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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=82642</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=82642"/>
				<updated>2010-07-10T01:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Resolved and I think ended the match. Waiting on Muzz for confirmation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat|Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution|Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi|Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
:''All good, will add some flavour at the bottom of this tick.'' [[nikink]] :)&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side of her like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Got bored of waiting, so seeing how this all turns out in this set. Assuming 2 die stuns on both sides. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (27)(Diff 6) 9,9,3,2,3,9,5,4,4,2,8,3,4,6,7,2,7,8,0,4,4,0,6,9,8,5 = 15 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 7 (Base, -2 Penalty, +2 Stunt)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 16L (8L +8 Acc)&lt;br /&gt;
# Soak 10L = 6 Dice&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (6) = (1,1,3,8,8,9) -1 Damage for Star Metal Armour = 2L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (26)(Diff 6) 5,5,9,5,7,4,6,3,5,4,3,6,0,3,9,7,6,0,0,2,3,8,9,8,1,6 = 17 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 5 (Onslaught) (-1 Wound Penalty)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 19L (8L +12 Acc)&lt;br /&gt;
# Soak 10L = 10 Dice&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (10) = (5,0,3,4,7,5,0,6,8,1) -1 Damage for Star Metal Armour = 3L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Three!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 2,8,2,4,7,9,0,3,1,2,7,4,4,3,6,8,9,8,4,1,7,4,8,3,3 = 12 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 3 (Onslaught) (-2 Wound Penalty)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 17L (8L +9 Acc)&lt;br /&gt;
# Soak 10L = 7 Dice&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (7) = (8,5,7,2,9,9,2) -1 Damage for Star Metal Armour = 3L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Four!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (24)(Diff 6) 2,5,6,0,7,3,4,8,8,6,0,8,0,6,6,6,4,0,5,4,0,2,8 = 20 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 0 (Onslaught) (-4 wound penalty, if still alive)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 28L (8L +20 Acc)&lt;br /&gt;
# Soak 10L = 18 Dice&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (18) = (7,4,3,5,5,5,7,7,7,1,1,1,7,8,7,8,9,9) -1 Damage for Star Metal Armour = 8L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Five!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (23)(Diff 6) &lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 3 (Onslaught)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = L (8L + Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll Too many&lt;br /&gt;
&lt;br /&gt;
# Attack Six!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (22)(Diff 6) &lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 2 (Onslaught)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = L (8L + Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll Too Many&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As the Exalts battle and mortals scream and flee in panic from the area, the sky dims slightly, and above the sounds of panic and despair can be heard an eerie wail...''&lt;br /&gt;
&lt;br /&gt;
''...eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...''&lt;br /&gt;
&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
Even if Fateful Excellency is activated, the onslaught penalties are ridiculous over the course of the six attacks... i don't know how Aoshi could possibly deal with that barrage. I think this concludes our match nicely. Also, it's been over a month... so yea. =)&lt;br /&gt;
&lt;br /&gt;
Thoughts: Okies, Hauberk of bells should be outlawed as well, along w/ PCB's. 5 dice to offense and defense is prolly too good. &lt;br /&gt;
&lt;br /&gt;
Outside of that tho, Whirlpool can still throw around huge die pools because of Water Dragon form and good accuracy on the claws. Did not get to use my mote bankrupting combo, but that also would have done Aoshi in, as the bad touch effects in addition to the normal damage (assuming i hit with the attacks) would be at least 6L unsoakable, leaving her at her -4 and in bad shape to continue. &lt;br /&gt;
&lt;br /&gt;
Water dragon form is still a superior MA form, espically after the Air Dragon form nerf (only applies to MA attacks, not all ranged, so no longer makes Firewands awesome). &lt;br /&gt;
&lt;br /&gt;
Adjorn movement and Inish charms are really really good... Outside of the whole murkiness on when the dashing is neccessary, they're still awesome, and hey, free willpower for a join battle combo. 2 if i'm talking first. Awesome. Loom Snarling Deception making all TN's at 6 is a straight up 10% increase in Join Battle, Attack and (by extension) Damage efficiency, and that's awesome. --[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Waiting on stunt assignments in tick 11 and 12, and defense deceleration/stunt in tick 12, then rolling. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Sabis&amp;diff=82606</id>
		<title>User:Sabis</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Sabis&amp;diff=82606"/>
				<updated>2010-07-02T02:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Created page with 'Go to Sabis instead.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Go to [[Sabis]] instead.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink&amp;diff=82590</id>
		<title>Nikink</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink&amp;diff=82590"/>
				<updated>2010-07-01T20:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* nikink's page o' comments from other folks... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== nikink's page o' goo ==&lt;br /&gt;
&lt;br /&gt;
5th March 2009 - Oh look, I have 45 orphans... my bad! Will sort these out before the next orphan check by Wordman. Sorry folks!&lt;br /&gt;
&lt;br /&gt;
Ok, Moved the Old and Dusty Stuff to[[Nikink/ArchivedPage]] and attempting a bit cleaner wiki style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaigns ==&lt;br /&gt;
* [[NikinkCityOfGoldcampaign|City of Gold]] : This was our original Solar game, which led to numerous other games in one interlocking, though disparate, timeline.&lt;br /&gt;
** Road Of Steam (Terrestrials in the South-West) (and a short lived Sidereal counter-point)&lt;br /&gt;
** Rise Of Darkness (Lunars in the South)&lt;br /&gt;
** Rings Of Iron and Glass (Abyssals in the East)&lt;br /&gt;
**[[Nikink/RiseOfNations]] Mandate of Heaven test run (that never went anywhere&lt;br /&gt;
*[[Nikink/PromiseOfAges]]&lt;br /&gt;
*[[Nikink/ImmortalKombat]] (just a simple beat 'em up game for the whole family to enjoy :) )&lt;br /&gt;
&lt;br /&gt;
==[[Nikink/Characters]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creative Outlet ==&lt;br /&gt;
* Poetry&lt;br /&gt;
**[[Nikink/HorseFriend]]&lt;br /&gt;
**[[Nikink/PropheciesOfEffervescentFlame]]&lt;br /&gt;
* Tales&lt;br /&gt;
**[[Nikink/Lamentations]]&lt;br /&gt;
**[[Nikink/Beast]]&lt;br /&gt;
**[[Nikink/CommandingBeggars]]&lt;br /&gt;
**[[Nikink/BookOfLeem]]&lt;br /&gt;
**[[Nikink/NightFall]]&lt;br /&gt;
**[[Nikink/Hunted]]&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
*[[Nikink/QuickNDirtyCombat]]&lt;br /&gt;
* [[NikinkHouseRules]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Custom Charms ==&lt;br /&gt;
* [[NikinkDBMelee]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[MartialArts/StormCrowStyle2]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/StormCrowStyle2e]] (2nd Ed rules)&lt;br /&gt;
&lt;br /&gt;
==[[Nikink/Artifacts]] (1st Ed) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Idea Pile ==&lt;br /&gt;
*[[Nikink/CharmIdeas]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/ArtifactIdeas]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/HearthstoneIdeas]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/ManseIdeas]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/OldRealmIdeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nikink/YieldingWillowBladeStyle]]&lt;br /&gt;
&lt;br /&gt;
== Favourite MA's ==&lt;br /&gt;
&lt;br /&gt;
* [[MartialArts/FearsomeBarghestStyle]] (Thinker)&lt;br /&gt;
* [[MartialArts/MonkeyStyle2]] (Mapache)&lt;br /&gt;
* [[MartialArts/IncandescentRazorStyle]] - By Quendalon&lt;br /&gt;
* [[LibraryMailanka/WhisperingDragonStyle]] - By Mailanka&lt;br /&gt;
* [[MartialArts/JadeFanStyle]] - By Mailanka&lt;br /&gt;
* [[DBSInfernalCharms/MartialArts|Five Falling Butterflies Style]]- By [[DeathBySurfeit]]&lt;br /&gt;
* [[MartialArtsRelay/FesteringCadaverStyle]] - by Martial Arts Relay&lt;br /&gt;
== Favourite everything ==&lt;br /&gt;
[[Nikink/Favorites]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Linkage ==&lt;br /&gt;
* Artful Inspiration&lt;br /&gt;
** [[http:/index?tags=nekkeau|nekkeau]]&lt;br /&gt;
** [[http:/viewtopic.php?t=84080|Pics exaltified]]&lt;br /&gt;
** [[http:/Gallery|Awesome Chibi Gallery]]&lt;br /&gt;
* Mountain folk stuff&lt;br /&gt;
** [[Thus_Spake_Zaranephilpal/MountainFolkSongs]]&lt;br /&gt;
** [[http:/3629.html#cutid1|Mountain Folk Artifacts by Nephilpal]] &lt;br /&gt;
* [[WillCoon/UnspeakableMonsterStyle]] good ideas here&lt;br /&gt;
* [[MartialArts/YieldingWillowStyle]] - possibly good for Yielding Willow Blade Style?&lt;br /&gt;
* [[CombatStrategies]] (1st Ed. But cool!)&lt;br /&gt;
* [[TheNexusProject/SorrowsRhyme]] Beautiful stuff&lt;br /&gt;
* [[TheUnconqueredShawn]] Flowchart goodness&lt;br /&gt;
* God of Martial Arts...&lt;br /&gt;
** [[Thus_Spake_Zaraborgstrom/GodOfMA]]&lt;br /&gt;
* Random Manses and Dice Roller: &lt;br /&gt;
** [[http:/index.php?pageId=9&amp;amp;pageType=2|Get your Manses here!]]&lt;br /&gt;
** [[http:/index.php?pageId=6&amp;amp;pageType=2|Get your Dark Heresy Crits here!]]&lt;br /&gt;
* Lunars - Fangs, fur and scales&lt;br /&gt;
** [[Grimjaws/Feather_Fur_And_Scale]]&lt;br /&gt;
&lt;br /&gt;
* '''Maps'''&lt;br /&gt;
** [[http:/show.php?class=Illustration&amp;amp;id=75|Awesome Tiled Map of Creation]]&lt;br /&gt;
** [[http:/show.php?class=Illustration&amp;amp;id=76|Map of Nexus]]&lt;br /&gt;
&lt;br /&gt;
* '''Second Ed lessons and how-tos'''&lt;br /&gt;
** [[http:/index.php?title=Category:Essays|White Wolf Wiki]]&lt;br /&gt;
&lt;br /&gt;
* '''Fan Supplements worth looking into'''&lt;br /&gt;
** [[http:/?sharekey=aae7d397a90dab0ad5a101cf914073b4b71d5e3f1d85d885|Miscellaneous awesome]] by Plague of Hats&lt;br /&gt;
== Random Stuff ==&lt;br /&gt;
*[[Nikink/TrialByFireNotes]] Characters and notes for the Trial By Fire combat &amp;lt;br&amp;gt;&lt;br /&gt;
* [[NikinksRandomStuff]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Blaque/SecondEdHouseRules]]&lt;br /&gt;
*[[Nikink/TimeLineOfCreation]] (for use in any Campaign)&lt;br /&gt;
== nikink's page o' comments from other folks... ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Nikink/ArchivedPage]]&lt;br /&gt;
&lt;br /&gt;
So, did people loose interest in Immortal Combat? -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=82485</id>
		<title>Talk:Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=82485"/>
				<updated>2010-06-18T21:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soo... It's been a few weeks. Is immortal combat over? -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76469</id>
		<title>Sabis/TwiceClashingLightningv2</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76469"/>
				<updated>2010-05-31T19:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Essence 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; +2 DV's vs Low Valor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Focused, Righteous Monk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 3  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: 3, Awareness: 5, Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1&lt;br /&gt;
:Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: 3, Survival: , Thrown: , War: &lt;br /&gt;
Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP)&lt;br /&gt;
8BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
:Dodge (Vs Exalts) 3&lt;br /&gt;
:Martial Arts (Natural Weapons) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:High Holy Speach, Old Realm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 2 (Bracers)&lt;br /&gt;
:Hearthstone: 3&lt;br /&gt;
:Artifact: 1 (Armor)&lt;br /&gt;
:Face: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
:My Students (Fatherly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 10(16)  /  Peripheral 37 /  6 Personal &amp;amp; 0 Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Arms of the Unconquered Sun Style (11)&lt;br /&gt;
::Day and Night Kata &lt;br /&gt;
::Spirit Over Clouds Approach&lt;br /&gt;
::Rising Sun Form&lt;br /&gt;
::Shining Sun Form&lt;br /&gt;
::Fading Sun Form&lt;br /&gt;
::Sleeping Sun Form&lt;br /&gt;
::Meditation Upon the Spear&lt;br /&gt;
::Meditation Upon the Horn&lt;br /&gt;
::Meditation Upon the Shield&lt;br /&gt;
::Meditation Upon the Laurel&lt;br /&gt;
::Heaven and Earth Stairway&lt;br /&gt;
&lt;br /&gt;
Charms (9)&lt;br /&gt;
Dodge&lt;br /&gt;
:Reed in the Wind (+2 Dodge DV vs Essence 3)&lt;br /&gt;
:Shadow Over Water &lt;br /&gt;
:Seven Shadows Evasion&lt;br /&gt;
:Light Speed Body Dynamics (+2m per successful dodge)&lt;br /&gt;
Awareness&lt;br /&gt;
:First Awareness Excellency&lt;br /&gt;
:Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)&lt;br /&gt;
:Surprise Anticipation Method&lt;br /&gt;
Athletics&lt;br /&gt;
:Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)&lt;br /&gt;
:Increasing Strength Exercise (3m/dot Sim Scene +Strength)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Strong Reactions!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:Increasing Strength Exercise, Panoptic Fusion Discipline&lt;br /&gt;
:&amp;lt;b&amp;gt;Up and At Em!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:First Awareness Excellency, Monkey Leap Technique&lt;br /&gt;
:&amp;lt;b&amp;gt;Burned into Dust!&amp;lt;/b&amp;gt; 3 Point Freebie&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Orichalcum HS Bracers (+2 Damage, +3 dice dodge)&lt;br /&gt;
:Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness &lt;br /&gt;
:Precision of Form Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 9/10/8 Hardness: 3/3/0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 3 + Spec 3 = 19/2 = 10)&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- 5, Acc- 14 , Dmg- 3B, Def- 8, Rate- 3&lt;br /&gt;
:Kick: Spd- 5, Acc- 13, Dmg- 6B, Def- 6, Rate- 2&lt;br /&gt;
:Clinch: Spd- 6, Acc- 13, Dmg- 3B, Def- 0, Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 11&lt;br /&gt;
:High Jump: 8&lt;br /&gt;
:Long Jump: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements, in the flashiest way possible!  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; +2 DV's vs Low Valor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Focused, Zealous, Exuberant Monk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 49/50&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 3  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: 5, Awareness: 5, Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1&lt;br /&gt;
:Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: 3, Survival: , Thrown: , War: &lt;br /&gt;
Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP)&lt;br /&gt;
8BP (Athletics 5, 12xp)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
:Dodge (Vs Exalts) 3&lt;br /&gt;
:Martial Arts (Natural Weapons) 3&lt;br /&gt;
3BP &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:High Holy Speach, Old Realm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 2 (Bracers)&lt;br /&gt;
:Hearthstone: 3&lt;br /&gt;
:Artifact: 1 (Armor)&lt;br /&gt;
:Face: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
