<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raven+Xanthus</id>
		<title>Exalted - Unofficial Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raven+Xanthus"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/wiki/Special:Contributions/Raven_Xanthus"/>
		<updated>2026-04-09T08:30:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:MartialArts/VoidDragonStyle&amp;diff=94968</id>
		<title>Talk:MartialArts/VoidDragonStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:MartialArts/VoidDragonStyle&amp;diff=94968"/>
				<updated>2016-12-02T12:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'I just wanted to note that I'm using a mildly edited form of this style for one of my games.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just wanted to note that I'm using a mildly edited form of this style for one of my games.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Story_of_the_Monster_Who_Judges&amp;diff=94814</id>
		<title>The Story of the Monster Who Judges</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Story_of_the_Monster_Who_Judges&amp;diff=94814"/>
				<updated>2016-04-26T03:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with ' Eye of the Judge  Cost: 10M, 2G  Duration: Assumption  Type: Reflexive  Min. Essence: 1  Prerequisite: None Fluff: This charm allows a wyld creature to pass through the gateway …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Eye of the Judge&lt;br /&gt;
 Cost: 10M, 2G&lt;br /&gt;
 Duration: Assumption&lt;br /&gt;
 Type: Reflexive&lt;br /&gt;
 Min. Essence: 1&lt;br /&gt;
 Prerequisite: None&lt;br /&gt;
Fluff: This charm allows a wyld creature to pass through the gateway Nirakara and exist as a shaped creature within Creation. The wyld creature expands their spirit outwards into the form of the Monster Who Judges. All Creation-Born who gaze upon this being find that to stare overly long into its eye is to face ones own sins head-on.&lt;br /&gt;
&lt;br /&gt;
Crunch: This charm comes in two forms, only one may be chosen when the Assumption is taken and this can't be changed later, the Left Eye of the Outer World and the Right of the Inner World.&lt;br /&gt;
The Left Eye allows the being to Judge the effects of a targets efforts on others whilst the Right Eye allows the being to Judge the effects of a targets efforts on the targets own self.&lt;br /&gt;
&lt;br /&gt;
 Weight of Judgement&lt;br /&gt;
 Cost: 1G&lt;br /&gt;
 Duration: One Story&lt;br /&gt;
 Type: Reflexive&lt;br /&gt;
 Min. Essence: 1&lt;br /&gt;
 Prerequisite: Eye of the Judge&lt;br /&gt;
Fluff: The Judge becomes the Jury and settles their Eye upon those who approach. To stand before the weight of that Judgement is to know the mettle of ones own will.&lt;br /&gt;
&lt;br /&gt;
Crunch: The Wyld Creature may doom efforts of which it disapproves of to failure by weighing their target down with their own sins. This charm gives the Wyld Creature access to the following ability which affects normal actions rather than shaping actions.&lt;br /&gt;
&lt;br /&gt;
Crawling Sins: For 5 motes, they may impose of environmental penalty equal to their Essence on any witnessed action. This is an Internal Penalty which effects the every physical action the Judge witnesses with their own senses, thus it can be deceived by appropriate checks. This ability also has a special effect dependent on the Eye chosen during the Assumption the Eye of the Judge.&lt;br /&gt;
Should the Left Eye of the Outer World decrees the total internal pool to below one they may freeze the target in place as they lose that action, though it still counts as having been chosen it is just an automatic failure. When Crawling Sins effects a target this way the Judge's natural attacks lower their speed by 1, to a minimum of 3. This effect lasts until two refreshes of their DV or it can be thrown off completely by spending a Willpower, though the original effects of Crawling Sins still continue on.&lt;br /&gt;
Should the Right Eye of the Inner World decrees the total internal pool below half its original total they may gain an internal bonus to Social attacks which appeal to the one of the target's Intimacies.This effect lasts until two refreshes of their DV or it can be thrown off completely by spending a Willpower, though the original effects of Crawling Sins still continue on.&lt;br /&gt;
&lt;br /&gt;
 Ashes to Ashes&lt;br /&gt;
 Cost: 1G, 1+Mp&lt;br /&gt;
 Duration: One Story&lt;br /&gt;
 Type: Reflexive&lt;br /&gt;
 Min. Essence: 1&lt;br /&gt;
 Prerequisite: Eye of the Judge&lt;br /&gt;
Fluff: The Jury makes way for the Executioner. Death awaits those who have fallen under that gaze as the steel within it is forged of guillotine and head loping blades.&lt;br /&gt;
&lt;br /&gt;
Crunch: The Judge has (12+Mp) 'points' to distribute among the stats of a new natural attack that uses the character’s Dexterity + Martial Arts pool, if melee, or Dexterity+Archery, if ranged. &lt;br /&gt;
&lt;br /&gt;
Note: The new attack automatically has a Rate of 1 and that the total stats must add up to the points necessary, negatives in one category can give extra points in other categories. This attack can not be a clinch.&lt;br /&gt;
&lt;br /&gt;
 Dust to Dust&lt;br /&gt;
 Cost: 3G&lt;br /&gt;
 Duration: One Story&lt;br /&gt;
 Keyword: Martyr&lt;br /&gt;
 Type: Permanent&lt;br /&gt;
 Min. Essence: 3&lt;br /&gt;
 Prerequisite: Eye of the Judge, Ashes to Ashes&lt;br /&gt;
Fluff: The Judge may pass on his Eye to another, so long as the one who inherits the Eye in question did not have the Eye in question, so that there would be justice in the world.&lt;br /&gt;
&lt;br /&gt;
Crunch: A Judge who dies may use this to invest a fraction of his Essence into part of his physical form, usually an item of significant 'emotional' value. By doing so another Judge, with the opposite Eye, can inherent the Eye of his fellow along with a number of purchases of Glorious Hero Form equal to the Judges' average Essence +1.&lt;br /&gt;
However the Item in question will quickly degrade if someone isn't attuned to it and slowly the price for keeping the Item stable climbs to harsh heights. The item degrades after a single day without attunement and for every day after the first the attunement cost, starting at 1, doubles.&lt;br /&gt;
&lt;br /&gt;
 Judgement: Guilty&lt;br /&gt;
 Cost: 1M&lt;br /&gt;
 Duration: Essence turns&lt;br /&gt;
 Keyword: Supplemental&lt;br /&gt;
 Type: Supplemental&lt;br /&gt;
 Min. Essence: 2&lt;br /&gt;
 Prerequisite: Eye of the Judge, Weight of Judgement&lt;br /&gt;
Fluff: A proclamation of pure intent cracks against the world at large as the Judge strikes the very foundation of their target with their inner world's Law.&lt;br /&gt;
&lt;br /&gt;
Crunch: This ability effects each of the Eyes differently.&lt;br /&gt;
The Left Eye of the Outer World now deals a single Bashing Damage anytime Weight of Judgement activates its special effect, soakable only by Charm Effects.&lt;br /&gt;
The Right Eye of the Inner World now takes an additional Willpower to ignore outright.&lt;br /&gt;
&lt;br /&gt;
 All Fallen Down&lt;br /&gt;
 Cost: 3+M per&lt;br /&gt;
 Duration: Instant&lt;br /&gt;
 Keyword: Extra Action&lt;br /&gt;
 Type: Supplemental&lt;br /&gt;
 Min. Essence: 3&lt;br /&gt;
 Prerequisite: Eye of the Judge, Ashes to Ashes, Dust to Dust&lt;br /&gt;
Fluff: The Executioners actions are inglorious and sudden. Without any faltering the job is done in a moment.&lt;br /&gt;
&lt;br /&gt;
Crunch: This Charm is a magical flurry of two or more attacks with natural weapons. Each attack costs three motes, including the first, and the Judge can buy up to (their permanent Essence + 1) attacks. This Charm lets the Judge make these attacks regardless of the weapon’s Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=FairFolkCharms/Raven_Xanthus&amp;diff=94813</id>
		<title>FairFolkCharms/Raven Xanthus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=FairFolkCharms/Raven_Xanthus&amp;diff=94813"/>
				<updated>2016-04-26T01:44:19Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'This is the place I'll be sketching out my Fair Folk charms. Each set of Charms is broken into the story that crafted them.  [[The Story of the Fallen Child of the Monster Mounta…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the place I'll be sketching out my Fair Folk charms.&lt;br /&gt;
Each set of Charms is broken into the story that crafted them.&lt;br /&gt;
&lt;br /&gt;
[[The Story of the Fallen Child of the Monster Mountain]]&lt;br /&gt;
&lt;br /&gt;
[[The Story of the Monster Who Judges]]&lt;br /&gt;
&lt;br /&gt;
[[The Story of the Human Who Fell into the Monster Mountain]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94812</id>
		<title>Raven Xanthus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94812"/>
				<updated>2016-04-26T01:27:42Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm just starting. Doing the Wiki thing seems complicated but I'm hopeful that here I'll get the feedback I feel I need for future games to go forward in my group. Please be kind to me.&lt;br /&gt;
&lt;br /&gt;
Honorable Mentions: Some things I've seen on the net just need to be shared.&lt;br /&gt;
Thoth's Quixotic Knight Style here: https://ruscumag.wordpress.com/2012/10/04/exalted-quixotic-knight-style-terrestrial-martial-art/#comment-39649&lt;br /&gt;
&lt;br /&gt;
*[[FairFolkCharms/Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
[[The Six King's Style]]: A form of Martial Arts that is said to make the user a Superhuman.&lt;br /&gt;
&lt;br /&gt;
[[Sinanju]] : Another 'superhuman' fighting style, I really like the whole Humanity transcendence thing. &lt;br /&gt;
&lt;br /&gt;
[[Air Flow, Silver Mirror]] : A martial arts style is based on the reflections of an elderly monk.&lt;br /&gt;
&lt;br /&gt;
[[Wandering Hero]]: A Fighting Style based on the idea that skill can be honed to levels unknown.&lt;br /&gt;
&lt;br /&gt;
Campaign Archives&lt;br /&gt;
&lt;br /&gt;
[[The Kingdom of Sarine]]: The location of my current Campaign and one of the Hundred Kingdoms. The Kingdom itself is a well known for its League of Guardians, a formal milita that has a large population of Enlightened, and the Academy of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=UnusualMartialArts&amp;diff=94811</id>
		<title>UnusualMartialArts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=UnusualMartialArts&amp;diff=94811"/>
				<updated>2016-04-26T01:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ''[[TerrestrialMartialArts|Terrestrial]] | [[CelestialMartialArts|Celestial]] | [[SiderealMartialArts|Sidereal]] | '''Unusual''' | [[MartialArtsInitiations|Initiations]]'' ===&lt;br /&gt;
&lt;br /&gt;
''These Styles are those which do not correspond to the three martial levels of canon, or are otherwise limited to a specific group, that rely on the Essence or innate powers of a specific Exalted type, such as Solar Melee Styles or exclusive Martial Arts, a tree requiring Lunar shapeshifting, or one which mortals might learn. Their power levels vary as much as the characters that might wield them.''&lt;br /&gt;
&lt;br /&gt;
Back to [[MartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Charms]]&lt;br /&gt;
== Second Edition ==&lt;br /&gt;
;'''[[MartialArts/StubbornYakStyle|Stubborn Yak]]''' - [[Han'ya]]: A style focusing around sheer immovability and stoicism, designed for nobody in particular.&lt;br /&gt;
;'''[[Five Stones Style]]''' - [[Jimcrimson]]: An MMA with the motto &amp;quot;Take 10 punches to deliver 1&amp;quot;.&lt;br /&gt;
;'''[[The_Style_of_Six_and_Twelve]]''' - [[Jimcrimson]]: An MMA with the motto &amp;quot;If you do the hitting then you wont get hit.&amp;quot;&lt;br /&gt;
;'''[[The Six King's Style]]''' - [[Raven Xanthus]]: A Mortal Martial Art with a focus on Specialization and becoming superhuman.&lt;br /&gt;
;'''[[Sinanju]]''' - [[Raven Xanthus]] : A style based on the lore of an old pulp fiction I used to love. &lt;br /&gt;
&lt;br /&gt;
== First Edition ==&lt;br /&gt;
;'''[[MartialArts/AgileMonkeyFrenziedPantherStyle|Agile Monkey Frenzied Panther]]''' - by [mailto:Locowizard@hotmail.com Toclmi]: A Lunar-specific style with dual goals in mind.&lt;br /&gt;
;'''[[MartialArts/BurningPhoenixMeleeStyle|Burning Phoenix Melee]]''' - by Thinker: A Solar-compatible melee style, dealing with damaging opponents.&lt;br /&gt;
;'''[[MartialArts/ClawoftheRisingMoon|Claw of the Rising Moon]]''' - by [[Issaru]]:Lunar Martial Art focusing on the destuction of Fair Folk and the Dead.&lt;br /&gt;
;'''[[SolVachel/CentralHarmony|Central Harmony]]''' - by [[SolVachel]]: Trying to calibrate this one still, goes from pretty normal to more esoteric at the end, working on a sorcery tie in. WIP.&lt;br /&gt;
;'''[[MartialArts/EasternPredatorStyle|Eastern Predator]]''' - by [[Hapushet]]: A Dragon King Martial Art, designed to dovetail with the Shaping Wood Path.&lt;br /&gt;
;'''[[MartialArts/EternalMaterialStyle|Eternal Material]]''' - by [[Wordman]]: A style based on the five magical materials that runs from terrestrial to celestial.&lt;br /&gt;
;'''[[MartialArts/FiveSeasonStyle|Five Season]]''' - by [mailto:zanbatou@hotmail.com demontongue]: A style that can be used by mortal martial artists.&lt;br /&gt;
;'''[[MartialArts/FoxSpiritStyle|Fox Spirit]]''' - by [mailto:Lsmith1@socal.rr.com Aphrodisiac Phobia]: A mercurial and finesse-based Lunar-specific martial art.&lt;br /&gt;
;'''[[MartialArts/GloriousFanStyle|Glorious Fan]]''' - by [[FifthChild]]: A Solar melee tree with agile, deadly strikes.&lt;br /&gt;
;'''[[MartialArts/HarmoniousSolarWarriorStyle|Harmonious Solar Warrior]]''' - by [[IsawaBrian]]: The transcendent power of the Dawn Lotus.&lt;br /&gt;
;'''[[MartialArts/HeavensFuryStyle|Heavens Fury]]''' - by Krule: A Solar-level style granting many actions and great damage.&lt;br /&gt;
;'''[[MartialArts/JudiciousRevenantStyle|Judicious Revenant]]''' - by [[AntiVehicleRocket]]: An Abyssal conversion of Righteous Devil Style, retaining most of its mechanical effects but focusing on a more Oblivion-related flavor.&lt;br /&gt;
;'''[[MartialArts/LionsPrideStyle|Lions Pride]]''' - by Thinker: A Solar-level style that is viscious and commanding.&lt;br /&gt;
;'''[[Baelrog/LogicIsDeath'sDesignStyle|Logic is Death's Design Style]]''' - by Baelrog: An incomplete style.&lt;br /&gt;
;'''[[MartialArts/LunasFavoredStyle|Lunas Favored]]''' - by [mailto:dr_potter@acad.fandm.edu Pounce]: A martial art tailored to the shapeshifting ability of the Lunars.&lt;br /&gt;
;'''[[MartialArts/MistOnStillWaterStyle|Mist On Still Water]]''' - by [[SMK]] and [[Fifth]]: A high-Essence Celestial style, focused on area effects and anima manipulation. And insubstantiality. Rather strange, and not really canon.&lt;br /&gt;
;'''[[MartialArts/NorthernTempestStyle|Northern Tempest]]''' - by [[Hapushet]]: A Dragon King Martial Art that works in combination with the Path of Clear Air.&lt;br /&gt;
;'''[[MartialArts/PaeanofTumultuousGears|Paean of Tumultuous Gears]]''' - by [[Arafelis]]: Alchemical Martial Art&lt;br /&gt;
;'''[[MartialArts/RockStyle|Rock]]''' - by [[DariusSolluman]]: A Mortal -level Martial Art, unlocking hidden power at great cost.&lt;br /&gt;
;'''[[MartialArts/SilentCrane|Silent Crane]]''' - by [[SteelAngel]]: Non combat martial arts charms.&lt;br /&gt;
;'''[[MartialArts/SingingSwordSpiritStyle|Singing Sword Spirit]]''' - by [[Falcon]]: A melee tree shaped and themed like a martial arts style. It's for Solars.&lt;br /&gt;
;'''[[MartialArts/SouthernInfernoStyle|Southern Inferno]]''' - by [[Hapushet]]: A Dragon King Martial Art that synergizes with the Path of Flickering Fire.&lt;br /&gt;
;'''[[MartialArts/StompingGhostBootStyle|Stomping Ghost-Boot Style]]''' - by [[AmbroseCollector]]:A style with a quirky ghost and earthquake theme, some of which is usable only at night and which requires Arcanoi to use during the day.&lt;br /&gt;
;'''[[MartialArts/SunDragonStyle|Sun Dragon]]''' - by [[Insanewizard]]: A Solar only style that consists of three individual Martial arts designed to be a vastly superior version of the Terrestrial Immaculate styles.&lt;br /&gt;
;'''[[MartialArtsRelay/TerrestrialSphereStyle|Terrestrial Sphere]]''' - by [[MartialArtsRelay]]: Relay based on the &amp;quot;way of mastery of the terrestrial sphere&amp;quot;. It starts as a terrestrial style and becomes celestial.&lt;br /&gt;
;'''[[SolVachel/ThousandForged|Thousand Forged Dragon]]''' - by [[SolVachel]]: A conceptual Ma based off of the Thousand Forged Dragon.  Warning, Hyperbolic.&lt;br /&gt;
;'''[[MartialArts/UnconqueredSunStyle|Unconquered Sun]]''' - by Baltharzaar: A Solar-level style representing the Unconquered Sun's might.&lt;br /&gt;
;'''[[MartialArts/UnconqueredSunAvatarStyle|Unconquered Sun Avatar]]''' - by [mailto:Carnival1978@hotmail.com Sebastion]: A Solar-level art with high prerequisites.&lt;br /&gt;
;'''[[MartialArts/UnificationofTechniqueStyle|Unification of Technique]]''' - by [[Insanewizard]]: A work in progress for a powerful Solar only MA that joins other MAs together.&lt;br /&gt;
;'''[[MartialArts/WeepingCraneMeleeStyle|Weeping Crane Melee]]''' - by Thinker: A melee style designed for compatibility with Solar melee&lt;br /&gt;
;'''[[MartialArts/WesternTorrentStyle|Western Torrent]]''' - by [[Hapushet]]: A clinch-based Dragon King Martial Art that draws heavily on the Path of Shimmering Water.&lt;br /&gt;
;'''[[MortalMartialArts|Mortal Martial Arts]]''' - by [[IanPrice]]: A set of limited charm-like abilities similar to Thaumaturgy for mortals who practice advanced martial arts.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TerrestrialMartialArts&amp;diff=94810</id>
		<title>TerrestrialMartialArts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TerrestrialMartialArts&amp;diff=94810"/>
				<updated>2016-04-25T23:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''''Terrestrial''' | [[CelestialMartialArts|Celestial]] | [[SiderealMartialArts|Sidereal]] | [[UnusualMartialArts|Unusual]] | [[MartialArtsInitiations|Initiations]]'' ===&lt;br /&gt;
&lt;br /&gt;
''Terrestrial level martial arts are the purview of the Dragon-Blooded. Although any Exalt may learn or create a Terrestrial Style at normal cost, many are elementally aligned, incurring a 1-mote cost-per-turn to emulate the elemental Essence of a style's Charm, and many take advantage of a Terrestrial's ability to use multiple Reflexive Charms in a turn. Though not as potent as Celestial styles, these martial arts may often be more efficient than their Celestial counterparts. There are generally believed to be thousands of Terrestrial styles, ephemeral as the leaves of a tree, here one generation and gone the next.''&lt;br /&gt;
&lt;br /&gt;
Back to [[MartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Charms]]&lt;br /&gt;
&lt;br /&gt;
== Second Edition ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Styles ===&lt;br /&gt;
&lt;br /&gt;
;'''Crimson Pentacle Blade Style''' - canon style: ''Scroll of the Monk - Page 63'' (2e)&lt;br /&gt;
;'''Even Blade Style''' - canon style: ''Scroll of the Monk - Page 69'' (2e)&lt;br /&gt;
;'''Falling Blossom Style''' - canon style: ''Scroll of the Monk - Page 43'' (2e)&lt;br /&gt;
;'''First Pulse Style''' - canon style: ''Scroll of the Monk - Page 45'' (2e)&lt;br /&gt;
;'''Five-Dragon Style''' - canon style: ''Manual of Exalted Power: Dragon-Blooded - Page 189'' (2e)&lt;br /&gt;
;'''Fivefold Shadow Hand Style''' - canon style: ''Scroll of the Monk - Page 75'' (2e)&lt;br /&gt;
;'''Golden Exhalation Style''' - canon style: ''The Imperfect Lotus - Page 4'' (2e)&lt;br /&gt;
;'''Golden Janissary Style''' - canon style: ''Scroll of the Monk - Page 48'' (2e)&lt;br /&gt;
;'''Ill Lily Style''' - canon style: ''Scroll of the Monk - Page 51'' (2e)&lt;br /&gt;
;'''Jade Mountain Style''' - canon style: ''Scroll of the Monk - Page 53'' (2e)&lt;br /&gt;
;'''Lightning Hoof Style''' - canon style: ''The Imperfect Lotus - Page 5'' (2e)&lt;br /&gt;
;'''Night Breeze Style''' - canon style: ''Scroll of the Monk - Page 55'' (2e)&lt;br /&gt;
;'''Orgiastic Fugitive Style''' - canon style: ''Scroll of the Monk - Page 57'' (2e)&lt;br /&gt;
;'''The Path of the Arbiter Style''' - canon style: ''The Imperfect Lotus - Page 7'' (2e)&lt;br /&gt;
;'''Seafaring Hero Style''' - canon style: ''Scroll of the Monk - Page 59'' (2e)&lt;br /&gt;
;'''Terrestrial Hero Style''' - canon style: ''Manual of Exalted Power: Dragon-Blooded - Page 191'' (2e), Considered native charms for Dragon-Bloods&lt;br /&gt;
;'''Terrible Ascent-Driven Beast Style''' - canon style: ''The Imperfect Lotus - Page 7'' (2e)&lt;br /&gt;
;'''White Veil Style''' - canon style: ''Scroll of the Monk - Page 61'' (2e)&lt;br /&gt;
&lt;br /&gt;
=== Fan-Made Styles ===&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/AllConsumingDragon|All-Consuming Dragon]]''' - by [[Zodiak]]: A terrifing, and effective martial art designed to keep your enemy alive.&lt;br /&gt;
;'''[[Air Flow, Silver Mirror]]''' - by [[Raven Xanthus]] : A martial arts style is based on the reflections of an elderly monk throughout his journey of life.&lt;br /&gt;
;'''[[MartialArts/AutumnalTorrentStyle|Autumnal Torrent]]''' - by [[Orphen]]: A style possessed by the Forest Witch in emulation of one of the Numina.&lt;br /&gt;
;'''[[TheHoverpope/BehemothTopplingStyle2eMark2|Behemoth Toppling]]''' - by [[Hoverpope]]: A 2E redesign of the 1E style of the same name.&lt;br /&gt;
;'''[[MartialArts/BlossomingCherryTreeStyle2E|Blossoming Cherry Tree]]''' - by [[Haku]]: A martial arts based on the elegant cherry tree, has quite a bit of stunt factor in it, style and power together in 2nd Ed flavour.&lt;br /&gt;
;'''[[MartialArtsRelay/AboveTheEarth|Dancing Humming Bird]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;above the earth&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/DesertWindDervishStyle|Desert Wind Dervish]]''' - by [[Orphen]]: A partial Terestrial style called &amp;quot;Desert Wind Dervish Style&amp;quot; which was created by a religious ascetic who never fully passed it on.&lt;br /&gt;
;'''[[MartialArts/2eDivine Shewolf Style|Divine She-wolf]]''' - by [[Haku]]: A martial arts style NOT meant to be used by immature players. It's focus is on a she-wolf in &amp;quot;all&amp;quot; her aspects.&lt;br /&gt;
;'''[[MartialArts/EvenBladeFifthStyle|Even Blade Style: The Fifth Variant]]''' - by [[IanPrice]]: An extrapolation of the fifth variant of the Even Blade Style, found in ''Scroll of the Monk''. Also includes an extrapolation of what might be possible if all five variants were used in unison.&lt;br /&gt;
;'''[[MartialArts/FifteenMonths|Fifteen Cyclic Elemental Styles]]''' - by [[IanPrice]]: A family of Terrestrial Martial Arts based on the elements and their correspondence to the months of the year used in Creation.&lt;br /&gt;
;'''[[Resplendence/FivefoldElementalHarmonyStyle|Fivefold Elemental Harmony]]''' - by [[Resplendence]]: a style for dynamic duo fighting, ultimately letting two fighters become one.&lt;br /&gt;
;'''[[FrivYeti/HarmonicSymphony|Harmonic Symphony]]''' - by [[FrivYeti]]: Emphasizing the harmony of music, this Martial Art is sometimes used by roving bands of musical martial artists.&lt;br /&gt;
;'''[[MartialArts/HumbleFistOfIceStyle|Humble Fist of Ice Style]]''' - by [[BogMod]]:  A terrestial style aspected to ice and air made by an Icewalker.&lt;br /&gt;
;'''[[MartialArts/IndomitableSpirit|Indomitable Spirit Methodology]]''' - by [[Zodiak]]: A style that focuses on shields, and channeling your essence into them. Also introduces a new kind of shield.&lt;br /&gt;
;'''[[InvincibleAvalancheStyle|Invincible Avalanche]]''' - by [[SpicyMcHaggis]]:A low-powered style about powerful attacks, destroying scenery, and toughness.&lt;br /&gt;
;'''[[DualMegami/MalleableEarthStyle|Malleable Earth Style]]''' - by [[DualMegami]]: A style based on the unity of Earth and Water. Also known as &amp;quot;mud Style&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/LecherousDevilStyle|Lecherous Devil]]''' - by [[DeathBySurfeit]]: The dark brother of Naughty Lotus.&lt;br /&gt;
