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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BStyles%2FVermillionPyre</id>
		<title>BStyles/VermillionPyre - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=BStyles%2FVermillionPyre"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;action=history"/>
		<updated>2026-04-09T12:05:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=65214&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=65214&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:19Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=59117&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=59117&amp;oldid=prev"/>
				<updated>2010-04-06T00:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NBStyles/[[VermillionPyre&lt;/del&gt;/A&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;N&lt;/ins&gt;/A, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=48164&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=48164&amp;oldid=prev"/>
				<updated>2010-04-05T08:06:11Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:06, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stunning&lt;/ins&gt;.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;N&lt;/del&gt;/A, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NBStyles/[[VermillionPyre&lt;/ins&gt;/A&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6642&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6642&amp;oldid=prev"/>
				<updated>2010-04-03T09:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:02, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist stunning.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist stunning.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;CoD&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV N/A, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV N&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/A&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6641&amp;oldid=prev</id>
		<title>BStyles: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6641&amp;oldid=prev"/>
				<updated>2008-07-22T00:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== &amp;quot;Who wants to burn first?&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A descendant of a Dynastic exile and member of the anti-undeath organization he founded.  Pyre is gifted with both good breeding and the freedom of life outside of the control of either the Realm or Lookshy.  He is a bit brash and untamed, seeking opportunities to prove his bravery, but his focus is driven as a protector and fighter for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Simple Physical Description&amp;lt;/b&amp;gt;&lt;br /&gt;
:5'11&amp;quot;&lt;br /&gt;
:Athletic and slender&lt;br /&gt;
:Bright brown eyes, hair that fades from Golden orange at the roots to deep red at the tips.&lt;br /&gt;
:Vest and vestments of orange/gold colors, the stylized emblem of a flame and halo on the breast and back of his vest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet Crunch ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Vermillion Pyre&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Aspect:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Fire&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove his worth in the eyes of ancestors and community&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Deep Scarlet flame&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Martial Artist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 0/100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; ooo, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; oooo, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; ooo&lt;br /&gt;
:&amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; ooo, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; o, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; ooo&lt;br /&gt;
:&amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; ooo, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; oo, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; oooo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Air&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: ooo&amp;lt;br&amp;gt;&lt;br /&gt;
::Stealth: oo&lt;br /&gt;
:&amp;lt;b&amp;gt;Earth&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;*Awareness&amp;lt;/i&amp;gt;: oooo&lt;br /&gt;
::Integrity: oo&lt;br /&gt;
:&amp;lt;b&amp;gt;Fire&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Athletics&amp;lt;/i&amp;gt;: ooo&lt;br /&gt;
::&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: oooo&lt;br /&gt;
::&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: oo&lt;br /&gt;
::&amp;lt;i&amp;gt;Presence&amp;lt;/i&amp;gt;: oooo&lt;br /&gt;
::&amp;lt;i&amp;gt;Socialize&amp;lt;/i&amp;gt;: ooo&lt;br /&gt;
:&amp;lt;b&amp;gt;Water&amp;lt;/b&amp;gt;&lt;br /&gt;
::Investigation: oo&lt;br /&gt;
::Larceny: oo&lt;br /&gt;
::&amp;lt;i&amp;gt;*Martial Arts:&amp;lt;/i&amp;gt; oooo&lt;br /&gt;
:&amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt;&lt;br /&gt;
::Survival: oo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Specialties&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: Short Daiklaive (Melee): oo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Resources: oo&lt;br /&gt;
:Breeding: oo&lt;br /&gt;
:Artifact: oo&lt;br /&gt;
:Mentor: oo&lt;br /&gt;
:Backing: o&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; ooo, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; oo, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; o, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; ooo&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Virtue Flaw:&amp;lt;/b&amp;gt; Valor based&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; oooooo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; ooo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 8 Personal / 21 Peripheral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Committed:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Intimacies&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Family&lt;br /&gt;
:Fellow warriors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Merits and Flaws&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Melee&amp;lt;/b&amp;gt;&lt;br /&gt;
