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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/Vampires&amp;diff=94518</id>
		<title>Quaint/Vampires</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/Vampires&amp;diff=94518"/>
				<updated>2016-01-22T12:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have taken to using vampires in my exalted campaigns. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
They are a race of their own, with myths about their ancestors being buried alive in a shadowland. They are somewhat more powerful than mortals but are weaker than dragonblooded. They are comparable in power to enlightened mortals or god-blooded. They don't naturally regain essence but have to drink the blood of the living, which is also required as basic sustenance. They can attain ages about that of dragonblooded, maybe a little more, elders are commonly 400 to 500 years old. Their blood allows them to be pretty sneaky and powerful and fast physically. Fire and Sunlight are their banes and they are relatively tough when faced with other damage, but they are still afraid of a headshot from close-up and they can be killed by excessive damage, especially when the head or the heart are targeted. &lt;br /&gt;
Vampires can learn a great deal of special powers, all inspired by classic vampire lore and games like Vampire The Masquerade or Vampire The Requiem as well as maybe the Blade movies. Mindaffecting powers work poorly or not at all against beings with essence 2 or more. Basically you can only securely influence standard mortals and beasts, anything else is tricky or impossible.&lt;br /&gt;
Some of the oldest and most powerful elders are capable of learning shadowlands circle necromancy. Necromancy also allows for a ritual, a baptism of blood, to make a willing mortal into a vampire. &lt;br /&gt;
Vampires are a well known threat in creation and are commonly hunted. In areas where the immaculate order holds sway, they are often very rare, almost exstinct, because they are hunted so effectively. Sometimes they live in hiding. More often, they migrate to shadowlands, which are their natural habitat. Some are independent, lording over ghost and mortal, some serve other masters, even the deathlords. While they can survive in the underworld, they are not very common there. Ghosts are not such easy prey as mortals and their blood is unsatisfying, bad tasting and of little nutritional value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Becoming a Vampire ==&lt;br /&gt;
&lt;br /&gt;
Most vampires are born that way, not made. However, using powerful necromancy and the blood of a vampire, a willing mortal can be transformed into a vampire. Some say this ritual inspired the Deathlords in the creation of Abyssals. This ritual is most often performed by vampire elders, but actually anybody who can cast shadowlands circle necromancy can learn and perform it. It requires vampire blood though. There are even rumors of a shadowy organisation of vampire and monster hunters which use the blood of their prey to become vampires. The enhanced powers of a vampire are well suited to hunting monsters and other vampires. &lt;br /&gt;
This ritual is also one of the reasons the Immaculates hate vampires that much - they promise power beyond the limits of your current incarnation and the Immaculates can't really have that, now can they. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feeding ==&lt;br /&gt;
Vampires do not actually need to kill the living. However, they sometimes fail to control themselves and thus don't stop in time. There are many ways in which vampires prey upon the living. Most common, perhaps, are two: Stalking lone people and jumping them with their supreme strength. Or seducing mortals, their natural charms enhanced with mind-affecting powers. &lt;br /&gt;
Most mortals are paralyzed when bitten by a vampire and stop struggling. This greatly aids a vampire in keeping their prey alive should they want to. Exalted, gods etc. are usually unaffected by this paralysis. &lt;br /&gt;
Vampires can debate at length about the tastes of blood. Healthy, young mortals are often regarded as most delicious. Supernatural entities can have much tastier blood though, even intoxicating and enhancing the performance of vampires. Because of their limited power, they rarely hunt supernatural entities or exalted. But should an exalt want something from a vampire, their blood can be a powerful bribe.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=93739</id>
		<title>Quaint/NorthernDragonblooded</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=93739"/>
				<updated>2015-06-15T16:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* The State of the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Northern Dragonblooded - a game of exalted modern ==&lt;br /&gt;
I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. &lt;br /&gt;
&lt;br /&gt;
The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. &lt;br /&gt;
'''&lt;br /&gt;
The characters include'''&lt;br /&gt;
&lt;br /&gt;
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell&lt;br /&gt;
&lt;br /&gt;
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent&lt;br /&gt;
&lt;br /&gt;
- Tepet Hasim, idealistic Officer of the mechanized infantry, &amp;quot;brother&amp;quot; of rafat (rafat was adopted however, but they still get along pretty well)&lt;br /&gt;
&lt;br /&gt;
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine&lt;br /&gt;
&lt;br /&gt;
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The State of the World ==&lt;br /&gt;
The empress is gone, for maybe 2-3 years now. A regent has been appointed and people are wondering if she is ever coming back. The realm has declined a bit, with each house trying to get as much of the pie as possible. The tepet are still going strong, having gotten a couple of very powerful military units from the split of the imperial army. &lt;br /&gt;
As we play mostly in the north, I will focus on that. Whitewall is an esteemed trading partner of the realm and we will quite possibly spend some time there. The Haslanti League used to pay a sizeable tribute, but it has stopped to do so some years ago. There have been excuses and polite refusals but now the realm is fed up. It has granted the Tepet lease to bring the Haslanti back in line, war is brewing. Since the goal is to make them pay again, not conquer them, a ground war is deemed unnecessary at the moment. Everybody is expecting an air war, with the Realm and the Tepet expecting it to be a short, victorious war. The Haslanti have a huge airforce and even some flying and swimming carriers, the aircraft outnumbering the tepet air force by 2 or 3 times. The Tepet have more advanced carriers and aircraft however and even have some elite dragonblooded pilots flying hyper-advanced artifact aircraft, so they aren't worried. We will see how that plays out in time. The plan is to devastate the Haslanti Air force, destroying their carriers and bombing their airstrips and then negotiate again and bomb their cities to weaken their resolve as needed. &lt;br /&gt;
