<?xml version="1.0"?>
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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DigSenArtifactWeapons</id>
		<title>DigSenArtifactWeapons - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=DigSenArtifactWeapons"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;action=history"/>
		<updated>2026-05-01T10:24:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=67237&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=67237&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=61140&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=61140&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From [[DigSenPowerCombatWeapons]], [[DigitalSentience]]'s project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From [[DigSenPowerCombatWeapons]], [[DigitalSentience]]'s project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[CorebookDigSenArtifactWeapons&lt;/del&gt;/PG&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Corebook&lt;/ins&gt;/PG values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[THROWNDigSenArtifactWeapons&lt;/del&gt;/HAND&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;THROWN&lt;/ins&gt;/HAND-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DigSenPowerCombatWeaponsDigSenArtifactWeapons&lt;/del&gt;/ThisIsAllWrong]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DigSenPowerCombatWeapons&lt;/ins&gt;/ThisIsAllWrong]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=50152&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=50152&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:34Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From [[DigSenPowerCombatWeapons]], [[DigitalSentience]]'s project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From [[DigSenPowerCombatWeapons]], [[DigitalSentience]]'s project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Corebook&lt;/del&gt;[[/PG]] values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CorebookDigSenArtifactWeapons&lt;/ins&gt;/PG]] values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;THROWN&lt;/del&gt;[[/HAND]]-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;THROWNDigSenArtifactWeapons&lt;/ins&gt;/HAND]]-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DigSenPowerCombatWeapons&lt;/del&gt;/ThisIsAllWrong]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DigSenPowerCombatWeaponsDigSenArtifactWeapons&lt;/ins&gt;/ThisIsAllWrong]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=13513&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=13513&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From DigSenPowerCombatWeapons, DigitalSentience's project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DigSenPowerCombatWeapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DigitalSentience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'s project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.&amp;#160; As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the Corebook/PG values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.&amp;#160; Feel free to use the Corebook&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/PG&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;values, or re-evaluate them as necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot; &gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;THROWN/HAND-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;THROWN&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/HAND&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;-TO-HAND WEAPONS&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Spd&amp;#160; &amp;#160;  Acc&amp;#160; &amp;#160; Dam&amp;#160; &amp;#160; Def&amp;#160; &amp;#160; Rate&amp;#160; &amp;#160; Range&amp;#160; &amp;#160; Other &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crescent of Justice (Boomerang)&amp;#160; &amp;#160;  +0&amp;#160; &amp;#160; &amp;#160; +0&amp;#160; &amp;#160;  +0B&amp;#160; &amp;#160; +0&amp;#160; &amp;#160; &amp;#160; 1*&amp;#160; &amp;#160; &amp;#160; 0&amp;#160; &amp;#160; &amp;#160;  returns at end of turn; special target rule, see below&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Problems?&amp;#160; Concerns?&amp;#160; Hate what I've done? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to DigSenPowerCombatWeapons/ThisIsAllWrong&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Take it to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DigSenPowerCombatWeapons/ThisIsAllWrong&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=13512&amp;oldid=prev</id>
		<title>DigitalSentience: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=DigSenArtifactWeapons&amp;diff=13512&amp;oldid=prev"/>
				<updated>2005-02-25T01:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;From DigSenPowerCombatWeapons, DigitalSentience's project to revise Power Combat's wonky weapon stats. No formulas, no guarantee of balance, but, dammit, not all weapons are created equal.&amp;lt;br&amp;gt;&lt;br /&gt;
My philosophy on Artifact weapons is that they are basically (much) larger, (much) heavier, better-made versions of their mundane equivalents.  As such, some weapons (like shuriken) don't make sense for translation into Artifact versions, and some weapons (like the various spears, or the various staves) become functionally identical when made into Artifacts.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, it's worth noting that (to a degree) the weapons are also balanced to one another by their cost in Artifact points, which I have not included here.  Feel free to use the Corebook/PG values, or re-evaluate them as necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SWORDS&lt;br /&gt;