:My Students (Fatherly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 16(22)  /  Peripheral 51 /  6 Personal &amp;amp; 0 Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-1/-2/-2/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Arms of the Unconquered Sun Style (12)&lt;br /&gt;
::Day and Night Kata &lt;br /&gt;
::Spirit Over Clouds Approach&lt;br /&gt;
::Rising Sun Form&lt;br /&gt;
::Shining Sun Form&lt;br /&gt;
::Fading Sun Form&lt;br /&gt;
::Sleeping Sun Form&lt;br /&gt;
::Meditation Upon the Spear&lt;br /&gt;
::Meditation Upon the Horn&lt;br /&gt;
::Meditation Upon the Shield&lt;br /&gt;
::Meditation Upon the Laurel&lt;br /&gt;
::Heaven and Earth Stairway&lt;br /&gt;
::Crowned Sun Form&lt;br /&gt;
&lt;br /&gt;
Charms (17) (24xp)&lt;br /&gt;
Martial Arts&lt;br /&gt;
:Second Martial Arts Excellency&lt;br /&gt;
:Infinite Martial Arts Mastery&lt;br /&gt;
(8xp)&lt;br /&gt;
Dodge&lt;br /&gt;
:Reed in the Wind (+3 Dodge DV vs Essence 5)&lt;br /&gt;
:Shadow Over Water &lt;br /&gt;
:Seven Shadows Evasion&lt;br /&gt;
:Light Speed Body Dynamics (+2m per successful dodge)&lt;br /&gt;
Awareness&lt;br /&gt;
:First Awareness Excellency&lt;br /&gt;
:Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)&lt;br /&gt;
:Surprise Anticipation Method&lt;br /&gt;
Athletics&lt;br /&gt;
:Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)&lt;br /&gt;
:Increasing Strength Exercise (3m/dot Sim Scene +Strength)&lt;br /&gt;
:1st Athletics Excellency&lt;br /&gt;
:Lightning Speed (Add Athletics to Movement)&lt;br /&gt;
:Glorious Temple Body (+Essence to Feats of Strength, Move/Dash/Jump)&lt;br /&gt;
:Graceful Crane Stance&lt;br /&gt;
(8xp)&lt;br /&gt;
Resistance&lt;br /&gt;
:Invincible Essence Reinforcement (Bash/Lethal = Stamina +3)&lt;br /&gt;
:Ox Body (1's&amp;amp;2's)&lt;br /&gt;
(8xp)&lt;br /&gt;
Integrity&lt;br /&gt;
:Shedding Infinite Radiance&lt;br /&gt;
(8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt; (10xp)&lt;br /&gt;
:&amp;lt;b&amp;gt;Strong Reactions!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:Increasing Strength Exercise, Panoptic Fusion Discipline&lt;br /&gt;
:&amp;lt;b&amp;gt;Up and At Em!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:First Awareness Excellency, Monkey Leap Technique&lt;br /&gt;
:&amp;lt;b&amp;gt;Burned into Dust!&amp;lt;/b&amp;gt; 3 Point Freebie&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion&lt;br /&gt;
:&amp;lt;b&amp;gt;Endless Radiant Discharge!&amp;lt;/b&amp;gt; 5 Point Freebie + 1 XP&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds, Seven Shadows Evasion, Surprise Anticipation Method, Meditation on the Shield, Second Martial Arts Excellency&lt;br /&gt;
:&amp;lt;b&amp;gt;Start It Up!&amp;lt;/b&amp;gt; 4 Point Freebie + 4xp&lt;br /&gt;
:First Awareness Excellency, Lightning Speed, Monkey Leap Technique, Graceful Crane Stance, Panoptic Fusion Discipline, Increasing Strength Exercise &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Orichalcum HS Bracers (+2 Damage, +3 dice dodge)&lt;br /&gt;
:Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness &lt;br /&gt;
:Precision of Form Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 12/14/8 Hardness: 3/3/0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 5 + Spec 3 = 21/2 = 11)&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- 5, Acc- 15 , Dmg- 7B, Def- 8, Rate- 3&lt;br /&gt;
:Kick: Spd- 5, Acc- 14, Dmg- 10B, Def- 6, Rate- 2&lt;br /&gt;
:Clinch: Spd- 6, Acc- 14, Dmg- 7B, Def- 0, Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 10&lt;br /&gt;
:Dash: 21&lt;br /&gt;
:High Jump: 13&lt;br /&gt;
:Long Jump: 26&lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;br /&gt;
Going with a Dodge based defense this time, as it seems more likely to work effectively with this build than a resistance based defense strategy.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76467</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76467"/>
				<updated>2010-05-31T13:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side of her like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76466</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76466"/>
				<updated>2010-05-31T13:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76465</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76465"/>
				<updated>2010-05-31T13:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76464</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76464"/>
				<updated>2010-05-31T12:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 4, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 5, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 5, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 4m 1w + 12-24m (+5m 1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 25, Dmg- 8L, Def- 13, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76463</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76463"/>
				<updated>2010-05-31T12:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76462</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76462"/>
				<updated>2010-05-31T12:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
*/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
Distance : 8 Yards&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76449</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76449"/>
				<updated>2010-05-30T12:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from sunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) = 1L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76448</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76448"/>
				<updated>2010-05-30T12:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.) - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from sunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) = 1L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76441</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76441"/>
				<updated>2010-05-29T16:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0 Personal &amp;amp; 4 Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) = 1L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (24)(Diff 6) 0,6,9,7,0,6,7,0,5,1,6,1,2,7,1,3,1,7,3,9,0,3,8,1 = 18 Sux&lt;br /&gt;
# DV 10 (Onslaught)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 16L (8L +8 Acc)&lt;br /&gt;
# Soak 10L = 6L Roll&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (6) = (3,5,3,0,0,5) = 2L Damage&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1 Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76440</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76440"/>
				<updated>2010-05-29T16:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 8 */  Question about range...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0 Personal &amp;amp; 4 Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) = 1L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (24)(Diff 6) 0,6,9,7,0,6,7,0,5,1,6,1,2,7,1,3,1,7,3,9,0,3,8,1 = 18 Sux&lt;br /&gt;
# DV 10 (Onslaught)&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 16L (8L +8 Acc)&lt;br /&gt;
# Soak 10L = 6L Roll&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (6) = (3,5,3,0,0,5) = 2L Damage&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1 Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76439</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76439"/>
				<updated>2010-05-29T16:18:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Player Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin.&lt;br /&gt;
&lt;br /&gt;
Mechanics: Activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards.&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0 Personal &amp;amp; 4 Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76405</id>
		<title>Sabis/TwiceClashingLightningv2</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76405"/>
				<updated>2010-05-25T23:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Essence 5 */  Made my Essence 5 build, even tho no one is looking. =)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; +2 DV's vs Low Valor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Focused, Righteous Monk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 3  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: 3, Awareness: 5, Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1&lt;br /&gt;
:Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: 3, Survival: , Thrown: , War: &lt;br /&gt;
Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP)&lt;br /&gt;
8BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
:Dodge (Vs Exalts) 3&lt;br /&gt;
:Martial Arts (Natural Weapons) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:High Holy Speach, Old Realm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 2 (Bracers)&lt;br /&gt;
:Hearthstone: 3&lt;br /&gt;
:Artifact: 1 (Armor)&lt;br /&gt;
:Face: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
:My Students (Fatherly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 10(16)  /  Peripheral 37 /  6 Personal &amp;amp; 0 Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Arms of the Unconquered Sun Style (11)&lt;br /&gt;
::Day and Night Kata &lt;br /&gt;
::Spirit Over Clouds Approach&lt;br /&gt;
::Rising Sun Form&lt;br /&gt;
::Shining Sun Form&lt;br /&gt;
::Fading Sun Form&lt;br /&gt;
::Sleeping Sun Form&lt;br /&gt;
::Meditation Upon the Spear&lt;br /&gt;
::Meditation Upon the Horn&lt;br /&gt;
::Meditation Upon the Shield&lt;br /&gt;
::Meditation Upon the Laurel&lt;br /&gt;
::Heaven and Earth Stairway&lt;br /&gt;
&lt;br /&gt;
Charms (9)&lt;br /&gt;
Dodge&lt;br /&gt;
:Reed in the Wind (+2 Dodge DV vs Essence 3)&lt;br /&gt;
:Shadow Over Water &lt;br /&gt;
:Seven Shadows Evasion&lt;br /&gt;
:Light Speed Body Dynamics (+2m per successful dodge)&lt;br /&gt;
Awareness&lt;br /&gt;
:First Awareness Excellency&lt;br /&gt;
:Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)&lt;br /&gt;
:Surprise Anticipation Method&lt;br /&gt;
Athletics&lt;br /&gt;
:Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)&lt;br /&gt;
:Increasing Strength Exercise (3m/dot Sim Scene +Strength)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Strong Reactions!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:Increasing Strength Exercise, Panoptic Fusion Discipline&lt;br /&gt;
:&amp;lt;b&amp;gt;Up and At Em!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:First Awareness Excellency, Monkey Leap Technique&lt;br /&gt;
:&amp;lt;b&amp;gt;Burned into Dust!&amp;lt;/b&amp;gt; 3 Point Freebie&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Orichalcum HS Bracers (+2 Damage, +3 dice dodge)&lt;br /&gt;
:Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness &lt;br /&gt;
:Precision of Form Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 9/10/8 Hardness: 3/3/0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 3 + Spec 3 = 19/2 = 10)&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- 5, Acc- 14 , Dmg- 3B, Def- 8, Rate- 3&lt;br /&gt;
:Kick: Spd- 5, Acc- 13, Dmg- 6B, Def- 6, Rate- 2&lt;br /&gt;
:Clinch: Spd- 6, Acc- 13, Dmg- 3B, Def- 0, Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 11&lt;br /&gt;
:High Jump: 8&lt;br /&gt;
:Long Jump: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; +2 DV's vs Low Valor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Focused, Righteous Monk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 49/50&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 3  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: 5, Awareness: 5, Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1&lt;br /&gt;
:Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: 3, Survival: , Thrown: , War: &lt;br /&gt;
Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP)&lt;br /&gt;
8BP (Athletics 5, 12xp)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
:Dodge (Vs Exalts) 3&lt;br /&gt;
:Martial Arts (Natural Weapons) 3&lt;br /&gt;
:Athletics (Running and Jumping) 1&lt;br /&gt;
3BP (3xp)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:High Holy Speach, Old Realm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 2 (Bracers)&lt;br /&gt;
:Hearthstone: 3&lt;br /&gt;
:Artifact: 1 (Armor)&lt;br /&gt;
:Face: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
:My Students (Fatherly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 16(22)  /  Peripheral 51 /  6 Personal &amp;amp; 0 Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Arms of the Unconquered Sun Style (12)&lt;br /&gt;
::Day and Night Kata &lt;br /&gt;
::Spirit Over Clouds Approach&lt;br /&gt;
::Rising Sun Form&lt;br /&gt;
::Shining Sun Form&lt;br /&gt;
::Fading Sun Form&lt;br /&gt;
::Sleeping Sun Form&lt;br /&gt;
::Meditation Upon the Spear&lt;br /&gt;
::Meditation Upon the Horn&lt;br /&gt;
::Meditation Upon the Shield&lt;br /&gt;
::Meditation Upon the Laurel&lt;br /&gt;
::Heaven and Earth Stairway&lt;br /&gt;
::Crowned Sun Form&lt;br /&gt;
&lt;br /&gt;
Charms (14) (24xp)&lt;br /&gt;
Martial Arts&lt;br /&gt;
:Second Martial Arts Excellency&lt;br /&gt;
:Infinite Martial Arts Mastery&lt;br /&gt;
(8xp)&lt;br /&gt;
Dodge&lt;br /&gt;
:Reed in the Wind (+3 Dodge DV vs Essence 5)&lt;br /&gt;
:Shadow Over Water &lt;br /&gt;
:Seven Shadows Evasion&lt;br /&gt;
:Light Speed Body Dynamics (+2m per successful dodge)&lt;br /&gt;
Awareness&lt;br /&gt;
:First Awareness Excellency&lt;br /&gt;
:Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)&lt;br /&gt;
:Surprise Anticipation Method&lt;br /&gt;
Athletics&lt;br /&gt;
:Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)&lt;br /&gt;
:Increasing Strength Exercise (3m/dot Sim Scene +Strength)&lt;br /&gt;
:1st Athletics Excellency&lt;br /&gt;
:Lightning Speed (Add Athletics to Movement)&lt;br /&gt;
:Glorious Temple Body (+Essence to Feats of Strength, Move/Dash/Jump)&lt;br /&gt;
:Graceful Crane Stance&lt;br /&gt;
(8xp)&lt;br /&gt;
Resistance&lt;br /&gt;
:Invincible Essence Reinforcement (Bash/Lethal = Stamina +3)&lt;br /&gt;
Integrity&lt;br /&gt;
:Shedding Infinite Radiance&lt;br /&gt;
(8xp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt; (10xp)&lt;br /&gt;
:&amp;lt;b&amp;gt;Strong Reactions!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:Increasing Strength Exercise, Panoptic Fusion Discipline&lt;br /&gt;
:&amp;lt;b&amp;gt;Up and At Em!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:First Awareness Excellency, Monkey Leap Technique&lt;br /&gt;
:&amp;lt;b&amp;gt;Burned into Dust!&amp;lt;/b&amp;gt; 3 Point Freebie&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion&lt;br /&gt;
:&amp;lt;b&amp;gt;Endless Radiant Discharge!&amp;lt;/b&amp;gt; 4 Point Freebie + 10 XP&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds, Seven Shadows Evasion, Second Martial Arts Excellency, Surprise Anticipation Method, Meditation on the Shield&lt;br /&gt;
:&amp;lt;b&amp;gt;Start It Up!&amp;lt;/b&amp;gt; 5 Point Freebie&lt;br /&gt;
:First Awareness Excellency, Lightning Speed, Monkey Leap Technique, Graceful Crane Stance, Panoptic Fusion Discipline &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Orichalcum HS Bracers (+2 Damage, +3 dice dodge)&lt;br /&gt;
:Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness &lt;br /&gt;
:Precision of Form Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 12/14/8 Hardness: 3/3/0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 3 + Spec 3 = 19/2 = 10)&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- 5, Acc- 14 , Dmg- 3B, Def- 8, Rate- 3&lt;br /&gt;
:Kick: Spd- 5, Acc- 13, Dmg- 6B, Def- 6, Rate- 2&lt;br /&gt;
:Clinch: Spd- 6, Acc- 13, Dmg- 3B, Def- 0, Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 10&lt;br /&gt;
:Dash: 21&lt;br /&gt;
:High Jump: 13&lt;br /&gt;
:Long Jump: 26&lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;br /&gt;
Going with a Dodge based defense this time, as it seems more likely to work effectively with this build than a resistance based defense strategy.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76382</id>
		<title>Talk:Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76382"/>
