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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=ArtifactAttributes</id>
		<title>ArtifactAttributes - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=ArtifactAttributes"/>
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		<updated>2026-04-10T06:08:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2295&amp;oldid=prev</id>
		<title>Wordman: Duplicate. Redirecting.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2295&amp;oldid=prev"/>
				<updated>2008-03-24T15:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Duplicate. Redirecting.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;#REDIRECT [[Azurelight/ArtifactAttributes]]&lt;/div&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2297&amp;oldid=prev</id>
		<title>Azurelight: *Added some more detail</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2297&amp;oldid=prev"/>
				<updated>2006-08-21T14:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;*Added some more detail&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:29, 21 August 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot; &gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item with a Repair rating, but no Frequency rating, only requires repair if it is actively broken or destroyed. An item with a high Frequency but low Repair rating requires small but constant refits. The actual dot value of this drawback is determined by averaging the two traits. For example, armor with a Repair rating of 4 and a Frequency of 2 would have an Upkeep Drawback of 3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item with a Repair rating, but no Frequency rating, only requires repair if it is actively broken or destroyed. An item with a high Frequency but low Repair rating requires small but constant refits. The actual dot value of this drawback is determined by averaging the two traits. For example, armor with a Repair rating of 4 and a Frequency of 2 would have an Upkeep Drawback of 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Component:&amp;lt;/b&amp;gt; All artifacts require a minimum number of components equal to their Power (this is a minor alteration to the rules in the core book). Each extra component counts as 1 dot of drawback. This drawback is special in that it is exclusively for construction purposes and may not be used to lower an artifact’s rating for the purpose of Background purchase. The components are often represented by supplementing chemicals such as catalysts and conduction enhancers that facilitate construction. Among the exotic components, they are often the most generic ones. The unique components that act as Power Seeds for an artifact are represented by the components that the artifact actually needs. Under no circumstances may more than 5 extra components be used to facilitate the process. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Component:&amp;lt;/b&amp;gt; All artifacts require a minimum number of components equal to their Power (this is a minor alteration to the rules in the core book). Each extra component counts as 1 dot of drawback. This drawback is special in that it is exclusively for construction purposes and may not be used to lower an artifact’s rating for the purpose of Background purchase. The components are often represented by supplementing chemicals such as catalysts and conduction enhancers that facilitate construction. Among the exotic components, they are often the most generic ones. The unique components that act as Power Seeds for an artifact are represented by the components that the artifact actually needs. Under no circumstances may more than 5 extra components be used to facilitate the process&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Magical Materials count as components&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Notority:&amp;lt;/b&amp;gt; Artifacts do not look like normal items. A daiklave inevitably aroses more reaction then would a normal sword. It is boviously magical and when facing worriors magically armed, wise people are wary. In short, most artifacs are &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; discreet and the few tha are often contains exotic components, uses extra essence, or elemts to hide thheir magical nature. Notority counts as one dot of Drawback.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;b&amp;gt;Notority:&amp;lt;/b&amp;gt; Artifacts do not look like normal items. A daiklave inevitably aroses more reaction then would a normal sword. It is boviously magical and when facing worriors magically armed, wise people are wary. In short, most artifacs are &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; discreet and the few tha are often contains exotic components, uses extra essence, or elemts to hide thheir magical nature. Notority counts as one dot of Drawback.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Azurelight</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2296&amp;oldid=prev</id>
		<title>Azurelight: *Added my own, reasonable variant of Notority</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;diff=2296&amp;oldid=prev"/>
				<updated>2006-08-21T14:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;*Added my own, reasonable variant of Notority&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=ArtifactAttributes&amp;amp;diff=2296&amp;amp;oldid=2295&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Azurelight</name></author>	</entry>

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