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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Arafelis%2FSteelDevilStyleRevisionRationale</id>
		<title>Arafelis/SteelDevilStyleRevisionRationale - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Arafelis%2FSteelDevilStyleRevisionRationale"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;action=history"/>
		<updated>2026-04-10T00:22:07Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=64254&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=64254&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=58156&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=58156&amp;oldid=prev"/>
				<updated>2010-04-06T00:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:34, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=47192&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=47192&amp;oldid=prev"/>
				<updated>2010-04-05T08:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:05, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Steel Devil Orange =&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The [[&lt;/ins&gt;DualSlayingStance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SteelDevilStyle]] series &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presented &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Night Caste splat&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quite frankly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it sucks&lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially given &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revisions presented &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[PlayersGuide]]&lt;/ins&gt;.&amp;#160; So, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I've taken it upon myself &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;criticize &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reconstruct&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gee&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I bet I'm &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only person on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'Net who &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an opinion!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DualSlayingStance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- Unchanged&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SunAndMoonMethod - Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her Rate and Speed becomes that &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dichotomy of Beginnings and Endings Spirit &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Simple, 6 motes and 1 willpower, duration one scene, prereq Two Swords Technique.&amp;#160; By using Essence, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character can split his attention between his weapons without sacrificing focus.&amp;#160; The Solar discovers how to use his weapons independantly; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a turn without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use of combos- one on each weapon&lt;/del&gt;.&amp;#160; So, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for instance, using Fire And Stones Strike on one weapon allows its damage &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steel Mirror Refraction - Simple, 8 motes, 1 willpower &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 health level, duration Essence in turns, prereq Dichotomy of Beginnings and Endings Spirit&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From dividing his attention to dividing his mind&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character discovers next how to divide his body.&amp;#160; The character literally splits into two, with all his gear duplicated- save that each duplicate wields two copies of one weapon, one doppelganger wielding two of whatever he had in his right hand, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other wielding two of whatever was in his left.&amp;#160; Essence must be split between the two entities equally, but whatever is unused is recombined at the end of the duration.&amp;#160; Both entities are under the control of the player character, but roll initiative and act seperately.&amp;#160; Only the heaviest damage sustained is retained by the character at the end of the duration; if either doppelganger is killed, the character falls to Incapacitated when the duration lapses, and is well advised to spend any remaining turns he &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fleeing.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two Shafts of Sunlight Technique - Reflexive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 motes, duration Instant, prereqs Two Sword Style - Building on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defensive aspects &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wielding two weapons, a character may use this technique to roll another full parry (Dex+Melee+modifiers) against any attack he has already parried once&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This second parry uses the character's other weapon and stacks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reduce successes.&amp;#160; Even with this Charm&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;character may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not parry a single attack more than twice, and &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm grants no special ability to parry exceptional attacks (though if the first parry it stacks onto &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this capability, then so does the second)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[DualSlayingStance]] can remain unchanged&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wording &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it seems rather odd&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I would alter it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;1 mote per two points of penalty reduction&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; and &amp;quot;A &lt;/ins&gt;character may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only spend as many motes on &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charm in one turn as he &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dots of Melee&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steel Devil Style - Reflexive, 5 motes and 1 willpower, duration 1 scene, prereqs Two Shafts of Sunlight Technique and Ready in Eight Directions Stance -&amp;#160; Wrapped in hazy contrails of red-gold essence, a character activating this Charm takes on the aspect of a vengeful spirit.