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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Currency</id>
		<title>Currency - Revision history</title>
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		<updated>2026-04-12T16:32:21Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Currency&amp;diff=9810&amp;oldid=prev</id>
		<title>MetalFatigue: *deleted statement of opinion</title>
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				<updated>2004-03-17T21:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;*deleted statement of opinion&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Currency =&lt;br /&gt;
&lt;br /&gt;
Term coined by Ron Edwards, author of the &amp;lt;i&amp;gt;Sorcerer&amp;lt;/i&amp;gt; RPG and principal proponent of the GNS theory of role-playing games, referring to any quantified characteristic in a game's mechanics which can be spent to purchase some other characteristic.&lt;br /&gt;
&lt;br /&gt;
Exalted has numerous different kinds of currency: character creation points, Freebie Points, XP, temporary Willpower, temporary Virtues, and temporary Essence.&lt;/div&gt;</summary>
		<author><name>MetalFatigue</name></author>	</entry>

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