The Bull of the North hasn't much reared his head until now. His people, the icewalkers, are commonly regarded as backwards and only of limited danger, especially as they don't have that huge numbers and mostly use outdated technology. There was a robbery at a jade mine near whitewall obviously perpetrated by the icewalkers. Some 50 of them won against 200 security troopers at the mine and now talk is big about demons or anathema among the icewalkers. &lt;br /&gt;
That gig in Thorns went down and deathknights are now officially considered anathema, but detailed knowledge about them is rare, although they are regarded as extremely dangerous. Deathlords are also known, but only few people in the realm know any details. Talk about mighty lords of the underworld that have their own, often dangerous, agenda abounds. &lt;br /&gt;
I also use vampires [[Quaint/Vampires]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First session''' &lt;br /&gt;
&lt;br /&gt;
Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible. &lt;br /&gt;
&lt;br /&gt;
'''Tranter's Rest''' &lt;br /&gt;
&lt;br /&gt;
is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.&lt;br /&gt;
&lt;br /&gt;
'''Following sessions'''&lt;br /&gt;
&lt;br /&gt;
We have now played several times. The PCs were able to determine who send the ghost that led to the massacre, bombed the guy (apparently some kind of exalted, he called himself the verdigris prince and resided in a shadowland where he had his own small nation), only to have him become a ghost, possess a descendant and continue right on. We have also done some unrelated adventures, some downtime etc. &lt;br /&gt;
A memorable event was the valley of summer, a place in the north where a godblooded daughter of the god of summer lives - and her father has bestowed eternal summer and bounty upon the valley. There was a plot by some fierce winter spirits working with fair folk to destroy the valley. They had accused the god of summer in Yu Shan and while he and his daughter had to appear in court, they made their move. We were able to defeat the invasion however, finally got our troops some action. &lt;br /&gt;
There also was a nice adventure where we mingled with people at a party in Whitewall, then fought some monsters brought on by a wyld storm and finally tracked down a lunar saboteur who had infiltrated a thaumaturgical institute where they were fooling around with wyld transmutation. &lt;br /&gt;
There also was a plot with an ancient evil dragon king, entombed in a magical sarcophagus by the primordials. He wound up on a guild transport ship because they went treasure hunting. He killed the crew by projecting his spirit and consuming them, ripping them out of the physical world, slowly gaining strength to escape. We had to investigate the ship. Was a nice mystery-detective plot with a hint of horror. In the end we resolved not to kill the dragon king, fearing he would just be reborn, but instead put the sarcophagus back on the southwestern island where it came from. The place is protected by ancient and powerful magic, unreachable unless the stars are right, so we hope he can't get free and will remain isolated for quite some time. What vile magics and forbidden knowledge might that ancient lizard-man possess that the primordials saw fit to imprision him for eternity?&lt;br /&gt;
Recently we have been investigating what appear to be murders by a lunar. Some mortals send by the verdigris prince also tried to autobomb us. We are currently enganged in hunting a full moon lunar warrior in the northwest. We tried to assassinate him, but that just made him angry. Next up will be a pretty badass battle against him and his cannibal cronies. &lt;br /&gt;
This lunar might well be the partner of that saboteur we caught and killed some time ago.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92549</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92549"/>
				<updated>2015-04-30T18:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Magitech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;br /&gt;
&lt;br /&gt;
== Magitech ==&lt;br /&gt;
There are some items of technology that go beyond normal technological possibilities but are not necessarily artifacts. There may be artifact versions of them, though. &lt;br /&gt;
&lt;br /&gt;
'''Essence furnance'''&lt;br /&gt;
&lt;br /&gt;
These are special generators, fuelled by strange alchemical compounds, that generate essence. Only autocthonians have developed this kind of technology well, but the applications are marvelous, especially for mere mortals. High grade equipment can have them included or hooked up to work without being attuned to an essence user and essence-fueled devices allow for stuff that is positively futuristic like energy bolts or force screens. Even the advanced autocthonian designs are much less powerful than even dragonblooded however. &lt;br /&gt;
&lt;br /&gt;
'''Essence Magazines'''&lt;br /&gt;
&lt;br /&gt;
Using a special crystaline matrix, essence may be stored almost indefinetely. Essence batteries or magazines of this type are available outside of Autocthonia. They store relatively little essence however and require some source to recharge. Some people go ask their friendly neighborhood god/demon/elemental/exalt but it is also possible (with the right equipment) to charge them at a manse or essence furnance.&lt;br /&gt;
&lt;br /&gt;
'''Elemental Core'''&lt;br /&gt;
&lt;br /&gt;
This device burns up a sizeable lump of jade over several years, releasing tremendous power in a steady stream. The required fuel is rather expensive, but they are perfect if you need lots of essence for something and don't have a manse at hand. Most flying ships are powered by one or more of these. &lt;br /&gt;
Equivlant engines that use different magical materials are possible, but not in common use. They may well have very special properties and capabilities depending on the used material. &lt;br /&gt;
&lt;br /&gt;
'''Sorcerous Engine'''&lt;br /&gt;
&lt;br /&gt;
These devices are pretty big and complicated but very nice. Essence goes into one side and out the other comes magic. They are too cumbersome for battlefield use but potentially allow mortals to wield great power - assembly line style. Most engines do some effect of thaumaturgy or terrestrial sorcery, but there are rumours about necrotech engines that do necromantic spells and about rare, powerful engines that produce higher grades of magic. They are sometimes hooked up to a manse or essence shunt but can also be powered by an individual essence user. Some examples include machines that produce enhanced steel for construction or lots of a specific type of alchemical remedy. There are others that call up and bind demons, day in, day out, making for a considerable force in time. &lt;br /&gt;
A sorcerous engine that produces a thaumaturgy effect is costly, but only an artifact if its a rather high grade thaumaturgical effect (4 to 5 dots). Terrestrial sorcery and the like is rated at two dots. &lt;br /&gt;
Celestial circle sorcery is rated at four dots and cannot be currently build - functional sorcerous engines from earlier times are probably a well guarded secret and might be worth fighting wars over. &lt;br /&gt;
An engine performing solar circle sorcery might be theoretically possible, but is unheard of as of now and certainly can't be purchased at character generation (artifact n/a)&lt;br /&gt;