&amp;#160; His graceful, deadly blows make him a lethal foe.&amp;#160; A character under the effects of this Charm may make a number of counterattacks each turn up to their Essence (counterattacks function as per Solar Counterattack, with one exception; see below), but may not counter the blows resulting from this or any other counterattack charm.&amp;#160; If the character also parries the attack they are countering, any successes above and beyond what is needed to negate the attack add to the counterattack as bonus dice.&amp;#160; Furthermore, the character's dice penalties from multiple actions each turn are reduced by an amount equal to the character's Essence (minimum 0).&amp;#160; This stacks with any use of Dual Slaying Stance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SunAndMoonMethod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;OneWeaponTwoBlows&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Characters must have one weapon in either hand in order to use this Charm, and its riposte and penalty-reducing effects are suspended on any turn that is not the case.&amp;#160; Characters may not use any Extra Action charms while they are benefitting from Steel Devil Style, but may split their dice pool normally.&amp;#160; Likewise, characters may not use any other counter-attack Charm while this style is active- even if they are not wielding two weapons on any given turn, the charm's effects must be terminated (a reflexive action) before one may be used.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;---&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The DualSlayingStance to SteelDevilStyle series is presented in the Night Caste splat.&amp;#160; Quite frankly, most of it sucks- especially given the revisions presented in the PlayersGuide.&amp;#160; So, I've taken it upon myself to criticize and reconstruct.&amp;#160; Gee, I bet I'm the only person on the 'Net who has an opinion!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DualSlayingStance can remain unchanged, although the wording of it seems rather odd.&amp;#160; I would alter it to &amp;quot;1 mote per two points of penalty reduction,&amp;quot; and &amp;quot;A character may only spend as many motes on this charm in one turn as he has dots of Melee.&amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SunAndMoonMethod is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that OneWeaponTwoBlows costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TwoSwordsTechnique sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TwoSwordsTechnique&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but TwoSwordsTechnique becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TwoSwordsTechnique&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Steel Devil Orange ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[DualSlayingStance]] - Unchanged&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[SunAndMoonMethod]] - Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal to (her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt is purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times in one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide the flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons.&amp;#160; Additionally, her Rate and Speed becomes that of both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dichotomy of Beginnings and Endings Spirit - Simple, 6 motes and 1 willpower, duration one scene, prereq Two Swords Technique.&amp;#160; By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The Solar discovers how to use his weapons independantly; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steel Mirror Refraction - Simple, 8 motes, 1 willpower and 1 health level, duration Essence in turns, prereq Dichotomy of Beginnings and Endings Spirit.&amp;#160; From dividing his attention to dividing his mind, the character discovers next how to divide his body.&amp;#160; The character literally splits into two, with all his gear duplicated- save that each duplicate wields two copies of one weapon, one doppelganger wielding two of whatever he had in his right hand, the other wielding two of whatever was in his left.&amp;#160; Essence must be split between the two entities equally, but whatever is unused is recombined at the end of the duration.&amp;#160; Both entities are under the control of the player character, but roll initiative and act seperately.&amp;#160; Only the heaviest damage sustained is retained by the character at the end of the duration; if either doppelganger is killed, the character falls to Incapacitated when the duration lapses, and is well advised to spend any remaining turns he has fleeing.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two Shafts of Sunlight Technique - Reflexive, 2 motes, duration Instant, prereqs Two Sword Style - Building on the defensive aspects of wielding two weapons, a character may use this technique to roll another full parry (Dex+Melee+modifiers) against any attack he has already parried once.&amp;#160; This second parry uses the character's other weapon and stacks to reduce successes.&amp;#160; Even with this Charm, the character may not parry a single attack more than twice, and this Charm grants no special ability to parry exceptional attacks (though if the first parry it stacks onto has this capability, then so does the second).