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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=CharmRelay%2FRetribution</id>
		<title>CharmRelay/Retribution - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=CharmRelay%2FRetribution"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;action=history"/>
		<updated>2026-04-09T17:24:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=65400&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=65400&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:22Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=59303&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=59303&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[EssenceCharmRelay/Retribution&lt;/del&gt;/WP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- [[AntiVehicleRocket]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Essence&lt;/ins&gt;/WP cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- [[AntiVehicleRocket]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=48350&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=48350&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:13Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CharmRelay&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CharmRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CrunchRelay&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CrunchRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are SolarCharms&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SolarCharms&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (AntiVehicleRocket)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All across Creation people occasionally find themselves suffering from a twinge of conscience, hearing a little voice from the dark recesses of their mind that reminds them of each and every single crime that they have commited, every wrong that they have done. This amplifies a thousand-fold the strength of a person's conscience, with every immoral or illegal act playing out before their eyes as if &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; were the victim, rather than the perpetrator. At best this will cause the subject of the Syneidetic Evocation Discipline to collapse to their knees and confess their crimes, no matter how petty. However, for those of a darker character, who have commited offences such as murder or rape, their conscience makes itself known in the form of wounds that spontaneously appear over their bodies, and there were records of times in the First Age when this Charm was used and the victim fell over dead instantly, their crimes too great and powerful to resist. Unfortunately, this Charm will not affect anyone who has a permanent Essence higher than the character. (Note: this is a plot device Charm, so any mechanics would get in the way).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All across Creation people occasionally find themselves suffering from a twinge of conscience, hearing a little voice from the dark recesses of their mind that reminds them of each and every single crime that they have commited, every wrong that they have done. This amplifies a thousand-fold the strength of a person's conscience, with every immoral or illegal act playing out before their eyes as if &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; were the victim, rather than the perpetrator. At best this will cause the subject of the Syneidetic Evocation Discipline to collapse to their knees and confess their crimes, no matter how petty. However, for those of a darker character, who have commited offences such as murder or rape, their conscience makes itself known in the form of wounds that spontaneously appear over their bodies, and there were records of times in the First Age when this Charm was used and the victim fell over dead instantly, their crimes too great and powerful to resist. Unfortunately, this Charm will not affect anyone who has a permanent Essence higher than the character. (Note: this is a plot device Charm, so any mechanics would get in the way).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&lt;/del&gt;This Is For The Children Stance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;/del&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarRelay/Willows|&lt;/ins&gt;This Is For The Children Stance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;7 motes, 1 Willpower&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Indefinite&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Simple&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Investigation: &amp;lt;/b&amp;gt;4&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Essence: &amp;lt;/b&amp;gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Prereq Charms: &amp;lt;/b&amp;gt;Ten Magistrate Eyes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The character binds a part of himself into a stormy spirit of vengeance, guaranteeing that the perpetrators of a crime are punished. He identifies a crime; the ST rates it on a scale of 1 to 5 (with the rating being equal to the amount of damage the crime has caused, in terms of Backgrounds) for less complex crimes, going up into infinity for things on a grander scale. While the Charm is in effect, the character can automatically identify whether a person in his presence has responsibility for the offense. If so, he must add the crime's rating in dice to attempts to kill him. This explicitly includes not only physical attacks but also the social wrangling involved in building up torch mobs, hiring assassins, etc., as wel as sneaking around, building traps, poisoning, training attack animals, and so forth. Any method can be enhanced by the power of the endless retribution spirit. Furthermore, he must make Compassion checks at a difficulty of the crime's rating to avoid attempting to kill a perpetrator. While any perpetrtors of the crime still live, the Solar cannot end this Charm voluntarily, though forced decommitment of Essence might break it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used to supplement a parry attempt.&amp;#160; The Exalt emulates the destructive death-throes of the Primordials, cursing her murderer even in the moment of defeat.