				<updated>2010-05-18T20:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okies!&lt;br /&gt;
&lt;br /&gt;
So, how about we do a rematch of HULK and TCL at Essence 3? I'm going to re-work the build from the ground up, and take out PCB so that they aren't a significant difference in the outcome. This of course necessitates additional charm reworking, as i can't depend on persistent PCB defense/acc adders. (tho having NO weapon bonuses is pretty fiercely hard to deal with). I'll leave up the original build in case anyone wants to fight it still. =) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*twich twich* where'd everyone go?? =( -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76372</id>
		<title>Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76372"/>
				<updated>2010-05-15T14:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Comments and Observations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Immortal Kombat =&lt;br /&gt;
== Matches ==&lt;br /&gt;
*[[Nikink/IKMatch1|Match 1]] '''Hestia''' 1, Aoshi 0&lt;br /&gt;
*[[Nikink/IKMatch2|Match 2]] '''Aoshi''' 1, Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch3|Match 3]] Transitory Ardent Assimilator 0, The Horror Under Lock and Key 0 ('''Draw!''')&lt;br /&gt;
*[[Nikink/IKMatch4|Match 4]] '''Aoshi''' 2, The Horror Under Lock and Key -1 &lt;br /&gt;
*[[Nikink/IKMatch5|Match 5]] '''Transitory Ardent Assimilator 1''', Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch6|Match 6]] '''Requiem for a Dream 1''', Hestia 0 &lt;br /&gt;
*[[Nikink/IKMatch7|Match 7]] Twice-Clashing Lightning vs The Horror Under Lock and Key&lt;br /&gt;
*[[Nikink/IKMatch8|Match 8]] '''The Horror Under Lock and Key''' 1 vs Hestia 0  &lt;br /&gt;
*[[Nikink/IKMatch9|Match 9]] '''Aoshi''' 1 vs Transitory Ardent Assimilator 0&lt;br /&gt;
*[[Nikink/IKMatch10|Match 10]] '''Eroding Mountain of the Faithful''' 1 vs Golden Serpent 0&lt;br /&gt;
*[[Nikink/IKMatch11|Match 11]] Aoshi vs Whirlpool of Retribution&lt;br /&gt;
*[[Nikink/IKMatch12|Match 12]] '''Cadaver... something something of something or something''' vs Aoshi &lt;br /&gt;
*[[Nikink/IKMatch13|Match 13]] '''The Horror Under Lock and Key''' vs Cadaver... something something of something or something&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 3): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   4  || 3 ||1   || 0  ||align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   5  || 1 ||4   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Eroding Mountain of the Faithful||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Golden Serpent               ||   1  || 0 ||1   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 5): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Twice Clashing Lightning     ||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; '''FIGHT'''.&lt;br /&gt;
&lt;br /&gt;
It would be best if all participants in a match were of equivalent power tier and Essence.&lt;br /&gt;
&lt;br /&gt;
* Perhaps a series of matches&lt;br /&gt;
** Unarmed + Unarmoured&lt;br /&gt;
** Armed and Armoured (No Artefacts)&lt;br /&gt;
** Artefacts&lt;br /&gt;
* Say, 20 Charms total per contestant&lt;br /&gt;
** This includes MA Style (usually 9-12 Charms)&lt;br /&gt;
** Contestants may mutually agree to more or fewer Charms&lt;br /&gt;
* Same Essence level&lt;br /&gt;
** perhaps a match at Ess 3, and a match at Ess 5&lt;br /&gt;
* Double ups are allowed!&lt;br /&gt;
** Nothing wrong with two Solar with Lunar Hero Style pairing off, for example, it just won't prove who's MA style is strongest. :)&lt;br /&gt;
&lt;br /&gt;
This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)&lt;br /&gt;
&lt;br /&gt;
* Essence 3 Character builds&lt;br /&gt;
** Make a starting character. Simple eh? ''This should include '''motivations''' and '''Intimacies'''''&lt;br /&gt;
** The Charms and Essence are assumed to be where all your XP has been spent to date.&lt;br /&gt;
** Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.&lt;br /&gt;
** you get three bonus points to use solely for building a combo&lt;br /&gt;
* Essence 5 Character builds&lt;br /&gt;
** Take that same character, &lt;br /&gt;
** increase Essence to 5, &lt;br /&gt;
** add 50xp&lt;br /&gt;
** Get the rest of Style Charms free, 5 other charms of your choice and character with least number of Charms in total gets bonus Charms.&lt;br /&gt;
** You get 4bp, and then 5bp solely for building combos (Or Arrays, as it were)&lt;br /&gt;
&lt;br /&gt;
=== Allowed/recommended Celestial MA Styles listed below === &lt;br /&gt;
&lt;br /&gt;
Put your name next to any you wish to try out.&lt;br /&gt;
&lt;br /&gt;
* Usable as written : Recommended&lt;br /&gt;
** Storm Crow Style&lt;br /&gt;
*** [[Muzz]] - [[Aoshi]], Endings Caste Sidereal.&lt;br /&gt;
** Arms of the Unconquered Sun Style&lt;br /&gt;
*** [[Sabis]] - Solar: ''[[Sabis/TwiceClashingLightning| Twice Clashing Lightning]]''&lt;br /&gt;
*** [[Sabis]] - Solar: ''[[Sabis/TwiceClashingLightningv2| Twice Clashing Lightning Version 2]]''&lt;br /&gt;
** Crane Style&lt;br /&gt;
*** [[Sabis]] - Lunar: ''[[Sabis/MartialWisdom| Martial Wisdom]]''&lt;br /&gt;
** Crystal Chameleon Style&lt;br /&gt;
*** [[katarenka]] - Hestia, Lunar Changing Moon&lt;br /&gt;
** Dark Messiah Style (I will not allow Void Avatar Prana in this tournament, consider it non-existent)&lt;br /&gt;
*** [[Bencyclopedia]] - Abyssal ''[[Bencyclopedia/CadaverWreathedInAnguish| Cadaver Wreathed In Anguish]]''&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/BadMoonRising| Bad Moon Rising]]'', lunar full moon&lt;br /&gt;
** Hungry Ghost Style&lt;br /&gt;
*** [[nikink]] - Shade of Winter&lt;br /&gt;
*** [[Muzz]] - [[Muzz/EchoingSilence| Echoing Silence]] Solar&lt;br /&gt;
** Infernal Monster Style&lt;br /&gt;
*** [[nikink]] - Infernal: ''[[Nikink/TheHorrorUnderLockAndKey| The Horror Under Lock and Key]]'' ;)&lt;br /&gt;
** Lunar Hero Style&lt;br /&gt;
** Snake Style&lt;br /&gt;
** Solar Hero Style&lt;br /&gt;
** Solar Hero Style (Jon Chung's revision, disallowed for Solars in this tournament due to being Solar level charms for them)&lt;br /&gt;
** Thousand Wounding Gears (Alchemical)&lt;br /&gt;
*** [[Bencyclopedia]] - Moonsilver Alchemical ''[[Bencyclopedia/TransitoryArdentAssimilator| Transitory Ardent Assimilator]]''&lt;br /&gt;
** Violet Bier of Sorrows Style (Jon Chung's revision, more mechanically sound)&lt;br /&gt;
&lt;br /&gt;
* Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.&lt;br /&gt;
** Air Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Sabis]] Jade Alchemical ''[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]]''&lt;br /&gt;
** Earth Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Bencyclopedia]] - Sidereal&lt;br /&gt;
*** [[Muzz]] - Castless Lunar ''[[Muzz/RequiemforaDream| Requiem for a Dream]]''&lt;br /&gt;
** Fire Dragon Style&lt;br /&gt;
** Violet Bier of Sorrows Style&lt;br /&gt;
*** [[Bencyclopedia]] - Solar&lt;br /&gt;
** Water Dragon Style&lt;br /&gt;
***[[Sabis]] - Infernal: ''[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]]''&lt;br /&gt;
** Wood Dragon Style&lt;br /&gt;
&lt;br /&gt;
* Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.&lt;br /&gt;
** The Art of Forceful Declaration Style&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/HardLi| Hard Li]]'' Fire Aspect DB&lt;br /&gt;
** The Art of Meditative Discussion Style&lt;br /&gt;
*** [[nikink]] - Soft Li DB&lt;br /&gt;
** The Art of Relentless Persuasion Style&lt;br /&gt;
*** [[nikink]] - Mean Li DB&lt;br /&gt;
** The Art of Victorious Concession Style&lt;br /&gt;
*** [[nikink]] - Kind Li DB&lt;br /&gt;
** Ebon Shadow Style&lt;br /&gt;
** Mantis Style&lt;br /&gt;
** Tiger Style&lt;br /&gt;
*** [[Bencyclopedia]] - Orichalcum Alchemical ''[[Bencyclopedia/CapacitorOfRetribution| Capacitor of Retribution]]''&lt;br /&gt;
&lt;br /&gt;
=== Comments and Observations ===&lt;br /&gt;
I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.&lt;br /&gt;
&lt;br /&gt;
[[Bencyclopedia]] has also been pondering a Lunar Clinch god build. Clinchy styles I can think of (without double checking books): IMS, SHS, MS and DMS.&lt;br /&gt;
&lt;br /&gt;
[[Sabis]] Just to clarify, Your full moon lunar is NOT tattooed, right? Because if it is, IIRC it cannot benefit from the Pinnacle charm of EDF, as the tattoo's stop any effects that alter the Lunar's body except for their own innate charms and gifts.&lt;br /&gt;
&lt;br /&gt;
Hey! That's a good point... rofl! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
It makes me sad tho, because otherwise they are such good candidates for EDF. Untattooed Lunars and Alchemicals (due to their attribute boosting) are by far the best for EDF. --[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Hm, of all the things to overlook. Yes, the Lunar will now be castless, will make the changes later. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Looking for Challengers! Must have something to do in my downtime. All builds up and ready to go! Everything must go! -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
More then happy to Have Aoshi pair up with anybody she hasn't fought yet. Ess 3 preferably, although I can work her into an Ess 5 build if I have to. - [[Muzz]]&lt;br /&gt;
:And now I have, will post soon. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Hey Nikink, let's do a rematch of TCL vs HULK at essence 3 w/ my new (no PCB) build. Too much downtime between things happening, i can do 2 or 3 matches at once. =) -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76371</id>
		<title>Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76371"/>
				<updated>2010-05-15T14:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Allowed/recommended Celestial MA Styles listed below */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Immortal Kombat =&lt;br /&gt;
== Matches ==&lt;br /&gt;
*[[Nikink/IKMatch1|Match 1]] '''Hestia''' 1, Aoshi 0&lt;br /&gt;
*[[Nikink/IKMatch2|Match 2]] '''Aoshi''' 1, Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch3|Match 3]] Transitory Ardent Assimilator 0, The Horror Under Lock and Key 0 ('''Draw!''')&lt;br /&gt;
*[[Nikink/IKMatch4|Match 4]] '''Aoshi''' 2, The Horror Under Lock and Key -1 &lt;br /&gt;
*[[Nikink/IKMatch5|Match 5]] '''Transitory Ardent Assimilator 1''', Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch6|Match 6]] '''Requiem for a Dream 1''', Hestia 0 &lt;br /&gt;
*[[Nikink/IKMatch7|Match 7]] Twice-Clashing Lightning vs The Horror Under Lock and Key&lt;br /&gt;
*[[Nikink/IKMatch8|Match 8]] '''The Horror Under Lock and Key''' 1 vs Hestia 0  &lt;br /&gt;
*[[Nikink/IKMatch9|Match 9]] '''Aoshi''' 1 vs Transitory Ardent Assimilator 0&lt;br /&gt;
*[[Nikink/IKMatch10|Match 10]] '''Eroding Mountain of the Faithful''' 1 vs Golden Serpent 0&lt;br /&gt;
*[[Nikink/IKMatch11|Match 11]] Aoshi vs Whirlpool of Retribution&lt;br /&gt;
*[[Nikink/IKMatch12|Match 12]] '''Cadaver... something something of something or something''' vs Aoshi &lt;br /&gt;
*[[Nikink/IKMatch13|Match 13]] '''The Horror Under Lock and Key''' vs Cadaver... something something of something or something&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 3): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   4  || 3 ||1   || 0  ||align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   5  || 1 ||4   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Eroding Mountain of the Faithful||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Golden Serpent               ||   1  || 0 ||1   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 5): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Twice Clashing Lightning     ||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; '''FIGHT'''.&lt;br /&gt;
&lt;br /&gt;
It would be best if all participants in a match were of equivalent power tier and Essence.&lt;br /&gt;
&lt;br /&gt;
* Perhaps a series of matches&lt;br /&gt;
** Unarmed + Unarmoured&lt;br /&gt;
** Armed and Armoured (No Artefacts)&lt;br /&gt;
** Artefacts&lt;br /&gt;
* Say, 20 Charms total per contestant&lt;br /&gt;
** This includes MA Style (usually 9-12 Charms)&lt;br /&gt;
** Contestants may mutually agree to more or fewer Charms&lt;br /&gt;
* Same Essence level&lt;br /&gt;
** perhaps a match at Ess 3, and a match at Ess 5&lt;br /&gt;
* Double ups are allowed!&lt;br /&gt;
** Nothing wrong with two Solar with Lunar Hero Style pairing off, for example, it just won't prove who's MA style is strongest. :)&lt;br /&gt;
&lt;br /&gt;
This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)&lt;br /&gt;
&lt;br /&gt;
* Essence 3 Character builds&lt;br /&gt;
** Make a starting character. Simple eh? ''This should include '''motivations''' and '''Intimacies'''''&lt;br /&gt;
** The Charms and Essence are assumed to be where all your XP has been spent to date.&lt;br /&gt;
** Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.&lt;br /&gt;
** you get three bonus points to use solely for building a combo&lt;br /&gt;
* Essence 5 Character builds&lt;br /&gt;
** Take that same character, &lt;br /&gt;
** increase Essence to 5, &lt;br /&gt;
** add 50xp&lt;br /&gt;
** Get the rest of Style Charms free, 5 other charms of your choice and character with least number of Charms in total gets bonus Charms.&lt;br /&gt;
** You get 4bp, and then 5bp solely for building combos (Or Arrays, as it were)&lt;br /&gt;
&lt;br /&gt;
=== Allowed/recommended Celestial MA Styles listed below === &lt;br /&gt;
&lt;br /&gt;
Put your name next to any you wish to try out.&lt;br /&gt;
&lt;br /&gt;
* Usable as written : Recommended&lt;br /&gt;
** Storm Crow Style&lt;br /&gt;
*** [[Muzz]] - [[Aoshi]], Endings Caste Sidereal.&lt;br /&gt;
** Arms of the Unconquered Sun Style&lt;br /&gt;
*** [[Sabis]] - Solar: ''[[Sabis/TwiceClashingLightning| Twice Clashing Lightning]]''&lt;br /&gt;
*** [[Sabis]] - Solar: ''[[Sabis/TwiceClashingLightningv2| Twice Clashing Lightning Version 2]]''&lt;br /&gt;
** Crane Style&lt;br /&gt;
*** [[Sabis]] - Lunar: ''[[Sabis/MartialWisdom| Martial Wisdom]]''&lt;br /&gt;
** Crystal Chameleon Style&lt;br /&gt;
*** [[katarenka]] - Hestia, Lunar Changing Moon&lt;br /&gt;
** Dark Messiah Style (I will not allow Void Avatar Prana in this tournament, consider it non-existent)&lt;br /&gt;
*** [[Bencyclopedia]] - Abyssal ''[[Bencyclopedia/CadaverWreathedInAnguish| Cadaver Wreathed In Anguish]]''&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/BadMoonRising| Bad Moon Rising]]'', lunar full moon&lt;br /&gt;
** Hungry Ghost Style&lt;br /&gt;
*** [[nikink]] - Shade of Winter&lt;br /&gt;
*** [[Muzz]] - [[Muzz/EchoingSilence| Echoing Silence]] Solar&lt;br /&gt;
** Infernal Monster Style&lt;br /&gt;
*** [[nikink]] - Infernal: ''[[Nikink/TheHorrorUnderLockAndKey| The Horror Under Lock and Key]]'' ;)&lt;br /&gt;
** Lunar Hero Style&lt;br /&gt;
** Snake Style&lt;br /&gt;
** Solar Hero Style&lt;br /&gt;
** Solar Hero Style (Jon Chung's revision, disallowed for Solars in this tournament due to being Solar level charms for them)&lt;br /&gt;
** Thousand Wounding Gears (Alchemical)&lt;br /&gt;
*** [[Bencyclopedia]] - Moonsilver Alchemical ''[[Bencyclopedia/TransitoryArdentAssimilator| Transitory Ardent Assimilator]]''&lt;br /&gt;
** Violet Bier of Sorrows Style (Jon Chung's revision, more mechanically sound)&lt;br /&gt;
&lt;br /&gt;
* Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.&lt;br /&gt;
** Air Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Sabis]] Jade Alchemical ''[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]]''&lt;br /&gt;
** Earth Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Bencyclopedia]] - Sidereal&lt;br /&gt;
*** [[Muzz]] - Castless Lunar ''[[Muzz/RequiemforaDream| Requiem for a Dream]]''&lt;br /&gt;
** Fire Dragon Style&lt;br /&gt;
** Violet Bier of Sorrows Style&lt;br /&gt;
*** [[Bencyclopedia]] - Solar&lt;br /&gt;
** Water Dragon Style&lt;br /&gt;
***[[Sabis]] - Infernal: ''[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]]''&lt;br /&gt;
** Wood Dragon Style&lt;br /&gt;
&lt;br /&gt;
* Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.&lt;br /&gt;