;'''[[MartialArts/RagingBoarStyle|Raging Boar]]''' - by [[JadeSerpent]]: A berzerker style that favours training-up powerful and resistant practitioners.&lt;br /&gt;
;'''[[MartialArts/ScathingSandstormStyle|Scathing Sandstorm Style]]''' - by [[BogMod]] this style is a fast moving style for fighting many people.&lt;br /&gt;
;'''[[MartialArts/SouthernMaidenStyle|Southern Maiden Style]]''' - by [[BogMod]] this style was designed for the Brides of Ahlat by a Chosen of Battles.&lt;br /&gt;
;'''[[MartialArtsRelay/Simplicity|Slack and Hashed]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;dull simplicity&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/TerrestrialHeroStyle1|Terrestrial Hero]]''' - by [[Hapushet]]: A multi-element conversion of Terrestrial Brawl for Second Edition.&lt;br /&gt;
;'''[[MartialArts/TitanFelling|Titan Felling]]''' - by [[Panache]]: Small fighter takes down much larger opponent.&lt;br /&gt;
;'''[[BurgerSlave/TurtleStyle|Turtle]]''' - by [[BurgerSlave]]: Uses armor, rather than weapons, to lead the artist to eventual enlightenment.&lt;br /&gt;
;'''[[MartialArts/TwinPoisonsJunglesWarningStyle|Twin Poisons and Jungle's Warning]]''' - by [[Orphen]]: Two Terestrial Yoyo styles called &amp;quot;Twin Poisons Style&amp;quot; and &amp;quot;Jungle's Warning Style&amp;quot; which vary at their cores but share external branches.&lt;br /&gt;
;'''[[MartialArts/VerdantSolarPrismStyle|Verdant Solar Prism]]''' - by [[Orphen]]: A Style designed for Mortals and Dragon-Blooded to minimize their perceived weaknesses through a Solar lens.&lt;br /&gt;
;'''[[MartialArts/WayoftheLongBladeStyle|Way of the Long Blade]]''' - by [[Orphen]]: A Terestrial style called &amp;quot;Way of the Long Blade Style&amp;quot; which seeks mastery of the long slashing sword known as the Nodachi.&lt;br /&gt;
&lt;br /&gt;
== First Edition ==&lt;br /&gt;
&lt;br /&gt;
;'''Crimson Pentacle Blade Style''' - canon style: ''Players' Guide - Page 239'' (1e)&lt;br /&gt;
;'''Falling Blossom Style''' - canon style: ''Cult of the Illuminated - Page 102'' (1e)&lt;br /&gt;
;'''Five-Dragon Style''' - canon style: ''Dragon-Blooded - Page 197'' (1e)&lt;br /&gt;
;'''Jade Mountain Style''' - canon style: ''Aspect Book: Earth - Page 75'' (1e)&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/12DeadlyFistStyle|12 Deadly Fist]]''' - by [[Issaru]]:A Martial Art dedicated to defense and push techniques.&lt;br /&gt;
;'''[[MartialArts/AscendingAirStyle|Ascending Air]]''' - by delor: A chilling Air-aspected martial art.&lt;br /&gt;
;'''[[MartialArts/AudaciousDancerStyle|Audacious Dancer]]''' - by [[DeadManSeven]]: A flashy movement-oriented style centred around dance as a weapon.&lt;br /&gt;
;'''[[MartialArts/BehemothTopplingSTyle|Behemoth Toppling]]''' - by [[Ambisinister]]:A martial art that allows groups of weaker exalts to take on large and powerful foes.&lt;br /&gt;
;'''[[MartialArts/BenevolentSongstressStyle|Benevolent Songstress]]''' - by [[Eniko]]: An infernal and compassion/performance themed style based on warding against threats.&lt;br /&gt;
;'''[[MartialArts/BlackRose|Black Rose]]''' - by [[Greymane]]: A shadowy Martial Art designed to sculpt a student into the perfect disposable assassin.&lt;br /&gt;
;'''[[MartialArts/BlazingPhoenixStyle|Blazing Phoenix]]''' - by [[Moxiane]]': A Fire-aspected martial art that uses firewands and motion.&lt;br /&gt;
;'''[[MartialArts/BlossomingCherryTreeStyle|Blossoming Cherry Tree]]''' - by [[Haku]]: A martial arts based on the elegant cherry tree, has quite a bit of stunt factor in it, more style then ability.&lt;br /&gt;
;'''[[MartialArts/BlizzardFistStyle|Blizzard Fist]]''' - by [[Slim_Pick3ns]]: A martial art for a Northern cult&lt;br /&gt;
;'''[[MartialArts/BraveDragonStyle|Brave Dragon]]''' - by [[Ikselam]]: An amusing but none-the-less viable style based on Dan's style in Street Fighter.&lt;br /&gt;
;'''[[MartialArts/BurningDragonStyle|Burning Dragon]]''' - by [[Issaru]]:A fire aspected martial art created as a gift.&lt;br /&gt;
;'''[[MartialArts/ClaySoldier|Clay Soldier]]''' - by [[Greymane]]: A heavily defensive martial art which draws it's strengths from a group dynamic.&lt;br /&gt;
;'''[[MartialArtsRelay/CloudPalmStyle|Cloud Palm]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;phantom-fist techniques&amp;quot;.&lt;br /&gt;
;'''[[MartialArtsRelay/ConstrictingIvy|Constricting Ivy]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;grappling and flexibility&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/CrimsonPentacleBladeStyleW|Crimson Pentacle Blade (Revision)]]''' - by [[FourWillowsWeeping]]: A numerological reenvisioning.&lt;br /&gt;
;'''[[BurgerSlave/CrystalStyle|Crystal]]''' - by [[BurgerSlave]]: Studied by the enigmatic Alchemical Exalted, this style works with the structure of things--and of living bodies.&lt;br /&gt;
;'''[[MartialArts/Divine Shewolf Style|Divine She-wolf]]''' - by [[Haku]]: A martial arts NOT meant to be used by immature players. It's focus is on a she-wolf in all her aspects.&lt;br /&gt;
;'''[[MartialArts/DrunkenFistStyle|Drunken Fist]]''' - by [[tobiastobias]]: An answer to all those inebriated martial artists asking for a defensive style.&lt;br /&gt;
;'''[[MartialArts/DuskAtTheEmeraldGallowsStyle|Dusk at the Emerald Gallows]]''' - by [[LordAuran]]: A brutal style that mimics the fatal efficiency of the executioner (and an attempt to make grimcleavers viable).&lt;br /&gt;
;'''[[BurgerSlave/DragonSentaiStyle|Dragon Sentai]]''' - by [[BurgerSlave]]: Developed for the most elite Dragon-Blooded officers of Lookshy, Dragon Sentai Style Martial Arts makes heavy use of syngergistic-type charms.&lt;br /&gt;
;'''[[MartialArts/ElusiveWind|Elusive Wind]]''' - by [[CrownedSun]]: a Terrestrial fighting Style that mimics the Southern Wind.&lt;br /&gt;
;'''[[MartialArts/EverVigilantSoldierStyle|Ever Vigilant Soldier]]''' - by [[DeadManSeven]]: Samurai flavouring for your martial artist.&lt;br /&gt;
;'''[[MartialArts/FallingPetalStyle|Falling Petal]]''' - by [[Wordman]]: A style for sacrificial common Fair Folk.&lt;br /&gt;
;'''[[MartialArts/FalseBladeStyle|False Blade]]''' - by [[Telgar]]: Using the Essence-weapons of Solars, Abyssals and Terrestrials as a focus, this Style teaches control of unreal weaponry.&lt;br /&gt;
;'''[[MartialArts/FiveGloriousBannersStyle|Five Glorious Banners]]''' - by [[Xarak]]:An unusual Martial Art based around fighting with mortal allies.&lt;br /&gt;
;'''[[MartialArts/FourMonarchsStyle|Four Monarchs]]''' - by [[Greymane]] and [[GoldenCat]]: Underworld style for Ghost-Knights emulating the Dual Monarchy that allows certain Charms to be connected without Combos.&lt;br /&gt;
;'''[[MartialArts/FlowingOrbAndTempestStyle|Flowing Orb &amp;amp; Tempest]]''' - by [[Falcon]]: a Terrestrial style based on summoning a big globe of water and splashing your enemies to death with it.&lt;br /&gt;
;'''[[Konpeito/GatewayStyle|Gateway]]''' - by [[Konpeito]]'' : Fighting based on the board game&lt;br /&gt;
;'''[[MartialArts/GhostDragonStyle|Ghost Dragon]]''' - by [[Telgar]]: a Terrestrial Style designed for Shade Walkers and Ghost-Blooded.&lt;br /&gt;
;'''[[MartialArtsRelay/GoldenPsalmOfGlory|Golden Psalm of Glory]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;songs to the glory of the Unconquered Sun&amp;quot; and Dragon Kings.&lt;br /&gt;
;'''[[MartialArts/GrassSpider|Grass Spider]]''' - by tk421 on rpg.net: Terrestial Version of Grass Spider Martial Arts.&lt;br /&gt;
;'''[[JesseLowe/HumbleSoldierStyle|Humble Soldier]]''' - by [[JesseLowe]]: An unfinished style specifically for mortals&lt;br /&gt;
;'''[[MartialArtsRelay/Raksha|Interwoven Cypress Spirit]]''' - by [[MartialArtsRelay]]: Unfinished relay based on &amp;quot;raksha&amp;quot;.&lt;br /&gt;
;'''[[DualMegami/IronBodyStyle|Iron Body]]''' - by [[DualMegami]]: Generic combat.&lt;br /&gt;
;'''[[MartialArts/IncandescentRazorStyle|Incandescent Razor]]''' - by [[Quendalon]]: Fiery swiftness and grace.&lt;br /&gt;
;'''[[MartialArts/InwardCoilingDragonStyle|Inward Coiling Dragon]]''' - by [[FiatVictrix]] and [[Moxiane]]:Deception and seduction in a triple-pinnacle style&lt;br /&gt;
;'''[[MartialArts/JadeDuelistStyle|Jade Duelist]]''' - by [[PoisonFish]]: A quick and fast rapier style favoring those who fight one on one with the grace of the wind behind them.&lt;br /&gt;
;'''[[MartialArts/JadeFanStyle|Jade Fan]]''' - by [[Mailanka]]: Also known as Silken Dragon Style; an elegant style with graceful movements.&lt;br /&gt;
;'''[[MartialArts/MetalDragonStyle|Metal Dragon]]''' - by [[GoldenCat]]: Emulating the evolution of metal, a style that turns its adepts into living weapons.&lt;br /&gt;
;'''[[MartialArts/MonochromeDiamondStyle|Monochrome Diamond]]''' - by [[GoldenCat]] and [[Greymane]]: Underworld style that adapts prayer and worship into a weapon.&lt;br /&gt;
;'''[[MartialArts/ReaperStyle|Reaper]]''' - by [mailto:josh.bain@xspedius.com Josh Bain]: A scythe-based style intended for the fan-designed Avenger Exalted.&lt;br /&gt;
;'''[[MartialArts/RebelliousDemon|Rebellious Demon]]''' - by [[bassist159]]:An evasive technique simmilar to Celestial Monkey.&lt;br /&gt;
;'''[[MartialArts/RipplingQuicksilverStyle|Rippling Quicksilver]]''' - by [[Quendalon]]: A clinging, evasive style of great defensive utility.&lt;br /&gt;
;'''[[MartialArts/SerpentineCoilsStyle|Serpentine Coils]]''' - by [[MelWong]]: A clinch-based assassin's style.&lt;br /&gt;
;'''[[MartialArts/SevenLeapingDragonsStyle|Seven Leaping Dragons]]''' - by [[Quendalon]]: Raw aggressive power, for those enamored of mobility and strength.&lt;br /&gt;
;'''[[MartialArts/SoaringWindRiderStyle|Soaring Wind-Rider]]''' - by [[DeadManSeven]]: Take to the skies with this dragoon-inspired style.&lt;br /&gt;
;'''[[MartialArts/StarlightRoadStyle|Starlight Road]]''' - by [[Greymane]]: Walking the roads between the stars.&lt;br /&gt;
;'''[[TerrestrialMartialArts/SteelWhirlwind|Steel Whirlwind]]''' - by [[BrassLeviathan]]: A barbarian style focused on the murderous charge of the berserker and his axe.&lt;br /&gt;
;'''[[MartialArts/StompingGhostBootStyle|Stomping Ghost-Boot]]''' - by [[AmbroseCollector]]:A style with a quirky ghost and earthquake theme, some of which is usable only at night.&lt;br /&gt;
;'''[[MartialArts/StoneDragonStyle|Stone Dragon]]''' - by [[Telgar]]: Consisting mostly of permanents, this Style uses the body as weapons and armor.&lt;br /&gt;
;'''[[MartialArts/ThousandDragon|Thousand Dragon]]''' - by [[Haku]]: This style is for those mounted martial artist, like Lu Bu!&lt;br /&gt;
;'''[[MartialArts/ThrashingDragonStyle|Thrashing Dragon]]''' - by [mailto:xanthus@mtdata.com [[FallenZero]]]: A hard, agile style for dodging between the blows of many opponents.&lt;br /&gt;
;'''[[MartialArts/TideDragonStyle|Tide Dragon]]''' - by [[Telgar]]: Focused on flowing motions and defenses which redirect or divert a foe's attacks. Partially inspired by Waterbending.&lt;br /&gt;
;'''[[MartialArts/TranquilScholarStyle|Tranquil Scholar]]''' - by [[DeathBySurfeit]]: An air-aspected, defensive art focused on study and reading of opponents' movements.&lt;br /&gt;
;'''[[MartialArts/ThePathOfTheThunderingDragon|Path of the Thundering Dragon]]''' - by [[JackT]] : A Terrestial MA designed for Dragon Kings, which focuses on the power of the storm.&lt;br /&gt;
;'''[[MartialArts/UnleashedInfernoStyle|Unleashed Inferno]]''' - by [[DeadManSeven]]: A swift and brutal flame-arm style from the South.&lt;br /&gt;
;'''[[MartialArts/VoidDragonStyle|Void Dragon]]''' - by [[Khallendross]]: A non-elemental style for dragon-blooded.&lt;br /&gt;
;'''[[LibraryMailanka/WhisperingDragonStyle|Whispering Dragon]]''' - by [[Mailanka]]: A bare-handed stealth- and hold-based style.&lt;br /&gt;
;'''[[MartialArts/WorldlyHarlotStyle|Worldly Harlot]]''' - by [[Haku]]: A clinch, holds and throws based style for ladies of negotiable affections.&lt;br /&gt;
;'''[[MartialArts/ZephyroftheWestStyle|Zephyr of the West]]''' - by [[DeadManSeven]]: A style for braving the waters of the Western Ocean, and for tossing your enemies into it.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
fivefold elemental harmony is clearly 2nd edition, may be wise to double check some of the other styles put under first edition? -[[Enchantress]]&lt;br /&gt;
:Yeah, good idea. I moved a few more to 2e. I checked the list until where Fivefold Elemental Harmony used to be. - [[Rafilar]]&lt;br /&gt;
:Alright, I finished checking over the list &amp;amp; moved all the 2e styles into their own section. [[Rafilar]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TerrestrialMartialArts&amp;diff=94809</id>
		<title>TerrestrialMartialArts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TerrestrialMartialArts&amp;diff=94809"/>
				<updated>2016-04-25T23:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''''Terrestrial''' | [[CelestialMartialArts|Celestial]] | [[SiderealMartialArts|Sidereal]] | [[UnusualMartialArts|Unusual]] | [[MartialArtsInitiations|Initiations]]'' ===&lt;br /&gt;
&lt;br /&gt;
''Terrestrial level martial arts are the purview of the Dragon-Blooded. Although any Exalt may learn or create a Terrestrial Style at normal cost, many are elementally aligned, incurring a 1-mote cost-per-turn to emulate the elemental Essence of a style's Charm, and many take advantage of a Terrestrial's ability to use multiple Reflexive Charms in a turn. Though not as potent as Celestial styles, these martial arts may often be more efficient than their Celestial counterparts. There are generally believed to be thousands of Terrestrial styles, ephemeral as the leaves of a tree, here one generation and gone the next.''&lt;br /&gt;
&lt;br /&gt;
Back to [[MartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Charms]]&lt;br /&gt;
&lt;br /&gt;
== Second Edition ==&lt;br /&gt;
&lt;br /&gt;
=== Canon Styles ===&lt;br /&gt;
&lt;br /&gt;
;'''Crimson Pentacle Blade Style''' - canon style: ''Scroll of the Monk - Page 63'' (2e)&lt;br /&gt;
;'''Even Blade Style''' - canon style: ''Scroll of the Monk - Page 69'' (2e)&lt;br /&gt;
;'''Falling Blossom Style''' - canon style: ''Scroll of the Monk - Page 43'' (2e)&lt;br /&gt;
;'''First Pulse Style''' - canon style: ''Scroll of the Monk - Page 45'' (2e)&lt;br /&gt;
;'''Five-Dragon Style''' - canon style: ''Manual of Exalted Power: Dragon-Blooded - Page 189'' (2e)&lt;br /&gt;
;'''Fivefold Shadow Hand Style''' - canon style: ''Scroll of the Monk - Page 75'' (2e)&lt;br /&gt;
;'''Golden Exhalation Style''' - canon style: ''The Imperfect Lotus - Page 4'' (2e)&lt;br /&gt;
;'''Golden Janissary Style''' - canon style: ''Scroll of the Monk - Page 48'' (2e)&lt;br /&gt;
;'''Ill Lily Style''' - canon style: ''Scroll of the Monk - Page 51'' (2e)&lt;br /&gt;
;'''Jade Mountain Style''' - canon style: ''Scroll of the Monk - Page 53'' (2e)&lt;br /&gt;
;'''Lightning Hoof Style''' - canon style: ''The Imperfect Lotus - Page 5'' (2e)&lt;br /&gt;
;'''Night Breeze Style''' - canon style: ''Scroll of the Monk - Page 55'' (2e)&lt;br /&gt;
;'''Orgiastic Fugitive Style''' - canon style: ''Scroll of the Monk - Page 57'' (2e)&lt;br /&gt;
;'''The Path of the Arbiter Style''' - canon style: ''The Imperfect Lotus - Page 7'' (2e)&lt;br /&gt;
;'''Seafaring Hero Style''' - canon style: ''Scroll of the Monk - Page 59'' (2e)&lt;br /&gt;
;'''Terrestrial Hero Style''' - canon style: ''Manual of Exalted Power: Dragon-Blooded - Page 191'' (2e), Considered native charms for Dragon-Bloods&lt;br /&gt;
;'''Terrible Ascent-Driven Beast Style''' - canon style: ''The Imperfect Lotus - Page 7'' (2e)&lt;br /&gt;
;'''White Veil Style''' - canon style: ''Scroll of the Monk - Page 61'' (2e)&lt;br /&gt;
&lt;br /&gt;
=== Fan-Made Styles ===&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/AllConsumingDragon|All-Consuming Dragon]]''' - by [[Zodiak]]: A terrifing, and effective martial art designed to keep your enemy alive.&lt;br /&gt;
;'''[[Air Flow, Silver Mirror]]''' - [[Raven Xanthus]] : A martial arts style is based on the reflections of an elderly monk throughout his journey of life.&lt;br /&gt;
;'''[[MartialArts/AutumnalTorrentStyle|Autumnal Torrent]]''' - by [[Orphen]]: A style possessed by the Forest Witch in emulation of one of the Numina.&lt;br /&gt;
;'''[[TheHoverpope/BehemothTopplingStyle2eMark2|Behemoth Toppling]]''' - by [[Hoverpope]]: A 2E redesign of the 1E style of the same name.&lt;br /&gt;
;'''[[MartialArts/BlossomingCherryTreeStyle2E|Blossoming Cherry Tree]]''' - by [[Haku]]: A martial arts based on the elegant cherry tree, has quite a bit of stunt factor in it, style and power together in 2nd Ed flavour.&lt;br /&gt;
;'''[[MartialArtsRelay/AboveTheEarth|Dancing Humming Bird]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;above the earth&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/DesertWindDervishStyle|Desert Wind Dervish]]''' - by [[Orphen]]: A partial Terestrial style called &amp;quot;Desert Wind Dervish Style&amp;quot; which was created by a religious ascetic who never fully passed it on.&lt;br /&gt;
;'''[[MartialArts/2eDivine Shewolf Style|Divine She-wolf]]''' - by [[Haku]]: A martial arts style NOT meant to be used by immature players. It's focus is on a she-wolf in &amp;quot;all&amp;quot; her aspects.&lt;br /&gt;
;'''[[MartialArts/EvenBladeFifthStyle|Even Blade Style: The Fifth Variant]]''' - by [[IanPrice]]: An extrapolation of the fifth variant of the Even Blade Style, found in ''Scroll of the Monk''. Also includes an extrapolation of what might be possible if all five variants were used in unison.&lt;br /&gt;
;'''[[MartialArts/FifteenMonths|Fifteen Cyclic Elemental Styles]]''' - by [[IanPrice]]: A family of Terrestrial Martial Arts based on the elements and their correspondence to the months of the year used in Creation.&lt;br /&gt;
;'''[[Resplendence/FivefoldElementalHarmonyStyle|Fivefold Elemental Harmony]]''' - by [[Resplendence]]: a style for dynamic duo fighting, ultimately letting two fighters become one.&lt;br /&gt;
;'''[[FrivYeti/HarmonicSymphony|Harmonic Symphony]]''' - by [[FrivYeti]]: Emphasizing the harmony of music, this Martial Art is sometimes used by roving bands of musical martial artists.&lt;br /&gt;
;'''[[MartialArts/HumbleFistOfIceStyle|Humble Fist of Ice Style]]''' - by [[BogMod]]:  A terrestial style aspected to ice and air made by an Icewalker.&lt;br /&gt;
;'''[[MartialArts/IndomitableSpirit|Indomitable Spirit Methodology]]''' - by [[Zodiak]]: A style that focuses on shields, and channeling your essence into them. Also introduces a new kind of shield.&lt;br /&gt;
;'''[[InvincibleAvalancheStyle|Invincible Avalanche]]''' - by [[SpicyMcHaggis]]:A low-powered style about powerful attacks, destroying scenery, and toughness.&lt;br /&gt;
;'''[[DualMegami/MalleableEarthStyle|Malleable Earth Style]]''' - by [[DualMegami]]: A style based on the unity of Earth and Water. Also known as &amp;quot;mud Style&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/LecherousDevilStyle|Lecherous Devil]]''' - by [[DeathBySurfeit]]: The dark brother of Naughty Lotus.&lt;br /&gt;
;'''[[MartialArts/RagingBoarStyle|Raging Boar]]''' - by [[JadeSerpent]]: A berzerker style that favours training-up powerful and resistant practitioners.&lt;br /&gt;
;'''[[MartialArts/ScathingSandstormStyle|Scathing Sandstorm Style]]''' - by [[BogMod]] this style is a fast moving style for fighting many people.&lt;br /&gt;
;'''[[MartialArts/SouthernMaidenStyle|Southern Maiden Style]]''' - by [[BogMod]] this style was designed for the Brides of Ahlat by a Chosen of Battles.&lt;br /&gt;
;'''[[MartialArtsRelay/Simplicity|Slack and Hashed]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;dull simplicity&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/TerrestrialHeroStyle1|Terrestrial Hero]]''' - by [[Hapushet]]: A multi-element conversion of Terrestrial Brawl for Second Edition.&lt;br /&gt;
;'''[[MartialArts/TitanFelling|Titan Felling]]''' - by [[Panache]]: Small fighter takes down much larger opponent.&lt;br /&gt;
;'''[[BurgerSlave/TurtleStyle|Turtle]]''' - by [[BurgerSlave]]: Uses armor, rather than weapons, to lead the artist to eventual enlightenment.&lt;br /&gt;
;'''[[MartialArts/TwinPoisonsJunglesWarningStyle|Twin Poisons and Jungle's Warning]]''' - by [[Orphen]]: Two Terestrial Yoyo styles called &amp;quot;Twin Poisons Style&amp;quot; and &amp;quot;Jungle's Warning Style&amp;quot; which vary at their cores but share external branches.&lt;br /&gt;
;'''[[MartialArts/VerdantSolarPrismStyle|Verdant Solar Prism]]''' - by [[Orphen]]: A Style designed for Mortals and Dragon-Blooded to minimize their perceived weaknesses through a Solar lens.&lt;br /&gt;
;'''[[MartialArts/WayoftheLongBladeStyle|Way of the Long Blade]]''' - by [[Orphen]]: A Terestrial style called &amp;quot;Way of the Long Blade Style&amp;quot; which seeks mastery of the long slashing sword known as the Nodachi.&lt;br /&gt;
&lt;br /&gt;
== First Edition ==&lt;br /&gt;
&lt;br /&gt;
;'''Crimson Pentacle Blade Style''' - canon style: ''Players' Guide - Page 239'' (1e)&lt;br /&gt;
;'''Falling Blossom Style''' - canon style: ''Cult of the Illuminated - Page 102'' (1e)&lt;br /&gt;
;'''Five-Dragon Style''' - canon style: ''Dragon-Blooded - Page 197'' (1e)&lt;br /&gt;
;'''Jade Mountain Style''' - canon style: ''Aspect Book: Earth - Page 75'' (1e)&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/12DeadlyFistStyle|12 Deadly Fist]]''' - by [[Issaru]]:A Martial Art dedicated to defense and push techniques.&lt;br /&gt;
;'''[[MartialArts/AscendingAirStyle|Ascending Air]]''' - by delor: A chilling Air-aspected martial art.&lt;br /&gt;
;'''[[MartialArts/AudaciousDancerStyle|Audacious Dancer]]''' - by [[DeadManSeven]]: A flashy movement-oriented style centred around dance as a weapon.&lt;br /&gt;
;'''[[MartialArts/BehemothTopplingSTyle|Behemoth Toppling]]''' - by [[Ambisinister]]:A martial art that allows groups of weaker exalts to take on large and powerful foes.&lt;br /&gt;
;'''[[MartialArts/BenevolentSongstressStyle|Benevolent Songstress]]''' - by [[Eniko]]: An infernal and compassion/performance themed style based on warding against threats.&lt;br /&gt;
;'''[[MartialArts/BlackRose|Black Rose]]''' - by [[Greymane]]: A shadowy Martial Art designed to sculpt a student into the perfect disposable assassin.&lt;br /&gt;
;'''[[MartialArts/BlazingPhoenixStyle|Blazing Phoenix]]''' - by [[Moxiane]]': A Fire-aspected martial art that uses firewands and motion.&lt;br /&gt;
;'''[[MartialArts/BlossomingCherryTreeStyle|Blossoming Cherry Tree]]''' - by [[Haku]]: A martial arts based on the elegant cherry tree, has quite a bit of stunt factor in it, more style then ability.&lt;br /&gt;
;'''[[MartialArts/BlizzardFistStyle|Blizzard Fist]]''' - by [[Slim_Pick3ns]]: A martial art for a Northern cult&lt;br /&gt;
;'''[[MartialArts/BraveDragonStyle|Brave Dragon]]''' - by [[Ikselam]]: An amusing but none-the-less viable style based on Dan's style in Street Fighter.&lt;br /&gt;
;'''[[MartialArts/BurningDragonStyle|Burning Dragon]]''' - by [[Issaru]]:A fire aspected martial art created as a gift.&lt;br /&gt;
;'''[[MartialArts/ClaySoldier|Clay Soldier]]''' - by [[Greymane]]: A heavily defensive martial art which draws it's strengths from a group dynamic.&lt;br /&gt;
;'''[[MartialArtsRelay/CloudPalmStyle|Cloud Palm]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;phantom-fist techniques&amp;quot;.&lt;br /&gt;
;'''[[MartialArtsRelay/ConstrictingIvy|Constricting Ivy]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;grappling and flexibility&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/CrimsonPentacleBladeStyleW|Crimson Pentacle Blade (Revision)]]''' - by [[FourWillowsWeeping]]: A numerological reenvisioning.&lt;br /&gt;
;'''[[BurgerSlave/CrystalStyle|Crystal]]''' - by [[BurgerSlave]]: Studied by the enigmatic Alchemical Exalted, this style works with the structure of things--and of living bodies.&lt;br /&gt;