::Dragon-Graced Weapon - 1m, Supplemental, Instant, Elemental: adds +4L damage to melee attack, sets target on fire.&lt;br /&gt;
:&amp;lt;b&amp;gt;Athletics&amp;lt;/b&amp;gt;&lt;br /&gt;
::Effortlessly Rising Flame - 1m, Reflexive, Instant, Obvious:  Character propels self up with a burst of fiery energy.  +2 Athletics for jumping distance calculation, or rises instantly from prone position.&lt;br /&gt;
:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;br /&gt;
::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;br /&gt;
::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD&lt;br /&gt;
::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done.  If attack damage would cause Knockdown, difficulty to resist increased by 2.  Against any target, if damage done is equal to (Stamina-1), roll to resist stunning.  Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;br /&gt;
::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD.  If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.  Character must be unarmed to use this Charm.&lt;br /&gt;
::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD.  Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0)&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;br /&gt;
::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;br /&gt;
::Threshold Warding Stance - 1m, Reflexive, Instant: ignore all environmental penalties to Dodge DV&lt;br /&gt;
::Safety Among Enemies - 3m, 1wp, Reflexive, instant: If DV &amp;gt;= half of attacker's dice pool, attack misses and strikes adjacent enemy.&lt;br /&gt;
:&amp;lt;b&amp;gt;Presence&amp;lt;/b&amp;gt;&lt;br /&gt;
::Glowing Coal Radiance - 2m, Simple, Compulsion, Obvious, One action: Anyone looking at or attacking the character makes a reflexive Willpower check.  If successful, the attacker receives a dice penalty equal to character's Presence rating.&lt;br /&gt;
::Aura of Invulnerability - 3m, Simple, Scenelong: gain +1B/1L soak, and an extra -0x3 Health levels for the scene.  These levels are the first to be filled, cannot be healed, and fade at the ending of the Charm&lt;br /&gt;
:&amp;lt;b&amp;gt;Occult&amp;lt;/b&amp;gt;&lt;br /&gt;
::Spirit-Detecting Mirror Technique - 1m, Simple, Scenelong: Allows character to see unmanifested spirits in any reflective surface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combos&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Red Jade Hearthstone Bracers&amp;lt;/i&amp;gt;&lt;br /&gt;
::All attacks Speed -1, Dodge +3&lt;br /&gt;
:&amp;lt;i&amp;gt;Red Jade Chain Shirt&amp;lt;/i&amp;gt;&lt;br /&gt;
::+3B/5L, Mobility 0, Fatigue 0&lt;br /&gt;
:&amp;lt;i&amp;gt;Red Jade Short Daiklaive&amp;lt;/i&amp;gt;&lt;br /&gt;
:&amp;quot;Fang of the Father&amp;quot;&lt;br /&gt;
::Speed 3, Accuracy +5, Damage +5L, PDV 5, Rate 2&lt;br /&gt;
&lt;br /&gt;
:Unarmed Strikes:&lt;br /&gt;
::Clinch: Speed 5, Acc +0, Damage +0B, PDV N/A, Rate 1&lt;br /&gt;
::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;br /&gt;
::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; 3/6B / 1/6L / 0/5A&lt;br /&gt;
:&amp;lt;b&amp;gt;Initiative&amp;lt;/b&amp;gt;&lt;br /&gt;
::Join Battle: 8&lt;br /&gt;
::Join Debate: 6&lt;br /&gt;
:&amp;lt;b&amp;gt;DVs&amp;lt;/b&amp;gt;&lt;br /&gt;
::Dodge: 6&lt;br /&gt;
::M Dodge: 6&lt;/div&gt;</summary>
		<author><name>BStyles</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6643&amp;oldid=prev</id>
		<title>BStyles: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=BStyles/VermillionPyre&amp;diff=6643&amp;oldid=prev"/>
				<updated>2008-07-22T00:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:39, 22 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Martial Arts&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Martial Arts Essence Overwhelming - 1m per 2 dice on MA roll, cannot exceed MA rating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoD&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Cleansing Flame Strike 1m, Supplemental, Holy, Instant: Unarmed attacks do lethal damage, +2L raw damage against CoD&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoD&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stunning&lt;/del&gt;.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Rotten Leaf Arrested - 3m, Supplemental, Holy, Instant: Any CoD struck must resist Knockdown, regardless of damage done.&amp;#160; If attack damage would cause Knockdown, difficulty to resist increased by 2.&amp;#160; Against any target, if damage done is equal to (Stamina-1), roll to resist.&amp;#160; Difficulty is determined by attacker's Essence or (damage inflicted - target's Stamina), whichever value is higher.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoD&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Where Is Doom Inquisition - 4m, Simple, Holy, Touch, Scenelong: determines, at a touch, if a target is a CoD.&amp;#160; If under magical effects to mask target's identity, character adds Essence in dice to a Perception + Investigation roll.&amp;#160; Character must be unarmed to use this Charm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoD&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;CoD&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Golden Janissary Form - 5m, Simple, Form-type, Holy, Scenelong: Rolls of 10 on damage explode (count as 2) against CoD.&amp;#160; Additionally, character may spend one mote reflexively in Step 7 to reduce damage from any attack by 2 dice (minimum 1), or 5 dice against CoD (to a minimum of 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:&amp;lt;b&amp;gt;Dodge&amp;lt;/b&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Dodge Essence Triumphant - 2m per success, cannot spend more than rating+specialties in Essence&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Unarmed Strikes:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV N&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/A&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Clinch: Speed 5, Acc +0, Damage +0B, PDV N/A, Rate 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Punch: Speed 4, Acc +1, Damage +0B, PDV 5, Rate 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Kick: Speed 4, Acc +0, Damage +3B, PDV 3, Rate 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BStyles</name></author>	</entry>

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