Name                          Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Daiklave                      +7      +2     +7L    +2      4      &lt;br /&gt;
Grand Daiklave                +10     +3     +11L   +0      3      &lt;br /&gt;
Reaper Daiklave               +6      +2     +5L    +3      4      &lt;br /&gt;
Reaver Daiklave               +8      +3     +9L    +1      4      &lt;br /&gt;
Short Daiklave                +5      +2     +4L    +2      4      &lt;br /&gt;
Lightning Daiklave (Rapier)   +7      +4     +3L    +1      5      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wasn't sure which mundane sword to base the basic daiklave off of.  I think I like how it turned out, though, and I've subsequently based the rest of the swords on that starting point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AXES&lt;br /&gt;
Name                         Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Grimcleaver                  +6      +3     +10L   -1      3      &lt;br /&gt;
Grand Grimcleaver            +8      +3     +13L   -2      2      &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KNIVES&lt;br /&gt;
Name                             Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Razoredge (Knife)                +3      +2     +4L    +2      6      &lt;br /&gt;
Three-Devil Fork (Sai)           +4      +1     +3L    +4      5      bonus to Disarm attempts; useable with MA&lt;br /&gt;
Slashfist (Khatar)               +6      +1     +6L    +2      4      useable with Brawl&lt;br /&gt;
Storm Ring (Wind-Fire Wheel)     +5      +2     +3L    +3      6      useable with MA&lt;br /&gt;
Butterfly Fan (War Fan)          +5      +2     +6B    +3      6      useable with MA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that, while Short Daiklaves are about 3 feet long, a Razoredge knife is only a foot and a half - two feet at the outside.  So, they're probably roughly analagous to an oddly-balanced short-sword for a mortal or unattuned Exalt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
BLUDGEONS&lt;br /&gt;
Name                               Spd     Acc    Dam     Def    Rate    Other &lt;br /&gt;
Goremaul                           +7      +2     +7B     +0      4      P; special rule, see below&lt;br /&gt;
Hellsledge (Hammer)                +5      +2     +9B     -1      3      P; special rule, see below&lt;br /&gt;
Grand Goremaul                     +9      +3     +11B    -1      2      P; special rule, see below&lt;br /&gt;
Grand Hellsledge (Large Hammer)    +7      +3     +13B    -2      2      P; special rule, see below&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Okay, when I tried to create these bad-boys based on the pattern I was using for the rest of the weapons, things got wonky.  The Grand Hellsledge had 16 dice of Piercing Bashing damage, and at those levels, I felt like you were basically breaking the Health Level system, because it would be too easy to do 7 levels of Bashing with a single hit, and that would immediately knock out just about anybody.&amp;lt;br&amp;gt;&lt;br /&gt;
So, in a stroke of brilliance, I decided to bump back the damage totals, with the special ruling that health levels dealt by these weapons are treated as Lethal damage.  The damage is still soaked with Bashing soak (halved, as normal, by Piercing), but once it actually penetrates Soak, it crunches bone and spatters blood just as well as a Grimcleaver.  I left the damage type marked as Bashing above, because I figured that was the more immediately relevant aspect, but if you were wondering why the damage seemed a little low (yeah, right...), it's because it's not &amp;lt;i&amp;gt;actually&amp;lt;/i&amp;gt; Bashing damage, it's &amp;lt;i&amp;gt;better&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
POLEARMS&lt;br /&gt;
Name                             Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Dire Lance                       +10     +0     +5L    -2      3      &lt;br /&gt;
Dire Lance (charging)            +15     +3     +13L   -2      1      &lt;br /&gt;
Crashblade (Poleaxe)             +11     +2     +9L    -1      2      P&lt;br /&gt;
Spirit-Slaying Skewer (Spear)    +11     +3     +7L    +2      4      &lt;br /&gt;
Waverider Spear (Trident)        +11     +1     +8L    +2      3      bonus to Disarm attempts&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
STAVES AND VARIATIONS&lt;br /&gt;
Name                               Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Eternal Pillar (Staff)             +11     +2     +9B    +3      4      usable with MA&lt;br /&gt;
Thunder Sticks (Fighting Sticks)   +6      +2     +6B    +4      5      usable with MA&lt;br /&gt;
Dragon-Tail Flail (Nunchaku)       +6      +2     +7B    +2      6      usable with MA&lt;br /&gt;
Serpent-Sting Staff                +9      +2     +11B   +1      4      usable with MA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
FIST &amp;amp; CLINCH WEAPONS&lt;br /&gt;
Name                                  Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Smashfist                             +0      +0     +0B    +0      0      useable with Brawl&lt;br /&gt;