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steel Devil Style - Reflexive, 5 motes and 1 willpower, duration 1 scene, prereqs Two Shafts of Sunlight Technique and Ready in Eight Directions Stance -&amp;#160; Wrapped in hazy contrails of red-gold essence, a character activating this Charm takes on the aspect of a vengeful spirit.&amp;#160; His graceful, deadly blows make him a lethal foe.&amp;#160; A character under the effects of this Charm may make a number of counterattacks each turn up to their Essence (counterattacks function as per Solar Counterattack, with one exception; see below), but may not counter the blows resulting from this or any other counterattack charm.&amp;#160; If the character also parries the attack they are countering, any successes above and beyond what is needed to negate the attack add to the counterattack as bonus dice.&amp;#160; Furthermore, the character's dice penalties from multiple actions each turn are reduced by an amount equal to the character's Essence (minimum 0).&amp;#160; This stacks with any use of Dual Slaying Stance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters must have one weapon in either hand in order to use this Charm, and its riposte and penalty-reducing effects are suspended on any turn that is not the case.&amp;#160; Characters may not use any Extra Action charms while they are benefitting from Steel Devil Style, but may split their dice pool normally.&amp;#160; Likewise, characters may not use any other counter-attack Charm while this style is active- even if they are not wielding two weapons on any given turn, the charm's effects must be terminated (a reflexive action) before one may be used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;---&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1349&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1349&amp;oldid=prev"/>
				<updated>2010-04-03T09:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:01, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The DualSlayingStance to SteelDevilStyle series is presented in the Night Caste splat.&amp;#160; Quite frankly, most of it sucks- especially given the revisions presented in the PlayersGuide.&amp;#160; So, I've taken it upon myself to criticize and reconstruct.&amp;#160; Gee, I bet I'm the only person on the 'Net who has an opinion!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DualSlayingStance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SteelDevilStyle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;series is presented in the Night Caste splat.&amp;#160; Quite frankly, most of it sucks- especially given the revisions presented in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;PlayersGuide&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;#160; So, I've taken it upon myself to criticize and reconstruct.&amp;#160; Gee, I bet I'm the only person on the 'Net who has an opinion!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DualSlayingStance can remain unchanged, although the wording of it seems rather odd.&amp;#160; I would alter it to &amp;quot;1 mote per two points of penalty reduction,&amp;quot; and &amp;quot;A character may only spend as many motes on this charm in one turn as he has dots of Melee.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DualSlayingStance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can remain unchanged, although the wording of it seems rather odd.&amp;#160; I would alter it to &amp;quot;1 mote per two points of penalty reduction,&amp;quot; and &amp;quot;A character may only spend as many motes on this charm in one turn as he has dots of Melee.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SunAndMoonMethod is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that OneWeaponTwoBlows costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SunAndMoonMethod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;OneWeaponTwoBlows&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TwoSwordsTechnique sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TwoSwordsTechnique&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but TwoSwordsTechnique becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TwoSwordsTechnique&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Steel Devil Orange ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Steel Devil Orange ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DualSlayingStance - Unchanged&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;DualSlayingStance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;- Unchanged&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SunAndMoonMethod - Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal to (her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt is purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times in one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;SunAndMoonMethod&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;- Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal to (her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt is purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times in one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide the flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons.&amp;#160; Additionally, her Rate and Speed becomes that of both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide the flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons.&amp;#160; Additionally, her Rate and Speed becomes that of both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1348&amp;oldid=prev</id>
		<title>Arafelis: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1348&amp;oldid=prev"/>
				<updated>2005-04-14T01:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
The DualSlayingStance to SteelDevilStyle series is presented in the Night Caste splat.  Quite frankly, most of it sucks- especially given the revisions presented in the PlayersGuide.  So, I've taken it upon myself to criticize and reconstruct.  Gee, I bet I'm the only person on the 'Net who has an opinion!&lt;br /&gt;
