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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Darloth%2FTrithLog</id>
		<title>Darloth/TrithLog - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Darloth%2FTrithLog"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;action=history"/>
		<updated>2026-05-17T17:31:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=66734&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=66734&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=60637&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=60637&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=49670&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=49670&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=11620&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=11620&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:39Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Howso? If they're more expensive that high, people will go for charms instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Howso? If they're more expensive that high, people will go for charms instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Maybe spread charm effects out a bit..&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Maybe spread charm effects out a bit..&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Darloth: Not necessarily. Some people for IC or OOC reasons want to be the MegaBestSwordsmanEVAR!!!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Darloth: Not necessarily. Some people for IC or OOC reasons want to be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;MegaBestSwordsmanEVAR&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;!!!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: So, move some effects hgher up the essence scale.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: So, move some effects hgher up the essence scale.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:41 Friday] Cruithne: Making for essence 4-5 being less OMGWTF.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:41 Friday] Cruithne: Making for essence 4-5 being less OMGWTF.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=11619&amp;oldid=prev</id>
		<title>Darloth: this conversation mainly about changing exalted, probably seed of another resystem project, so I'm saving it here.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Darloth/TrithLog&amp;diff=11619&amp;oldid=prev"/>
				<updated>2007-03-23T18:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;this conversation mainly about changing exalted, probably seed of another resystem project, so I&amp;#039;m saving it here.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;[17:24 Friday] Darloth: Exalted tries hard&lt;br /&gt;
&amp;lt;br&amp;gt;[17:24 Friday] Darloth: To a point, it's okay&lt;br /&gt;
&amp;lt;br&amp;gt;[17:24 Friday] Darloth: But past that point (I think it's essence 4 ^_^) it fails&lt;br /&gt;
&amp;lt;br&amp;gt;[17:24 Friday] Cruithne: probably because I like exalted at every level, except for needing cleaning.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:24 Friday] Darloth: (Essence 4 solars, that is)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:24 Friday] Cruithne: yes. ess4 it goes mad&lt;br /&gt;
&amp;lt;br&amp;gt;[17:25 Friday] Darloth: It's because it doesn't have enough... of whatever it is, to counterbalance the ever-increasing need for more&lt;br /&gt;
&amp;lt;br&amp;gt;[17:25 Friday] Cruithne: at ess4, there's nowhere left to go.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Darloth: I think Nobilis does it with a mix of social constraint, diceless mechanics, and very, very focussed ability&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Cruithne: you've got these insanely powerful effects already&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Darloth: Ess 4-5 basically seems like &amp;quot;more often&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Cruithne: It's something I'm looking into..&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Cruithne: But I prefer my exalted at ess 2-3 anyway&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Darloth: You already have a defense that can never be beaten. You can use it on nearly everything, if you can afford it&lt;br /&gt;
&amp;lt;br&amp;gt;[17:26 Friday] Darloth: It's a little sad because the sorcery scale is a bit off.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Darloth: Ess 5 sorcery feels just right&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Cruithne: I feel that's where the game is at it's best, because you're not overly madly powerful, but you're powerful enough to be awesome.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Darloth: But solar charms are an entire essence-level in front&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Cruithne: It's also exalted's anime feel that I love.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Cruithne: hehe.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:27 Friday] Darloth: What they get at essence 2, everyone else gets at 3, and likewise&lt;br /&gt;
&amp;lt;br&amp;gt;[17:28 Friday] Darloth: could fix that by moving the sorcery charms down a step for solars&lt;br /&gt;
&amp;lt;br&amp;gt;[17:28 Friday] Cruithne: eh?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:28 Friday] Darloth: Sorcery at essence 2! Even more reason for siddies to hate them!&lt;br /&gt;
&amp;lt;br&amp;gt;[17:28 Friday] Cruithne: that'd be..&lt;br /&gt;
&amp;lt;br&amp;gt;[17:29 Friday] Darloth: not actually that different.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:29 Friday] Cruithne: well... it'd help with trying to limit the game to essence 2-3.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:29 Friday] Darloth: It's usually spell availability that's the limiting factor, for a start&lt;br /&gt;
&amp;lt;br&amp;gt;[17:29 Friday] Cruithne: yeah&lt;br /&gt;
&amp;lt;br&amp;gt;[17:29 Friday] Darloth: Plus, at ess 2 you have less Essence (so less successes) and less essence (so less spells per day)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:30 Friday] Cruithne: I'm looking at ways to make exalted play better with minimal adjustment.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:30 Friday] Cruithne: houserules need to be explained, that takes time.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:31 Friday] Cruithne: Also, my tick hack...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:31 Friday] Cruithne: I'm pondering a rate = attacks availible over (speed) ticks.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:31 Friday] Cruithne: So you can flurry, but they can be spread out, and you can interupt with them, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:31 Friday] Darloth: yeah...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:32 Friday] Cruithne: and it feels less 'attack... wait, wait wait... attack'&lt;br /&gt;
