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		<id>http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StarHawk</id>
		<title>Exalted - Unofficial Wiki - User contributions [en]</title>
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		<updated>2026-04-09T14:51:59Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=94484</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=94484"/>
				<updated>2015-12-02T05:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: it lives!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
I originally joined just to wait to hear more about the [[ExaltedCompendium]].&lt;br /&gt;
&lt;br /&gt;
[http://www.PatternSpider.net PatternSpider.net]is that replacement as far as questions. But I missed more than just the forum. The Rules found on the EC was what I really liked. And the characters! So I turned to the Wiki for such things. Now I have free reign to add my own as I see fit. And others can see it and say &amp;quot;Hey, That's neat!&amp;quot; and use it. Also it's a chance to have my [[User:StarHawk|StarHawk]] name recognized. I seem to be the type shuffled through the cracks in everything. So if I supply neat or useful stuff people will remember me.&lt;br /&gt;
&lt;br /&gt;
I also wanted to keep some journals of my games here. The ones I play or the ones I run. So I put that here too. Now I just have to remake the page so it looks awesome. This is all my First Edition stuff. For Second edition please see my [http://wiki.white-wolf.com/exalted/index.php/User:StarHawk Other Wikipage]&lt;br /&gt;
&lt;br /&gt;
== [[StarHawk/Exalted Resources|Exalted Resources]] ==&lt;br /&gt;
*[[User:StarHawk/Essence Recovery | Essence Recovery]] - A chart for essence recovery, for my GM screen I will make... eventually.&lt;br /&gt;
*[[User:StarHawk/Armor | Armor Chart]] - Just like the weapons chart in the Player's guide, but for armor.&lt;br /&gt;
*[[User:StarHawk/Healing Times | Healing Times]] - A little thing I whipped up for my exalted campaign. Not finnished, but close.&lt;br /&gt;
*[[User:StarHawk/Little Calendar | Calendar]] - Something to help durring the Lunar game I'm in.&lt;br /&gt;
*[[User:StarHawk/Extras | Opponents Chart]] - Another useful chart that I kept from the old ST screen.&lt;br /&gt;
*[[User:StarHawk/Holidays | Holidays]] - Some non-offical holidays I ganked from the EC before it died.&lt;br /&gt;
*[[User:StarHawk/Feats of Strength | Athletics Chart]] - Another chart used offten in my group that I want for my screen.&lt;br /&gt;
*[[User:StarHawk/Linguistics | Languages]] - As percieved by me.&lt;br /&gt;
*[[User:StarHawk/Ten Crafts | The Ten Crafts]] - Something from [[User:TheScreenJockey|The Screen Jockey]] from the EC. I like it soo much I had to have it.&lt;br /&gt;
*[[User:StarHawk/Limits | Virtue Flaws]] - Something for my character. Turning 1ed flaws to work for 2nd ed.&lt;br /&gt;
*[[User:StarHawk/EXP | Experience Notes]] - Costs that make sense for me.&lt;br /&gt;
*[[User:StarHawk/Character Sheet | Formated Wiki Character Sheet]] - Seems redundant, but this is how I like my character sheet formatted for the wiki.&lt;br /&gt;
*[http://www.rpgsheets.com/data/_Exalted_Digital_Character_Sheet_v_1.2.pdf Digital Solar Sheet] - A character sheet that I recomend for my players. Mostly because I can't read their handwriting.&lt;br /&gt;
*[[/Charm Summaries|Charm Summaries]] - My attempt to have this in a new place.&lt;br /&gt;
&lt;br /&gt;
== My Characters ==&lt;br /&gt;
*[[User:StarHawk/Zoisha | Ravisher of the Buring Sands]] - [1E]Fire Aspect Half-Raptok. I know it sounds weird. Work with me here.&lt;br /&gt;
*[[User:StarHawk/Harmony | Harmonious Pale Orchid]] - [2E]Zenith Caste for a new AIM exalted game I hope to be in.&lt;br /&gt;
*[[User:StarHawk/Sand | Sand]] - [1E]Night Caste Adventurer. Hardass that's horribly scared. She's the type that will leave you behind if you get in her way.&lt;br /&gt;
*[[User:StarHawk/Starfall | Starfall]] - [2E]Dawn Caste dancer from Nexus playing around with undead in Sijan!&lt;br /&gt;
*[[User:StarHawk/The Sea Witch | Sea Witch]] - [1E]An idea I just need out, maybe play later.&lt;br /&gt;
*[[User:StarHawk/Reckless Endangerment | Reckless Endangerment]] - [1E]Changing Moon Badger totem, she's made a profession of being idle.&lt;br /&gt;
*[[User:StarHawk/Nel | Nel]] - [1E]The blind super sneaky Night Caste.&lt;br /&gt;
*[[User:StarHawk/Dawn Runner | Uraya DawnRunner]] - [2E]Albino half-caste seer.&lt;br /&gt;
*[[User:StarHawk/Esira Midnight Hunter | Esira Midnight Hunter]] - A self outcaste back to set things right.&lt;br /&gt;
*[[User:StarHawk/Winter | The Last Hope of Winter]]- Changing Moon Bat Totem, who enjoys life the only way she knows how.&lt;br /&gt;
*[[User:StarHawk/Ledaal Sahara | Ledaal Sahara]] - Earth aspect thaumaturge and sorceress.&lt;br /&gt;
*[[User:StarHawk/Ursula | Ursula]] - No Moon Bear totem. I like her. Haven't played her.&lt;br /&gt;
*[[User:StarHawk/Sheltered Blossom| Sheltered Blossom]] - Wood aspect monk with an odd past.&lt;br /&gt;
*[[User:StarHawk/Lament The Living| Lament the Living]] - Day Caste assassin wanting out.&lt;br /&gt;
*[[User:StarHawk/Pillar Of Industry | The Unshakable Pillar of Industry]] - Jade Aspect Alchemical, prime example for the working class.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
[[User:StarHawk/Age Of Air | Age of Air]] - An Online game that I was playing Nel in.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Return Home | Return Home]] - A little page I've set up to collect all the information on the game and setting I'll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff I Dig ===&lt;br /&gt;
[[CircleRelay]] - Such an Awesome idea. I love it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[CSSWikiSheets]] - Someday I want to make one of my own.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Others | Other Characters]] that I've made.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.white-wolf.com/exalted/index.php/User:StarHawk My 2E Wikipage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpg.divnull.com/wiki/index.php/Exalted_Improving EXP chart of DOOM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:StarHawk/The Return Home]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Charm_Summaries&amp;diff=94483</id>
		<title>User:StarHawk/Charm Summaries</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Charm_Summaries&amp;diff=94483"/>
				<updated>2015-12-02T05:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: oh goodness I hope this works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Charm Summaries=&lt;br /&gt;
Originally created by Thanqol from [http://www.patternspider.net Patternspider.net Forums] I am merely moving it and rearranging format for wiki use. - {{User:StarHawk/Sig}}&lt;br /&gt;
&lt;br /&gt;
* [[User:StarHawk/Games/Charm Summaries#Solar Charm Quicklist|Jump to Solar Charms]]&lt;br /&gt;
* [[User:StarHawk/Games/Charm Summaries#Lunar Charm Quicklist|Jump to Lunar Charms]]&lt;br /&gt;
* [[User:StarHawk/Games/Charm Summaries#Dragon-Blooded Charm Quicklist|Jump to Dragon-Blooded Charms]]&lt;br /&gt;
&lt;br /&gt;
=Solar Charm Quicklist=&lt;br /&gt;
&lt;br /&gt;
Charm basics:&amp;lt;br&amp;gt;&lt;br /&gt;
No combination of charms or abilities can ever more than double a dice pool.&amp;lt;br&amp;gt;&lt;br /&gt;
When a Perfect Attack meets a Perfect Defence, the Defence has priority. When two charms conflict, make an opposed roll.&amp;lt;br&amp;gt;&lt;br /&gt;
Unnatural Mental Influence can not be ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
Only one Charm may be used per action, unless the Exalt has invested in a Combo.&amp;lt;br&amp;gt;&lt;br /&gt;
10 motes of Essence is comparable to the power of Excalibur or the Philosopher’s Stone. Keep that in perspective.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Layout:&amp;lt;br&amp;gt;&lt;br /&gt;
Charm name – Brief description of charm’s effects (important tags) (mote cost) Ability/Essence minimums&amp;lt;br&amp;gt;&lt;br /&gt;
Abbreviations:&amp;lt;br&amp;gt;&lt;br /&gt;
M: mote&amp;lt;br&amp;gt;&lt;br /&gt;
WP: willpower&amp;lt;br&amp;gt;&lt;br /&gt;
Lhl: Lethal health level&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Solar Excellencies p183===&lt;br /&gt;
&lt;br /&gt;
First (Ability) Excellency: Essence Overwhelming – For every mote spent, add one extra dice to a roll. 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Second (Ability) Excellency: Essence Triumphant – For every two motes spent, add one success to a roll. 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Third (Ability) Excellency: Essence Resurgent – Completely reroll any one roll (4m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Infinite (Ability) Mastery – Invest motes in this charm which reduces the cost of all other Excellencies. 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*(Ability) Essence Flow – Makes the first three Excellencies innate actions rather than charms, allowing them to be used without a combo (Permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Archery p187===&lt;br /&gt;
There Is No Wind – Nullifies all penalties on a single shot (3m/5m) 4/1&amp;lt;br&amp;gt;&lt;br /&gt;
* Accuracy Without Distance – Automatic Hit (1m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
* Forceful Arrow – Arrow causes knock back (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Trance of Unhesitating Speed – Magical flurry of arrows (2m/4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Arrow Storm Tech – Single shot, multiple targets (8m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Flashing Vengeance Draw – Enhances Join Battle (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Arrow Attack – Empowers ammunition (2m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Phantom Arrow Attack – Create arrows from motes (Permanent) (1m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Summoning the Loyal Bow – Call bow from Elsewhere (1m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Immaculate Golden Bow – Create deadly bow of Essence (Scene) (5m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Inexhaustible Bolts of Solar Fire – Create arrows from Essence (Scene) (8m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
** Solar Flare Methodology – Create a Firewand from Essence (Scene) (5m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
* Rain of Feathered Death – Create duplicate arrows in flight (3m/8m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Martial Arts p190===&lt;br /&gt;
&lt;br /&gt;
These are expansions to the Solar Hero Style (see Martial Arts)&amp;lt;br&amp;gt;&lt;br /&gt;
*Thunderclap Rush Attack – Speed 3 Unarmed Attack (1m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Knockout Blow – Single hit causes unconsciousness (4m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee p190===&lt;br /&gt;
&lt;br /&gt;
Hungry Tiger Strike – Increases damage (1m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Fire and Stones Strike – Additional damage (1m/die) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
One Weapon, Two Blows – Increases Rate and Accuracy (1m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
* Peony Blossom Attack – Magical flurry of blows, purchased (2m/attack) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
** Iron Whirlwind Attack – Magical flurry of blows (5m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
***Invincible Fury of the Dawn – Increases maximum number of attacks generated by the previous two charms (permanent) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Call the Blade – Blade soars to the Solar’s hand (1m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Summoning the Loyal Steel – Summon blade from Elsewhere (1m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Glorious Solar Sabre – Create deadly sword from Essence (6m+1wp/10m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Iron Raptor Tech – Sword flies out and strikes on its own (2m/4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
** Blazing Solar Bolt – Unleash a deadly Holy blast from your weapon (3m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Dipping Swallow Defence – Ignore all penalties to Parry DV single attack (2m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
* Bulwark Stance – Ignore all penalties to parry DV (5m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Heavenly Guardian Defence – Perfect Parry (4m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Fivefold Bulwark Stance – Removes onslaught/defence penalty (Scene) (5m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Solar Counterattack – Single counterattack (3m) 4/1&amp;lt;br&amp;gt;&lt;br /&gt;
** Ready In Eight Directions Stance – Counterattack any attackers (5m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*** Protection of Celestial Bliss – Prepare a Perfect Parry in advance (permanent) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thrown p195===&lt;br /&gt;
&lt;br /&gt;
Joint-Wounding Attack – Cause pain as well as damage (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Observer-Deceiving Attack – Conceals a Thrown-based attack (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Mist on Water Attack – Prevents target from making any sound (3m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Falling Icicle Strike – Enhances sneak attack damage (1m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Triple-Distance Attack Technique – Three times normal range (3m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Cascade of Cutting Terror – Undodgeable attack (5m) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Returning Weapon Concentration – Reclaim throwing weapons (permanent) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Call the Blade – Summon thrown weapon from Elsewhere (1m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
* Spirit Weapons – Create thrown weapons from shadows (Scene) (2m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War p197===&lt;br /&gt;
&lt;br /&gt;
Rout-Stemming Gesture – Automatic success on Valour rolls (4m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Commanding the Ideal Celestial Army – Convey a message to nearby friendly units (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Mob-Dispersing Rebuke – Force immediate check for rout (7m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Fury-Inciting Presence – Organize mortals into following the Solar to battle (Scene) (10m+1wp) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
** General of the All-Seeing Sun – Informs Solar of the location of loyal units (1m) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
**Heroism-Encouraging Presence – Affected units no longer need make Valour checks (Scene) (8m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
***Tiger Warrior Training Tech – Trains mortals into deadly soldiers (10m+2wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
**** Legendary Warrior Curriculum – Enhances TWT’s range of options (permanent) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
**** Ideal Battle Knowledge Prana – Move soldiers and relay commands with instinct (Scene) (10m+1wp) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Integrity p199===&lt;br /&gt;
&lt;br /&gt;
Integrity-Protecting Prana – Protects against Shaping/Wyld Mutation (5m+1wp) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Destiny-Manifesting Method – Protects against Shaping/Mutation permanently (permament) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Righteous Lion Defence – Requests to betray chosen Intimacy are Unacceptable (permament) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Stubborn Boar Defence – When in Limit Break, all unnatural mental influence is Unacceptable (permament) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Phoenix Renewal Tactic – Can recover Virtue points rather than Willpower with Stunts (permament) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Temptation-Resisting Stance – Add a Virtue to MDV (Scene) (6m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Elusive Dream Defence – Instant protective Intimacy (5m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Transcendent Hero’s Meditation – Shatter all ongoing mental effects (10m+4wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
**Sun King Radiance – Allows mortal minions to use the Solar’s Integrity (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Maintaining Manoeuvre – Reduces Willpower cost to ignore Unnatural mental influence (5m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Unhesitating Dedication – Instantly establish an Intimacy (4m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance p202===&lt;br /&gt;
&lt;br /&gt;
Respect-Commanding Attitude – Unnatural mental influence to stay and watch (Scene) (5m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Phantom-Conjuring Performance – Enhance performance with illusions and shadows (permament) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Heart-Compelling Method – Inspire an emotion (Scene) (6m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Memory-Reweaving Discipline – Create false memories in the audience (10m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Husband-Seducing Demon Dance – All who hear fall in love with the Solar or her cause (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Presence p203===&lt;br /&gt;
&lt;br /&gt;
Hypnotic Tongue Tech – Give a single order that must be followed (10m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Majestic Radiant Presence – Force Valour/Willpower checks to attack the Solar (Scene) (7m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Terrifying Apparition of Glory – Renders Dodge MDV inapplicable (3m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Underling-Promoting Touch – Enhance the Presence of a loyal mortal (7m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Authority-Radiating Stance – Causes subject to believe that the Solar is someone with authority over them (Scene) (3m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Irresistible Salesman Spirit – Enhances roll to get a favourable bargain (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Worshipful Lackey Acquisition – Compels subject to serve the Solar loyally (12m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Castigating Solar Judgement – Enhance attacks against Creatures of Darkness (2m) 1/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resistance p205===&lt;br /&gt;
&lt;br /&gt;
Whirlwind Armour-Donning Prana – Put on armour in a matter of seconds (1m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Hauberk-Lightening Gesture – Summon armour from Elsewhere (1m) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Glorious Solar Plate – Conjure magical armour from Essence (Scene) (10m+1wp/13m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Armoured Scout’s Invigoration – Lowers fatigue/mobility penalties (3m) 4/1&amp;lt;br&amp;gt;&lt;br /&gt;
Durability of Oak Meditation – Sets Hardness to 8 (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Strengthens the Skin – Reduces raw damage (1m/die) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Skin Concentration – Ignore all damage/gain increased armour (2m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Iron Kettle Body – Toughen skin into armour (Scene) (4m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Adamant Skin Tech – Perfect Defence (4m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Essence-Gathering Temper – When damaged, regain Essence (1m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Willpower-Enhancing Spirit – When damaged, regain Willpower (4m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Battle Fury Focus – Enter battle-trance for combat bonuses (Scene) (5m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Bloodthirsty Sword-Dancer Spirit – Enter battle trance for superior combat bonuses (Scene) (10m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ox-Body Technique – Additional health levels (permament) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Unbreakable Warrior’s Mastery – Negates Crippling attack (3m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Immunity to Everything Tech – Immune to all poisons and plague (Scene) (6m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Body-Mending Meditation – Enhances natural heal rate (10m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survival p209===&lt;br /&gt;
&lt;br /&gt;
*Friendship with Animals Approach – Communicate with animals as a friend (Scene) (3m) 1/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Spirit-Tied Pet – Transform animal into a familiar (10m+1wp+1xp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Bestial Traits Tech – Enhance an animal (10m+2wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Hardship-Surviving Mendicant Spirit – Negates environmental penalties (10m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Element-Resisting Prana – Enhances HSMS to become immune to even extreme elements, i.e. lava (permament) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Eternal Elemental Harmony – Reduces cost of MSMS to 5m (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Food-Gathering Exercise – Find food anywhere for a group (3m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Trackless Region Navigation – Lead a group across even the worst terrain (7m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Unshakable Bloodhound Tech – Enhances tracking greatly 8m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Traceless Passage – Travelling leaves no signs for trackers (5m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Eye-Deceiving Camouflage – Makes camouflaged thing impossible to detect (6m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
City-Moving Secrets – Allows Survival charms to lead greater groups (permament) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craft p211===&lt;br /&gt;
&lt;br /&gt;
Object-Strengthening Touch – Increases object’s durability (Scene) (5m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Durability-Enhancing Tech – Permanently increases durability (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Chaos-Resistance Preparation – Wards object against Wyld mutation (5m+2wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Crack-Mending Tech – Enhances repair speed (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Shattering Grasp – Break objects touched (Scene) (5m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Craftsman Needs No Tools – Enhances build speed, eschews tools (7m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigate p213===&lt;br /&gt;
&lt;br /&gt;
Crafty Observation Method – Search a scene in an instant (5m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Evidence-Discerning Method – Profile someone’s personality (5m+1wp) 4/1&amp;lt;br&amp;gt;&lt;br /&gt;
Judge’s Ear Tech – Discern lies and half-truths (Scene) (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Irresistible Questioning Method – Forces subject to tell the truth (Scene) (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Courtier’s Eye Tech – Profile someone’s influence and wealth instantly (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Consumer-Evaluating Glance – Forces subject to declare intentions (2m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
**Know the Soul’s Price – Forces subject to name the price for their soul (5m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lore p215===&lt;br /&gt;
&lt;br /&gt;
Harmonious Academic Methodology – Trains mortals in academia (10m+2wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Legendary Scholar Curriculum – Enhances HAM with more options (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos-Repelling Pattern – Aura of Creation even in the Wyld (8m) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Wyld-Shaping Tech – Transform Wyld into usable objects (20m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Wyld Cauldron Tech – Makes Wyld-crafted objects more real (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Essence-Lending Method – Transfer motes to another (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Will-Bolstering Method – Transfer willpower to another (5m+1wp) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Power-Awarding Prana – Infuse a mortal with a shard of the Solar’s power. (15m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
****Order-Affirming Blow – Strike destroys all works of the Wyld (15m+1wp per Essence) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Immanent Solar Glory – 10 Extra Motes, only refillable through governance (permament) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medicine p218===&lt;br /&gt;
&lt;br /&gt;
Touch of Blissful Release – Causes painless euphoria (5m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Contagion-Curing Touch – Eliminates unfavourable penalties for treatment (2m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wound-Mending Care Tech – Enhances recovery from damage (10m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Anointment of Miraculous Health – Gives temporary extra health levels (10m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Wound-Cleansing Meditation – Converts aggravated damage to lethal (10m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Flawless Diagnosis Tech – No error in diagnosis (1m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Ailment-Rectifying Method – All attempts to cure disease are Supernatural (permament) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Body-Purifying Admonitions – All attempts to cure poison are Supernatural (permament) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Wholeness-Restoring Meditation – All attempts to cure crippling effects are Supernatural (permament) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Instant Treatment Methodology – Full treatment in six seconds (7m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Occult p220===&lt;br /&gt;
&lt;br /&gt;
Terrestrial Circle Sorcery – Allows Terrestrial spell casting 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Celestial Circle Sorcery – Allows Celestial spell casting 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
**Solar Circle Sorcery – Allows Solar spell casting 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Detecting Glance – See dematerialised spirits (Scene) (3m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Spirit-Cutting Attack – Attack dematerialised spirits (1m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Ghost-Eating Tech – Enhance damage against, and permanently kill, spirits (2m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Spirit-Repelling Diagram – Spirits may not cross magic circle (Scene) (10m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*All-Encompassing Sorcerer’s Sight – View Essence and spell patterns (Scene) (6m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Sorcerer’s Burning Chackra Charm – AESS is permanent (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Athletics p222===&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Stance – Automatically succeed on any balance check (Scene) (3m) 1/2&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Leap Tech – Jump faster and further (Scene) (3m) 1/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Soaring Crane Leap – 5x jump distance (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Mountain-Crossing Leap Tech – Jump matter of miles (10m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
*Foe-Vaulting Tech – Aids in re-establishing surprise (Scene) (1m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Thunderbolt Attack Prana – Signature attack enhances damage (3m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Speed – Enhances speed (Scene) (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Racing Hare Method – Run miles in minutes (5m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Spider-Foot Style – Run on any surface (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Feather-Foot Style – Walk on unstable surfaces (4m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
***Eagle-Wing Style – Fly on Essence currents (4m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Increasing Strength Exercise – Enhances raw strength (Scene) (3m per point) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Awareness p225===&lt;br /&gt;
&lt;br /&gt;
Keen (Sense) Tech – Greatly enhances specific sense (Scene) (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Unsurpassed (Sense) Discipline – Vastly enhances specific sense (Scene) (2m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Surprise Anticipation Method – Automatically notice mortal danger (1m) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Eye of the Unconquered Sun – ''SEE ALL, KNOW ALL. COWER, PUNY MORTALS.'' (Scene) (12m+1wp) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dodge p227===&lt;br /&gt;