&lt;br /&gt;
DualSlayingStance can remain unchanged, although the wording of it seems rather odd.  I would alter it to &amp;quot;1 mote per two points of penalty reduction,&amp;quot; and &amp;quot;A character may only spend as many motes on this charm in one turn as he has dots of Melee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
SunAndMoonMethod is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.  What's ironic is that OneWeaponTwoBlows costs one more mote to use.  Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.  So...&lt;br /&gt;
&lt;br /&gt;
Sun And Moon Method&lt;br /&gt;
2 motes&lt;br /&gt;
One Turn&lt;br /&gt;
Supplimental&lt;br /&gt;
Melee 3&lt;br /&gt;
Essence 2&lt;br /&gt;
DSS prereq&lt;br /&gt;
&lt;br /&gt;
The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.  A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.  A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.  For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.  These dice pools must be used before the end of the turn, but   can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).  This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;br /&gt;
&lt;br /&gt;
TwoSwordsTechnique sucks.  It apparently grants the character Ambidexterity for one scene.  Bleh.&lt;br /&gt;
&lt;br /&gt;
Two Swords Technique&lt;br /&gt;
8 motes, 1 willpower&lt;br /&gt;
One Scene&lt;br /&gt;
Simple&lt;br /&gt;
Melee 4&lt;br /&gt;
Essence 2&lt;br /&gt;
S&amp;amp;MT prereq&lt;br /&gt;
&lt;br /&gt;
By using Essence, the character can split his attention between his weapons without sacrificing focus.  The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.  Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.  Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.  So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.  Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.  In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;br /&gt;
&lt;br /&gt;
That is enough in and of itself- but TwoSwordsTechnique becomes an awfully potent Charm for one with only two pre-requisites.  I think I might restructure the entire tree... Maybe tomorrow night. &lt;br /&gt;
&lt;br /&gt;
=== Steel Devil Orange ===&lt;br /&gt;
&lt;br /&gt;
In spectral enumeration, you proceed from Red along the spectrum.&lt;br /&gt;
&lt;br /&gt;
DualSlayingStance - Unchanged&lt;br /&gt;
&lt;br /&gt;
SunAndMoonMethod - Supplimental, 3 motes, prereqs same, duration instant.  Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal to (her Essence plus Melee, minus two) to a parry or attack.  She may attack or parry with only this pool if desired; however, such an attempt is purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.  Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times in one turn than her Essence.  Each activation after the first subtracts another die from the bonus pool.&lt;br /&gt;
&lt;br /&gt;
Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.  Learning to divide the flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons.  Additionally, her Rate and Speed becomes that of both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;br /&gt;
&lt;br /&gt;
Dichotomy of Beginnings and Endings Spirit - Simple, 6 motes and 1 willpower, duration one scene, prereq Two Swords Technique.  By using Essence, the character can split his attention between his weapons without sacrificing focus.  The Solar discovers how to use his weapons independantly; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.  Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.  So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.  Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the Charm is not dispelled.  In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;br /&gt;
&lt;br /&gt;
Steel Mirror Refraction - Simple, 8 motes, 1 willpower and 1 health level, duration Essence in turns, prereq Dichotomy of Beginnings and Endings Spirit.  From dividing his attention to dividing his mind, the character discovers next how to divide his body.  The character literally splits into two, with all his gear duplicated- save that each duplicate wields two copies of one weapon, one doppelganger wielding two of whatever he had in his right hand, the other wielding two of whatever was in his left.  Essence must be split between the two entities equally, but whatever is unused is recombined at the end of the duration.  Both entities are under the control of the player character, but roll initiative and act seperately.  Only the heaviest damage sustained is retained by the character at the end of the duration; if either doppelganger is killed, the character falls to Incapacitated when the duration lapses, and is well advised to spend any remaining turns he has fleeing.&lt;br /&gt;
&lt;br /&gt;
Two Shafts of Sunlight Technique - Reflexive, 2 motes, duration Instant, prereqs Two Sword Style - Building on the defensive aspects of wielding two weapons, a character may use this technique to roll another full parry (Dex+Melee+modifiers) against any attack he has already parried once.  This second parry uses the character's other weapon and stacks to reduce successes.  Even with this Charm, the character may not parry a single attack more than twice, and this Charm grants no special ability to parry exceptional attacks (though if the first parry it stacks onto has this capability, then so does the second).&lt;br /&gt;
&lt;br /&gt;
Steel Devil Style - Reflexive, 5 motes and 1 willpower, duration 1 scene, prereqs Two Shafts of Sunlight Technique and Ready in Eight Directions Stance -  Wrapped in hazy contrails of red-gold essence, a character activating this Charm takes on the aspect of a vengeful spirit.  His graceful, deadly blows make him a lethal foe.  A character under the effects of this Charm may make a number of counterattacks each turn up to their Essence (counterattacks function as per Solar Counterattack, with one exception; see below), but may not counter the blows resulting from this or any other counterattack charm.  If the character also parries the attack they are countering, any successes above and beyond what is needed to negate the attack add to the counterattack as bonus dice.  Furthermore, the character's dice penalties from multiple actions each turn are reduced by an amount equal to the character's Essence (minimum 0).  This stacks with any use of Dual Slaying Stance.&lt;br /&gt;