&amp;#160; If the parry attempt fails, and the attack successfully kills the Exalt using the Charm, the attacker suffers a long-lasting curse.&amp;#160; From that point forward, any attack on against the Exalt's murderer gains a number of automatic successes equal to the Exalt's Essence.&amp;#160; These successes aapply to all attack, effect and damage rolls, but only for attacks which cause direct lethal or aggravated damage.&amp;#160; This Charm requires no Essence to commit, and can only be removed by someone with an Essence of at least double the Exalt's.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used to supplement a parry attempt.&amp;#160; The Exalt emulates the destructive death-throes of the Primordials, cursing her murderer even in the moment of defeat.&amp;#160; If the parry attempt fails, and the attack successfully kills the Exalt using the Charm, the attacker suffers a long-lasting curse.&amp;#160; From that point forward, any attack on against the Exalt's murderer gains a number of automatic successes equal to the Exalt's Essence.&amp;#160; These successes aapply to all attack, effect and damage rolls, but only for attacks which cause direct lethal or aggravated damage.&amp;#160; This Charm requires no Essence to commit, and can only be removed by someone with an Essence of at least double the Exalt's.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&lt;/del&gt;Harmony of Celestial Sanction&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;/del&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarRelay/Willows|&lt;/ins&gt;Harmony of Celestial Sanction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;7 motes, 1 Willpower&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Until Released&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Simple&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Melee: &amp;lt;/b&amp;gt;5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Essence: &amp;lt;/b&amp;gt;3&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Prereq Charms: &amp;lt;/b&amp;gt;Ready in 8 Directions Stance, Irresistible Salesman Spirit&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Eclipse using this Charm makes a salute to his opponent, and touches her with his sword, an action requiring simple success on a Melee roll if the target resists. As the Exalt is not seeking to wound, conventional parries and dodges are not efficacious against this &amp;quot;attack&amp;quot;, but any defence that works without ''counting'' successes on an action&amp;amp;mdash;such as the Solar perfect defences, the Lunar simple-success defences, and the Sidereal imperfect parry, Impeding the Flow&amp;amp;mdash;will interrupt the Charm. The Charm simply fails against targets with Essence greater than the Exalt's own.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If he succeeds in touching his opponent, the Solar binds her into a perversion of a traditional duellist's oath; the Exalt promises to return every blow given in kind, and the target promises to accept this with good humour. When the opponent attempts an attack against the Exalt, he may count the attack against him, or he may release the Charm, making one counterattack at his opponent (as per Solar Counterattack) per attack he has counted. He may not count more attacks than his Essence + Melee, and he may not counter (through other means) an attack that he chooses to count. These counterattacks do not count against the attacker's Rate.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only members of the Eclipse Caste and those with the ability to simulate their oath-binding anima ability use this Charm, but others may learn it as a theoretical exercise.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Essence&lt;/del&gt;/WP cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[EssenceCharmRelay/Retribution&lt;/ins&gt;/WP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - DigitalSentience&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DigitalSentience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart CharmRelay after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CharmRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7363&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7363&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CharmRelay&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CharmRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CrunchRelay&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CrunchRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are SolarCharms&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SolarCharms&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (AntiVehicleRocket)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[SolarRelay/Willows|This Is For The Children Stance]] - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[SolarRelay/Willows|This Is For The Children Stance]] - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no Essence/WP cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no Essence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/WP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - DigitalSentience&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DigitalSentience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart CharmRelay after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CharmRelay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;AntiVehicleRocket&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -TedPro&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TedPro&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7362&amp;oldid=prev</id>
		<title>Willows: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7362&amp;oldid=prev"/>
				<updated>2007-03-10T19:42:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Back to CharmRelay&lt;br /&gt;
* Back to CrunchRelay&lt;br /&gt;
== Retribution ==&lt;br /&gt;
&amp;lt;b&amp;gt;These are SolarCharms&amp;lt;/b&amp;gt;.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (AntiVehicleRocket)&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; The character's Essence in hours&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Investigation:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Unknown Wisdom Epiphany&lt;br /&gt;