With a large enough essence source, a sorcerous engine can weave its spells very often. But such a source is not included per se. A crew that operates the engines, performs maintenance and adjustments etc. is also needed, at least two dozens people but possibly many more. Skilled mortals suffice for this. &lt;br /&gt;
There are also closely related machines that produce magic not directly related to a spell but who effect a huge area. Thaumaturgical weather control for example, or seeding an area with wyld (or eradicating wyld). Or machines that suppress shadowlands. Or those that blot out the sun in an area. These are only some examples.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92547</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92547"/>
				<updated>2015-04-30T18:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Magitech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;br /&gt;
&lt;br /&gt;
== Magitech ==&lt;br /&gt;
There are some items of technology that go beyond normal technological possibilities but are not necessarily artifacts. There may be artifact versions of them, though. &lt;br /&gt;
&lt;br /&gt;
'''Essence furnance'''&lt;br /&gt;
&lt;br /&gt;
These are special generators, fuelled by strange alchemical compounds, that generate essence. Only autocthonians have developed this kind of technology well, but the applications are marvelous, especially for mere mortals. High grade equipment can have them included or hooked up to work without being attuned to an essence user and essence-fueled devices allow for stuff that is positively futuristic like energy bolts or force screens. Even the advanced autocthonian designs are much less powerful than even dragonblooded however. &lt;br /&gt;
&lt;br /&gt;
'''Essence Magazines'''&lt;br /&gt;
&lt;br /&gt;
Using a special crystaline matrix, essence may be stored almost indefinetely. Essence batteries or magazines of this type are available outside of Autocthonia. They store relatively little essence however and require some source to recharge. Some people go ask their friendly neighborhood god/demon/elemental/exalt but it is also possible (with the right equipment) to charge them at a manse or essence furnance.&lt;br /&gt;
&lt;br /&gt;
'''Elemental Core'''&lt;br /&gt;
&lt;br /&gt;
This device burns up a sizeable lump of jade over several years, releasing tremendous power in a steady stream. The required fuel is rather expensive, but they are perfect if you need lots of essence for something and don't have a manse at hand. Most flying ships are powered by one or more of these. &lt;br /&gt;
Equivlant engines that use different magical materials are possible, but not in common use. They may well have very special properties and capabilities depending on the used material. &lt;br /&gt;
&lt;br /&gt;
'''Sorcerous Engine'''&lt;br /&gt;
&lt;br /&gt;
These devices are pretty big and complicated but very nice. Essence goes into one side and out the other comes magic. They are too cumbersome for battlefield use but potentially allow mortals to wield great power - assembly line style. Most engines do some effect of thaumaturgy or terrestrial sorcery, but there are rumours about necrotech engines that do necromantic spells and about rare, powerful engines that produce higher grades of magic. They are sometimes hooked up to a manse or essence shunt but can also be powered by an individual essence user. Some examples include machines that produce enhanced steel for construction or lots of a specific type of alchemical remedy. There are others that call up and bind demons, day in, day out, making for a considerable force in time. &lt;br /&gt;
A sorcerous engine that produces a thaumaturgy effect is costly, but only an artifact if its a rather high grade thaumaturgical effect (4 to 5 dots). Terrestrial sorcery and the like is rated at two dots. &lt;br /&gt;
Celestial circle sorcery is rated at four dots and cannot be currently build - functional sorcerous engines from earlier times are probably a well guarded secret and might be worth fighting wars over. &lt;br /&gt;
An engine performing solar circle sorcery might be theoretically possible, but is unheard of as of now and certainly can't be purchased at character generation (artifact n/a)&lt;br /&gt;
With a large enough essence source, a sorcerous engine can weave its spells very often. But such a source is not included per se. A crew that operates the engines, performs maintenance and adjustments etc. is also needed, at least two dozens people but possibly many more. Skilled mortals suffice for this. &lt;br /&gt;
There are also closely related machines that produce magic not directly related to a spell but who effect a huge are. Thaumaturgical weather control for example, or seeding an area with wyld (or eradicating wyld). Or machines that suppress shadowlands. Or those that blot out the sun in an area. These are only some examples.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92545</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92545"/>
				<updated>2015-04-30T18:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Artifacts for my exalted modern / exalted cyberpunk setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;br /&gt;
&lt;br /&gt;
== Magitech ==&lt;br /&gt;
There are some items of technology that go beyond normal technological possibilities but are not necessarily artifacts. There may be artifact versions of them, though. &lt;br /&gt;
&lt;br /&gt;
'''Essence furnance'''&lt;br /&gt;
&lt;br /&gt;
These are special generators, fuelled by strange alchemical compounds, that generate essence. Only autocthonians have developed this kind of technology well, but the applications are marvelous, especially for mere mortals. High grade equipment can have them included or hooked up to work without being attuned to an essence user and essence-fueled devices allow for stuff that is positively futuristic like energy bolts or force screens. Even the advanced autocthonian designs are much less powerful than even dragonblooded however. &lt;br /&gt;
&lt;br /&gt;
'''Essence Magazines'''&lt;br /&gt;
&lt;br /&gt;
Using a special crystaline matrix, essence may be stored almost indefinetely. Essence batteries or magazines of this type are available outside of Autocthonia. They store relatively little essence however and require some source to recharge. Some people go ask their friendly neighborhood god/demon/elemental/exalt but it is also possible (with the right equipment) to charge them at a manse or essence furnance.&lt;br /&gt;
&lt;br /&gt;
'''Elemental Core'''&lt;br /&gt;
&lt;br /&gt;
This device burns up a sizeable lump of jade over several years, releasing tremendous power in a steady stream. The required fuel is rather expensive, but they are perfect if you need lots of essence for something and don't have a manse at hand. Most flying ships are powered by one or more of these. &lt;br /&gt;
Equivlant engines that use different magical materials are possible, but not in common use. They may well have very special properties and capabilities depending on the used material. &lt;br /&gt;
&lt;br /&gt;