&lt;br /&gt;
Shadow over Water – Ignore all penalties to Dodge 91m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Seven Shadow Evasion – Perfect Dodge (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex Sidestep Tech – Negates unexpected attack (1m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
***Flow Like Blood – Negates onslaught and coordinated DV penalties (Scene) (5m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Leaping Dodge Method – Jump away from an attack (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Larceny p227===&lt;br /&gt;
&lt;br /&gt;
Flawlessly Impenetrable Disguise – Magically enhance a disguise (7m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Perfect Mirror – Perfectly emulate a subject, including Essence effects (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Flawless Pickpocketing Tech – Enhances pickpocketing (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Stealing from Plain Sight – Steal anything within range (5m/5m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lock-Opening Touch – Instantly pick locks (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Door-Evading Tech – Walk through doors (10m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stealth p230===&lt;br /&gt;
&lt;br /&gt;
Easily Overlooked Presence Method – Aid attempt to blend in (Scene) (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Mental Invisibility Method – People ignore the Solar even if they see her (Scene) (5m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
**Vanishing from Mind’s Eye Method – Retroactively hide (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Invisible Statue Spirit – As long as standing still, the Solar is completely invisible (5m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bureaucracy p230===&lt;br /&gt;
&lt;br /&gt;
Frugal Merchant Method – Perfect awareness of item’s quality and condition (1m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Insightful Buyer Tech – Ignore penalties on buying and selling, and perfectly understand market conditions (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Speed the Wheels – Enhances a bureaucracy’s processing speed (8m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Bureau-Rectifying Method – Purges corruption and inefficiency (8m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Indolent Official Charm – Slows a bureaucracy’s processing speed (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Foul Air of Argument Tech – Greatly increases corruption and inefficiency (4m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Linguistics p232===&lt;br /&gt;
&lt;br /&gt;
Whirling Brush Method – Enhances writing speed (4m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Flawless Brush Discipline – Makes writing supernaturally beautiful (8m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Letter-Within-a-Letter Tech – Magically hidden letter only for intended (6m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Discerning Savant’s Eye – Read damaged/coded writing easily (Scene) (6m+1wp) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sagacious Reading of Intent – Discern what a target hopes to gain (3m) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Poetic Expression Style – Convey meaning to foreign languages (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Excellent Emissary’s Tongue – Study a language to gain an idea of its basics (permament) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Twisted Words Technique – Force unnatural belief on readers (6m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
****Unbreakable Fascination Method – So long as the Solar speaks, all must listen (10m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ride p234===&lt;br /&gt;
&lt;br /&gt;
Master Horseman’s Techniques – Variety of animal tricks (permament) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Worthy Mount Tech – Reflexive charms also affect mount (permament) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Single Spirit Method – Supplemental charms also affect mount (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
*Phantom Steed – Conjure a horse from Essence (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Flashing Thunderbolt Steed – Vastly increases horse’s speed (5m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Wind-Racing Essence Infusion – Enhances Flashing Thunderbolt Steed to be even faster (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
***Sometimes Horses Fly Approach – Gives a horse the ability to fly. (5m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sail p236===&lt;br /&gt;
&lt;br /&gt;
Salty Dog Method – Removes sailing penalties (Scene) (3m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
*Invincible Admiral Method – Applies Salty Dog Method to all ships under the Solar’s command (12m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ship-Claiming Stance – Uninvited visitors on the Solar’s ship suffer penalties (5m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
*Hull-Preserving Tech – Perfectly negates an attack on the ship (8m+1lhl) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
**Shipwreck-Surviving Stamina – Holds together a ship beyond the point of shattering (4m) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Reckoning Tech – Automatically traverse obstacles (4m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Storm-Weathering Essence Infusion –All aboard gain extra successes when protecting the ship (Scene) (6m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sea Ambush Tech – Conceal a ship even in the open (10m+1wp) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Socialize p238===&lt;br /&gt;
&lt;br /&gt;
Wise-Eyed Courtier Method – Reshape society’s beliefs (3m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wild Revelry Approach – Cause a group to feel a strong emotion (3m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Taboo-Inflicting Diatribe – Urge society to reject a certain custom (3m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
*Venomous Whispers Tech – Urge society to reject a certain group (10m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Understanding the Court – Form a perfect mental profile of a group of people and their relationships (20m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Mastery of Small Manners – Prevents social faux pas, understand basics of society (1m) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Gathering the Congregation – Organizes listeners into a group under the Exalt (10m+1wp) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
{{BackToTop}}&lt;br /&gt;
&lt;br /&gt;
=Lunar Charm Quicklist=&lt;br /&gt;
&lt;br /&gt;
==Knacks p131==&lt;br /&gt;
&lt;br /&gt;
Note: Knacks are expansions of natural Lunar shapeshifting. They do not cost motes to use unless specifically stated.&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Animal p131===&lt;br /&gt;
&lt;br /&gt;
Humble Mouse Shape – Can take the shape of small animals. 3STA/2&amp;lt;br&amp;gt;&lt;br /&gt;
Emerald Grasshopper Form – Can take the shape of insects. 4STA/3&amp;lt;br&amp;gt;&lt;br /&gt;
Towering Beast Form – Can take the form of large animals. 3STA/2&amp;lt;br&amp;gt;&lt;br /&gt;
Mountainous Spirit Expression – Increases the size of Spirit Form. 4STA/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Human p131===&lt;br /&gt;
&lt;br /&gt;
Prey’s Skin Disguise – Take the shapes of humans 3APP/2&amp;lt;br&amp;gt;&lt;br /&gt;
Honing the Stolen Form – Allows aging/improving of stolen forms 4PER/3&amp;lt;br&amp;gt;&lt;br /&gt;
Intimate Training Recolection – Remember and use skills of stolen form 3INT/3&amp;lt;br&amp;gt;&lt;br /&gt;
Flickering Star Infusion – Keeps stolen forms ’alive’ for the purpose of divination and astrology 4MAN/4&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Blood Shaping Technique – Allows the Lunar to share forms with others 4CHA/3&amp;lt;br&amp;gt;&lt;br /&gt;
Insidious Lunar Transformation – Allows the Lunar to force forms on others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Supernatural p133===&lt;br /&gt;
&lt;br /&gt;
Green Sun Child – Take the shapes of demons. INT4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Heart-Theft of the Behemoth – Take the shapes of even the greatest demons. STA5/5&amp;lt;br&amp;gt;&lt;br /&gt;
Hearth-and-Flame Shell – Take the shapes of elementals STA4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Luna’s Hidden Face – Take the shapes of Wyld mutants PER4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition Knacks: Misc p134===&lt;br /&gt;
&lt;br /&gt;
Laurels-and-Ivy Technique – Take the shapes of plants PER4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Life of the Hummingbird – Take a form temporarily with just a taste of blood WIT3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Taste of Lunar’s Champions – Steal forms from other Lunar Exalts PER4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement Knacks p135===&lt;br /&gt;
&lt;br /&gt;
Hybrid Body Rearrangement – Mutate part of your body at will WIT3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey-Arm Style – Elongate limbs for ranged attacks DEX4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Changing Plumage Mastery – Change natural coloration and patterns APP3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Internal Form Mastery – Use your DEX instead of your form’s WIT3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Silver Declaration – Make the Tell completely invisible. APP3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Twin-Faced Hero – Change gender. WIT3/3&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Speed Knacks p136===&lt;br /&gt;
&lt;br /&gt;
Quicksilver Second Face – Shapechange faster DEX4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning-Change Style – Shapechange reflexively DEX5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Constant Quicksilver Rearrangement – Shapechange every second WITS5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War Form Knacks p136===&lt;br /&gt;
&lt;br /&gt;
Deadly Beastman Transformation – Gain a War Form. STA3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Hybrid Interaction – No limit on War Form mutation WIT3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Terrifying Beastman Alteration – Increases mutation points available for War Form STA4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Devistating Ogre Enhancement – Massively increases size and power of the War Form STR4/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lunar Charms==&lt;br /&gt;
&lt;br /&gt;
Fury – Can be used with the Relentless Fury Charm&amp;lt;br&amp;gt;&lt;br /&gt;
Gift – Can be used when shifting to War Form&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes: The Lunar’s dice pool maximum is (Ability*2+Attribute). The maximum number of dice added by charms is equal to the Lunar’s Ability.&lt;br /&gt;
&lt;br /&gt;
===Lunar Excellencies p140===&lt;br /&gt;
&lt;br /&gt;
First (Attribute) Excellency: Essence Overwhelming – Every mote spent adds one die to one roll (Refexive) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Second (Attribute) Excellency: Essence Triumphant – Every two motes spent adds one success to one roll (Reflexive) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Third (Attribute) Excellency: Essence Resurgent – Completely reroll one roll (4m) (Reflexive) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Instinctive (Attribute) Unity – Every two motes spent reduces the cost of the first three Excellencies by one (Scene, Simple) (2m+, 1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Flawless (Attribute) Focus – Allows the Exalt to take Attribute specialities (permament) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strength p142==&lt;br /&gt;
&lt;br /&gt;
===Attack Enhancement Charms p142===&lt;br /&gt;
&lt;br /&gt;
Wind-Wings Carry Tech – Increases range of any attack. (1m/2m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Agitation of the Swarm Tech – Increases Onslaught Penalty (aids flurries) (2m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ferocious Biting Tooth – Halve the target’s parry DV (4m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Stroke Attack – Perfect Attack (7m) (Supplemental, Obvious) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crippling Charms p142===&lt;br /&gt;
&lt;br /&gt;
Foe-Marking Style – Inflicts a scar that does not heal. (2m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Prey-Hobbling Bite – Reduces target’s movement (2m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Inviting the Winter Wolf – Inflicts a Crippling Wound (3m) (Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Damage Enhancement Charms p144===&lt;br /&gt;
&lt;br /&gt;
Claws of the Silver Moon – Grow natural weapons (Scene, Gift, Obvious Simple (4m+1wp) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Impressions of Strength – Enhances damage in a variety of forms (Fury, Supplemental) (2m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Shell-Crushing Atemi – Ignore hardness for a single attack (Fury, Supplemental) (2m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Unstoppable Lunar Wound – Transforms damage dice into damage successes (2m per die) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Form-Destroying Touch – Infects target with a Wyld fragment that mutates and poisons over time. (10m+1wp) (Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Burrowing Devil Strike – Attack becomes Piercing (Fury, Supplemental) (2m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Consumptive Worm Hungers – Enhances Burrowing Devil Strike to ignore armour. (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feats of Strength Charms p145===&lt;br /&gt;
&lt;br /&gt;
Tearing Claws Atemi – Doubles damage vs. Objects (3m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Moulted-Feather Weight Tech – Negates accuracy penalty (1m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning-Flash Might Methodology – Feat of strength as a combat action (Fury, Simple) (2m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeddim’s Back Method – Doubles lifting capacity (4m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grappling Charms p147===&lt;br /&gt;
&lt;br /&gt;
Roused Bear Throw – Throws grappled target long distances (3m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Throat-Baring Hold – Makes target vulnerable to your allies (4m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wasp-Binding Method – Bind target with ropes of Essence (3m+1wp) (Obvious, Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Jaws of the River Dragon – Makes grappled target weaker (4m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh-Tearing Entanglement – Inflict Crippling wounds on grappled target (permament) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Cunning Porcupine Defence – Grow spikes that harm grapplers (5m+1wp) (Obvious, Reflexive) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Subdual Charms p147===&lt;br /&gt;
&lt;br /&gt;
Subduing the Honoured Foe – Inflicts no lethal damage (4m) (Firy, Supplemental) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Hibernation of the Dog – Prevents targets recovering bludgeoning damage. (6m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dexterity p149==&lt;br /&gt;
&lt;br /&gt;
===Balance and Grace Charms p149===&lt;br /&gt;
&lt;br /&gt;
Graceful Crane Style – Same as Solar Charm (Scene, Reflexive) (3m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Light-Footed Mountain Goat Stance – Enhances Balance (Scene, Reflexive) (3m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Cat-Falling Method – Avoid falling damage (1m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting Charms p149===&lt;br /&gt;
&lt;br /&gt;
Clay-Wetting Practice – Makes object malleable and shapeable (Scene, Obvious, Simple) (5m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon-Shaping Method – Transform objects into weapons (Scene, Obvious, Simple) (3m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Lunar Blade Reconfiguration – Reshape Moonsilver artefact reflexively (Scene, Obvious, Simple) (4m) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defensive Charms p150===&lt;br /&gt;
&lt;br /&gt;
Secure Cat Stepping – Reduces DV penalty by one (Fury, Supplemental) (1m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Finding the Needle’s Eye – Parry ranged weapons (2m/3m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Golden Tiger Stance – Reduces DV penalty by Dex (Fury, Reflexive) (2m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Wary Swallow Method – Makes an unexpected attack expected (1m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Dancing Method – Move as part of a dodge or parry (3m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Flowing Body Evasion – Perfect Defence (4m) (Reflexive, Obvious) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lunar Hero Style Expansion Charms p151===&lt;br /&gt;
&lt;br /&gt;
Predator Distraction Method – Enhances Running Through the Herd to allow redirection of attacks not aimed at you (permament, Obvious) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Snake Body Tech – Cause a foe to hit self (3m+1wp) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Coiled Serpent Strikes – Cause foe to hit self with ranged weapons (permament, Obvious) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement Charms p152===&lt;br /&gt;
&lt;br /&gt;
Ground-Denying Defence – One fewer person can attack the Lunar (3m) (Reflexive, Obvious) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Instinct-Driven Beast Movement – Doubles movement rate (Scene, Simple, Obvious) (4m+) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Hound Pursuit – Become slightly faster than your target so long as you chase (Scene, Fury, Reflexive, Obvious) (4m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Flight of the Sparrow – Become slightly faster than your hunter so long as you flee (Scene, Reflexive) (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Pack and Flock Guidance – Expands previous two charms to affect a group (permament) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Mist-Walking Prana – Teleport through the Wyld. (Simple, Obvious) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speed and Extra Actions Charms p154===&lt;br /&gt;
&lt;br /&gt;
Diligent Hive Imitation – Treat misc actions as speed 3 (3m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wasp-Sting Blur – Decreases Speed of actions (Fury, Reflexive) (2m per tick) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Twin-Fang Tech – Strike with two weapons simultaneously (5m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Octopus and Spider Barrage – Attack with every natural weapon available (6m+1wp) (Extra action, Obvious) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Stroke Attack – Perfect Attack (7m) (Supplemental, Obvious) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Spreading the Wyld Roots – Bend attacks when in the Wyld (10m+1wp) (Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stamina p155==&lt;br /&gt;
&lt;br /&gt;
===Consumption Charms p155===&lt;br /&gt;
&lt;br /&gt;
Fertile Breath Inversion – Breathe safely in any environment (Fury, Gift, Reflexive) (4m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Moonsilver Stomach Conversion – Eat anything (Gift, Reflexive) (3m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Endurance Charms p156===&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique – Grants extra health levels (permament) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Steadfast Yeddim Meditation – Ignore pain and wounds (Scene, Fury, Reflexive) (2m+) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Bear Sleep Technique – Hibernate indefinitely (10m+1wp) (Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Unstoppable Juggernaut Incarnation – Delay killing blows (3m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Luna’s Fortitude – Delay death (Fury, Reflexive) (4m) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Environmental Charms p157===&lt;br /&gt;
&lt;br /&gt;
(Directional) Mastery Technique – Become immune to environmental damage associated with a chosen Elemental Pole (6m) (Indefinite, Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
External Hide Perfection – Become immune to damage associated with mastered direction, even if it is the result of someone’s action (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Essence-Regaining Charms p158===&lt;br /&gt;
&lt;br /&gt;
Might-Bolstering Blow – Regain motes with successful attack (2m) (Supplemental, Fury) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Breath-Drinking Executioner Attack – Regain motes from corpses (Fury, Simple, Touch) (2m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Silver Lunar Resolution – 10 Extra Motes, only refilled when caring for an organization. (permament, Obvious) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fury Charms p158===&lt;br /&gt;
&lt;br /&gt;
Relentless Lunar Fury – Ads combat bonuses, can be enhanced by Fury charms. (1m+1wp) (Essence*2 Actions, Obvious) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Durable Battle-Mind – Increases duration of Relentless Lunar Fury by 4 actions (permament) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Healing Charms p159===&lt;br /&gt;
&lt;br /&gt;
Bruise-Relief Method – Heal bashing damage (Scene, Gift, Reflexive) (1m+) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Halting the Scarlet Flow – Heal Lethal damage (Gift, Obvious, Reflexive) (2m+) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soak-Enhancement Charms p160===&lt;br /&gt;
&lt;br /&gt;
Hide-Toughening Essence – Increases soak subtly (1m per 2 soak) (Reflexive, Scene) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Frenzied Bear Fortification – Reduces damage by one level per hit (Fury, Reflexive) (3m) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Wound-Mastering Body Evolution – Become immune to specific source of damage (Scene, Obvious, Simple) (12m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Armour-Forming Technique – Grow heavy armour (Gift, Obvious, Reflexive, Scene) (1m per 3 soak) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Rhino’s Skin – Increases Hardness (4m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Invulnerable Moonsilver Carapace – Creates unbreakable Moonsilver armour (6m per action+1wp) (Obvious, Reflexive) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Substance Charms p161===&lt;br /&gt;
&lt;br /&gt;
Scorpion and Toad Absolution – Increases poison resistance (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Scorpion and Toad Assumption – Suck the poison from another into self (3m) (Simple, Obvious) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scorpion and Toad Immunity – Once exposed to a poison once, permanently immune from that poison in the future (permament) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scorpion and Toad Mastery – Once exposed to a poison, permanently capable of producing that poison (1m+) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Adder Fang Method – Invent own toxins (Gift) (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra Eye Method – Generate acid in saliva/palms (3m) (Simple, Obvious) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Charisma p163==&lt;br /&gt;
&lt;br /&gt;
===Animal and Training Charms p163===&lt;br /&gt;
&lt;br /&gt;
Dog-Tongue Method – Speak with animals/people regardless of form (Scene, Simple) (1m+1wp) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Pack-Instinct Affirmation – Turn animal into a familiar (10m+1wp+1xp) (Simple, Touch) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Nature-Reinforcing Allocation – Enhance animal’s inherent power (10m+2wp) (Obvious, Touch, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Sharing the Gifts of Luna – Grant a mortal some of your Essence (10m+1wp+1lhl) (Simple, Obvious) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf-Pack Training Method – Enhance a military unit. (10m+2wp) (Obvious, Touch, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Lesson of the Winter Wolf – Make a unit immune to fear (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Holy Charms p165===&lt;br /&gt;
&lt;br /&gt;
Outworld-Forsaking Stance – Protects from mental influence from Creatures of Darkness (3m) (Holy, Obvious, Reflexive) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Foe-Turning Rebuke – Forces Creatures of Darkness to stop approaching (4m) (Simple, Holy, Obvious, Essence*2 actions) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Scathing Lunar Condemnation – Forces Creatures of Darkness to flee (8m+1wp) (Holy, Obvious, Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fascination Charms p165===&lt;br /&gt;
&lt;br /&gt;
Cobra Hypnotic Method – Force targets to become Inactive (7m) (Essence actions, Obvious, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Forgetful Victim Prana – Short-term memory loss (5m) (Simple, Essence actions) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Unnoticed Confusion Attack – People forget the Lunar, but remember her words (4m) (Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Subtle Silver Command – Force targets to take on one of the Lunar’s beliefs. (8m) (Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Charms p166===&lt;br /&gt;
&lt;br /&gt;
Rapid-Speech Technique – Make many arguments simultaneously (1m per penalty) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Secret Speech Method – Speak words only the target can hear (5m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Instinct Memory Insertion – Lunar’s words cannot be forgotten (3m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Charismatic Lunar Trick – Forces targets to consider her words (6m) (Supplemental) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Fear Scent – Creates unnatural fear (Scene, Supplemental) (5m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Mind-Blanking Fear Tech – Remove one memory from a subject’s mind (6m+1wp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Terrifying Lust Infliction – Creates specified physical craving (5m) (Supplemental, Scene) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Hard-Nosed Denial Stance – Perfect Social Parry (4m) (Scene, Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Unit Charms p168===&lt;br /&gt;
&lt;br /&gt;
Face of the Moon Concealment – Hides a large group. (2m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Maintaining the Pack – Unit holds fast in the face of damage (4m+1wp) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Moonlight Curtain Drawn – Double a military unit’s defensive magnitude (Scene, Obvious, Simple) (3m+1wp) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social Unit Charms p169===&lt;br /&gt;
&lt;br /&gt;
Herd Reinforcement Stance – Create an Intimacy for something in a group (4m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Forsaking the Blood Posture – Create an Intimacy against something in a group (4m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Culling the Pride – Supplements a social attack on a group (6m) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Topairy Culture Meditation – Makes a social unit’s Intimacy less important to them (6m) (Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Herd-Strengthening Invocation – Makes a social unit’s Intimacy more important to them (8m+1wp) (Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Territory Charms p170===&lt;br /&gt;
&lt;br /&gt;
Boundary-Marking Meditation – Makes a large area of territory magically belong to you. (12m+1wp) (Simple, Obvious) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Ranging Wolf Marking – Makes a huge area of territory magically belong to you. (permament) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manipulation p171==&lt;br /&gt;
&lt;br /&gt;
===Belief Charms p171===&lt;br /&gt;
&lt;br /&gt;
False Burrow Pursuit – Makes a specific detail seem crucially important. (Scene, Simple) (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Mirror Sight Dismay – Convinces target that one thing they know is incorrect (Scene, Simple) (5m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Mirror Flight – Sow the seeds of insanity (4m) (Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defence and Dissembling Charms p172===&lt;br /&gt;
&lt;br /&gt;
Mask of White Jade – Lunar’s intentions remain secret (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Cat-Face Presentation – Helps make a social attack Unexpected (2m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Labyrinth of the Beast – Reduce mind to that of an animal to avoid social attacks (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Commanded to Fly – Makes unnatural mental influence an Unacceptable Order (6m) (Reflexive) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Feint Charms p173===&lt;br /&gt;