&lt;br /&gt;
The finest Solar magistrates and judges of the First Age were well-known for being unstoppable agents of justice, investigators so exacting in their memory and intuition that even their assassination could not cease their hand, merely delay it. As their heirs in the Second Age grow to keener understanding of their natures and their Essence, they have begun to learn these ancient techniques of memory retention across incarnations and use them to solve the mysteries and crimes of antiquity.&lt;br /&gt;
&lt;br /&gt;
A Solar using the Meditation of Half-Remembered Crimes assumes a meditative position and concentrates on a crime or mystery from the far past. She must invoke the Charm in a safe place, for when she does so, she enters into a deep meditative state that lasts for her permanent Essence rating in hours. (The character is totally insensate to the real world during these hours and may only be awakened from this state by being wounded. If she takes any damage, she awakens and the Charm ends.) During the trance, the character will see visions of her previous incarnations' actions or investigations regarding the mystery on which she initially concentrated. These visions place the character in the viewpoint of her previous incarnation and are quite lucid; although the character is a passive viewer, unable to change the events of the visions, everything within the visions seem very realistic. Thus, the character may learn what evidence her previous incarnations may have gathered about the mystery and what conclusions they may have come to, and she might make Awareness or Investigation rolls to note valuable details. (It may also provide useful subsidiary information, such as the operation of a First Age artifact; the visions will not explicitly teach the character anything about First Age machinery or lifestyles, but she may of course learn from observation.) As long as the character's previous incarnations had any knowledge of or experience with the mystery at hand, the visions will reveal it. This Charm will only fail in cases when the character's previous incarnations truly knew nothing at all of the mystery or in which Lytek deliberately pruned the memories of the incident from the character's shard (both at the Storyteller's option). When the character awakens, she will remember the events of her visions as if she had lived them herself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Syneidetic Evocation Discipline&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ([[Moxiane]])&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Investigation&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Guilt-Finding Inquisitor Method&lt;br /&gt;
All across Creation people occasionally find themselves suffering from a twinge of conscience, hearing a little voice from the dark recesses of their mind that reminds them of each and every single crime that they have commited, every wrong that they have done. This amplifies a thousand-fold the strength of a person's conscience, with every immoral or illegal act playing out before their eyes as if &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; were the victim, rather than the perpetrator. At best this will cause the subject of the Syneidetic Evocation Discipline to collapse to their knees and confess their crimes, no matter how petty. However, for those of a darker character, who have commited offences such as murder or rape, their conscience makes itself known in the form of wounds that spontaneously appear over their bodies, and there were records of times in the First Age when this Charm was used and the victim fell over dead instantly, their crimes too great and powerful to resist. Unfortunately, this Charm will not affect anyone who has a permanent Essence higher than the character. (Note: this is a plot device Charm, so any mechanics would get in the way).&lt;br /&gt;
----&lt;br /&gt;
[[SolarRelay/Willows|This Is For The Children Stance]] - [[willows]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - TedPro&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;br /&gt;
:&amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Supplemental&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Melee: &amp;lt;/b&amp;gt;4&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence: &amp;lt;/b&amp;gt;3&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereq Charms: &amp;lt;/b&amp;gt;Golden Essence Block&lt;br /&gt;
&lt;br /&gt;
Used to supplement a parry attempt.  The Exalt emulates the destructive death-throes of the Primordials, cursing her murderer even in the moment of defeat.  If the parry attempt fails, and the attack successfully kills the Exalt using the Charm, the attacker suffers a long-lasting curse.  From that point forward, any attack on against the Exalt's murderer gains a number of automatic successes equal to the Exalt's Essence.  These successes aapply to all attack, effect and damage rolls, but only for attacks which cause direct lethal or aggravated damage.  This Charm requires no Essence to commit, and can only be removed by someone with an Essence of at least double the Exalt's.&lt;br /&gt;
----&lt;br /&gt;
[[SolarRelay/Willows|Harmony of Celestial Sanction]] - [[willows]]&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- AntiVehicleRocket&lt;br /&gt;
:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;br /&gt;
::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;br /&gt;
:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no Essence/WP cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- AntiVehicleRocket&lt;br /&gt;
