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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BoXPInfernalsMelee</id>
		<title>BoXPInfernalsMelee - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BoXPInfernalsMelee"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;action=history"/>
		<updated>2026-04-09T11:58:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=64910&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=64910&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:10Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=58812&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=58812&amp;oldid=prev"/>
				<updated>2010-04-06T00:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:34, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Meaning of the Ability ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''To teach them to grow, he ripped them apart.''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charm Writeups ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charm Writeups ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: something that hasn't been thought up yet&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: something that hasn't been thought up yet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faithful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;servent &lt;/del&gt;srikes, not with quickness, or demending upon the wiles of chance and fate, but with the natural understanding that his blade will go where it ought. Rather then rolling, the Infernal simply takes {Melee} successes per mote, up to a limit of (whatever limit we end up agreeing to) on a single attack roll. This won't create a roll from nowhere, and if the Infernal woound't have been able to roll a single die, he can't replace that roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faithful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;servant &lt;/ins&gt;srikes, not with quickness, or demending upon the wiles of chance and fate, but with the natural understanding that his blade will go where it ought. Rather then rolling, the Infernal simply takes {Melee} successes per mote, up to a limit of (whatever limit we end up agreeing to) on a single attack roll. This won't create a roll from nowhere, and if the Infernal woound't have been able to roll a single die, he can't replace that roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Make an attack roll as normal against an object - or after an attack has been successfuly parried. After soak, instead of rolling damage, each remaining &amp;quot;Damage&amp;quot; dice becomes a one point shift towards making an object less useful. For example, every remaining die could subtrack one from the defence, rate, damage, or any other values of the object. This can't become a negative greater then the Infernals (Essence or Melee, whichevers lower), and not everything can become negative (Rate for example, can't really go below zero).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Make an attack roll as normal against an object - or after an attack has been successfuly parried. After soak, instead of rolling damage, each remaining &amp;quot;Damage&amp;quot; dice becomes a one point shift towards making an object less useful. For example, every remaining die could subtrack one from the defence, rate, damage, or any other values of the object. This can't become a negative greater then the Infernals (Essence or Melee, whichevers lower), and not everything can become negative (Rate for example, can't really go below zero).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;Example: The Infernal strikes a fire warming a camp in the Frozen North. For every damage die the Infernal would have, he can make the fire burn 'colder' until its freezing the camp instead of warming it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/I&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;Example: The Infernal strikes a fire warming a camp in the Frozen North. For every damage die the Infernal would have, he can make the fire burn 'colder' until its freezing the camp instead of warming it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[BoXPInfernalsMelee&lt;/ins&gt;/I&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What counts as a &amp;quot;positive&amp;quot; or &amp;quot;negative&amp;quot; value is at the ST's discresstion. A freezing fire that's hard to put out is a bigger 'negative' then one easily quentched. The damage this attack does is invisable to any sight less then All Encompassing Sorcerer's Sight - even use won't reveal that it no longer serves its purpose. Artifacts also regenerate their Rating in points every hour, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cirtain &lt;/del&gt;powerful Artifacts ignore this attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirly &lt;/del&gt;(If the artifact is almost a living being, or close to being self-aware, then it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uneffected&lt;/del&gt;. You aren't going to lessen something like Soul Mirror with this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charm&lt;/del&gt;). Also, it can't lessen something made out of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;user - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weither &lt;/del&gt;that is a boat made from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/del&gt;owners bones&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, to &lt;/del&gt;a Glorius Solar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sabor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What counts as a &amp;quot;positive&amp;quot; or &amp;quot;negative&amp;quot; value is at the ST's discresstion. A freezing fire that's hard to put out is a bigger 'negative' then one easily quentched. The damage this attack does is invisable to any sight less then All Encompassing Sorcerer's Sight - even use won't reveal that it no longer serves its purpose. Artifacts also regenerate their Rating in points every hour, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain &lt;/ins&gt;powerful Artifacts ignore this attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely &lt;/ins&gt;(If the artifact is almost a living being, or close to being self-aware, then it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unaffected&lt;/ins&gt;. You aren't going to lessen something like Soul Mirror with this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charm&lt;/ins&gt;). Also, it can't lessen something made out of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;user - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether &lt;/ins&gt;that is a boat made from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;owners bones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;a Glorius Solar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saber&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; False Champions Bane Assult&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; False Champions Bane Assult&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those enemies of the natural order defy it, not just with their hollow victory, but with how they live their lives - forcing the world to support their false glory. With a stroke, the Infernal forces them to began &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;homrouging exelence&lt;/del&gt;. Instead of this attack doing any damage, every 'Damage' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dice &lt;/del&gt;that gets past soak becomes an anti-stunt 'die.' Every time the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victime &lt;/del&gt;tries to stunt, use up enough anti-stunt 'dice' to cancel it out - up to a limit of half the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infernals &lt;/del&gt;Essence. If any stunt die are left over, the Stunt still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occures&lt;/del&gt;, though with a reduced dice pool and essence/willpower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benifits&lt;/del&gt;. If all the stunt &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/del&gt;are cancelled, however, it stops being a stunt - the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victime &lt;/del&gt;is unprotected from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coniquence&lt;/del&gt;, and can't change the rules. Their is no way from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victime&lt;/del&gt;, or anyone else, to see this damage without a magic on the same level as All Encompassing Sorcerer's Sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those enemies of the natural order defy it, not just with their hollow victory, but with how they live their lives - forcing the world to support their false glory. With a stroke, the Infernal forces them to began &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hemorrhaging exellence&lt;/ins&gt;. Instead of this attack doing any damage, every 'Damage' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/ins&gt;that gets past soak becomes an anti-stunt 'die.' Every time the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victim &lt;/ins&gt;tries to stunt, use up enough anti-stunt 'dice' to cancel it out - up to a limit of half the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infernal's &lt;/ins&gt;Essence. If any stunt die are left over, the Stunt still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occurs&lt;/ins&gt;, though with a reduced dice pool and essence/willpower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefits&lt;/ins&gt;. If all the stunt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice &lt;/ins&gt;are cancelled, however, it stops being a stunt - the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victim &lt;/ins&gt;is unprotected from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consequence&lt;/ins&gt;, and can't change the rules. Their is no way from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victim&lt;/ins&gt;, or anyone else, to see this damage without a magic on the same level as All Encompassing Sorcerer's Sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiperpose &lt;/del&gt;Tibulations Blade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multipurpose &lt;/ins&gt;Tibulations Blade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Cost: NA&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Cost: NA&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Type:: Specal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Type:: Specal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Minimum Essence: 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Minimum Essence: 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infernals &lt;/del&gt;strikes strip away the unnessessary - but for many magics a blade that cuts is itself unneeded, the blade alone will sufice. When this charm is first learned, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infernal froms &lt;/del&gt;a blade of essence that never leaves his hand. It can't do physical damage, but it is invisible - an attack with it inobvius. It requires an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Awarenes role &lt;/del&gt;at