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		<id>http://exalted.xi.co.nz/w/index.php?title=DariusSolluman/MovingAnArmy&amp;diff=10167&amp;oldid=prev</id>
		<title>DariusSolluman: Moving an Army</title>
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				<updated>2003-10-23T20:23:04Z</updated>
		
		<summary type="html">&lt;p&gt;Moving an Army&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I recall seeing that the average person in Creation can move approximately 25 miles a day in ten hours, with appropriate breaks.  However, the larger an Army is, the slower it moves- more people mean more hold ups, more delays, and larger supply lines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Movement Rates&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An army is capable of easy marching 10 + (Communication x 2) miles per day.  They can also go half again this fast by running, but each day spent running inflicts a level of damage from exhaustion on the Army.  This exhaustion damage goes away at a rate of 1 per day spent not moving, but can result in an Army breaking.&lt;br /&gt;
&lt;br /&gt;
For the Five Basic Armies, that means the following-\\&lt;br /&gt;
A Fang can cover 26 miles a day marching, or 39 miles a day running.\\&lt;br /&gt;
A Scale can cover 24 miles a day marching, or 36 miles a day running.\\&lt;br /&gt;
A Talon can cover 22 miles a day marching, or 33 miles a day running.\\&lt;br /&gt;
A Wing can cover 20 miles a day marching, or 30 miles a day running.\\&lt;br /&gt;
A Dragon can cover 18 miles a day marching, or 27 miles a day running.&lt;/div&gt;</summary>
		<author><name>DariusSolluman</name></author>	</entry>

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