'''Sorcerous Engine'''&lt;br /&gt;
&lt;br /&gt;
These devices are pretty big and complicated but very nice. Essence goes into one side and out the other comes magic. They are too cumbersome for battlefield use but potentially allow mortals to wield great power - assembly line style. Most engines do some effect of thaumaturgy or terrestrial sorcery, but there are rumours about necrotech engines that do necromantic spells and about rare, powerful engines that produce higher grades of magic. They are sometimes hooked up to a manse or essence shunt but can also be powered by an individual essence user. Some examples include machines that produce enhanced steel for construction or lots of a specific type of alchemical remedy. There are others that call up and bind demons, day in, day out, making for a considerable force in time. &lt;br /&gt;
A sorcerous engine that produces a thaumaturgy effect is costly, but only an artifact if its a rather high grade thaumaturgical effect (4 to 5 dots). Terrestrial sorcery and the like is rated at two dots. &lt;br /&gt;
Celestial circle sorcery is rated at four dots and cannot be currently build - functional sorcerous engines from earlier times are probably a well guarded secret and might be worth fighting wars over. &lt;br /&gt;
An engine performing solar circle sorcery might be theoretically possible, but is unheard of as of now and certainly can't be purchased at character generation (artifact n/a)&lt;br /&gt;
With a large enough essence source, a sorcerous engine can weave its spells very often. But such a source is not included per se. A crew that operates the engines, performs maintenance and adjustments etc. is also needed, at least two dozens people but possibly many more. Skilles mortals suffice for this. &lt;br /&gt;
There are also closely related machines that produce magic not directly related to a spell but who effect a huge are. Thaumaturgical weather control for example, or seeding an area with wyld (or eradicating wyld). Or machines that suppress shadowlands. Or those that blot out the sun in an area. These are only some examples.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92543</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92543"/>
				<updated>2015-04-30T18:29:56Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Magitech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magitech ==&lt;br /&gt;
There are some items of technology that go beyond normal technological possibilities but are not necessarily artifacts. There may be artifact versions of them, though. &lt;br /&gt;
&lt;br /&gt;
'''Essence furnance'''&lt;br /&gt;
&lt;br /&gt;
These are special generators, fuelled by strange alchemical compounds, that generate essence. Only autocthonians have developed this kind of technology well, but the applications are marvelous, especially for mere mortals. High grade equipment can have them included or hooked up to work without being attuned to an essence user and essence-fueled devices allow for stuff that is positively futuristic like energy bolts or force screens. Even the advanced autocthonian designs are much less powerful than even dragonblooded however. &lt;br /&gt;
&lt;br /&gt;
'''Essence Magazines'''&lt;br /&gt;
&lt;br /&gt;
Using a special crystaline matrix, essence may be stored almost indefinetely. Essence batteries or magazines of this type are available outside of Autocthonia. They store relatively little essence however and require some source to recharge. Some people go ask their friendly neighborhood god/demon/elemental/exalt but it is also possible (with the right equipment) to charge them at a manse or essence furnance.&lt;br /&gt;
&lt;br /&gt;
'''Elemental Core'''&lt;br /&gt;
&lt;br /&gt;
This device burns up a sizeable lump of jade over several years, releasing tremendous power in a steady stream. The required fuel is rather expensive, but they are perfect if you need lots of essence for something and don't have a manse at hand. Most flying ships are powered by one or more of these. &lt;br /&gt;
Equivlant engines that use different magical materials are possible, but not in common use. They may well have very special properties and capabilities depending on the used material. &lt;br /&gt;
&lt;br /&gt;
'''Sorcerous Engine'''&lt;br /&gt;
&lt;br /&gt;
These devices are pretty big and complicated but very nice. Essence goes into one side and out the other comes magic. They are too cumbersome for battlefield use but potentially allow mortals to wield great power - assembly line style. Most engines do some effect of thaumaturgy or terrestrial sorcery, but there are rumours about necrotech engines that do necromantic spells and about rare, powerful engines that produce higher grades of magic. They are sometimes hooked up to a manse or essence shunt but can also be powered by an individual essence user. Some examples include machines that produce enhanced steel for construction or lots of a specific type of alchemical remedy. There are others that call up and bind demons, day in, day out, making for a considerable force in time. &lt;br /&gt;
A sorcerous engine that produces a thaumaturgy effect is costly, but only an artifact if its a rather high grade thaumaturgical effect (4 to 5 dots). Terrestrial sorcery and the like is rated at two dots. &lt;br /&gt;
Celestial circle sorcery is rated at four dots and cannot be currently build - functional sorcerous engines from earlier times are probably a well guarded secret and might be worth fighting wars over. &lt;br /&gt;
An engine performing solar circle sorcery might be theoretically possible, but is unheard of as of now and certainly can't be purchased at character generation (artifact n/a)&lt;br /&gt;
With a large enough essence source, a sorcerous engine can weave its spells very often. But such a source is not included per se. A crew that operates the engines, performs maintenance and adjustments etc. is also needed, at least two dozens people but possibly many more. Skilles mortals suffice for this. &lt;br /&gt;
There are also closely related machines that produce magic not directly related to a spell but who effect a huge are. Thaumaturgical weather control for example, or seeding an area with wyld (or eradicating wyld). Or machines that suppress shadowlands. Or those that blot out the sun in an area. These are only some examples.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92541</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92541"/>
				<updated>2015-04-30T18:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Artifacts for my exalted modern / exalted cyberpunk setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magitech ==&lt;br /&gt;
There are some items of technology that go beyond normal technological possibilities but are not necessarily artifacts. There may be artifact versions of them, though. &lt;br /&gt;
&lt;br /&gt;
'''Essence furnance'''&lt;br /&gt;
&lt;br /&gt;
These are special generators, fuelled by strange alchemical compounds, that generate essence. Only autocthonians have developed this kind of technology well, but the applications are marvelous, especially for mere mortals. High grade equipment can have them included or hooked up to work without being attuned to an essence user and essence-fueled devices allow for stuff that is positively futuristic like energy bolts or force screens. Even the advanced autocthonian designs are much less powerful than even dragonblooded however. &lt;br /&gt;