Characters must have one weapon in either hand in order to use this Charm, and its riposte and penalty-reducing effects are suspended on any turn that is not the case.  Characters may not use any Extra Action charms while they are benefitting from Steel Devil Style, but may split their dice pool normally.  Likewise, characters may not use any other counter-attack Charm while this style is active- even if they are not wielding two weapons on any given turn, the charm's effects must be terminated (a reflexive action) before one may be used.&lt;br /&gt;
&lt;br /&gt;
---&lt;/div&gt;</summary>
		<author><name>Arafelis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1350&amp;oldid=prev</id>
		<title>Sykeslab16.wcupa.edu: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arafelis/SteelDevilStyleRevisionRationale&amp;diff=1350&amp;oldid=prev"/>
				<updated>2005-04-13T16:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:17, 13 April 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Steel Devil Orange =&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[&lt;/del&gt;DualSlayingStance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SteelDevilStyle]] series &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presented &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Night Caste splat&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quite frankly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it sucks&lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revisions presented &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[PlayersGuide]]&lt;/del&gt;.&amp;#160; So, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I've taken it upon myself &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;criticize &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reconstruct&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gee&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I bet I'm &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only person on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'Net who &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an opinion!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DualSlayingStance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Unchanged&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SunAndMoonMethod - Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her Rate and Speed becomes that &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dichotomy of Beginnings and Endings Spirit &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Simple, 6 motes and 1 willpower, duration one scene, prereq Two Swords Technique.&amp;#160; By using Essence, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character can split his attention between his weapons without sacrificing focus.&amp;#160; The Solar discovers how to use his weapons independantly; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a turn without &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use of combos- one on each weapon&lt;/ins&gt;.&amp;#160; So, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steel Mirror Refraction - Simple, 8 motes, 1 willpower and 1 health level, duration Essence in turns, prereq Dichotomy of Beginnings and Endings Spirit.&amp;#160; From dividing his attention to dividing his mind, the character discovers next how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;divide his body.&amp;#160; The character literally splits into two, with all his gear duplicated- save that each duplicate wields two copies of one weapon, one doppelganger wielding two of whatever he had in his right hand, the other wielding two of whatever was in his left.&amp;#160; Essence must be split between the two entities equally, but whatever is unused is recombined at the end of the duration.&amp;#160; Both entities are under the control of the player character, but roll initiative &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act seperately&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only the heaviest damage sustained is retained by the character at the end of the duration; if either doppelganger is killed&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character falls to Incapacitated when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;duration lapses, and is well advised to spend any remaining turns he &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fleeing.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[DualSlayingStance]] can remain unchanged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wording &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it seems rather odd&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I would alter it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;1 mote per two points of penalty reduction&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; and &amp;quot;A &lt;/del&gt;character may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only spend as many motes on &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charm in one turn as he &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dots of Melee&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two Shafts of Sunlight Technique - Reflexive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 motes, duration Instant, prereqs Two Sword Style - Building on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defensive aspects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielding two weapons, a character may use this technique to roll another full parry (Dex+Melee+modifiers) against any attack he has already parried once&lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This second parry uses the character's other weapon and stacks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce successes.