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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BogModArmor%2FHeavyAdvanceEarthDragonArmor</id>
		<title>BogModArmor/HeavyAdvanceEarthDragonArmor - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BogModArmor%2FHeavyAdvanceEarthDragonArmor"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;action=history"/>
		<updated>2026-04-10T19:59:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87813&amp;oldid=prev</id>
		<title>BogMod at 22:25, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87813&amp;oldid=prev"/>
				<updated>2012-01-30T22:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:25, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; Should a single attack or environmental hazard deal enough damage to the wearer to fill all its health levels of a&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; Should a single attack or environmental hazard deal enough damage to the wearer to fill all its health levels of a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;certain type (-1, -2, and so on), any damage beyond that amount is prevented.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;certain type (-1, -2, and so on), any damage beyond that amount is prevented&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; The armor can only protect a certain health level type once before requiring repairs&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&amp;#160; This feature costs 3m for Essence actions of use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&amp;#160; This feature costs 3m for Essence actions of use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87811&amp;oldid=prev</id>
		<title>BogMod at 07:00, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87811&amp;oldid=prev"/>
				<updated>2012-01-30T07:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:00, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of looks the armor is very similar to the Most Resolute Armor of the Earth Dragon.&amp;#160; Bulky and strong, heavy white jade plates.&amp;#160; Yet studding along each arm of the armor are a series of red jade runes and power channeling refined quartz nodes.&amp;#160; These glow with soft light when activated.&amp;#160; The armor has all the regular features of Dragon Armor.&amp;#160; It provides a +3 bonus to Strength for feats of strength and inflicting damage.&amp;#160; The armor also provides +15L/+15B for soaks.&amp;#160; The suit has two unique features.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In terms of looks the armor is very similar to the Most Resolute Armor of the Earth Dragon.&amp;#160; Bulky and strong, heavy white jade plates.&amp;#160; Yet studding along each arm of the armor are a series of red jade runes and power channeling refined quartz nodes.&amp;#160; These glow with soft light when activated.&amp;#160; The armor has all the regular features of Dragon Armor.&amp;#160; It provides a +3 bonus to Strength for feats of strength and inflicting damage.&amp;#160; The armor also provides +15L/+15B for soaks.&amp;#160; The suit has two unique features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each time the first hit is ignored.&amp;#160; The second does its full 2 taking &lt;/del&gt;the wearer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 &lt;/del&gt;health levels &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1s&lt;/del&gt;, -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2s&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-4s&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constant and requires no Essence to use&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Should a single attack or environmental hazard deal enough &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;the wearer to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fill all its &lt;/ins&gt;health levels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;a&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain type (&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/ins&gt;, -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and so on)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any damage beyond that amount &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prevented&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&amp;#160; This feature costs 3m for Essence actions of use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&amp;#160; This feature costs 3m for Essence actions of use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87809&amp;oldid=prev</id>
		<title>BogMod at 06:53, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87809&amp;oldid=prev"/>
				<updated>2012-01-30T06:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:53, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored.&amp;#160; The second does its full 2 taking the wearer into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more to put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power is constant and requires no Essence to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored.&amp;#160; The second does its full 2 taking the wearer into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more to put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power is constant and requires no Essence to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; This feature costs 3m for Essence actions of use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87807&amp;oldid=prev</id>
		<title>BogMod at 06:48, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87807&amp;oldid=prev"/>
				<updated>2012-01-30T06:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:48, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Comments ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87805&amp;oldid=prev</id>
		<title>BogMod at 06:47, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87805&amp;oldid=prev"/>
				<updated>2012-01-30T06:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:47, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored.&amp;#160; The second does its full 2 taking the wearer into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more to put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power is constant and requires no Essence to use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored.&amp;#160; The second does its full 2 taking the wearer into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more to put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power is constant and requires no Essence to use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield Projection Nodes:&amp;#160; The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.&amp;#160; Those within the field gain a cover bonus to their DV of +4.&amp;#160; The field covers an area of Essence*5 yards.&amp;#160; It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.&amp;#160; Normally it would be shaped to cover a larger area to the back and sides.&amp;#160; Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87803&amp;oldid=prev</id>
		<title>BogMod at 06:37, 30 January 2012</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87803&amp;oldid=prev"/>
				<updated>2012-01-30T06:37:51Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:37, 30 January 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the First Age the tactics of warfare were different than the second age.&amp;#160; Based more around mobility or assaulting heavily fortified places.&amp;#160; Trenches and earthworks were not as valued when one could bring in a wide array of force against a point such as air or fast moving flanking forces.&amp;#160; Given these truths there were other designs of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Immaculate &lt;/del&gt;Earth Dragon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor &lt;/del&gt;used by the Dragonblooded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the First Age the tactics of warfare were different than the second age.&amp;#160; Based more around mobility or assaulting heavily fortified places.&amp;#160; Trenches and earthworks were not as valued when one could bring in a wide array of force against a point such as air or fast moving flanking forces.&amp;#160; Given these truths there were other designs of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most Resolute Armor of the &lt;/ins&gt;Earth Dragon used by the Dragonblooded&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Dubbed Advancing Wall Pattern Earth Dragon Armor this armor was designed for advancing on positions while under fire such as assailing strongholds that would have defenders trying to thin out attackers before they reach the walls.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of looks the armor is very similar to the Most Resolute Armor of the Earth Dragon.&amp;#160; Bulky and strong, heavy white jade plates.&amp;#160; Yet studding along each arm of the armor are a series of red jade runes and power channeling refined quartz nodes.&amp;#160; These glow with soft light when activated.&amp;#160; The armor has all the regular features of Dragon Armor.&amp;#160; It provides a +3 bonus to Strength for feats of strength and inflicting damage.&amp;#160; The armor also provides +15L/+15B for soaks.&amp;#160; The suit has two unique features.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Structural Reinforcement Plating:&amp;#160; Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer.&amp;#160; The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored.&amp;#160; So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored.&amp;#160; The second does its full 2 taking the wearer into -1s.&amp;#160; The third is ignored.&amp;#160; The fourth does 2 more to put them into -2s.&amp;#160; The fifth is ignored since it would put them into -4s.&amp;#160; The 6th hits and puts them into -4s.&amp;#160; If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs.&amp;#160; The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated.&amp;#160; The final would hit for a full 7 though.&amp;#160; This power is constant and requires no Essence to use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87801&amp;oldid=prev</id>
		<title>BogMod: Created page with 'In the First Age the tactics of warfare were different than the second age.  Based more around mobility or assaulting heavily fortified places.  Trenches and earthworks were not …'</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BogModArmor/HeavyAdvanceEarthDragonArmor&amp;diff=87801&amp;oldid=prev"/>
				<updated>2012-01-30T06:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;In the First Age the tactics of warfare were different than the second age.  Based more around mobility or assaulting heavily fortified places.  Trenches and earthworks were not …&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In the First Age the tactics of warfare were different than the second age.  Based more around mobility or assaulting heavily fortified places.  Trenches and earthworks were not as valued when one could bring in a wide array of force against a point such as air or fast moving flanking forces.  Given these truths there were other designs of the Immaculate Earth Dragon Armor used by the Dragonblooded.&lt;/div&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

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