::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Edit:&amp;lt;/i&amp;gt; This Charm clearly operates on the assumption that you have memories that you don't regularly have access to. Based on my interpretation of Sidereals and the core, this is a divergent opinion, or at best one of several different, good interpretations (For instance, I assume that Lytek removes, rather than locks up, any memories that he doesn't want to give out access to). It needs to state that this is the assumption it's working under, or it doesn't have any discernible effect. In addition!, I think that this could be dramatically improved by explicitly allowing it to restore memories that Lytek has excised. This guarantees that it's useful, assuming that it has already been established that one's past self was involved in some matter in the past. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;br /&gt;
&lt;br /&gt;
::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.  But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.  - DigitalSentience&lt;br /&gt;
&lt;br /&gt;
This is my attempt to restart CharmRelay after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;br /&gt;
:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- AntiVehicleRocket&lt;br /&gt;
&lt;br /&gt;
New Charm created.  Wasn't sure how to play balance it.  It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;  Anyone up to closing out this Relay with a final Charm?  --TedPro&lt;br /&gt;
&lt;br /&gt;
:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;br /&gt;
&lt;br /&gt;
:: I made dropped it to three.  --TedPro&lt;br /&gt;
&lt;br /&gt;
I like that charm too. -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
Interesting Charm, [[willows]]!  I'm a little confused on something, though.  It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.  It's a great Charm, but the oath part should either be fleshed out a little or dropped.  Also, does any attack count, or only a successful attack?  -TedPro&lt;br /&gt;
&lt;br /&gt;
:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;</summary>
		<author><name>Willows</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7364&amp;oldid=prev</id>
		<title>FourWillowsWeeping: reply!</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CharmRelay/Retribution&amp;diff=7364&amp;oldid=prev"/>
				<updated>2004-10-25T19:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;reply!&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:23, 25 October 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CharmRelay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CharmRelay&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CrunchRelay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Back to CrunchRelay&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Retribution ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SolarCharms&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;These are SolarCharms&amp;lt;/b&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AntiVehicleRocket&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meditation of Half-Remembered Crimes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (AntiVehicleRocket)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12 motes, 1 Willpower&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All across Creation people occasionally find themselves suffering from a twinge of conscience, hearing a little voice from the dark recesses of their mind that reminds them of each and every single crime that they have commited, every wrong that they have done. This amplifies a thousand-fold the strength of a person's conscience, with every immoral or illegal act playing out before their eyes as if &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; were the victim, rather than the perpetrator. At best this will cause the subject of the Syneidetic Evocation Discipline to collapse to their knees and confess their crimes, no matter how petty. However, for those of a darker character, who have commited offences such as murder or rape, their conscience makes itself known in the form of wounds that spontaneously appear over their bodies, and there were records of times in the First Age when this Charm was used and the victim fell over dead instantly, their crimes too great and powerful to resist. Unfortunately, this Charm will not affect anyone who has a permanent Essence higher than the character. (Note: this is a plot device Charm, so any mechanics would get in the way).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All across Creation people occasionally find themselves suffering from a twinge of conscience, hearing a little voice from the dark recesses of their mind that reminds them of each and every single crime that they have commited, every wrong that they have done. This amplifies a thousand-fold the strength of a person's conscience, with every immoral or illegal act playing out before their eyes as if &amp;lt;i&amp;gt;they&amp;lt;/i&amp;gt; were the victim, rather than the perpetrator. At best this will cause the subject of the Syneidetic Evocation Discipline to collapse to their knees and confess their crimes, no matter how petty. However, for those of a darker character, who have commited offences such as murder or rape, their conscience makes itself known in the form of wounds that spontaneously appear over their bodies, and there were records of times in the First Age when this Charm was used and the victim fell over dead instantly, their crimes too great and powerful to resist. Unfortunately, this Charm will not affect anyone who has a permanent Essence higher than the character. (Note: this is a plot device Charm, so any mechanics would get in the way).