;'''[[MartialArts/Divine Shewolf Style|Divine She-wolf]]''' - by [[Haku]]: A martial arts NOT meant to be used by immature players. It's focus is on a she-wolf in all her aspects.&lt;br /&gt;
;'''[[MartialArts/DrunkenFistStyle|Drunken Fist]]''' - by [[tobiastobias]]: An answer to all those inebriated martial artists asking for a defensive style.&lt;br /&gt;
;'''[[MartialArts/DuskAtTheEmeraldGallowsStyle|Dusk at the Emerald Gallows]]''' - by [[LordAuran]]: A brutal style that mimics the fatal efficiency of the executioner (and an attempt to make grimcleavers viable).&lt;br /&gt;
;'''[[BurgerSlave/DragonSentaiStyle|Dragon Sentai]]''' - by [[BurgerSlave]]: Developed for the most elite Dragon-Blooded officers of Lookshy, Dragon Sentai Style Martial Arts makes heavy use of syngergistic-type charms.&lt;br /&gt;
;'''[[MartialArts/ElusiveWind|Elusive Wind]]''' - by [[CrownedSun]]: a Terrestrial fighting Style that mimics the Southern Wind.&lt;br /&gt;
;'''[[MartialArts/EverVigilantSoldierStyle|Ever Vigilant Soldier]]''' - by [[DeadManSeven]]: Samurai flavouring for your martial artist.&lt;br /&gt;
;'''[[MartialArts/FallingPetalStyle|Falling Petal]]''' - by [[Wordman]]: A style for sacrificial common Fair Folk.&lt;br /&gt;
;'''[[MartialArts/FalseBladeStyle|False Blade]]''' - by [[Telgar]]: Using the Essence-weapons of Solars, Abyssals and Terrestrials as a focus, this Style teaches control of unreal weaponry.&lt;br /&gt;
;'''[[MartialArts/FiveGloriousBannersStyle|Five Glorious Banners]]''' - by [[Xarak]]:An unusual Martial Art based around fighting with mortal allies.&lt;br /&gt;
;'''[[MartialArts/FourMonarchsStyle|Four Monarchs]]''' - by [[Greymane]] and [[GoldenCat]]: Underworld style for Ghost-Knights emulating the Dual Monarchy that allows certain Charms to be connected without Combos.&lt;br /&gt;
;'''[[MartialArts/FlowingOrbAndTempestStyle|Flowing Orb &amp;amp; Tempest]]''' - by [[Falcon]]: a Terrestrial style based on summoning a big globe of water and splashing your enemies to death with it.&lt;br /&gt;
;'''[[Konpeito/GatewayStyle|Gateway]]''' - by [[Konpeito]]'' : Fighting based on the board game&lt;br /&gt;
;'''[[MartialArts/GhostDragonStyle|Ghost Dragon]]''' - by [[Telgar]]: a Terrestrial Style designed for Shade Walkers and Ghost-Blooded.&lt;br /&gt;
;'''[[MartialArtsRelay/GoldenPsalmOfGlory|Golden Psalm of Glory]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;songs to the glory of the Unconquered Sun&amp;quot; and Dragon Kings.&lt;br /&gt;
;'''[[MartialArts/GrassSpider|Grass Spider]]''' - by tk421 on rpg.net: Terrestial Version of Grass Spider Martial Arts.&lt;br /&gt;
;'''[[JesseLowe/HumbleSoldierStyle|Humble Soldier]]''' - by [[JesseLowe]]: An unfinished style specifically for mortals&lt;br /&gt;
;'''[[MartialArtsRelay/Raksha|Interwoven Cypress Spirit]]''' - by [[MartialArtsRelay]]: Unfinished relay based on &amp;quot;raksha&amp;quot;.&lt;br /&gt;
;'''[[DualMegami/IronBodyStyle|Iron Body]]''' - by [[DualMegami]]: Generic combat.&lt;br /&gt;
;'''[[MartialArts/IncandescentRazorStyle|Incandescent Razor]]''' - by [[Quendalon]]: Fiery swiftness and grace.&lt;br /&gt;
;'''[[MartialArts/InwardCoilingDragonStyle|Inward Coiling Dragon]]''' - by [[FiatVictrix]] and [[Moxiane]]:Deception and seduction in a triple-pinnacle style&lt;br /&gt;
;'''[[MartialArts/JadeDuelistStyle|Jade Duelist]]''' - by [[PoisonFish]]: A quick and fast rapier style favoring those who fight one on one with the grace of the wind behind them.&lt;br /&gt;
;'''[[MartialArts/JadeFanStyle|Jade Fan]]''' - by [[Mailanka]]: Also known as Silken Dragon Style; an elegant style with graceful movements.&lt;br /&gt;
;'''[[MartialArts/MetalDragonStyle|Metal Dragon]]''' - by [[GoldenCat]]: Emulating the evolution of metal, a style that turns its adepts into living weapons.&lt;br /&gt;
;'''[[MartialArts/MonochromeDiamondStyle|Monochrome Diamond]]''' - by [[GoldenCat]] and [[Greymane]]: Underworld style that adapts prayer and worship into a weapon.&lt;br /&gt;
;'''[[MartialArts/ReaperStyle|Reaper]]''' - by [mailto:josh.bain@xspedius.com Josh Bain]: A scythe-based style intended for the fan-designed Avenger Exalted.&lt;br /&gt;
;'''[[MartialArts/RebelliousDemon|Rebellious Demon]]''' - by [[bassist159]]:An evasive technique simmilar to Celestial Monkey.&lt;br /&gt;
;'''[[MartialArts/RipplingQuicksilverStyle|Rippling Quicksilver]]''' - by [[Quendalon]]: A clinging, evasive style of great defensive utility.&lt;br /&gt;
;'''[[MartialArts/SerpentineCoilsStyle|Serpentine Coils]]''' - by [[MelWong]]: A clinch-based assassin's style.&lt;br /&gt;
;'''[[MartialArts/SevenLeapingDragonsStyle|Seven Leaping Dragons]]''' - by [[Quendalon]]: Raw aggressive power, for those enamored of mobility and strength.&lt;br /&gt;
;'''[[MartialArts/SoaringWindRiderStyle|Soaring Wind-Rider]]''' - by [[DeadManSeven]]: Take to the skies with this dragoon-inspired style.&lt;br /&gt;
;'''[[MartialArts/StarlightRoadStyle|Starlight Road]]''' - by [[Greymane]]: Walking the roads between the stars.&lt;br /&gt;
;'''[[TerrestrialMartialArts/SteelWhirlwind|Steel Whirlwind]]''' - by [[BrassLeviathan]]: A barbarian style focused on the murderous charge of the berserker and his axe.&lt;br /&gt;
;'''[[MartialArts/StompingGhostBootStyle|Stomping Ghost-Boot]]''' - by [[AmbroseCollector]]:A style with a quirky ghost and earthquake theme, some of which is usable only at night.&lt;br /&gt;
;'''[[MartialArts/StoneDragonStyle|Stone Dragon]]''' - by [[Telgar]]: Consisting mostly of permanents, this Style uses the body as weapons and armor.&lt;br /&gt;
;'''[[MartialArts/ThousandDragon|Thousand Dragon]]''' - by [[Haku]]: This style is for those mounted martial artist, like Lu Bu!&lt;br /&gt;
;'''[[MartialArts/ThrashingDragonStyle|Thrashing Dragon]]''' - by [mailto:xanthus@mtdata.com [[FallenZero]]]: A hard, agile style for dodging between the blows of many opponents.&lt;br /&gt;
;'''[[MartialArts/TideDragonStyle|Tide Dragon]]''' - by [[Telgar]]: Focused on flowing motions and defenses which redirect or divert a foe's attacks. Partially inspired by Waterbending.&lt;br /&gt;
;'''[[MartialArts/TranquilScholarStyle|Tranquil Scholar]]''' - by [[DeathBySurfeit]]: An air-aspected, defensive art focused on study and reading of opponents' movements.&lt;br /&gt;
;'''[[MartialArts/ThePathOfTheThunderingDragon|Path of the Thundering Dragon]]''' - by [[JackT]] : A Terrestial MA designed for Dragon Kings, which focuses on the power of the storm.&lt;br /&gt;
;'''[[MartialArts/UnleashedInfernoStyle|Unleashed Inferno]]''' - by [[DeadManSeven]]: A swift and brutal flame-arm style from the South.&lt;br /&gt;
;'''[[MartialArts/VoidDragonStyle|Void Dragon]]''' - by [[Khallendross]]: A non-elemental style for dragon-blooded.&lt;br /&gt;
;'''[[LibraryMailanka/WhisperingDragonStyle|Whispering Dragon]]''' - by [[Mailanka]]: A bare-handed stealth- and hold-based style.&lt;br /&gt;
;'''[[MartialArts/WorldlyHarlotStyle|Worldly Harlot]]''' - by [[Haku]]: A clinch, holds and throws based style for ladies of negotiable affections.&lt;br /&gt;
;'''[[MartialArts/ZephyroftheWestStyle|Zephyr of the West]]''' - by [[DeadManSeven]]: A style for braving the waters of the Western Ocean, and for tossing your enemies into it.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
fivefold elemental harmony is clearly 2nd edition, may be wise to double check some of the other styles put under first edition? -[[Enchantress]]&lt;br /&gt;
:Yeah, good idea. I moved a few more to 2e. I checked the list until where Fivefold Elemental Harmony used to be. - [[Rafilar]]&lt;br /&gt;
:Alright, I finished checking over the list &amp;amp; moved all the 2e styles into their own section. [[Rafilar]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94808</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94808"/>
				<updated>2016-04-25T23:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still suffering no drawbacks. At Essence Three the eye once more evolves into a Lidless Demon Eye, but now this charm can also allow an Exalt to activate their Caste Mark for 3m less. &lt;br /&gt;
At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation, though the martial artist must still pay the 1m. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understanding followed. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art. This he swore on his very life.&lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this special use costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of two. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck, fighting the Anathema in the cold mountain shrine an entire week. The Inner Eye and the Silver Mirror he had perfected on his journey allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. &lt;br /&gt;
Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action.&lt;br /&gt;
After the action resolves and combat is Rejoined the Target must make a Stamina + Resistance test with a difficulty equal to the number of hours the extended action took/2, don't divide the result if it was days, failure grants them a internal penalty equal to the difficulty of the check/2, don't divide if you used days, of the test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 2 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 3) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon. The only surviving maiden of the massacre was said to be the one to find him and his final gift to the world.&lt;br /&gt;
&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the &lt;br /&gt;
Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as inscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies.&lt;br /&gt;
&lt;br /&gt;
Notes: Well, that escalated quickly, but in truth I really thought about just slapping the Celestial Tag on it and being done with it, but with the kinds of weirdness you can get from Path of the Arbiter I thought that this would have a good place at the tip-top of Terrestrial Martial Arts. Really this particular idea has been bugging me so judge on people. I know I found this one to be a bit hard to properly judge the power level on this one. It has a lot of built-in pitfalls that allow it hold it's lowly place but also it changes the dynamic of battle in such a way that if you look at it sideways its a bit overpowering.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Arc_1:Records_of_the_Odd_Squad&amp;diff=94540</id>
		<title>Arc 1:Records of the Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Arc_1:Records_of_the_Odd_Squad&amp;diff=94540"/>
				<updated>2016-03-24T01:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'Session 1'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Session 1]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94537</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94537"/>
				<updated>2016-02-11T09:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 The bonus to Soak granted by Martial Arts Specialty (Sinanju) is considered armor.&lt;br /&gt;
 Finally, this Charm allows the Martial Artist to stop Bleeding as if he were an Exalt.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Reverse Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs&lt;br /&gt;
 Difficulty 4.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94536</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94536"/>
				<updated>2016-02-11T07:27:18Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, this Charm allows the Martial Artist to stop Bleeding as if he were an Exalt.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Reverse Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs&lt;br /&gt;
 Difficulty 4.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94535</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94535"/>
				<updated>2016-02-11T06:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Reverse Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs&lt;br /&gt;
 Difficulty 4.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94532</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94532"/>
				<updated>2016-02-01T09:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Reverse Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs&lt;br /&gt;
 Difficulty 4.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94506</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94506"/>
				<updated>2015-12-26T01:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still have eye to conceal. At Essence Three the eye once more evolves into a Lidless Demon Eye, but still suffer no drawbacks. At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understood himself. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it. The Martial Artist gains an external bonus to Mental Defense Values equal to his highest Virtue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art.&lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of one. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck fighting the Anathema in the cold mountain shrine an entire week. His Inner Eye and the Silver Mirror he had perfected allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. &lt;br /&gt;
Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action.&lt;br /&gt;
After the action resolves and combat is Rejoined the Target must make a Stamina + Resistance test with a difficulty equal to the number of hours the extended action took/2, don't divide the result if it was days, failure grants them a internal penalty equal to the difficulty of the check/2, don't divide if you used days, of the test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 2 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 3) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon. The only surviving maiden of the massacre was said to be the one to find him and his final gift to the world.&lt;br /&gt;
&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the &lt;br /&gt;
Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as inscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies.&lt;br /&gt;
&lt;br /&gt;
Notes: Well, that escalated quickly, but in truth I really thought about just slapping the Celestial Tag on it and being done with it, but with the kinds of weirdness you can get from Path of the Arbiter I thought that this would have a good place at the tip-top of Terrestrial Martial Arts. Really this particular idea has been bugging me so judge on people. I know I found this one to be a bit hard to properly judge the power level on this one. It has a lot of built-in pitfalls that allow it hold it's lowly place but also it changes the dynamic of battle in such a way that if you look at it sideways its a bit overpowering.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94505</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94505"/>
				<updated>2015-12-26T00:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still have eye to conceal. At Essence Three the eye once more evolves into a Lidless Demon Eye, but still suffer no drawbacks. At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understood himself. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it. The Martial Artist gains an external bonus to Mental Defense Values equal to his highest Virtue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art.&lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of one. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck fighting the Anathema in the cold mountain shrine an entire week. His Inner Eye and the Silver Mirror he had perfected allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. &lt;br /&gt;
Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action.&lt;br /&gt;
After the action resolves and combat is Rejoined the Target must make a Stamina + Resistance test with a difficulty equal to the number of hours the extended action took/2, don't divide the result if it was days, failure grants them a internal penalty equal to the difficulty of the check/2, don't divide if you used days, of the test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 2 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 3) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon.&lt;br /&gt;
&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the &lt;br /&gt;
Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as inscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies and his soul fades out of the Reincarnation cycle.&lt;br /&gt;
&lt;br /&gt;
Notes: Well, that escalated quickly, but in truth I really thought about just slapping the Celestial Tag on it and being done with it, but with the kinds of weirdness you can get from Path of the Arbiter I thought that this would have a good place at the tip-top of Terrestrial Martial Arts. Really this particular idea has been bugging me so judge on people. I know I found this one to be a bit hard to properly judge the power level on this one. It has a lot of built-in pitfalls that allow it hold it's lowly place but also it changes the dynamic of battle in such a way that if you look at it sideways its a bit overpowering.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Secrets_Hidden_Beneath_the_Underneath&amp;diff=94504</id>
		<title>Secrets Hidden Beneath the Underneath</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Secrets_Hidden_Beneath_the_Underneath&amp;diff=94504"/>
				<updated>2015-12-26T00:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;-- [[The Odd Squad Roster]]&lt;br /&gt;
&lt;br /&gt;
Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Bier is able to use Spirit Charms like his father. He wishes to master the power of his Honored Father's blood and has already mastered his own body to the point that he pleases his father, by being a consummate Assassin in the Sinanju employ on the side of his duties to the Kingdom, but his Honored Father's support of the Gold Faction must be subtle and thus the reason for Black Bier. &lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Sidereal Chosen of Serenity) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: The daughter of a lesser Kingdom's royalty Scarlet is the only child of her mother, the Queen of said Kingdom, to be born out of wedlock. She bares the dangerous power to Craft (Fate) and as such has managed to protect the Odd Squad with her father's gifts. Should the King learn that the Red Witch is the young woman responsible for burning down eight miles of his land he will surely ask Prince Nero to hand her over.&lt;br /&gt;
&lt;br /&gt;
Empty Moon&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Solar of The Eclipse)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Whilst her Essence come up as a Water Dragon-Touched, just as her mother planned, she is having difficulties keeping it a secret that any agreement she seals, with some sort of physical action, is enforced by a set of mild compulsions. (Any Deal she strikes turns into a one dot Intimacy)&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Wolf has a Heart and Sword Grace from when he was the lover of a local Fae. He's told no one about this, but should he draw his Sword Grace surely someone would notice the sword of black flames.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Sinning Feather has been taught by an amoral Changing Moon and her body has been changed by the experience, she's got a few Wyld Mutations hidden on her. &lt;br /&gt;
&lt;br /&gt;
Twisted Blossom&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Twisted Blossom isn't being hunted by the Smoke Knights, but by the Realm. Her family didn't take kindly to her abandoning the spy network she'd been given to go gallivanting around the Hundred Kingdoms, but their reach is limited this far from the Realm.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower&lt;br /&gt;
&lt;br /&gt;
Race: Dragon King&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Immaculate Water Flower is a Dragon King who is currently in his elder years, but even as his age begins to call him towards his next birth he experiments deeper and deeper into the Dark Paths.&lt;br /&gt;
His current objective is to corrupt a member of the Odd Squad and teach some of his Dark Paths to that person, to observe a Human walking the Paths to completion.&lt;br /&gt;
The real kicker is that he knows all of the Dark Paths, though only the blood one is any higher than one dot.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Secrets_Hidden_Beneath_the_Underneath&amp;diff=94503</id>
		<title>Secrets Hidden Beneath the Underneath</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Secrets_Hidden_Beneath_the_Underneath&amp;diff=94503"/>
				<updated>2015-12-26T00:21:33Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'Secrets Hidden Beneath the Underneath  Black Bier  Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)  Lies S…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Bier is able to use Spirit Charms like his father. He wishes to master the power of his Honored Father's blood and has already mastered his own body to the point that he pleases his father, by being a consummate Assassin in the Sinanju employ on the side of his duties to the Kingdom, but his Honored Father's support of the Gold Faction must be subtle and thus the reason for Black Bier. &lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Sidereal Chosen of Serenity) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: The daughter of a lesser Kingdom's royalty Scarlet is the only child of her mother, the Queen of said Kingdom, to be born out of wedlock. She bares the dangerous power to Craft (Fate) and as such has managed to protect the Odd Squad with her father's gifts. Should the King learn that the Red Witch is the young woman responsible for burning down eight miles of his land he will surely ask Prince Nero to hand her over.&lt;br /&gt;
&lt;br /&gt;
Empty Moon&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Solar of The Eclipse)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Whilst her Essence come up as a Water Dragon-Touched, just as her mother planned, she is having difficulties keeping it a secret that any agreement she seals, with some sort of physical action, is enforced by a set of mild compulsions. (Any Deal she strikes turns into a one dot Intimacy)&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Wolf has a Heart and Sword Grace from when he was the lover of a local Fae. He's told no one about this, but should he draw his Sword Grace surely someone would notice the sword of black flames.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Sinning Feather has been taught by an amoral Changing Moon and her body has been changed by the experience, she's got a few Wyld Mutations hidden on her. &lt;br /&gt;
&lt;br /&gt;
Twisted Blossom&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Twisted Blossom isn't being hunted by the Smoke Knights, but by the Realm. Her family didn't take kindly to her abandoning the spy network she'd been given to go gallivanting around the Hundred Kingdoms, but their reach is limited this far from the Realm.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower&lt;br /&gt;
&lt;br /&gt;
Race: Dragon King&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Immaculate Water Flower is a Dragon King who is currently in his elder years, but even as his age begins to call him towards his next birth he experiments deeper and deeper into the Dark Paths.&lt;br /&gt;
His current objective is to corrupt a member of the Odd Squad and teach some of his Dark Paths to that person, to observe a Human walking the Paths to completion.&lt;br /&gt;
The real kicker is that he knows all of the Dark Paths, though only the blood one is any higher than one dot.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Odd_Squad_Roster&amp;diff=94502</id>
		<title>The Odd Squad Roster</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Odd_Squad_Roster&amp;diff=94502"/>
				<updated>2015-12-26T00:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf, Odd Squad 4444st Brute&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge. &lt;br /&gt;
