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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Combat%2FMortalCombat</id>
		<title>Combat/MortalCombat - Revision history</title>
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		<updated>2026-04-10T12:35:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Combat/MortalCombat&amp;diff=8972&amp;oldid=prev</id>
		<title>G003y: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Combat/MortalCombat&amp;diff=8972&amp;oldid=prev"/>
				<updated>2005-10-23T05:36:29Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* always use shields (at least a buckler) &lt;br /&gt;
&lt;br /&gt;
* Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there multiple attacks are expected full-dodge is never a bad choice. &lt;br /&gt;
&lt;br /&gt;
* If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round. &lt;br /&gt;
&lt;br /&gt;
* wear heavy armor if you don't have much skill in dodge. But, of course, be careful not to make your accuracy go down below 3 dice. Also, the puny 1 die penelty for a buff jacket is well worth it. &lt;br /&gt;
&lt;br /&gt;
* Teams are always good. Mortals should never fight alone if they have any choice about it. &lt;br /&gt;
&lt;br /&gt;
* Fight in confined areas if alone. This will keep you from being outnumbered. &lt;br /&gt;
&lt;br /&gt;
* Survival is more important than attack, don't be afraid to abandon your attack. Just try to make it through the current round. &lt;br /&gt;
&lt;br /&gt;
* If opponent is weak, attack to force an abort. If your opponent is strong, try to delay him, you aren't above begging for your life, right? &lt;br /&gt;
&lt;br /&gt;
* Don't fight in difficult conditions. The dice penelties on mortals are devestating. This includes deep mud and otherwise unstable ground. &lt;br /&gt;
&lt;br /&gt;
* Use willpower to activate virtues, mortal combat is typically pretty quick anyways. &lt;br /&gt;
&lt;br /&gt;
* Running away is okay. &lt;br /&gt;
&lt;br /&gt;
* If it glows, run away. &lt;br /&gt;
&lt;br /&gt;
* Depending on what type of charecter you have, poison might be a very good option. It isn't unusual for the poison on your knife to be more deadly than the blade. &lt;br /&gt;
&lt;br /&gt;
* Always always always make sure that your wounds are treated after combat. You are mortal and infection is more deadly than a spear.&lt;/div&gt;</summary>
		<author><name>G003y</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Combat/MortalCombat&amp;diff=8973&amp;oldid=prev</id>
		<title>Hapushet: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Combat/MortalCombat&amp;diff=8973&amp;oldid=prev"/>
				<updated>2005-10-22T20:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:25, 22 October 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* always use shields (at least a buckler) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* always use shields (at least a buckler) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there multiple attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;expected full-dodge is never a bad choice. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Parry is almost always stronger than dodge (for mortals). If you are being attacked by a single opponet who is unskilled it is best to use parry. Of course, if there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;multiple attacks expected full-dodge is never a bad choice. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you have the skill for it, multiple attacks are helpful to get past high soak (armored opponents) and encourage your enemies to abandon an attack for this round. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hapushet</name></author>	</entry>

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