** The Art of Forceful Declaration Style&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/HardLi| Hard Li]]'' Fire Aspect DB&lt;br /&gt;
** The Art of Meditative Discussion Style&lt;br /&gt;
*** [[nikink]] - Soft Li DB&lt;br /&gt;
** The Art of Relentless Persuasion Style&lt;br /&gt;
*** [[nikink]] - Mean Li DB&lt;br /&gt;
** The Art of Victorious Concession Style&lt;br /&gt;
*** [[nikink]] - Kind Li DB&lt;br /&gt;
** Ebon Shadow Style&lt;br /&gt;
** Mantis Style&lt;br /&gt;
** Tiger Style&lt;br /&gt;
*** [[Bencyclopedia]] - Orichalcum Alchemical ''[[Bencyclopedia/CapacitorOfRetribution| Capacitor of Retribution]]''&lt;br /&gt;
&lt;br /&gt;
=== Comments and Observations ===&lt;br /&gt;
I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.&lt;br /&gt;
&lt;br /&gt;
[[Bencyclopedia]] has also been pondering a Lunar Clinch god build. Clinchy styles I can think of (without double checking books): IMS, SHS, MS and DMS.&lt;br /&gt;
&lt;br /&gt;
[[Sabis]] Just to clarify, Your full moon lunar is NOT tattooed, right? Because if it is, IIRC it cannot benefit from the Pinnacle charm of EDF, as the tattoo's stop any effects that alter the Lunar's body except for their own innate charms and gifts.&lt;br /&gt;
&lt;br /&gt;
Hey! That's a good point... rofl! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
It makes me sad tho, because otherwise they are such good candidates for EDF. Untattooed Lunars and Alchemicals (due to their attribute boosting) are by far the best for EDF. --[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Hm, of all the things to overlook. Yes, the Lunar will now be castless, will make the changes later. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Looking for Challengers! Must have something to do in my downtime. All builds up and ready to go! Everything must go! -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
More then happy to Have Aoshi pair up with anybody she hasn't fought yet. Ess 3 preferably, although I can work her into an Ess 5 build if I have to. - [[Muzz]]&lt;br /&gt;
:And now I have, will post soon. - [[Muzz]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76365</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76365"/>
				<updated>2010-05-14T21:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76363</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76363"/>
				<updated>2010-05-14T13:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Undo revision 76345 by Sabis (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 4, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 5, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 5, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 25, Dmg- 8L, Def- 13, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76362</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76362"/>
				<updated>2010-05-14T13:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now. -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76361</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76361"/>
				<updated>2010-05-14T12:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76358</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76358"/>
				<updated>2010-05-14T11:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76350</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76350"/>
				<updated>2010-05-14T01:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76349</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76349"/>
				<updated>2010-05-14T01:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76345</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76345"/>
				<updated>2010-05-13T19:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Fixed my opening combo, droped my dodge spec.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 4, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 5, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 5, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 1&lt;br /&gt;
2BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 3BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation, Death Dealing Journey&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back, Dash as reflexive.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w +3m&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 11 (Dex 5 + Dodge 3 + Essence 3 + Spec 1 = 12/2 = 6) +5 = 11&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 25, Dmg- 8L, Def- 13, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76344</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76344"/>
				<updated>2010-05-13T19:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Player Chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76343</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76343"/>
				<updated>2010-05-13T18:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76342</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76342"/>
				<updated>2010-05-13T18:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 4, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 5, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 5, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 25, Dmg- 8L, Def- 13, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76341</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76341"/>
				<updated>2010-05-13T18:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76335</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76335"/>
				<updated>2010-05-13T11:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
*Action (to be filled out after work today)&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76288</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76288"/>
				<updated>2010-05-12T11:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 4, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 5, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 5, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Acc 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 4, Dmg- +6L(8L), Def- +2, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76287</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76287"/>
				<updated>2010-05-12T11:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Tick -1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76286</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76286"/>
				<updated>2010-05-12T11:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Arena + Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=IanPrice/GoldenSerpent&amp;diff=76241</id>
		<title>IanPrice/GoldenSerpent</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=IanPrice/GoldenSerpent&amp;diff=76241"/>
				<updated>2010-05-10T14:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;back to [[Nikink/ImmortalKombat|Immortal Kombat]]&amp;lt;br&amp;gt;&lt;br /&gt;
back to [[IanPrice]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Golden Serpent&amp;lt;br&amp;gt;&lt;br /&gt;
Dawn Caste Martial Arts Warlord&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Build an army of enlightened martial artists with which to put the Realm's Legions to shame.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Essence 3 ===&lt;br /&gt;
&lt;br /&gt;
Str &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Dex &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Sta &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Wits &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (4BP)&amp;lt;br&amp;gt;&lt;br /&gt;
Per &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
App &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Cha &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Man &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dawn&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (2BP)&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
War &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zenith&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Performance &amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (Favored)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (Favored)&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;(Favored, 2BP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (Favored, 2BP)&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (Favored, 2BP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Backgrounds&amp;lt;br&amp;gt;&lt;br /&gt;
Some backgrounds irrelevent to Kombat, but what the points for here are spent on is...&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum Serpent-Sting Staff &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Orichalcum Hearthstone Bracers &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (The Freedom Stone)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virtues&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion &amp;amp;bull;&amp;amp;bull; (Intimacies: Martial Arts [belief in as a way to enlightenment], His Troops [Fatherhood])&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance &amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
Valor &amp;amp;bull;&amp;amp;bull;&amp;amp;bull; (Limit Break: Foolhardy Contempt)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Willpower &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Essence &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Charms&amp;lt;br&amp;gt;&lt;br /&gt;
Snake Style (9 charms)&amp;lt;br&amp;gt;&lt;br /&gt;
:Striking Cobra Technique&amp;lt;br&amp;gt;&lt;br /&gt;
:Serpentine Evasion&amp;lt;br&amp;gt;&lt;br /&gt;
:Snake Form&amp;lt;br&amp;gt;&lt;br /&gt;
:Snake Strikes the Heel&amp;lt;br&amp;gt;&lt;br /&gt;
:Uncoiling Serpent Prana&amp;lt;br&amp;gt;&lt;br /&gt;
:Striking Serpent Speed&amp;lt;br&amp;gt;&lt;br /&gt;
:Essence Fangs and Scales Technique&amp;lt;br&amp;gt;&lt;br /&gt;
:Armor-Penetrating Fang Strike&amp;lt;br&amp;gt;&lt;br /&gt;
:Essence-Venom Strike&amp;lt;br&amp;gt;&lt;br /&gt;
First Martial Arts Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
Durability of Oak Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Skin Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit Strengthens the Skin&amp;lt;br&amp;gt;&lt;br /&gt;
Adamant Skin Technique (Valor flaw)&amp;lt;br&amp;gt;&lt;br /&gt;
Monkey Leap Technique&amp;lt;br&amp;gt;&lt;br /&gt;
Second Awareness Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
Surprise Anticipation Method&amp;lt;br&amp;gt;&lt;br /&gt;
First Presence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
Majestic Radiant Presence&amp;lt;br&amp;gt;&lt;br /&gt;
Respect Commanding Attitude&amp;lt;br&amp;gt;&lt;br /&gt;
(probably some war charms irrelevant to a one-on-one fight)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combos&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Leaping Cobra's Eye&amp;lt;/i&amp;gt; - Second Awareness Excellency, Striking Cobra Technique, Monkey Leap Technique (3BP)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Victory in Stillness&amp;lt;/i&amp;gt; - Adamant Skin Technique, Snake Strikes the Heel, First Martial Arts Excellency (3BP)&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
&lt;br /&gt;
BP&lt;br /&gt;
Str 5 - 4&lt;br /&gt;
&lt;br /&gt;
XP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Shadow-Snake Insinuation&amp;lt;/i&amp;gt; - combo, 21&lt;br /&gt;
MA Specialty: 7-section Staff x2 - 6&lt;br /&gt;
Sta 4 - 12&lt;br /&gt;
Willpower 6 - 10&lt;br /&gt;
&lt;br /&gt;
Charms&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning Speed&amp;lt;br&amp;gt;&lt;br /&gt;
Graceful Crane Stance&amp;lt;br&amp;gt;&lt;br /&gt;
Feather-Foot Style&amp;lt;br&amp;gt;&lt;br /&gt;
Spider-Foot Style&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Martial Arts Mastery&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Combos&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Leaping Cobra's Eye&amp;lt;/i&amp;gt;&lt;br /&gt;
:add Lightning Speed, Graceful Crane Stance, Feather-Foot Style, and Spider-Foot Style for 4 more BP.&lt;br /&gt;
&amp;lt;i&amp;gt;Victory in Stillness&amp;lt;/i&amp;gt; &lt;br /&gt;
:add Armor-Penetrating Fang Strike for 1 more BP&lt;br /&gt;
&amp;lt;i&amp;gt;Shadow-Snake Insinuation&amp;lt;/i&amp;gt; &lt;br /&gt;
:new combo containing Armor-Penetrating Fang Strike, Uncoiling Serpent Prana, First Martial Arts Excellency, Essence-Venom Strike, and Adamant Skin Technique (21xp)&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Umm, Attributes cost 4BP, not 5, so you have an extra BP for something.=) -[[Sabis]]&lt;br /&gt;
:Heh, my bad. I'll make my Join Battle combo better then. - IanPrice&lt;br /&gt;
&lt;br /&gt;
So confused on your Essence 5 build. You may have been confused as I was by the wording.&lt;br /&gt;
For Essence 5, you get: Free upgrade to Essence 5. 50xp. 4bp for a new 4 charm combo, and then 5bp for a new 5 charm combo. The rest of the charms in your MA tree, and then 5 charms of any type. &lt;br /&gt;
To the best of my knowledge, you cannot upgrade previous combo's after they are set up. Unless Nikink was allowing that specifically, as RAW says it doesn't work that way.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76199</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76199"/>
				<updated>2010-05-10T01:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76188</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76188"/>
				<updated>2010-05-09T20:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76187</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76187"/>
				<updated>2010-05-09T17:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 5, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 3, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 3, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Acc 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 4, Dmg- +6L(8L), Def- +2, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76186</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76186"/>
				<updated>2010-05-09T17:09:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Urge:&amp;lt;/b&amp;gt; Kill the head of the Bureau of Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 5, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 3, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 3, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 9 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Acc 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 4, Dmg- +6L(8L), Def- +2, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76185</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76185"/>
				<updated>2010-05-09T17:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Created page with '''This is a layout stolen from TrialBySchmendrick to facilitate an On-line Match in ImmortalKombat.''  '''Trial started:''' Tuesday, May 4, 2010 2:44PM PDT&amp;lt;br&amp;gt; '''Trial compl…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Tuesday, May 4, 2010 2:44PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' Friday, May 7, 2010 7:05PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76184</id>
		<title>Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/ImmortalKombat&amp;diff=76184"/>
				<updated>2010-05-09T16:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Matches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Immortal Kombat =&lt;br /&gt;
== Matches ==&lt;br /&gt;
*[[Nikink/IKMatch1|Match 1]] '''Hestia''' 1, Aoshi 0&lt;br /&gt;
*[[Nikink/IKMatch2|Match 2]] '''Aoshi''' 1, Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch3|Match 3]] Transitory Ardent Assimilator 0, The Horror Under Lock and Key 0 ('''Draw!''')&lt;br /&gt;
*[[Nikink/IKMatch4|Match 4]] '''Aoshi''' 2, The Horror Under Lock and Key -1 &lt;br /&gt;
*[[Nikink/IKMatch5|Match 5]] '''Transitory Ardent Assimilator 1''', Hestia 0&lt;br /&gt;
*[[Nikink/IKMatch6|Match 6]] '''Requiem for a Dream 1''', Hestia 0 &lt;br /&gt;
*[[Nikink/IKMatch7|Match 7]] Twice-Clashing Lightning vs The Horror Under Lock and Key&lt;br /&gt;
*[[Nikink/IKMatch8|Match 8]] '''The Horror Under Lock and Key''' 1 vs Hestia 0  &lt;br /&gt;