Crushfist                             +0      +0     +0B    +0      0      useable with Brawl; P; clinch enhancer&lt;br /&gt;
God-Kicking Boots                     +0      +0     +0B    +0      0      useable with Brawl&lt;br /&gt;
Divine Raptor Boots (Falcon Talons)   +0      +0     +0L    +0      0      useable with Brawl&lt;br /&gt;
Razor Claw                            +0      +0     +0L    +0      0      useable with Brawl and MA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While tiger claws are short - barely more reach than a fist - razor claws are more like Wolverine's claws.  So, if you want claws that extend a full foot or more past your hands, you've gotta go Artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
God-Kicking Boots are based on iron boots.  Divine Raptor Boots are based on falcon talon boots: boots specifically designed for fighting, and big, nasty wounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
THROWN/HAND-TO-HAND WEAPONS&lt;br /&gt;
Name                                Spd     Acc    Dam    Def    Rate    Range    Other &lt;br /&gt;
Crescent of Justice (Boomerang)     +0      +0     +0B    +0      1*      0       returns at end of turn; special target rule, see below&lt;br /&gt;
Crescent of Justice (hand-to-hand)  +0      +0     +0B    +0      0       0       &lt;br /&gt;
Glorious Razordisk (Chakram)        +0      +0     +0L    +0      1*      0       returns at end of turn: special target rule, see below&lt;br /&gt;
Glorious Razordisk (hand-to-hand)   +0      +0     +0L    +0      0       0       &lt;br /&gt;
Deathbolt (Javelin)                 +0      +0     +0L    +0      0       0       &lt;br /&gt;
Deathbolt (hand-to-hand)            +0      +0     +0L    +0      0       0       &lt;br /&gt;
Loyal Hackblade (Hatchet)           +0      +0     +0L    +0      3       0       returns at end of turn&lt;br /&gt;
Loyal Hackblade (hand-to-hand)      +0      +0     +0L    +0      0       0       &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Glorious Razordisk can be used to represent any non-boomerang giant throwing weapon, including Artifact versions of heavy throwing knives.  Notice that both Razordisk and Crescent are decent in hand-to-hand - far better than their mundane counterparts.  I figure, at the sizes these things reach, they make passable weapons no matter how they're being used.&amp;lt;br&amp;gt;&lt;br /&gt;
Special Rule: the Crescent and the Razordisk can both target multiple enemies in a single attack, as part of their magical nature (and the tendency for 50-pound giant boomerangs to continue &amp;lt;i&amp;gt;through&amp;lt;/i&amp;gt; targets).  Use normal multiple-action rules; i.e., each attack is still resolved independently, the only difference being that all the attacks are made in the space of 1 Rate 'action.'  I, personally, would allow them to attack up to (Thrown) enemies per toss: no more than one attack per enemy, and if any of the enemies successfully parry the attack, all subsequent attacks are lost.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the &amp;quot;returns at end of turn&amp;quot; ability is not canonical, nor (probably) physically possible.  However, an Artifact Thrown weapon is fairly useless if you can only get one toss out of it before it falls to the ground impotently.  That's just not cool enough for my tastes.  It's up to Storyteller discretion whether this also includes the 'reflexive recall for one mote, from any distance' of the Lightning Torment Hatchets in the Corebook; I'd advise against it, as that makes them far more versatile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PURE THROWN WEAPONS&lt;br /&gt;
Name                                Spd     Acc    Dam    Def    Rate    Range    Other &lt;br /&gt;
??? (Bola)                          +0      +0     +0L    +0      0       0       special rule - entanglement&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No Artifact versions of light throwing daggers: it wouldn't make sense to make a shuriken as big across as your entire hand, and more importantly, the image just doesn't seem all that cool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ARCHERY WEAPONS&lt;br /&gt;
Name                            Spd     Acc    Dam    Def    Rate    Range    Other &lt;br /&gt;
Short Powerbow                  +0      +0     +0L    +0      0       0       &lt;br /&gt;
Long Powerbow                   +0      +0     +0L    +0      0       0       &lt;br /&gt;
Dragonbreath Wands (Firewand)   +0      +0     +0L    +0     1/2      20      holds two shots&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dragonbreath Wands can hold two shots.  Each shot still takes a turn to reload, as usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MISC. WEAPONS&lt;br /&gt;
Name                                        Spd     Acc    Dam    Def    Rate    Other &lt;br /&gt;
Disc of (planet/element) (Fighting Shield)  +3      +1     +6B    +4      3      useable with Brawl&lt;br /&gt;
Thrashing Dragon Chain (Fighting Chain)     +0      +0     +0L    +0      0      clinch enhancer; useable with Brawl or MA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Problems?  Concerns?  Hate what I've done? ===&lt;br /&gt;
Take it to DigSenPowerCombatWeapons/ThisIsAllWrong&lt;/div&gt;</summary>
		<author><name>DigitalSentience</name></author>	</entry>

	</feed>