difficulty five to realize that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infernal &lt;/del&gt;has struck. The blade is likewise hard to see&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;Encompassing Sorcerer's Sight will spot it at difficulty 3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the blade is invisible to such sight, but it disrupts the patterns of essence as it passes through. Only perfect perception effects can see it fully, and without such magics dodges or parries aganst it are at + 3 difficulty. It can strike unmaterialised objects, and can only be defend agaist by objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capible &lt;/del&gt;of defending aganst unmaterialised spirits. It stats are (something I haven't figured out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infernal's &lt;/ins&gt;strikes strip away the unnessessary - but for many magics a blade that cuts is itself unneeded, the blade alone will sufice. When this charm is first learned, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infernal forms &lt;/ins&gt;a blade of essence that never leaves his hand. It can't do physical damage, but it is invisible - an attack with it inobvius. It requires an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Awareness roll &lt;/ins&gt;at difficulty five to realize that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infernal &lt;/ins&gt;has struck. The blade is likewise hard to see&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Encompassing Sorcerer's Sight will spot it at difficulty 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;the blade is invisible to such sight, but it disrupts the patterns of essence as it passes through. Only perfect perception effects can see it fully, and without such magics dodges or parries aganst it are at + 3 difficulty. It can strike unmaterialised objects, and can only be defend agaist by objects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/ins&gt;of defending aganst unmaterialised spirits. It stats are (something I haven't figured out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ok, here are a few Melee charms I have been playing with. Rip them apart as you will - [[Dasmen]] &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ok, here are a few Melee charms &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been playing with. Rip &lt;/del&gt;them apart as you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;- [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dasmen&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;I&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll rip &lt;/ins&gt;them apart&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is my fashion, once I've had a chance to look them over, but right now I'll just note that the effect that lets &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a fire burn cold is awesome beyond compare. -&lt;/ins&gt;-[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MUrielw&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=4258&amp;oldid=prev</id>
		<title>MUrielw: adage</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=4258&amp;oldid=prev"/>
				<updated>2006-03-13T19:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;adage&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Meaning of the Ability ==&lt;br /&gt;
&lt;br /&gt;
''To teach them to grow, he ripped them apart.''&lt;br /&gt;
&lt;br /&gt;
== Charm Writeups ==&lt;br /&gt;
&lt;br /&gt;
== Charm ideas ==&lt;br /&gt;
&lt;br /&gt;
Infernal '''Melee''' Charms grant the power to cut things away - to remove strengths, defenses, and life from your enemies, but also to cut wounds and hindrances from your allies.  Melee is, in this sense, the power of changing things by lessening them, as the Primordials are changed through lessening (but not necessarily weakened) by having their component souls destroyed. --[[Kukla]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
If we're lining up Virtues with Abilities, Melee should use Temperance or Valor. Not sure. --[[MUrielw]]&lt;br /&gt;
&lt;br /&gt;
 Facade Ending Blade&lt;br /&gt;
 Cost: 1 mote per {Melee} successes&lt;br /&gt;
 Type:: Supplemental&lt;br /&gt;
 Duration: Instant&lt;br /&gt;
 Minimum Melee: 3&lt;br /&gt;
 Minimum Essence: 2&lt;br /&gt;
 Prerequisites: something that hasn't been thought up yet&lt;br /&gt;
&lt;br /&gt;
The faithful servant srikes, not with quickness, or demending upon the wiles of chance and fate, but with the natural understanding that his blade will go where it ought. Rather then rolling, the Infernal simply takes {Melee} successes per mote, up to a limit of (whatever limit we end up agreeing to) on a single attack roll. This won't create a roll from nowhere, and if the Infernal woound't have been able to roll a single die, he can't replace that roll.&lt;br /&gt;
&lt;br /&gt;
 Weed Chopping Stroke&lt;br /&gt;
 Cost: 3 motes&lt;br /&gt;
 Type:: Reflexive&lt;br /&gt;
 Duration: Instant&lt;br /&gt;
 Minimum Melee: 3&lt;br /&gt;
 Minimum Essence: 2&lt;br /&gt;
 Prerequisites: Facade Ending Blade&lt;br /&gt;
&lt;br /&gt;
Once, things could, in and of themselves, serve their own perpose. Then the gods rebelled, and people began to use tools not of themselves. With the magic, the Infernal can strip away those false pillars that support a decedent creation.&lt;br /&gt;
&lt;br /&gt;