*[[Nikink/IKMatch9|Match 9]] '''Aoshi''' 1 vs Transitory Ardent Assimilator 0&lt;br /&gt;
*[[Nikink/IKMatch10|Match 10]] '''Eroding Mountain of the Faithful''' 1 vs Golden Serpent 0&lt;br /&gt;
*[[Nikink/IKMatch11|Match 11]] Aoshi vs Whirlpool of Retribution&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 3): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   4  || 3 ||1   || 0  ||align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   5  || 1 ||4   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   3  || 1 ||1   || 1  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Eroding Mountain of the Faithful||   1  || 1 ||0   || 0  ||align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|Golden Serpent               ||   1  || 0 ||1   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Running totals (Essence 5): ==&lt;br /&gt;
:Add your own contestants here, update totals, correct mistakes etc. :)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;color:green; background-color:#ffffcc;&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-style:italic; color:red;&amp;quot;&lt;br /&gt;
|  Contestant                 ||Played||Won||Lost||Draw||   Points &lt;br /&gt;
|-&lt;br /&gt;
|   Aoshi                     ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|   Hestia                    ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Requiem for a Dream          ||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Transitory Ardent Assimilator||   0  || 0 ||0   || 0  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|The Horror Under Lock and Key||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|Twice Clashing Lightning     ||   1  || 0 ||0   || 1  ||align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
The rules are simple, the fluff nigh non-existent. Pick a splat, pick a Martial Arts Style; '''FIGHT'''.&lt;br /&gt;
&lt;br /&gt;
It would be best if all participants in a match were of equivalent power tier and Essence.&lt;br /&gt;
&lt;br /&gt;
* Perhaps a series of matches&lt;br /&gt;
** Unarmed + Unarmoured&lt;br /&gt;
** Armed and Armoured (No Artefacts)&lt;br /&gt;
** Artefacts&lt;br /&gt;
* Say, 20 Charms total per contestant&lt;br /&gt;
** This includes MA Style (usually 9-12 Charms)&lt;br /&gt;
** Contestants may mutually agree to more or fewer Charms&lt;br /&gt;
* Same Essence level&lt;br /&gt;
** perhaps a match at Ess 3, and a match at Ess 5&lt;br /&gt;
* Double ups are allowed!&lt;br /&gt;
** Nothing wrong with two Solar with Lunar Hero Style pairing off, for example, it just won't prove who's MA style is strongest. :)&lt;br /&gt;
&lt;br /&gt;
This is a potential 6 matches per pair of contestants! But some can be skipped, negotiation encouraged. Depends how long the matches go for I suppose. All for fun. :)&lt;br /&gt;
&lt;br /&gt;
* Essence 3 Character builds&lt;br /&gt;
** Make a starting character. Simple eh? ''This should include '''motivations''' and '''Intimacies'''''&lt;br /&gt;
** The Charms and Essence are assumed to be where all your XP has been spent to date.&lt;br /&gt;
** Any Charms you do not qualify for in your Style, you do not have. Duh! But you do get that number of extra Charms if needed to balance with opponent.&lt;br /&gt;
** you get three bonus points to use solely for building a combo&lt;br /&gt;
* Essence 5 Character builds&lt;br /&gt;
** Take that same character, &lt;br /&gt;
** increase Essence to 5, &lt;br /&gt;
** add 50xp&lt;br /&gt;
** Get the rest of Style Charms free, 5 other charms of your choice and character with least number of Charms in total gets bonus Charms.&lt;br /&gt;
** You get 4bp, and then 5bp solely for building combos (Or Arrays, as it were)&lt;br /&gt;
&lt;br /&gt;
=== Allowed/recommended Celestial MA Styles listed below === &lt;br /&gt;
&lt;br /&gt;
Put your name next to any you wish to try out.&lt;br /&gt;
&lt;br /&gt;
* Usable as written : Recommended&lt;br /&gt;
** Storm Crow Style&lt;br /&gt;
*** [[Muzz]] - [[Aoshi]], Endings Caste Sidereal.&lt;br /&gt;
** Arms of the Unconquered Sun Style&lt;br /&gt;
*** [[Sabis]] - Solar: ''[[Sabis/TwiceClashingLightning| Twice Clashing Lightning]]''&lt;br /&gt;
** Crane Style&lt;br /&gt;
*** [[Sabis]] - Lunar: ''[[Sabis/MartialWisdom| Martial Wisdom]]''&lt;br /&gt;
** Crystal Chameleon Style&lt;br /&gt;
*** [[katarenka]] - Hestia, Lunar Changing Moon&lt;br /&gt;
** Dark Messiah Style (I will not allow Void Avatar Prana in this tournament, consider it non-existent)&lt;br /&gt;
*** [[Bencyclopedia]] - Abyssal ''[[Bencyclopedia/CadaverWreathedInAnguish| Cadaver Wreathed In Anguish]]''&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/BadMoonRising| Bad Moon Rising]]'', lunar full moon&lt;br /&gt;
** Hungry Ghost Style&lt;br /&gt;
*** [[nikink]] - Shade of Winter&lt;br /&gt;
*** [[Muzz]] - Solar&lt;br /&gt;
** Infernal Monster Style&lt;br /&gt;
*** [[nikink]] - Infernal: ''[[Nikink/TheHorrorUnderLockAndKey| The Horror Under Lock and Key]]'' ;)&lt;br /&gt;
** Lunar Hero Style&lt;br /&gt;
** Snake Style&lt;br /&gt;
*** [[IanPrice]] - Solar: [[IanPrice/GoldenSerpent|Golden Serpent]]&lt;br /&gt;
** Solar Hero Style&lt;br /&gt;
** Solar Hero Style (Jon Chung's revision, disallowed for Solars in this tournament due to being Solar level charms for them)&lt;br /&gt;
** Thousand Wounding Gears (Alchemical)&lt;br /&gt;
*** [[Bencyclopedia]] - Moonsilver Alchemical ''[[Bencyclopedia/TransitoryArdentAssimilator| Transitory Ardent Assimilator]]''&lt;br /&gt;
** Violet Bier of Sorrows Style (Jon Chung's revision, more mechanically sound)&lt;br /&gt;
&lt;br /&gt;
* Ok, but some charms poorly executed: Feel free to use if you wish, they have been errated. Remaining wonky Charms (if any) will be addressed as they arise.&lt;br /&gt;
** Air Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Sabis]] Jade Alchemical ''[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]]''&lt;br /&gt;
** Earth Dragon Style (I have compiled the Style + Errata if you want it)&lt;br /&gt;
*** [[Bencyclopedia]] - Sidereal&lt;br /&gt;
*** [[Muzz]] - Castless Lunar ''[[Muzz/RequiemforaDream| Requiem for a Dream]]''&lt;br /&gt;
** Fire Dragon Style&lt;br /&gt;
** Violet Bier of Sorrows Style&lt;br /&gt;
*** [[Bencyclopedia]] - Solar&lt;br /&gt;
** Water Dragon Style&lt;br /&gt;
***[[Sabis]] - Infernal: ''[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]]''&lt;br /&gt;
** Wood Dragon Style&lt;br /&gt;
&lt;br /&gt;
* Ok, bit wonky: Feel free to use, but they have not yet been errated, so more wonky than the others.&lt;br /&gt;
** The Art of Forceful Declaration Style&lt;br /&gt;
*** [[nikink]] - ''[[Nikink/HardLi| Hard Li]]'' Fire Aspect DB&lt;br /&gt;
** The Art of Meditative Discussion Style&lt;br /&gt;
*** [[nikink]] - Soft Li DB&lt;br /&gt;
** The Art of Relentless Persuasion Style&lt;br /&gt;
*** [[nikink]] - Mean Li DB&lt;br /&gt;
** The Art of Victorious Concession Style&lt;br /&gt;
*** [[nikink]] - Kind Li DB&lt;br /&gt;
** Ebon Shadow Style&lt;br /&gt;
** Mantis Style&lt;br /&gt;
** Tiger Style&lt;br /&gt;
*** [[Bencyclopedia]] - Orichalcum Alchemical ''[[Bencyclopedia/CapacitorOfRetribution| Capacitor of Retribution]]''&lt;br /&gt;
&lt;br /&gt;
=== Comments and Observations ===&lt;br /&gt;
I would imagine, before any contest has begun, the Immaculate Dragon Styles will be among the most powerful. I would like Storm Crow Style to be slightly more powerful than Snake by Essence 5, and hopefully about equal at Essence 3.&lt;br /&gt;
&lt;br /&gt;
[[Bencyclopedia]] has also been pondering a Lunar Clinch god build. Clinchy styles I can think of (without double checking books): IMS, SHS, MS and DMS.&lt;br /&gt;
&lt;br /&gt;
[[Sabis]] Just to clarify, Your full moon lunar is NOT tattooed, right? Because if it is, IIRC it cannot benefit from the Pinnacle charm of EDF, as the tattoo's stop any effects that alter the Lunar's body except for their own innate charms and gifts.&lt;br /&gt;
&lt;br /&gt;
Hey! That's a good point... rofl! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
It makes me sad tho, because otherwise they are such good candidates for EDF. Untattooed Lunars and Alchemicals (due to their attribute boosting) are by far the best for EDF. --[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Hm, of all the things to overlook. Yes, the Lunar will now be castless, will make the changes later. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Looking for Challengers! Must have something to do in my downtime. All builds up and ready to go! Everything must go! -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
More then happy to Have Aoshi pair up with anybody she hasn't fought yet. Ess 3 preferably, although I can work her into an Ess 5 build if I have to. - [[Muzz]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76183</id>
		<title>Sabis/WhirlpoolOfRetribution</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/WhirlpoolOfRetribution&amp;diff=76183"/>
				<updated>2010-05-09T16:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Infernal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Scourge &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Help the Reclemation by eliminating other Martial Artists &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A flensing wind of metal shards &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Water Dragon charging blaster. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 4  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , '''Athletics:''' 3, '''Awareness:''' 5, Bureaucracy: , Craft(): &lt;br /&gt;
:'''Dodge:''' 3, '''Integrity:''' 3, Investigation: , '''Larceny:''' , Linguistics(): 3 &lt;br /&gt;
:Lore:, '''Martial Arts:''' 5, Medicine: , Melee: , Occult: &lt;br /&gt;
:'''Performance:''' 3, Presence:, '''Resistance:''' 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , '''Stealth:''' 3, '''Survival:'''1, Thrown: , War: &lt;br /&gt;
7 BP (MA 5, Awareness 4, Performance 5, Dodge 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
Martial Arts (Razor Claws) 3&lt;br /&gt;
Dodge (Martial Arts attacks) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:Old Realm, Riverspeak, High Realm, Firetoung&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 4 (Hauberk of Bells)&lt;br /&gt;
:Artifact: 2 (Tainted Jade Razor Claws)&lt;br /&gt;
:Resources: 3 (Paid for Vitrol to Taint Razor Claws) (Less boring than a 5 fold harmonic adapter)&lt;br /&gt;
:&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
Adjorn (Awed Respect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 36 (37) /  16 Personal &amp;amp; 1 Peripheral Committed&lt;br /&gt;
(8 Armor 6 Claws 3 Death Dealing Journey)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Water Dragon Form (10)&lt;br /&gt;
&lt;br /&gt;
Ebon Dragon&lt;br /&gt;
:Cracked Shell Circumvention (Double Sux to get out of clinches)&lt;br /&gt;
:Loom Snarling Deception&lt;br /&gt;
:Fate Rending Desperation (5m1w Reflex Target #6 Scene)&lt;br /&gt;
&lt;br /&gt;
Adjorn&lt;br /&gt;
:Wind Born Stride x3 (+9 Move/Dash)&lt;br /&gt;
:Death Dealing Journey (3m Dash as Move Indef)&lt;br /&gt;
:Joy In Violence Approach (1+m per sux +1 per windborn +1 willpower once per sceen)&lt;br /&gt;
:Self As Cyclone Stance (5m1w Extra action, attacks max at rate, -1+ per attack after the first)&lt;br /&gt;
:Unimpeded Perfection of Exertion (Graceful Crane while moving)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Exuberant Inversion of Time&amp;lt;/b&amp;gt; 2BP&lt;br /&gt;
:Joy in Violence Approach, Fate Rending Desperation&lt;br /&gt;
:+1-3(+3) Sux on JB, TN6 for battle, Gain 1 WP back.  &lt;br /&gt;
:1w + 1-3m /sux +5m1w&lt;br /&gt;
:&amp;lt;b&amp;gt;Counter Intuitive Maelstrom of the Depths&amp;lt;/b&amp;gt; (3BP Freebie)&lt;br /&gt;
:Self as Cyclone Stance, Flow Reversal Strike, Bottomless Depths Defense&lt;br /&gt;
:My opponent explodes. &lt;br /&gt;
:1w + 5m 1w + 24m (+5m1aHl if necessary)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Tainted Jade Razor Claws (Spd 4 Acc +4 Dam +6L Def +2 Rate 3) 6m Commit&lt;br /&gt;
:Hauberk of Bells (10B/9L/9L, Mob -0 Fat 1, Add performance DV's and to Dex based rolls) 8m Commit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 9 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 14/11/9 Hardness: 5/5/0&lt;br /&gt;
::&amp;lt;b&amp;gt;Water Dragon Form&amp;lt;/b&amp;gt; 22/21/9 Hardness: 5/5/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 12 (Dex 5 + Dodge 3 + Essence 3 + Spec 3 = 14/2 = 7) +5 = 12&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 13 (Dex 5 + MA 5 + Spec 3 + Acc 2 = 15/2 = 8) +5 = 13&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
:Claws: Spd- 4, Acc- 4, Dmg- +6L(8L), Def- +2, Rate- 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 20&lt;br /&gt;
:High Jump: 5&lt;br /&gt;
:Long Jump: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
Bloodless Murk Evasion, &lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch10&amp;diff=76182</id>
		<title>Nikink/IKMatch10</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch10&amp;diff=76182"/>
				<updated>2010-05-09T16:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Tuesday, May 4, 2010 2:44PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' Friday, May 7, 2010 7:05PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
&lt;br /&gt;
[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]] - Jade Caste - Air Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[IanPrice/GoldenSerpent| Golden Serpent]] - Dawn Caste - Snake Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
&lt;br /&gt;
Starting Distance 44 Yards. I was thinking a swamp near the Font of Mourning.&lt;br /&gt;
:Swamp to me says there are things like logs and rocks for solid ground, with mostly a waist-deep muck that smells really terrible everywhere. There are trees like weeping willows, some living and some dead, and there are lots of bugs and maybe creatures like alligators/crocodiles.&lt;br /&gt;
:Yep, sound right to me. &lt;br /&gt;
&lt;br /&gt;
Serpent will face his opponent standing on a flat, mossy rock. He is clad in loose black trousers and a brown vest with a stylized cobra's hood represented on the back in gold; he is wielding a pair of hooked swords with hilt ornamentation displaying hooded cobras whose fangs form the finger-guards. He eyes the mechanical man before him and says, &amp;quot;Perhaps when I'm done with you, my sorcerer-engineers can put you back together as a soldier for my army.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shining, almost wet stone of Mountain's form stood in colorful contrast to the black murk around small perch. &amp;quot;You'll find the warriors of the Machine God do not fall so easily. Still, you could join our cause, and help all people work towards the common good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Golden Serpent activates Leaping Cobra's Eye for 1wp, spending 3m on Striking Cobra Technique and 3m on Monkey Leap Technique. His anima surges forward with the image of a cobra whose fangs seek Mountain's throat, but he leaps upwards into the treetops. Join Battle (10 dice + 5 successes): 9, 8, 9, 5, 8, 10, 9, 5, 5, 6 (7 + 5 = 12 successes). Serpent has 4/5 willpower, 29/35 peripheral essence, 14/14 personal essence, 7/7 health levels.&lt;br /&gt;
&lt;br /&gt;
EMF rolls a normal Join Battle roll. 0, 3, 7, 0, 9, 5, 6, 6, 2, 8. 7 successes. &lt;br /&gt;
&lt;br /&gt;
6/6 WP 0/0 Personal 19/19 Peripheral. 10/10 Health. &lt;br /&gt;
&lt;br /&gt;
GS Acts on Tick 0, EMF acts on Tick 5.&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
GS's leap carries him soaring onto a high bough - the summit of one of the trees, and upon reaching it he crackles with essence as ephemeral golden scales form on his skin and the ghostly forms of snake's heads engulf the hooks of his swords, extending their fangs along the points of them. He laughs. &amp;quot;Let's see just how tough that metal body of yours is then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crunch: Leap 18 yards up (reflexively as my movement action thanks to Monkey Leap technique). Reflexive roll of Dexterity + Athletics to perch atop the tree (8, 7, 5, 6, 4, 3, 4, 6, 3, 4 = 2 successes, should be enough). Activate Essence Fangs and Scales Technique for 6m (Speed 5). Current Peripheral motes: 23/35. Anima flare is at the 11+ level, causing Dawn power to activate.&lt;br /&gt;