&amp;lt;br&amp;gt;[17:32 Friday] Cruithne: it's 'attack, parry, attack attack, dodge, start over'&lt;br /&gt;
&amp;lt;br&amp;gt;[17:34 Friday] Darloth: Exalted's combat system really kinda sucks. Before charms, there's not much too it.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: So does it's chargen, imo.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Darloth: possibly so&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: You can be Ability 5 with ease, making growth all about charsms.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Darloth: in fact, exalted sucks. The setting is good, but if only it hadn't been white wolf.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: which is okay if charms were more diverse, i guess.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: Haha :)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: I do like storyteller, and I think there's promise.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Darloth: have you seen Weapons of the Gods?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:35 Friday] Cruithne: But i'm going to need to get a hacksaw&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Darloth: I just think we're hacking it so much there's not much left&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Cruithne: i started again.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Darloth: we need to look at it from a core design perspective. Do we honestly WANT abilities running from 1-5?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Cruithne: from a fresh 2e slate.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Cruithne: hmmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Cruithne: well...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:36 Friday] Cruithne: I, regardless of any factors, like the multiple dice vs tn system/&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: of course, i like that in SR4 too...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Darloth: what's wrong with 1-min(5,2*Ess)?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: So, hrm.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: ......&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: Just make it worse. But hmmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Darloth: why's that make it worse?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: hang on..&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Cruithne: isn't that how it is now?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:37 Friday] Darloth: no&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Darloth: At present it's 1..min(5,Ess)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Darloth: meaning you need to get to essence 6 to break the essence boundry&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Cruithne: so, you'd need to be ess 3 under the above system.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Darloth: if, at essence 3, you could start raising abilities to 6...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Cruithne: which... hmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:38 Friday] Darloth: and then 8 at essence 4...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Darloth: It gives characters more room to grow&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Cruithne: it does. Also, rule of 10.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Cruithne: Sounds awesome on paper...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Cruithne: Leads to exalts doing stuff that goes waaay beyond legendary. Do you know what 14 sucesses is?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Darloth: and since abilities are actually really expensive up that high, xp wise, might balance out the charms, charms, more charms factor.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:39 Friday] Cruithne: it's the god-damn planet!&lt;br /&gt;
&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Howso? If they're more expensive that high, people will go for charms instead.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: Maybe spread charm effects out a bit..&lt;br /&gt;
&amp;lt;br&amp;gt;[17:40 Friday] Darloth: Not necessarily. Some people for IC or OOC reasons want to be the MegaBestSwordsmanEVAR!!!&lt;br /&gt;
&amp;lt;br&amp;gt;[17:40 Friday] Cruithne: So, move some effects hgher up the essence scale.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Cruithne: Making for essence 4-5 being less OMGWTF.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Darloth: Yeah.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Cruithne: Make it so that up to ess 5, you're still in the boundaries of 'normal'&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Darloth: Plus, if your natural pool is 14 dice, then your pool adders etc can go larger&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Cruithne: at ess 6, break the damn rules.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:41 Friday] Darloth: Meh, that may be too much&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: consider the size of those pools.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: 14 dice, 14m later, 28 dice...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: That's a lot of pool.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Darloth: yes, and?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: Hmmm...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: Not sure if that's a good thing or a bad thing. )&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Darloth: the difficulty scale already needs to be reorganized.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Darloth: and people can already get gobbets of dice&lt;br /&gt;
&amp;lt;br&amp;gt;[17:42 Friday] Cruithne: Yeah, true.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Darloth: this only really lets SOLARS get -EXTRA- gobbets&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Darloth: Lunars, limited by attributes ARGHigh costs...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Cruithne: *snigger8&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Darloth: siddies, are using Essence anyway...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Darloth: DBs, okay, so they can get more dice! Whoohoo, an extra few dice. They need them&lt;br /&gt;