&lt;br /&gt;
Butterfly Eyes Defence – Makes it seem you have a Perfect Defence (3m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Butterfly Eyes Tread – Distracts targets from treacherous terrain (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Butterfly Eyes Fist – Choose what action the target takes next round (5m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Mystic Butterfly Fraud – Fake magical auras (5m) (Supplemental) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Charms p174===&lt;br /&gt;
&lt;br /&gt;
Chattering Magpie Inflection – Increases number of social attacks possible (3m per attack) (Reflexive) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Falling Leaf Distraction – Conceal persuasion in innocent conversation (3m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Third-Veil Suggestion – Carry on two conversations at once (Scene, Simple) (3m+1wp) 3 / 4&amp;lt;br&amp;gt;&lt;br /&gt;
Perfection of the Mockingbird – Supernaturally persuasive disguise (4m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Unit Charms p174===&lt;br /&gt;
&lt;br /&gt;
School Becomes Shark Formation – Makes followers seem more numerous (3m) (Simple, Essence Actions) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
School in the Reeds Tech – Aids a group in re-establishing surprise (4m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social Unit Charms===&lt;br /&gt;
&lt;br /&gt;
Creating the Wolf Attitude – Creates the emotion of fear in a group, of any source (5m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Feeding the Bear Progression – Creates the emotion of craving in a group, of any source (5m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearance p176==&lt;br /&gt;
&lt;br /&gt;
===Disguise Charms p176===&lt;br /&gt;
&lt;br /&gt;
Hide of the Cunning Hunter – Conceal any distinctive marks/tattoos (Scene) (2m) (Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Symmetry – Removes Appearance cap (Scene, Simple) (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
One of the Herd – Fade into a crowd perfectly (Scene, Reflexive) (3m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Clover Can’t Be Found – Hide from enemies, visible to friends (Scene, Reflexive) (6m+1wp) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interaction Charms p177===&lt;br /&gt;
&lt;br /&gt;
New Friend Aroma – Convinces new acquaintance that the Lunar is friendly (Scene, Simple) (3m) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Observed Predator Instinct – Causes anyone spying on the Lunar to know that the Lunar sees them (Scene, Simple) (4m) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Glance-Oration Technique – Cram a speech into a gesture (Scene, Obvious, Simple) (5m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Irresistible Silver Spirit – Makes everyone want to help the Lunar (5m+1wp) (Reflexive) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Perception p178==&lt;br /&gt;
&lt;br /&gt;
===Craft Charms p178===&lt;br /&gt;
&lt;br /&gt;
Flaw-Finding Examination – Find flaws in any object (8m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Shaping Emulation – Aids the crafting of a forgery (5m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Essence Charms p179===&lt;br /&gt;
&lt;br /&gt;
Eye of the Cat – Makes something that can’t be perceived visible (Fury, Scene, Simple) (6m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Devil-Restraining Grip – Dematerialised Spirit can’t stray outside Lunar’s eyesight (Scene, Obvious, Simple) (5m+1wp) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
God-Cutting Essence – Inflict aggravated damage against immaterial spirits (1m) (Obvious, Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Maiming Essence Attack – Increases damage against spirits can kill spirits permanently (3m) (Obvious, Reflexive) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Instinctive Essence Prediction – Can discern the effects of a charm (Scene, Simple) (4m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
All-Encompassing Sorcerer’s Sight – Can see spell effects clearly (6m) (Reflexive, Scene) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Extended Sense Charms p180===&lt;br /&gt;
&lt;br /&gt;
Sense-Borrowing Method – See through another creature’s eyes (5m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Predator is Prey Mirror – Force a target to see through the Lunar’s eyes (Scene, Obvious) (4m+1wp) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Watchful Spider Stance – Become completely aware of your own territory (6m+1wp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Grandfather Spider Majesty – Know whenever something new enters your territory (permament) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Blood on the Wind – Never lose the scent (4m+1wp) (Supplemental) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Inevitable Spoor Discovery – Know exactly who has passed through the area recently (4m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Military Unit Charms p192===&lt;br /&gt;
&lt;br /&gt;
Diving Hawk Inspiration – Ranged attacks ignore formation penalties (3m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Bird Falls from the Flock Targeting – Attack individuals within a military unit without penalty (3m) (Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Perception Advantage Charms p183===&lt;br /&gt;
&lt;br /&gt;
Eagle-Eye Advantage – Increases benefits from the Aim action (2m) (Simple) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf-Eye Advantage – Ignores penalties for obscured vision (1m) (Supplemental) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Riding the Secret Wind – Makes any attack pass through cover (4m) (Supplemental) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Wolf-Ear Advantage – Increases benefits from the Monologue/Study action (Simple) (2m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Keen- (Sense) Technique – Vastly enhances specific sense (Scene, Reflexive) (3m) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened (Sense) Method – Enhances specific sense even more (Scene, Reflexive) (2m) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Person-Examination Charms p183===&lt;br /&gt;
&lt;br /&gt;
Blood-Kin Sense – Determines who a person’s friends are (1m/2m/4m) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Motive-Dissecting Eye – Determines a subject’s goals (3m) (Fury, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Leaf-Falling Scrutiny – Determines a subject’s powers (2m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Fellow Hound Insight – Discovers the existence of nearby supernatural creatures (2m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyld-Perception Charms p185===&lt;br /&gt;
&lt;br /&gt;
Wyld-Sensing Insight – Measures the level/presence of Wyld energy (3m+1wp) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Resisting the Lure of Madness – Becomes immune to Wyld addiction (5m) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wyld Migration Formation – Enhances previous two charms to affect groups (permament) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Eagle-Fish Transition Prophecy – Experience visions/oracles while in deep Wyld (12m+2wp) (Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intelligence p186==&lt;br /&gt;
&lt;br /&gt;
===Crafting Charms p186===&lt;br /&gt;
&lt;br /&gt;
Lunar’s Blessed Hands – Decreases minimums for crafting artefacts of Moonsilver (permament) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
Form-Fixing Method – Creates Lunar Tattoos (5m+1wp+3xp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Harmony With Reality Technique – Allows Wyld objects to exist in Creation, and vice versa (10m+1wp/20m+1wp) (Simple, Obvious, Touch) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Ritual of Lunar Stability – Current laws in the Wyld become fixed (10m+12wp) (One month, Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defensive Charms p188===&lt;br /&gt;
&lt;br /&gt;
Righteous Lion Defence – Creates defensive Intimacy (permament) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Intimacy of the Hunter and Prey – Prevents the Lunar from betraying her hunt (6m+1wp) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
True-to-the-Pack Dedication – Prevents the Lunar from betraying her pack mates (5m+2wp) (Reflexive, Fury) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Insight Charms p188===&lt;br /&gt;
&lt;br /&gt;
Counting the Elephant’s Wrinkles – Perfect memory (1m) (Reflexive) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Inevitable Genius Insight – Commit self to a single project, suffer when acting outside it (5m+1wp) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Lessons in the Blood – Temporarily gain a target’s memories and abilities (1m+1wp) (Scene, Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcery Charms p190===&lt;br /&gt;
&lt;br /&gt;
Terrestrial Circle Sorcery – Take Terrestrial Spells 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Celestial Circle Sorcery – Take Celestial Spells 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wyld Charms p190===&lt;br /&gt;
&lt;br /&gt;
Still Pond Infliction – Fortifies a mortal against the Fair Folk (4m) (Touch, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Burgeoning Wyld Infliction – Trigger mutation in a subject (5m+1wp) (Simple, Obvious, Touch) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Withdrawal of Assumptions – Annihilate Creatures of Darkness (3m+1wp) (Holy, Obvious, Touch, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wits==&lt;br /&gt;
&lt;br /&gt;
===Concealment Charms p190===&lt;br /&gt;
&lt;br /&gt;
The Spider’s Trap Door – Supplement action to hide or conceal something (4m) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Thieving Magpie Prana – Hide an item instantly (3m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Many-Pockets Meditation – ‘Pocket’ items extra dimensionally (2m) (Touch, Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Secure Den Prana – Create an extra dimensional den (4m+1wp) (Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible Warren Creation – Create an extra dimensional den for a group (permament) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
Rats in the Basement Style – Supplement action to hide or conceal a group (5m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reaction Charms p193===&lt;br /&gt;
&lt;br /&gt;
Meerkat Alertness Practice – Supplements Join Battle (2m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Furious Unhappy Recourse – Provides a Counterattack (6m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Hungry Eagle Method – Allows Counterattacks against any who attack (5m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Silver-Swift Retort – Makes argument faster (2m per tick) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Serpent’s Tooth Reply – Provides a Social Counterattack (5m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Speed and Extra Action Charms p193===&lt;br /&gt;
&lt;br /&gt;
Wasp-Sting Blur – Same as the Dexterity charm above (2m per tick) (Fury, Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Many-Armed Monkey Style – Flurry many actions together (3m per action) (Extra Action, Obvious) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Blinking Eye of Chaos – Slow time in the Wyld to gain an advantage (10m+1wp) (Obvious, Extra Action) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survival Charms p194===&lt;br /&gt;
&lt;br /&gt;
Lodestone Reckoning Manner – Absolute direction sense (2m) (Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Blood on the Wind – Same as the Perception charm above (4m+1wp) (Supplemental) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Predator and Prey Recognition – Know what species are common in the area (1m) (Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BackToTop}}&lt;br /&gt;
&lt;br /&gt;
=Dragon-Blooded Charm Quicklist=&lt;br /&gt;
&lt;br /&gt;
Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-Blooded may freely use Reflexive charms without needing a combo, without regard to the normal limit of one charm per round.&lt;br /&gt;
Every charm has an element. A Dragon Blooded using a charm not of his element, even if the skill is favoured, pays one extra mote every time the charm is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The dice pool maximum for Dragon Blooded is not (Attribute+Ability) as it is with Celestial Exalts; rather their maximum is (Ability+applicable Speciality).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===General Charms p128===&lt;br /&gt;
&lt;br /&gt;
First (Ability) Excellency: Essence Overwhelming – One mote buys two extra dice. (Ref) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Second (Ability) Excellency: Essence Triumphant – Two motes buys one extra success. (Ref) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Third (Ability) Excellency: Essence Resurgent – Three motes buys a complete reroll. (Ref) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Terrestrial (Ability) Reinforcement – Improve skill of allies (1m per 2 dice+1m per subject) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Air Aspect==&lt;br /&gt;
&lt;br /&gt;
===Linguistics p129===&lt;br /&gt;
&lt;br /&gt;
Language-Learning Ritual – Learn a language in an hour (5m+1wp) (one week, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Cipher Missive – Code a message magically (3m) (Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Craft Icon – Condense complex instructions into simple pictograms (2m) (Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Thousand Tongues Meditation – Temporary simple language proficiency (4m) (Scene, Simple)&amp;lt;br&amp;gt;&lt;br /&gt;
Poisoned Tongue Technique – Control conversations from a distance (2m+1wp) (Concentration, Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Voice of Mastery – Enhance social rolls of any kind (5+m) (Scene, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Carried Words Tech – Transmit messages long distances (1m per message, plus distance) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Voices on the Wind – Hear over very long distances (3+m) (one minute) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Speech Without Words – Allow silent communication between allies (2m+1m/ally) (Scene, Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
With One Mind – Mindlink allies into perfect co-ordination (2m/dot) (Scene, Simple) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lore p132===&lt;br /&gt;
&lt;br /&gt;
Elemental Concentration Trance – Week’s study in one day (5m+1wp) (Day, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Eternal Mind Meditation – Remember details from years ago (2m+1wp) (Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Empowerment Meditation – Trade willpower for motes when in contact with own element (1+wp) (Elemental, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Succor Method – Heal self with exposure to own element (5m+1wp per lhl, 2m per bhl) (Elemental, Obvious, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Bolt Attack – Shoots a dangerous bolt of elemental energy (1m per 2L) (Co-op, Elemental, Obvious, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Burst Technique – Causes an elemental explosion (1m per 1L) (Co-op, Elemental, Obvious, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Occult p134===&lt;br /&gt;
&lt;br /&gt;
Terrestrial Circle Sorcery – Cast Terrestrial Circle spells (1wp) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Detecting Mirror Technique – View unmanifested spirits in any reflective surface (2m) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Harmonious Wind-Luring Song – Summon a wind to protect or urge ships along (5m) (1 hour, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Grounding Shout – Force spirit to materialize (5m) (Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Chaining Strike – Temporarily immobilize a spirit (3m+1wp) (Five minutes, Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit-Shredding Attack – Attack and destroy immaterial spirits (4m) (Supplemental) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Fivefold Resonance Sense – Sniff out jade deposits (2m) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Seeing the Maker’s Hand – Get an idea of an artifact’s functions (4m) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stealth p136===&lt;br /&gt;
&lt;br /&gt;
Feeling the Air Technique – Move freely in darkness (3m) (Scene, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Soundless Action Prana – Become incapable of causing sound (1m/minute) (Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Zone of Silence Stance – Aura of silence around self (4m+1wp) (1 minute/Essence, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Distracting Breeze Meditation – Surround self with a helpful, distracting breeze that aids stealth (1m/2 Successes) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Trackless Passage Style – Obliterate signs of passage (2m per person per mile) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wind-Walking Technique – Perfect balance, cannot fall or sink (2m) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-Shroud Technique – Become a near-invisible hazy blur (3+m) (Scene, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thrown p138===&lt;br /&gt;
&lt;br /&gt;
Loyal Weapon – Return weapon to your hand (1m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Hornet Attack – Thrown weapon strikes on it’s own (3m) (Essence actions, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Invisibly Hidden Chackram Method – Store weapons in Elsewhere (1m per weapon, 1wp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Whirlwind Shield Form – Deflect ranged attacks nearby (3m+1 per ally) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Vengeful Gust Attack – Reflect ranged attacks (2m or 4m) (Ref) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Deadly Blades of the Five Dragons – Summon elemental weapons (3m per weapon) (Elemental, Obvious, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Armor Technique – Surround self in an elemental vortex ( 1m or 2m per 1B/1L soak+1wp) (Scene, Elemental, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Earth Aspect==&lt;br /&gt;
&lt;br /&gt;
===Awareness p140===&lt;br /&gt;
&lt;br /&gt;
All-Encompassing Earth Sense – Cannot be surprised while touching the ground (2m) (Scene, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Feeling the Dragon’s Bones – Percieve beings touching the ground (2m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Entombed Mind Technique – Put target into a deep sleep (5m) (Five minutes, Crippling, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sense-Riding Technique – See through another’s perspective (5m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sense-Destroying Method – Close off another’s senses (4m+1wp) (Essence actions, Crippling, Supplemental) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Essence Disruption Attack – Makes another being’s charms more expensive (3+m+1wp) (5 ticks per Essence, Supplemental) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Craft p142===&lt;br /&gt;
&lt;br /&gt;
Shaping Hand Style – Cause a hand to perform the functions of a pick, axe, etc (2m) (1 hour, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Stone-Carving Fingers Form – Craft an object with a series of well-placed blows (1m per cubic foot) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Climbing Attitude – Climb flawlessly (1m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Flaw-Finding Examination – Find a weak spot, to repair or shatter (1m for touch, 3m for sight) (one minute, Simple) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Charm of Lesser Unmaking – Dissasemble an item into it’s component parts (5m) (Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Charm of Greater Unmaking – Dissasemble an item into it’s raw materials (10m+1wp) (Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Integrity p144===&lt;br /&gt;
&lt;br /&gt;
Unsleeping Earth Meditation – Go without sleep (1m) (one day, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Untiring Earth Meditation – Ignore fatigue (5m+1wp) (one day, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Oath of the Ten Thousand Dragons – Swear allegience to a group (Permament) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ten Thousand Dragons Fight as One – Instant Intimacy to another Dragon Blooded (4m) (Scene, Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Unflagging Vengeance Meditation – Dedicate yourself untiringly to the cause of vengeance (5m+1wp) (Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Granite Curtain of Serenity – Resist any attempt to alter one’s mind (5m+1wp) (Scene, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Inviolate Dragon Spirit – Overcome natural and unnatural mental influence (10m+1wp+1Lhl) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos-Warding Prana – Ignore all corrosive Wyld effects (5m+1wp) (Scene, Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Defense-From-Anathema Method – Gain bonuses against Anathema attacks (8m+1wp) (Scene, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resistance p146===&lt;br /&gt;
&lt;br /&gt;
Ox-Body Technique – Gain one –1 and one –2 health level (permament) 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Strength of Stone Technique – Increase strength and stamina (2m per person) (Scene, Touch, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Mountain Toppling Method – Increase strength with regard to moving stone objects (4m) (one action, Supplemental) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Impervious Skin of Stone Method – Increases Soak (+2B/2L per 1m) (Scene, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
(Element) Protection Form – Gain major defensive bonuses (3m) (Elemental, Obvious, Scene) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Uneating Earth Meditation – Go without food (2m) (one day, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Unbreathing Earth Meditation – Go without breath (2m) (Scene, Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Unfeeling Earth Meditation – Ignore all pain (5m+1wp) (Scene, Reflexive) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War p148===&lt;br /&gt;
&lt;br /&gt;
Enfolded in the Dragon’s Wings – Make allies immune to anima’s effects (1m per ally) (one day, Elemental, Touch, Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Tireless Footfalls Cadence – Increase endurance and speed of allied units (2m per Fang) (Co-op, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Armor-Hardening Concentration – Increase the durability of armor (2m per person) (Scene, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Phantom Warrior Horde – Create illusionary elemental warriors (2,) (Elemental, Obvious, Reflexive) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Blazing Courageous Swordsmen Inspiration – Increase the health of allied soldiers (1m/warrior) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ramparts of Obedient Earth – Reshape the ground and reform terrain (2m per cubic yard) (Obvious, Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-Seared Battlefield – Extend your anima effect over a large area (8m) (Scene, Elemental, Co-op, Obvious, Simple) 4/4&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Vortex Attack – Extend your anima to harm others over a large area (15m+1wp) (Scene, Elemental, Co-op, Obvious, Simple) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fire Aspect==&lt;br /&gt;
&lt;br /&gt;
===Athletics p151===&lt;br /&gt;
&lt;br /&gt;
Effortlessly Rising Flame – Increase jumping distance (1m) (Obvious, Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Falling Star Maneuver – Extra damage when flanking (1m per 2 die) (Supplemental) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Bellows-Pumping Stride – Increase movement rade (1m or 2m) (Scene, Obvious, Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Incense Smoke Ladder – Run up walls (2m) (Obvious, Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Dancing Ember Stride – Fly limited distance (4m+1wp) (Scene, Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dodge p152===&lt;br /&gt;
&lt;br /&gt;
Threshold Warding Stance – Ignore environmental penalties (1m) (Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Hopping Firecracker Evasion – Let an attack move you away (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Virtuous Negation Defense – Tackle an ally out of an attack’s path (2m) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Safety Among Enemies – Cause enemies to strike each other (3m+1wp) (Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Defense Technique – Surround yourself with a damaging aura of elemental energy (5m) (Scene, Elemental, Obvious, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Smoldering Karma Strike – Dodge and counterattack (3m) (Reflexive) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Unassailable Body of (Element) Defense – Transform yourself briefly into your element (4m+1wp) (Elemental, Obvious, Reflexive) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee p155===&lt;br /&gt;
&lt;br /&gt;
Dragon-Graced Weapon – Inflict elemental damage on strike (1m) (Elemental, Supplemental) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Blinding Spark Distraction – Cause sparks to blind foe (2m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost-Fire Blade – Bless weapon against evil creatures (2m or 4m) (Holy, Obvious, Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Refining the Inner Blade – Summon elemental sword (3m+1wp) (Scene, Elemental, Holy, Obvious, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Portentious Comet Deflecting Mode – Perfect Defense (3m+1wp) (Obvious, Reflexive) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Threshing Floor Technique – Co-ordinate allies attacks (2m+1m per ally) (one action, Simple) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ringing Anvil Onslaught – Magical flurry (8m) (Extra action) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Presence p156===&lt;br /&gt;
&lt;br /&gt;
Glowing Coal Radiance – Makes it difficult to look at the Exalt (2m) (one action, Obvious, Simple) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Unbearable Taunt Technique – Cause irrational fixation on self (2m) (Essence actions, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Moth to the Candle – Cause irrational desire to attack the Exalt (4m+1wp) (one action) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Aura of Invulnerability – Bolster health and soak (3m) (Scene, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Terrifying (Element) Dragon Roar – Cause elemental effect on target shouted at (4m) (Elemental, Obvious, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Warlord’s Conviction – Win target’s loyalty (8m+1wp) (Scene, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Auspicious First Meeting Attitude – Make a perfect first impression (2m) (Scene, Reflexive) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Passion Transmuting Nuance – Transmute one strong passion into another (3m) (Scene, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Socialize p159===&lt;br /&gt;
&lt;br /&gt;
Sweeten-the-Tap Method – Make alcohol taste much better (2m) (Scene, Simple)&amp;lt;br&amp;gt;&lt;br /&gt;
Jade Defense – Increase mental defenses (5m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wary Yellow Dog Attitude – Prepared for sudden violence (1m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Brother-Against-Brother Insulation – Stir up resentment and violence in others (4m+1wp) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Warm-Faced Seduction Style – Increase skill at seduction (1m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Friend-to-All-Nations Attitude – Ignore penalties for being a foreigner (2m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Smoothing-Over-the-Past Technique – Make a target forget about past slights (3m+1wp) (Scene, Reflexive) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Aspect==&lt;br /&gt;
&lt;br /&gt;
===Bureacracy p161===&lt;br /&gt;
&lt;br /&gt;
