider these to be instances of the generating effect; SAE is an indirect dodge, and cannot be used against undodgeable attacks such as CoCT.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''Example: Safety Among Enemies''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;'''Perfect''':The defence created by this Charm is capable of defeating Perfect attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/CharmTerminologyArchive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;/CharmTerminologyArchive&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Discussion ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:This is a hard effect to define! Compare the texts of ''Principle of Motion'' and ''Protection of Celestial Bliss;'' they are not the same. Care to propose a definition, that captures these two effects and can be generalised to other Charms? - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;PoCB&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is basicly N invocations of HGD. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::How are they different? They both 'generate N of type X effects that hang, until used.'. Principal of Motion generates Valor invocations of a Reflexive charm that gives an extra-action. PoCB is basicly N invocations of HGD. -FlowsLikeBits&amp;#160; &amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would suggest '''Accurate''' for '''Perfect''', under Offensive charms, as having two different perfect's is kinda confusing, and requires one to think about weather it is a Offensive or Defensive charm. This also gets weird for some types of counterattack.&amp;#160; As an example for Seeking, I would suggest Flight of the Ice Hornet.&amp;#160;  &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FlowsLikeBits&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I would also suggest '''Effect''' for things like Earthshaker Attack, which I think is 'not an attack'(and horribly named), and thus canot be parried or blocked, i.e. Things like Terifying Apparition of Glory. Thus, HGD would not work against these, because, they are Not An Attack.(I admit, this is somewhat unclear)&amp;#160; Thunder Wolf's Howl would be another example. -FlowsLikeBits &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here's a thought: try to nail down a definition for the term &amp;quot;''applicability''&amp;quot;.&amp;#160; It seems fairly intuitive, but it would be useful, I think, to be really clear about what such a central concept means.&amp;#160; Also, regarding the indicision on the terms [''brittle''] and [''conditional''], it seems that they aren't really all that redundant.&amp;#160; Observe: posit two different defense modes, labeled '''defA''' and '''defB'''.&amp;#160; Both will have some degree of the scalar feature [''Applicability''] (or maybe [''Anti-applicability'']).&amp;#160; Suppose '''defA''''s [''Applicability''] covers some number of types of potential attacks, but is suceptible to a list of attacks that can get through it.&amp;#160; For an attack to get through '''defA''', it must be on that list.&amp;#160; Now suppose that '''defB''''s [''Applicability''] also covers some number of types of potential attacks which are ''specifically'' listed in the charm's description.&amp;#160; For an attack to be applicable to a target utilizing '''defB''', the attack must NOT appear on the list of inapplicable attacks.&amp;#160; Given these, and my understanding of how the terms are written, '''defA''' would be termed [''brittle''] and '''defB''' would be termed [''conditional''].&amp;#160; The key difference is that one term defines a ''top-down'' approach to limiting [''applicablity''], and the other a ''bottom-up'' approach.&amp;#160; Both, I think are valid and valuable approaches.&amp;#160; I would suggest some rewording of the two terms to make that distinction clearer, and I am more than happy to provide my own reword, if noone objects.&amp;#160; On additional thought, perhaps a better label for the bottum-up limiter might be sought, as ultimately both [''brittle''] and &amp;quot;[''conditional'']&amp;quot; are conditional features, just in different ways.&amp;#160; Unfortunately, I can't think of a good term to suggest in its place, off the top of my head.&amp;#160; -[[Suzume]]&amp;#160; (''who fell asleep while writing this...''&amp;#160; I hate being sick...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot; &gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that these are really sufficiently different to be distinguished in terminology; &amp;quot;I operate if (X or Y or Z)&amp;quot; is the same statement as &amp;quot;I operate if &amp;lt;nowiki&amp;gt;not(notX and notY and notZ)&amp;lt;/nowiki&amp;gt;&amp;quot;, just worded in a different way. It doesn't have any substantial impact on the interaction of effects. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are a few official terms that should be mentioned here, probably: &amp;quot;form&amp;quot;, &amp;quot;stance&amp;quot;, &amp;quot;shaping&amp;quot;, &amp;quot;assumption&amp;quot;, &amp;quot;glamour&amp;quot; and &amp;quot;synergistic&amp;quot;. A few of these (particularly the first two) don't exactly match the rest (they describe what the charm ''is'' rather than what it ''does''), but still are a specific &amp;quot;category&amp;quot; of charm. There are also few other concepts that exist in the game that could be listed here. One is something like &amp;quot;multiple&amp;quot;: charms like Ox-Body that can be learned more than once. Another is something like &amp;quot;restricted&amp;quot;: charms that others expressly cannot learn, e.g. charms that explicitly say that Eclipse caste can't learn them or that &amp;quot;require permission of a Maiden&amp;quot;. Yet another is something like &amp;quot;versatile&amp;quot;: charms that can be comboed with charms from other trees. - [[Wordman]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WaiyaddoNoDan</name></author>	</entry>

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