&lt;br /&gt;
EMF Darts back, lightly stepping from log to log, keeping as much distance as possible. &lt;br /&gt;
&lt;br /&gt;
Crunch: Distance +7 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
Still only one leap per flurry, so GS runs forward along the tree branches overhead. 5 yards per tick, continued on ticks 1-4 -20 yards&lt;br /&gt;
&lt;br /&gt;
Moving away, 7 yards a tick, continued from 1-4 +28 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
Simultaneous actions! Our Wits + Awareness totals are equal, so I'll just go ahead and declare that GS leaps towards EMF (36 yards horizontal) while Aiming.&lt;br /&gt;
&lt;br /&gt;
Adopting a flowing, quickly changing stance, EMF activates Air Dragon Form and keeps circlin&lt;br /&gt;
Speed 5 DV -1. +7 yards. Next action tick 10.&lt;br /&gt;
6/6 WP 0/0 Personal 14/19 Peripheral. 10/10 Health. &lt;br /&gt;
&lt;br /&gt;
Distance is 44-20+42-36 = 30 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
GS reaches his full Aim bonus of +3 to his next attack.&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
&lt;br /&gt;
GS leaps again, bounding up through the tree branches again. Horizontal distance closes to 4 yards if movement rates remain constant; vertical distance opens to 18 yards again. Serpent laughs, &amp;quot;Ha! They made you fast at least! Less confident than you boast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not at all. Distance is... relevant.&amp;quot;&lt;br /&gt;
With a spin like an ice skater stepping into a pirouette EMF unleashes a barrage of 4 chakram which seem to materialize out of the wind generated by his powerful gyrations. Their aim seems true as they effortlessly slice their way through branches and leaves on the way to their intended target. With a snap upright EMF comes to a halt, the light shower of leaves drifting down standing in stark contrast to the statuesque Alchemical.&lt;br /&gt;
&lt;br /&gt;
:Making a non magical flurry of 4 attacks. Waiting on Stunt Die awards before rolls. &lt;br /&gt;
::I'll give that 2 dice, but ask you to also make a Dexterity + Athletics roll to come to a stop on something solid instead of swampy (which the dice apply to as well as the attacks of course). Difficulty 3 I'd say.&lt;br /&gt;
:::1,4,2,9,6,2,6,4,3,7,9,10 = 5 successes. &lt;br /&gt;
::Speed 3, DV -4 Next action tick 13.&lt;br /&gt;
&lt;br /&gt;
Serpent's laughter continues as he bounces off a branch and spins in the air, rolling into a diving fall through the storm of chakrams. He hooks his swords together, hook to guard, letting the connected weapons fly out as a sweeping radius of danger with his falling spin. When each chakram touches his skin, his anima flares, revealing a great golden cobra whose eyes transfix his enemy's, and whose scales are utterly impenetrable. Bouncing off the attacks, Serpent reaches for Mountain with a steely whirl of counters.&lt;br /&gt;
&lt;br /&gt;
:I likes it. =) 2 Dice for sure... but getting to travel 20ish yards for all of the attacks seems a bit much for a stunt, as you already had to leap 36 yards to get this close. I'd be fine with either you choosing a different action/charm (and landing 4 yards away from me) or you continuing with that, but only being close enough to counterattack for the last attack. Kinda like a reverse leaping dodge effect (which seems to make sense to me). Either way, here I go rolling attacks. =)&lt;br /&gt;
::Remember that the long distance is vertical, up from EMF. Gravity brings you down to earth and all that, since Serpent is deciding not to actually stand on a branch this time. I'll take the one counter restriction as fair given my stunt, but I'd like to use the one highest-success attack you rolled (which is technically attack #2) for the purposes of Snake Strikes the Heel.&lt;br /&gt;
:::What i was saying was you falling, accelerating due to gravity, from 0 to whatever, 18 yards (that's 54 feet, or 5 and 1/2 stories tall) in less than a second is almost twice the distance you should get to fall (and you're not moving/jumping down, as you already did this to get to the place you want to fall from). To call physics into light (assuming Exalted has normal earth gravity, which seems to be the setting assumption), acceleration due to gravity is 9.81meters/s/s. meters to yards is 1.1, so you get a bit over 10 yards in a second if starting from 0. That still leaves you 8ish yards above me at the end of the tick (which, for argument sake, you're actually 4 yards distant from me with perhaps a 2 yard reach, leaving the idea of you more or less over me kinda silly.) I felt I was being more than fair getting you here, but, for the fun of it and to make things more epic, let's assume you fall at double the normal rate. And you get the most favorable possible attack to hit. Let's see what happens. =) (also, you will need to take falling damage for that distance. As you MUST fall the whole way without stopping yourself to have a chance of hitting me back, you can make a reflexive Wits + Athletics roll, each success adding one point to your bashing soak for 9B damage (which is piercing))&lt;br /&gt;
::Also, you're still getting shot at 4 times, so you're going to need to declare defenses for those other 3 attacks. I know the counter one is exciting, but the rest still happen. =)&lt;br /&gt;
&lt;br /&gt;
:Activating ''Victory in Stillness'' for 1wp, foregoing DV, and activating Adamant Skin Technique against any attack which rolls successes. Trying to stunt to get in range for counterattacks via Snake Strikes the Heel. 12m on AST, 3m on SStH, dice pool 9 + 5 + 2 = 16 base + 3 die aim. 16m on first MA excellency = 35 die pool.&lt;br /&gt;
&lt;br /&gt;
# First Attack&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 15 dice: 3,3,4,4,5,5,6,6,6,7,9,9,9,0= 8Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Second&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 14 dice: 1,1,1,2,5,6,7,7,8,9,9,9,9,0 = 9 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
## Snake Strikes the Heel (And 1st MA Excelency?)&lt;br /&gt;
## 35 dice: 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 9, 10, 10, 10 (13 successes)&lt;br /&gt;
## Defense declaration (any DV will be penalized by 4 for flurry, 2 for height advantage) &amp;quot;Moving as he lets the flailing sword strike out at him, the jade man curtsies neatly under the serpents instinctive blow.&amp;quot; (Dodge declared) For math, I'm just going to assume a 1 die stunt.&lt;br /&gt;
&lt;br /&gt;
## DDV 7 (Base 12 + 1 stunt -4 flurry -2 height)&lt;br /&gt;
## Attack Reroll (none)&lt;br /&gt;
## Defense Reroll (none)&lt;br /&gt;
## Base Damage: 6 attack successes + 4 str + 3L Hook Sword = 13L. Damage is piercing.&lt;br /&gt;
## Soak (Piercing reduces EMF's armor by half, making soak 16. I'm unclear if piercing reduces hardness on artifact armor; if not, then we are faced with an odd situation where hardness exceeds soak. I'm also unclear why the armor plating charm appears to contradict the general ruling that hardness does not stack, at least the way you've written it up. If hardness is reduced by piercing, or does not stack, the attack manages to do ping. Otherwise, it manages to do nothing.)&lt;br /&gt;
:Hardness is separate from, and applied before soak. (Main book 149 &amp;quot;Before worrying about soak, however, the attacker's player should compare the raw damage of the attack to any Hardness&amp;quot;) Piercing tag (as far as I've been scouring the errata since the beginning of this match a few days ago looking for this answer) affects soak, but has no effect on hardness.&lt;br /&gt;
:From MOEP: Alchemicals: Page 134 &amp;quot;This exoskeleton is Obvious, and while artifact armor may always be worn over it for cumulative benefit, mundane protective gear must be specifically tailored to accommodate the Exalt.&amp;quot; Also, the hardness isn't listed as #/#, it's listed as +#/#, adding to an armor rather than providing a static number. Thus hardness stacking. &lt;br /&gt;
# Nothing. (unless someone knows something special from errata/clarifications I don't have) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Third&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 13 dice: 1,1,1,1,2,3,3,5,7,9,9,0,0 = 7 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Foruth&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 12 dice: 1,2,3,4,4,5,5,7,7,7,8,8 = 5 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Falling Damage (on GS)&lt;br /&gt;
# Auto hit the ground&lt;br /&gt;
# No Defense&lt;br /&gt;
# Raw Damage 9B (piercing)&lt;br /&gt;
# Soak: Athletics roll: 2, 2, 3, 4, 5, 8, 8, 9, 9, 10 (6 successes). Total soak is thus 9, and environmental effects such as falling can be soaked to 0.&lt;br /&gt;
# Results: No damage.&lt;br /&gt;
&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
&lt;br /&gt;
Serpent splashes into the muck, rising and coughing, blinking as he sees Mountain's unscratched carapace. He stands as he can, then bows slightly and offers his weapons. &amp;quot;I can offer no stronger attack. I apologize for my insolence. Please accept my surrender, and allow me to send word to my men so they may negotiate my release.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your surrender is unnecessary. You may go as you please. I have learned, and now must meditate on this wisdom.&amp;quot; Mountain bows, turns, and walks away into the swamp.&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
I forfeit, as it is impractical for me to pierce the rather excessive hardness possessed by my opponent. Though I would have done so had I managed an average roll on that counterattack, and had I used other tactics might have been able to manage multiple counterattacks, it would take more luck and essence than I could expect to have for Golden Serpent to consistently inflict damage.&lt;br /&gt;
&lt;br /&gt;
My objective with Golden Serpent was to determine if Snake Strikes the Heel + Adamant Skin Technique was as broken a combination as I remember it. Conclusion: Yes, but flawed unless combined with Armor-Penetrating Fang Strike. Even then, unless errata comes out to apply that charm and/or the Piercing tag to Hardness, the inability to use heavy weapons with the style becomes crippling against certain opponents. Namely, Alchemical Exalted focused on armoring themselves. Allowing Exoskeletal Armor Plating to stack with other armor hardness because it is listed with a &amp;quot;+&amp;quot; by the number makes this augmentation considerably more powerful than any Solar soak charm short of Adamant Skin Technique, and even then, AST costs motes to activate. The armor plating is continuously present. Had EMF been constructed with an Essence Shield Projector instead of Aegis Integration, I might have faced 21 hardness. A strength 5 character with a grand goremaul would have to score more than a single net success to penetrate that, and with Motic Field Stabilizers it can be active indefinitely.&lt;br /&gt;
&lt;br /&gt;
Ultimately, my conclusion must be that Alchemical defenses are significantly better than Solar defenses.&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
My goal was to explore a hardness based defense character that could ping spam an opponent from range. &lt;br /&gt;
&lt;br /&gt;
Heavy weapons like the Serpent Sting Staff? (10B/P, more depending on material) With the same stats, and 1 more success (still below average) you would have overcome my hardness. &lt;br /&gt;
&lt;br /&gt;
Hardness stacking is pretty good, but I had to invest a lot more to get that going (3 charms for the enhancements, 5 background dots for the armor, and another charm to attune to it properly and not have it hurt my dodge defense, plus the permanently committed motes necessary for those charms being installed) than you needed for your 3 charm combo that kills. The Essence Sheild Projector breaks after 1 bypassing, so you only have to hit hard once. Layered ablation nodes take another charm to get up to Stamina 6, and then a speed 6 simple action to put it up again, although it can be comboed. &lt;br /&gt;
&lt;br /&gt;
Alternitively, Sans soak/enhancers etc, Anyone with a perfect defense can ignore that combo. It's not really broken at all, just good. It's one of many &amp;quot;Perfect or die&amp;quot; situations, but it is a bit lower on the end, as it requires a large attack pool from your opponent to work, and fails to other counterattack based builds.  Ping spamming a lot of attacks at low dice also renders it less effective. &lt;br /&gt;
&lt;br /&gt;
Finding that a particular style has a particular weakness to specific builds is one of many things that IK is about. =)&lt;br /&gt;
&lt;br /&gt;
I don't think that says alchemical are better defenders, but they are better at hardness based defenses than solars. Solars are better (more efficient, less charms) at dodge and parry based perfects. &lt;br /&gt;
&lt;br /&gt;
A little disappointing, but regardless, good match. =)&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
Where and what is the font of mourning? I only have my core book and storyteller's companion with me. A swamp sounds fine though. - [[IanPrice]]&lt;br /&gt;
&lt;br /&gt;
Oh, it's a swamp in the southwest, where the head of Ot pops through into creation and the Alchemicals first emerge. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
I'll leave environmental description at the start to you, I'm kind of terrible with setting scenes... my players always complain. -[[Sabis]]&lt;br /&gt;
:Done and done, let's have a nice fun battle. :) - [[IanPrice]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
&lt;br /&gt;
Font of Mourning is the area around Calan's Loss in the South West. It's the blighted and dangerous region where Thrice-Damned Gorol was revealed to be an Akuma in the First Age and killed his friend and friend's lunar mate via trickery and deceit. The first infernal demesne and 'natural' source of vitriol. [[nikink]]&lt;br /&gt;
&lt;br /&gt;
'''Tick 1''': I don't understand what you mean by 'Can only leap once per flurry, so GS will take a Move action on these remaining ticks' (excuse the paraphrase)? If MLT lets you jump as a reflexive action instead of Move, then surely on the other ticks you could continue jumping? The limit of one Jump per flurry is (as I understand it) the same as one Move action per Flurry, so you cannot Jump-Attack-Jump-Attack-Jump-Attack for example (without charms that let you do so that is). [[nikink]]&lt;br /&gt;
: Actually, in the description of the jumping miscellaneous action, it says &amp;quot;a character can make only one jump in a flurry or on its own,&amp;quot; but Move lists its speed as per-tick. Since making every tick a leap would make MLT sooo much better than the equivalent-level charm Lightning Speed, I've always seen it interpreted that one jump per DV refresh remains the rule. - [[IanPrice]]&lt;br /&gt;
: The errata on the official wiki even clarifies that this is the case, you can only leap once per action. - [[Bencyclopedia]]&lt;br /&gt;
::No more than one jump per action. (Scroll of Eratta, page 15: [You may jump] &amp;quot;Only once every 5 ticks, as normal.&amp;quot;) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Wow. Another shorter than expected match! As I noted in the comments for Match 7, in some ways this format is weighted to the advantage of Alchemicals, who are written and designed to be Solar strength when mono-focussed but completely lacking in every other area when they do that focussing. In this Kombat, they only have to mono-focus, so requiring charms towards survival, craft... ''anything'' non-combat related is unnecessary, and no refit times for charm swapping either. Not that this really matters, but I would expect, given enough matches, that the Alchemical contestants tend to score as highly as Solars. Time will tell if my theory is right I suppose. :) [[nikink]]&lt;br /&gt;