&amp;lt;br&amp;gt;[17:43 Friday] Cruithne: haha.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:44 Friday] Cruithne: charms...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:44 Friday] Cruithne: need more dynamism.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:44 Friday] Cruithne: I'm tempted to experiment with just removing the charmslot limit.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:44 Friday] Darloth: I think some limit is necessary&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Cruithne: probably.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Darloth: a) because limits can be bent, or broken - this leads to feeling more powerful, and defines character abilities better&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Darloth: b) to define combos&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Darloth: c) to keep things sane.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Cruithne: yeah, comboes are nice.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Cruithne: But made too expensive to make now.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:45 Friday] Darloth: combo system is broken at the moment&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Darloth: So, charms are broken, charcre is broken, powerlevels are broken, setting is great, feel is great, combos broken, difficulty levels broken...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Cruithne: All broken, broken, broken.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Darloth: We need our own system with its own character creation, roll examples, difficulty lists, charmtrees, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Cruithne: Gah. It needs to be done from nothing.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Cruithne: Just built around the system.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:46 Friday] Darloth: Yep.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:47 Friday] Cruithne: exalted was originally a hack-job of Vampire...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:47 Friday] Darloth: we both agree that the Attribute + Ability system works quite nicely&lt;br /&gt;
&amp;lt;br&amp;gt;[17:47 Friday] Cruithne: Yes.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:47 Friday] Darloth: Although there is scope for other weirdness&lt;br /&gt;
&amp;lt;br&amp;gt;[17:47 Friday] Darloth: Jadeclaw makes the whole &amp;quot;I can never beat his roll&amp;quot; thing less of a problem by changing size of dice and not totalling rolls...&lt;br /&gt;
&amp;lt;br&amp;gt;[17:48 Friday] Darloth: Weapons of the Gods does weird things, but in general has... ODD rolls.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:48 Friday] Cruithne: I've experimented with systems like that in the past.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:48 Friday] Cruithne: It adds randomness issues sometimes.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Darloth: You ltake the three highest, add them, possibly shift in a double from your stored pool and divide by pi to calculate your awesomesauce, add 3 red chakra and mix for 20 minutes till smooth&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Cruithne: haha.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Darloth: Seriously, you should read it&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Cruithne: assuming retaining of ST, I want to remove the rule of 10.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Cruithne: It just furthur augments massive pool effects.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:49 Friday] Cruithne: And creates annoying flukes.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Darloth: aren't annoying flukes part of anime?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Cruithne: When multiple 10s appear, it really messes things up.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Darloth: we need more tokens and counters&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Darloth: Make the rule of 10 something you pay for&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Cruithne: Yes, but when someone rolls 10,10,10,10,9,7,5,3,1... it becomes. argha&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Darloth: like Edge in SR4&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Cruithne: tokens and counters. aaah.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:50 Friday] Cruithne: like.. yeah&lt;br /&gt;
&amp;lt;br&amp;gt;[17:51 Friday] Darloth: hehe. You should look at Albedo&lt;br /&gt;
&amp;lt;br&amp;gt;[17:51 Friday] Cruithne: (Heard the GMS remix of Red Fraction?)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:51 Friday] Darloth: (Yes, I believe it's my favorite)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:51 Friday] Cruithne: (it's nice, yes)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:51 Friday] Darloth: The entire system is build around pools, not die pools but pointpools&lt;br /&gt;
&amp;lt;br&amp;gt;[17:52 Friday] Darloth: and you use these pools to do things with dice. It also has fixed-values all over the place&lt;br /&gt;
&amp;lt;br&amp;gt;[17:52 Friday] Cruithne: (Oh, I need to ask. How're you going for tomorrow being here-ness)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:52 Friday] Darloth: 90%&lt;br /&gt;
&amp;lt;br&amp;gt;[17:52 Friday] Cruithne: 'k.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:52 Friday] Darloth: I feel okay right now, I'm getting some work done... I believe I'll survive&lt;br /&gt;
&amp;lt;br&amp;gt;[17:53 Friday] Cruithne: Hehe.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:53 Friday] Darloth: although I still have no ideas for anything to DO in this hotel&lt;br /&gt;
&amp;lt;br&amp;gt;[17:53 Friday] Cruithne: I'll probably be late. People want me to drink, but I have declined. However, I have people around anyway for some anime and suchlike, and I'll need to nap too.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:53 Friday] Darloth: okay&lt;br /&gt;
&amp;lt;br&amp;gt;[17:54 Friday] Darloth: but more pools, tokens, reserves, soybeam trading, etc&lt;br /&gt;
