<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BillGarrett%2FCityDefense</id>
		<title>BillGarrett/CityDefense - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BillGarrett%2FCityDefense"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BillGarrett/CityDefense&amp;action=history"/>
		<updated>2026-04-09T23:01:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BillGarrett/CityDefense&amp;diff=3468&amp;oldid=prev</id>
		<title>BillGarrett: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BillGarrett/CityDefense&amp;diff=3468&amp;oldid=prev"/>
				<updated>2004-04-16T02:00:03Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Now that your Solar has conquered his first city, how is he going to defend it from attack, either internal or external?&lt;br /&gt;
&lt;br /&gt;
== Physical Security ==&lt;br /&gt;
&lt;br /&gt;
Methods for securing your city that don't involve magic as their central focus.&lt;br /&gt;
&lt;br /&gt;
=== Guards and Soldiers ===&lt;br /&gt;
&lt;br /&gt;
Soldiers can be drawn from the ranks of the populace (either in the form of an existing standing army, or through the use of ''Tiger-Warrior Training Technique'') or they can be hired.  A mercenary company is a Resources 3 expense per month; a crack company, or regular army, is Resources 4.  To actually raise your own legion is a single Resources 4 expense, 3 to maintain.&lt;br /&gt;
&lt;br /&gt;
=== Fortifications ===&lt;br /&gt;
&lt;br /&gt;
Walls are a Resources 4 expense.  This cost can be reduced if you can compel large numbers of earth elementals to perform this task.  Similarly, a moat offers basic defensive benefits as well as a source for water for magics such as ''Torrential Cascade''.  Excavating a moat and then temporarily diverting a nearby river to fill it is a large-scale engineering challenge that can be eased with the support of elementals and spirits.&lt;br /&gt;
&lt;br /&gt;
=== Supplies ===&lt;br /&gt;
&lt;br /&gt;
Lay in a large supply of foodstuffs.  Spells such as ''Purifying Flames'', or specific wards against decay, can keep them fresh over long periods of time, in the event of a siege.  ''Eternal Crystalline Encasement'' can very reliably ward up to 80 man-days worth of food per casting.&lt;br /&gt;
&lt;br /&gt;
== Magical Security ==&lt;br /&gt;
&lt;br /&gt;
This encompasses the specific techniques for guarding a city against magic, or using magic.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturgy ===&lt;br /&gt;
&lt;br /&gt;
The Art of Wards are a must, and are easy to establish if you have Occult, time and considerable resources.  They will protect you from most mundane and lesser magical threats.  A typical city-sized ward is a difficulty 5 roll, requiring 5 days per +1 to strength and 4 days per +1 to durability, and Resources 5.  A strength 6 ward will obstruct any being of Essence 4 or less completely; a durability 7 ward will last for a single year.  Maintaining such a ward is a Resources 2 expense and will take 100 man-days over the course of the year.  Wards can be vulnerable to counter-magic.&lt;br /&gt;
&lt;br /&gt;
The Science of Geomancy is useful, if you have a trained and skillful geomancer.  Bringing about a blessing of money on the residential area of your city, and good crop yields in the fields, can increase a city's overall prosperity and hence its happiness.  Proper hygiene and geomantic alteration of a city's water supply can fend off disease.&lt;br /&gt;
&lt;br /&gt;
=== Solar Charms ===&lt;br /&gt;
&lt;br /&gt;
* ''Bureau-Rectifying Method'' - multiply the effectiveness of a city's existing bureaucracy dramatically.&lt;br /&gt;
* ''Deft Official's Way'' - a valuable tool for policing your bureaucracy.&lt;br /&gt;
* ''Durability-Enhancing Technique'' - used against city gates to make them impervious to conventional assault.&lt;br /&gt;
