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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Alternate5MMEffect%2FTheOneTrueFrancois</id>
		<title>Alternate5MMEffect/TheOneTrueFrancois - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Alternate5MMEffect%2FTheOneTrueFrancois"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;action=history"/>
		<updated>2026-04-10T13:16:31Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=64482&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=64482&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:04Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=58384&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=58384&amp;oldid=prev"/>
				<updated>2010-04-06T00:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:34, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[ArmorAlternate5MMEffect/TheOneTrueFrancois&lt;/del&gt;/Bracers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor&lt;/ins&gt;/Bracers: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=47419&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=47419&amp;oldid=prev"/>
				<updated>2010-04-05T08:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:05, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- JadeSerpent&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;JadeSerpent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor&lt;/del&gt;/Bracers: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ArmorAlternate5MMEffect/TheOneTrueFrancois&lt;/ins&gt;/Bracers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The idea with Soulsteel in all cases was that as champions of Death, they should be enhanced by their artifacts in a manner that increases their ability to literally wade through an army of mortals unflinchingly.&amp;#160; Being able to knock two damage off all successful attacks means that if a deathknight does try to wade through an army, they will!&amp;#160; Cosmetically they still get hurt - it's just that the artifacts allow them to ignore the feeble attempts to fight off Death-Given-Form.&amp;#160; [[TheOneTrueFrancois]] was aware of the weakness of his starmetal hearthstone bracer decision, everything that I'd transcribed here was literally in his draft of what he'd do to the 5MM.&amp;#160; Except turning Jade into Brass.&amp;#160; I personally do not think that Brass works as a magical material, even if 'Jade Alloy' is inherently impossible -- what with Jade being a non-metal.&amp;#160; As for Starmetal and Moonsilver, in general they were given bonuses that are fluff-wise appropriate, not what is most efficient for their style of charm-use.&amp;#160; My personal opinion of Jade are transcribed in a separate alternate 5MM page just beside this one. -- [[JadeSerpent]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2419&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2419&amp;oldid=prev"/>
				<updated>2010-04-03T09:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:01, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- JadeSerpent&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;JadeSerpent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor/Bracers: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;/Bracers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;FrivYeti&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea with Soulsteel in all cases was that as champions of Death, they should be enhanced by their artifacts in a manner that increases their ability to literally wade through an army of mortals unflinchingly.&amp;#160; Being able to knock two damage off all successful attacks means that if a deathknight does try to wade through an army, they will!&amp;#160; Cosmetically they still get hurt - it's just that the artifacts allow them to ignore the feeble attempts to fight off Death-Given-Form.&amp;#160; TheOneTrueFrancois was aware of the weakness of his starmetal hearthstone bracer decision, everything that I'd transcribed here was literally in his draft of what he'd do to the 5MM.&amp;#160; Except turning Jade into Brass.&amp;#160; I personally do not think that Brass works as a magical material, even if 'Jade Alloy' is inherently impossible -- what with Jade being a non-metal.&amp;#160; As for Starmetal and Moonsilver, in general they were given bonuses that are fluff-wise appropriate, not what is most efficient for their style of charm-use.&amp;#160; My personal opinion of Jade are transcribed in a separate alternate 5MM page just beside this one. -- JadeSerpent&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea with Soulsteel in all cases was that as champions of Death, they should be enhanced by their artifacts in a manner that increases their ability to literally wade through an army of mortals unflinchingly.&amp;#160; Being able to knock two damage off all successful attacks means that if a deathknight does try to wade through an army, they will!&amp;#160; Cosmetically they still get hurt - it's just that the artifacts allow them to ignore the feeble attempts to fight off Death-Given-Form.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;TheOneTrueFrancois&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;was aware of the weakness of his starmetal hearthstone bracer decision, everything that I'd transcribed here was literally in his draft of what he'd do to the 5MM.&amp;#160; Except turning Jade into Brass.&amp;#160; I personally do not think that Brass works as a magical material, even if 'Jade Alloy' is inherently impossible -- what with Jade being a non-metal.&amp;#160; As for Starmetal and Moonsilver, in general they were given bonuses that are fluff-wise appropriate, not what is most efficient for their style of charm-use.&amp;#160; My personal opinion of Jade are transcribed in a separate alternate 5MM page just beside this one. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;JadeSerpent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2418&amp;oldid=prev</id>
		<title>JadeSerpent: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2418&amp;oldid=prev"/>
				<updated>2006-03-22T00:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* back to [[Alternate5MMEffect]]&lt;br /&gt;
&lt;br /&gt;
The One True Francois' thoughts about what the harmonization effect for various 5MM should be, based on what the various Exalted are supposed to feel like.&lt;br /&gt;
&lt;br /&gt;
Hearthstone Bracers&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: +2 damage dice. (Increases the raw power of the attack.)&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: +3 initiative. (Allows the wearer to flow more naturally, and react more quickly to a changing situation.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jade&amp;quot;: + 1 to attack, defense and initiative. (Versatile. Generally good at everything.) &amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: +2 soak (They're.. uh..  lucky... and stuff. Shut up!)&amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Turns one damage die into an automatic success. (Focuses energies of death and technobabble through attack.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Melee Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: +2 damage dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: +3 speed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jade&amp;quot;: +1 speed, accuracy, defense&amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: +2 accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: +1 accuracy, and if it causes at least one health level of  damage drains a number of essence points from the victim equal to wielder's permanent essence. (Bites into the very soul of the victim)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Powerbows&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: +2 damage dice.