&amp;#160; Even with this Charm&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;character may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not parry a single attack more than twice, and &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charm grants no special ability to parry exceptional attacks (though if the first parry it stacks onto &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this capability, then so does the second)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;SunAndMoonMethod&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;OneWeaponTwoBlows&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steel Devil Style - Reflexive, 5 motes and 1 willpower, duration 1 scene, prereqs Two Shafts of Sunlight Technique and Ready in Eight Directions Stance -&amp;#160; Wrapped in hazy contrails of red-gold essence, a character activating this Charm takes on the aspect of a vengeful spirit.&amp;#160; His graceful, deadly blows make him a lethal foe.&amp;#160; A character under the effects of this Charm may make a number of counterattacks each turn up to their Essence (counterattacks function as per Solar Counterattack, with one exception; see below), but may not counter the blows resulting from this or any other counterattack charm.&amp;#160; If the character also parries the attack they are countering, any successes above and beyond what is needed to negate the attack add to the counterattack as bonus dice.&amp;#160; Furthermore, the character's dice penalties from multiple actions each turn are reduced by an amount equal to the character's Essence (minimum 0).&amp;#160; This stacks with any use of Dual Slaying Stance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters must have one weapon in either hand in order to use this Charm, and its riposte and penalty-reducing effects are suspended on any turn that is not the case.&amp;#160; Characters may not use any Extra Action charms while they are benefitting from Steel Devil Style, but may split their dice pool normally.&amp;#160; Likewise, characters may not use any other counter-attack Charm while this style is active- even if they are not wielding two weapons on any given turn, the charm's effects must be terminated (a reflexive action) before one may be used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;---&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The DualSlayingStance to SteelDevilStyle series is presented in the Night Caste splat.&amp;#160; Quite frankly, most of it sucks- especially given the revisions presented in the PlayersGuide.&amp;#160; So, I've taken it upon myself to criticize and reconstruct.&amp;#160; Gee, I bet I'm the only person on the 'Net who has an opinion!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DualSlayingStance can remain unchanged, although the wording of it seems rather odd.&amp;#160; I would alter it to &amp;quot;1 mote per two points of penalty reduction,&amp;quot; and &amp;quot;A character may only spend as many motes on this charm in one turn as he has dots of Melee.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SunAndMoonMethod is a slightly improved version of One Weapon, Two Blows- but I hate redundant charms.&amp;#160; What's ironic is that OneWeaponTwoBlows costs one more mote to use.&amp;#160; Plus, spending 2 motes on Dual Slaying Stance gives a character basically the same benefit.&amp;#160; So...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sun And Moon Method&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The character emulates the Essence of the rising and setting Celestials, moving his weapons in deceptively graceful arcs.&amp;#160; A character wielding two weapons may use this charm to gain one parry dice pool with the same number of dice as one melee attack action he makes in the turn.&amp;#160; A character who takes multiple actions (normally by splitting his dice pool) may activate this charm multiple times to gain its benefits.&amp;#160; For instance, a character who splits his dice pool to take three attack actions could spend 6 motes on this Charm to gain three parries- the first at -3 dice, the second at -4 dice, and the last at -5 dice.&amp;#160; These dice pools must be used before the end of the turn, but&amp;#160;  can be added to any other parry dice pools the character has (up to the normal limit of twice the character's Ability + Attribute).&amp;#160; This Charm may explicitly be placed into a Combo despite its non-Instant duration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TwoSwordsTechnique&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;TwoSwordsTechnique sucks.&amp;#160; It apparently grants the character Ambidexterity for one scene.&amp;#160; Bleh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two Swords Technique&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The character incurs no penalties for fighting with two weapons for the rest of the scene- but more importantly, the Solar uses each weapon independantly.&amp;#160; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the character still suffers no two-weapon penalties, and the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;TwoSwordsTechnique&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That is enough in and of itself- but TwoSwordsTechnique becomes an awfully potent Charm for one with only two pre-requisites.&amp;#160; I think I might restructure the entire tree... Maybe tomorrow night.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Steel Devil Orange ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In spectral enumeration, you proceed from Red along the spectrum.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[DualSlayingStance]] - Unchanged&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[SunAndMoonMethod]] - Supplimental, 3 motes, prereqs same, duration instant.