Benevolent Master’s Blessing – Give your Bureacracy dots to others (1m) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Confluence of Savant Thought – Understand the organization of an entire bureacracy (2m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Geese-Flying-South Administration – Dedicate your bureacracy to a specific task (5m+1wp) (the lesser of one task or 3 months, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Bestow the Saffron Mantle – Make a mortal your bureaucratic proxy (1m+1m per dot lent) (Touch, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Thrashing Carp Serenade – Bring a bureacracy to a standstill (3m) (Scene, Simple) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Testing the Waters – Know the outcome of a vote in advance (3m) (Simple) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Finding the Water’s Depths – Know exactly how much the target is willing to pay (2m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Thoughtful Gift Technique – Discover what the perfect gift or bribe would be (2m) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Distraction of the Babbling Brook – Magically obscure fine print (4m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Drowning in Negotiation Style – Magically sanctify a deal (5m+1wp) (Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation p164===&lt;br /&gt;
&lt;br /&gt;
Scent-of-Crime Method – Determine who is suffering from guilt (2m) (Scene, Simple) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Falsehood Understanding Attitude – Know if someone is lying (5m+1wp) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Tampering Detection Technique – Know if an object has been tampered with (2m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Bloodhound’s Nose Technique – Magically investigate a crime scene (6m+1wp) (Scene, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Clear Water Prana – Reveal anything deliberately hidden (5m+1wp) (Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Revelation of Associates Hunch – Gain knowledge of someone’s associates (4m+1wp) (Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Homeward Trail Discovery Method – Know where someone’s home is (4m+1wp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Larceny p166===&lt;br /&gt;
&lt;br /&gt;
Observer Awareness Method – Know if you’re being watched (1m) (Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Trackless Walk Style – Leave absolutely no physical evidence (2m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ears of the Snowy Owl – Hear through walls (1m) (one minute, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Naked Thief Style – Fashion thieves’ tools magically (2m+1wp) (one task, Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Window-in-the-Door Technique – Make a section of wall transparent (2m) (three ticks, Simple) 5/2&amp;lt;br&amp;gt;&lt;br /&gt;
Imposter’s Voice Technique – Supernatural voice mimicry (2m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Precise Ink Technique – Duplicate handwriting (3m) (one task, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Waters of Honesty Method – Know if someone is cheating (4m+1wp) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Gambling Prana – Control a single event of chance (4m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Flood of Victory Prana – Automatically win any game of chance (5m+1wp) (Scene, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Martial Arts p169===&lt;br /&gt;
&lt;br /&gt;
Blade Deflecting Palm – Parry with bare hands (1m) (Obvious, Reflexive) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
Become the Hammer – Deal lethal damage unarmed (1m) (Obvious, Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Disarming Strike Prana – Ignore normal penalty for disarming (3m+1wp) (Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon-Claw Elemental Strike – Empower barehanded attack with elemental force (1m) (Elemental, Obvious, Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sail p170===&lt;br /&gt;
&lt;br /&gt;
Hurricane-Predicting Glance – Sense currents of ocean and air (1m) (Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Seven Seas Wind-Luring Chanty – As Harmonious Wind-Luring Song (p134)&amp;lt;br&amp;gt;&lt;br /&gt;
Storm-Outrunning Technique – Double ship’s movement (3m) (Scene, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Fine Passage Negotiating Style – Know of submerged hazards (3m) (Scene, Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sturdy Bulkhead Construction – Makes ship more durable (3m) (Scene, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Deck-Striding Technique – Ignore all movement penalties when sailing (3m/6m) (Scene, Touch, (Obvious), Reflexive) 3(5)/2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Wood Aspect==&lt;br /&gt;
&lt;br /&gt;
===Archery p172===&lt;br /&gt;
&lt;br /&gt;
Dragon-Graced Arrow – Elementally charge arrow (1m) (Elemental, Obvious, Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Swallows Defend the Nest – Flurry of arrows (1m/arrow) (Extra Action) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Dragonfly Finds Mate – Shoot projectiles out of the air (1m) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Seven-Year Swarm Volley – Shoot all projectiles out of the air (3m+1wp+1m/ally) (one action, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Sparrow Dives at Hawk – Shoot a projectile out of the air and strike it’s shooter (5m+1wp) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Harvest of the Hunter – Grow arrows from any plant (2m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Unobstructed Hunter’s Aim – Ignore cover granted from wooden objects (4m+1wp(optional)) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Life-Swelling Sap Strike – Crush undead in vines (3m) (Supplemental) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Ravenous Thorn Technique – Crush target with vines and roots (3m) (Obvious, Supplemental) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Medicine p174===&lt;br /&gt;
&lt;br /&gt;
Infection-Banishing Prana – Cure any infection (1m) (Touch, Simple) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Dread Infection Strike – Make a struck subject develop an infection (2m) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Disease-Banishing Technique – Cure non-magical diseases (4m+1wp) (Supplemental) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Wound-Closing Touch – Convert lethal damage into bashing (2m per Lhl converted) (Touch, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Grievous Wound Alteration Energy – Convert aggrivated damage into lethal (3m+1wp per Ahl converted) (Touch, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Madness Analyzing Stare – Diagnose mental maladies (3m) (Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Purity of Mind Method – Remove derangements (5m+1wp) (Touch, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Verdant Curtain of Serenity – As Granite Curtain of Serenity (p145)&amp;lt;br&amp;gt;&lt;br /&gt;
Jade Crucible Method – Convert health into Essence (Special+1wp) (Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Most Beneficent Seed of the Five Dragons – Change your anima temporarily (8m+1wp) (Scene, Simple) 5/5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance p176===&lt;br /&gt;
&lt;br /&gt;
Talented Improvisation – Instant musical proficiency (1m) (Scene, Simple) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Dance of Flashing Swords – Make a fight seem like an act (2m+1wp+1m per extra foe) (Scene, Reflexive) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Blossom Hides Thorns – Disguise an attack as part of performance (3m) (Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
New Voice Technique – As Imposter’s Voice Technique on page 168&amp;lt;br&amp;gt;&lt;br /&gt;
Hidden Petal Aria Method – Weave subtext into a performance (2m per subject) (Reflexive) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Soul-Stirring Performance Method – Control audience’s emotions (5m+1wp) (Scene, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
Protective Performance – Impede mind-affecting charms (8m) (Until performance ends, plus Essence hours, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Invisible Street Performer Technique – Unnoticed so long as playing (3m) (until performance ends, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Tireless String-Plucking Meditation – Play without pain, exhaustion or hunger, grow dangerous fingernails (5m+1m per attack) (one day, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Vibrating Strings Defense – Parry attacks with your instrument (5m) (Scene, Obvious, Reflexive) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Three-String Sword Prana – Launch deadly attacks from your instrument (1m per 2Lhl) (Co-op, Obvious, Simple) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ride p180===&lt;br /&gt;
&lt;br /&gt;
Heaven-Graced Riding Technique – Enhance mount’s speed (3m) (Reflexive) 2/1&amp;lt;br&amp;gt;&lt;br /&gt;
Ebony Spur Technique – Increase hand to hand damage while mounted (1m per 2 dice) (Supplemental) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Charge of One Hundred Generals – Empowers a charge attack (1m per mount/rider pair, or 5m per dot of Magnitude) (one charge, Supplemental) Ride 3/War 3/Essence 2&amp;lt;br&amp;gt;&lt;br /&gt;
Irresistable Penetrating Charge – Massively empower a cavalry charge (3m per dot of Magnitude+1wp) (the lesser of one charge or the Exalt’s Essence in long ticks) Ride 4/War 4/Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
Great Heart Companion – Make your horse fearless (4m) (Scene, Reflexive) 2/2&amp;lt;br&amp;gt;&lt;br /&gt;
Elemental Halo’s Mercy – Makes your horse immune to your anima (3m) (Scene, Simple) 3/3&amp;lt;br&amp;gt;&lt;br /&gt;
Five-Dragon Horseman Prana – Empower your horse with your anima (10m+1wp) (Scene, Elemental, Obvious, Simple) 4/3&amp;lt;br&amp;gt;&lt;br /&gt;
Dance of the Jade Bridle – Break in a riding animal (10m+1wp) (Supplemental) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Survival p182===&lt;br /&gt;
&lt;br /&gt;
Quarry Revelation Technique – Supernatural tracking (2m) (one day, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Trail-Concealing Measurement – Hide evidence of passage (3m) (one day, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Ration-Enhancing Method – Improve foraging rate (1m+1m per additional hunter) (one hunt, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Hostile Environment Preparation Method – Protect from extreme elements (3m+1m per companion) (one day, Simple) 3/2&amp;lt;br&amp;gt;&lt;br /&gt;
Tireless Caravan Prana – Enhance a group’s endurance (5m+1wp) (one journey, co-op, Simple) 4/2&amp;lt;br&amp;gt;&lt;br /&gt;
(Element) Shelter Creation Technique – Create a shelter out of available materials (5m) (one day, Elemental, Obvious, Simple) 5/3&amp;lt;br&amp;gt;&lt;br /&gt;
Extention of the (Element) Dragon’s Blessing – Immunity to adverse elemental conditions (10m+2m per ally) (One day, Elemental, Reflexive) 5/4&amp;lt;br&amp;gt;&lt;br /&gt;
Nature’s Healing Bounty – Gather medicines (1m per 2 dice) (Reflexive) 3/1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{BackToTop}}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90917</id>
		<title>User:StarHawk/The Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90917"/>
				<updated>2013-12-23T09:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games by StarHawk]]&lt;br /&gt;
= The Return Home =&lt;br /&gt;
:&amp;lt;small&amp;gt;A solar game of few surviving First Age Solars coming back after 1500 years of sleep in the wyld.&amp;lt;/small&amp;gt;&lt;br /&gt;
They were hidden from sight in the beginning, to train. To focus their skills and become a closely knit circle. Then tragedy struck them. Their mentor, friend, and master of the manse, [[User:StarHawk/Storm on the Horizon|Storm on the Horizon]] was called away. But they would stay behind. Kept in a death-like sleep, they would remain until Storm could return. There they slept, kept safe only by the defenses of the manse. An era dies while they sleep and when they awaken, fifteen centuries have passed and everything they ever knew has been demolished. Its a story meant to be a culture shock for these characters. While they slept what was supposed to be a month, their world turned upside-down. It is meant to emphasize to the players that they should not only be aggravated at the state of the world, but that they should be throwing their weight around at every single turn. Powers from all over creation will hear about their presence at one point or another. It will be up to the players to make allies or enemies with these powers. &lt;br /&gt;
&lt;br /&gt;
==Prequel Segment==&lt;br /&gt;
In the age of dreams, life for mortals was okay (extremely awesome compared to Age of Sorrows), but once you exalted, the quality of life only went up from there. You found that your &amp;quot;former self&amp;quot; left their life behind. Lovers you never knew, Circle mates you've never met, Manses and Artifacts of great power, all considered yours after exaltation. One you exalt, receive your mandatory training at the Exalted School of Philosophy, you were handed a new life from which you may live for up to the next 3000 years in comfort.&lt;br /&gt;
&lt;br /&gt;
For these characters, it was much the same. After exaltation, you were approached and requested to attend the School of Philosophy in Hollow. There you were introduced to '''Storm on the Horizon''', as well as your new circle mates; [[User:StarHawk/Samson|Samson]], [[User:StarHawk/Sun-Dragon|Forever Faithful Furious Burning Sun-Dragon]], [[User:StarHawk/Tempered Stone|Tempered Stone of the Promised Age]], [[User:StarHawk/Shadows Whisper|Shadows Whisper]], and [[User:StarHawk/Crane|Symphonic Crying Crane]]. The mandatory time for schooling passed quickly and effortlessly, over that time a bond was created between the six exalts, more than just teacher-student, but that of friends. '''Storm''' came to you before your mandatory time was up, and propositioned you into staying on as his student. Private lessons on his estate on the edge of the Wyld, where with his guidance you would become the most powerful circle of solars of the age. Having agreed, you were given only a small amount of time after classes ended before you were summoned to the '''Temple of August Flight'''. In the temple you became even closer friends with your circle and your teacher. It was harmonious, but it ended quickly. About three months into your elite training, '''Storm''' was called away, an urgent message that he could not get away from. Instead of leaving you without a teacher, '''Storm''' placed you under a magical sleep the night he left, telling you that you would sleep for about a month while he was gone, when he returned, you would wake up like no time had passed, and then you would of course continue your training...&lt;br /&gt;
&lt;br /&gt;
Time spent asleep, felt no longer than sleeping one night. The dreams seemed vivid, the image of a golden tower toppling, the cries of a mother over a slain child, the rebuilding of something felt lost, and the image permanently etched into your brain of pure chaos engulfing light, leaving you in darkness as you wake up.&lt;br /&gt;
&lt;br /&gt;
'''[[Return_Home/Session_Notes|To continue to the Story Segments]]'''&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Chapter two will be introducing new solars to the group, these new solars will be of the second age. Character creation will be standard from the core book, anything outside the core book will be up for ST approval. Also, I'd prefer not taking the background: cult, or backing. But that's more for simplicity, if it really fits the character to have such, just be prepared to explain and defend it if the time comes.&lt;br /&gt;
 &lt;br /&gt;
Also, new characters will have 100exp, after character generation. The characters have been exalted for some time (up to a maximum of 7 years) and have been on at least 1 major (campaign-like) adventure (not necessarily together), which I would like minimal detail about. I would also like names and one line description of ''at least '''3''''' companions they've had over the years. (Exalts don't live long on their own.) These companions could be anyone, any exalt, or not, but likely will not appear in the game.&lt;br /&gt;
&lt;br /&gt;
Lastly, these characters will have ended up in [[User:StarHawk/The Return Home/Varsi|Varsi]] or [[User:StarHawk/The Return Home/New Lyken|New Lyken]] by day 1 Resplendent Air RY 680. Why or how are not important, they just do. And they will likely require a reason to remain in the area.&lt;br /&gt;
===Retainers===&lt;br /&gt;
Solars being who they are, will attract people that follow or accompany them wherever they go. As the solars increase in power, they will take their retainers, henchmen, companions, and followers with them. As a blanket rule retainers will receive half the experience the player is granted. This experience is up to the player to track, and up to the player to spend. Training times and costs remain standard for the retainers.&lt;br /&gt;
&lt;br /&gt;
==Houserules==&lt;br /&gt;
Some rules that I feel have worked well in previous games.&lt;br /&gt;
===Mandatory Stunting===&lt;br /&gt;
In an effort to expand the players' competence with stunts and make the game more exciting in general all actions that can, must have a stunt applied. Players that don't include a stunt in their description will be asked to restate the action. At some point I will stop asking the players to restate their actions, allowing the normal mechanics to reinforce the value of creative descriptions.&lt;br /&gt;
&lt;br /&gt;
===Speed Limit===&lt;br /&gt;
No combination of abilities, artifacts, Charms or other modifiers may reduce the speed of an action below 3. Any effect that would reduce the speed of an action below 3 instead increases the maximum rate by 1.&lt;br /&gt;
&lt;br /&gt;
===Movement &amp;amp; Excellencies===&lt;br /&gt;
Movement (running, swimming, jumping, etc.) will be treated as a static value that may be enhanced with Athletics Excellencies per the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Bonus Experience Points===&lt;br /&gt;
In addition to the experience awards described in the core book on p.274 additional points may be earned in the following manner:&lt;br /&gt;
*One point will be awarded by the ST for any reason.&lt;br /&gt;
*One point will be awarded by consensus of the group for any reason.&lt;br /&gt;
*One point will be awarded for each significant contribution to the Wiki related to this series. Some examples include:&lt;br /&gt;
**Writing a page of background for any character&lt;br /&gt;
**Expanding a character's background by a page&lt;br /&gt;
**Generating a page worth of story hooks for any character&lt;br /&gt;
**Stating out any of my named NPCs&lt;br /&gt;
**Naming and stating out an original NPC you'd like to see included in the story&lt;br /&gt;
**Generating a page long, in character, account of the week's story&lt;br /&gt;
**Creating a complete write up for a custom Charm&lt;br /&gt;
**Creating a complete write up for a custom Artifact following the guidelines printed in ''Oadenol's Codex''&lt;br /&gt;
There is no limit to how many points that may be earned in this fashion, but all contributions must be made to the Wiki.&lt;br /&gt;
&lt;br /&gt;
===Experience Table Changes===&lt;br /&gt;
For the most part the experience costs and training times as printed in the Exalted core book will be used. &lt;br /&gt;
*Backgrounds will use the &amp;quot;costs points&amp;quot; option from the errata and will only be available through role-play or via a downtime narrative on approval.&lt;br /&gt;
*Martial Arts outside of the &amp;quot;Hero Style&amp;quot; native to the Exalt's type will cost 10 experience points per charm and require a base training time of (Ability minimum + Essence minimum) days.&lt;br /&gt;
[[Category:Campaigns]] [[Category:Return Home]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90909</id>
		<title>User:StarHawk/The Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90909"/>
				<updated>2013-12-16T10:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: initial entry. More to come I'm sure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Games by StarHawk]]&lt;br /&gt;
= The Return Home =&lt;br /&gt;
:&amp;lt;small&amp;gt;A solar game of few surviving First Age Solars coming back after 1500 years of sleep in the wyld.&amp;lt;/small&amp;gt;&lt;br /&gt;
They were hidden from sight in the beginning, to train. To focus their skills and become a closely knit circle. Then tragedy struck them. Their mentor, friend, and master of the manse, {{ch|Storm on the Horizon}} was called away. But they would stay behind. Kept in a death-like sleep, they would remain until Storm could return. There they slept, kept safe only by the defenses of the manse. An era dies while they sleep and when they awaken, fifteen centuries have passed and everything they ever knew has been demolished. Its a story meant to be a culture shock for these characters. While they slept what was supposed to be a month, their world turned upside-down. It is meant to emphasize to the players that they should not only be aggravated at the state of the world, but that they should be throwing their weight around at every single turn. Powers from all over creation will hear about their presence at one point or another. It will be up to the players to make allies or enemies with these powers. &lt;br /&gt;
&lt;br /&gt;
==Prequel Segment==&lt;br /&gt;
In the age of dreams, life for mortals was okay (extremely awesome compared to Age of Sorrows), but once you exalted, the quality of life only went up from there. You found that your &amp;quot;former self&amp;quot; left their life behind. Lovers you never knew, Circle mates you've never met, Manses and Artifacts of great power, all considered yours after exaltation. One you exalt, receive your mandatory training at the Exalted School of Philosophy, you were handed a new life from which you may live for up to the next 3000 years in comfort.&lt;br /&gt;
&lt;br /&gt;
For these characters, it was much the same. After exaltation, you were approached and requested to attend the School of Philosophy in Hollow. There you were introduced to {{Ch|Storm on the Horizon}}, as well as your new circle mates; {{Ch|Samson}}, {{Ch|Forever Faithful Furious Burning Sun-Dragon}}, {{Ch|Tempered Stone of the Promised Age}}, {{Ch|Shadows Whisper}}, and {{Ch|Symphonic Crying Crane}}. The mandatory time for schooling passed quickly and effortlessly, over that time a bond was created between the six exalts, more than just teacher-student, but that of friends. '''Storm''' came to you before your mandatory time was up, and propositioned you into staying on as his student. Private lessons on his estate on the edge of the Wyld, where with his guidance you would become the most powerful circle of solars of the age. Having agreed, you were given only a small amount of time after classes ended before you were summoned to the [[Manse:Temple of August Flight|Temple of August Flight]]. In the temple you became even closer friends with your circle and your teacher. It was harmonious, but it ended quickly. About three months into your elite training, '''Storm''' was called away, an urgent message that he could not get away from. Instead of leaving you without a teacher, '''Storm''' placed you under a magical sleep the night he left, telling you that you would sleep for about a month while he was gone, when he returned, you would wake up like no time had passed, and then you would of course continue your training...&lt;br /&gt;
&lt;br /&gt;
Time spent asleep, felt no longer than sleeping one night. The dreams seemed vivid, the image of a golden tower toppling, the cries of a mother over a slain child, the rebuilding of something felt lost, and the image permanently etched into your brain of pure chaos engulfing light, leaving you in darkness as you wake up.&lt;br /&gt;
&lt;br /&gt;
'''[[Return_Home/Session_Notes|To continue to the Story Segments]]'''&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Chapter two will be introducing new solars to the group, these new solars will be of the second age. Character creation will be standard from the core book, anything outside the core book will be up for ST approval. Also, I'd prefer not taking the background: cult, or backing. But that's more for simplicity, if it really fits the character to have such, just be prepared to explain and defend it if the time comes.&lt;br /&gt;
 &lt;br /&gt;
Also, new characters will have 100exp, after character generation. The characters have been exalted for some time (up to a maximum of 7 years) and have been on at least 1 major (campaign-like) adventure (not necessarily together), which I would like minimal detail about. I would also like names and one line description of ''at least '''3''''' companions they've had over the years. (Exalts don't live long on their own.) These companions could be anyone, any exalt, or not, but likely will not appear in the game.&lt;br /&gt;
&lt;br /&gt;
Lastly, these characters will have ended up in [[User:StarHawk/The Return Home/Varsi|Varsi]] or [[User:StarHawk/The Return Home/New Lyken|New Lyken]] by day 1 Resplendent Air RY 680. Why or how are not important, they just do. And they will likely require a reason to remain in the area.&lt;br /&gt;
===Retainers===&lt;br /&gt;
Solars being who they are, will attract people that follow or accompany them wherever they go. As the solars increase in power, they will take their retainers, henchmen, companions, and followers with them. As a blanket rule retainers will receive half the experience the player is granted. This experience is up to the player to track, and up to the player to spend. Training times and costs remain standard for the retainers.&lt;br /&gt;
&lt;br /&gt;
==Houserules==&lt;br /&gt;
Some rules that I feel have worked well in previous games.&lt;br /&gt;
===Mandatory Stunting===&lt;br /&gt;
In an effort to expand the players' competence with stunts and make the game more exciting in general all actions that can, must have a stunt applied. Players that don't include a stunt in their description will be asked to restate the action. At some point I will stop asking the players to restate their actions, allowing the normal mechanics to reinforce the value of creative descriptions.&lt;br /&gt;
&lt;br /&gt;
===Speed Limit===&lt;br /&gt;
No combination of abilities, artifacts, Charms or other modifiers may reduce the speed of an action below 3. Any effect that would reduce the speed of an action below 3 instead increases the maximum rate by 1.&lt;br /&gt;
&lt;br /&gt;
===Movement &amp;amp; Excellencies===&lt;br /&gt;
Movement (running, swimming, jumping, etc.) will be treated as a static value that may be enhanced with Athletics Excellencies per the normal rules.&lt;br /&gt;
&lt;br /&gt;
===Bonus Experience Points===&lt;br /&gt;
In addition to the experience awards described in the core book on p.274 additional points may be earned in the following manner:&lt;br /&gt;
*One point will be awarded by the ST for any reason.&lt;br /&gt;
*One point will be awarded by consensus of the group for any reason.&lt;br /&gt;
*One point will be awarded for each significant contribution to the Wiki related to this series. Some examples include:&lt;br /&gt;
**Writing a page of background for any character&lt;br /&gt;
**Expanding a character's background by a page&lt;br /&gt;
**Generating a page worth of story hooks for any character&lt;br /&gt;
**Stating out any of my named NPCs&lt;br /&gt;
**Naming and stating out an original NPC you'd like to see included in the story&lt;br /&gt;
**Generating a page long, in character, account of the week's story&lt;br /&gt;
**Creating a complete write up for a custom Charm&lt;br /&gt;
**Creating a complete write up for a custom Artifact following the guidelines printed in ''Oadenol's Codex''&lt;br /&gt;
There is no limit to how many points that may be earned in this fashion, but all contributions must be made to the Wiki.&lt;br /&gt;
&lt;br /&gt;
===Experience Table Changes===&lt;br /&gt;
For the most part the experience costs and training times as printed in the Exalted core book will be used. &lt;br /&gt;
*Backgrounds will use the &amp;quot;costs points&amp;quot; option from the errata and will only be available through role-play or via a downtime narrative on approval.&lt;br /&gt;
*Martial Arts outside of the &amp;quot;Hero Style&amp;quot; native to the Exalt's type will cost 10 experience points per charm and require a base training time of (Ability minimum + Essence minimum) days.&lt;br /&gt;
[[Category:Campaigns]] [[Category:Return Home]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Template:Ch&amp;diff=90907</id>
		<title>Template:Ch</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Template:Ch&amp;diff=90907"/>
				<updated>2013-12-16T10:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: shortcut for me.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Characters:{{{1}}}|{{{1}}}]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/New_Lyken&amp;diff=90905</id>
		<title>User:StarHawk/New Lyken</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/New_Lyken&amp;diff=90905"/>
