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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=AdditiveHardness</id>
		<title>AdditiveHardness - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=AdditiveHardness"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;action=history"/>
		<updated>2026-04-22T15:17:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=64443&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=64443&amp;oldid=prev"/>
				<updated>2010-04-06T01:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:15, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=58345&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=58345&amp;oldid=prev"/>
				<updated>2010-04-06T00:34:47Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:34, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=47382&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=47382&amp;oldid=prev"/>
				<updated>2010-04-05T08:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:05, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both excellent suggestions, actually. Quite nice! I applaud your knowledge. I'll look into the MA trees you mentioned, Hapu, as well as picking up a Gemstone of Adamant Skin - I had noticed the sorceries, but hadn't thought to convert lethal to bashing. -- [[GreenLantern]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2242&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2242&amp;oldid=prev"/>
				<updated>2010-04-03T09:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:01, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both excellent suggestions, actually. Quite nice! I applaud your knowledge. I'll look into the MA trees you mentioned, Hapu, as well as picking up a Gemstone of Adamant Skin - I had noticed the sorceries, but hadn't thought to convert lethal to bashing. -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both excellent suggestions, actually. Quite nice! I applaud your knowledge. I'll look into the MA trees you mentioned, Hapu, as well as picking up a Gemstone of Adamant Skin - I had noticed the sorceries, but hadn't thought to convert lethal to bashing. -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2241&amp;oldid=prev</id>
		<title>GreenLantern: Thanks!</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2241&amp;oldid=prev"/>
				<updated>2007-05-01T10:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;Thanks!&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- GreenLantern&lt;br /&gt;
:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.  Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;br /&gt;
&lt;br /&gt;
Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;br /&gt;
&lt;br /&gt;
Both excellent suggestions, actually. Quite nice! I applaud your knowledge. I'll look into the MA trees you mentioned, Hapu, as well as picking up a Gemstone of Adamant Skin - I had noticed the sorceries, but hadn't thought to convert lethal to bashing. -- GreenLantern&lt;/div&gt;</summary>
		<author><name>GreenLantern</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2243&amp;oldid=prev</id>
		<title>Ambisinister: *little enough to offer, hope it's helpful</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AdditiveHardness&amp;diff=2243&amp;oldid=prev"/>
				<updated>2007-05-01T04:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;*little enough to offer, hope it&amp;#039;s helpful&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:37, 1 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GreenLantern&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I'm about to start playing a new 2E game, and I'm interested in playing a character with soak and hardness as a key point. Hardness, canonically, is a &amp;quot;Max&amp;quot; function, counting only the highest value. At the same time, I'd like to get a Solar with hardness approaching 12, which pretty much requires additive hardness. Does anyone know of any 2E canonical ways to get hardness boosters, such as spells that add to existing hardness, charms, etc? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Five-Dragon Invulnerability and Perfection of Earth Body are both written in such a way as to imply that they increase existing Hardness rather than necessarily creating new Hardness ratings.&amp;#160; Earth Dragon Form might also be interpreted that way, but is less clear. - [[Hapushet]], ''placing text rather dramatically over intent, I think''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Incomparable Body Arsenal will get you a hardness of 10L/10B, Invulnerable Skin of Bronze will get you 6L/12B. Combo'd with a Gemstone of Adamant Skin (hearthstone 4, convert raw damage from lethal to bashing) will that will get you your hardness of 12. And of course, who can forget super-heavy plate. Beyond those, and Hapushet's suggestions, I can't think of any other canon effects that'll get your hardness above 8. -[[Ambisinister]]''who can easily think of some non-canon means of doing what you seek''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both excellent suggestions, actually. Quite nice! I applaud your knowledge. I'll look into the MA trees you mentioned, Hapu, as well as picking up a Gemstone of Adamant Skin - I had noticed the sorceries, but hadn't thought to convert lethal to bashing. -- [[GreenLantern]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ambisinister</name></author>	</entry>

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