&lt;br /&gt;
'''Essence Magazines'''&lt;br /&gt;
&lt;br /&gt;
Using a special crystaline matrix, essence may be stored almost indefinetely. Essence batteries or magazines of this type are available outside of Autocthonia. They store relatively little essence however and require some source to recharge. Some people go ask their friendly neighborhood god/demon/elemental/exalt but it is also possible (with the right equipment) to charge them at a manse or essence furnance.&lt;br /&gt;
&lt;br /&gt;
'''Elemental Core'''&lt;br /&gt;
This device burns up a sizeable lump of jade over several years, releasing tremendous power in a steady stream. The required fuel is rather expensive, but they are perfect if you need lots of essence for something and don't have a manse at hand. Most flying ships are powered by one or more of these. &lt;br /&gt;
Equivlant engines that use different magical materials are possible, but not in common use. They may well have very special properties and capabilities depending on the used material. &lt;br /&gt;
&lt;br /&gt;
'''Sorcerous Engine'''&lt;br /&gt;
&lt;br /&gt;
These devices are pretty big and complicated but very nice. Essence goes into one side and out the other comes magic. They are too cumbersome for battlefield use but potentially allow mortals to wield great power - assembly line style. Most engines do some effect of thaumaturgy or terrestrial sorcery, but there are rumours about necrotech engines that do necromantic spells and about rare, powerful engines that produce higher grades of magic. They are sometimes hooked up to a manse or essence shunt but can also be powered by an individual essence user. Some examples include machines that produce enhanced steel for construction or lots of a specific type of alchemical remedy. There are others that call up and bind demons, day in, day out, making for a considerable force in time. &lt;br /&gt;
A sorcerous engine that produces a thaumaturgy effect is costly, but only an artifact if its a rather high grade thaumaturgical effect (4 to 5 dots). Terrestrial sorcery and the like is rated at two dots. &lt;br /&gt;
Celestial circle sorcery is rated at four dots and cannot be currently build - functional sorcerous engines from earlier times are probably a well guarded secret and might be worth fighting wars over. &lt;br /&gt;
An engine performing solar circle sorcery might be theoretically possible, but is unheard of as of now and certainly can't be purchased at character generation (artifact n/a)&lt;br /&gt;
With a large enough essence source, a sorcerous engine can weave its spells very often. But such a source is not included per se. A crew that operates the engines, performs maintenance and adjustments etc. is also needed, at least two dozens people but possibly many more. Skilles mortals suffice for this. &lt;br /&gt;
There are also closely related machines that produce magic not directly related to a spell but who effect a huge are. Thaumaturgical weather control for example, or seeding an area with wyld (or eradicating wyld). Or machines that suppress shadowlands. Or those that blot out the sun in an area. These are only some examples.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=92539</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=92539"/>
				<updated>2015-04-30T14:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
&lt;br /&gt;
[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun.&lt;br /&gt;
&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
&lt;br /&gt;
* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
&lt;br /&gt;
== General Links ==&lt;br /&gt;
&lt;br /&gt;
* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
&lt;br /&gt;
* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
&lt;br /&gt;
I hope you all enjoy this site!&lt;br /&gt;
&lt;br /&gt;
== User Updates ==&lt;br /&gt;
&lt;br /&gt;
Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
&lt;br /&gt;
*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
&lt;br /&gt;
*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
&lt;br /&gt;
*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
&lt;br /&gt;
*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
&lt;br /&gt;
*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
&lt;br /&gt;
*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
&lt;br /&gt;
*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
&lt;br /&gt;
*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
&lt;br /&gt;
*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
&lt;br /&gt;
*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
&lt;br /&gt;
*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
&lt;br /&gt;
*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
&lt;br /&gt;
*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
&lt;br /&gt;
*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
&lt;br /&gt;
*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
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**Pages of Note Archives&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92537</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92537"/>
				<updated>2015-04-30T11:50:14Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Mortal ascendancy and all kinds of minor shenanigans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
&lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
&lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
&lt;br /&gt;
Artillery is an important element of ground warfare. Shells are commonly guided munitions and use rocket assist. So a usual field howitzer can reach up to 50km, albeit with reduced payload. Missiles are also used, as well as area-saturation rockets. Cruise missiles are vicious weapons that can hit with pinpoint accuracy over several hundred km of distance. They are rather expensive though. Rocket artillery has less range, but can deploy very much firepower in a short timespan, with one battery capable of devastating several football fields of area in less than a minute. &lt;br /&gt;
Depending on the target, airburst cluster munitions may be used for infantry and other soft target, or guided, armor piercing warheads for tanks and hardened targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mortal ascendancy ==&lt;br /&gt;
&lt;br /&gt;
There are a lot more mortals around in this exalted cyberpunk setting. Cities are huge and the entire creation has billions of mortals in it. What's more, with all the tech around, the playing field is a little more even. Mortals can get cybernetic enhancements and gain abilties unheard of in previous times. Powerarmor adds even more to that. But thaumaturgy is also expanded, entire universities researching new ways for mortals to utilise essence and do amazing things. Besides rather traditional methods of thaumaturgy that usually require a dear bit of time and ritual more and more possibilities crop up that can be used on short notice. While these tricks are relatively pedestrian in comparision to real sorcery or the charms of the exalted or the powers of the gods, they can nonetheless produce interesting results. Mortal combat magics can do little an automatic weapon or a grenade couldn't match, and a mortal might need a whole week to summon a demon and still take an awful risk while doing it. &lt;br /&gt;
