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		<title>Charms/Tyrrell - Revision history</title>
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		<updated>2026-04-10T05:13:34Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Charms/Tyrrell&amp;diff=8328&amp;oldid=prev</id>
		<title>63.224.18.xxx: *</title>
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				<updated>2004-04-05T20:44:48Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I thought that I'd post a few charms that I created for the WW forums \\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aggressive Grasshopper Method\\&lt;br /&gt;
Cost 3 motes\\&lt;br /&gt;
Type Supplemental\\&lt;br /&gt;
Minimum dexterity 4 \\&lt;br /&gt;
Minimum essence 3\\&lt;br /&gt;
Prerequisite charms Bowing Reed Technique\\&lt;br /&gt;
&lt;br /&gt;
A character using Aggressive Grasshopper method may make a &lt;br /&gt;
single attack (of any sort)using the appropriate attack &lt;br /&gt;
ability while making a full dodge. This attack is made at &lt;br /&gt;
the same penalty that an additional dodge would be made at. &lt;br /&gt;
Any further dodges that the character makes in the round &lt;br /&gt;
are made with an additional penalty just as if the lunar &lt;br /&gt;
had made an additional dodge. \\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example Lenny the lunar is having a violent &lt;br /&gt;
disagreement with Suzy the solar and Sammy the sidereal. &lt;br /&gt;
Suzy goes first in the round and she attacks Lenny with 2 &lt;br /&gt;
attacks Lenny declares a full dodge and activates &lt;br /&gt;
Aggressive Grasshopper Method. Lenny dodges Suzy?s First &lt;br /&gt;
attack with his full die pool and her second attack with a &lt;br /&gt;
1 die penalty. Lenny goes next and takes swipe at Suzy. &lt;br /&gt;
Lenny has a 2 die penalty to his attack. Lastly slow &lt;br /&gt;
Sammy the sidereal attacks Lenny. Lenny dodges this attack &lt;br /&gt;
with a three-die penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hummingbird Balance \\&lt;br /&gt;
cost 4 motes\\&lt;br /&gt;
duration special\\&lt;br /&gt;
type reflexive\\&lt;br /&gt;
minimum 2 essence and 3 dex\\&lt;br /&gt;
prerequisite Unmoving Bear Stance\\&lt;br /&gt;
The lunar's sense of motion and balance is enhanced by his awareness of the essence moving through his body. For a number of rounds equal to lunar?s dexterity the lunar gains their essence in bonus dice to any dodge test that he makes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Comments &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; That Ferret Swarm attack looks a little complicated...is there some way to keep book-keeping down for it?  Plus, buying actions is not really a Lunar thing, and so its Essence requirement should probably be higher, at least three.  As for Hummingbird Balance, doesn't Unmoving Bear Stance do the same thing, and better?  hplovescats &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for the input. I replaced Ferret Swarm Attack with the similar themed reduced paperwork Aggressive Grasshopper Method.  As for unmoving Bear Stance vs. Hummingbird Balance, Hummingbird balance lasts a number of rounds equal to their dexterity.  I hadn't considered unmoving bear before I created Hummingbird Balance.  I've changed the prerequisites for the charm.  Tyrrell&lt;/div&gt;</summary>
		<author><name>63.224.18.xxx</name></author>	</entry>

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