:In these setups, no one has to do anything besides combat focus, so i think that part of your argument is extraneous. As far as Solar strength charms, not only are their charms less efficient (1-2 more motes per activation) they also cost permanent motes to have in the first place. Their essence pool calculations are smaller too. (for instance, I had a grant total of 19 motes to play with, 14 after form charm.) I expect they'll be more on level w/ Lunars in the long run... but I haven't gotten to run my Lunar yet. =) -[[Sabis]]&lt;br /&gt;
::Not true. Aoshi has to look into things other then MA when she moves into the Ess 5 matches.  if I was feeling particularly clever (and I would have to feel a damn sight clever) I could use her Destinys more and tailor her a little more that way, but I really cant be bothered for the payoff when compared to the pather she is going to take.  [[Muzz]]&lt;br /&gt;
:::*blink blink* So... how is that doing anything besides combat focus? It's combat focus using primarily non-combat focused stuff (resplendence and such), but I hold that no one has to do anything but combat focus in these matches. It's no different than using Integrity charms to boost your DV's or Medicine charms to eliminate wound penalties and get more health levels.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76181</id>
		<title>Sabis/TwiceClashingLightningv2</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/TwiceClashingLightningv2&amp;diff=76181"/>
				<updated>2010-05-09T16:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Created page with '=== Character Sheet ===  Solar  &amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements  &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Solar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; Twice Clashing Lightning &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; Dawn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Clear the world of undesirable elements  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; +2 DV's vs Low Valor &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Focused, Righteous Monk &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
:8 &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt; 3  &lt;br /&gt;
:4 &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:6 &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: 3, Awareness: 5, Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: 5, Integrity: 3, Investigation: , Larceny: , Linguistics(): 1&lt;br /&gt;
:Lore:3, Martial Arts: 5, Medicine: , Melee: 3, Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: 3, Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: 3, Survival: , Thrown: , War: &lt;br /&gt;
Awareness 5 (2BP) MA 5 (2BP) Dodge 5 (2BP) Athletics 5 (2BP)&lt;br /&gt;
8BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
:Dodge (Vs Exalts) 3&lt;br /&gt;
:Martial Arts (Natural Weapons) 3&lt;br /&gt;
3BP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:High Holy Speach, Old Realm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: 2 (Bracers)&lt;br /&gt;
:Hearthstone: 3&lt;br /&gt;
:Artifact: 1 (Armor)&lt;br /&gt;
:Face: 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 3, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 1, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 4.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
:My Students (Fatherly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 10(16)  /  Peripheral 37 /  6 Personal &amp;amp; 0 Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:Arms of the Unconquered Sun Style (11)&lt;br /&gt;
::Day and Night Kata &lt;br /&gt;
::Spirit Over Clouds Approach&lt;br /&gt;
::Rising Sun Form&lt;br /&gt;
::Shining Sun Form&lt;br /&gt;
::Fading Sun Form&lt;br /&gt;
::Sleeping Sun Form&lt;br /&gt;
::Meditation Upon the Spear&lt;br /&gt;
::Meditation Upon the Horn&lt;br /&gt;
::Meditation Upon the Shield&lt;br /&gt;
::Meditation Upon the Laurel&lt;br /&gt;
::Heaven and Earth Stairway&lt;br /&gt;
&lt;br /&gt;
Charms (9)&lt;br /&gt;
Dodge&lt;br /&gt;
:Reed in the Wind (+2 Dodge DV vs Essence 3)&lt;br /&gt;
:Shadow Over Water &lt;br /&gt;
:Seven Shadows Evasion&lt;br /&gt;
:Light Speed Body Dynamics (+2m per successful dodge)&lt;br /&gt;
Awareness&lt;br /&gt;
:First Awareness Excellency&lt;br /&gt;
:Panoptic Fusion Discipline (3m Ref Scene Auto full Aim on all attacks, +1 DV, not bonuses from charms, Successes vs COD)&lt;br /&gt;
:Surprise Anticipation Method&lt;br /&gt;
Athletics&lt;br /&gt;
:Monkey Leap Technique (3m ref Scene, Double jump, jump as move 1/5 Ticks)&lt;br /&gt;
:Increasing Strength Exercise (3m/dot Sim Scene +Strength)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Strong Reactions!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:Increasing Strength Exercise, Panoptic Fusion Discipline&lt;br /&gt;
:&amp;lt;b&amp;gt;Up and At Em!&amp;lt;/b&amp;gt; (2BP)&lt;br /&gt;
:First Awareness Excellency, Monkey Leap Technique&lt;br /&gt;
:&amp;lt;b&amp;gt;Burned into Dust!&amp;lt;/b&amp;gt; 3 Point Freebie&lt;br /&gt;
:Meditation upon the Spear, Spirit over Clouds Approach, Seven Shadows Evasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:Orichalcum HS Bracers (+2 Damage, +3 dice dodge)&lt;br /&gt;
:Orichalcum Breastplate 6B/8L/10A 3/3/0 Hardness &lt;br /&gt;
:Precision of Form Stone&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: 10 &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A 9/10/8 Hardness: 3/3/0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; 10 (Dex 5 + Dodge 5 + Braces 3 + Essence 3 + Spec 3 = 19/2 = 10)&lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; 8 (Dex 5 + MA 5 + Spec 3 + Def 2 = 15/2 = 8)&lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- 5, Acc- 14 , Dmg- 3B, Def- 8, Rate- 3&lt;br /&gt;
:Kick: Spd- 5, Acc- 13, Dmg- 6B, Def- 6, Rate- 2&lt;br /&gt;
:Clinch: Spd- 6, Acc- 13, Dmg- 3B, Def- 0, Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: 5&lt;br /&gt;
:Dash: 11&lt;br /&gt;
:High Jump: 8&lt;br /&gt;
:Long Jump: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;br /&gt;
Going with a Dodge based defense this time, as it seems more likely to work effectively with this build than a resistance based defense strategy.&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76177</id>
		<title>Talk:Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76177"/>
				<updated>2010-05-09T14:34:08Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: Deleted older, no longer relevant conversiation. New stuff. =)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okies!&lt;br /&gt;
&lt;br /&gt;
So, how about we do a rematch of HULK and TCL at Essence 3? I'm going to re-work the build from the ground up, and take out PCB so that they aren't a significant difference in the outcome. This of course necessitates additional charm reworking, as i can't depend on persistent PCB defense/acc adders. (tho having NO weapon bonuses is pretty fiercely hard to deal with). I'll leave up the original build in case anyone wants to fight it still. =) -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis/BlankCharacter&amp;diff=76176</id>
		<title>Sabis/BlankCharacter</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis/BlankCharacter&amp;diff=76176"/>
				<updated>2010-05-09T14:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Character Sheet ===&lt;br /&gt;
&lt;br /&gt;
Type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total: 0/0&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
: &amp;lt;b&amp;gt;Strength:&amp;lt;/b&amp;gt;  , &amp;lt;b&amp;gt;Dexterity:&amp;lt;/b&amp;gt;  , &amp;lt;b&amp;gt;Stamina:&amp;lt;/b&amp;gt;   &lt;br /&gt;
: &amp;lt;b&amp;gt;Charisma:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Manipulation:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Appearance:&amp;lt;/b&amp;gt; &lt;br /&gt;
: &amp;lt;b&amp;gt;Perception:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Intelligence:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Wits:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Abilities&amp;lt;/b&amp;gt;&lt;br /&gt;
:Archery: , Athletics: , Awareness: , Bureaucracy: , Craft(): &lt;br /&gt;
:Dodge: , Integrity: , Investigation: , Larceny: , Linguistics(): &lt;br /&gt;
:Lore:, Martial Arts: , Medicine: , Melee: , Occult: &lt;br /&gt;
:Performance: , Presence:, Resistance: , Ride: , Sail: ,&lt;br /&gt;
:Socialize: , Stealth: , Survival: , Thrown: , War: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds&amp;lt;/b&amp;gt;&lt;br /&gt;
:Artifact: &lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Virtues&amp;lt;/b&amp;gt;&lt;br /&gt;
:5 &amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; , &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt;3.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Intimacies&amp;lt;/b&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal  /  Peripheral  /  9 Personal &amp;amp;  Peripheral Committed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
Charms &lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combo's&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Combat&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle: &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
::&amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt; B/L/A // Hardness: //&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defense Values&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;DMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
:&amp;lt;b&amp;gt;PMDV:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
:Punch: Spd- , Acc- , Dmg- , Def- , Rate- 3&lt;br /&gt;
:Kick: Spd- , Acc- , Dmg- , Def- , Rate- 2&lt;br /&gt;
:Clinch: Spd- , Acc- , Dmg- , Def- , Rate- 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement&amp;lt;/b&amp;gt;&lt;br /&gt;
:Move: &lt;br /&gt;
:Dash: &lt;br /&gt;
:High Jump: 15&lt;br /&gt;
:Long Jump: 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Essence 5 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments and Questions==&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sabis&amp;diff=76175</id>
		<title>Sabis</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sabis&amp;diff=76175"/>
				<updated>2010-05-09T14:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sab's Homepage!&lt;br /&gt;
-----&lt;br /&gt;
My Arms of the Unconquered Sun Build for ImmortalKombat ''[[Sabis/TwiceClashingLightning| Twice Clashing Lightning]]'' &amp;lt;br&amp;gt;&lt;br /&gt;
My Arms of the Unconquered Sun Build v2! for ImmortalKombat ''[[Sabis/TwiceClashingLightningv2| Twice Clashing Lightning Version 2]]'' &amp;lt;br&amp;gt;&lt;br /&gt;
My Air Dragon Build for Immortal Combat ''[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]]'' &amp;lt;br&amp;gt;&lt;br /&gt;
My Lunar Crane Stylist ''[[Sabis/MartialWisdom| Martial Wisdom]]'' &amp;lt;br&amp;gt;&lt;br /&gt;
My Infernal Water Stylist '[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]]''&amp;lt;br&amp;gt;&lt;br /&gt;
My Blank Character sheet for easy character builds[[Sabis/BlankCharacter]]&lt;br /&gt;
&lt;br /&gt;
My [[NinjaRPG]] idea. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't have a lot yet, so go look at the [[Discussions]] &amp;lt;br&amp;gt;&lt;br /&gt;
Here's a place to put house rules we can all agree upon, and offical rulings form the man himself GCG, or neph, or stuff liek that. [[HouseRules]]&amp;lt;br&amp;gt;&lt;br /&gt;
To see some of my work and whole lot of other people's, go to [[MartialArts]] !&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch10&amp;diff=76160</id>
		<title>Nikink/IKMatch10</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch10&amp;diff=76160"/>
				<updated>2010-05-08T02:51:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sabis: /* Observer Comments */  Fixed unfortunate wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Tuesday, May 4, 2010 2:44PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' Friday, May 7, 2010 7:05PM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
&lt;br /&gt;
[[Sabis/ErodingMountainoftheFaithful| Eroding Mountain of the Faithful]] - Jade Caste - Air Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[IanPrice/GoldenSerpent| Golden Serpent]] - Dawn Caste - Snake Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
&lt;br /&gt;
Starting Distance 44 Yards. I was thinking a swamp near the Font of Mourning.&lt;br /&gt;
:Swamp to me says there are things like logs and rocks for solid ground, with mostly a waist-deep muck that smells really terrible everywhere. There are trees like weeping willows, some living and some dead, and there are lots of bugs and maybe creatures like alligators/crocodiles.&lt;br /&gt;
:Yep, sound right to me. &lt;br /&gt;
&lt;br /&gt;
Serpent will face his opponent standing on a flat, mossy rock. He is clad in loose black trousers and a brown vest with a stylized cobra's hood represented on the back in gold; he is wielding a pair of hooked swords with hilt ornamentation displaying hooded cobras whose fangs form the finger-guards. He eyes the mechanical man before him and says, &amp;quot;Perhaps when I'm done with you, my sorcerer-engineers can put you back together as a soldier for my army.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The shining, almost wet stone of Mountain's form stood in colorful contrast to the black murk around small perch. &amp;quot;You'll find the warriors of the Machine God do not fall so easily. Still, you could join our cause, and help all people work towards the common good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Golden Serpent activates Leaping Cobra's Eye for 1wp, spending 3m on Striking Cobra Technique and 3m on Monkey Leap Technique. His anima surges forward with the image of a cobra whose fangs seek Mountain's throat, but he leaps upwards into the treetops. Join Battle (10 dice + 5 successes): 9, 8, 9, 5, 8, 10, 9, 5, 5, 6 (7 + 5 = 12 successes). Serpent has 4/5 willpower, 29/35 peripheral essence, 14/14 personal essence, 7/7 health levels.&lt;br /&gt;
&lt;br /&gt;
EMF rolls a normal Join Battle roll. 0, 3, 7, 0, 9, 5, 6, 6, 2, 8. 7 successes. &lt;br /&gt;
&lt;br /&gt;
6/6 WP 0/0 Personal 19/19 Peripheral. 10/10 Health. &lt;br /&gt;
&lt;br /&gt;
GS Acts on Tick 0, EMF acts on Tick 5.&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
GS's leap carries him soaring onto a high bough - the summit of one of the trees, and upon reaching it he crackles with essence as ephemeral golden scales form on his skin and the ghostly forms of snake's heads engulf the hooks of his swords, extending their fangs along the points of them. He laughs. &amp;quot;Let's see just how tough that metal body of yours is then!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Crunch: Leap 18 yards up (reflexively as my movement action thanks to Monkey Leap technique). Reflexive roll of Dexterity + Athletics to perch atop the tree (8, 7, 5, 6, 4, 3, 4, 6, 3, 4 = 2 successes, should be enough). Activate Essence Fangs and Scales Technique for 6m (Speed 5). Current Peripheral motes: 23/35. Anima flare is at the 11+ level, causing Dawn power to activate.&lt;br /&gt;
&lt;br /&gt;
EMF Darts back, lightly stepping from log to log, keeping as much distance as possible. &lt;br /&gt;
&lt;br /&gt;
Crunch: Distance +7 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
Still only one leap per flurry, so GS runs forward along the tree branches overhead. 5 yards per tick, continued on ticks 1-4 -20 yards&lt;br /&gt;
&lt;br /&gt;
Moving away, 7 yards a tick, continued from 1-4 +28 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
Simultaneous actions! Our Wits + Awareness totals are equal, so I'll just go ahead and declare that GS leaps towards EMF (36 yards horizontal) while Aiming.&lt;br /&gt;
&lt;br /&gt;
Adopting a flowing, quickly changing stance, EMF activates Air Dragon Form and keeps circlin&lt;br /&gt;