He carries a spear of Crimson Jade-Steel, the first and only gift from his father.&lt;br /&gt;
He actually has enormous skill in the Golden Janissary and Falling Blossom Styles and he is a boon companion of great value to his friends.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood. Whomever taught her even granted her knowledge of a Combo, which utilizes both the starting Charms.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower, Odd Squad - League of Guardians Go-Between&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A man of elderly years who spring has come to fall this bent Guardian is often the mouthpiece of the League to the Odd Squad. He is wiry and while the years have stolen his vitality he still can manage the odd bandit and weak spirit here and there. He usually dresses in blue accented with silver, though red and black are seen oft enough, and he has an eccentric love for the fashions of the West.&lt;br /&gt;
&lt;br /&gt;
[[Secrets Hidden Beneath the Underneath]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94501</id>
		<title>Talk:Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94501"/>
				<updated>2015-12-26T00:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Replaced content with 'Understanding is the key.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Understanding is the key.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Odd_Squad_Roster&amp;diff=94500</id>
		<title>The Odd Squad Roster</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Odd_Squad_Roster&amp;diff=94500"/>
				<updated>2015-12-26T00:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with ' Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st  Race: Heroic Mortal  Description: A short man who seems to be fighting his way into his masculinity and lo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf, Odd Squad 4444st Brute&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge. &lt;br /&gt;
He carries a spear of Crimson Jade-Steel, the first and only gift from his father.&lt;br /&gt;
He actually has enormous skill in the Golden Janissary and Falling Blossom Styles and he is a boon companion of great value to his friends.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood. Whomever taught her even granted her knowledge of a Combo, which utilizes both the starting Charms.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower, Odd Squad - League of Guardians Go-Between&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A man of elderly years who spring has come to fall this bent Guardian is often the mouthpiece of the League to the Odd Squad. He is wiry and while the years have stolen his vitality he still can manage the odd bandit and weak spirit here and there. He usually dresses in blue accented with silver, though red and black are seen oft enough, and he has an eccentric love for the fashions of the West.&lt;br /&gt;
&lt;br /&gt;
An odd bunch but they all have what it takes to do well, allegedly.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94499</id>
		<title>Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94499"/>
				<updated>2015-12-26T00:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odd Squad 4444st (Apparently it's a Chinese pun from some novel one of the group reads)&lt;br /&gt;
&lt;br /&gt;
The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a unit created as an active defense, unlike the reactive defense that the rest of the League provides. They are likened to a Rapid Response Unit who actively aid any and all locals from an assigned base. they are incredibly dangerous and eccentric individuals.&lt;br /&gt;
&lt;br /&gt;
[[The Odd Squad Roster]]&lt;br /&gt;
&lt;br /&gt;
[[Arc 1:Records of the Odd Squad]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94498</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94498"/>
				<updated>2015-12-26T00:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness roll vs&lt;br /&gt;
 Difficulty 4.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94287</id>
		<title>Talk:Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94287"/>
				<updated>2015-11-21T00:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Bier is able to use Spirit Charms like his father. He wishes to master the power of his Honored Father's blood and has already mastered his own body to the point that he pleases his father, by being a consummate Assassin in the Sinanju employ on the side of his duties to the Kingdom, but his Honored Father's support of the Gold Faction must be subtle and thus the reason for Black Bier. &lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Sidereal Chosen of Serenity) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: The daughter of a lesser Kingdom's royalty Scarlet is the only child of her mother, the Queen of said Kingdom, to be born out of wedlock. She bares the dangerous power to Craft (Fate) and as such has managed to protect the Odd Squad with her father's gifts. Should the King learn that the Red Witch is the young woman responsible for burning down eight miles of his land he will surely ask Prince Nero to hand her over.&lt;br /&gt;
&lt;br /&gt;
Empty Moon&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Solar of The Eclipse)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Whilst her Essence come up as a Water Dragon-Touched, just as her mother planned, she is having difficulties keeping it a secret that any agreement she seals, with some sort of physical action, is enforced by a set of mild compulsions. (Any Deal she strikes turns into a one dot Intimacy)&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Wolf has a Heart and Sword Grace from when he was the lover of a local Fae. He's told no one about this, but should he draw his Sword Grace surely someone would notice the sword of black flames.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Sinning Feather has been taught by an amoral Changing Moon and her body has been changed by the experience, she's got a few Wyld Mutations hidden on her. &lt;br /&gt;
&lt;br /&gt;
Twisted Blossom&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Twisted Blossom isn't being hunted by the Smoke Knights, but by the Realm. Her family didn't take kindly to her abandoning the spy network she'd been given to go gallivanting around the Hundred Kingdoms, but their reach is limited this far from the Realm.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower&lt;br /&gt;
&lt;br /&gt;
Race: Dragon King&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Immaculate Water Flower is a Dragon King who is currently in his elder years, but even as his age begins to call him towards his next birth he experiments deeper and deeper into the Dark Paths.&lt;br /&gt;
His current objective is to corrupt a member of the Odd Squad and teach some of his Dark Paths to that person, to observe a Human walking the Paths to completion.&lt;br /&gt;
The real kicker is that he knows all of the Dark Paths, though only the blood one is any higher than one dot.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94286</id>
		<title>Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94286"/>
				<updated>2015-11-20T22:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odd Squad 4444st (Apparently it's a Chinese pun)&lt;br /&gt;
&lt;br /&gt;
The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a unit created as an active defense, unlike the reactive defense that the rest of the League provides, and as such they are incredibly dangerous and eccentric individuals.&lt;br /&gt;
&lt;br /&gt;
Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf, Odd Squad 4444st Brute&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge. &lt;br /&gt;
He carries a spear of Crimson Jade-Steel, the first and only gift from his father.&lt;br /&gt;
He actually has enormous skill in the Golden Janissary and Falling Blossom Styles and he is a boon companion of great value to his friends.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood. Whomever taught her even granted her knowledge of a Combo, which utilizes both the starting Charms.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower, Odd Squad - League of Guardians Go-Between&lt;br /&gt;
&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
&lt;br /&gt;
Description: A man of elderly years who spring has come to fall this bent Guardian is often the mouthpiece of the League to the Odd Squad. He is wiry and while the years have stolen his vitality he still can manage the odd bandit and weak spirit here and there. He usually dresses in blue accented with silver, though red and black are seen oft enough, and he has an eccentric love for the fashions of the West.&lt;br /&gt;
&lt;br /&gt;
An odd bunch but they all have what it takes to do well, allegedly.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94285</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94285"/>
				<updated>2015-11-20T03:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still have eye to conceal. At Essence Three the eye once more evolves into a Lidless Demon Eye, but still suffer no drawbacks. At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understood himself. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it. The Martial Artist gains an external bonus to Mental Defense Values equal to his highest Virtue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art.&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of one. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck fighting the Anathema in the cold mountain shrine an entire week. His Inner Eye and the Silver Mirror he had perfected allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. &lt;br /&gt;
Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action.&lt;br /&gt;
After the action resolves and combat is Rejoined the Target must make a Stamina + Resistance test with a difficulty equal to the number of hours the extended action took/2, don't divide the result if it was days, failure grants them a internal penalty equal to the difficulty of the check/2, don't divide if you used days, of the test.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 2 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 3) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon.&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as inscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies and his soul fades out of the Reincarnation cycle.&lt;br /&gt;
&lt;br /&gt;
Notes: Well, that escalated quickly, but in truth I really thought about just slapping the Celestial Tag on it and being done with it, but with the kinds of weirdness you can get from Path of the Arbiter I thought that this would have a good place at the tip-top of Terrestrial Martial Arts. Really this particular idea has been bugging me so judge on people. I know I found this one to be a bit hard to properly judge the power level on this one. It has a lot of built-in pitfalls that allow it hold it's lowly place but also it changes the dynamic of battle in such a way that if you look at it sideways its a bit overpowering.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94284</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94284"/>
				<updated>2015-11-20T03:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still have eye to conceal. At Essence Three the eye once more evolves into a Lidless Demon Eye, but still suffer no drawbacks. At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understood himself. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it. The Martial Artist gains an external bonus to Mental Defense Values equal to his highest Virtue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art.&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of one. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck fighting the Anathema in the cold mountain shrine an entire week. His Inner Eye and the Silver Mirror he had perfected allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 2 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 3) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon.&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as enscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies and his soul fades out of the Reincarnation cycle.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94283</id>
		<title>Air Flow, Silver Mirror</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Air_Flow,_Silver_Mirror&amp;diff=94283"/>
				<updated>2015-11-20T03:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'Air Flows, Silver Mirror -- Raven Xanthus  This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air F…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Air Flows, Silver Mirror&lt;br /&gt;
-- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
This is an extremely odd martial art. Essence users are the keystone of crafting Charms for a Martial Arts, but the school of Air Flows, Silver Mirror was one founded by a monk long ago, the original story have been traced back to the Shogun Wars. &lt;br /&gt;
The complex history of this art has cloaked it in mystery is the simple ability that boasts this art above its mortal brethren, to the rank of Terrestrial. The Immaculate Order allows for Dragonblooded to learn everything up to, but not including, the Form charm but they guard the rest of the Style like a dark secret, and in truth it is.&lt;br /&gt;
Unlike most Terrestrial Martial Arts this one is close to ascending to full Celestial status. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inner Eye Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Awareness 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
Fluff: The first tenet of this martial art is to understand that while the air is invisible to the eye it hints at the greater unknown secrets that are hidden from mortal eyes. True understanding of this allows the martial artist truly see, by communing with the spirit of air itself.&lt;br /&gt;
Crunch: A martial artist may spend three motes to open the 'Inner Eye' and gain the ability to see beyond the norm for a scene. This doesn't count as a Charm use for the tick.&lt;br /&gt;
At Essence One this counts as a Third Eye Mutation, though you have no extra eye. At Essence Two the sense sharpens supernaturally to act as a Chakra Eye, but you still have eye to conceal. At Essence Three the eye once more evolves into a Lidless Demon Eye, but still suffer no drawbacks. At Essence Four the cost of any Charm that has this one as a Prerequisite is reduced by 2m to a minimum of 1, if it would reduce the cost bellow 1 you may now activate those Charms without it counting as a Charm activation. At Essence Five the eye has gained to ability to stay open indefinitely but this would mean committing the motes to the Eye as if it were an artifact.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Inwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 3, Awareness 3, Integrity 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: By turning the Inner Eye towards himself the Monk was said to have found the very core of his self and understood himself. His soul bare before the eye he couldn't lie to himself and thus he, both the good and the ill, was exposed.&lt;br /&gt;
Crunch: A Martial Artist who learns this charm is fully aware of his Virtues, thus when one is effected the Martial Artist is aware of it. The Martial Artist gains an external bonus to Mental Defense Values equal to his highest Virtue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Outwards Facing Silver Mirror&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1m per die or 5m&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Reflexive (Step 2)&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: Throughout the time as a journeyman the Monk learned the lesson of being too appealing a target for bandits. His hands learned the melancholy of taking a man's life and in that instant he swore off killing. His hands became like a mirror, forevermore reflecting violence away, but never again would they take up the slayers art.&lt;br /&gt;
Crunch: The martial artist may add up to Martial Arts+ Dexterity  dice to a single parry. He may parry a lethal attack barehanded. However to use this the Martial Artist must not deal Lethal or Aggravated Damage, should he do so he can not gain the benefit of this Charm until his DV Refreshes twice.&lt;br /&gt;
If this Charm is used by an Exalt they may utilize it to block any blow that hasn't been modified by Charms. However, this costs five Motes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and/or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Resistance 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Martial Arts + Integrity DV Refreshes&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inner Eye Meditation&lt;br /&gt;
Fluff: The Inner Eye enhanced the Monk's ability to meditate to the point that he could achieve the dauntlessness of the spring wind over a lake even in the midst of battle. This vigor allowed the Monk to preform feats of great stamina and endurance. In addition the Monk notice that his ability to defend himself grew with his skill.&lt;br /&gt;
Crunch: After activating this Charm the Martial Artist subtracts his Resistance from the Difficulty of any Stamina based test to a minimum of one. In addition the Martial Artist can increase his Parry DV by his Integrity, up to maximum of his Permanent Essence, by paying for the charm again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Air Flows, Silver Mirror Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 5m and 1 Willpower, (Varies)m or (Varies) Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Resistance 3, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Form&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Scene or Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Inwards Facing Silver Mirror, Outwards Facing Silver Mirror, &amp;amp; Air Flow Kata&lt;br /&gt;
Fluff: The Monk reached the apex of a mountain one day, his journey having taken him to the temple upon it, and what he found was horror. The God lie slain and the Anathema stood reveling in the blood soaked holy ground with one of the temple maidens. The Monk, appalled by this sight, mastered himself and struck fighting the Anathema in the cold mountain shrine an entire week. His Inner Eye and the Silver Mirror he had perfected allowed him to turn the tides often enough that the Anathema couldn't break him, and slowly the Inner Eye pierced the Anathema to see the weakness in the dark ones soul.&lt;br /&gt;
This is the very form he perfected during those seven days.&lt;br /&gt;
&lt;br /&gt;
Crunch: In this form the Martial Artist is able to fight for days on end with an unending endurance and a serine, unflinching mind. This Form has the following benefits:&lt;br /&gt;
* The Martial Artist may parry Lethal attacks barehanded.&lt;br /&gt;
* The Martial Artist calculates his Soak as follows: Stamina + Resistance for Bashing Soak &amp;amp; Stamina + Resistance/2 for Lethal Soak. Whilst in this Form the Marital Artist's Soak cost double to modify with Charms.&lt;br /&gt;
* The Martial Artist adds his Integrity to any Valor or Conviction based tests.&lt;br /&gt;
* The Martial Artist may spend a number of Motes to extend the battle for an equal number of hours, the same can be done with Willpower for Equivalence in Days. The extended combat allows one attack from the target (Unmodified) which if it hits deals the successes in Lethal Damage (Unsoakable save by charms) instead of normal damage. This allows for the Martial Artist to get more time with his opponent. Outwards Facing Mirror's perfect soak is explicitly unable to be preformed during this extended action&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bloodstained Silver Mirror Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 3m and 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Resistance 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Inside the Essence of that dark one the Monk found an insidious knot of hatred, pain, madness and despair. It had taken four days of battle but once stricken the knot caused chaos within the Essence of the dark one.&lt;br /&gt;
Crunch: The Martial Artist can do a Perception+ Awareness to gain insight into the inner workings of the targets Essence Flows during extended combat, such as the extend ability of the Form Charm or in Mass Combat after six Long Ticks. This grants the following Benefits for the rest of the battle against that target.&lt;br /&gt;
* For 3 motes and one Willpower making the Martial Artist's next attack either Unblockable or Undodgeable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sable Air Flows Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Integrity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Now with greater understanding of his enemy the Monk continued forward heedless to his own wounds as he fought on past dawn and dusk. His understanding of the Essence in another's soul granted him a boon, for like the wind the mountain could not defeat him only endure.&lt;br /&gt;
Crunch: While in Air Flows, Silver Mirror Form the Martial artist is able to utilize the following ability during extended combat:&lt;br /&gt;
* The Martial Artist may perfectly defend against attacks with a cost of 1 Willpower. Each invocation of this ability is accompanied by an Stamina + Resistance test vs a Difficulty equal to the number of Willpower used during the scene (Minimum of 2) with failure result in the Difficulty in Unsoakable Bashing Damage. This damage is considered a unique flaw of invulnerability. This ability can be used as either a dodge or a parry, but may not dodge the undodgeable or block the unblockable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Blooded Saint of Carrion Winds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; ---&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 3, Martial Arts 5, Integrity 4, Resistance 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Martyr, Training&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Extended Action (See text)&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; Air Flows, Silver Mirror Form&lt;br /&gt;
Fluff: Finally with shuttering steps the dark one died and the Monk felt his every breath. The drops of blood he had left were numbered and in an supreme effort he managed to step over to the shrine and with his last minutes he wrote the secrets to his style down for another to learn, and hopefully improve upon.&lt;br /&gt;
Crunch: Up to one hour after a battle that the Martial Artist entered his -4 wound penalty the Martial Artist may write a scroll as an extended action that teaches up to, but not inclueding, the Form Charm as if it were a Mentor of his ability. The Martial Artist needs to have Craft (Air) at one dot or higher to do this, but if this is his last moments he can ignore the need for the Craft skill as well as enscribe his entire knowledge of Air Flows, Silver Mirror into a scroll as his last action, after which he promptly dies and his soul fades out of the Reincarnation cycle.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94282</id>
		<title>Raven Xanthus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94282"/>
				<updated>2015-11-19T23:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm just starting. Doing the Wiki thing seems complicated but I'm hopeful that here I'll get the feedback I feel I need for future games to go forward in my group. Please be kind to me.&lt;br /&gt;
&lt;br /&gt;
Honorable Mentions: Some things I've seen on the net just need to be shared.&lt;br /&gt;
Thoth's Quixotic Knight Style here: https://ruscumag.wordpress.com/2012/10/04/exalted-quixotic-knight-style-terrestrial-martial-art/#comment-39649&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
