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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Ambisinister%2FHeadsmansAxe</id>
		<title>Ambisinister/HeadsmansAxe - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Ambisinister%2FHeadsmansAxe"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Ambisinister/HeadsmansAxe&amp;action=history"/>
		<updated>2026-06-15T13:00:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Ambisinister/HeadsmansAxe&amp;diff=2735&amp;oldid=prev</id>
		<title>Ambisinister: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Ambisinister/HeadsmansAxe&amp;diff=2735&amp;oldid=prev"/>
				<updated>2009-03-20T06:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*Back to [[Artifacts/AmbisinisterArtifact4|Level 4 Artifacts]]&lt;br /&gt;
*Back to [[Artifacts/Ambisinister|Ambisinister's Artifacts]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Headsman's Axe&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Artifact Level&amp;lt;/b&amp;gt; ~ &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Commitment&amp;lt;/b&amp;gt; ~ &amp;lt;i&amp;gt;9 motes&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Headsman's Axes are massive two handed weapons. Their heads are chiseled from the tombstones of heinous criminals and the shafts sculpted from a seasoned gallows that has seen at least a hundred deaths. The edge is painstakenly honed with gravesoil, and once the weapon is completed will never lose its sharpness. Although never made from the Magical Materials, the enchantments woven into the weapons' forging lend them a similar level of resiliency. So keen and conditioned in the taking of life are they that these weapons will never fail to kill. If a target is ever dropped below incapacitated by a Headsman's Axe it dies instantly. &lt;br /&gt;
&lt;br /&gt;
When one takes up one of these weapons, it is only ever with a single intent: To end the life of another. As a result this weapon never inflicts bashing damage. The wielder may never choose to pull his blows or activate an effect which reduces his damage to bashing while wielding a Headsman's Axe. If a target has an effect that would reduce the damage to bashing, instead reduce the raw damage to one half of its value, rounded up. &lt;br /&gt;
&lt;br /&gt;
|| ||Spd||Acc||Dam||Defense||Rate||Tag||&lt;br /&gt;
||1E ||-||-||-||-||-||-||&lt;br /&gt;
||1E PC ||-||-||-||-||-||-||&lt;br /&gt;
||2E ||6||+3||+16L/6||-3||2||2,O,P||&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Not sure if 4 is an appropriate level as the weapon lacks hearthstone settings and MM bonuses.-[[Ambisinister]]&lt;/div&gt;</summary>
		<author><name>Ambisinister</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Ambisinister/HeadsmansAxe&amp;diff=2736&amp;oldid=prev</id>
		<title>Ambisinister: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Ambisinister/HeadsmansAxe&amp;diff=2736&amp;oldid=prev"/>
				<updated>2007-10-28T07:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:02, 28 October 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Headsman's Axes are massive two handed weapons. Their heads are chiseled from the tombstones of heinous criminals and the shafts sculpted from a seasoned gallows that has seen at least a hundred deaths. The edge is painstakenly honed with gravesoil, and once the weapon is completed will never lose its sharpness. Although never made from the Magical Materials, the enchantments woven into the weapons' forging lend them a similar level of resiliency. So keen and conditioned in the taking of life are they that these weapons will never fail to kill. If a target is ever dropped below incapacitated by a Headsman's Axe it dies instantly. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Headsman's Axes are massive two handed weapons. Their heads are chiseled from the tombstones of heinous criminals and the shafts sculpted from a seasoned gallows that has seen at least a hundred deaths. The edge is painstakenly honed with gravesoil, and once the weapon is completed will never lose its sharpness. Although never made from the Magical Materials, the enchantments woven into the weapons' forging lend them a similar level of resiliency. So keen and conditioned in the taking of life are they that these weapons will never fail to kill. If a target is ever dropped below incapacitated by a Headsman's Axe it dies instantly. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When one takes up one of these weapons, it is only ever with a single intent: To end the life of another. As a result this weapon never inflicts bashing damage. The wielder may never choose to pull his blows or activate an effect which reduces his damage to bashing while wielding a Headsman's Axe. If a target has an effect that would reduce the damage to bashing, instead reduce the raw damage to one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/del&gt;of its value, rounded up. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When one takes up one of these weapons, it is only ever with a single intent: To end the life of another. As a result this weapon never inflicts bashing damage. The wielder may never choose to pull his blows or activate an effect which reduces his damage to bashing while wielding a Headsman's Axe. If a target has an effect that would reduce the damage to bashing, instead reduce the raw damage to one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quarter &lt;/ins&gt;of its value, rounded up. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| ||Spd||Acc||Dam||Defense||Rate||Tag||&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|| ||Spd||Acc||Dam||Defense||Rate||Tag||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ambisinister</name></author>	</entry>

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