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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=AbyssalSail%2FBogMod</id>
		<title>AbyssalSail/BogMod - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=AbyssalSail%2FBogMod"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AbyssalSail/BogMod&amp;action=history"/>
		<updated>2026-04-09T18:36:53Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AbyssalSail/BogMod&amp;diff=373&amp;oldid=prev</id>
		<title>BogMod: *Lifting ships from the ocean floor, one murdered ship at a time.</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AbyssalSail/BogMod&amp;diff=373&amp;oldid=prev"/>
				<updated>2009-03-04T00:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;*Lifting ships from the ocean floor, one murdered ship at a time.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;b&amp;gt;Stir-the-Watery Grave Technique&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 15m; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Sail 5, Essence 4, Whispers 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Spectral, Avatar&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Unsinking Derelict Preservation&lt;br /&gt;
&lt;br /&gt;
The Neverborn sleep restlesses in death but can be convinced to stir the resting dead of the sea for their favored.  Invoking them the sea grows choppy near the Abyssal and slowly a ship will rise up from the waters with a crew of the dead ready to serve.  In Creation they will be skeletons or zombies and in the Underworld they will be a crew of ghosts.   These risen sailors all count as extras.  There must be a sunken ship nearby for this charm to work though the distance from the surface does not limit this charm.  No matter the damage the ship has taken so long as its hull is whole it will count for that day as if it had full health levels and proper armament for vessels of its kind.  After the day is up whatever damage sent it to the grave will send it down again though at this point the Abyssal can start to use Unsinking Derelict Preservation to keep it afloat at a use a day.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AbyssalSail/BogMod&amp;diff=374&amp;oldid=prev</id>
		<title>BogMod: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AbyssalSail/BogMod&amp;diff=374&amp;oldid=prev"/>
				<updated>2009-03-04T00:06:58Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:06, 4 March 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Neverborn sleep restlesses in death but can be convinced to stir the resting dead of the sea for their favored.&amp;#160; Invoking them the sea grows choppy near the Abyssal and slowly a ship will rise up from the waters with a crew of the dead ready to serve.&amp;#160; In Creation they will be skeletons or zombies and in the Underworld they will be a crew of ghosts.&amp;#160;  These risen sailors all count as extras.&amp;#160; There must be a sunken ship nearby for this charm to work though the distance from the surface does not limit this charm.&amp;#160; No matter the damage the ship has taken so long as its hull is whole it will count for that day as if it had full health levels and proper armament for vessels of its kind.&amp;#160; After the day is up whatever damage sent it to the grave will send it down again though at this point the Abyssal can start to use Unsinking Derelict Preservation to keep it afloat at a use a day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Neverborn sleep restlesses in death but can be convinced to stir the resting dead of the sea for their favored.&amp;#160; Invoking them the sea grows choppy near the Abyssal and slowly a ship will rise up from the waters with a crew of the dead ready to serve.&amp;#160; In Creation they will be skeletons or zombies and in the Underworld they will be a crew of ghosts.&amp;#160;  These risen sailors all count as extras.&amp;#160; There must be a sunken ship nearby for this charm to work though the distance from the surface does not limit this charm.&amp;#160; No matter the damage the ship has taken so long as its hull is whole it will count for that day as if it had full health levels and proper armament for vessels of its kind.&amp;#160; After the day is up whatever damage sent it to the grave will send it down again though at this point the Abyssal can start to use Unsinking Derelict Preservation to keep it afloat at a use a day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Comments ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BogMod</name></author>	</entry>

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