&amp;lt;br&amp;gt;[17:54 Friday] Cruithne: I personally like exalted's essence system.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:54 Friday] Cruithne: and charmtrees.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Cruithne: I think they're good ideas, just that everything's crammed into too small a space.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Darloth: what do you like about the essence system?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Cruithne: It's like MP, and sits well with me.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Darloth: considered making it smaller?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Cruithne: Maybe we need a system for.. wait, those are called excellencies. :)&lt;br /&gt;
&amp;lt;br&amp;gt;[17:55 Friday] Cruithne: smaller/&lt;br /&gt;
&amp;lt;br&amp;gt;[17:56 Friday] Cruithne: I'd like to take the existing charmspreads and spread them out over the essence levels more. And ability levels, to a lesser extent.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:57 Friday] Darloth: well, the 1m/1die correspondance is neat, but the sheer scale of essencepools makes it difficult to grade effects&lt;br /&gt;
&amp;lt;br&amp;gt;[17:57 Friday] Darloth: most systems use smaller numbers&lt;br /&gt;
&amp;lt;br&amp;gt;[17:57 Friday] Darloth: for bigger effects&lt;br /&gt;
&amp;lt;br&amp;gt;[17:57 Friday] Cruithne: So, smaller pools?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:58 Friday] Cruithne: making spending essence a bigger thing?&lt;br /&gt;
&amp;lt;br&amp;gt;[17:58 Friday] Darloth: yeah. Maybe as much as /3 or /5&lt;br /&gt;
&amp;lt;br&amp;gt;[17:58 Friday] Cruithne: We can fiddle. I like essence atm, but there's always room for improvement.&lt;br /&gt;
&amp;lt;br&amp;gt;[17:58 Friday] Darloth: I also like different flavours of essence, but I've always liked that and it's perhaps overcomplex for this&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: But my general reasoning is this&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: Those 1m expenses...&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: What do they buy yoiu?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: Also, is it WORTH tracking them?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Cruithne: You're often spending those in chunks of 8 or 9 though.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: for things like lighting your castemark&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Darloth: knowing the time of day&lt;br /&gt;
&amp;lt;br&amp;gt;[18:00 Friday] Cruithne: Oh pffft.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Darloth: what is the smallest actually USED, MEANINGFUL expenditure of essence?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Cruithne: No-one ever uses those&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Darloth: I'd say it's the 2-3 mark&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Cruithne: Hmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Cruithne: I find myself using the 1st excellency more than most effect charms.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:01 Friday] Cruithne: and the 2nd.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Darloth: excellencies annoy m&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Darloth: me&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Cruithne: thematically?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Cruithne: or mechanically?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Darloth: both&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Darloth: 2e core is built around them&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Cruithne: okay then...&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Darloth: But they don't fit the setting&lt;br /&gt;
&amp;lt;br&amp;gt;[18:02 Friday] Cruithne: yes, it is/.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Darloth: or at least, their mechanical interpretation doesn't&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Darloth: Wouldn't it make more sense if you automatically had all excellencies for all caste/favoured abilities?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Cruithne: hmmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Cruithne: it would, actually.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Darloth: these are anime heros - why do they need to LEARN to get better at their Schtick?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Cruithne: (I hate re-rollerss though. kill them)&lt;br /&gt;
&amp;lt;br&amp;gt;[18:03 Friday] Darloth: As a rather expensive and apparently fundamental capability.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:04 Friday] Darloth: (Rerollers are a good thing)&lt;br /&gt;
&amp;lt;br&amp;gt;[18:04 Friday] Darloth: Why don't you like them?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:04 Friday] Cruithne: I find them hard to rationalise&lt;br /&gt;
&amp;lt;br&amp;gt;[18:04 Friday] Cruithne: they feel too meta&lt;br /&gt;
&amp;lt;br&amp;gt;[18:06 Friday] Darloth: Meta... meta...&lt;br /&gt;
&amp;lt;br&amp;gt;[18:06 Friday] Darloth: (Sorry, Leblanc being given massage next to me, rather distracting.)&lt;br /&gt;
&amp;lt;br&amp;gt;[18:06 Friday] Darloth: Anyway&lt;br /&gt;
&amp;lt;br&amp;gt;[18:06 Friday] Cruithne: Maybe what we should be aiming for is a faster game. less mote counting, less thinking about how to deploy a charm for best effect, and just getting on with the shiny anime goodness.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:06 Friday] Darloth: Yeah.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:07 Friday] Darloth: Meta - Why is rerolling better?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:07 Friday] Cruithne: it's just a simple case of a reroll is like a retcon.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:07 Friday] Cruithne: the roll's been made, the event is done... err.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:07 Friday] Darloth: Let's assume that anime characters may, in many cases, be luckier than normal people&lt;br /&gt;
&amp;lt;br&amp;gt;[18:09 Friday] Darloth: what if the player isn't happy with a roll, feels it's out of character&lt;br /&gt;
&amp;lt;br&amp;gt;[18:09 Friday] Cruithne: hmm.&lt;br /&gt;
&amp;lt;br&amp;gt;[18:10 Friday] Darloth: If it's an anime... an anime being told as a story...&lt;br /&gt;
&amp;lt;br&amp;gt;[18:11 Friday] Darloth: Then players should be able to steer the story in the direction they prefer, yes?&lt;br /&gt;
&amp;lt;br&amp;gt;[18:11 Friday] Cruithne: suppose...&lt;br /&gt;
&amp;lt;br&amp;gt;[18:11 Friday] Cruithne: it bears though.&lt;/div&gt;</summary>
		<author><name>Darloth</name></author>	</entry>

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