There are also more mortal essence users and all kinds of minor tricks they can learn. Some use spiritual means to access their essence, others train tirelessly and excel at discipline and some have special ancestry or are born gifted through a quirk of fate. A novel way is the chakra activation method where special implants including magical material are inserted in stratetgic points, amplyfing natural essence flows. The implants are extremely pricey, but many feel the results are worth it. The immaculates dislike them though, as they go beyond the normal borders of what people can do in their current incarnation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Quaint/modernartifacts]] Some modernized artifact ideas&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92535</id>
		<title>Quaint/modernartifacts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/modernartifacts&amp;diff=92535"/>
				<updated>2015-04-30T11:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: Created page with '== Artifacts for my exalted modern / exalted cyberpunk setting ==  Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifacts for my exalted modern / exalted cyberpunk setting ==&lt;br /&gt;
&lt;br /&gt;
Here I'd like to collect some ideas for my setting. Conventional artifacts are also still in use, but obviously outdated equipment like melee only weapons tend to be at least one dot cheaper. &lt;br /&gt;
&lt;br /&gt;
O thermooptic camouflage cloak // stealth shield&lt;br /&gt;
Thermooptic camouflage is extremely useful to stay hidden, making the user hard to see even if he has no cover and also working on most sight aids. These stealth shields are usually directly integrated as cybernetic augmentation but they are also available as cloaks, which however require some attunement. &lt;br /&gt;
Notice though that a perceptive person can make out the minor distortions of the shield and that foreign matter like rain disrupts the shield. &lt;br /&gt;
&lt;br /&gt;
OOO penetrating vision googles&lt;br /&gt;
These are heavy brass googles that allow the user to see through several walls. The image can be a bit confusing with all those layers mashed together. The googles have dials to adjust the penetration depths.&lt;br /&gt;
&lt;br /&gt;
OOOO ED-Lancer universal fighter jet&lt;br /&gt;
A hyperadvanced craft for exalted pilots. Can go several times the speed of sound, has excellent stealth capability and a multitude of weapons. It can carry only a few missiles and bombs without compromising stealth, but it has got a railgun apt to kill a tank at some 35 miles. And those railgun slugs are really small, it can carry like 400. &lt;br /&gt;
&lt;br /&gt;
OO Brute Gunklaive&lt;br /&gt;
This is a heavy chopping daiklave married to a huge gun in 40mm calibre with a revolver design. The whole weapon is somewhat brutish but the melee part can kill people in powerarmor quite easily. The gun may not be too good for mowing down hordes of enemies, even though 40mm explosive shells kill everything in a radius of a few yards, but the power is enough to make most armored vehicles into burning junk piles. Even without additional power confered by the charms of the exalted. &lt;br /&gt;
&lt;br /&gt;
O The over-pistol&lt;br /&gt;
This is a pistol, like a mortal might use it, only better. It is capable of fully automatic and controllable fire, can be silenced and has a huge magazine, maybe 60 rounds.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92533</id>
		<title>Quaint/NorthernDragonblooded</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92533"/>
				<updated>2015-04-29T17:34:16Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* The State of the World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Northern Dragonblooded - a game of exalted modern ==&lt;br /&gt;
I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. &lt;br /&gt;
&lt;br /&gt;
The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. &lt;br /&gt;
'''&lt;br /&gt;
The characters include'''&lt;br /&gt;
&lt;br /&gt;
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell&lt;br /&gt;
&lt;br /&gt;
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent&lt;br /&gt;
&lt;br /&gt;
- Tepet Hasim, idealistic Officer of the mechanized infantry, &amp;quot;brother&amp;quot; of rafat (rafat was adopted however, but they still get along pretty well)&lt;br /&gt;
&lt;br /&gt;
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine&lt;br /&gt;
&lt;br /&gt;
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The State of the World ==&lt;br /&gt;
The empress is gone, for maybe 2-3 years now. A regent has been appointed and people are wondering if she is ever coming back. The realm has declined a bit, with each house trying to get as much of the pie as possible. The tepet are still going strong, having gotten a couple of very powerful military units from the split of the imperial army. &lt;br /&gt;
As we play mostly in the north, I will focus on that. Whitewall is an esteemed trading partner of the realm and we will quite possibly spend some time there. The Haslanti League used to pay a sizeable tribute, but it has stopped to do so some years ago. There have been excuses and polite refusals but now the realm is fed up. It has granted the Tepet lease to bring the Haslanti back in line, war is brewing. Since the goal is to make them pay again, not conquer them, a ground war is deemed unnecessary at the moment. Everybody is expecting an air war, with the Realm and the Tepet expecting it to be a short, victorious war. The Haslanti have a huge airforce and even some flying and swimming carriers, the aircraft outnumbering the tepet air force by 2 or 3 times. The Tepet have more advanced carriers and aircraft however and even have some elite dragonblooded pilots flying hyper-advanced artifact aircraft, so they aren't worried. We will see how that plays out in time. The plan is to devastate the Haslanti Air force, destroying their carriers and bombing their airstrips and then negotiate again and bomb their cities to weaken their resolve as needed. &lt;br /&gt;
The Bull of the North hasn't much reared his head until now. His people, the icewalkers, are commonly regarded as backwards and only of limited danger, especially as they don't have that huge numbers and mostly use outdated technology. There was a robbery at a jade mine near whitewall obviously perpetrated by the icewalkers. Some 50 of them won against 200 security troopers at the mine and now talk is big about demons or anathema among the icewalkers. &lt;br /&gt;
That gig in Thorns went down and deathknights are now officially considered anathema, but detailed knowledge about them is rare, although they are regarded as extremely dangerous. Deathlords are also known, but only few people in the realm know any details. Talk about mighty lords of the underworld that have their own, often dangerous, agenda abounds. &lt;br /&gt;