[[The Six King's Style]]: A form of Martial Arts that is said to make the user a Superhuman.&lt;br /&gt;
&lt;br /&gt;
[[Sinanju]] : Another 'superhuman' fighting style, I really like the whole Humanity transcendence thing. &lt;br /&gt;
&lt;br /&gt;
[[Air Flow, Silver Mirror]] : A martial arts style is based on the reflections of an elderly monk.&lt;br /&gt;
&lt;br /&gt;
[[Wandering Hero]]: A Fighting Style based on the idea that skill can be honed to levels unknown.&lt;br /&gt;
&lt;br /&gt;
Campaign Archives&lt;br /&gt;
&lt;br /&gt;
[[The Kingdom of Sarine]]: The location of my current Campaign and one of the Hundred Kingdoms. The Kingdom itself is a well known for its League of Guardians, a formal milita that has a large population of Enlightened, and the Academy of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94281</id>
		<title>Raven Xanthus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Raven_Xanthus&amp;diff=94281"/>
				<updated>2015-11-19T23:15:20Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm just starting. Doing the Wiki thing seems complicated but I'm hopeful that here I'll get the feedback I feel I need for future games to go forward in my group. Please be kind to me.&lt;br /&gt;
&lt;br /&gt;
Honorable Mentions: Some things I've seen on the net just need to be shared.&lt;br /&gt;
Thoth's Quixotic Knight Style here: https://ruscumag.wordpress.com/2012/10/04/exalted-quixotic-knight-style-terrestrial-martial-art/#comment-39649&lt;br /&gt;
&lt;br /&gt;
Martial Arts&lt;br /&gt;
&lt;br /&gt;
[[The Six King's Style]]: A form of Martial Arts that is said to make the user a Superhuman.&lt;br /&gt;
&lt;br /&gt;
[[Sinanju]] : Another 'superhuman' fighting style, I really like the whole Humanity transcendence thing. &lt;br /&gt;
&lt;br /&gt;
[[Air Flow, Silver Mirror]] : A martial arts style that utlizes the most powerful defense to shelter its user without losing offensive power.&lt;br /&gt;
&lt;br /&gt;
[[Wandering Hero]]: A Fighting Style based on the idea that skill can be honed to levels unknown.&lt;br /&gt;
&lt;br /&gt;
Campaign Archives&lt;br /&gt;
&lt;br /&gt;
[[The Kingdom of Sarine]]: The location of my current Campaign and one of the Hundred Kingdoms. The Kingdom itself is a well known for its League of Guardians, a formal milita that has a large population of Enlightened, and the Academy of Alchemy.&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94280</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94280"/>
				<updated>2015-11-19T19:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
Note: The Independent Keyword on Hero who Feeds the Children of Sinanju means that is doesn't need to be taken for the Style to count as complete. This allows someone to master the three main charms and leave the last one alone without suffering the experience surcharge that such an action usually incurs. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple, Independent&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94279</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94279"/>
				<updated>2015-11-19T19:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way started in a backwoods village that was starving and hand nothing to sell or trade to the local powers. In desperation the strongest warrior of the village went to a king, it has long been lost who the first king was, and sold his unequaled skill in death-dealing for the resources his people sorely needed. From these humble first steps the art known only as the Sinanju, named for its village of origin, has become a well-known, though not widely spread, Martial Arts used by assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences&lt;br /&gt;
for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the&lt;br /&gt;
Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=UnusualMartialArts&amp;diff=94278</id>
		<title>UnusualMartialArts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=UnusualMartialArts&amp;diff=94278"/>
				<updated>2015-11-19T19:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: /* Second Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ''[[TerrestrialMartialArts|Terrestrial]] | [[CelestialMartialArts|Celestial]] | [[SiderealMartialArts|Sidereal]] | '''Unusual''' | [[MartialArtsInitiations|Initiations]]'' ===&lt;br /&gt;
&lt;br /&gt;
''These Styles are those which do not correspond to the three martial levels of canon, or are otherwise limited to a specific group, that rely on the Essence or innate powers of a specific Exalted type, such as Solar Melee Styles or exclusive Martial Arts, a tree requiring Lunar shapeshifting, or one which mortals might learn. Their power levels vary as much as the characters that might wield them.''&lt;br /&gt;
&lt;br /&gt;
Back to [[MartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Charms]]&lt;br /&gt;
== Second Edition ==&lt;br /&gt;
;'''[[MartialArts/StubbornYakStyle|Stubborn Yak]]''' - [[Han'ya]]: A style focusing around sheer immovability and stoicism, designed for nobody in particular.&lt;br /&gt;
;'''[[Five Stones Style]]''' - [[Jimcrimson]]: An MMA with the motto &amp;quot;Take 10 punches to deliver 1&amp;quot;.&lt;br /&gt;
;'''[[The_Style_of_Six_and_Twelve]]''' - [[Jimcrimson]]: An MMA with the motto &amp;quot;If you do the hitting then you wont get hit.&amp;quot;&lt;br /&gt;
;'''[[The Six King's Style]]''' - [[Raven Xanthus]]: A Mortal Martial Art with a focus on Specialization and becoming superhuman.&lt;br /&gt;
;'''[[Sinanju]]''' - [[Raven Xanthus]] : A style based on the lore of an old pulp fiction I used to love. &lt;br /&gt;
;'''[[Wandering Hero]]''' - [[Raven Xanthus]]: Another MMA with a twist. Those who wish to learn as they go will gain the best benefit from this style. Under a Major Rewrite.&lt;br /&gt;
&lt;br /&gt;
== First Edition ==&lt;br /&gt;
;'''[[MartialArts/AgileMonkeyFrenziedPantherStyle|Agile Monkey Frenzied Panther]]''' - by [mailto:Locowizard@hotmail.com Toclmi]: A Lunar-specific style with dual goals in mind.&lt;br /&gt;
;'''[[MartialArts/BurningPhoenixMeleeStyle|Burning Phoenix Melee]]''' - by Thinker: A Solar-compatible melee style, dealing with damaging opponents.&lt;br /&gt;
;'''[[MartialArts/ClawoftheRisingMoon|Claw of the Rising Moon]]''' - by [[Issaru]]:Lunar Martial Art focusing on the destuction of Fair Folk and the Dead.&lt;br /&gt;
;'''[[SolVachel/CentralHarmony|Central Harmony]]''' - by [[SolVachel]]: Trying to calibrate this one still, goes from pretty normal to more esoteric at the end, working on a sorcery tie in. WIP.&lt;br /&gt;
;'''[[MartialArts/EasternPredatorStyle|Eastern Predator]]''' - by [[Hapushet]]: A Dragon King Martial Art, designed to dovetail with the Shaping Wood Path.&lt;br /&gt;
;'''[[MartialArts/EternalMaterialStyle|Eternal Material]]''' - by [[Wordman]]: A style based on the five magical materials that runs from terrestrial to celestial.&lt;br /&gt;
;'''[[MartialArts/FiveSeasonStyle|Five Season]]''' - by [mailto:zanbatou@hotmail.com demontongue]: A style that can be used by mortal martial artists.&lt;br /&gt;
;'''[[MartialArts/FoxSpiritStyle|Fox Spirit]]''' - by [mailto:Lsmith1@socal.rr.com Aphrodisiac Phobia]: A mercurial and finesse-based Lunar-specific martial art.&lt;br /&gt;
;'''[[MartialArts/GloriousFanStyle|Glorious Fan]]''' - by [[FifthChild]]: A Solar melee tree with agile, deadly strikes.&lt;br /&gt;
;'''[[MartialArts/HarmoniousSolarWarriorStyle|Harmonious Solar Warrior]]''' - by [[IsawaBrian]]: The transcendent power of the Dawn Lotus.&lt;br /&gt;
;'''[[MartialArts/HeavensFuryStyle|Heavens Fury]]''' - by Krule: A Solar-level style granting many actions and great damage.&lt;br /&gt;
;'''[[MartialArts/JudiciousRevenantStyle|Judicious Revenant]]''' - by [[AntiVehicleRocket]]: An Abyssal conversion of Righteous Devil Style, retaining most of its mechanical effects but focusing on a more Oblivion-related flavor.&lt;br /&gt;
;'''[[MartialArts/LionsPrideStyle|Lions Pride]]''' - by Thinker: A Solar-level style that is viscious and commanding.&lt;br /&gt;
;'''[[Baelrog/LogicIsDeath'sDesignStyle|Logic is Death's Design Style]]''' - by Baelrog: An incomplete style.&lt;br /&gt;
;'''[[MartialArts/LunasFavoredStyle|Lunas Favored]]''' - by [mailto:dr_potter@acad.fandm.edu Pounce]: A martial art tailored to the shapeshifting ability of the Lunars.&lt;br /&gt;
;'''[[MartialArts/MistOnStillWaterStyle|Mist On Still Water]]''' - by [[SMK]] and [[Fifth]]: A high-Essence Celestial style, focused on area effects and anima manipulation. And insubstantiality. Rather strange, and not really canon.&lt;br /&gt;
;'''[[MartialArts/NorthernTempestStyle|Northern Tempest]]''' - by [[Hapushet]]: A Dragon King Martial Art that works in combination with the Path of Clear Air.&lt;br /&gt;
;'''[[MartialArts/PaeanofTumultuousGears|Paean of Tumultuous Gears]]''' - by [[Arafelis]]: Alchemical Martial Art&lt;br /&gt;
;'''[[MartialArts/RockStyle|Rock]]''' - by [[DariusSolluman]]: A Mortal -level Martial Art, unlocking hidden power at great cost.&lt;br /&gt;
;'''[[MartialArts/SilentCrane|Silent Crane]]''' - by [[SteelAngel]]: Non combat martial arts charms.&lt;br /&gt;
;'''[[MartialArts/SingingSwordSpiritStyle|Singing Sword Spirit]]''' - by [[Falcon]]: A melee tree shaped and themed like a martial arts style. It's for Solars.&lt;br /&gt;
;'''[[MartialArts/SouthernInfernoStyle|Southern Inferno]]''' - by [[Hapushet]]: A Dragon King Martial Art that synergizes with the Path of Flickering Fire.&lt;br /&gt;
;'''[[MartialArts/StompingGhostBootStyle|Stomping Ghost-Boot Style]]''' - by [[AmbroseCollector]]:A style with a quirky ghost and earthquake theme, some of which is usable only at night and which requires Arcanoi to use during the day.&lt;br /&gt;
;'''[[MartialArts/SunDragonStyle|Sun Dragon]]''' - by [[Insanewizard]]: A Solar only style that consists of three individual Martial arts designed to be a vastly superior version of the Terrestrial Immaculate styles.&lt;br /&gt;
;'''[[MartialArtsRelay/TerrestrialSphereStyle|Terrestrial Sphere]]''' - by [[MartialArtsRelay]]: Relay based on the &amp;quot;way of mastery of the terrestrial sphere&amp;quot;. It starts as a terrestrial style and becomes celestial.&lt;br /&gt;
;'''[[SolVachel/ThousandForged|Thousand Forged Dragon]]''' - by [[SolVachel]]: A conceptual Ma based off of the Thousand Forged Dragon.  Warning, Hyperbolic.&lt;br /&gt;
;'''[[MartialArts/UnconqueredSunStyle|Unconquered Sun]]''' - by Baltharzaar: A Solar-level style representing the Unconquered Sun's might.&lt;br /&gt;
;'''[[MartialArts/UnconqueredSunAvatarStyle|Unconquered Sun Avatar]]''' - by [mailto:Carnival1978@hotmail.com Sebastion]: A Solar-level art with high prerequisites.&lt;br /&gt;
;'''[[MartialArts/UnificationofTechniqueStyle|Unification of Technique]]''' - by [[Insanewizard]]: A work in progress for a powerful Solar only MA that joins other MAs together.&lt;br /&gt;
;'''[[MartialArts/WeepingCraneMeleeStyle|Weeping Crane Melee]]''' - by Thinker: A melee style designed for compatibility with Solar melee&lt;br /&gt;
;'''[[MartialArts/WesternTorrentStyle|Western Torrent]]''' - by [[Hapushet]]: A clinch-based Dragon King Martial Art that draws heavily on the Path of Shimmering Water.&lt;br /&gt;
;'''[[MortalMartialArts|Mortal Martial Arts]]''' - by [[IanPrice]]: A set of limited charm-like abilities similar to Thaumaturgy for mortals who practice advanced martial arts.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=JesseLowe/HumbleSoldierStyle&amp;diff=94277</id>
		<title>JesseLowe/HumbleSoldierStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=JesseLowe/HumbleSoldierStyle&amp;diff=94277"/>
				<updated>2015-11-19T18:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Back to [[MartialArts]]&lt;br /&gt;
&lt;br /&gt;
= Humble Soldier Style =&lt;br /&gt;
&lt;br /&gt;
(In progress)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;People fear the students of Humble Soldier Style because they fight as one! Their valor is unconquerable!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the First Age, a certain martial artist found himself bereft of Exalted students. Vexed, he meditated. From his meditation seat, he could see the training ground of a local village's mortal militia. While he meditated, he watched the young men and women of the village prepare for battles in which they would surely perish, for no mortal can stand against the Chosen without cost. By their courage, he was enlightened.&lt;br /&gt;
&lt;br /&gt;
This style was designed by an Exalt to train mortals. As a result, it is a low-powered Terrestrial style with an emphasis on teamwork and the use of weapons -- two edges that mortals can rely on. Stylists in the mold of the Humble Soldier learn teamwork, courage in cameraderie, and obedience to their superiors. Training in this style is rare in the Age of Sorrows, though it might well be taught in the academies of Lookshy. Early training techniques almost always include some teaching in thaumaturgy, since the student must gain the Essence Awareness or Awakened Essence Merits.&lt;br /&gt;
&lt;br /&gt;
=== Mailed Heart Understanding ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The martial artist gains a permanent bonus to his Lethal Soak equal to his permanent Essence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;This may well be overpowered for a starting Charm. The intent is to give mortals a bit of damage resistance that increases as they become more powerful in the style and doesn't require activation, since that's good from a mechanical point of view. From the fluff point of view, it represents the gruelling training any mortal has to endure to learn Terrestrial Martial Arts. It kinda breaks for an Exalt, though, since it's an extremely cheap way to effectively double your Lethal Soak.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote per die&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Mailed Heart Understanding&lt;br /&gt;
&lt;br /&gt;
The martial artist may add up to (Martial Arts) dice to a single parry. He may parry a lethal attack barehanded.&lt;br /&gt;
&lt;br /&gt;
=== Humble Soldier Form ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Shield Technique&lt;br /&gt;
&lt;br /&gt;
** Character does lethal unarmed, or +(Essence)L damage if using a weapon. &lt;br /&gt;
** He may parry lethal attacks barehanded&lt;br /&gt;
** If fighting alongside other Humble Soldier stylists who have the Form active, all stylists:&lt;br /&gt;
*** Add Permanent Essence to Initiative&lt;br /&gt;
*** Add Permanent Essence to Valor&lt;br /&gt;
*** Add 1 die to all Martial Arts rolls.&lt;br /&gt;
&lt;br /&gt;
=== (Sword Charm) ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
Damage adder?&lt;br /&gt;
&lt;br /&gt;
=== Arrow's Swiftness Strike ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Turn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt;4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
The character activates this Charm at the beginning of a turn. He doubles the speed bonus of his weapon or, if using a weapon or attack with a speed bonus of less than +1, adds 4 to his Initiative. This stacks with the bonus from Humble Soldier Form, if active.&lt;br /&gt;
&lt;br /&gt;
=== (Spear Charm) ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
Skill and discipline in armed conflict. Attack adder? &lt;br /&gt;
&lt;br /&gt;
=== Panoply of War Stance ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; (Sword Charm), Arrow's Swiftness Strike, (Spear Charm)&lt;br /&gt;
&lt;br /&gt;
No idea, though I'm leaning toward some kind of permanent charm.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Why not have Mailed Heart Understanding allow you to soak lethal as an Exalt?  This way you wouldn't have to worry about Exalted breaking the charm.&amp;lt;br&amp;gt;--[[DarkWolff]]&lt;br /&gt;
&lt;br /&gt;
: That was my first thought; however, that would make the Charm useless for an Exalt, which offends my sense of aesthetics. -- [[JesseLowe]]&lt;br /&gt;
&lt;br /&gt;
::Perhaps you could have that charm in an initiation branch that Exalts don't need for the style, or maybe have it work slightly different for an Exalt...like only add 1 or 2 to their natural soak.&amp;lt;br&amp;gt;--[[DarkWolff]]&lt;br /&gt;
&lt;br /&gt;
:::I've got an idea, just in case this still gets edited every now and then, Mailed Heart Understanding can grant the bonus as normal but clarify by making it Soak as Armor, and thus be effected by the Piercing tag. That would weaken it enough that it wouldn't be anywhere near overpowered, even as a Permanent charm the amount of things that bypass armor is so great that an Exalt wouldn't rely on the Charm but many mortals don't fight anything with those abilites so it would be a great thing for them. -- [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
On the subject of the unfinished charms I can see some decent outlets. Sword could be the ability to add an Overwhelming tag, perhaps at a 3m per up to Martial Arts and/or Essence, fluffed as a more perfect strike. Spear could possibly be a Counter attack, maybe allowing it to proc off from someone else using Shield Technique successfully would be neat. Finally, the Panoply of War Stance could be an 'always ready' Permanent charm that allows you to enhance your entire style, perhaps even getting a mote discount on the charms, Overdrive Charms are popular, if a bit overpowering at times, so that is something to consider. -- [[Raven Xanthus]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=JesseLowe/HumbleSoldierStyle&amp;diff=94276</id>
		<title>JesseLowe/HumbleSoldierStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=JesseLowe/HumbleSoldierStyle&amp;diff=94276"/>
				<updated>2015-11-19T18:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Back to [[MartialArts]]&lt;br /&gt;
&lt;br /&gt;
= Humble Soldier Style =&lt;br /&gt;
&lt;br /&gt;
(In progress)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;People fear the students of Humble Soldier Style because they fight as one! Their valor is unconquerable!&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the First Age, a certain martial artist found himself bereft of Exalted students. Vexed, he meditated. From his meditation seat, he could see the training ground of a local village's mortal militia. While he meditated, he watched the young men and women of the village prepare for battles in which they would surely perish, for no mortal can stand against the Chosen without cost. By their courage, he was enlightened.&lt;br /&gt;
&lt;br /&gt;
This style was designed by an Exalt to train mortals. As a result, it is a low-powered Terrestrial style with an emphasis on teamwork and the use of weapons -- two edges that mortals can rely on. Stylists in the mold of the Humble Soldier learn teamwork, courage in cameraderie, and obedience to their superiors. Training in this style is rare in the Age of Sorrows, though it might well be taught in the academies of Lookshy. Early training techniques almost always include some teaching in thaumaturgy, since the student must gain the Essence Awareness or Awakened Essence Merits.&lt;br /&gt;
&lt;br /&gt;
=== Mailed Heart Understanding ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Special&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The martial artist gains a permanent bonus to his Lethal Soak equal to his permanent Essence.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;This may well be overpowered for a starting Charm. The intent is to give mortals a bit of damage resistance that increases as they become more powerful in the style and doesn't require activation, since that's good from a mechanical point of view. From the fluff point of view, it represents the gruelling training any mortal has to endure to learn Terrestrial Martial Arts. It kinda breaks for an Exalt, though, since it's an extremely cheap way to effectively double your Lethal Soak.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shield Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote per die&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Mailed Heart Understanding&lt;br /&gt;
&lt;br /&gt;
The martial artist may add up to (Martial Arts) dice to a single parry. He may parry a lethal attack barehanded.&lt;br /&gt;
&lt;br /&gt;
=== Humble Soldier Form ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Shield Technique&lt;br /&gt;
&lt;br /&gt;
** Character does lethal unarmed, or +(Essence)L damage if using a weapon. &lt;br /&gt;
** He may parry lethal attacks barehanded&lt;br /&gt;
** If fighting alongside other Humble Soldier stylists who have the Form active, all stylists:&lt;br /&gt;
*** Add Permanent Essence to Initiative&lt;br /&gt;
*** Add Permanent Essence to Valor&lt;br /&gt;
*** Add 1 die to all Martial Arts rolls.&lt;br /&gt;
&lt;br /&gt;
=== (Sword Charm) ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
Damage adder?&lt;br /&gt;
&lt;br /&gt;
=== Arrow's Swiftness Strike ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Turn&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt;4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
The character activates this Charm at the beginning of a turn. He doubles the speed bonus of his weapon or, if using a weapon or attack with a speed bonus of less than +1, adds 4 to his Initiative. This stacks with the bonus from Humble Soldier Form, if active.&lt;br /&gt;
&lt;br /&gt;
=== (Spear Charm) ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Humble Soldier Form&lt;br /&gt;
&lt;br /&gt;
Skill and discipline in armed conflict. Attack adder? &lt;br /&gt;
&lt;br /&gt;
=== Panoply of War Stance ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Martial Arts:&amp;lt;/b&amp;gt; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; (Sword Charm), Arrow's Swiftness Strike, (Spear Charm)&lt;br /&gt;
&lt;br /&gt;
No idea, though I'm leaning toward some kind of permanent charm.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Why not have Mailed Heart Understanding allow you to soak lethal as an Exalt?  This way you wouldn't have to worry about Exalted breaking the charm.&amp;lt;br&amp;gt;--[[DarkWolff]]&lt;br /&gt;
&lt;br /&gt;
: That was my first thought; however, that would make the Charm useless for an Exalt, which offends my sense of aesthetics. -- [[JesseLowe]]&lt;br /&gt;
&lt;br /&gt;
::Perhaps you could have that charm in an initiation branch that Exalts don't need for the style, or maybe have it work slightly different for an Exalt...like only add 1 or 2 to their natural soak.&amp;lt;br&amp;gt;--[[DarkWolff]]&lt;br /&gt;
&lt;br /&gt;
:::I've got an idea, just in case this still gets edited every now and then, Mailed Heart Understanding can grant the bonus as normal but clarify by making it Soak as Armor, and thus be effected by the Piercing tag. That would weaken it enough that it wouldn't be anywhere near overpowered, even as a Permanent charm. -- [[Raven Xanthus]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94275</id>
		<title>Talk:Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94275"/>
				<updated>2015-11-18T08:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
&lt;br /&gt;
Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Bier is able to use Spirit Charms like his father. He wishes to master the power of his Honored Father's blood and has already mastered his own body to the point that he pleases his father, by being a consummate Assassin in the Sinanju employ on the side of his duties to the Kingdom, but his Honored Father's support of the Gold Faction must be subtle and thus the reason for Black Bier. &lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Sidereal Chosen of Serenity) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: The daughter of a lesser Kingdom's royalty Scarlet is the only child of her mother, the Queen of said Kingdom, to be born out of wedlock. She bares the dangerous power to Craft (Fate) and as such has managed to protect the Odd Squad with her father's gifts. Should the King learn that the Red Witch is the young woman responsible for burning down eight miles of his land he will surely ask Prince Nero to hand her over.&lt;br /&gt;