Make an attack roll as normal against an object - or after an attack has been successfuly parried. After soak, instead of rolling damage, each remaining &amp;quot;Damage&amp;quot; dice becomes a one point shift towards making an object less useful. For example, every remaining die could subtrack one from the defence, rate, damage, or any other values of the object. This can't become a negative greater then the Infernals (Essence or Melee, whichevers lower), and not everything can become negative (Rate for example, can't really go below zero).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;Example: The Infernal strikes a fire warming a camp in the Frozen North. For every damage die the Infernal would have, he can make the fire burn 'colder' until its freezing the camp instead of warming it &amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What counts as a &amp;quot;positive&amp;quot; or &amp;quot;negative&amp;quot; value is at the ST's discresstion. A freezing fire that's hard to put out is a bigger 'negative' then one easily quentched. The damage this attack does is invisable to any sight less then All Encompassing Sorcerer's Sight - even use won't reveal that it no longer serves its purpose. Artifacts also regenerate their Rating in points every hour, and certain powerful Artifacts ignore this attack entirely (If the artifact is almost a living being, or close to being self-aware, then it is unaffected. You aren't going to lessen something like Soul Mirror with this Charm). Also, it can't lessen something made out of its user - whether that is a boat made from its owners bones or a Glorius Solar Saber.&lt;br /&gt;
&lt;br /&gt;
 False Champions Bane Assult&lt;br /&gt;
 Cost: 3 motes, 1 willpower&lt;br /&gt;
 Type:: supplemental&lt;br /&gt;
 Duration: Instant&lt;br /&gt;
 Minimum Melee: 4&lt;br /&gt;
 Minimum Essence: 2&lt;br /&gt;
 Prerequisites: Weed Chopping Stroke&lt;br /&gt;
&lt;br /&gt;
Those enemies of the natural order defy it, not just with their hollow victory, but with how they live their lives - forcing the world to support their false glory. With a stroke, the Infernal forces them to began hemorrhaging exellence. Instead of this attack doing any damage, every 'Damage' die that gets past soak becomes an anti-stunt 'die.' Every time the victim tries to stunt, use up enough anti-stunt 'dice' to cancel it out - up to a limit of half the Infernal's Essence. If any stunt die are left over, the Stunt still occurs, though with a reduced dice pool and essence/willpower benefits. If all the stunt dice are cancelled, however, it stops being a stunt - the victim is unprotected from consequence, and can't change the rules. Their is no way from the victim, or anyone else, to see this damage without a magic on the same level as All Encompassing Sorcerer's Sight.&lt;br /&gt;
&lt;br /&gt;
 Multipurpose Tibulations Blade&lt;br /&gt;
 Cost: NA&lt;br /&gt;
 Type:: Specal&lt;br /&gt;
 Duration: Permenant&lt;br /&gt;
 Minimum Melee: 3&lt;br /&gt;
 Minimum Essence: 2&lt;br /&gt;
 Prerequisites: Weed Chopping Stroke&lt;br /&gt;
The Infernal's strikes strip away the unnessessary - but for many magics a blade that cuts is itself unneeded, the blade alone will sufice. When this charm is first learned, the Infernal forms a blade of essence that never leaves his hand. It can't do physical damage, but it is invisible - an attack with it inobvius. It requires an Awareness roll at difficulty five to realize that the Infernal has struck. The blade is likewise hard to see. Encompassing Sorcerer's Sight will spot it at difficulty 3; the blade is invisible to such sight, but it disrupts the patterns of essence as it passes through. Only perfect perception effects can see it fully, and without such magics dodges or parries aganst it are at + 3 difficulty. It can strike unmaterialised objects, and can only be defend agaist by objects capable of defending aganst unmaterialised spirits. It stats are (something I haven't figured out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, here are a few Melee charms I have been playing with. Rip them apart as you will - [[Dasmen]] &lt;br /&gt;
&lt;br /&gt;
:I'll rip them apart, as is my fashion, once I've had a chance to look them over, but right now I'll just note that the effect that lets you make a fire burn cold is awesome beyond compare. --[[MUrielw]]&lt;/div&gt;</summary>
		<author><name>MUrielw</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=4259&amp;oldid=prev</id>
		<title>Dasmen: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BoXPInfernalsMelee&amp;diff=4259&amp;oldid=prev"/>
				<updated>2006-02-28T16:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:57, 28 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Meaning of the Ability ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''To teach them to grow, he ripped them apart.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charm Writeups ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Charm Writeups ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: something that hasn't been thought up yet&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: something that hasn't been thought up yet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faithful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;servant &lt;/del&gt;srikes, not with quickness, or demending upon the wiles of chance and fate, but with the natural understanding that his blade will go where it ought. Rather then rolling, the Infernal simply takes {Melee} successes per mote, up to a limit of (whatever limit we end up agreeing to) on a single attack roll. This won't create a roll from nowhere, and if the Infernal woound't have been able to roll a single die, he can't replace that roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faithful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;servent &lt;/ins&gt;srikes, not with