* ''Heroism-Encouraging Presence'' - useful when leading the city's defenders.&lt;br /&gt;
* ''Seasoned Criminal Method'' - a day of sweeping the streets and taverns can produce an impressive &amp;quot;who's who&amp;quot; of crime in your city.&lt;br /&gt;
* ''Tiger-Warrior Training Technique'' - elite guardsmen and soldiers can be produced quickly and easily, even if your city had no standing army.&lt;br /&gt;
* ''Underling Promoting Touch'' - to delegate authority.&lt;br /&gt;
* ''Understanding the Court'' - a quick and easy way to keep tabs on the economic and political strata of your city.&lt;br /&gt;
&lt;br /&gt;
=== Dragon-Blooded Charms ===&lt;br /&gt;
&lt;br /&gt;
* ''Benevolent Master's Blessing'' - for speeding the wheels.&lt;br /&gt;
* ''Revelation of Associates Hunch'' - an aid to surveying the mercantile or criminal subcultures of the city.&lt;br /&gt;
* ''Testing the Waters'' - a useful adjunct in democratic cities.&lt;br /&gt;
* ''Voices on the Wind'' - for surveillance of likely targets.&lt;br /&gt;
&lt;br /&gt;
=== Lunar Charms ===&lt;br /&gt;
&lt;br /&gt;
* ''Courage-Building Address'' - a Valor booster for troops in battle.&lt;br /&gt;
* ''Glorious Battle Presence'' - a battle-leadership Charm.&lt;br /&gt;
&lt;br /&gt;
=== Sidereal Charms ===&lt;br /&gt;
&lt;br /&gt;
* ''Demon-Blocking Battle Pattern'' - a strong defense against the undead in battle.&lt;br /&gt;
* ''Essence-Draining Battle Pattern'' - a strong defense against magical opponents in battle.&lt;br /&gt;
* ''Implicit Construction Methodology'' - a very fast way to accomplish public-works engineering.&lt;br /&gt;
* ''Neighborhood Relocation Scheme'' - useful for rearranging small areas of your lands.&lt;br /&gt;
* ''Predestined Triumph Practice'' - small penalties for the enemy in battle.&lt;br /&gt;
&lt;br /&gt;
=== Sorcery ===&lt;br /&gt;
&lt;br /&gt;
* ''Demon of the First Circle'' - bound demons, while perhaps socially unpopular, can provide effective defenses at critical entry-points into the city.&lt;br /&gt;
* ''Mercury's Deliverance'' - though it lasts only a single night, it can obstruct distant magic.  The radius is probably not sufficient for more than a single sanctum or fortress.&lt;br /&gt;
* ''Mirage of Protective Shelter'' - probably the ultimate in city-scale defenses, this will protect you from large-scale invasions, leaving your other defenses against individual intruders.&lt;br /&gt;
* ''Ritual of Elemental Empowerment'' - a quick and easy way to equip your city guard with semi-magical arms and armor.&lt;br /&gt;
* ''Solar Sanctuary'' - cover the city in overlapping sanctuaries for a dramatic &amp;quot;home court&amp;quot; advantage.&lt;br /&gt;
* ''Torrential Cascade'' - a sufficiently large moat can serve as a source for this spell, as well as a mundane defense.&lt;br /&gt;
* ''The Violent Opening of Closed Portals'' - knowledge of the spell presumes knowledge of the countering wards that prevent it from being used on you.&lt;br /&gt;
&lt;br /&gt;
== Allies ==&lt;br /&gt;
&lt;br /&gt;
These are general types of allies, spirit or otherwise, that any master of a city will find useful.&lt;br /&gt;
&lt;br /&gt;
* The City Father - using spirit Charms such as ''Lend Authority'' and ''Sense Domain'', the City Father or Mother is an invaluable asset in managing the day-to-day, social and military affairs of the city.&lt;br /&gt;
* Ifrit - cities in the south will find these beings useful as diplomats and leaders.&lt;br /&gt;
* Road Spirits - making pacts and alliances with the spirits who provide access to and from your city can be an effective early-warning system and tool.&lt;br /&gt;
* Terraserpents - cities wishing to make extensive use of underground channels as aqueducts, subterranean storage areas or escape-tunnels can summon such beings to dig them very quickly.&lt;/div&gt;</summary>
		<author><name>BillGarrett</name></author>	</entry>

	</feed>