&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: +1 rate, +50m range&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jade&amp;quot;: +1 accuracy, +1 damage, +50 yards&amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: +2 accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: +1 accuracy, +100 yards (Seeks out victims.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: +2 soak (Just better than normal armour)&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: No mobility penalty (Flows naturally with wearer's movement)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jade&amp;quot;: No fatigue value (Lighter than other materials? Damnit, they're line troops- it's what they need.)&amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: Attacks versus wearer are at +1 difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Subtract one damage from attacks against wearer. (Death energy allows wearer to ignore physical injury. Or something.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thundershields&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum: +2 soak (Absorbs some of the impact that gets past it.)&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver: +1 cover: 3 total (Shifts to block incoming attacks.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jade&amp;quot;: 3 motes attunement (1 mote if the appropriate flavour of jade for the wielder.)&amp;lt;br&amp;gt;&lt;br /&gt;
Starmetal: +1 cover: 3 total.&amp;lt;br&amp;gt;&lt;br /&gt;
Soulsteel: Subtract one damage from attacks against wearer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- JadeSerpent&lt;br /&gt;
&lt;br /&gt;
Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;br /&gt;
Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;br /&gt;
&lt;br /&gt;
Armor/Bracers: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;br /&gt;
&lt;br /&gt;
Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &lt;br /&gt;
&lt;br /&gt;
Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - FrivYeti&lt;br /&gt;
&lt;br /&gt;
The idea with Soulsteel in all cases was that as champions of Death, they should be enhanced by their artifacts in a manner that increases their ability to literally wade through an army of mortals unflinchingly.  Being able to knock two damage off all successful attacks means that if a deathknight does try to wade through an army, they will!  Cosmetically they still get hurt - it's just that the artifacts allow them to ignore the feeble attempts to fight off Death-Given-Form.  TheOneTrueFrancois was aware of the weakness of his starmetal hearthstone bracer decision, everything that I'd transcribed here was literally in his draft of what he'd do to the 5MM.  Except turning Jade into Brass.  I personally do not think that Brass works as a magical material, even if 'Jade Alloy' is inherently impossible -- what with Jade being a non-metal.  As for Starmetal and Moonsilver, in general they were given bonuses that are fluff-wise appropriate, not what is most efficient for their style of charm-use.  My personal opinion of Jade are transcribed in a separate alternate 5MM page just beside this one. -- JadeSerpent&lt;/div&gt;</summary>
		<author><name>JadeSerpent</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2420&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alternate5MMEffect/TheOneTrueFrancois&amp;diff=2420&amp;oldid=prev"/>
				<updated>2006-02-06T01:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:41, 6 February 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Comments ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;JadeSerpent&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea behind the Abyssals getting anti-pips is that the Deathknights are the best ones to have a 'wade through an army' type of motif going and reducing damage after roll by 1 or 2 points does that nicely as they proceed to ignore all those normal human's 1-die pips -- JadeSerpent&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not sure I like these, and I'll explain why: &amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Weapons: Solars are the generalists. They really are. Orichalcum should improve accross the board. This is doubly true because the +1 in three areas really is better than +2 in one area. By contrast, dragon-bloods absolutely, positively, need speed in order to win. They have very few reflexive defenses, and those they have are almost always full of restrictions. Lunars don't need initiative; in fact, some of their Charms suffer for it. However, they do wonderfully with larger die-pools. Sidereals, meanwhile... boosting damage helps increase the all-or-nothing nature of Sidereal combat. I could see flipping the Moonsilver and Starmetal bonuses, but I don't accept or like the reasoning between swapping around the others. (Also, editing-wise, corrected Moonsilver).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;/Bracers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor/Bracers: My comments regarding moonsilver and jade stand for the bracers, and their armour is the same. It helps Lunars to have strange ways of gaining soak, and more speed is always good for Terrestrials. I like your Starmetal armor and your Soulsteel and Starmetal bracers, though. Good ideas. (I've always felt that the ping reducer for Starmetal was too strong, especially pre-Power Combat).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thunderbolt Shields: I get the feeling that you were running out of ideas for here. Sadly, so were the writers of the Thunderbolt Shield. I accept the reasoning behind the moonsilver and the jade, but I'm not a big fan of the others. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;FrivYeti&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mainly, it's the weapons that I'm twitching on. Good thoughts on the rest. - FrivYeti&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The idea with Soulsteel in all cases was that as champions of Death, they should be enhanced by their artifacts in a manner that increases their ability to literally wade through an army of mortals unflinchingly.&amp;#160; Being able to knock two damage off all successful attacks means that if a deathknight does try to wade through an army, they will!&amp;#160; Cosmetically they still get hurt - it's just that the artifacts allow them to ignore the feeble attempts to fight off Death-Given-Form.&amp;#160; [[TheOneTrueFrancois]] was aware of the weakness of his starmetal hearthstone bracer decision, everything that I'd transcribed here was literally in his draft of what he'd do to the 5MM.&amp;#160; Except turning Jade into Brass.&amp;#160; I personally do not think that Brass works as a magical material, even if 'Jade Alloy' is inherently impossible -- what with Jade being a non-metal.&amp;#160; As for Starmetal and Moonsilver, in general they were given bonuses that are fluff-wise appropriate, not what is most efficient for their style of charm-use.&amp;#160; My personal opinion of Jade are transcribed in a separate alternate 5MM page just beside this one. -- [[JadeSerpent]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

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