&lt;br /&gt;
Empty Moon&lt;br /&gt;
&lt;br /&gt;
Race: Half-Caste (Solar of The Eclipse)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Whilst her Essence come up as a Water Dragon-Touched, just as her mother planned, she is having difficulties keeping it a secret that any agreement she seals, with some sort of physical action, is enforced by a set of mild compulsions. (Any Deal she strikes turns into a one dot Intimacy)&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Wolf has a Heart and Sword Grace from when he was the lover of a local Fae. He's told no one about this, but should he draw his Sword Grace surely someone would notice the sword of black flames.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather&lt;br /&gt;
&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Sinning Feather has been taught by an amoral Changing Moon and knows a set of Heretical Charms that allow one to create an Essence using animal out of a shard of ones own Essence. These Charms are even capable of, at great personal sacrifice, crafting a new race of beastmen.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom&lt;br /&gt;
&lt;br /&gt;
Race: Dragon Touched (Air) &lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Twisted Blossom isn't being hunted by the Smoke Knights, but by the Realm. Her family didn't take kindly to her abandoning the spy work she'd been given to go gallivanting around the Hundred Kingdoms, but their reach is limited this far from the Realm.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower&lt;br /&gt;
&lt;br /&gt;
Race: Dragon King&lt;br /&gt;
&lt;br /&gt;
Lies Stripped Bare: Immaculate Water Flower is a Dragon King who is currently in his elder years, but even as his age begins to call him towards his next birth he experiments deeper and deeper into the Dark Paths.&lt;br /&gt;
His current objective is to corrupt a member of the Odd Squad and teach some of his Dark Paths to that person, to observe a Human walking the Paths to completion.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94274</id>
		<title>Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94274"/>
				<updated>2015-11-18T08:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odd Squad 4444st (Apparently it's a Chinese pun)&lt;br /&gt;
&lt;br /&gt;
The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a unit created as an active defense, unlike the reactive defense that the rest of the League provides, and as such they are incredibly dangerous and eccentric individuals.&lt;br /&gt;
&lt;br /&gt;
Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf, Odd Squad 4444st Brute&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge. &lt;br /&gt;
He carries a spear of Crimson Jade-Steel, the first and only gift from his father.&lt;br /&gt;
He actually has enormous skill in the Golden Janissary and Falling Blossom Styles and he is a boon companion of great value to his friends.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood. Whomever taught her even granted her knowledge of a Combo, which utilizes both the starting Charms.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower, Odd Squad - League of Guardians Go-Between&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
Description: A man of elderly years who spring has come to fall this bent Guardian is often the mouthpiece of the League to the Odd Squad. He is wiry and while the years have stolen his vitality he still can manage the odd bandit and weak spirit here and there. He usually dresses in blue accented with silver, though red and black are seen oft enough, and he has an eccentric love for the fashions of the West.&lt;br /&gt;
&lt;br /&gt;
An odd bunch but they all have what it takes to do well, allegedly.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94273</id>
		<title>Talk:Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94273"/>
				<updated>2015-11-18T08:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
Race: Godblooded (Father: Jashin God of Royal Assassins and City Father of Sinanju, Division of Endings Eastern Branch)&lt;br /&gt;
Lies Stripped Bare: Bier is able to use Spirit Charms like his father. He wishes to master the power of his Honored Father's blood and has already mastered his own body to the point that he pleases his father, by being a consummate Assassin in the Sinanju employ on the side of his duties to the Kingdom, but his Honored Father's support of the Gold Faction must be subtle and thus the reason for Black Bier. &lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch&lt;br /&gt;
Race: Half-Caste (Sidereal Chosen of Serenity) &lt;br /&gt;
Lies Stripped Bare: The daughter of a lesser Kingdom's royalty Scarlet is the only child of her mother, the Queen of said Kingdom, to be born out of wedlock. She bares the dangerous power to Craft (Fate) and as such has managed to protect the Odd Squad with her father's gifts. Should the King learn that the Red Witch is the young woman responsible for burning down eight miles of his land he will surely ask Prince Nero to hand her over.&lt;br /&gt;
&lt;br /&gt;
Empty Moon&lt;br /&gt;
Race: Half-Caste (Solar of The Eclipse)&lt;br /&gt;
Lies Stripped Bare: Whilst her Essence come up as a Water Dragon-Touched, just as her mother planned, she is having difficulties keeping it a secret that any agreement she seals, with some sort of physical action, is enforced by a set of mild compulsions. (Any Deal she strikes turns into a one dot Intimacy)&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf&lt;br /&gt;
Race: Dragon-Touched (Fire)&lt;br /&gt;
Lies Stripped Bare: Wolf has a Heart and Sword Grace from when he was the lover of a local Fae. He's told no one about this, but should he draw his Sword Grace surely someone would notice.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
Lies Stripped Bare: Sinning Feather has been taught by an amoral Changing Moon and knows a set of Heretical Charms that allow one to create an Essence using animal out of a shard of ones own Essence. These Charms are even capable of, at great personal sacrifice, crafting a new race of beastmen.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom&lt;br /&gt;
Race: Dragon Touched (Air) &lt;br /&gt;
Lies Stripped Bare: Twisted Blossom isn't being hunted by the Smoke Knights, but by the Realm. Her family didn't take kindly to her abandoning the spy work she'd been given to go gallivanting around the Hundred Kingdoms, but their reach is limited this far from the Realm.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower&lt;br /&gt;
Race: Dragon King&lt;br /&gt;
Lies Stripped Bare: Immaculate Water Flower is a Dragon King who is currently in his elder years, but even as his age begins to call him towards his next birth he experiments deeper and deeper into the Dark Paths.&lt;br /&gt;
His current objective is to corrupt a member of the Odd Squad and teach some of his Dark Paths to that person, to observe a Human walking the Paths to completion.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94272</id>
		<title>Talk:Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Campaign_Journal:_Odd_Squad&amp;diff=94272"/>
				<updated>2015-11-18T07:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'Secrets Hidden Beneath the Underneath  Black Bier Race: Godblooded (God of Assassins, Division of Endings Eastern Branch)'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secrets Hidden Beneath the Underneath&lt;br /&gt;
&lt;br /&gt;
Black Bier&lt;br /&gt;
Race: Godblooded (God of Assassins, Division of Endings Eastern Branch)&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94271</id>
		<title>Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94271"/>
				<updated>2015-11-18T07:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odd Squad 4444st (Apparently it's a Chinese pun)&lt;br /&gt;
&lt;br /&gt;
The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a unit created as an active defense, unlike the reactive defense that the rest of the League provides, and as such they are incredibly dangerous and eccentric individuals.&lt;br /&gt;
&lt;br /&gt;
Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf Volgun, Odd Squad 4444st Brute&lt;br /&gt;
Race: Dragon-Touched (Earth)&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge.&lt;br /&gt;
He actually has enormous skill in the Jade Mountain Style and it is his armored flesh that the group often needs to weather the assaults laid upon them.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood. Whomever taught her even granted her knowledge of a Combo, which utilizes both the starting Charms.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
Immaculate Water Flower, Odd Squad - League of Guardians Go-Between&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
Description: A man of elderly years who spring has come to fall this bent Guardian is often the mouthpiece of the League to the Odd Squad. He is wiry and while the years have stolen his vitality he still can manage the odd bandit and weak spirit here and there. He usually dresses in blue accented with silver, though red and black are seen oft enough, and he has an eccentric love for the fashions of the West.&lt;br /&gt;
&lt;br /&gt;
An odd bunch but they all have what it takes to do well, allegedly.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94270</id>
		<title>The Six King's Style</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94270"/>
				<updated>2015-11-17T22:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Six King’s Style&lt;br /&gt;
Thanks [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now. &lt;br /&gt;
&lt;br /&gt;
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is appropriate of for &lt;br /&gt;
Thaumaturge such as taking Damage. This style is a introduction to the greater truths of the Martial Arts world and thus is below even the preview of the Roots of the Perfected Lotus. This style may be learned by anyone who is willing to put the time and effort into it, thus it does not need the Root of the Perfected Lotus.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- [1-2 Willpower]&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be&lt;br /&gt;
 utilized to allow the human body to surpass its natural limits and enter the realm of the supernatural. These teachings&lt;br /&gt;
 have been around for centuries, hidden in the training of the far-flung sages and master martial artists, but it&lt;br /&gt;
 wasn’t until the six masters gathered the knowledge together and learned the secrets of a thousand lies. They&lt;br /&gt;
 learned the Truth of Inner Rebirth.&lt;br /&gt;
 Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal and&lt;br /&gt;
 respire as an Exalt.&lt;br /&gt;
 In addition the user may gain any of the following benefits for a Willpower cost.&lt;br /&gt;
 •	Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing. &lt;br /&gt;
 •	When channeling Compassion in an action which protects another person with whom the user has a positive intimacy&lt;br /&gt;
 the user gains a number of automatic successes equal to the users Compassion instead.  &lt;br /&gt;
 •	When stunting the user may now heal a health level of Bashing [1 Die Stunt] or Lethal [2 Die Stunt] instead of &lt;br /&gt;
 gaining Willpower.&lt;br /&gt;
 Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to &lt;br /&gt;
 Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a &lt;br /&gt;
 bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ &lt;br /&gt;
 stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice  &lt;br /&gt;
 but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive &lt;br /&gt;
 Intimacy. [An example of this would be if he'd leaps from the cliff to save his life-long companion from dying&lt;br /&gt;
 horribly]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1-2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or MA in rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then &lt;br /&gt;
 developed this technique using the ideal of floating defense against even the most brutal attacks. &lt;br /&gt;
 Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a much longer boost.&lt;br /&gt;
 Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies &lt;br /&gt;
 lunges, winning Join Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely &lt;br /&gt;
 manages to stunt out of the attack and begins battling on the defensive, stunting liberally but feels he may need more &lt;br /&gt;
 DV soon. When it comes to his action he Raises his DDV by three [His Temperance] for the next 3 actions [2 WP].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Iron-Lake Mountain Pulse&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Martial Arts in Rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the &lt;br /&gt;
 masters and he came up with this technique using his own knowledge of his body to harden his flesh to the point of it &lt;br /&gt;
 becoming an iron carapace. To do this he utilized his inner awareness to control the contortions of his body and &lt;br /&gt;
 allowed the ‘iron-water’ in his body to gather at the surface.&lt;br /&gt;
 Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Conviction+&lt;br /&gt;
 Specialization [The Six King's Style].&lt;br /&gt;
 Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus&lt;br /&gt;
 negates his foes damage by 2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's &lt;br /&gt;
 safer with the ability than without.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Honed Steel Needle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --- 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or Martial Arts in turns&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Iron-Lake Mountain Pulse&lt;br /&gt;
 Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This  &lt;br /&gt;
 technique was to attack not just externally but internally as well. &lt;br /&gt;
 Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.&lt;br /&gt;
 Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent gain both&lt;br /&gt;
 effects and the Charm will last for a number of personal DV refreshes equal to Martial Arts.&lt;br /&gt;
 Ex: Storm-Crow is now in a fight for his life against a creature of darkness. His skill in the Six King's Style has &lt;br /&gt;
 allowed him to fight so far but his strikes lack the bite to truly endanger his foe. He focuses the steel of his will &lt;br /&gt;
 into a strike that will punch through the monsters tough hide. The beast is suddenly taking much more damage, as Storm-&lt;br /&gt;
 Crow's Valor is a four and thus deals much more minimal damage than the one he was dealing with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
 Fluff: Wherein the virtues of the Six King's Style are made manifest, the martial artist begins to impose his Will on &lt;br /&gt;
 an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or &lt;br /&gt;
 attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
 Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist assuming this &lt;br /&gt;
 form, the mortal divvies up his Martial Arts score to enhance his ability to fight.  Each point spent on soak adds two &lt;br /&gt;
 bashing and one lethal to his soak for the duration of the form. A point in DV will boost either dodge or parry DV but &lt;br /&gt;
 not both. His choice determines the form’s appearance: more points to Parry gives him a rolling, violent aspect, while &lt;br /&gt;
 more points to Dodge lend a calm, roll-with-it attitude to his movements. Soak makes the form seem more solid without&lt;br /&gt;
 losing its fluidity.&lt;br /&gt;
 The Mortal can take a miscellaneous action (-1 DV) to refocus and reassign his choices, changing the appearance of his &lt;br /&gt;
 stance. Some who observe the Six King's Form become convinced that the martial artist is practicing multiple different &lt;br /&gt;
 styles rather than one.&lt;br /&gt;
 If the user is a Prodigy at Martial Arts he may add his Prodigy dot to this Charm.&lt;br /&gt;
 In addition the Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to&lt;br /&gt;
 defend against such actions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple [Speed 5]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few &lt;br /&gt;
 have gotten this close. When a Martial Artist uses this Charm he creates a deadly blade of vacuum.&lt;br /&gt;
 Crunch: The air blade has Speed 5, Accuracy of Perception+ Martial Arts, Lethal damage of the Martial Artist's current&lt;br /&gt;
 Willpower, Rate of Highest Virtue, and range of current Willpower+ Specialization [The Six King's Style]x2.&lt;br /&gt;
 This attack counts as an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shooting Star Step Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok and Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power &lt;br /&gt;
 grants superhuman speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.&lt;br /&gt;
 Crunch: Provided that the user has yet to use a move action in the tick he may use this technique to escape damage. The&lt;br /&gt;
 user vanishes from an attack that would otherwise hit. As part of a dodge,the Martial Artist leaps a distance of up to&lt;br /&gt;
 (Martial Arts) yards. If this movement takes the martial artist out of her attacker’s current range increment (not&lt;br /&gt;
 necessarily completely out of range), the attack automatically misses.&lt;br /&gt;
 In melee this is treated slightly differently as an observant foe so close can adjust their attack to stop user of this&lt;br /&gt;
 Charm. To do this they have to make a Wits+ Perception roll vs the Martial Artist's Dexterity +Martial Arts + &lt;br /&gt;
 Specialization with successes counting as not exiting the current range increment.&lt;br /&gt;
 This Charm does not affect perfect attacks or ranged attacks that suffer no penalties for range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Bhl, 1 xp&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Enlightening&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud&lt;br /&gt;
 Posture, Storm-God Strike, Honed Steel Needle&lt;br /&gt;
 Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the &lt;br /&gt;
 dusk of their years and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes &lt;br /&gt;
 but they had developed a set of techniques that would allow a kingdom to defend itself from all onslaught. When they &lt;br /&gt;
 returned to their homelands after all those years of seclusion they found the ruins of the kingdoms, long since lost to &lt;br /&gt;
 the ravages of not the Fair Folk but a singular Dragon-Blooded. &lt;br /&gt;
 Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some  &lt;br /&gt;
 small way the Kingdoms would live on.&lt;br /&gt;
 This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow &lt;br /&gt;
 Essence from the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.&lt;br /&gt;
  Crunch: When in this form the following rules apply.&lt;br /&gt;
 •	Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for &lt;br /&gt;
 Martial Arts in rounds may now be activated for the duration of the Six King's Form.&lt;br /&gt;
 •	Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) &lt;br /&gt;
 or (Virtue)&lt;br /&gt;
 •	At the beginning of every turn the user can spontaneously gain a number of Willpower. To &lt;br /&gt;
 do this they roll their Martial Arts Specialization [The Six King's Style] in die and every &lt;br /&gt;
 success equals one Willpower point regained.&lt;br /&gt;
 •	The ST should keep track of Experience Points spent on this charm. When it equals the &lt;br /&gt;
 cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. &lt;br /&gt;
 •	The Martial Artist may also use this charm as experience spent towards related merits at &lt;br /&gt;
 the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, Root of &lt;br /&gt;
 the Perfected Lotus, and The Flow of Essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Notes: Did some major rehashing of a few things. Let me know if you guys agree with the new Six King's Style. &lt;br /&gt;
&lt;br /&gt;
== Comments: ==&lt;br /&gt;
&lt;br /&gt;
[[RavenXanthus/SixKingsStyleDiscussion]]&lt;br /&gt;
&lt;br /&gt;
-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - [[User:Lossefion|Lossefion]] 31-05-15, 18:34 (UTC)&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94269</id>
		<title>The Six King's Style</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94269"/>
				<updated>2015-11-17T21:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Six King’s Style&lt;br /&gt;
Thanks [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now. &lt;br /&gt;
&lt;br /&gt;
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is appropriate of for &lt;br /&gt;
Thaumaturge such as taking Damage. This style is a introduction to the greater truths of the Martial Arts world and thus is below even the preview of the Roots of the Perfected Lotus. This style may be learned by anyone who is willing to put the time and effort into it, thus it does not need the Root of the Perfected Lotus.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- [1-2 Willpower]&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be&lt;br /&gt;
 utilized to allow the human body to surpass its natural limits and enter the realm of the supernatural. These teachings&lt;br /&gt;
 have been around for centuries, hidden in the training of the far-flung sages and master martial artists, but it&lt;br /&gt;
 wasn’t until the six masters gathered the knowledge together and learned the secrets of a thousand lies. They&lt;br /&gt;
 learned the Truth of Inner Rebirth.&lt;br /&gt;
 Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal and&lt;br /&gt;
 respire as an Exalt.&lt;br /&gt;
 In addition the user may gain any of the following benefits for a Willpower cost.&lt;br /&gt;
 •	Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing. &lt;br /&gt;
 •	When channeling Compassion in an action which protects another person with whom the user has a positive intimacy&lt;br /&gt;
 the user gains a number of automatic successes equal to the users Compassion instead.  &lt;br /&gt;
 •	When stunting the user may now heal a health level of Bashing [1 Die Stunt] or Lethal [2 Die Stunt] instead of &lt;br /&gt;
 gaining Willpower.&lt;br /&gt;
 Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to &lt;br /&gt;
 Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a &lt;br /&gt;
 bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ &lt;br /&gt;
 stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice  &lt;br /&gt;
 but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive &lt;br /&gt;
 Intimacy. [An example of this would be if he'd leaps from the cliff to save his life-long companion from dying&lt;br /&gt;
 horribly]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1-2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or MA in rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then &lt;br /&gt;
 developed this technique using the ideal of floating defense against even the most brutal attacks. &lt;br /&gt;
 Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a much longer boost.&lt;br /&gt;
 Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies &lt;br /&gt;
 lunges, winning Join Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely &lt;br /&gt;
 manages to stunt out of the attack and begins battling on the defensive, stunting liberally but feels he may need more &lt;br /&gt;
 DV soon. When it comes to his action he Raises his DDV by three [His Temperance] for the next 3 actions [2 WP].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Iron-Lake Mountain Pulse&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Martial Arts in Rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the &lt;br /&gt;