I also use vampires [[Quaint/Vampires]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First session''' &lt;br /&gt;
&lt;br /&gt;
Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible. &lt;br /&gt;
&lt;br /&gt;
'''Tranter's Rest''' &lt;br /&gt;
&lt;br /&gt;
is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92531</id>
		<title>Quaint/NorthernDragonblooded</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92531"/>
				<updated>2015-04-29T14:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Northern Dragonblooded - a game of exalted modern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Northern Dragonblooded - a game of exalted modern ==&lt;br /&gt;
I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. &lt;br /&gt;
&lt;br /&gt;
The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. &lt;br /&gt;
'''&lt;br /&gt;
The characters include'''&lt;br /&gt;
&lt;br /&gt;
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell&lt;br /&gt;
&lt;br /&gt;
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent&lt;br /&gt;
&lt;br /&gt;
- Tepet Hasim, idealistic Officer of the mechanized infantry, &amp;quot;brother&amp;quot; of rafat (rafat was adopted however, but they still get along pretty well)&lt;br /&gt;
&lt;br /&gt;
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine&lt;br /&gt;
&lt;br /&gt;
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The State of the World ==&lt;br /&gt;
The empress is gone, for maybe 2-3 years now. A regent has been appointed and people are wondering if she is ever coming back. The realm has declined a bit, with each house trying to get as much of the pie as possible. The tepet are still going strong, having gotten a couple of very powerful military units from the split of the imperial army. &lt;br /&gt;
As we play mostly in the north, I will focus on that. Whitewall is an esteemed trading partner of the realm and we will quite possibly spend some time there. The Haslanti League used to pay a sizeable tribute, but it has stopped to do so some years ago. There have been excuses and polite refusals but now the realm is fed up. It has granted the Tepet lease to bring the Haslanti back in line, war in brewing. Since the goal is to make them pay again, not conquer them, a ground war is deemed unnecessary at the moment. Everybody is expecting an air war, with the Realm and the Tepet expecting it to be a short, victorious war. The Haslanti have a huge airforce and even some flying and swimming carriers, the aircraft outnumbering the tepet air force by 2 or 3 times. The Tepet have more advanced carriers and aircraft however and even have some elite dragonblooded pilots flying hyper-advanced artifact aircraft, so they aren't worried. We will see how that plays out in time. The plan is to devastate the Haslanti Air force, destroying their carriers and bombing their airstrips and then negotiate again and bomb their cities to weaken their resolve as needed. &lt;br /&gt;
The Bull of the North hasn't much reared his head until now. His people, the icewalkers, are commonly regarded as backwards and only of limited danger, especially as they don't have that huge numbers and mostly use outdated technology. There was a robbery at a jade mine near whitewall obviously perpetrated by the icewalkers. Some 50 of them won against 200 security troopers at the mine and now talk is big about demons or anathema among the icewalkers. &lt;br /&gt;
That gig in Thorns went down and deathknights are now officially considered anathema, but detailed knowledge about them is rare, although they are regarded as extremely dangerous. Deathlords are also known, but only few people in the realm know any details. Talk about mighty lords of the underworld that have their own, often dangerous, agenda abounds. &lt;br /&gt;
I also use vampires [[Quaint/Vampires]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First session''' &lt;br /&gt;
&lt;br /&gt;
Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible. &lt;br /&gt;
&lt;br /&gt;
'''Tranter's Rest''' &lt;br /&gt;
&lt;br /&gt;
is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/Vampires&amp;diff=92529</id>
		<title>Quaint/Vampires</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/Vampires&amp;diff=92529"/>
				<updated>2015-04-29T13:36:05Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: Created page with 'I have taken to using vampires in my exalted campaigns.   They are a race of their own, with myths about their ancestors being buried alive in a shadowland. They are somewhat mor…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have taken to using vampires in my exalted campaigns. &lt;br /&gt;
&lt;br /&gt;
They are a race of their own, with myths about their ancestors being buried alive in a shadowland. They are somewhat more powerful than mortals but are weaker than dragonblooded. They don't naturally regain essence but have to drink the blood of the living, which is also required as basic sustenance. They can attain ages about that of dragonblooded, maybe a little more, elders are commonly 400 to 500 years old. Their blood allows them to be pretty sneaky and powerful and fast physically. Fire and Sunlight are their banes and they are relatively tough when faced with other damage, but they are still afraid of a headshot from close-up and they can be killed by excessive damage, especially when the head or the heart are targeted. &lt;br /&gt;
Vampires can learn a great deal of special powers, all inspired by classic vampire lore and games like Vampire The Masquerade or Vampire The Requiem as well as maybe the Blade movies. Mindaffecting powers work poorly or not at all against beings with essence 2 or more. Basically you can only securely influence standard mortals and beasts, anything else is tricky or impossible.&lt;br /&gt;
Some of the oldest and most powerful elders are capable of learning shadowlands circle necromancy. Necromancy also allows for a ritual, a baptism of blood, to make a willing mortal into a vampire. &lt;br /&gt;
Vampires are a well known threat in creation and are commonly hunted. In areas where the immaculate order holds sway, they are often very rare, almost exstinct, because they are hunted so effectively. Sometimes they live in hiding. More often, they migrate to shadowlands, which are their natural habitat. Some are independent, lording over ghost and mortal, some serve other masters, even the deathlords. While they can survive in the underworld, they are not very common there. Ghosts are not such easy prey as mortals and their blood is unsatisfying, bad tasting and of little nutritional value.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92527</id>
		<title>Quaint/NorthernDragonblooded</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92527"/>
				<updated>2015-04-27T22:39:43Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Northern Dragonblooded - a game of exalted modern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Northern Dragonblooded - a game of exalted modern ==&lt;br /&gt;
I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. &lt;br /&gt;
&lt;br /&gt;
The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. &lt;br /&gt;
'''&lt;br /&gt;
The characters include'''&lt;br /&gt;