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarRelay/Willows|&lt;/del&gt;This Is For The Children Stance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&lt;/ins&gt;This Is For The Children Stance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;7 motes, 1 Willpower&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Indefinite&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Simple&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Investigation: &amp;lt;/b&amp;gt;4&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Essence: &amp;lt;/b&amp;gt;3&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Prereq Charms: &amp;lt;/b&amp;gt;Ten Magistrate Eyes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The character binds a part of himself into a stormy spirit of vengeance, guaranteeing that the perpetrators of a crime are punished. He identifies a crime; the ST rates it on a scale of 1 to 5 (with the rating being equal to the amount of damage the crime has caused, in terms of Backgrounds) for less complex crimes, going up into infinity for things on a grander scale. While the Charm is in effect, the character can automatically identify whether a person in his presence has responsibility for the offense. If so, he must add the crime's rating in dice to attempts to kill him. This explicitly includes not only physical attacks but also the social wrangling involved in building up torch mobs, hiring assassins, etc., as wel as sneaking around, building traps, poisoning, training attack animals, and so forth. Any method can be enhanced by the power of the endless retribution spirit. Furthermore, he must make Compassion checks at a difficulty of the crime's rating to avoid attempting to kill a perpetrator. While any perpetrtors of the crime still live, the Solar cannot end this Charm voluntarily, though forced decommitment of Essence might break it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TedPro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Assured Retribution Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; - TedPro&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;3 motes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Ten Thousand Years&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used to supplement a parry attempt.&amp;#160; The Exalt emulates the destructive death-throes of the Primordials, cursing her murderer even in the moment of defeat.&amp;#160; If the parry attempt fails, and the attack successfully kills the Exalt using the Charm, the attacker suffers a long-lasting curse.&amp;#160; From that point forward, any attack on against the Exalt's murderer gains a number of automatic successes equal to the Exalt's Essence.&amp;#160; These successes aapply to all attack, effect and damage rolls, but only for attacks which cause direct lethal or aggravated damage.&amp;#160; This Charm requires no Essence to commit, and can only be removed by someone with an Essence of at least double the Exalt's.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Used to supplement a parry attempt.&amp;#160; The Exalt emulates the destructive death-throes of the Primordials, cursing her murderer even in the moment of defeat.&amp;#160; If the parry attempt fails, and the attack successfully kills the Exalt using the Charm, the attacker suffers a long-lasting curse.&amp;#160; From that point forward, any attack on against the Exalt's murderer gains a number of automatic successes equal to the Exalt's Essence.&amp;#160; These successes aapply to all attack, effect and damage rolls, but only for attacks which cause direct lethal or aggravated damage.&amp;#160; This Charm requires no Essence to commit, and can only be removed by someone with an Essence of at least double the Exalt's.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SolarRelay/Willows|&lt;/del&gt;Harmony of Celestial Sanction&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;&lt;/ins&gt;Harmony of Celestial Sanction&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;- [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Cost: &amp;lt;/b&amp;gt;7 motes, 1 Willpower&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Duration: &amp;lt;/b&amp;gt;Until Released&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Type: &amp;lt;/b&amp;gt;Simple&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Melee: &amp;lt;/b&amp;gt;5&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Min. Essence: &amp;lt;/b&amp;gt;3&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&amp;lt;b&amp;gt;Prereq Charms: &amp;lt;/b&amp;gt;Ready in 8 Directions Stance, Irresistible Salesman Spirit&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Eclipse using this Charm makes a salute to his opponent, and touches her with his sword, an action requiring simple success on a Melee roll if the target resists. As the Exalt is not seeking to wound, conventional parries and dodges are not efficacious against this &amp;quot;attack&amp;quot;, but any defence that works without ''counting'' successes on an action&amp;amp;mdash;such as the Solar perfect defences, the Lunar simple-success defences, and the Sidereal imperfect parry, Impeding the Flow&amp;amp;mdash;will interrupt the Charm. The Charm simply fails against targets with Essence greater than the Exalt's own.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If he succeeds in touching his opponent, the Solar binds her into a perversion of a traditional duellist's oath; the Exalt promises to return every blow given in kind, and the target promises to accept this with good humour. When the opponent attempts an attack against the Exalt, he may count the attack against him, or he may release the Charm, making one counterattack at his opponent (as per Solar Counterattack) per attack he has counted. He may not count more attacks than his Essence + Melee, and he may not counter (through other means) an attack that he chooses to count. These counterattacks do not count against the attacker's Rate.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only members of the Eclipse Caste and those with the ability to simulate their oath-binding anima ability use this Charm, but others may learn it as a theoretical exercise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Comments ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AntiVehicleRocket&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Okay, I'm giving this theme a try. I know this isn't the most intrinsically &amp;quot;retributive&amp;quot; Charm, but I see it forming the foundation of a retribution/revenge plot, and I like the idea of being able to use First Age memories in investigations. This is fairly crunch-minimal, but I figure it's mostly a matter for roleplaying. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think that this is a Charm at all. It's maybe a particularly interesting use of Past Life! That's about it, though. The applicability is so narrow that no character in his right mind would spend time and XP developing a Charm like this. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I could see it as a Charm, but for Lunars or Sidereals or Abyssals. Not for Solars. It just doesn't fit their theme at all, Solar's dont really deal with their past incarnations. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no Essence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/WP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AntiVehicleRocket&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::To reply to both the comments at once -- [[willows]], you're certainly correct that this isn't exactly Ox-Body Technique in terms of universal utility, but it's intended to be broader in scope than it might appear. I'm working on the principle that most First Age Solars were living thousands of years and involved themselves in many different arenas, so barring some sort of weird plot reason otherwise, every use of this Charm should yield &amp;lt;i&amp;gt;something&amp;lt;/i&amp;gt; useful about the First Age. Of course the Storyteller can say &amp;quot;nope, sorry, you get nothing,&amp;quot; but an appropriately irritating ST could do that with most anything, and one of the principles of Exalted IMHO is that the characters' awesomeness shouldn't arbitrarily not work except because of other people's awesomeness. (Would it help mechanically if there was no Essence/WP cost attached if the Charm failed?) As for [[Telgar]] -- what makes you say that Solars don't or shouldn't deal with their past incarnations? The only reason they don't do much with it in canon is that their history has been so broken and suppressed that it's nearly impossible to find anything out (as opposed to Lunars and Sidereals, who both have a fairly-unbroken strand of history, and Abyssals, who have the Underworld and the Deathlords). I don't see any reason why it's intrinsically off-tone for Solars, but that may be just me. -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::It &amp;lt;i&amp;gt;isn't&amp;lt;/i&amp;gt; broader in scope than it appears. It says, &amp;quot;I simulate the Past Lives Background in reference to a single mystery.&amp;quot; That's like, only useful in a game where you are going to be studying mysteries of your past lives that you &amp;lt;i&amp;gt;already&amp;lt;/i&amp;gt; remember, and where you have probably taken the Past Lives thingy anyway. It's not only redundant but non-awesome. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Solars are great heroes, they do everything better then best and glow with the holy power of the sun. That's about it. I don't think ANY Exalted should deal with their past lives, but if anyone does it'd be the Sidereals who can look up files on themselves magically or the Lunars who can do some freaky shamanistic magic or an Abyssal summoning up his previous incarnation's Higher Soul to answer questions. Solars...really just don't have a connection to their past incarnations. They're heroes in and of themselves. They don't need help from dead folks. - [[Telgar]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;DigitalSentience&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: Err... just to nitpick a bit, I believe the higher souls of slain Abyssals tend to get dragged screaming into the Mouth of the Void.&amp;#160; But then, it's a little unclear, because in the very next paragraph of E:tA (pg 116) it talks about the souls of honored deathknights being treated with fame and renown, which seems unlikely treatment for a lower soul.&amp;#160; - DigitalSentience&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CharmRelay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is my attempt to restart CharmRelay after almost killing it. Idea stolen from a couple of sources. :) - [[Moxiane]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;AntiVehicleRocket&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I like this a great deal; you're probably right not to give it many hard-and-fast mechanics, because it should be a plot point Charm. I'm curious about a few things, though. First, how severe do the offenses have to be to cause wounds? Does it have to be a rape- or murder-caliber crime, or can it be anything the target feels particularly strong regrets about? (Presumably this does have the whole &amp;quot;as appropriate to the plot&amp;quot; thing going, though.) Also, how does this function on those with absolutely no regret or remorse (demons, psychopaths, and so on)? -- AntiVehicleRocket&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TedPro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Charm created.&amp;#160; Wasn't sure how to play balance it.&amp;#160; It might be too cheap or too expensive; I just liked the idea of a Charm with a Duration of &amp;quot;Ten Thousand Years.&amp;quot;&amp;#160; Anyone up to closing out this Relay with a final Charm?&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:That's a cool Charm! I'd drop the cost down to 1 mote, to match the &amp;quot;dying curse&amp;quot; spells in sorcery. I'm working on a final charm as we speak! - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TedPro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: I made dropped it to three.&amp;#160; --TedPro&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I like that charm too. -- [[Darloth]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TedPro&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Interesting Charm, [[willows]]!&amp;#160; I'm a little confused on something, though.&amp;#160; It's described as &amp;quot;binding to a duellists's oath&amp;quot; but that isn't explained any further, and the rest of the mechanics seem to involve massive counterattacks, rather than any duellist's oath.&amp;#160; It's a great Charm, but the oath part should either be fleshed out a little or dropped.&amp;#160; Also, does any attack count, or only a successful attack?&amp;#160; -TedPro&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any attack counts; I've made the text clearer. - [[willows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FourWillowsWeeping</name></author>	</entry>

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