Speed 5 DV -1. +7 yards. Next action tick 10.&lt;br /&gt;
6/6 WP 0/0 Personal 14/19 Peripheral. 10/10 Health. &lt;br /&gt;
&lt;br /&gt;
Distance is 44-20+42-36 = 30 yards.&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
GS reaches his full Aim bonus of +3 to his next attack.&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
&lt;br /&gt;
GS leaps again, bounding up through the tree branches again. Horizontal distance closes to 4 yards if movement rates remain constant; vertical distance opens to 18 yards again. Serpent laughs, &amp;quot;Ha! They made you fast at least! Less confident than you boast?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not at all. Distance is... relevant.&amp;quot;&lt;br /&gt;
With a spin like an ice skater stepping into a pirouette EMF unleashes a barrage of 4 chakram which seem to materialize out of the wind generated by his powerful gyrations. Their aim seems true as they effortlessly slice their way through branches and leaves on the way to their intended target. With a snap upright EMF comes to a halt, the light shower of leaves drifting down standing in stark contrast to the statuesque Alchemical.&lt;br /&gt;
&lt;br /&gt;
:Making a non magical flurry of 4 attacks. Waiting on Stunt Die awards before rolls. &lt;br /&gt;
::I'll give that 2 dice, but ask you to also make a Dexterity + Athletics roll to come to a stop on something solid instead of swampy (which the dice apply to as well as the attacks of course). Difficulty 3 I'd say.&lt;br /&gt;
:::1,4,2,9,6,2,6,4,3,7,9,10 = 5 successes. &lt;br /&gt;
::Speed 3, DV -4 Next action tick 13.&lt;br /&gt;
&lt;br /&gt;
Serpent's laughter continues as he bounces off a branch and spins in the air, rolling into a diving fall through the storm of chakrams. He hooks his swords together, hook to guard, letting the connected weapons fly out as a sweeping radius of danger with his falling spin. When each chakram touches his skin, his anima flares, revealing a great golden cobra whose eyes transfix his enemy's, and whose scales are utterly impenetrable. Bouncing off the attacks, Serpent reaches for Mountain with a steely whirl of counters.&lt;br /&gt;
&lt;br /&gt;
:I likes it. =) 2 Dice for sure... but getting to travel 20ish yards for all of the attacks seems a bit much for a stunt, as you already had to leap 36 yards to get this close. I'd be fine with either you choosing a different action/charm (and landing 4 yards away from me) or you continuing with that, but only being close enough to counterattack for the last attack. Kinda like a reverse leaping dodge effect (which seems to make sense to me). Either way, here I go rolling attacks. =)&lt;br /&gt;
::Remember that the long distance is vertical, up from EMF. Gravity brings you down to earth and all that, since Serpent is deciding not to actually stand on a branch this time. I'll take the one counter restriction as fair given my stunt, but I'd like to use the one highest-success attack you rolled (which is technically attack #2) for the purposes of Snake Strikes the Heel.&lt;br /&gt;
:::What i was saying was you falling, accelerating due to gravity, from 0 to whatever, 18 yards (that's 54 feet, or 5 and 1/2 stories tall) in less than a second is almost twice the distance you should get to fall (and you're not moving/jumping down, as you already did this to get to the place you want to fall from). To call physics into light (assuming Exalted has normal earth gravity, which seems to be the setting assumption), acceleration due to gravity is 9.81meters/s/s. meters to yards is 1.1, so you get a bit over 10 yards in a second if starting from 0. That still leaves you 8ish yards above me at the end of the tick (which, for argument sake, you're actually 4 yards distant from me with perhaps a 2 yard reach, leaving the idea of you more or less over me kinda silly.) I felt I was being more than fair getting you here, but, for the fun of it and to make things more epic, let's assume you fall at double the normal rate. And you get the most favorable possible attack to hit. Let's see what happens. =) (also, you will need to take falling damage for that distance. As you MUST fall the whole way without stopping yourself to have a chance of hitting me back, you can make a reflexive Wits + Athletics roll, each success adding one point to your bashing soak for 9B damage (which is piercing))&lt;br /&gt;
::Also, you're still getting shot at 4 times, so you're going to need to declare defenses for those other 3 attacks. I know the counter one is exciting, but the rest still happen. =)&lt;br /&gt;
&lt;br /&gt;
:Activating ''Victory in Stillness'' for 1wp, foregoing DV, and activating Adamant Skin Technique against any attack which rolls successes. Trying to stunt to get in range for counterattacks via Snake Strikes the Heel. 12m on AST, 3m on SStH, dice pool 9 + 5 + 2 = 16 base + 3 die aim. 16m on first MA excellency = 35 die pool.&lt;br /&gt;
&lt;br /&gt;
# First Attack&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 15 dice: 3,3,4,4,5,5,6,6,6,7,9,9,9,0= 8Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Second&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 14 dice: 1,1,1,2,5,6,7,7,8,9,9,9,9,0 = 9 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
## Snake Strikes the Heel (And 1st MA Excelency?)&lt;br /&gt;
## 35 dice: 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 7, 8, 8, 9, 10, 10, 10 (13 successes)&lt;br /&gt;
## Defense declaration (any DV will be penalized by 4 for flurry, 2 for height advantage) &amp;quot;Moving as he lets the flailing sword strike out at him, the jade man curtsies neatly under the serpents instinctive blow.&amp;quot; (Dodge declared) For math, I'm just going to assume a 1 die stunt.&lt;br /&gt;
&lt;br /&gt;
## DDV 7 (Base 12 + 1 stunt -4 flurry -2 height)&lt;br /&gt;
## Attack Reroll (none)&lt;br /&gt;
## Defense Reroll (none)&lt;br /&gt;
## Base Damage: 6 attack successes + 4 str + 3L Hook Sword = 13L. Damage is piercing.&lt;br /&gt;
## Soak (Piercing reduces EMF's armor by half, making soak 16. I'm unclear if piercing reduces hardness on artifact armor; if not, then we are faced with an odd situation where hardness exceeds soak. I'm also unclear why the armor plating charm appears to contradict the general ruling that hardness does not stack, at least the way you've written it up. If hardness is reduced by piercing, or does not stack, the attack manages to do ping. Otherwise, it manages to do nothing.)&lt;br /&gt;
:Hardness is separate from, and applied before soak. (Main book 149 &amp;quot;Before worrying about soak, however, the attacker's player should compare the raw damage of the attack to any Hardness&amp;quot;) Piercing tag (as far as I've been scouring the errata since the beginning of this match a few days ago looking for this answer) affects soak, but has no effect on hardness.&lt;br /&gt;
:From MOEP: Alchemicals: Page 134 &amp;quot;This exoskeleton is Obvious, and while artifact armor may always be worn over it for cumulative benefit, mundane protective gear must be specifically tailored to accommodate the Exalt.&amp;quot; Also, the hardness isn't listed as #/#, it's listed as +#/#, adding to an armor rather than providing a static number. Thus hardness stacking. &lt;br /&gt;
# Nothing. (unless someone knows something special from errata/clarifications I don't have) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Third&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 13 dice: 1,1,1,1,2,3,3,5,7,9,9,0,0 = 7 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Foruth&lt;br /&gt;
## Stunt 2 Die&lt;br /&gt;
## Defensive Stunt 2 Die&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# 12 dice: 1,2,3,4,4,5,5,7,7,7,8,8 = 5 Sux&lt;br /&gt;
# None or DV&lt;br /&gt;
# None&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
## Perfect&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Falling Damage (on GS)&lt;br /&gt;
# Auto hit the ground&lt;br /&gt;
# No Defense&lt;br /&gt;
# Raw Damage 9B (piercing)&lt;br /&gt;
# Soak: Athletics roll: 2, 2, 3, 4, 5, 8, 8, 9, 9, 10 (6 successes). Total soak is thus 9, and environmental effects such as falling can be soaked to 0.&lt;br /&gt;
# Results: No damage.&lt;br /&gt;
&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
&lt;br /&gt;
Serpent splashes into the muck, rising and coughing, blinking as he sees Mountain's unscratched carapace. He stands as he can, then bows slightly and offers his weapons. &amp;quot;I can offer no stronger attack. I apologize for my insolence. Please accept my surrender, and allow me to send word to my men so they may negotiate my release.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your surrender is unnecessary. You may go as you please. I have learned, and now must meditate on this wisdom.&amp;quot; Mountain bows, turns, and walks away into the swamp.&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
I forfeit, as it is impractical for me to pierce the rather excessive hardness possessed by my opponent. Though I would have done so had I managed an average roll on that counterattack, and had I used other tactics might have been able to manage multiple counterattacks, it would take more luck and essence than I could expect to have for Golden Serpent to consistently inflict damage.&lt;br /&gt;
&lt;br /&gt;
My objective with Golden Serpent was to determine if Snake Strikes the Heel + Adamant Skin Technique was as broken a combination as I remember it. Conclusion: Yes, but flawed unless combined with Armor-Penetrating Fang Strike. Even then, unless errata comes out to apply that charm and/or the Piercing tag to Hardness, the inability to use heavy weapons with the style becomes crippling against certain opponents. Namely, Alchemical Exalted focused on armoring themselves. Allowing Exoskeletal Armor Plating to stack with other armor hardness because it is listed with a &amp;quot;+&amp;quot; by the number makes this augmentation considerably more powerful than any Solar soak charm short of Adamant Skin Technique, and even then, AST costs motes to activate. The armor plating is continuously present. Had EMF been constructed with an Essence Shield Projector instead of Aegis Integration, I might have faced 21 hardness. A strength 5 character with a grand goremaul would have to score more than a single net success to penetrate that, and with Motic Field Stabilizers it can be active indefinitely.&lt;br /&gt;
&lt;br /&gt;
Ultimately, my conclusion must be that Alchemical defenses are significantly better than Solar defenses.&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
My goal was to explore a hardness based defense character that could ping spam an opponent from range. &lt;br /&gt;
&lt;br /&gt;
Heavy weapons like the Serpent Sting Staff? (10B/P, more depending on material) With the same stats, and 1 more success (still below average) you would have overcome my hardness. &lt;br /&gt;
&lt;br /&gt;
Hardness stacking is pretty good, but I had to invest a lot more to get that going (3 charms for the enhancements, 5 background dots for the armor, and another charm to attune to it properly and not have it hurt my dodge defense, plus the permanently committed motes necessary for those charms being installed) than you needed for your 3 charm combo that kills. The Essence Sheild Projector breaks after 1 bypassing, so you only have to hit hard once. Layered ablation nodes take another charm to get up to Stamina 6, and then a speed 6 simple action to put it up again, although it can be comboed. &lt;br /&gt;
&lt;br /&gt;
Alternitively, Sans soak/enhancers etc, Anyone with a perfect defense can ignore that combo. It's not really broken at all, just good. It's one of many &amp;quot;Perfect or die&amp;quot; situations, but it is a bit lower on the end, as it requires a large attack pool from your opponent to work, and fails to other counterattack based builds.  Ping spamming a lot of attacks at low dice also renders it less effective. &lt;br /&gt;
&lt;br /&gt;
Finding that a particular style has a particular weakness to specific builds is one of many things that IK is about. =)&lt;br /&gt;
&lt;br /&gt;
I don't think that says alchemical are better defenders, but they are better at hardness based defenses than solars. Solars are better (more efficient, less charms) at dodge and parry based perfects. &lt;br /&gt;
&lt;br /&gt;
A little disappointing, but regardless, good match. =)&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
Where and what is the font of mourning? I only have my core book and storyteller's companion with me. A swamp sounds fine though. - [[IanPrice]]&lt;br /&gt;
&lt;br /&gt;
Oh, it's a swamp in the southwest, where the head of Ot pops through into creation and the Alchemicals first emerge. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
I'll leave environmental description at the start to you, I'm kind of terrible with setting scenes... my players always complain. -[[Sabis]]&lt;br /&gt;
:Done and done, let's have a nice fun battle. :) - [[IanPrice]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
&lt;br /&gt;
Font of Mourning is the area around Calan's Loss in the South West. It's the blighted and dangerous region where Thrice-Damned Gorol was revealed to be an Akuma in the First Age and killed his friend and friend's lunar mate via trickery and deceit. The first infernal demesne and 'natural' source of vitriol. [[nikink]]&lt;br /&gt;
&lt;br /&gt;
'''Tick 1''': I don't understand what you mean by 'Can only leap once per flurry, so GS will take a Move action on these remaining ticks' (excuse the paraphrase)? If MLT lets you jump as a reflexive action instead of Move, then surely on the other ticks you could continue jumping? The limit of one Jump per flurry is (as I understand it) the same as one Move action per Flurry, so you cannot Jump-Attack-Jump-Attack-Jump-Attack for example (without charms that let you do so that is). [[nikink]]&lt;br /&gt;
: Actually, in the description of the jumping miscellaneous action, it says &amp;quot;a character can make only one jump in a flurry or on its own,&amp;quot; but Move lists its speed as per-tick. Since making every tick a leap would make MLT sooo much better than the equivalent-level charm Lightning Speed, I've always seen it interpreted that one jump per DV refresh remains the rule. - [[IanPrice]]&lt;br /&gt;
: The errata on the official wiki even clarifies that this is the case, you can only leap once per action. - [[Bencyclopedia]]&lt;br /&gt;
::No more than one jump per action. (Scroll of Eratta, page 15: [You may jump] &amp;quot;Only once every 5 ticks, as normal.&amp;quot;) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Wow. Another shorter than expected match! As I noted in the comments for Match 7, in some ways this format is weighted to the advantage of Alchemicals, who are written and designed to be Solar strength when mono-focussed but completely lacking in every other area when they do that focussing. In this Kombat, they only have to mono-focus, so requiring charms towards survival, craft... ''anything'' non-combat related is unnecessary, and no refit times for charm swapping either. Not that this really matters, but I would expect, given enough matches, that the Alchemical contestants tend to score as highly as Solars. Time will tell if my theory is right I suppose. :) [[nikink]]&lt;br /&gt;
:In these setups, no one has to do anything besides combat focus, so i think that part of your argument is extraneous. As far as Solar strength charms, not only are their charms less efficient (1-2 more motes per activation) they also cost permanent motes to have in the first place. Their essence pool calculations are smaller too. (for instance, I had a grant total of 19 motes to play with, 14 after form charm.) I expect they'll be more on level w/ Lunars in the long run... but I haven't gotten to run my Lunar yet. =) -[[Sabis]]&lt;/div&gt;</summary>
		<author><name>Sabis</name></author>	</entry>

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