				<updated>2013-12-14T07:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: Created page with 'Located south of Varsi, on the eastern side of the Grey River, New Lyken is a newly established town under the protection of the New Solar Order (NSO). Ne…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located south of [[User:StarHawk/Varsi|Varsi]], on the eastern side of the Grey River, New Lyken is a newly established town under the protection of the New Solar Order (NSO). New Lyken are people migrated from Manoa Lyken to this new location by their solar leaders Forever Faithful Furious Burning Sun-Dragon, Samson, Tempered Stone of the Promised Age, and Shadows Whisper.&lt;br /&gt;
&lt;br /&gt;
New base of operations for the NSO. Founders were the NSO, the triad of leaders were established by the NSO.&lt;br /&gt;
&lt;br /&gt;
*Manoa Lyken, former leader of Manoa Lyken, when his people moved, he went with them he has remained a leader of people.&lt;br /&gt;
*Harper Meridian, wood aspect, acts as law enforcement, a political leader.&lt;br /&gt;
*Slate, earth aspect, a personal companion of an NSO officer, Slate has been placed in a military leadership position in the absence of the NSO.&lt;br /&gt;
Other important people may include:&lt;br /&gt;
&lt;br /&gt;
*Manoa Silver Hair, wife of Manoa Lyken, medicine woman without equal.&lt;br /&gt;
*Manoa Bee Tree, first son of Manoa Lyken, has his eyes upon the title of leadership.&lt;br /&gt;
*Codee, rat Beastman, was once in charge of trade negotiations.&lt;br /&gt;
*Sings for Freedom, god-blooded bard of Flies through Skies Crying.&lt;br /&gt;
*Ijji Kyo, god-blooded chayan woman, member of The Shadows.&lt;br /&gt;
*Still Water Pond, water aspect member of The Shadows.&lt;br /&gt;
*Fair Child, half-fae companion of Sun-Dragon.&lt;br /&gt;
*Final Moon, god-blooded son of Flies through Skies Crying, companion of Sun-Dragon.&lt;br /&gt;
Government:&lt;br /&gt;
&lt;br /&gt;
*Manoa Lyken - Spiritual Leader decides ties in the other branches. (Currently Manoa Silver Hair. Next in line Darling Star.)&lt;br /&gt;
*House of Guilds - Brotherhood of Stone, Landholders (Farmers outside New Lyken), House of Priests,&lt;br /&gt;
*Circle of Judges - 5 Judges appointed by Manoa Lyken attributed to each of the magical Materials.&lt;br /&gt;
*Order of the Eight - 8 guardian knights selected by Octavius to guard and protect New Lyken and Versai form all that would harm her.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90903</id>
		<title>User:StarHawk/The Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90903"/>
				<updated>2013-12-14T07:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Return Home==&lt;br /&gt;
&amp;lt;small&amp;gt;A solar game of few surviving First Age Solars coming back after 1500 years of sleep in the wyld.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
They were hidden from sight in the beginning, to train. To focus their skills and become a closely knit circle. Then tragedy struck them. Their mentor, friend, and master of the manse, [[User:StarHawk/Storm on the Horizon|Storm on the Horizon]] was called away. But they would stay behind. Kept in a death-like sleep, they would remain until Storm could return. There they slept, kept safe only by the defenses of the manse. An era dies while they sleep and when they awaken, fifteen centuries have passed and everything they ever knew has been demolished. Its a story meant to be a culture shock for these characters. While they slept what was supposed to be a month, their world turned upside-down. It is meant to emphasize to the players that they should not only be aggravated at the state of the world, but that they should be throwing their weight around at every single turn. Powers from all over creation will hear about their presence at one point or another. It will be up to the players to make allies or enemies with these powers.&lt;br /&gt;
&lt;br /&gt;
===Prequel Segment===&lt;br /&gt;
&lt;br /&gt;
In the age of dreams, life for mortals was okay (extremely awesome compared to Age of Sorrows), but once you exalted, the quality of life only went up from there. You found that your &amp;quot;former self&amp;quot; left their life behind. Lovers you never knew, Circle mates you've never met, Manses and Artifacts of great power, all considered yours after exaltation. One you exalt, receive your mandatory training at the Exalted School of Philosophy, you were handed a new life from which you may live for up to the next 3000 years in comfort.&lt;br /&gt;
&lt;br /&gt;
For these characters, it was much the same. After exaltation, you were approached and requested to attend the School of Philosophy in Hollow. There you were introduced to Storm on the Horizon, as well as your new circle mates; [[User:StarHawk/Samson|Samson]], [[User:StarHawk/Sun-Dragon|Forever Faithful Furious Burning Sun-Dragon]], [[User:StarHawk/Tempered Stone|Tempered Stone of the Promised Age]], [[User:StarHawk/Shadow|Shadows Whisper]], and [[User:StarHawk/Symphonic Crying Crane|Symphonic Crying Crane]]. The mandatory time for schooling passed quickly and effortlessly, over that time a bond was created between the six exalts, more than just teacher-student, but that of friends. Storm came to you before your mandatory time was up, and propositioned you into staying on as his student. Private lessons on his estate on the edge of the Wyld, where with his guidance you would become the most powerful circle of solars of the age. Having agreed, you were given only a small amount of time after classes ended before you were summoned to the Temple of August Flight. In the temple you became even closer friends with your circle and your teacher. It was harmonious, but it ended quickly. About three months into your elite training, Storm was called away, an urgent message that he could not get away from. Instead of leaving you without a teacher, Storm placed you under a magical sleep the night he left, telling you that you would sleep for about a month while he was gone, when he returned, you would wake up like no time had passed, and then you would of course continue your training...&lt;br /&gt;
&lt;br /&gt;
Time spent asleep, felt no longer than sleeping one night. The dreams seemed vivid, the image of a golden tower toppling, the cries of a mother over a slain child, the rebuilding of something felt lost, and the image permanently etched into your brain of pure chaos engulfing light, leaving you in darkness as you wake up.&lt;br /&gt;
&lt;br /&gt;
[[User:StarHawk/Return Home/Session Notes|To continue to the Story Segments]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
Chapter two will be introducing new solars to the group, these new solars will be of the second age. Character creation will be standard from the core book, anything outside the core book will be up for ST approval. Also, I'd prefer not taking the background: cult, or backing. But that's more for simplicity, if it really fits the character to have such, just be prepared to explain and defend it if the time comes.&lt;br /&gt;
&lt;br /&gt;
Also, new characters will have 100exp, after character generation. The characters have been exalted for some time (up to a maximum of 7 years) and have been on at least 1 major (campaign-like) adventure (not necessarily together), which I would like minimal detail about. I would also like names and one line description of at least 3 companions they've had over the years. (Exalts don't live long on their own.) These companions could be anyone, any exalt, or not, but likely will not appear in the game.&lt;br /&gt;
&lt;br /&gt;
Lastly, these characters will have ended up in [[User:StarHawk/Varsi|Varsi]] or [[User:StarHawk/New Lyken|New Lyken]] by day 1 Resplendent Air RY 680. Why or how are not important, they just do. And they will likely require a reason to remain in the area.&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
Solars being who they are, will attract people that follow or accompany them wherever they go. As the solars increase in power, they will take their retainers, henchmen, companions, and followers with them. As a blanket rule retainers will receive half the experience the player is granted. This experience is up to the player to track, and up to the player to spend. Training times and costs remain standard for the retainers.&lt;br /&gt;
&lt;br /&gt;
===Houserules===&lt;br /&gt;
&lt;br /&gt;
Some rules that I feel have worked well in previous games.&lt;br /&gt;
&lt;br /&gt;
====Mandatory Stunting====&lt;br /&gt;
&lt;br /&gt;
In an effort to expand the players' competence with stunts and make the game more exciting in general all actions that can, must have a stunt applied. Players that don't include a stunt in their description will be asked to restate the action. At some point I will stop asking the players to restate their actions, allowing the normal mechanics to reinforce the value of creative descriptions.&lt;br /&gt;
&lt;br /&gt;
====Speed Limit====&lt;br /&gt;
&lt;br /&gt;
No combination of abilities, artifacts, Charms or other modifiers may reduce the speed of an action below 3. Any effect that would reduce the speed of an action below 3 instead increases the maximum rate by 1.&lt;br /&gt;
&lt;br /&gt;
====Movement &amp;amp; Excellencies====&lt;br /&gt;
&lt;br /&gt;
Movement (running, swimming, jumping, etc.) will be treated as a static value that may be enhanced with Athletics Excellencies per the normal rules.&lt;br /&gt;
&lt;br /&gt;
====Bonus Experience Points====&lt;br /&gt;
&lt;br /&gt;
In addition to the experience awards described in the core book on p.274 additional points may be earned in the following manner:&lt;br /&gt;
&lt;br /&gt;
One point will be awarded by the ST for any reason.&lt;br /&gt;
One point will be awarded by consensus of the group for any reason.&lt;br /&gt;
One point will be awarded for each significant contribution to the Wiki related to this series. Some examples include:&lt;br /&gt;
Writing a page of background for any character&lt;br /&gt;
Expanding a character's background by a page&lt;br /&gt;
Generating a page worth of story hooks for any character&lt;br /&gt;
Stating out any of my named NPCs&lt;br /&gt;
Naming and stating out an original NPC you'd like to see included in the story&lt;br /&gt;
Generating a page long, in character, account of the week's story&lt;br /&gt;
Creating a complete write up for a custom Charm&lt;br /&gt;
Creating a complete write up for a custom Artifact following the guidelines printed in Oadenol's Codex&lt;br /&gt;
There is no limit to how many points that may be earned in this fashion, but all contributions must be made to the Wiki.&lt;br /&gt;
&lt;br /&gt;
====Experience Table Changes====&lt;br /&gt;
&lt;br /&gt;
For the most part the experience costs and training times as printed in the Exalted core book will be used.&lt;br /&gt;
&lt;br /&gt;
Backgrounds will use the &amp;quot;costs points&amp;quot; option from the errata and will only be available through role-play or via a downtime narrative on approval.&lt;br /&gt;
Martial Arts outside of the &amp;quot;Hero Style&amp;quot; native to the Exalt's type will cost 10 experience points per charm and require a base training time of (Ability minimum + Essence minimum) days.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90901</id>
		<title>User:StarHawk/The Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Return_Home&amp;diff=90901"/>
				<updated>2013-12-14T07:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: Created page with 'The Return Home  A solar game of few surviving First Age Solars coming back after 1500 years of sleep in the wyld.  They were hidden from sight in the beginning, to train. To foc…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Return Home&lt;br /&gt;
&lt;br /&gt;
A solar game of few surviving First Age Solars coming back after 1500 years of sleep in the wyld.&lt;br /&gt;
&lt;br /&gt;
They were hidden from sight in the beginning, to train. To focus their skills and become a closely knit circle. Then tragedy struck them. Their mentor, friend, and master of the manse, Storm on the Horizon was called away. But they would stay behind. Kept in a death-like sleep, they would remain until Storm could return. There they slept, kept safe only by the defenses of the manse. An era dies while they sleep and when they awaken, fifteen centuries have passed and everything they ever knew has been demolished. Its a story meant to be a culture shock for these characters. While they slept what was supposed to be a month, their world turned upside-down. It is meant to emphasize to the players that they should not only be aggravated at the state of the world, but that they should be throwing their weight around at every single turn. Powers from all over creation will hear about their presence at one point or another. It will be up to the players to make allies or enemies with these powers.&lt;br /&gt;
&lt;br /&gt;
Prequel Segment&lt;br /&gt;
&lt;br /&gt;
In the age of dreams, life for mortals was okay (extremely awesome compared to Age of Sorrows), but once you exalted, the quality of life only went up from there. You found that your &amp;quot;former self&amp;quot; left their life behind. Lovers you never knew, Circle mates you've never met, Manses and Artifacts of great power, all considered yours after exaltation. One you exalt, receive your mandatory training at the Exalted School of Philosophy, you were handed a new life from which you may live for up to the next 3000 years in comfort.&lt;br /&gt;
&lt;br /&gt;
For these characters, it was much the same. After exaltation, you were approached and requested to attend the School of Philosophy in Hollow. There you were introduced to Storm on the Horizon, as well as your new circle mates; Samson, Forever Faithful Furious Burning Sun-Dragon, Tempered Stone of the Promised Age, Shadows Whisper, and Symphonic Crying Crane. The mandatory time for schooling passed quickly and effortlessly, over that time a bond was created between the six exalts, more than just teacher-student, but that of friends. Storm came to you before your mandatory time was up, and propositioned you into staying on as his student. Private lessons on his estate on the edge of the Wyld, where with his guidance you would become the most powerful circle of solars of the age. Having agreed, you were given only a small amount of time after classes ended before you were summoned to the Temple of August Flight. In the temple you became even closer friends with your circle and your teacher. It was harmonious, but it ended quickly. About three months into your elite training, Storm was called away, an urgent message that he could not get away from. Instead of leaving you without a teacher, Storm placed you under a magical sleep the night he left, telling you that you would sleep for about a month while he was gone, when he returned, you would wake up like no time had passed, and then you would of course continue your training...&lt;br /&gt;
&lt;br /&gt;
Time spent asleep, felt no longer than sleeping one night. The dreams seemed vivid, the image of a golden tower toppling, the cries of a mother over a slain child, the rebuilding of something felt lost, and the image permanently etched into your brain of pure chaos engulfing light, leaving you in darkness as you wake up.&lt;br /&gt;
&lt;br /&gt;
To continue to the Story Segments&lt;br /&gt;
&lt;br /&gt;
Characters&lt;br /&gt;
&lt;br /&gt;
Chapter two will be introducing new solars to the group, these new solars will be of the second age. Character creation will be standard from the core book, anything outside the core book will be up for ST approval. Also, I'd prefer not taking the background: cult, or backing. But that's more for simplicity, if it really fits the character to have such, just be prepared to explain and defend it if the time comes.&lt;br /&gt;
&lt;br /&gt;
Also, new characters will have 100exp, after character generation. The characters have been exalted for some time (up to a maximum of 7 years) and have been on at least 1 major (campaign-like) adventure (not necessarily together), which I would like minimal detail about. I would also like names and one line description of at least 3 companions they've had over the years. (Exalts don't live long on their own.) These companions could be anyone, any exalt, or not, but likely will not appear in the game.&lt;br /&gt;
&lt;br /&gt;
Lastly, these characters will have ended up in Varsi or New Lyken by day 1 Resplendent Air RY 680. Why or how are not important, they just do. And they will likely require a reason to remain in the area.&lt;br /&gt;
&lt;br /&gt;
Retainers&lt;br /&gt;
&lt;br /&gt;
Solars being who they are, will attract people that follow or accompany them wherever they go. As the solars increase in power, they will take their retainers, henchmen, companions, and followers with them. As a blanket rule retainers will receive half the experience the player is granted. This experience is up to the player to track, and up to the player to spend. Training times and costs remain standard for the retainers.&lt;br /&gt;
&lt;br /&gt;
Houserules&lt;br /&gt;
&lt;br /&gt;
Some rules that I feel have worked well in previous games.&lt;br /&gt;
&lt;br /&gt;
Mandatory Stunting&lt;br /&gt;
&lt;br /&gt;
In an effort to expand the players' competence with stunts and make the game more exciting in general all actions that can, must have a stunt applied. Players that don't include a stunt in their description will be asked to restate the action. At some point I will stop asking the players to restate their actions, allowing the normal mechanics to reinforce the value of creative descriptions.&lt;br /&gt;
&lt;br /&gt;
Speed Limit&lt;br /&gt;
&lt;br /&gt;
No combination of abilities, artifacts, Charms or other modifiers may reduce the speed of an action below 3. Any effect that would reduce the speed of an action below 3 instead increases the maximum rate by 1.&lt;br /&gt;
&lt;br /&gt;
Movement &amp;amp; Excellencies&lt;br /&gt;
&lt;br /&gt;
Movement (running, swimming, jumping, etc.) will be treated as a static value that may be enhanced with Athletics Excellencies per the normal rules.&lt;br /&gt;
&lt;br /&gt;
Bonus Experience Points&lt;br /&gt;
&lt;br /&gt;
In addition to the experience awards described in the core book on p.274 additional points may be earned in the following manner:&lt;br /&gt;
&lt;br /&gt;
One point will be awarded by the ST for any reason.&lt;br /&gt;
One point will be awarded by consensus of the group for any reason.&lt;br /&gt;
One point will be awarded for each significant contribution to the Wiki related to this series. Some examples include:&lt;br /&gt;
Writing a page of background for any character&lt;br /&gt;
Expanding a character's background by a page&lt;br /&gt;
Generating a page worth of story hooks for any character&lt;br /&gt;
Stating out any of my named NPCs&lt;br /&gt;
Naming and stating out an original NPC you'd like to see included in the story&lt;br /&gt;
Generating a page long, in character, account of the week's story&lt;br /&gt;
Creating a complete write up for a custom Charm&lt;br /&gt;
Creating a complete write up for a custom Artifact following the guidelines printed in Oadenol's Codex&lt;br /&gt;
There is no limit to how many points that may be earned in this fashion, but all contributions must be made to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Experience Table Changes&lt;br /&gt;
&lt;br /&gt;
For the most part the experience costs and training times as printed in the Exalted core book will be used.&lt;br /&gt;
&lt;br /&gt;
Backgrounds will use the &amp;quot;costs points&amp;quot; option from the errata and will only be available through role-play or via a downtime narrative on approval.&lt;br /&gt;
Martial Arts outside of the &amp;quot;Hero Style&amp;quot; native to the Exalt's type will cost 10 experience points per charm and require a base training time of (Ability minimum + Essence minimum) days.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=90899</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=90899"/>
				<updated>2013-12-14T07:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
I originally joined just to wait to hear more about the [[ExaltedCompendium]].&lt;br /&gt;
&lt;br /&gt;
[http://www.PatternSpider.net PatternSpider.net]is that replacement as far as questions. But I missed more than just the forum. The Rules found on the EC was what I really liked. And the characters! So I turned to the Wiki for such things. Now I have free reign to add my own as I see fit. And others can see it and say &amp;quot;Hey, That's neat!&amp;quot; and use it. Also it's a chance to have my [[User:StarHawk|StarHawk]] name recognized. I seem to be the type shuffled through the cracks in everything. So if I supply neat or useful stuff people will remember me.&lt;br /&gt;
&lt;br /&gt;
I also wanted to keep some journals of my games here. The ones I play or the ones I run. So I put that here too. Now I just have to remake the page so it looks awesome. This is all my First Edition stuff. For Second edition please see my [http://wiki.white-wolf.com/exalted/index.php/User:StarHawk Other Wikipage]&lt;br /&gt;
&lt;br /&gt;
== [[StarHawk/Exalted Resources|Exalted Resources]] ==&lt;br /&gt;
*[[User:StarHawk/Essence Recovery | Essence Recovery]] - A chart for essence recovery, for my GM screen I will make... eventually.&lt;br /&gt;
*[[User:StarHawk/Armor | Armor Chart]] - Just like the weapons chart in the Player's guide, but for armor.&lt;br /&gt;
*[[User:StarHawk/Healing Times | Healing Times]] - A little thing I whipped up for my exalted campaign. Not finnished, but close.&lt;br /&gt;
*[[User:StarHawk/Little Calendar | Calendar]] - Something to help durring the Lunar game I'm in.&lt;br /&gt;
*[[User:StarHawk/Extras | Opponents Chart]] - Another useful chart that I kept from the old ST screen.&lt;br /&gt;
*[[User:StarHawk/Holidays | Holidays]] - Some non-offical holidays I ganked from the EC before it died.&lt;br /&gt;
*[[User:StarHawk/Feats of Strength | Athletics Chart]] - Another chart used offten in my group that I want for my screen.&lt;br /&gt;
*[[User:StarHawk/Linguistics | Languages]] - As percieved by me.&lt;br /&gt;
*[[User:StarHawk/Ten Crafts | The Ten Crafts]] - Something from [[User:TheScreenJockey|The Screen Jockey]] from the EC. I like it soo much I had to have it.&lt;br /&gt;
*[[User:StarHawk/Limits | Virtue Flaws]] - Something for my character. Turning 1ed flaws to work for 2nd ed.&lt;br /&gt;
*[[User:StarHawk/EXP | Experience Notes]] - Costs that make sense for me.&lt;br /&gt;
*[[User:StarHawk/Character Sheet | Formated Wiki Character Sheet]] - Seems redundant, but this is how I like my character sheet formatted for the wiki.&lt;br /&gt;
*[http://www.rpgsheets.com/data/_Exalted_Digital_Character_Sheet_v_1.2.pdf Digital Solar Sheet] - A character sheet that I recomend for my players. Mostly because I can't read their handwriting.&lt;br /&gt;
&lt;br /&gt;
== My Characters ==&lt;br /&gt;
*[[User:StarHawk/Zoisha | Ravisher of the Buring Sands]] - [1E]Fire Aspect Half-Raptok. I know it sounds weird. Work with me here.&lt;br /&gt;
*[[User:StarHawk/Harmony | Harmonious Pale Orchid]] - [2E]Zenith Caste for a new AIM exalted game I hope to be in.&lt;br /&gt;
*[[User:StarHawk/Sand | Sand]] - [1E]Night Caste Adventurer. Hardass that's horribly scared. She's the type that will leave you behind if you get in her way.&lt;br /&gt;
*[[User:StarHawk/Starfall | Starfall]] - [2E]Dawn Caste dancer from Nexus playing around with undead in Sijan!&lt;br /&gt;
*[[User:StarHawk/The Sea Witch | Sea Witch]] - [1E]An idea I just need out, maybe play later.&lt;br /&gt;
*[[User:StarHawk/Reckless Endangerment | Reckless Endangerment]] - [1E]Changing Moon Badger totem, she's made a profession of being idle.&lt;br /&gt;
*[[User:StarHawk/Nel | Nel]] - [1E]The blind super sneaky Night Caste.&lt;br /&gt;
*[[User:StarHawk/Dawn Runner | Uraya DawnRunner]] - [2E]Albino half-caste seer.&lt;br /&gt;
*[[User:StarHawk/Esira Midnight Hunter | Esira Midnight Hunter]] - A self outcaste back to set things right.&lt;br /&gt;
*[[User:StarHawk/Winter | The Last Hope of Winter]]- Changing Moon Bat Totem, who enjoys life the only way she knows how.&lt;br /&gt;
*[[User:StarHawk/Ledaal Sahara | Ledaal Sahara]] - Earth aspect thaumaturge and sorceress.&lt;br /&gt;
*[[User:StarHawk/Ursula | Ursula]] - No Moon Bear totem. I like her. Haven't played her.&lt;br /&gt;
*[[User:StarHawk/Sheltered Blossom| Sheltered Blossom]] - Wood aspect monk with an odd past.&lt;br /&gt;
*[[User:StarHawk/Lament The Living| Lament the Living]] - Day Caste assassin wanting out.&lt;br /&gt;
*[[User:StarHawk/Pillar Of Industry | The Unshakable Pillar of Industry]] - Jade Aspect Alchemical, prime example for the working class.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
[[User:StarHawk/Age Of Air | Age of Air]] - An Online game that I was playing Nel in.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Return Home | Return Home]] - A little page I've set up to collect all the information on the game and setting I'll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff I Dig ===&lt;br /&gt;
[[CircleRelay]] - Such an Awesome idea. I love it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[CSSWikiSheets]] - Someday I want to make one of my own.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Others | Other Characters]] that I've made.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.white-wolf.com/exalted/index.php/User:StarHawk My 2E Wikipage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpg.divnull.com/wiki/index.php/Exalted_Improving EXP chart of DOOM]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:StarHawk/The Return Home]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Ten_Crafts&amp;diff=90861</id>
		<title>User talk:StarHawk/Ten Crafts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Ten_Crafts&amp;diff=90861"/>
				<updated>2013-11-27T03:56:44Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moving comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
There's one kind of crafting which would probably come up often in an Exalted game which isn't covered by these categories: gem-cutting. The prevalence of Hearthstones makes this a very important craft. - [[IanPrice]]&lt;br /&gt;
:True. That would kinda be neat. I haven't thought of it much. Perhaps having it be a mix of Earthcraft and it's own End-based craft. ~[[StarHawk]]&lt;br /&gt;
::On second thought Gem-cutting would be an earthcraft thing. It says in the skill it can be used to make a few finnished products. I'd allow it in my games. ~[[StarHawk]]&lt;br /&gt;
I'm just curious and don't know my way around here much (I found this page by accident, yay!), but I was wondering if drawing would be considered a Craft... - [[TepetWoxa]]&lt;br /&gt;
:I'm sure some people would. But in all the games I've been in Drawing, along with many other forms of art have been performance based. In respect to the ten crafts I'm sure drawing might fall under textiles? ~[[StarHawk]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Return_Home&amp;diff=90853</id>
		<title>User talk:StarHawk/Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Return_Home&amp;diff=90853"/>
				<updated>2013-11-26T09:18:18Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moving comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Things from the Peanut Gallery ===&lt;br /&gt;
I'm totally new to things such as [[RPoL]], but interested. What kind of play-format are you looking for? Asynchronous, where we pretty much post and act once every few hours/day, or synchronous, where we all sit down at the same time and use something like an IRC or Chat client? -- [[GreenLantern]], who would take the Zenith slot if things worked out schedule-wise.&lt;br /&gt;
:Wow. I forgot to check back here, sorry. Mostly from what I've been privvy to it's the former, though sometimes I'll hit peak moments with players and get a few posts in one right after another. So either is fine but we don't schedule a time to be on. You should come check it out sometime. ~[[StarHawk]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90851</id>
		<title>User:StarHawk/Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90851"/>
				<updated>2013-11-26T09:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moving comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== [http://www.rpol.net/game.cgi?gi=14516&amp;amp;gn=Exal+:+Return+Home&amp;amp;date=1134025820 Exal : Return Home] =====&lt;br /&gt;
I have a game I'm running over at [http://rpol.net [[RPoL]].net], it's a solar game and I need some more players if anyone becomes interested. This game has been deleted, but I'll keep links and this page available just in case.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Return Home&amp;quot;&lt;br /&gt;
:My very first Solar Exalted Game.&amp;lt;br&amp;gt;&lt;br /&gt;
:5 solars from the first age of man, awaken in the second age to realize that everything they once knew is now gone. Their soldiers are now the kings and their kind is hunted like animals and demons. They are charged with not only saving their fate, but the fate of those that believe in them.&lt;br /&gt;