quickness, or demending upon the wiles of chance and fate, but with the natural understanding that his blade will go where it ought. Rather then rolling, the Infernal simply takes {Melee} successes per mote, up to a limit of (whatever limit we end up agreeing to) on a single attack roll. This won't create a roll from nowhere, and if the Infernal woound't have been able to roll a single die, he can't replace that roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;Example: The Infernal strikes a fire warming a camp in the Frozen North. For every damage die the Infernal would have, he can make the fire burn 'colder' until its freezing the camp instead of warming it &amp;lt;/I&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;I&amp;gt;Example: The Infernal strikes a fire warming a camp in the Frozen North. For every damage die the Infernal would have, he can make the fire burn 'colder' until its freezing the camp instead of warming it &amp;lt;/I&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What counts as a &amp;quot;positive&amp;quot; or &amp;quot;negative&amp;quot; value is at the ST's discresstion. A freezing fire that's hard to put out is a bigger 'negative' then one easily quentched. The damage this attack does is invisable to any sight less then All Encompassing Sorcerer's Sight - even use won't reveal that it no longer serves its purpose. Artifacts also regenerate their Rating in points every hour, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain &lt;/del&gt;powerful Artifacts ignore this attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirely &lt;/del&gt;(If the artifact is almost a living being, or close to being self-aware, then it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unaffected&lt;/del&gt;. You aren't going to lessen something like Soul Mirror with this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm&lt;/del&gt;). Also, it can't lessen something made out of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;user - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether &lt;/del&gt;that is a boat made from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;owners bones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;a Glorius Solar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saber&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;What counts as a &amp;quot;positive&amp;quot; or &amp;quot;negative&amp;quot; value is at the ST's discresstion. A freezing fire that's hard to put out is a bigger 'negative' then one easily quentched. The damage this attack does is invisable to any sight less then All Encompassing Sorcerer's Sight - even use won't reveal that it no longer serves its purpose. Artifacts also regenerate their Rating in points every hour, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cirtain &lt;/ins&gt;powerful Artifacts ignore this attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirly &lt;/ins&gt;(If the artifact is almost a living being, or close to being self-aware, then it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uneffected&lt;/ins&gt;. You aren't going to lessen something like Soul Mirror with this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charm&lt;/ins&gt;). Also, it can't lessen something made out of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;user - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weither &lt;/ins&gt;that is a boat made from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;owners bones&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, to &lt;/ins&gt;a Glorius Solar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sabor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; False Champions Bane Assult&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; False Champions Bane Assult&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those enemies of the natural order defy it, not just with their hollow victory, but with how they live their lives - forcing the world to support their false glory. With a stroke, the Infernal forces them to began &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hemorrhaging exellence&lt;/del&gt;. Instead of this attack doing any damage, every 'Damage' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/del&gt;that gets past soak becomes an anti-stunt 'die.' Every time the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victim &lt;/del&gt;tries to stunt, use up enough anti-stunt 'dice' to cancel it out - up to a limit of half the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infernal's &lt;/del&gt;Essence. If any stunt die are left over, the Stunt still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occurs&lt;/del&gt;, though with a reduced dice pool and essence/willpower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefits&lt;/del&gt;. If all the stunt &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dice &lt;/del&gt;are cancelled, however, it stops being a stunt - the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victim &lt;/del&gt;is unprotected from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consequence&lt;/del&gt;, and can't change the rules. Their is no way from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;victim&lt;/del&gt;, or anyone else, to see this damage without a magic on the same level as All Encompassing Sorcerer's Sight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Those enemies of the natural order defy it, not just with their hollow victory, but with how they live their lives - forcing the world to support their false glory. With a stroke, the Infernal forces them to began &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;homrouging exelence&lt;/ins&gt;. Instead of this attack doing any damage, every 'Damage' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice &lt;/ins&gt;that gets past soak becomes an anti-stunt 'die.' Every time the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victime &lt;/ins&gt;tries to stunt, use up enough anti-stunt 'dice' to cancel it out - up to a limit of half the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infernals &lt;/ins&gt;Essence. If any stunt die are left over, the Stunt still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occures&lt;/ins&gt;, though with a reduced dice pool and essence/willpower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benifits&lt;/ins&gt;. If all the stunt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/ins&gt;are cancelled, however, it stops being a stunt - the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victime &lt;/ins&gt;is unprotected from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coniquence&lt;/ins&gt;, and can't change the rules. Their is no way from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;victime&lt;/ins&gt;, or anyone else, to see this damage without a magic on the same level as All Encompassing Sorcerer's Sight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multipurpose &lt;/del&gt;Tibulations Blade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Multiperpose &lt;/ins&gt;Tibulations Blade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Cost: NA&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Cost: NA&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Type:: Specal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Type:: Specal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Minimum Essence: 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Minimum Essence: 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; Prerequisites: Weed Chopping Stroke&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infernal's &lt;/del&gt;strikes strip away the unnessessary - but for many magics a blade that cuts is itself unneeded, the blade alone will sufice. When this charm is first learned, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infernal forms &lt;/del&gt;a blade of essence that never leaves his hand. It can't do physical damage, but it is invisible - an attack with it inobvius. It requires an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Awareness roll &lt;/del&gt;at difficulty five to realize that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infernal &lt;/del&gt;has struck. The blade is likewise hard to see&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Encompassing Sorcerer's Sight will spot it at difficulty 3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;the blade is invisible to such sight, but it disrupts the patterns of essence as it passes through. Only perfect perception effects can see it fully, and without such magics dodges or parries aganst it are at + 3 difficulty. It can strike unmaterialised objects, and can only be defend agaist by objects &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/del&gt;of defending aganst unmaterialised spirits. It stats are (something I haven't figured out.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infernals &lt;/ins&gt;strikes strip away the unnessessary - but for many magics a blade that cuts is itself unneeded, the blade alone will sufice. When this charm is first learned, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infernal froms &lt;/ins&gt;a blade of essence that never leaves his hand. It can't do physical damage, but it is invisible - an attack with it inobvius. It requires an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Awarenes role &lt;/ins&gt;at difficulty five to realize that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;infernal &lt;/ins&gt;has struck. The blade is likewise hard to see&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Encompassing Sorcerer's Sight will spot it at difficulty 3&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the blade is invisible to such sight, but it disrupts the patterns of essence as it passes through. Only perfect perception effects can see it fully, and without such magics dodges or parries aganst it are at + 3 difficulty. It can strike unmaterialised objects, and can only be defend agaist by objects &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capible &lt;/ins&gt;of defending aganst unmaterialised spirits. It stats are (something I haven't figured out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ok, here are a few Melee charms I have been playing with. Rip them apart as you will - [[Dasmen]] &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;I&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll rip &lt;/del&gt;them apart&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is my fashion, once I've had a chance to look them over, but right now I'll just note that the effect that lets &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make a fire burn cold is awesome beyond compare. -&lt;/del&gt;-[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MUrielw&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ok, here are a few Melee charms &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have been playing with. Rip &lt;/ins&gt;them apart as you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;- [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dasmen&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dasmen</name></author>	</entry>

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