 masters and he came up with this technique using his own knowledge of his body to harden his flesh to the point of it &lt;br /&gt;
 becoming an iron carapace. To do this he utilized his inner awareness to control the contortions of his body and &lt;br /&gt;
 allowed the ‘iron-water’ in his body to gather at the surface.&lt;br /&gt;
 Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Conviction+&lt;br /&gt;
 Specialization [The Six King's Style].&lt;br /&gt;
 Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus&lt;br /&gt;
 negates his foes damage by 2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's &lt;br /&gt;
 safer with the ability than without.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Honed Steel Needle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --- 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or Martial Arts in turns&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Iron-Lake Mountain Pulse&lt;br /&gt;
 Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This  &lt;br /&gt;
 technique was to attack not just externally but internally as well. &lt;br /&gt;
 Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.&lt;br /&gt;
 Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent gain both&lt;br /&gt;
 effects and the Charm will last for a number of personal DV refreshes equal to Martial Arts.&lt;br /&gt;
 Ex: Storm-Crow is now in a fight for his life against a creature of darkness. His skill in the Six King's Style has &lt;br /&gt;
 allowed him to fight so far but his strikes lack the bite to truly endanger his foe. He focuses the steel of his will &lt;br /&gt;
 into a strike that will punch through the monsters tough hide. The beast is suddenly taking much more damage, as Storm-&lt;br /&gt;
 Crow's Valor is a four and thus deals much more minimal damage than the one he was dealing with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
 Fluff: Wherein the virtues of the Six King's Style are made manifest, the martial artist begins to impose his Will on &lt;br /&gt;
 an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or &lt;br /&gt;
 attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
 Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist assuming this &lt;br /&gt;
 form, the mortal divvies up his Martial Arts score to enhance his ability to fight.  Each point spent on soak adds two &lt;br /&gt;
 bashing and one lethal to his soak for the duration of the form. A point in DV will boost either dodge or parry DV but &lt;br /&gt;
 not both. His choice determines the form’s appearance: more points to Parry gives him a rolling, violent aspect, while &lt;br /&gt;
 more points to Dodge lend a calm, roll-with-it attitude to his movements. Soak makes the form seem more solid without&lt;br /&gt;
 losing its fluidity.&lt;br /&gt;
 The Mortal can take a miscellaneous action (-1 DV) to refocus and reassign his choices, changing the appearance of his &lt;br /&gt;
 stance. Some who observe the Six King's Form become convinced that the martial artist is practicing multiple different &lt;br /&gt;
 styles rather than one.&lt;br /&gt;
 If the user is a Prodigy at Martial Arts he may add his Prodigy dot to this Charm.&lt;br /&gt;
 In addition the Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to&lt;br /&gt;
 defend against such actions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple [Speed 5]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few &lt;br /&gt;
 have gotten this close. When a Martial Artist uses this Charm he creates a deadly blade of vacuum.&lt;br /&gt;
 Crunch: The air blade has Speed 5, Accuracy of Perception+ Martial Arts, Lethal damage of the Martial Artist's current&lt;br /&gt;
 Willpower, Rate of Highest Virtue, and range of current Willpower+ Specialization [The Six King's Style]x2.&lt;br /&gt;
 This attack counts as an unarmed strike.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shooting Star Step Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok and Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power &lt;br /&gt;
 grants superhuman speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.&lt;br /&gt;
&lt;br /&gt;
 Crunch: Provided that the user has yet to use a move action in the tick he may use this technique to escape damage. The&lt;br /&gt;
 user vanishes from an attack that would otherwise hit. As part of a dodge,the Martial Artist leaps a distance of up to&lt;br /&gt;
 (Martial Arts) yards. If this movement takes the martial artist out of her attacker’s current range increment (not&lt;br /&gt;
 necessarily completely out of range), the attack automatically misses.&lt;br /&gt;
 In melee this is treated slightly differently as an observant foe so close can adjust their attack to stop user of this&lt;br /&gt;
 Charm. To do this they have to make a Wits+ Perception roll vs the Martial Artist's Dexterity +Martial Arts + &lt;br /&gt;
 Specialization with successes counting as not exiting the current range increment.&lt;br /&gt;
 This Charm does not affect perfect attacks or ranged attacks that suffer no penalties for range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Bhl, 1 xp&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Enlightening&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud&lt;br /&gt;
 Posture, Storm-God Strike, Honed Steel Needle&lt;br /&gt;
 Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the &lt;br /&gt;
 dusk of their years and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes &lt;br /&gt;
 but they had developed a set of techniques that would allow a kingdom to defend itself from all onslaught. When they &lt;br /&gt;
 returned to their homelands after all those years of seclusion they found the ruins of the kingdoms, long since lost to &lt;br /&gt;
 the ravages of not the Fair Folk but a singular Dragon-Blooded. &lt;br /&gt;
 Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some  &lt;br /&gt;
 small way the Kingdoms would live on.&lt;br /&gt;
 This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow &lt;br /&gt;
 Essence from the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.&lt;br /&gt;
  Crunch: When in this form the following rules apply.&lt;br /&gt;
 •	Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for &lt;br /&gt;
 Martial Arts in rounds may now be activated for the duration of the Six King's Form.&lt;br /&gt;
 •	Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) &lt;br /&gt;
 or (Virtue)&lt;br /&gt;
 •	At the beginning of every turn the user can spontaneously gain a number of Willpower. To &lt;br /&gt;
 do this they roll their Martial Arts Specialization [The Six King's Style] in die and every &lt;br /&gt;
 success equals one Willpower point regained.&lt;br /&gt;
 •	The ST should keep track of Experience Points spent on this charm. When it equals the &lt;br /&gt;
 cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. &lt;br /&gt;
 •	The Martial Artist may also use this charm as experience spent towards related merits at &lt;br /&gt;
 the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, Root of &lt;br /&gt;
 the Perfected Lotus, and The Flow of Essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Notes: Did some major rehashing of a few things. Let me know if you guys agree with the new Six King's Style. &lt;br /&gt;
&lt;br /&gt;
== Comments: ==&lt;br /&gt;
&lt;br /&gt;
[[RavenXanthus/SixKingsStyleDiscussion]]&lt;br /&gt;
&lt;br /&gt;
-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - [[User:Lossefion|Lossefion]] 31-05-15, 18:34 (UTC)&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94268</id>
		<title>Campaign Journal: Odd Squad</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaign_Journal:_Odd_Squad&amp;diff=94268"/>
				<updated>2015-11-17T11:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: Created page with 'The Odd Squad 4444st (Apparently it's a Chinese pun)  The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Odd Squad 4444st (Apparently it's a Chinese pun)&lt;br /&gt;
&lt;br /&gt;
The Odd Squad 4444st reports to the League for their own reasons but their primary objective hasn't ever changed. They are a unit created as an active defense, unlike the reactive defense that the rest of the League provides, and as such they are incredibly dangerous and eccentric individuals.&lt;br /&gt;
&lt;br /&gt;
Black Brier, Hound of the Ebony Hills, Leader of the Odd Squad 4444st&lt;br /&gt;
Race: Heroic Mortal&lt;br /&gt;
Description: A short man who seems to be fighting his way into his masculinity and losing. Effeminate is often a word thrown around and he is well known for dispensing 'Justice' when such words are bantered too openly around him. Black hair and soulful brown eyes make him as plain as white rice and were it not for his skill at Hand-to-Hand most would mistake Black Brier for a scholar or some other archivist of no note, but thankfully it is in his Martial Arts that the man of twenty-eight summers shows his true self.&lt;br /&gt;
A pitiless, pragmatic man Black Brier utilizes a combination of [[Sinanju]] and [[The Six King's Style]] to devastating results. His martial prowess earned him the nickname Hound of Ebony Hills when he patrolled said Shadowland for eight days, alone whilst waiting for reinforcements.&lt;br /&gt;
His preferred weapons are a set of thaumaturgicly prepared hand and leg wraps, which have been enhanced in such a way that he may strike his ghostly foes.&lt;br /&gt;
&lt;br /&gt;
Scarlet Umbra, The Red Witch, Odd Squad 4444st Thaumaturgy Expert&lt;br /&gt;
Race: Godblooded (Unknown)&lt;br /&gt;
Description: A fine young woman who looks every bit like a Noble, though most believe she is just putting on airs. Her grace and skill in Thamaturgy grants her a bit of a leg up in the skill department and thanks to her iconic mortal-magic of the local Kingdom she has gained a sizable fan-base (Cult 1) as her name spread over the last few years and a few youths have even begun to simulate her signature ability.&lt;br /&gt;
An consummate expert in her field of mortal-magic Scarlet Umbra is often seen as a noble woman with impeccable manners.&lt;br /&gt;
Scarlet Umbra's Signiture Thaumaturgy&lt;br /&gt;
 Crimson Flame Cannonball Immolation&lt;br /&gt;
 Range: Essence*5 yards&lt;br /&gt;
 Damage: 1 Lethal Damage per Mote (Maximum 5L)&lt;br /&gt;
 To Hit: Perception + Occult&lt;br /&gt;
 Rate: 2&lt;br /&gt;
 Effect:  The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small,&lt;br /&gt;
 medium, or large, depending on the level of power being used.&lt;br /&gt;
&lt;br /&gt;
Empty Moon, Odd Squad 4444st Front-Liner&lt;br /&gt;
Race: Dragon-Touched (Water)&lt;br /&gt;
Description: A small woman whose mercurial moods were as noticeable as her black-blue hair, though she’s long gotten used to the looks.&lt;br /&gt;
She carries with her a thin slashing sword with the same Thaumatugic enhancement that Bier has on his own wrappings. Her skill at he Even Blade style has carried her through many battles.&lt;br /&gt;
&lt;br /&gt;
Mountain Wolf Volgun, Odd Squad 4444st Brute&lt;br /&gt;
Race: Dragon-Touched (Earth)&lt;br /&gt;
Description: A barrel-chested man with a strong chin and towering figure whose eyes glinted like little emeralds as he moved forward with a purposeful stride. He was born with hardened features that had been honed to a blunt but still viable edge.&lt;br /&gt;
He actually has enormous skill in the Jade Mountain Style and it is his armored flesh that the group often needs to weather the assaults laid upon them.&lt;br /&gt;
&lt;br /&gt;
Sinning Feather, Odd Squad 4444st Archer&lt;br /&gt;
Race: Dragon-Touched (Wood)&lt;br /&gt;
Description: A petite girl of only fourteen. This sylphlike girl is a new recruit but her keen eye and skill at hiding have made her into an excellent Ambush Archer. Her skill with the bow is nothing to sneeze at either. Though young she is from the roughest portions of the Kingdom and boasts a skill in the infamous Orgiastic Fugitive Style from her earlier childhood.&lt;br /&gt;
&lt;br /&gt;
Twisted Blossom, Odd Squad 4444st First Response Scout&lt;br /&gt;
Race: Dragon Touched (Air)&lt;br /&gt;
Description: You'll know her by the white hair marking her both as someone of Northern decent, and as a child heavily favored my the Dragon of Air. She is a skilled combatant but also a bit of a social butterfly. Her weapons of choice were the throwing needles that she kept in copious quantities about her person. She's actually an Ex-Smoke Knight on the run with secrets of the Nights Breeze and Ill-Lily styles hidden is scrolls she keeps learning from.&lt;br /&gt;
&lt;br /&gt;
An odd bunch but they all have what it takes to do well, allegedly.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Kingdom_of_Sarine&amp;diff=94267</id>
		<title>The Kingdom of Sarine</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Kingdom_of_Sarine&amp;diff=94267"/>
				<updated>2015-11-17T09:45:16Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Kingdom of Sarine&lt;br /&gt;
&lt;br /&gt;
Brief Background [local era only]&lt;br /&gt;
&lt;br /&gt;
The kingdom is a monarchy. The current king is the elderly Grant the Bell Ringer; he has fallen ill recently however, and is unable to attend to his duties since eight months ago. Since then, his would-be successor, Prince Nero of Lancing Wings more or less runs the country. The order of succession seems to follow the system of equal primogeniture, meaning that the heir to the throne is always the eldest member of the royal family, with no distinction between genders. Prince Nero, being a self-proclaimed pacifist, wants to contribute the nation's peaceful traditions with an emphasis on academic growth and hopefully a tradition of full literacy in the next three or four generations, he's wise enough to know that such change will take time.&lt;br /&gt;
&lt;br /&gt;
Not all of his relatives agree with this, however; plotting and assassination attempts serve as a constant reminder of the family feud since decades, with more and more members of the royal family dying. King Grant seems to be powerless to resolve the conflict. In general this is just politics, as with any kingdom under the Empires thumb or not, the most dangerous form of politics but still just simply a part of the world. The general populous are just hoping that this transfer of power won't be anything like eighty years ago when Grant had to take the reins from Gwen, his mother, by force of a civil war. &lt;br /&gt;
&lt;br /&gt;
Art and culture growth in Sarine is a core piece of the kingdom's identity as the surrounding kingdoms have take to more or less stagnating. A deep tradition of ancestor worship is widely practiced, and the local small gods have shrines as long as they obey the laws set down by the ruling body. Artists are free to work their best but the market is a dangerous one with enough competition that men and women have starved trying to make a living out of their work, but spread of the written word is something that Prince Nero has taken an interest in and thus some funds have been set aside for writers who take up chronicling history or replicating manuscripts. &lt;br /&gt;
&lt;br /&gt;
Excessive usage of wood can be seen in the architecture though the structure carries aspects more or less following a medieval trend, with some anachronistic elements such as public libraries thrown up by the Prince's wishes. The Academy of Alchemy is the second most impressive single building open to the general populace and it known for it's eighteen stores of stone and mortar just as much as the learning that can be found within it.&lt;br /&gt;
&lt;br /&gt;
Thaumaturge was, up until seventy-two years ago, a practice only seen in the military. The King took down the old ruling that Thaumaturge was only to be used in application to war and has since worked to spread the teachings so that the kingdom would prosper in the use of mortal magics. Nowadays the King's motions to create a strong kingdom has bore fruit as even the smaller villages in the Kingdoms have a Master-Apprentice pair of practitioners. The Academy of Alchemy teaches its titular Art to anyone willing to devote three years to its study as well as a dozen other lesser subjects. &lt;br /&gt;
&lt;br /&gt;
The kingdom is protected by the League of Guardians, a militia for locals born of volunteers, in addition to the kingdom's standing army. The League is made up of human's and is supported by the kingdom. A Guardian is one who has taken up arms to defend the local people from the creatures of darkness and act as the front line while the Army acts as to counter the other kingdoms, all of whom have at one point or another annexed the kingdom of Sarine in the past hundred years. &lt;br /&gt;
&lt;br /&gt;
The non Essence use forms of the Golden Janissary style are well known and well respected by many groups groups and anyone with a captain rank or higher in Sarine's army is expected to be trying to attain enlightenment, though few have attain it the idea is that if you are that high in rank the next best thing is to have an awakened Essence, but it is funnily the Guardians who have the largest number of Awakened Mortals in their ranks, this is mostly in thanks to the the Guardians founders, as brotherhood of Dragon-Blooded 'Lost Eggs' and their Half-Caste offspring. A number of Terrestrial Styles have found niches in the kingdom but it is the Knights of Smoke that has been most concerning, a clan of supposed assassins who are said to practice Ill-Lily and Night Breeze.&lt;br /&gt;
&lt;br /&gt;
The capital city is Iyo, City of the Magic Circle with good reason. The city's layout was designed by a trusted adviser of the first king Sarine. The thaumaturge, a sage of incredible intellect, managed to build the great marble walls throughout the city to resemble a giant magic seal, or a hexagram. These along with a massive ritual known as the Movement of Thirteen is the source of the cities status as one of the strongest local cites in memory, it has never fallen to enemy hands save through treachery. All other thaumaturge is suppressed within the city, unless you are wearing the special uniform of he Thaumaturge Officers which is acts as an attuning tool to the field and allows free use of thaumaturge. This, along with the fact that the hexagram also provides the capital with multiple layers of reinforced walls, makes the city nigh impregnable. The main thoroughfares of the city are actually upon the walls themselves, as seen on the picture to the right. Unsurprisingly, despite the the city's overall wealth and prosperity Iyo possesses a slum district, with its fair share of bandit gangs and brothels. &lt;br /&gt;
&lt;br /&gt;
=='''Special Rules for my Campaign'''==&lt;br /&gt;
&lt;br /&gt;
I happen to be using a bit of nWoD in this game, an experiment me and my Players are finding fun. I've take to using the Size+ Stamina to calculate Health levels, meaning that if a person has Stamina 5 he basically has the benefit of a watered down Ox-Body as any health levels past the initial seven gained this way are automatically -4 health level. Also the group voted and I'm allowing the use of Fighting Styles, though I hold the ability to change rules as I find some of the original write ups a bit overpowered at the worst of times and just odd at other points. &lt;br /&gt;
&lt;br /&gt;
=='''Additional Content (WIP)'''==&lt;br /&gt;
[[Campaign Journal: Odd Squad]]&lt;br /&gt;
&lt;br /&gt;
=='''Discussion'''==&lt;br /&gt;
&lt;br /&gt;
Direct any criticism and such here. [[Talk:The Kingdom of Sarine]]&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94266</id>
		<title>The Six King's Style</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=94266"/>
				<updated>2015-11-17T08:46:21Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Six King’s Style&lt;br /&gt;
Thanks [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now. &lt;br /&gt;
&lt;br /&gt;
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, for every Willpower 3 motes can instead be spent. In addition it can be paid for in any way that is appropriate of for &lt;br /&gt;
Thaumaturge such as taking Damage. This style is a introduction to the greater truths of the Martial Arts world and thus is below even the preview of the Roots of the Perfected Lotus. This style may be learned by anyone who is willing to put the time and effort into it, thus it does not need the Root of the Perfected Lotus.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- [1-2 Willpower]&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be&lt;br /&gt;
 utilized to allow the human body to surpass its natural limits and enter the realm of the supernatural. These teachings&lt;br /&gt;
 have been around for centuries, hidden in the training of the far-flung sages and master martial artists, but it&lt;br /&gt;
 wasn’t until the six masters gathered the knowledge together and learned the secrets of a thousand lies. They&lt;br /&gt;
 learned the Truth of Inner Rebirth.&lt;br /&gt;
&lt;br /&gt;
 Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal and&lt;br /&gt;
 respire as an Exalt.&lt;br /&gt;
 In addition the user may gain any of the following benefits for a Willpower cost.&lt;br /&gt;
 •	Step 8 after taking damage the user may convert Lethal [1 WP] or Aggravated [2 WP] damage to Bashing. &lt;br /&gt;
 •	When channeling Compassion in an action which protects another person with whom the user has a positive intimacy&lt;br /&gt;
 the user gains a number of automatic successes equal to the users Compassion instead.  &lt;br /&gt;
 •	When stunting the user may now heal a health level of Bashing [1 Die Stunt] or Lethal [2 Die Stunt] instead of &lt;br /&gt;
 gaining Willpower.&lt;br /&gt;
 &lt;br /&gt;
 Ex.: Storm-Crow, an adept of The Six King’s Style, falls off a cliff and uses 2 Willpower to convert all damage to &lt;br /&gt;
 Bashing. Thus when he crashes to the ground he takes 15/B instead of the 15/L he should've. He can survive this quite a &lt;br /&gt;
 bit easier but he stunts on the way down, bleeding momentum off by bouncing between rocks, to get a Dex+ Athletics+ &lt;br /&gt;
 stunt bonus with successes beyond 3 giving him a reduction in damage. He can still channel his virtues for more dice  &lt;br /&gt;
 but he can't gain the benefit of Life-Return Mediation's Channeling rule unless he's protecting someone with a positive &lt;br /&gt;
 Intimacy. [An example of this would be if he'd leaps from the cliff to save his life-long companion from dying&lt;br /&gt;
 horribly]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1-2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or MA in rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then &lt;br /&gt;
 developed this technique using the ideal of floating defense against even the most brutal attacks. &lt;br /&gt;
&lt;br /&gt;
 Crunch: This allows the user to pay 1 WP to gain his Temperance in additional Physical DV or 2 WP for a much longer boost.&lt;br /&gt;
&lt;br /&gt;
 Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies &lt;br /&gt;
 lunges, winning Join Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely &lt;br /&gt;
 manages to stunt out of the attack and begins battling on the defensive, stunting liberally but feels he may need more &lt;br /&gt;
 DV soon. When it comes to his action he Raises his DDV by three [His Temperance] for the next 3 actions [2 WP].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Iron-Lake Mountain Pulse&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Martial Arts in Rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the &lt;br /&gt;
 masters and he came up with this technique using his own knowledge of his body to harden his flesh to the point of it &lt;br /&gt;
 becoming an iron carapace. To do this he utilized his inner awareness to control the contortions of his body and &lt;br /&gt;
 allowed the ‘iron-water’ in his body to gather at the surface.&lt;br /&gt;
&lt;br /&gt;