&lt;br /&gt;
=== What will be here. ===&lt;br /&gt;
[[StarHawk/CharacterSheet]] - The one I like best. A Blank one for characters to use. Formatted for RPOL.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Characters]] - just an update of PCs and NPCs that will be featured in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/CreationInfo]] - Extra information for playing in the game. &amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/History]] - A back history not completely cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Names]] - A list of names.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Essence_Recovery&amp;diff=90849</id>
		<title>User:StarHawk/Essence Recovery</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Essence_Recovery&amp;diff=90849"/>
				<updated>2013-11-26T09:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moving comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Essence Recovery! ==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|+Essence Recovery&lt;br /&gt;
| ||At Rest||Completely Relax&lt;br /&gt;
|-&lt;br /&gt;
|Normally||4 per Hour||8 per Hour&lt;br /&gt;
|-&lt;br /&gt;
|w/ Hearthstone||4 +(rating x2)||8 +(rating x2)&lt;br /&gt;
|-&lt;br /&gt;
|in Manse||4 +(rating x4)||8 +(rating x4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Example : rating 3 manse. If only with the hearhtstone at complete rest the character would receive 14 motes an hour. If in the manse they would regain 20 motes.&lt;br /&gt;
**Only works if attuned to manse and hearthstone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Think this is Nifty? ===&lt;br /&gt;
Tell your friends! I have more!&amp;lt;/center&amp;gt;&lt;br /&gt;
{{User:StarHawk/Exalted Resources}}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Essence_Recovery&amp;diff=90847</id>
		<title>User talk:StarHawk/Essence Recovery</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User_talk:StarHawk/Essence_Recovery&amp;diff=90847"/>
				<updated>2013-11-26T09:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moving comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
Were the rules for Essence recovery with hearthstones changed in Savant &amp;amp; Sorcerer? If they weren't, I think your chart is amiss. Characters carrying attuned hearthstones gain extra motes equal to twice the hearthstone's level per hour, and the bonus increases to four times the Manse's rating if they're within a Manse they're attuned to. - [[David.]]&lt;br /&gt;
&lt;br /&gt;
:I believe this to be her own house-ruled things, hence under her page. If you check her 'root' userpage, I think she talks about it there. But I'm too lazy to check. - [[GregLink]]&lt;br /&gt;
&lt;br /&gt;
::Hmm, you may be right. Her [[StarHawk|UserPage]] didn't make it very clear, I assumed she was just putting up handy little charts. If these are houserules, I apologize. ^_^ - [[David.]]&lt;br /&gt;
&lt;br /&gt;
My mistake. I was reading it off the old ST's Screen. Where there are obvious typos. I'll fix it. Thanks! ~ [[StarHawk]]&lt;br /&gt;
&lt;br /&gt;
:You may or may not want to add a note that the Essence regeneration from hearthstones doesn't require the character to be relaxing or resting, it's always there. - [[David.]]&lt;br /&gt;
&lt;br /&gt;
I would suggest something like:&lt;br /&gt;
||||||||'''In Creation * '''||&lt;br /&gt;
|| ||Strenuous activity||At ease||Completely Relaxed||&lt;br /&gt;
|| ||(combat, hike, forced march)||(leisurely stroll, debating with Realm courtier)||(sleeping, receiving a massage)||&lt;br /&gt;
||Normally||none||4 per Hour||8 per Hour||&lt;br /&gt;
||w/ attuned Hearthstone||rating x2||4 +(rating x2)||8 +(rating x2)||&lt;br /&gt;
||in attuned Manse or Demesne ||rating x4||4 +(rating x4)||8 +(rating x4)||&lt;br /&gt;
&lt;br /&gt;
||By Charm||&lt;br /&gt;
||See individual Charm description||&lt;br /&gt;
&lt;br /&gt;
||||By Stunts||&lt;br /&gt;
||Normal||Power Combat ||&lt;br /&gt;
||1 mote per Stunt die||2 motes per Stunt die||&lt;br /&gt;
&lt;br /&gt;
* There are different rules regarding regaining essence when not in creation. -Keyman&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=90845</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk&amp;diff=90845"/>
				<updated>2013-11-26T09:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=About=&lt;br /&gt;
I originally joined just to wait to hear more about the [[ExaltedCompendium]].&lt;br /&gt;
&lt;br /&gt;
[http://www.PatternSpider.net PatternSpider.net]is that replacement as far as questions. But I missed more than just the forum. The Rules found on the EC was what I really liked. And the characters! So I turned to the Wiki for such things. Now I have free reign to add my own as I see fit. And others can see it and say &amp;quot;Hey, That's neat!&amp;quot; and use it. Also it's a chance to have my [[User:StarHawk|StarHawk]] name recognized. I seem to be the type shuffled through the cracks in everything. So if I supply neat or useful stuff people will remember me.&lt;br /&gt;
&lt;br /&gt;
I also wanted to keep some journals of my games here. The ones I play or the ones I run. So I put that here too. Now I just have to remake the page so it looks awesome. This is all my First Edition stuff. For Second edition please see my [http://wiki.white-wolf.com/exalted/index.php/User:StarHawk Other Wikipage]&lt;br /&gt;
&lt;br /&gt;
== [[StarHawk/Exalted Resources|Exalted Resources]] ==&lt;br /&gt;
*[[User:StarHawk/Essence Recovery | Essence Recovery]] - A chart for essence recovery, for my GM screen I will make... eventually.&lt;br /&gt;
*[[User:StarHawk/Armor | Armor Chart]] - Just like the weapons chart in the Player's guide, but for armor.&lt;br /&gt;
*[[User:StarHawk/Healing Times | Healing Times]] - A little thing I whipped up for my exalted campaign. Not finnished, but close.&lt;br /&gt;
*[[User:StarHawk/Little Calendar | Calendar]] - Something to help durring the Lunar game I'm in.&lt;br /&gt;
*[[User:StarHawk/Extras | Opponents Chart]] - Another useful chart that I kept from the old ST screen.&lt;br /&gt;
*[[User:StarHawk/Holidays | Holidays]] - Some non-offical holidays I ganked from the EC before it died.&lt;br /&gt;
*[[User:StarHawk/Feats of Strength | Athletics Chart]] - Another chart used offten in my group that I want for my screen.&lt;br /&gt;
*[[User:StarHawk/Linguistics | Languages]] - As percieved by me.&lt;br /&gt;
*[[User:StarHawk/Ten Crafts | The Ten Crafts]] - Something from [[User:TheScreenJockey|The Screen Jockey]] from the EC. I like it soo much I had to have it.&lt;br /&gt;
*[[User:StarHawk/Limits | Virtue Flaws]] - Something for my character. Turning 1ed flaws to work for 2nd ed.&lt;br /&gt;
*[[User:StarHawk/EXP | Experience Notes]] - Costs that make sense for me.&lt;br /&gt;
*[[User:StarHawk/Character Sheet | Formated Wiki Character Sheet]] - Seems redundant, but this is how I like my character sheet formatted for the wiki.&lt;br /&gt;
*[http://www.rpgsheets.com/data/_Exalted_Digital_Character_Sheet_v_1.2.pdf Digital Solar Sheet] - A character sheet that I recomend for my players. Mostly because I can't read their handwriting.&lt;br /&gt;
&lt;br /&gt;
== My Characters ==&lt;br /&gt;
*[[User:StarHawk/Zoisha | Ravisher of the Buring Sands]] - [1E]Fire Aspect Half-Raptok. I know it sounds weird. Work with me here.&lt;br /&gt;
*[[User:StarHawk/Harmony | Harmonious Pale Orchid]] - [2E]Zenith Caste for a new AIM exalted game I hope to be in.&lt;br /&gt;
*[[User:StarHawk/Sand | Sand]] - [1E]Night Caste Adventurer. Hardass that's horribly scared. She's the type that will leave you behind if you get in her way.&lt;br /&gt;
*[[User:StarHawk/Starfall | Starfall]] - [2E]Dawn Caste dancer from Nexus playing around with undead in Sijan!&lt;br /&gt;
*[[User:StarHawk/The Sea Witch | Sea Witch]] - [1E]An idea I just need out, maybe play later.&lt;br /&gt;
*[[User:StarHawk/Reckless Endangerment | Reckless Endangerment]] - [1E]Changing Moon Badger totem, she's made a profession of being idle.&lt;br /&gt;
*[[User:StarHawk/Nel | Nel]] - [1E]The blind super sneaky Night Caste.&lt;br /&gt;
*[[User:StarHawk/Dawn Runner | Uraya DawnRunner]] - [2E]Albino half-caste seer.&lt;br /&gt;
*[[User:StarHawk/Esira Midnight Hunter | Esira Midnight Hunter]] - A self outcaste back to set things right.&lt;br /&gt;
*[[User:StarHawk/Winter | The Last Hope of Winter]]- Changing Moon Bat Totem, who enjoys life the only way she knows how.&lt;br /&gt;
*[[User:StarHawk/Ledaal Sahara | Ledaal Sahara]] - Earth aspect thaumaturge and sorceress.&lt;br /&gt;
*[[User:StarHawk/Ursula | Ursula]] - No Moon Bear totem. I like her. Haven't played her.&lt;br /&gt;
*[[User:StarHawk/Sheltered Blossom| Sheltered Blossom]] - Wood aspect monk with an odd past.&lt;br /&gt;
*[[User:StarHawk/Lament The Living| Lament the Living]] - Day Caste assassin wanting out.&lt;br /&gt;
*[[User:StarHawk/Pillar Of Industry | The Unshakable Pillar of Industry]] - Jade Aspect Alchemical, prime example for the working class.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
[[User:StarHawk/Age Of Air | Age of Air]] - An Online game that I was playing Nel in.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Return Home | Return Home]] - A little page I've set up to collect all the information on the game and setting I'll be using.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Stuff I Dig ===&lt;br /&gt;
[[CircleRelay]] - Such an Awesome idea. I love it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[CSSWikiSheets]] - Someday I want to make one of my own.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:StarHawk/Others | Other Characters]] that I've made.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://wiki.white-wolf.com/exalted/index.php/User:StarHawk My 2E Wikipage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://rpg.divnull.com/wiki/index.php/Exalted_Improving EXP chart of DOOM]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Pillar_Of_Industry&amp;diff=90841</id>
		<title>User:StarHawk/Pillar Of Industry</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Pillar_Of_Industry&amp;diff=90841"/>
				<updated>2013-11-26T09:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/PillarOfIndustry to User:StarHawk/Pillar Of Industry:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &amp;lt;i&amp;gt;Unshakable Pillar of Industry&amp;lt;/i&amp;gt; leads the people of Ot through compassion and through exapmle. &amp;lt;i&amp;gt;&amp;quot;Pillar&amp;quot;&amp;lt;/i&amp;gt; as known to those close to it, has no real gender, making it the proper example. For the working class of Ot has no gender. The working class is tireless, much like the &amp;lt;i&amp;gt;Pillar of Industry&amp;lt;/i&amp;gt;. The working class works together like a well oiled machine. The &amp;lt;i&amp;gt;Pillar of Industry&amp;lt;/i&amp;gt; focuses on completing it's said job with efficency and speed. Most assume the &amp;lt;i&amp;gt;Pillar&amp;lt;/i&amp;gt; to be male, with it's tall standing phisique and lack of hair, and lack of female definition. And some assume the &amp;lt;i&amp;gt;Pillar&amp;lt;/i&amp;gt; to be female with it's cool intelect and sense of compassion. But the truth still remains that the &amp;lt;i&amp;gt;Pillar&amp;lt;/i&amp;gt; is both and none at the same time.&lt;br /&gt;
&lt;br /&gt;
Being composed of almost completely white and red jade, the &amp;lt;i&amp;gt;Pillar&amp;lt;/i&amp;gt; seems extreemly large for it's essence. A tool of the system, the &amp;lt;i&amp;gt;Pillar&amp;lt;/i&amp;gt; was created to bridge the ever-growing gap between the everyday worker and the alchemicals.&lt;br /&gt;
&lt;br /&gt;
In the &amp;lt;i&amp;gt;Unshakeable Pillar of Industry&amp;lt;/i&amp;gt; is a soul that went unreconized for it's greatness. The soul went from person to person and each time the person with the soul worked well. Coming to work everyday, on time, without a sick-day in half a dozen generations. It took a long time for the soul to be exalted due to it's silent success at it's job. But when it was discovered to be such a good worker, they found a Jade caste receptical for the soul and put it to work.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/PillarOfIndustry&amp;diff=90843</id>
		<title>StarHawk/PillarOfIndustry</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/PillarOfIndustry&amp;diff=90843"/>
				<updated>2013-11-26T09:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/PillarOfIndustry to User:StarHawk/Pillar Of Industry:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Pillar Of Industry]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Lament_The_Living&amp;diff=90837</id>
		<title>User:StarHawk/Lament The Living</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Lament_The_Living&amp;diff=90837"/>
				<updated>2013-11-26T09:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/LamentTheLiving to User:StarHawk/Lament The Living:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lament the Living &amp;lt;br&amp;gt;&lt;br /&gt;
Female Abyssal Exalt &amp;lt;br&amp;gt;&lt;br /&gt;
Day Caste &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She once was a favored servant to the Mask of Winters. That's how they always start out. But she was quick to realize she was not the only favorite. And she soon fell from his prized graces. While she once would do is best missions, her tasks soon degraded into nothing more than becoming his 'gopher'. She soon felt a small amount of resentment for her Leige. He of course sensed this and called her to his presence. &amp;quot;Lament, my beautiful, what is this resentment I feel for you? Do you not know you are a favored of my court? Where are the kind and doting words I once heard from your soft lips?&amp;quot; She was silent. &amp;quot;Answer me my precious. How may I be in your good graces again?&amp;quot; He was egging her on, and she knew deep down this was only a must-do on his lists of things to do. She hated him more than ever. She hated him because it was working. She felt her cheeks flush and she felt herself shy away from his alluring words. She felt herself melt to his whim, and she hated him because she couldn't help but answer back. &amp;quot;I want better missions my Leige. Just one would ease my loathing.&amp;quot; She silently berrated herself as she spoke the words. Mask of Winters dropped the illusion of kindness. &amp;quot;You demand this from your leige?! How dare you insolent girl!&amp;quot; He rose from his seat and spoke loudly to the undead guards outside the door. &amp;quot;Take this ungreatful whore from my site. I don't care what you do with her just take her away.&amp;quot; Men broke through the door and dragged the ever silent Lament away. Outside the doors of his graces' palace she was released. And from there she walked, hoping never to look back. Of course one always hopes they won't go back to the hand that beat them... But when she was called, she returned.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lament,&amp;quot; He called to her from across his large throne room. &amp;quot;Go and spy on the minions of my rival. They will be several days south of Great Forks. You will reconize them for who and what they are. They are conducting a very special ritual, and I must have my eyes and ears open to this. Once they finish I want them dead. See to my will.&amp;quot; &amp;lt;br&amp;gt; And like every good dog she did as she was told. And when she found the two abyssal exalted, one very pregnant, and one obviously her lover, she knew what they were up to. Or so she thought....&lt;br /&gt;
&lt;br /&gt;
...More later...&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/LamentTheLiving&amp;diff=90839</id>
		<title>StarHawk/LamentTheLiving</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/LamentTheLiving&amp;diff=90839"/>
				<updated>2013-11-26T09:13:19Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/LamentTheLiving to User:StarHawk/Lament The Living:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Lament The Living]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90833</id>
		<title>User:StarHawk/Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90833"/>
				<updated>2013-11-26T09:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/ReturnHome to User:StarHawk/Return Home:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== [http://www.rpol.net/game.cgi?gi=14516&amp;amp;gn=Exal+:+Return+Home&amp;amp;date=1134025820 Exal : Return Home] =====&lt;br /&gt;
I have a game I'm running over at [http://rpol.net [[RPoL]].net], it's a solar game and I need some more players if anyone becomes interested. This game has been deleted, but I'll keep links and this page available just in case.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Return Home&amp;quot;&lt;br /&gt;
:My very first Solar Exalted Game.&amp;lt;br&amp;gt;&lt;br /&gt;
:5 solars from the first age of man, awaken in the second age to realize that everything they once knew is now gone. Their soldiers are now the kings and their kind is hunted like animals and demons. They are charged with not only saving their fate, but the fate of those that believe in them.&lt;br /&gt;
&lt;br /&gt;
=== What will be here. ===&lt;br /&gt;
[[StarHawk/CharacterSheet]] - The one I like best. A Blank one for characters to use. Formatted for RPOL.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Characters]] - just an update of PCs and NPCs that will be featured in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/CreationInfo]] - Extra information for playing in the game. &amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/History]] - A back history not completely cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Names]] - A list of names.&lt;br /&gt;
&lt;br /&gt;
=== Things from the Peanut Gallery ===&lt;br /&gt;
I'm totally new to things such as [[RPoL]], but interested. What kind of play-format are you looking for? Asynchronous, where we pretty much post and act once every few hours/day, or synchronous, where we all sit down at the same time and use something like an IRC or Chat client? -- [[GreenLantern]], who would take the Zenith slot if things worked out schedule-wise.&lt;br /&gt;
:Wow. I forgot to check back here, sorry. Mostly from what I've been privvy to it's the former, though sometimes I'll hit peak moments with players and get a few posts in one right after another. So either is fine but we don't schedule a time to be on. You should come check it out sometime. ~[[StarHawk]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/ReturnHome&amp;diff=90835</id>
		<title>User:StarHawk/ReturnHome</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/ReturnHome&amp;diff=90835"/>
				<updated>2013-11-26T09:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/ReturnHome to User:StarHawk/Return Home:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Return Home]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Healing_Times&amp;diff=90829</id>
		<title>User:StarHawk/Healing Times</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Healing_Times&amp;diff=90829"/>
				<updated>2013-11-26T09:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/HealingTimes to User:StarHawk/Healing Times:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Healing! =====&lt;br /&gt;
&lt;br /&gt;
||Health Level||Mortal Time||Normal Time||With Charm*||Lunar Time***||Lunar Time 2****||&lt;br /&gt;
||Any Bashing||12 hrs rest per level||3 hrs rest per level||18 mins rest per level||3 sec per level||3 sec for all level||&lt;br /&gt;
||-0 L||1 day rest||6 hrs rest||36 mins rest||1 hr||3 sec||&lt;br /&gt;
||-1 L||7 days rest||2 days rest||4 hrs 48 mins rest||1 hr||3 sec||&lt;br /&gt;
||-2 L||14 days rest**||4 days rest||9 hrs 36 mins rest||1 hr||3 sec||&lt;br /&gt;
||-4 L(incap)||28 days rest**||7 days rest||16 hrs 48 mins rest||1 hr||3 sec||&lt;br /&gt;
||||||||||||&amp;lt;b&amp;gt;Aggravated heals just like lethal but can't be healed magically.&amp;lt;/b&amp;gt;||&lt;br /&gt;
&lt;br /&gt;
:*Charm being the solar charm &amp;quot;Body Mending Meditation&amp;quot; or the Abyssal charm that's exactly the same.&lt;br /&gt;
&lt;br /&gt;
:** Cannot be healed without rest.&lt;br /&gt;
&lt;br /&gt;
:*** Lunar DBT gift Resiliancy of Nature&lt;br /&gt;
&lt;br /&gt;
:**** Lunar DBT gift Knitting Wounds or whatever it is.&lt;br /&gt;
&lt;br /&gt;
=== Think this is nifty? ===&lt;br /&gt;
I have more!&lt;br /&gt;
&lt;br /&gt;
[[StarHawk/EssenceRecovery|Essence Recovery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Armor|Armor Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/LittleCalendar|Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Extras|Opponents Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Holidays|Holidays]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/FeatsofStrength|Athletics Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/EXP|Solar Experience Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Linguistics|Languages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/TenCrafts|The Ten Crafts]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/HealingTimes&amp;diff=90831</id>
		<title>User:StarHawk/HealingTimes</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/HealingTimes&amp;diff=90831"/>
				<updated>2013-11-26T09:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/HealingTimes to User:StarHawk/Healing Times:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Healing Times]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Little_Calendar&amp;diff=90825</id>
		<title>User:StarHawk/Little Calendar</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Little_Calendar&amp;diff=90825"/>
				<updated>2013-11-26T09:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/LittleCalendar to User:StarHawk/Little Calendar:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Realm Calendar! =====&lt;br /&gt;
&lt;br /&gt;
||||||||||||||&amp;lt;b&amp;gt;Ascending Air&amp;lt;/b&amp;gt;|| ||||||||||||||&amp;lt;b&amp;gt;Respendant Air&amp;lt;/b&amp;gt;|| ||||||||||||||||&amp;lt;b&amp;gt;Decending Air&amp;lt;/b&amp;gt;||&lt;br /&gt;
||1||2||3||4||5||6||7||     ||[[/holidays|1]]||[[/holidays|2]]||[[/holidays|3]]||[[/holidays|4]]||[[/holidays|5]]||[[/holidays|6]]||[[/holidays|7]]||     ||1||2||3||4||5||6||7||&lt;br /&gt;
||8||9||10||11||12||13||14||     ||[[/holidays|8]]||[[/holidays|9]]||[[/holidays|10]]||[[/holidays|11]]||[[/holidays|12]]||13||&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;||     ||8||9||10||11||12||13||14||&lt;br /&gt;
||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||&lt;br /&gt;
||22||23||24||25||26||27||[[/holidays|28]]||     ||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||&lt;br /&gt;
||||||||||||||&amp;lt;b&amp;gt;Ascending Water&amp;lt;/B&amp;gt;|| ||||||||||||||&amp;lt;b&amp;gt;Respendant Water&amp;lt;/b&amp;gt;|| ||||||||||||||||&amp;lt;b&amp;gt;Decending Water&amp;lt;/b&amp;gt;||&lt;br /&gt;
||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||&lt;br /&gt;
||8||9||10||11||12||13||14||     ||8||9||10||11||12||13||&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;||     ||8||9||10||11||12||13||14||&lt;br /&gt;
||15||16||17||18||19||20||21||     ||15||16||[[/holidays|17]]||18||19||20||21||     ||15||16||17||18||19||20||21||&lt;br /&gt;
||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||&lt;br /&gt;
||||||||||||||&amp;lt;b&amp;gt;Ascending Earth&amp;lt;/b&amp;gt;|| ||||||||||||||&amp;lt;b&amp;gt;Respendant Earth&amp;lt;/b&amp;gt;|| ||||||||||||||||&amp;lt;b&amp;gt;Decending Earth&amp;lt;/b&amp;gt;||&lt;br /&gt;
||1||2||3||[[/holidays|4]]||5||6||7||     ||1||2||3||[[/holidays|4]]||5||6||7||     ||1||2||3||4||5||6||7||&lt;br /&gt;
||8||9||10||11||12||13||14||     ||8||9||10||11||12||13||&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;||     ||8||9||10||11||12||13||14||&lt;br /&gt;
||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||&lt;br /&gt;
||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||&lt;br /&gt;
||||||||||||||&amp;lt;b&amp;gt;Ascending Wood&amp;lt;/b&amp;gt;|| ||||||||||||||&amp;lt;b&amp;gt;Respendant Wood&amp;lt;/b&amp;gt;|| ||||||||||||||||&amp;lt;b&amp;gt;Decending Wood&amp;lt;/b&amp;gt;||&lt;br /&gt;
||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||&lt;br /&gt;
||8||9||10||11||12||13||14||     ||8||9||10||11||12||13||&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;||     ||8||9||10||11||12||13||14||&lt;br /&gt;
||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||     ||15||16||17||18||19||[[/holdays|20]]||21||&lt;br /&gt;
||22||23||24||25||26||27||28||     ||[[/holidays|22]]||[[/holidays|23]]||[[/holidays|24]]||25||26||27||28||     ||22||23||24||25||26||27||28||&lt;br /&gt;
||||||||||||||&amp;lt;b&amp;gt;Ascending Fire&amp;lt;/b&amp;gt;|| ||||||||||||||&amp;lt;b&amp;gt;Respendant Fire&amp;lt;/b&amp;gt;|| ||||||||||||||||&amp;lt;b&amp;gt;Decending Fire&amp;lt;/b&amp;gt;||&lt;br /&gt;
||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||     ||1||2||3||4||5||6||7||&lt;br /&gt;
||8||9||10||11||12||13||14||     ||8||9||10||11||12||13||&amp;lt;b&amp;gt;14&amp;lt;/b&amp;gt;||     ||8||9||10||11||12||13||14||&lt;br /&gt;
||15||16||17||18||19||20||21||     ||15||16||17||18||19||20||21||     ||[[/holidays|15]]||[[/holidays|16]]||[[/holidays|17]]||[[/holidays|18]]||[[/holidays|19]]||[[/holidays|20]]||[[/holidays|21]]||&lt;br /&gt;
||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||28||     ||22||23||24||25||26||27||[[/holidays|28]]||&lt;br /&gt;
||||||||||||||||||||||||||||||||||||||||||||||&amp;lt;b&amp;gt;Calibration&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||||1||||||||||2||||||||||3||||||||||4||||||||||5||&lt;br /&gt;
&lt;br /&gt;
=== Think this is Nifty? ===&lt;br /&gt;
&lt;br /&gt;
Damned Right I do! The images are a bit small, But the Ascending and Descending ones are fans, right? Will you be doing up more of the icons in different colors for the different seasons? Also, it would be cool to link the dates to the list(s) of holidays that are popping up lately  ~ [[BrigandRansom]]&lt;br /&gt;
:I added the links. I think it's neat. I might tweek it later... Lemme know what you think!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
There's More!&lt;br /&gt;
&lt;br /&gt;
[[StarHawk/EssenceRecovery|Essence Recovery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Armor|Armor Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/HealingTimes|Healing Times]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Extras|Opponents Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Holidays|Holidays]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/FeatsofStrength|Athletics Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Linguistics|Languages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/TenCrafts|The Ten Crafts]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/LittleCalendar&amp;diff=90827</id>
		<title>User:StarHawk/LittleCalendar</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/LittleCalendar&amp;diff=90827"/>
				<updated>2013-11-26T09:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/LittleCalendar to User:StarHawk/Little Calendar:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Little Calendar]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Character_Sheet&amp;diff=90821</id>
		<title>User:StarHawk/Character Sheet</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Character_Sheet&amp;diff=90821"/>
				<updated>2013-11-26T09:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/CharacterSheet to User:StarHawk/Character Sheet:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Nature:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ATTRIBUTES&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical&amp;lt;br&amp;gt;&lt;br /&gt;
1 Strength&amp;lt;br&amp;gt;&lt;br /&gt;
1 Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
1 Stamina&amp;lt;br&amp;gt;&lt;br /&gt;
Social&amp;lt;br&amp;gt;&lt;br /&gt;
1 Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
1 Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
1 Appearance&amp;lt;br&amp;gt;&lt;br /&gt;
Mental&amp;lt;br&amp;gt;&lt;br /&gt;
1 Perception&amp;lt;br&amp;gt;&lt;br /&gt;
1 Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
1 Wits&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ABILITIES&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Indicate caste/favored with * after the ability name&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
0 Archery&amp;lt;br&amp;gt;&lt;br /&gt;
0 Brawl&amp;lt;br&amp;gt;&lt;br /&gt;
0 Martial Arts&amp;lt;br&amp;gt;&lt;br /&gt;
0 Melee&amp;lt;br&amp;gt;&lt;br /&gt;
0 Thrown&amp;lt;br&amp;gt;&lt;br /&gt;
Zenith&amp;lt;br&amp;gt;&lt;br /&gt;
0 Endurance&amp;lt;br&amp;gt;&lt;br /&gt;
0 Performance&amp;lt;br&amp;gt;&lt;br /&gt;
0 Presence&amp;lt;br&amp;gt;&lt;br /&gt;
0 Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
0 Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Twilight&amp;lt;br&amp;gt;&lt;br /&gt;
0 Crafts&amp;lt;br&amp;gt;&lt;br /&gt;
0 Investigation&amp;lt;br&amp;gt;&lt;br /&gt;
0 Lore&amp;lt;br&amp;gt;&lt;br /&gt;
