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		<title>CorlanDashiva/Virtues - Revision history</title>
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		<updated>2026-04-10T21:11:45Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CorlanDashiva/Virtues&amp;diff=8871&amp;oldid=prev</id>
		<title>CorlanDashiva: new page - some thoughts</title>
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				<updated>2007-04-18T10:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;new page - some thoughts&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I've been thinking about the Virtues and how they affect your character.  I saw a post on rpg.net that pointed out that with a Temperance of 3+, you cannot lie (other than failing a Temperance roll or spending willpower and gaining limit).  This seemed a little restrictive, surely there is a difference between lying to your lover and lying to an enemy, and the virtue should really reflect that.  So I came up with this:&lt;br /&gt;
&lt;br /&gt;
* Temperance 1: can lie freely with no trouble&lt;br /&gt;
* Temperance 2: feels bad about lying, but not enough to stop doing it&lt;br /&gt;
* Temperance 3: Cannot lie to persons he/she considers important&lt;br /&gt;
* Temperance 4: cannot lie to persons he/she is indifferent to&lt;br /&gt;
* Temperance 5: cannot lie, even to persons he/she hates &lt;br /&gt;
&lt;br /&gt;
And with regards to drugs, alcohol, and other fun things:&lt;br /&gt;
&lt;br /&gt;
* Temperance 1: if it's fun, then why not do it? &lt;br /&gt;
* Temperance 2: if it's fun and won't get you in trouble, do it.&lt;br /&gt;
* Temperance 3: if it will help you in some way, do it.&lt;br /&gt;
* Temperance 4: if it's absolutely necessary for some reason, then do it.&lt;br /&gt;
* Temperance 5: if it's fun, it's probably bad for you - steer clear. &lt;br /&gt;
&lt;br /&gt;
We also spoke of the advantages and disadvantages of the virtues.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Conviction&amp;lt;/b&amp;gt;: Helps you stay on track, aimed at the goal and increases willpower recovery.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Compassion&amp;lt;/b&amp;gt;: Lets you fight stronger when defending loved ones, but otherwise is a liability.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Temperance&amp;lt;/b&amp;gt;: Lets you resist temptations and other form of more subtle attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Valour&amp;lt;/b&amp;gt;: Helps in combat.  A lot.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compassion seems a little weak, so I might consider - if channeling compassion to aid someone with whom you have an intimacy - increasing the dice bonus from the channeling by half of the strength of the intimacy (rounded up).  Thus making it so that you fight a lot better when saving someone you really care about.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Sorry for the formatting - writing this on notepad at work, so I have to be a little careful :-)&lt;/div&gt;</summary>
		<author><name>CorlanDashiva</name></author>	</entry>

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