 Crunch: This charm can be activated when damage is taken. Damage is reduced by a number equal to Conviction+&lt;br /&gt;
 Specialization [The Six King's Style].&lt;br /&gt;
&lt;br /&gt;
 Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus&lt;br /&gt;
 negates his foes damage by 2 [Conviction] +1 [Specialization] before his armor soak. He's still in danger but he's &lt;br /&gt;
 safer with the ability than without.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Honed Steel Needle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --- 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or Martial Arts in turns&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Iron-Lake Mountain Pulse&lt;br /&gt;
 Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This  &lt;br /&gt;
 technique was to attack not just externally but internally as well. &lt;br /&gt;
&lt;br /&gt;
 Crunch: The user of this art may chose to deal Lethal damage with Natural attacks even if he is not stunting.&lt;br /&gt;
 Additionally he may spend 1 WP to gain the Piercing tag, or the Overwhelming [Valor] tag. 2 WP may be spent gain both&lt;br /&gt;
 effects and the Charm will last for a number of personal DV refreshes equal to Martial Arts.&lt;br /&gt;
&lt;br /&gt;
 Ex: Storm-Crow is now in a fight for his life against a creature of darkness. His skill in the Six King's Style has &lt;br /&gt;
 allowed him to fight so far but his strikes lack the bite to truly endanger his foe. He focuses the steel of his will &lt;br /&gt;
 into a strike that will punch through the monsters tough hide. The beast is suddenly taking much more damage, as Storm-&lt;br /&gt;
 Crow's Valor is a four and thus deals much more minimal damage than the one he was dealing with.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [Six Kings Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
 Fluff: Wherein the virtues of the Six King's Style are made manifest, the martial artist begins to impose his Will on &lt;br /&gt;
 an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or &lt;br /&gt;
 attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
 Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist assuming this &lt;br /&gt;
 form, the mortal divvies up his Martial Arts score to enhance his ability to fight.  Each point spent on soak adds two &lt;br /&gt;
 bashing and one lethal to his soak for the duration of the form. A point in DV will boost either dodge or parry DV but &lt;br /&gt;
 not both. His choice determines the form’s appearance: more points to Parry gives him a rolling, violent aspect, while &lt;br /&gt;
 more points to Dodge lend a calm, roll-with-it attitude to his movements. Soak makes the form seem more solid without&lt;br /&gt;
 losing its fluidity.&lt;br /&gt;
 The Mortal can take a miscellaneous action (-1 DV) to refocus and reassign his choices, changing the appearance of his &lt;br /&gt;
 stance. Some who observe the Six King's Form become convinced that the martial artist is practicing multiple different &lt;br /&gt;
 styles rather than one.&lt;br /&gt;
 If the user is a Prodigy at Martial Arts he may add his Prodigy dot to this Charm.&lt;br /&gt;
 In addition the Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to&lt;br /&gt;
 defend against such actions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple [Speed 5]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few &lt;br /&gt;
 have gotten this close. When a Martial Artist uses this Charm he creates a deadly blade of vacuum.&lt;br /&gt;
&lt;br /&gt;
 Crunch: The air blade has Speed 5, Accuracy of Perception+ Martial Arts, Lethal damage of the Martial Artist's current&lt;br /&gt;
 Willpower, Rate of Highest Virtue, and range of current Willpower+ Specialization [The Six King's Style]x2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shooting Star Step Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower &lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok and Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Six King's Form&lt;br /&gt;
 Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power &lt;br /&gt;
 grants superhuman speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.&lt;br /&gt;
&lt;br /&gt;
 Crunch: Provided that the user has yet to use a move action in the tick he may use this technique to escape damage. The&lt;br /&gt;
 user vanishes from an attack that would otherwise hit. As part of a dodge,the Martial Artist leaps a distance of up to&lt;br /&gt;
 (Martial Arts) yards. If this movement takes the martial artist out of her attacker’s current range increment (not&lt;br /&gt;
 necessarily completely out of range), the attack automatically misses.&lt;br /&gt;
 In melee this is treated slightly differently as an observant foe so close can adjust their attack to stop user of this&lt;br /&gt;
 Charm. To do this they have to make a Wits+ Perception roll vs the Martial Artist's Dexterity +Martial Arts + &lt;br /&gt;
 Specialization with successes counting as not exiting the current range increment.&lt;br /&gt;
 This Charm does not affect perfect attacks or ranged attacks that suffer no penalties for range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Bhl, 1 xp&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Specialization [The Six King’s Style] 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Enlightening&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud&lt;br /&gt;
 Posture, Storm-God Strike, Honed Steel Needle&lt;br /&gt;
 Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the &lt;br /&gt;
 dusk of their years and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes &lt;br /&gt;
 but they had developed a set of techniques that would allow a kingdom to defend itself from all onslaught. When they &lt;br /&gt;
 returned to their homelands after all those years of seclusion they found the ruins of the kingdoms, long since lost to &lt;br /&gt;
 the ravages of not the Fair Folk but a singular Dragon-Blooded. &lt;br /&gt;
 Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some  &lt;br /&gt;
 small way the Kingdoms would live on.&lt;br /&gt;
 This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow &lt;br /&gt;
 Essence from the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.&lt;br /&gt;
 &lt;br /&gt;
 Crunch: When in this form the following rules apply.&lt;br /&gt;
 •	Any charm that requires the Martial Arts Specialization [Six King's Style] and lasts for &lt;br /&gt;
 Martial Arts in rounds may now be activated for the duration of the Six King's Form.&lt;br /&gt;
 •	Martial Arts Specialization [Six King's Style] may be added to values derived using (MA) &lt;br /&gt;
 or (Virtue)&lt;br /&gt;
 •	At the beginning of every turn the user can spontaneously gain a number of Willpower. To &lt;br /&gt;
 do this they roll their Martial Arts Specialization [The Six King's Style] in die and every &lt;br /&gt;
 success equals one Willpower point regained.&lt;br /&gt;
 •	The ST should keep track of Experience Points spent on this charm. When it equals the &lt;br /&gt;
 cost of the Essence Channeler Blight, the Martial Artist receives it for no extra cost. &lt;br /&gt;
 •	The Martial Artist may also use this charm as experience spent towards related merits at &lt;br /&gt;
 the ST’s discretion such as raised Essence rating, Essence Awareness, Essence Mastery, Root of &lt;br /&gt;
 the Perfected Lotus, and The Flow of Essence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Notes: Did some major rehashing of a few things. Let me know if you guys agree with the new Six King's Style. &lt;br /&gt;
&lt;br /&gt;
== Comments: ==&lt;br /&gt;
&lt;br /&gt;
[[RavenXanthus/SixKingsStyleDiscussion]]&lt;br /&gt;
&lt;br /&gt;
-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - [[User:Lossefion|Lossefion]] 31-05-15, 18:34 (UTC)&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94265</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94265"/>
				<updated>2015-11-17T08:44:49Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon must be soaked in the&lt;br /&gt;
 Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a Koan (Lore 2)&lt;br /&gt;
 about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try, but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial&lt;br /&gt;
 Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not&lt;br /&gt;
 moved in the last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences&lt;br /&gt;
for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the&lt;br /&gt;
Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94264</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94264"/>
				<updated>2015-11-17T08:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon&lt;br /&gt;
 must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a&lt;br /&gt;
 Koan (Lore 2) about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try,&lt;br /&gt;
 but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's dedication&lt;br /&gt;
 to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each&lt;br /&gt;
 Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not moved in the&lt;br /&gt;
 last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 2, Martial Arts 5, Dexterity 4, Strength 4, Stamina 4&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth.&lt;br /&gt;
 In addition, the Martial Artist has grown to hold a vast aura of unseen, though not unfelt, Essence. The Martial Artist&lt;br /&gt;
 gains a pseudo Anima Banner which can be felt by anyone with a Awareness of 4+, so long as the Martial Artist isn't&lt;br /&gt;
 actively hiding his Essence in some way or utilizing the abilities detailed in Harmony of Nature and Body&lt;br /&gt;
 Prana.&lt;br /&gt;
 Whenever any of the following techniques is Activated the aura flares into visible ranges for a number of DV&lt;br /&gt;
 Refreshes equal to the Martial Artist's Essence. While this 'Battle Aura' is active anyone who gazes at the Martial&lt;br /&gt;
 Artist must make a Valor+ Conviction at a Difficulty equal to the Martial Artist's Martial Arts Specialty (Sinanju),&lt;br /&gt;
 or they take a internal penalty to all attacks for the next three refreshes equal to Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju).&lt;br /&gt;
 In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences&lt;br /&gt;
for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the&lt;br /&gt;
Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94263</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94263"/>
				<updated>2015-11-17T08:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon&lt;br /&gt;
 must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a&lt;br /&gt;
 Koan (Lore 2) about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try,&lt;br /&gt;
 but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's dedication&lt;br /&gt;
 to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each&lt;br /&gt;
 Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not moved in the&lt;br /&gt;
 last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth. In return for the Martial Artist's dedication to the Sinanju Way he gains the following&lt;br /&gt;
 benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences&lt;br /&gt;
for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the&lt;br /&gt;
Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94262</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94262"/>
				<updated>2015-11-17T08:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon&lt;br /&gt;
 must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a&lt;br /&gt;
 Koan (Lore 2) about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try,&lt;br /&gt;
 but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's dedication&lt;br /&gt;
 to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each&lt;br /&gt;
 Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not moved in the&lt;br /&gt;
 last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth. In return for the Martial Artist's dedication to the Sinanju Way he gains the following&lt;br /&gt;
 benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage (Unsoakable) to increase all of his Physical Attributes by&lt;br /&gt;
 his Martial Arts Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a&lt;br /&gt;
 Stamina+ Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;br /&gt;
&lt;br /&gt;
In addition this is also a bit of a thought exercise in which, like the Infernal Charm trees, I've give crunch consequences&lt;br /&gt;
for my Charm limits, like how one has to become morally bankrupt to get at particular low-hanging fruit in the&lt;br /&gt;
 Infernal trees. I feel that by making the limits real in crunch I made up for the sheer power this style grants.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94261</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94261"/>
				<updated>2015-11-17T08:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon&lt;br /&gt;
 must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a&lt;br /&gt;
 Koan (Lore 2) about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try,&lt;br /&gt;
 but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's dedication&lt;br /&gt;
 to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each&lt;br /&gt;
 Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not moved in the&lt;br /&gt;
 last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Thirdly, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
 Finally, the Martial Artist now stunts as an Exalt.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage or 2 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth. In return for the Martial Artist's dedication to the Sinanju Way he gains the following&lt;br /&gt;
 benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage to increase all of his Physical Attributes by his Martial Arts&lt;br /&gt;
 Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a Stamina+&lt;br /&gt;
 Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 6 and a Defense of -1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94260</id>
		<title>Sinanju</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Sinanju&amp;diff=94260"/>
				<updated>2015-11-17T07:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Raven Xanthus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sinanju [[Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
The Sinanju is less a style to learn and more a way of life. The origins of the Assassin's Way &lt;br /&gt;
started in a backwoods village that was starving and hand nothing to sell or trade to the local &lt;br /&gt;
powers. In desperation the strongest warrior of the village went to a king, it has long been lost&lt;br /&gt;
who the first king was, and sold his unequaled skill in death-dealing for the resources his &lt;br /&gt;
people sorely needed. From these humble first steps the art known only as the Sinanju, named for &lt;br /&gt;
its village of origin, has become a well-known, though not widely spread, Martial Arts used by &lt;br /&gt;
assassins of the greatest sort, indeed a certain degree of proficiency in Sinanju is oft &lt;br /&gt;
considered a prerequisite to being a skilled assassin.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Weakness Overwhelming Transmigration&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Stamina 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the workings&lt;br /&gt;
 of his own self and thus learns how the flawed parts of himself can be reformed into a better shape, but the process to&lt;br /&gt;
 reforge the body is one that needs sacrifices. &lt;br /&gt;
 This Foundation of the Sinanju Way allows its user to endure greater hardships in trade for an ascetic lifestyle.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all foodstuffs other than rice, native herbs, poultry and fish.&lt;br /&gt;
 This oath isn't for simply ascetic reasons though, in return for the Martial Artist dedication to the Sinanju Way he&lt;br /&gt;
 gains the following benefits.&lt;br /&gt;
 First, the Martial Artist's Lethal Soak is now considered ([Stamina/2]+ Martial Arts Specialty (Sinanju)).&lt;br /&gt;
 Second, the Martial Artist may add his Martial Arts Specialty (Sinanju) [Minimum of 0] to his Stamina for the purposes of&lt;br /&gt;
 calculating Bashing Soak.&lt;br /&gt;
 Finally, the Martial Artist now Heal naturally as an Exalt would.&lt;br /&gt;
 However, should the Martial Artist betray this regime for any reason his inner energies are thrown into disarray. This&lt;br /&gt;
 means he treats any foodstuffs other than those listed at the beginning as a Supernatural Poison with the following&lt;br /&gt;
 traits:&lt;br /&gt;
 Damage (Martial Artist's Essence x4)B/Minute, Toxicity (Essence)L, Tolerance -/-, Penalty -2. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vibration Transcending Striking Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Strength 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this step he gains great insight into the vibrations&lt;br /&gt;
 of his enemies, allowing him to strike at the very core of their being.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to strike with overwhelmingly dangerous blows.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth swear off all weapons other than his unarmed strikes and thaumaturgicly prepared&lt;br /&gt;
 form weapons. Weapons that Attune to his inner energies, such as Artifacts, do count to this limitation unless they are&lt;br /&gt;
 thaumaturgicly prepared. In return for the Martial Artist's dedication to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, the Martial Artist treats any natural attacks or thaumaturgicly prepared weapon attack as if it had the Overwhelming&lt;br /&gt;
 tag equal to the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 Second, should the Martial Artist natural attacks deal Post-Soak damage equal to or exceeding the target's Stamina&lt;br /&gt;
 or Resistance (Whichever is Higher) the target will also take a -1 penalty for each successful point of damage to the&lt;br /&gt;
 target's Dice Pools and DV for the next action. This is considered a Crippling Effect.&lt;br /&gt;
 Finally, should the Martial Artist attack ever be considered Unexpected the difficulty of sensing it coming&lt;br /&gt;
 increases by the Martial Artist's Specialty (Sinanju).&lt;br /&gt;
 To thaumaturgicly prepare a form weapon for the Vibration Transcending Strike Method the weapon&lt;br /&gt;
 must be soaked in the Martial Artist's blood (Enough to deal a point of Aggravated Damage) and be ritually inscribed with a&lt;br /&gt;
 Koan (Lore 2) about the nature of weapons and humanity.&lt;br /&gt;
 However, should the Martial Artist ever use a weapon that isn't of their body they suffer a -2 to all Dice Pools and&lt;br /&gt;
 PDV as well as the fact that each round you use such a weapon you must attack it as if you were actively trying to break it.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Harmony of Nature and Body Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; --- &lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Dexterity 3&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: To become Sinanju one must accept that he is flawed. With this he gains an understanding of the environmental&lt;br /&gt;
 vibrations as well as his own. Using this new knowledge grants the Sinanju his legendary ability to still himself&lt;br /&gt;
 into 'ignorance' and 'listen' to silence.&lt;br /&gt;
 This Foundation of the Sinanju Way allows the user to expand his senses and stealth skills exponentially.&lt;br /&gt;
 Crunch: The Martial Artist must henceforth achieve Perfect Stillness at the beginning of the day to utilize the&lt;br /&gt;
 abilities below.&lt;br /&gt;
 This is done by succeeding a Dexterity+ Martial Arts roll at  Difficulty 7. This is an Extended Action that takes a&lt;br /&gt;
 minute a try,&lt;br /&gt;
 but you are able to retry up to your Martial Arts Specialty (Sinanju) per day. In return for the Martial Artist's dedication&lt;br /&gt;
 to the Sinanju Way he gains the following benefits.&lt;br /&gt;
 First, any Awareness test made to detect the Martial Artist when he is actively hiding suffers a -1 internal penalty&lt;br /&gt;
 for each&lt;br /&gt;
 Martial Arts Specialty (Sinanju) [Minimum of 0]. This negative doubles if the Martial Artist has not moved in the&lt;br /&gt;
 last ten ticks.&lt;br /&gt;
 Second, the Martial Artist is able to sense the vibrations of the environment allowing him to enhance his Awareness&lt;br /&gt;
 by his Martial Arts Specialty (Sinanju).&lt;br /&gt;
 Finally, the Martial Artist may respond to any Unexpected attacks whose source is within the Martial Artist's Martial&lt;br /&gt;
 Arts Specialty (Sinanju)x10 yards by detecting the vibration. This is done by making a Perception+ Awareness+&lt;br /&gt;
 Martial Arts roll vs Difficulty 5.&lt;br /&gt;
 Success means the attack loses its Unexpected tag. Attacks with a  source outside the Martial Artists range are unable to&lt;br /&gt;
 be responded to in this way normal. The Difficulty increases by 1 for every Martial Artist's Martial Arts Specialty&lt;br /&gt;
 (Sinanju)x10 yards the source of the attack exceeds this limit.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hero who Feeds the Children of Sinanju&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 1 Lethal Damage and 20 Bashing Damage or # Bashing Damage or 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 5, Dexterity 5, Strength 5, Stamina 5&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Native [Human]&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: The capstone of the Sinanju Way is found in its duty. To feed the children of Sinanju who starved once the Hero is&lt;br /&gt;
 able to go to lengths far greater than any would believe.&lt;br /&gt;
 Crunch: The Martial Artist is henceforth sworn to the Sacred Brotherhood of Sinanju and takes the Intimacy Sinanju (Beloved&lt;br /&gt;
 Home) no matter his origin. In addition he must send a equivalent of one dot resources to the town of Sinanju every month&lt;br /&gt;
 from his own accumulated wealth. In return for the Martial Artist's dedication to the Sinanju Way he gains the following&lt;br /&gt;
 benefits.&lt;br /&gt;
 First, the Martial Artist may now take a Lethal Damage to increase all of his Physical Attributes by his Martial Arts&lt;br /&gt;
 Specialty (Sinanju) for one scene, but doing so is extremely exhausting, the Hero must make a Stamina+&lt;br /&gt;
 Resistance+ Martial Arts Specialty (Sinanju) at a difficulty equal to the number of DV Refreshes the Hero has&lt;br /&gt;
 undergone or take an unsoakable Bashing Damage.&lt;br /&gt;
 This ability can go beyond the limit of the user's Essence and may only be used once per scene.&lt;br /&gt;
 This use of this ability has a Speed of 7 and a Defense of -2.&lt;br /&gt;
 Second, the Martial Artist is able to take a Bashing Damage (Unsoakable) when his attacks to grant his attacks the Unexpected&lt;br /&gt;
 Tag for a number of DV Refreshes equal to Martial Arts+ Martial Arts Specialty (Sinanju)&lt;br /&gt;
 This is a Reflexive Action.&lt;br /&gt;
 Finally, when the Martial Artist gains this Charm he builds an alternate state that has (4 x Essence)+ (2 x&lt;br /&gt;
 Martial Arts Specialty (Sinanju)) Mutation Points in addition to the Martial Artist. When the Martial Artist activates&lt;br /&gt;
 this ability he may spend two Willpower and enter the altered state for a number of actions equal to the Martial Artist's&lt;br /&gt;
 Current Willpower.&lt;br /&gt;
 This use of this ability has a Speed of 3 and a Defense of -4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: This is loosely based off the fictional martial art found in The Destroyer pulp fiction &lt;br /&gt;
novels and in following with the Creative Commons I have noted my activities as such.&lt;/div&gt;</summary>
		<author><name>Raven Xanthus</name></author>	</entry>

	</feed>