0 Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
0 Occult&amp;lt;br&amp;gt;&lt;br /&gt;
Night&amp;lt;br&amp;gt;&lt;br /&gt;
0 Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
0 Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
0 Dodge&amp;lt;br&amp;gt;&lt;br /&gt;
0 Larceny&amp;lt;br&amp;gt;&lt;br /&gt;
0 Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
Eclipse&amp;lt;br&amp;gt;&lt;br /&gt;
0 Bureaucracy&amp;lt;br&amp;gt;&lt;br /&gt;
0 Linguistics&amp;lt;br&amp;gt;&lt;br /&gt;
0 Ride&amp;lt;br&amp;gt;&lt;br /&gt;
0 Sail&amp;lt;br&amp;gt;&lt;br /&gt;
0 Socialize&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specialties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;BACKGROUNDS&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TRAITS&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Virtues&amp;lt;br&amp;gt;&lt;br /&gt;
1 Compassion&amp;lt;br&amp;gt;&lt;br /&gt;
1 Conviction&amp;lt;br&amp;gt;&lt;br /&gt;
1 Temperance&amp;lt;br&amp;gt;&lt;br /&gt;
1 Valor&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue Flaw: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2 Willpower&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
02 Essence&amp;lt;br&amp;gt;&lt;br /&gt;
00 Personal&amp;lt;br&amp;gt;&lt;br /&gt;
00 Peripheral&amp;lt;br&amp;gt;&lt;br /&gt;
00 Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Health&amp;lt;br&amp;gt;&lt;br /&gt;
0 -1 -1 -2 -2 -4 X&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;MERITS&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FLAWS&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;CHARMS&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include reference book and page. Mark starting charms with an * and separate them by ability.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;COMBOS&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include what each charms type is; Sim, Sup, Ref, EA or Spc and the minimum ability.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SORCERY&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include reference book and page. Please starting spells with an *.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ARTIFACTS&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include reference book and page and stats in the case of weapons and armor.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;HEARTHSTONES&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include reference book and page. Also include the weapons ratings.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GEAR&amp;lt;/b&amp;gt; - &amp;lt;i&amp;gt;Include reference book and page.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;BONUS SPENT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00/15&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;EXPERIENCE SPENT&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
00/00&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/CharacterSheet&amp;diff=90823</id>
		<title>User:StarHawk/CharacterSheet</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/CharacterSheet&amp;diff=90823"/>
				<updated>2013-11-26T09:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/CharacterSheet to User:StarHawk/Character Sheet:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Character Sheet]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ten_Crafts&amp;diff=90817</id>
		<title>User:StarHawk/Ten Crafts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ten_Crafts&amp;diff=90817"/>
				<updated>2013-11-26T09:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/TenCrafts to User:StarHawk/Ten Crafts:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tt&amp;gt;Rescued from the [[ExaltedCompendium]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
===== The Ten Crafts =====&lt;br /&gt;
&lt;br /&gt;
Like many players of Exalted, I’ve always been just a bit wary of the open-ended Crafts Ability. With little guidance concerning what is and is not an acceptable Crafts Ability, I’ve found that my players come up with all kinds of crazy shit: from the incredibly vague and broad-based to the painstakingly specific and specialized. As such, I’ve created a series of ten Crafts Abilities that will ALWAYS be acceptable in my games. &lt;br /&gt;
&lt;br /&gt;
These Ten Crafts are divided into two categories: means-based Crafts, and ends-based Crafts. The five means-based Crafts are each dedicated to specific groups of materials. Those that possess these Crafts can use them to make just about ANY items which can be made out of the appropriate material. The five ends-based Crafts are based on finished products. Those that possess these Crafts can use them to make appropriate products, regardless of the materials out of which they are made. &lt;br /&gt;
&lt;br /&gt;
Before I begin listing the Crafts, it should be noted that the Ten Crafts represent those Crafts most often practiced by MORTALS. Fair Folk, ghosts, demons, and Exalted surely have specialized Crafts of their own falling WELL outside the boundaries of any of these ten. That said, those very same beings surely practice these Crafts as well. This list is not mean to be EXHAUSTIVE – there’s bound to be plenty of skills that are clearly Crafts but do not fall under any of these Ten. &lt;br /&gt;
&lt;br /&gt;
Without further ado, the Ten Crafts: &lt;br /&gt;
&lt;br /&gt;
== Means-based Crafts ==&lt;br /&gt;
&lt;br /&gt;
The means-based Crafts fit into five broad skills: Farmcraft, Textile/ Leathercraft, Woodcraft, Metalcraft, and Earthcraft. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Farmcraft&amp;lt;/b&amp;gt; is the Craft of living things, and is by far the single most commonly practiced Craft in all of Creation. It includes agriculture, gardening, botany, forestry, animal husbandry, slaughtering/butchery, and just about any other Craft Ability that deals with growing and preparing living things to be made into product. An individual skilled in Farmcraft can grow all sorts of useful plants and prepare them to be turned into valuable product. Similarly, such an individual can breed, raise, and prepare live animals for sale. Once a tree has been felled, a crop has been harvested, or an animal has been slaughtered, however, what happens to the resource is beyond the purview of this Craft. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Textile/ Leathercraft&amp;lt;/b&amp;gt; is the Craft of woven plant fibers and tanned animal hides. It can be used to turn plant fibers into string, weave string into cloth, and turn cloth into functional garments, upholstery, sails, and just about anything else that can be made of cloth. Paper is also made using this Craft. The Leathercraft half of this Craft is used for skinning animals and turning that skin into workable leather. It can also be used to fashion that leather into clothing, tents, armor, or anything else that can be made of leather. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Woodcraft&amp;lt;/b&amp;gt; allows a skilled craftsman to make any sort of item that can be made out of wood. The craft is also used to fell trees and prepare lumber for working. Weapons, armor, furniture, buildings, ships, wagons, and a host of other items can be made using this Craft, provided the items are to be made entirely or almost entirely out of wood. A Woodcrafter can make a sailing ship, but a Textile Crafter is needed to make the sails, and a Metalcrafter may be needed to make many of the ship’s fittings. Woodcraft may also be used to make items out of animal bone, antler, and horn, as these substances are worked in a fashion similar to that of wood. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Metalcraft&amp;lt;/b&amp;gt; is to metal what woodcraft is to wood. The Craft is equally useful for mining, smelting, and refining metal as it is for actually shaping metal into a finished product. As with Woodcraft, the items that can be made using Metalcraft are many and varied, but they must be made entirely or almost entirely out of metal. Four of the Five Magical Metals (excluding Jade) ARE considered metal for the purposes of this Craft, although OTHER skills and knowledge are required to create, refine, or work them with any real skill. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Earthcraft&amp;lt;/b&amp;gt; covers all non-metal material mined or derived from the earth. These materials include stone, clay, glass, and Jade. The Craft is useful in mining and preparing these materials, as well as for fashioning them into finished products. Obviously working Jade into anything more complicated that currency is likely to require additional skills and knowledge, and it is worth noting that the special properties Jade acquires in the Underworld render this Craft all but useless for shaping it there (ghosts have their own specialized Craft for working Jade). &lt;br /&gt;
&lt;br /&gt;
Those are your five means-based Crafts. As you can see, each one can be used to perform an incredibly wide variety of tasks, but is limited in the resources used in the performance of those tasks. At Storyteller discretion, these Crafts may also be used to make or repair simple tools used in the practice of the Craft. There is some overlap between Crafts, but not much. However, these Crafts and the ends-based Crafts overlap considerably more, as you will soon see. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ends-based Crafts ==&lt;br /&gt;
&lt;br /&gt;
Like the means-based Crafts, the ends-based Crafts are divided into five skills: Armorsmithing, Weaponsmithing, Shipbuilding, Architecture, and Engineering. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Armorsmithing&amp;lt;/b&amp;gt; is used, quite obviously, to create armor. While most think of metal when they think of armor, armor can also be made of wood, bone, leather, or even thick cloth. Any sort of protective garment or covering can be made using this Craft. This Craft is also explicitly useful in making shields, and though it cannot be used to BUILD ships, wagons, or buildings, it can be used to bolster such items against physical damage. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Weaponsmithing&amp;lt;/b&amp;gt; is to weapons as armorsmithing is to armor, and is certainly one of the most popular Crafts in the violent and turbulent Age of Sorrows. It is used for making weapons of all sorts. Swords, axes, bows, arrows, spears, etc. . . . any sort of weapon a man can dream up can be made using weaponsmithing, regardless of the material out of which the weapon is made. This Craft specifically EXCLUDES the ability to make catapults, ballistae, or other large siege weapons, as these fall under the Engineering Crafts Ability. It is used mainly to create weapons designed to be wielded by a single person in combat. Obviously the Craft can also be used to make weapon-like tools such as wood axes and carving knives. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Shipbuilding&amp;lt;/b&amp;gt; covers the construction of not just ships, but of all things nautical. An individual with this Craft can design and build not only ships, but also sails, rigging, and oars. The Craft includes some general skill at carpentry and may be used to build other, shiplike items (like wagons or simple homes), but with greater difficulty. An individual with this Craft will also be able to make several items commonly associated with nautical vessels, such as barrels, cranes, and gangplanks. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Architecture&amp;lt;/b&amp;gt; is the Craft of permanent structures – both their design and their construction. This Craft is not exclusively limited to actual buildings, but also includes bridges, dams, canals, roads, and free-standing walls and fences. Architecture also includes the skills landscaping and interior design, and though an architect is unable to MAKE furniture or GROW plants, he is able to place them to best serve a given purpose or artistic vision. As with all ends-based Crafts, the materials out of which the items are made matters not – merely that they fit within this broad category of finished products. &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Engineering&amp;lt;/b&amp;gt; is probably one of the least-practiced Crafts of the Second Age, and is simultaneously (or perhaps consequently) one of the most valued. Engineering is the Craft of complex machinery. It does overlap somewhat with both Shipbuilding and Architecture, but someone desiring a seaworthy sailing vessel or defensible fortress is better off seeking specialists in those fields, as an engineer’s designs, while grand, are likely to be far less practical (and thereby of lesser usefulness). Engineering is used in the creation of siege engines, wagons and carriages, clocks, firewands, and all sorts of items featuring a number of complex and/or delicate moving parts. This Craft requires considerable attention to detail, and the items made using it tend not to be terribly useful to the average mortal. Still, the world would be in poor shape without its engineers. &lt;br /&gt;
&lt;br /&gt;
Well, there are your Ten Crafts. As with the means-based Crafts,  Storytellers may choose to allow these Crafts to be used to make or repair simple tools used in the practice of the Craft. The ends-based ones have a little more overlap than the means-based ones, I think . . . but I certainly don’t have a problem with that. One particular bonus of this system is that if you possess all five Crafts in either category, you’ve pretty much got 90% of your bases covered. Sure, there’s a few things that don’t seem to properly fall into any of these skills, but such things are generally the sorts of Crafts that wouldn’t come up terribly often in-game anyway.&lt;br /&gt;
&lt;br /&gt;
== More! More! ==&lt;br /&gt;
[[StarHawk/EssenceRecovery|Essence Recovery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Armor|Armor Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/HealingTimes|Healing Times]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/LittleCalendar|Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Extras|Opponents Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Holidays|Holidays]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/FeatsofStrength|Athletics Charts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/EXP|Solar Experience Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Linguistics|Languages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/TenCrafts|The Ten Crafts]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
There's one kind of crafting which would probably come up often in an Exalted game which isn't covered by these categories: gem-cutting. The prevalence of Hearthstones makes this a very important craft. - [[IanPrice]]&lt;br /&gt;
:True. That would kinda be neat. I haven't thought of it much. Perhaps having it be a mix of Earthcraft and it's own End-based craft. ~[[StarHawk]]&lt;br /&gt;
::On second thought Gem-cutting would be an earthcraft thing. It says in the skill it can be used to make a few finnished products. I'd allow it in my games. ~[[StarHawk]]&lt;br /&gt;
I'm just curious and don't know my way around here much (I found this page by accident, yay!), but I was wondering if drawing would be considered a Craft... - [[TepetWoxa]]&lt;br /&gt;
:I'm sure some people would. But in all the games I've been in Drawing, along with many other forms of art have been performance based. In respect to the ten crafts I'm sure drawing might fall under textiles? ~[[StarHawk]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/TenCrafts&amp;diff=90819</id>
		<title>User:StarHawk/TenCrafts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/TenCrafts&amp;diff=90819"/>
				<updated>2013-11-26T09:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/TenCrafts to User:StarHawk/Ten Crafts:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Ten Crafts]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Feats_of_Strength&amp;diff=90813</id>
		<title>User:StarHawk/Feats of Strength</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Feats_of_Strength&amp;diff=90813"/>
				<updated>2013-11-26T09:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/FeatsofStrength to User:StarHawk/Feats of Strength:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Feats of Strength =====&lt;br /&gt;
&lt;br /&gt;
||Str + Athletics||Lift(in lbs)||Feat||&lt;br /&gt;
||1||80||Lift an anvil or a suit of heavy armor.||&lt;br /&gt;
||2||160||Lift a full-grown man. Break a pine board with a kick.||&lt;br /&gt;
||3||250||Lift a mule. Punch through a pine door.||&lt;br /&gt;
||4||350||Tote a bale of cotton on one shoulder. Break a sword over your knee.||&lt;br /&gt;
||5||450||Lift a full-grown warhorse. Kick a pine door to splinters.||&lt;br /&gt;
||6||550||Punch through an oak door. Carry a log on one shoulder.||&lt;br /&gt;
||7||650||Lift an ox. Bend an iron bar with both hands.||&lt;br /&gt;
||8||800||Throw a mule. Bend a horseshoe into a pretzel.||&lt;br /&gt;
||9||1000||Pull a fully laden wagon. Snap an axe haft over your knee.||&lt;br /&gt;
||10||1200||Lift a yeddim. Throw a full-grown warhorse.||&lt;br /&gt;
||11||1500||Lift an unlocked portcullis. Slowly kick down a brick wall.||&lt;br /&gt;
||12||1600||Kick an oak door to splinters. Pull down a wooden bridge.||&lt;br /&gt;
||13||1800||Lift an elephant. Throw an ox. Punch through an iron-shod door.||&lt;br /&gt;
||14||2000||Snap iron manacles. Tear aprt a castle wall, stone by stone.||&lt;br /&gt;
||15||2200||Punch through a stone wall. Kick an iron-shod door into flinders.||&lt;br /&gt;
||16||2500||Lift a locked portcullis, snap even the sturdiest lock with a kick.||&lt;br /&gt;
||17||3000||Punch through an iron door. Pull down temple pillars.||&lt;br /&gt;
||18||3500||Rip iron bars out of a stone sill with one hand. Tip over a guild wagon.||&lt;br /&gt;
||19||4000||Throw a yeddim, tear apart the welded steel bars of a portcullis.||&lt;br /&gt;
||20||4500||Kick down the iron-shod and barred gates of a mighty fortress.||&lt;br /&gt;
&lt;br /&gt;
*Characters can carry half their lift.&lt;br /&gt;
**Characters can jump their Str + Athletics in yards vertically, twice that horizontally.&lt;br /&gt;
== Like That? ==&lt;br /&gt;
[[StarHawk/EssenceRecovery|Essence Recovery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Armor|Armor Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/HealingTimes|Healing Times]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/LittleCalendar|Calendar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Extras|Opponents Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Holidays|Holidays]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/FeatsofStrength|Athletics Charts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/EXP|Solar Experience Chart]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Linguistics|Languages]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/TenCrafts|The Ten Crafts]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/FeatsofStrength&amp;diff=90815</id>
		<title>User:StarHawk/FeatsofStrength</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/FeatsofStrength&amp;diff=90815"/>
				<updated>2013-11-26T09:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/FeatsofStrength to User:StarHawk/Feats of Strength:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Feats of Strength]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Essence_Recovery&amp;diff=90809</id>
		<title>User:StarHawk/Essence Recovery</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Essence_Recovery&amp;diff=90809"/>
				<updated>2013-11-26T08:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/EssenceRecovery to User:StarHawk/Essence Recovery:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Essence Recovery! ==&lt;br /&gt;
{|width=100%&lt;br /&gt;
|+Essence Recovery&lt;br /&gt;
| ||At Rest||Completely Relax&lt;br /&gt;
|-&lt;br /&gt;
|Normally||4 per Hour||8 per Hour&lt;br /&gt;
|-&lt;br /&gt;
|w/ Hearthstone||4 +(rating x2)||8 +(rating x2)&lt;br /&gt;
|-&lt;br /&gt;
|in Manse||4 +(rating x4)||8 +(rating x4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Example : rating 3 manse. If only with the hearhtstone at complete rest the character would receive 14 motes an hour. If in the manse they would regain 20 motes.&lt;br /&gt;
**Only works if attuned to manse and hearthstone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== Think this is Nifty? ===&lt;br /&gt;
Tell your friends! I have more!&amp;lt;/center&amp;gt;&lt;br /&gt;
{{User:StarHawk/Exalted Resources}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Were the rules for Essence recovery with hearthstones changed in Savant &amp;amp; Sorcerer? If they weren't, I think your chart is amiss. Characters carrying attuned hearthstones gain extra motes equal to twice the hearthstone's level per hour, and the bonus increases to four times the Manse's rating if they're within a Manse they're attuned to. - [[David.]]&lt;br /&gt;
&lt;br /&gt;
:I believe this to be her own house-ruled things, hence under her page. If you check her 'root' userpage, I think she talks about it there. But I'm too lazy to check. - [[GregLink]]&lt;br /&gt;
&lt;br /&gt;
::Hmm, you may be right. Her [[StarHawk|UserPage]] didn't make it very clear, I assumed she was just putting up handy little charts. If these are houserules, I apologize. ^_^ - [[David.]]&lt;br /&gt;
&lt;br /&gt;
My mistake. I was reading it off the old ST's Screen. Where there are obvious typos. I'll fix it. Thanks! ~ [[StarHawk]]&lt;br /&gt;
&lt;br /&gt;
:You may or may not want to add a note that the Essence regeneration from hearthstones doesn't require the character to be relaxing or resting, it's always there. - [[David.]]&lt;br /&gt;
&lt;br /&gt;
I would suggest something like:&lt;br /&gt;
||||||||'''In Creation * '''||&lt;br /&gt;
|| ||Strenuous activity||At ease||Completely Relaxed||&lt;br /&gt;
|| ||(combat, hike, forced march)||(leisurely stroll, debating with Realm courtier)||(sleeping, receiving a massage)||&lt;br /&gt;
||Normally||none||4 per Hour||8 per Hour||&lt;br /&gt;
||w/ attuned Hearthstone||rating x2||4 +(rating x2)||8 +(rating x2)||&lt;br /&gt;
||in attuned Manse or Demesne ||rating x4||4 +(rating x4)||8 +(rating x4)||&lt;br /&gt;
&lt;br /&gt;
||By Charm||&lt;br /&gt;
||See individual Charm description||&lt;br /&gt;
&lt;br /&gt;
||||By Stunts||&lt;br /&gt;
||Normal||Power Combat ||&lt;br /&gt;
||1 mote per Stunt die||2 motes per Stunt die||&lt;br /&gt;
&lt;br /&gt;
* There are different rules regarding regaining essence when not in creation. -Keyman&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/EssenceRecovery&amp;diff=90811</id>
		<title>User:StarHawk/EssenceRecovery</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/EssenceRecovery&amp;diff=90811"/>
				<updated>2013-11-26T08:58:38Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/EssenceRecovery to User:StarHawk/Essence Recovery:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Essence Recovery]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Sheltered_Blossom&amp;diff=90805</id>
		<title>User:StarHawk/Sheltered Blossom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Sheltered_Blossom&amp;diff=90805"/>
				<updated>2013-11-26T08:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/ShelteredBlossom to User:StarHawk/Sheltered Blossom:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sheltered Blossom &amp;lt;br&amp;gt;&lt;br /&gt;
Female Terrestrial Exalt &amp;lt;br&amp;gt;&lt;br /&gt;
Wood Aspect &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her mother was a monk, and a good one. But she had one weakness, love. Or lust as it so happened. And when she gave into that weakness Blossom was no longer a good monk, she was a monk with a secret, and when the Immacualte Order found out about her secret, they asked her to leave the baby with them and for Blossom to never look back. She did because that's what a good monk would do. The child that came from the one night of mistakes was named after her mother, and also named after the Shelter that would come to her in the ranks of the Order. And so Sheltered Blossom was born and named. She grew up in the temple of Sextis Jylis near the Imperial City. And there she was taught everything she has come to know. She went to the cloister, and eventually graduated. And then she continued to the Palace Sublime to become a monk, and she did. But she, like her mother before her, has a want inside her heart. It's only a matter of time before it ruins her like it did her mother.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/ShelteredBlossom&amp;diff=90807</id>
		<title>StarHawk/ShelteredBlossom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/ShelteredBlossom&amp;diff=90807"/>
				<updated>2013-11-26T08:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/ShelteredBlossom to User:StarHawk/Sheltered Blossom:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Sheltered Blossom]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ursula&amp;diff=90801</id>
		<title>User:StarHawk/Ursula</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ursula&amp;diff=90801"/>
				<updated>2013-11-26T08:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Ursula to User:StarHawk/Ursula:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:She was raised among barbarians of a superstitiously spiritual tribe in the Northeastern forests. This tribe worshiped a spirit or fae that has a nasty habit for mortal sacrifice. As Ursula was coming of age, she was quick becoming one of the Hunters of the tribe. But this glory went to her head. So much so, that she often hunted alone. During one such hunt, Ursula encountered a mother bear and her two cubs. The mother attacked quickly in defense of her young. Ursula was so unprepared that the only reason she got away was because she’s smart and played dead. She returned to her people broken of body and of pride. With the loss of her pride, and her movement, the fight was taken from her. After her leg healed, she was humbled so much that she began to train as a ‘holy’ woman. Over months of training and learning the ‘set’ religion of her people, she came to the conclusion that mortal sacrifice is not right, and is not a fair trade off. Leading some of her people to insight, there was a small rebellion and the tribe split. In a matter of days the “patron” felt the lack of worship and instead of being vengeful “they” tried diplomacy. “The Patron” (for now it’ll be a ‘he’) sent emissary to bid her to his presence. She agreed after much thought, and set out towards the agreed meeting. Along the way she was stopped be a young girl of her tribe, crying, alone and injured. Ursula lifted the girl and took her back to safety, comforting her, and telling the girl of her personal recovery. After that small distraction Ursula felt empowered in a way, like she was doing the right thing, going down the right path. She continued on her journey with a renewed sense of being, and hurried to her meeting. “The Patron” was waiting for her in a clearing, taking human form for the diplomacy part of the meeting. While he tried his best to trick her to returning to his fold, she had a new backbone and resisted. He soon grew angry and attacked, expecting to only strike out at a pathetic mortal, he was wrong, with his first blow averted, she erupted into a silvery light, instantly casting the surrounding area in brilliant moonlight. Temporarily stunned by her exaltation, she used his shock to escape the clearing. Once again rejuvenated, she moved home with haste. Outside her home she once again encountered the girl she helped save. Before her very eyes the girl transformed into a beautiful woman, Ursula knew her to be Luna, and bowed. Luna instead told Ursula to rise and bowed in turn to her. “You have known great strength, and great cunning. You know both how to love and care for others, and you know how to lead them in a time of great stress. I would be honored to exalt one with half your courage and cunning. You are among my chosen few, you I have chosen to carry my blessing with you through creation. I have seen you stand up to that which you see as wrong, and I have seen you refuse to back down when it might have meant your life. It is because of your inner strength that you are my chosen…” Ursula waited with baited breath to hear Luna’s title for her. “… To lead others to stand and to strike down the enemies of the Lunars.” Luna smiled upon Ursula again and she felt like she could do anything. So with this feeling, Ursula opened her mouth, “Luna your every wish I will obey as long as I have breath in my body. I only wish to know what title you would exalt me as. Am I your warrior? Or am I your Shaman? Which?” Luna looked puzzled and then nodded with understanding. “That, my child, is not entirely up to me. I have given you power, and that is all I have to give. You do not need a title with me. Your peers, the others like you, my other chosen, will have their title they will give you when you show them what you are meant to be.” Ursula was beginning to feel slightly deflated. “Luna, if you have exalted me, are you not the one who should choose me for what I am? You are the one who has chosen to exalt me for my past deeds, and…” Luna hushed Ursula then. “I see my child, my chosen, that you require some insight. Take this.” Luna put a gentle hand on Ursula’s shoulder. Leaving a faint imprint of moonsilver there. “Take all that I have given you. Make of it what you will. But know, you need no title, no rank while with me. As my child, I have chosen you before you adorn such things, and love you both with or without.” Feeling once refilled with confidence, Ursula watched as her new Patron walked into the forest and disappeared. She returned to her people the next morning covered in blood and wearing an Bear skin draped around her shoulders, wearing proudly the mark that was still on her shoulder, in moonsilver her Exaltation.&lt;br /&gt;
