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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Braydz%2FComboes</id>
		<title>Braydz/Comboes - Revision history</title>
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		<updated>2026-04-10T03:25:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Braydz/Comboes&amp;diff=4380&amp;oldid=prev</id>
		<title>FluffySquirrel: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Braydz/Comboes&amp;diff=4380&amp;oldid=prev"/>
				<updated>2005-01-08T23:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The topic of adding reflexive charms to a pre-existing combo that aren't used to modify a contiguous action (say &amp;lt;i&amp;gt;Excellent Strike&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hungry Tiger Technique&amp;lt;/i&amp;gt; comboed with &amp;lt;i&amp;gt;Shadows Over Water&amp;lt;/i&amp;gt;) was first brought up [http://www.lensmen.net/wiki/exalted.pl?Discussions/ComboPeculiarities here].&lt;br /&gt;
&lt;br /&gt;
While I think charms used to modify the same action necessitate a re-learning of the combo, if you're just tacking on a defensive charm or an initiative adder or something that doesn't &amp;lt;i&amp;gt;have&amp;lt;/i&amp;gt; to be activated when you use the combo, it is a bit silly I think to have to relearn the whole combo over again (thereby wasting xp/freebies spent on the prior). Thus &amp;lt;b&amp;gt;my&amp;lt;/b&amp;gt; rule is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If an Exalt already knows a combo and wants to add a charm that won't necessarily have to be activated and paid for every time they use the combo and can't be used to modify another action in the combo, the cost in XP to learn this &amp;quot;new&amp;quot; combo is (minimum attribute/ability rating of the charm being added + number of charms already in the combo).&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;This lends itself to comboes that grant more than one type of action in a round; a melee attack and a parry, a melee attack and a dodge, etc. Charms may then be added that would modify one action, but not all actions. In this case, the cost in XP to learn this &amp;quot;new&amp;quot; combo is (minimum attr./abil. rating of the charm being added + total minimum attribute ratings of the charms that could effect the same action + number of other charms in the combo). This includes charms that have the same trigger (such as &amp;lt;/i&amp;gt;Essence-Gathering Temper&amp;lt;i&amp;gt; and &amp;lt;/i&amp;gt;Willpower-Enhancing Spirit&amp;lt;i&amp;gt;).&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;SO:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Danny the Dawn caste Solar already knows a combo consisting of &amp;lt;i&amp;gt;Excellent Strike&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hungry Tiger Technique&amp;lt;/i&amp;gt;. He wants to add to this a defensive charm, say &amp;lt;i&amp;gt;Dipping Swallow Defense&amp;lt;/i&amp;gt;. Because &amp;lt;i&amp;gt;DSD&amp;lt;/i&amp;gt; can't be used to modify a melee attack, the cost to learn this new combo is 4 XP; 2 for charms already in the combo plus 2 for the minimum ability requirement of &amp;lt;i&amp;gt;DSD&amp;lt;/i&amp;gt;. Danny now knows &amp;lt;i&amp;gt;Excellent Hungry Swallow Technique&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
He finds though that his regular parry pools just aren't enough a lot of the time. He decides to add &amp;lt;i&amp;gt;Golden Essence Block&amp;lt;/i&amp;gt; to his &amp;lt;i&amp;gt;Excellent Hungry Swallow Technique&amp;lt;/i&amp;gt;. This costs him 5 XP; 1 for the minimum ability requirement of &amp;lt;i&amp;gt;GEB&amp;lt;/i&amp;gt;, plus 2 for the minimum ability rating of &amp;lt;i&amp;gt;DSD&amp;lt;/i&amp;gt; because they both can &amp;quot;modify&amp;quot; a parry attempt, plus 2 for other charms in the combo. Just cuz' he's an ass, Danny even decides to re-name his combo: &amp;lt;i&amp;gt;Excellent Golden Hungry Swallow Technique&amp;lt;/i&amp;gt;.&lt;/div&gt;</summary>
		<author><name>FluffySquirrel</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Braydz/Comboes&amp;diff=4382&amp;oldid=prev</id>
		<title>209.88.128.9 at 23:06, 8 January 2005</title>
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				<updated>2005-01-08T23:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=Braydz/Comboes&amp;amp;diff=4382&amp;amp;oldid=4381&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>209.88.128.9</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Braydz/Comboes&amp;diff=4381&amp;oldid=prev</id>
		<title>FourWillowsWeeping: *</title>
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				<updated>2004-12-25T01:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:40, 25 December 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>FourWillowsWeeping</name></author>	</entry>

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