&amp;#160; Arcing her blades in a deadly imitation of the celestial dance, a two-weapon wielding character may activate this Charm to add a number of dice equal to (her Essence plus Melee, minus two) to a parry or attack.&amp;#160; She may attack or parry with only this pool if desired; however, such an attempt is purely Essence-driven, gaining no benefit from specializations, accuracy or defense bonuses.&amp;#160; Note that dice pools granted by this Charm do not stack with themselves or count as actions for the purposes of this Charm, and it may be activated no more times in one turn than her Essence.&amp;#160; Each activation after the first subtracts another die from the bonus pool.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two Swords Technique - Reflexive, 4 motes, prereqs same, duration one scene.&amp;#160; Learning to divide the flows of Essence within herself, a character using the Two Swords Technique now suffers no penalties for one scene for fighting with two weapons.&amp;#160; Additionally, her Rate and Speed becomes that of both her weapons combined, and her split attention allows her to respond to foes on all sides with equal measure; attackers gain no advantage regardless of the direction from which they attack.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dichotomy of Beginnings and Endings Spirit - Simple, 6 motes and 1 willpower, duration one scene, prereq Two Swords Technique.&amp;#160; By using Essence, the character can split his attention between his weapons without sacrificing focus.&amp;#160; The Solar discovers how to use his weapons independantly; Splitting the dice pool of one weapon to perform multiple attacks or parries leaves the other weapons' die pool completely intact.&amp;#160; Characters may likewise use multiple Charms in a turn without the use of combos- one on each weapon.&amp;#160; So, for instance, using Fire And Stones Strike on one weapon allows its damage to be converted into automatic successes; on the other, he may use Blazing Solar Bolt for a ranged attack.&amp;#160; Taking a non-melee action, using a non-melee charm or using an Extra Action charm suspends this independant action effect for the turn, but the Charm is not dispelled.&amp;#160; In all other ways, these are independant actions as explained in E:tS under the Charcoal March of Spiders Form.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steel Mirror Refraction - Simple, 8 motes, 1 willpower and 1 health level, duration Essence in turns, prereq Dichotomy of Beginnings and Endings Spirit.&amp;#160; From dividing his attention to dividing his mind, the character discovers next how to divide his body.&amp;#160; The character literally splits into two, with all his gear duplicated- save that each duplicate wields two copies of one weapon, one doppelganger wielding two of whatever he had in his right hand, the other wielding two of whatever was in his left.&amp;#160; Essence must be split between the two entities equally, but whatever is unused is recombined at the end of the duration.&amp;#160; Both entities are under the control of the player character, but roll initiative and act seperately.&amp;#160; Only the heaviest damage sustained is retained by the character at the end of the duration; if either doppelganger is killed, the character falls to Incapacitated when the duration lapses, and is well advised to spend any remaining turns he has fleeing.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two Shafts of Sunlight Technique - Reflexive, 2 motes, duration Instant, prereqs Two Sword Style - Building on the defensive aspects of wielding two weapons, a character may use this technique to roll another full parry (Dex+Melee+modifiers) against any attack he has already parried once.&amp;#160; This second parry uses the character's other weapon and stacks to reduce successes.&amp;#160; Even with this Charm, the character may not parry a single attack more than twice, and this Charm grants no special ability to parry exceptional attacks (though if the first parry it stacks onto has this capability, then so does the second).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steel Devil Style - Reflexive, 5 motes and 1 willpower, duration 1 scene, prereqs Two Shafts of Sunlight Technique and Ready in Eight Directions Stance -&amp;#160; Wrapped in hazy contrails of red-gold essence, a character activating this Charm takes on the aspect of a vengeful spirit.&amp;#160; His graceful, deadly blows make him a lethal foe.&amp;#160; A character under the effects of this Charm may make a number of counterattacks each turn up to their Essence (counterattacks function as per Solar Counterattack, with one exception; see below), but may not counter the blows resulting from this or any other counterattack charm.&amp;#160; If the character also parries the attack they are countering, any successes above and beyond what is needed to negate the attack add to the counterattack as bonus dice.&amp;#160; Furthermore, the character's dice penalties from multiple actions each turn are reduced by an amount equal to the character's Essence (minimum 0).&amp;#160; This stacks with any use of Dual Slaying Stance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Characters must have one weapon in either hand in order to use this Charm, and its riposte and penalty-reducing effects are suspended on any turn that is not the case.&amp;#160; Characters may not use any Extra Action charms while they are benefitting from Steel Devil Style, but may split their dice pool normally.&amp;#160; Likewise, characters may not use any other counter-attack Charm while this style is active- even if they are not wielding two weapons on any given turn, the charm's effects must be terminated (a reflexive action) before one may be used.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;---&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sykeslab16.wcupa.edu</name></author>	</entry>

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