&lt;br /&gt;
The stats I have only thought up. I haven’t had much of a chance to fine tune.&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Stats&amp;lt;/B&amp;gt;||&lt;br /&gt;
||Str 3||Cha 3||Per 4||&lt;br /&gt;
||Dex 3||Man 3||Int 4||&lt;br /&gt;
||Sta 4||App 2||Wit 4||&lt;br /&gt;
&lt;br /&gt;
||||||||||||||||||&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;|| &lt;br /&gt;
||Archery|| ||Crafts|| ||Linguistics|| ||Occult* 2|| ||Sail||&lt;br /&gt;
||Athletics|| ||Dodge|| ||Lore* 2|| ||Performance|| ||Socialize||&lt;br /&gt;
||Awareness|| ||Endurance|| ||Martial Arts|| ||Presence|| ||Stealth||&lt;br /&gt;
||Brawl* 2|| ||Investigation|| ||Medicine* 2|| ||Resistance|| ||Survival* 2||&lt;br /&gt;
||Bureaucracy|| ||Larceny|| ||Melee|| ||Ride|| ||Thrown||&lt;br /&gt;
&lt;br /&gt;
||&amp;lt;b&amp;gt;Virtues&amp;lt;/B&amp;gt;||&lt;br /&gt;
||Compassion* 3||&lt;br /&gt;
||Valor 3||&lt;br /&gt;
||Temprence 2||&lt;br /&gt;
||Conviction 2||&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Essence&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
:Finding the Spirit’s Shape, Infection Resisting Method, Bruise Relief method,&lt;br /&gt;
:Halting the Scarlet Flow, Lick Wound, Mother’s Touch, Form Fixing Method, &lt;br /&gt;
:Spirit Scenting Technique, Steel Paw Technique&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/Ursula&amp;diff=90803</id>
		<title>StarHawk/Ursula</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/Ursula&amp;diff=90803"/>
				<updated>2013-11-26T08:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Ursula to User:StarHawk/Ursula:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Ursula]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ledaal_Sahara&amp;diff=90797</id>
		<title>User:StarHawk/Ledaal Sahara</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Ledaal_Sahara&amp;diff=90797"/>
				<updated>2013-11-26T08:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/LedaalSahara to User:StarHawk/Ledaal Sahara:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ladaal Sahara &amp;lt;br&amp;gt;&lt;br /&gt;
Female Terrestrial Exalt &amp;lt;br&amp;gt;&lt;br /&gt;
Earth Aspect &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She grew up in a broken family. Her parents got divorced when Sahara was quite young and she never got over it. She is still emotionally scarred from the experience. Apparently her mother is an Air aspect exalt, and her father is a Sidereal who immitates an Earth Aspect. I played her for several months in my boyfriend's campaign.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/LedaalSahara&amp;diff=90799</id>
		<title>StarHawk/LedaalSahara</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/LedaalSahara&amp;diff=90799"/>
				<updated>2013-11-26T08:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/LedaalSahara to User:StarHawk/Ledaal Sahara:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Ledaal Sahara]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Others&amp;diff=90793</id>
		<title>User:StarHawk/Others</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Others&amp;diff=90793"/>
				<updated>2013-11-26T08:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Others to User:StarHawk/Others:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My character for other silly games I'm in, or just fun characters. This is how much I enjoy the wiki.&lt;br /&gt;
&lt;br /&gt;
==== [[L5R]] ====&lt;br /&gt;
[[StarHawk/ShinjoKokori]] - Kokori, my lesbian unicorn battle ready unicorn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Werewolf ====&lt;br /&gt;
[[StarHawk/ScarlettLunesdotter]] - Metis Child of Gaia Ragabash.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Scribing Duties ====&lt;br /&gt;
[[StarHawk/ScorpionGetsHisTask]] - 7/22 - [[L5R]] game&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/Others&amp;diff=90795</id>
		<title>StarHawk/Others</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/Others&amp;diff=90795"/>
				<updated>2013-11-26T08:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Others to User:StarHawk/Others:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Others]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Sea_Witch&amp;diff=90789</id>
		<title>User:StarHawk/The Sea Witch</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/The_Sea_Witch&amp;diff=90789"/>
				<updated>2013-11-26T08:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/TheSeaWitch to User:StarHawk/The Sea Witch:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== The Sea Witch ~ by [[StarHawk]] ===&lt;br /&gt;
:This is a very rough draft of the character idea. I'm trying to leave things vague and openended so I may fit her into more game options.  -- Thank You.&lt;br /&gt;
::[[StarHawk/SeaWitch|Her Stats]]&lt;br /&gt;
The storm overhead was daunting, waves threatened to over turn them with every crash as they met the hull of the ship. Mardona was below deck caring for Faltering Wind when the lightning began. &amp;quot;Just calm your breath, lightning is a good sign this far at sea. It will calm soon. Keep your breath steady, for the baby's sake.&amp;quot; Madrona tattered on, she wasn't sure if it was alright. But Wind was with child and it was no time to tell a mother that the birth may be difficult. Madrona was an orsmen on the ship &amp;lt;i&amp;gt;Constance&amp;lt;/i&amp;gt;. She was good at what she did and took her pride in her work. They were on a particualrly harsh trip somewhere up north when they took on passengers. Madrona, being the only woman who has had child before, was volunteered to take care of Faltering Wind. The woman was already late with child, and the child didn't want to leave. It was already days late. Madrona knew this was a bad sign. The child to be born in late decending fire, only had a matter of days to come out. The mother was running out of time...&lt;br /&gt;
&lt;br /&gt;
Decending fire came and went. They were now 3 days into calibration. Madrona was trying to coach Wind into holding on just a few more days. Faltering Wind was becoming feverish. Then the storm hit, and it only got worse. The mother could no longer move around, she was stuck to a bed below deck with stale air and humid conditions, she could not last. &amp;quot;Let us pray&amp;quot; Madrona was stalling. Prayer would calm the mother, right. So they sat in the dark and prayed. &amp;quot;Bless us Dragons, let this child be born healthy and happy, let not this child be poxed or cursed. This child needs to be healthy for it's mother's sake.&amp;quot; Madrona looked up, Faltering Wind was going into contractions. Madrona tried not to panic as she got everything prepared. &amp;lt;i&amp;gt;If it's coming, it'll come, and no prayer will keep it back.&amp;lt;/i&amp;gt; she thought.&lt;br /&gt;
&lt;br /&gt;
After a painful birth, Faltering Wind clutched at her child. She felt her strength weaken with every passing moment, like the babe was sucking all her strength as the suckled for milk. It was a moment of silence that was unexpected.&lt;br /&gt;
&lt;br /&gt;
Madrona, after the birth, was disposing of the afterbirth when she came up on deck. The storm had calmed considerably, the wind wasn't as rough, the waves not as harsh, the lightning passed harless overhead. &amp;lt;i&amp;gt;This is not a good sign...&amp;lt;/i&amp;gt; Madrona quickly disposed of the afterbirth and rushed down below to watch the mother. When she returned Faltering Wind was dead. The child slept against her mother peacefully.&lt;br /&gt;
&lt;br /&gt;
It took all of Madrona's wight with her crew to keep them from tossing the child off the ship. The others on board didn't like that the child was born mid-calibration, and on top of all the bad suspicions with it, the mother was dead and the child ever took on apperances if it's &amp;quot;taint&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The child is young, these things will go away as it ages.&amp;quot; She would say. &amp;quot;The mother was weak there was no way to prevent her death.&amp;quot; She pleaded. &amp;quot;I will care for the child until we hit land.&amp;quot; She finalized.&lt;br /&gt;
&lt;br /&gt;
The crew, helpless to the woman's demands and reasoning, let the child stay.&lt;br /&gt;
&lt;br /&gt;
Time flew by, and halfway into Respendant Air they set in for port at home. By this time, the child, who still held no name, was passed off to Madrona's sister Serine. &amp;quot;Take good care of her. But be warned, and don't allow any ... funny business.&amp;quot; And the nameless child was left ashore.&lt;br /&gt;
&lt;br /&gt;
Serine, being a compassionate person, named the child Casaia and took it as her own. Serine raised Casaia as hers and Serine's children thought it wonderful to have a little sister, even if she was tinted blue.&lt;br /&gt;
&lt;br /&gt;
Casaia grew quickly. She was going to be tall, and one could tell from an early age. Madrona visited Casaia often, whenever they set into port, and would play the &amp;quot;distant mother&amp;quot; role in Casaia's life. Though Madrona didn't aprove of how she was being raised there was little an orsmen of a ship could do, it's not like she could take the child with her.&lt;br /&gt;
&lt;br /&gt;
Time passed quickly. And as Casaia grew, others began to note her quirks. How quickly she learned everything, as if she had already lived it. She spoke rarely, and longed to play in the water always. She had a natural talent for swimming. Whenever she could she'd swim in the ocean for hours and hours. Often swimming quite far from home. &lt;br /&gt;
&lt;br /&gt;
Neighbors began to speak of Casaia as 'born to the waves'. Neighbor kids would commonly make her the butt of jokes. All in good fun still left her feeling like quite the outsider. When she couldn't be allowed out, she'd stay inside and read or meditate the day away. Her curiosity of spirits and the supernatural world around her got her noticed by the local occultist. Merlock, a grumpy old man who looked fondly on young boys. He didn't really like Casaia much, but took her as a student for a time.&lt;br /&gt;
&lt;br /&gt;
As time passed Madrona was allowed more time at port, and took the time to care for Casaia. Their bond grew, considerably over that time, and at last Madrona was premoted to a station on the boat that would allow the child to come with. Serine was not pleased. The sisters bickered over it for a considerable time. It was Casaia who eventually put an end to the fights and went with Madrona.&lt;br /&gt;
&lt;br /&gt;
More time sailed by and Casaia was allowed to blossom into a woman. Around the time of puberty her blue tinted skin turned more tan, except for around her lips, eyes, ears, and fingertips, which stayed blue.&lt;br /&gt;
&lt;br /&gt;
Her natural affinities only grew. She was soon a adept sailor, a decent medic, and often the one to sooth sea spirits. Casaia didn't come into her own until she reached the precious age of 17. She exalted then, as a Twilight solar. The crew was shocked at this and only kept the girl around because what she was originally good at she was now spectacular at.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/TheSeaWitch&amp;diff=90791</id>
		<title>User:StarHawk/TheSeaWitch</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/TheSeaWitch&amp;diff=90791"/>
				<updated>2013-11-26T08:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved User:StarHawk/TheSeaWitch to User:StarHawk/The Sea Witch:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/The Sea Witch]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90785</id>
		<title>User:StarHawk/Return Home</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Return_Home&amp;diff=90785"/>
				<updated>2013-11-26T08:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/ReturnHome to User:StarHawk/ReturnHome:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== [http://www.rpol.net/game.cgi?gi=14516&amp;amp;gn=Exal+:+Return+Home&amp;amp;date=1134025820 Exal : Return Home] =====&lt;br /&gt;
I have a game I'm running over at [http://rpol.net [[RPoL]].net], it's a solar game and I need some more players if anyone becomes interested. This game has been deleted, but I'll keep links and this page available just in case.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Return Home&amp;quot;&lt;br /&gt;
:My very first Solar Exalted Game.&amp;lt;br&amp;gt;&lt;br /&gt;
:5 solars from the first age of man, awaken in the second age to realize that everything they once knew is now gone. Their soldiers are now the kings and their kind is hunted like animals and demons. They are charged with not only saving their fate, but the fate of those that believe in them.&lt;br /&gt;
&lt;br /&gt;
=== What will be here. ===&lt;br /&gt;
[[StarHawk/CharacterSheet]] - The one I like best. A Blank one for characters to use. Formatted for RPOL.net&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Characters]] - just an update of PCs and NPCs that will be featured in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/CreationInfo]] - Extra information for playing in the game. &amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/History]] - A back history not completely cannon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/Names]] - A list of names.&lt;br /&gt;
&lt;br /&gt;
=== Things from the Peanut Gallery ===&lt;br /&gt;
I'm totally new to things such as [[RPoL]], but interested. What kind of play-format are you looking for? Asynchronous, where we pretty much post and act once every few hours/day, or synchronous, where we all sit down at the same time and use something like an IRC or Chat client? -- [[GreenLantern]], who would take the Zenith slot if things worked out schedule-wise.&lt;br /&gt;
:Wow. I forgot to check back here, sorry. Mostly from what I've been privvy to it's the former, though sometimes I'll hit peak moments with players and get a few posts in one right after another. So either is fine but we don't schedule a time to be on. You should come check it out sometime. ~[[StarHawk]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/ReturnHome&amp;diff=90787</id>
		<title>StarHawk/ReturnHome</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/ReturnHome&amp;diff=90787"/>
				<updated>2013-11-26T08:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/ReturnHome to User:StarHawk/ReturnHome:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/ReturnHome]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Age_Of_Air&amp;diff=90781</id>
		<title>User:StarHawk/Age Of Air</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Age_Of_Air&amp;diff=90781"/>
				<updated>2013-11-26T08:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/AgeOfAir to User:StarHawk/Age Of Air:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So here I will add all my wonderful recources about this game that involves me. To begin, I'll add the character I'm playing and her two prologues on how she met two of the other PC's.&lt;br /&gt;
[[StarHawk/StatSheet]]&lt;br /&gt;
&lt;br /&gt;
=== My Character ===&lt;br /&gt;
&amp;lt;b[[StarHawk/Nel]]&amp;lt;/b&amp;gt; - Night Caste Solar&lt;br /&gt;
&lt;br /&gt;
=== Pictures! ===&lt;br /&gt;
I'm creative. Go Me.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://img.photobucket.com/albums/v280/Munai/Exalted/New_scin.jpg Scin] - Dawn Caste, hella awesome... So sexy... Colored by me.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://img.photobucket.com/albums/v280/Munai/Exalted/New_Owlcopy.jpg Death's Keeper] - Day Caste Abyssal. Nel's Boyfriend. Used to be solar, now he's all abyssal and evil... so sexy... Also colored by me.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://img.photobucket.com/albums/v280/Munai/Exalted/New_Kye.jpg Kye] - Eclipse Caste, our captain. He's a drunk and a letch, and we all seem to follow him without pause... Don't know exactly why yet except it's his boat. But this is a picture I colored for him. Much sexiness to be had.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How she met the others ===&lt;br /&gt;
[[StarHawk/NelMetOwl|How Nel met Owl]] - set approxamately 1 year prior to start of game.&amp;lt;br&amp;gt;&lt;br /&gt;
:A transcript of a short game we played.&lt;br /&gt;
&lt;br /&gt;
[[StarHawk/NelMetScin|How Nel met Scin]] - Set approxamately 3 months before the start of game.&amp;lt;br&amp;gt;&lt;br /&gt;
:Short fiction written by me, approved by the player of Scin [[Alaron]]&lt;br /&gt;
&lt;br /&gt;
=== My attempt at transcripting ===&lt;br /&gt;
[[StarHawk/InOurRoom]] - 6/25 - Owl and Nel talk in their room.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/AfterDeath]] - 7/6 - Owl comes to Nel from beyond his watery grave.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/BlameAndGuilt]] - 7/6 - Solars and Lunar session.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/BeforeSunset]] - 7/6 - Nel and Owl in their room.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/DowntimeReport]] - We get 10 years of downtime. This is roughly the first two years.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/NelVSEleria]] - 7/21 - We had a bit of fun. &amp;lt;br&amp;gt;&lt;br /&gt;
[[StarHawk/AgeOfArrTrailors]] - trailors for the game... yeah they're crap. But bear with me.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/AgeOfAir&amp;diff=90783</id>
		<title>StarHawk/AgeOfAir</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/AgeOfAir&amp;diff=90783"/>
				<updated>2013-11-26T08:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/AgeOfAir to User:StarHawk/Age Of Air:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Age Of Air]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Winter&amp;diff=90777</id>
		<title>User:StarHawk/Winter</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Winter&amp;diff=90777"/>
				<updated>2013-11-26T08:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Winter to User:StarHawk/Winter:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;She grew up among these scavengers. While they had permanent residence, they scavenged all they had from other barbarians, other civilized villages, or from passing caravans. They had two “camps” the Summer Camp that was located at the base of the mountain range, and the Winter Camp located deep in the mountains sheltered from the chill winds and coincidently the sun most of the time. Winter was the last daughter of the two pack elders. She was the last in a long line of children. All her older siblings were older and starting their own line by the time she was born. She was named “The Last Hope of Winter” upon birth to symbolize that she was the last, and that she was born in the last stages of winter, also that she was born white as the snow around them. She was a cherished child, not only because of her good looks, or because she was the last. This all helped. But she was well taken care of because of her Sun allergy. It didn’t take long to realize she had such an allergy. Within the first few months after she was born, and her parents took her outside often to be flaunted among the pack, they realized she burned easily, did not tan, and instead the sun only cost their beautiful child more pain. They were careful to keep her indoors while the sun was out. And only brought her out at night. Others among the pack used to whisper horrible rumors that the child was such a wicked abomination that even the Sun himself couldn’t stand the sight of her. She grew up happy, and well protected. She would often spend much time in their winter camp and live there while others would still be in the summer camp. Growing older she charmed many men in the pack. They would lavish her with attention. She also grew quite good at distracting caravan drivers, barbarian leaders, and town guards, while her pack raided and stole anything of use from them. She wasn’t as proficient at sneaking by others, since being all white made her stick out, but when she was caught she was proficient enough to convey with body motions how ‘very sorry she was, and how willing she was to make it up to them’. When old enough she began to dread the thought of having to settle down. Among her people they mated for life, and staying away from your mate wasn’t looked well upon. She had been fond of several boys in the pack but was unwilling to mate.&lt;br /&gt;
&lt;br /&gt;
It was at this time in her life that the Alchemicals came. The makhina men came in winter, when they had the least defenses up because, who attacks during winter? They began to shackle those they could catch, and injured the ones they couldn’t catch immediately. Most ran and hid, but were found soon after. Winter hid among the ruined rumble of her home and prayed to anyone that she wouldn’t be found. “Please, anyone, anything. Hear my prayers… Please don’t let them find me. I don’t want to be taken. Please protect me. Please keep me hidden.” She heard the screams of her mother as another makhina man took her away. Winter’s pleas were heard, she was not found as she heard her father protesting loudly as they took him away to be shackled, more and more were screaming and yelling. And finally there was silence. She emerged from her hiding space glowing silver, and everything around her looked warped as though it’d been sitting out far too long in the chill night air. A beautiful voice came to her then as she looked around at the devastation brought to her people. &amp;lt;br&amp;gt;&lt;br /&gt;
“Makes you angry, doesn’t it?” said the voice. &amp;lt;br&amp;gt;&lt;br /&gt;
“Yes.” Spoke Winter defiantly. &amp;lt;br&amp;gt;&lt;br /&gt;
“Makes you wish you had the power to strike back at them, doesn’t it?” the voice whispered on. &amp;lt;br&amp;gt;&lt;br /&gt;
“Yes.” Winter almost screamed. &amp;lt;br&amp;gt;&lt;br /&gt;
“Then have it, my chosen. Then walk on, give it back to them. I have given you power to use your inner strength. With my love, my blessing, my power in my name, strike back at the enemies of the Lunars.” &amp;lt;br&amp;gt;&lt;br /&gt;
“I will.” Winter spoke loudly. She kicked down what little remained of her parent’s homestead and was welcomed by a small flood of bats emerging from the dark area under the smallish building. Catching one, she viciously ripped off it’s head and splattered herself with the blood.&amp;lt;br&amp;gt;&lt;br /&gt;
The next morning she woke alone, in the rubble of her village. She searched for survivors, but none were found. She traveled down to the Summer Camp, found only the very young and the very old there. She sat down with them and told them of what happened. Told them that the Winter Camp isn’t safe yet, for them to stay in the summer camp for a while. That she’d be back. She left that night to find someone else who knew what she was. To find someone to know who she was to be, and more about the Makhina men.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=StarHawk/Winter&amp;diff=90779</id>
		<title>StarHawk/Winter</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=StarHawk/Winter&amp;diff=90779"/>
				<updated>2013-11-26T08:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/Winter to User:StarHawk/Winter:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:StarHawk/Winter]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Esira_Midnight_Hunter&amp;diff=90773</id>
		<title>User:StarHawk/Esira Midnight Hunter</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:StarHawk/Esira_Midnight_Hunter&amp;diff=90773"/>
				<updated>2013-11-26T08:48:16Z</updated>
		
		<summary type="html">&lt;p&gt;StarHawk: moved StarHawk/EsiraMidnightHunter to User:StarHawk/Esira Midnight Hunter:&amp;amp;#32;I am back. Thus I am moving stuff around. Do not be alarmed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;She drove herself from her people when she contracted a strange desease which left her barren. Finding his wife barren and no-longer able to have his children he left her in the most un-kind of ways to spread his seed with someone else. With her will to live and her heart broken she ran away from her problems and her people. She went away to the east and lived on her own far away from people and the corruption they have brought to the world. Years pass and she is becoming slowly more confident in herself. Growing to understand that life goes on without family and friends, but it's a lonely life. Still mourning for the family she would never have she stayed in the wilderness for ten years before she became comfortable with her position in life. She decided to turn back, and go home.&lt;br /&gt;
&lt;br /&gt;
:As the hotter months of the year was nearing Esira came to take a rest by one of the many rivers that reach through the eastern threshold. As the noon-day sun tanned her sculpted body she heard a voice above her. The words were hard to understand, but the meaning was clear. Someone wanted her to get up and find something. She stood slowly looking upward into the sky and found herself asking to no one. &amp;quot;Yes? Who's that? What do I need to find?&amp;quot; Again more words flowed over her as she continued to squint into the sun searching for her answer. Something about a great hunt. Something she must do to set things right. There were people who needed her. A greater purpose to her life. Giving her meaning, a goal. But the voice was moving away. It was going deeper to the west, so she followed. She listened to this voice tell a story as she followed. The walk was slow and not very demanding so she could follow it's words easily. The voice told of a story of the Unconqured Sun and his chosen. She listened closely as the voice lead her further west. &amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;quot;The chosen of the Sun once were great leaders of men. A cut above the rest. And they lead their people into a golden time of happiness. But as time drew on, they became arrogant and indulgent. They slowly but surely endulged their darker side. And their people were being abused and were becoming unhappy. Seeing their arrogance their sire, The Sun, warned them to turn aside their corrupted ways. They did not. They did not heed the sun, so he turned his back on them. Leaving them to their own devices his chosen did not learn. They became worse. Many thought them possessed by evil. There were some who stood up to them. Took down the Golden Chilren of the sun. Locked away their souls and took over the land that was once theirs. The Sun was hurt to see what happened to his children. But it was their choice.&amp;quot; The voice grew sad. &amp;quot;It was quite some time later that their souls were feed to return to the great wheel. Now the chosen of the Sun have come back, to proove they are not as evil as everyone thinks. They have come back to set everything right. To stand in the face of corruption, to battle the forces of the unclean and the ones that are truely evil. It is time the age turns, and when it does, the Solar Exalted should be there to lead others to another age of Golden Utopia.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
:The voice stopped as Esira came to a clearing. Among the trees there is an ivy-covered structure. Upon closer inspection it's something like a Temple. The front doors has a symbol of the Sun at it's zenith. A large golden disk facing her. She touched the disk and willed it to open. As she entered she felt a great sense of familiarity. Everything inside was lit like it was noon indoors. All around her were images of a beautiful woman among hordes of people. They were all looking up to her for obvious guidance. Perhaps in prayer. Esira looked on the image and could almost see herself in such a position. The woman in the image must have been a chosen of the Sun. As Esira continued through her newly found place of power she found tools to help her on her quest. At the center, she found a beautifully crafted Jewlry stand, resembling a tree, made of a white jade, with flowers of orichalcum, red and green jade. On this tree on one of the branches was a necklace with an amulet holding a beautiful stone. Esira could not help herself, she put it on and instantly felt like she knew the most intimate details of everything around her. This is where she was meant to be.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>	</entry>

	</feed>