&lt;br /&gt;
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell&lt;br /&gt;
&lt;br /&gt;
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent&lt;br /&gt;
&lt;br /&gt;
- Tepet Hasim, idealistic Officer of the mechanized infantry. &lt;br /&gt;
&lt;br /&gt;
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine&lt;br /&gt;
&lt;br /&gt;
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First session''' &lt;br /&gt;
&lt;br /&gt;
Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible. &lt;br /&gt;
&lt;br /&gt;
'''Tranter's Rest''' &lt;br /&gt;
&lt;br /&gt;
is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Campaigns&amp;diff=92525</id>
		<title>Campaigns</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Campaigns&amp;diff=92525"/>
				<updated>2015-04-27T11:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Dragon-Blooded Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Back to [[WikiContent]]&lt;br /&gt;
&lt;br /&gt;
This is a list of stories of the Exalted and their deeds. They can be used as inspiration, background setting, or similar materials.&lt;br /&gt;
&lt;br /&gt;
== General Campaign Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[Ideas]]&lt;br /&gt;
* [[JesseLowe/CampaignCreation]]&lt;br /&gt;
* [[JesseLowe/CampaignTrailers]]&lt;br /&gt;
* [[CrownedSun/Scenarios]] - A number of pregenerated gaming ideas for Exalted!&lt;br /&gt;
* [[Overshee/Plotlines]]&lt;br /&gt;
* * [[CampaignStubs]] - a location for campaign pages that are either only background or background and only one session; useful as jumping-off points.&lt;br /&gt;
&lt;br /&gt;
== On The Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [[TrialByFire]] - The Wiki's own Marital Arts tournaments in operation. &lt;br /&gt;
&lt;br /&gt;
=== Solar Games ===&lt;br /&gt;
&lt;br /&gt;
* [[RagTagMisfit|The Adventures of Tarla Sha]].  One Eclipse Caste against the world.  Currently on hiatus.&lt;br /&gt;
* [[StarHawk/AgeOfAir|Age of Air]]&lt;br /&gt;
* [[BogMod/SolarGame|Bog Mod's Solar Game]] - A first edition solar game. Also has notes for a [[BogMod/SolarGame2|follow up]].&lt;br /&gt;
* [[BountyOfTheSeas|Bounty of the Seas, Cruelty of the Depths]] - tentatively-titled campaign set in the West, run by [[DigitalSentience]]&lt;br /&gt;
* [[BrokenCircles]] - Being a Chronicle Wherein a Perfect Circle of Solar Exalted Discover that Nothing is Truly Perfect. - [[Translucidity]]&lt;br /&gt;
* [[Darzoni/CampaignsReflections]] - Darzoni's Exalted campaign that takes place in 2 ages.&lt;br /&gt;
* [[LiOfOrchid/CircleOfChiaroscuro|Circle of Chiaroscuro]] - A now defunct tabletop game. Some old notes, characters, artifacts.&lt;br /&gt;
* [[NikinkCityOfGoldcampaign|City Of Gold]] - Solars in the Southwest.&lt;br /&gt;
* [[CrownedSun/TimeOfTumult|Time of Tumult: The Fall Of Darkness]]&lt;br /&gt;
* [[DivMax]] - Selected tidbits from our Solar campaign, growing all the time.&lt;br /&gt;
* [[MentalFloss/EndOfAnAge|End of an Age]]&lt;br /&gt;
* [[BoyBandsIntro|Exalted: The Boy Bands]] - A comedy series following the adventures of Creation's first J-Pop boy band, run by [[Topher]].&lt;br /&gt;
* [[ExaltedThaumaturgicalCinema3000|Exalted Thaumaturgical Cinema 3000]] - Watch a would-be serious game be mismanaged into oblivion.&lt;br /&gt;
* [[Hapushet/FallenShadowsWar|The Fallen Shadows War]] - Hapushet's major campaign.&lt;br /&gt;
* [[BlackFlame/FirstGame|First Game]] - The first foray into Exalted for my group.  Pretty vanilla.&lt;br /&gt;
* [[BrokenShade/InvisibleFortress|The Invisible Fortress]] for [[BrokenShade]]'s first Exalted campaign&lt;br /&gt;
* [[Ketrus/Campaign|Ketrus' Campaign]]&lt;br /&gt;
* [[Blig001/NewKindofThreat|A New Kind of Threat]]&lt;br /&gt;
* [[Shorlixa/PerformersGame|Performers Game]]&lt;br /&gt;
* [[JesseLowe/PirateMonkey|Pirate Monkey - We're Pirates! Arrr, matey!]]&lt;br /&gt;
* [[PrincesOfTheUniverse]]&lt;br /&gt;
* [[BrilliantRain/SecretsOfTheWest|Secrets of the West]]&lt;br /&gt;
* [[FrivYeti/Zeretan|Shards of Glory]] - An online reference by [[FrivYeti]] for a tabletop game set in the Southwest.&lt;br /&gt;
* [[Zack/Southlands|Southlands]] - with [[Zack/BasicInfo|some basic info]] and a [[Zack/SouthlandsRedux|redux]].&lt;br /&gt;
* [[Dim/TinalionTales|Tales of Tinalion]] - The chronicle of a circle of Solars butting heads with the [[DariusSolluman/Tinalion|region]] of the Violet Coast.&lt;br /&gt;
* [[TaskForceCreation]]&lt;br /&gt;
* [[TenThousandBrokenDreams|Ten Thousand Broken Dreams]] - Four tarnished golden heroes seek their destiny in a world of blood, iron and brass.  Run by [[Quendalon]] in 2004.&lt;br /&gt;
* [[EwindaleMoss/TheHoleInCreation|The Hole In Creation]] - First game of Exalted with bizarre houserules, freaky stunts, and an epic reworking of the system.  It'll be all here eventually.&lt;br /&gt;
* [[CrownedSun/WyldWanderers|Wyld Wanderers]] - The Legend of the Scavenger Lands' destiny, as well as that of its Heroes.&lt;br /&gt;
* [[Grimjaws/SunOnTheWaves|Sun on the Waves]] - [[Grimjaws]]' current game set in the West, and focused on Luthe.&lt;br /&gt;
* [[StarHawk/FridaysAtHeroes]]&lt;br /&gt;
&lt;br /&gt;
=== Dragon-Blooded Games ===&lt;br /&gt;
&lt;br /&gt;
* [[FrivYeti/Shogunate|Blood Stains The Sands]] - A story of the fall of the Shogunate.&lt;br /&gt;
* [[CynisChahailisJournal|Cynis Chalailis' Journal]] - Somewhere between a game log and fiction lies this intriguing journal.&lt;br /&gt;
* [[ADanceOfAngels|A Dance of Angels]] - Half campaign, half setting; a complex region for a Dragon-Blooded game.&lt;br /&gt;
* [[GoldenCat/DarkFate|Fated in Dark Stars]]&lt;br /&gt;
* [[IceAndWave|The Saga of Ice and Wave]] - [[Moxiane]]'s outcaste Dragon-blooded game set in the North &amp;amp; Northwest.&lt;br /&gt;
* [[VoidstateCampaign]] - [[Voidstate]]'s Dragon Blooded campaign set in the Western Blessed Isle&lt;br /&gt;
* [[Quaint/NorthernDragonblooded]] - A game of cyberpunk dragonblooded up in the northern snows - work (and play) in progress&lt;br /&gt;
&lt;br /&gt;
=== Lunar Games ===&lt;br /&gt;
&lt;br /&gt;
* [[AlecAustin/LunarLog|An Unnamed Lunar Campaign Log]] - No, that's the name. Four Lunars in the East.&lt;br /&gt;
* [[GoldenCat/LittleSilverLie|Little Silver Lie]]&lt;br /&gt;
&lt;br /&gt;
=== Sidereal Games ===&lt;br /&gt;
&lt;br /&gt;
* [[LiOfOrchid/BetweenHeavenAndEarth|Between Heaven and Earth]] - A play-by-post game at rpg.net.&lt;br /&gt;
* [[JustAddWater|Just Add Water]] - Sidereal game investigating the disappearance of the Convention of Water. And managing the Fate of the whole direction while they are at it. Just don't screw up!&lt;br /&gt;
* [[Dissolvegirl/SiderealGame]] - All the info on a circle of Gold Faction Sidereals caught up in a murder mystery that may very well rend the heavens.&lt;br /&gt;
* [[Nagon/TheDivisionOfInauspiciousTerrestrialEvents|The Division of Inauspicious Terrestrial Events]] - Sidereal game - about Doing odd missions, fighting fay, bureaucracy, faction politics and trying to have a party or two.&lt;br /&gt;
&lt;br /&gt;
=== Abyssal Games ===&lt;br /&gt;
&lt;br /&gt;
* [[DarknessThisWayComes/RyanL|Darkness This Way Comes]]&lt;br /&gt;
* [[LiOfOrchid/TheDayADeathlordDied|The Day a Deathlord Died]] - A short-term or one-shot game concept. Mostly undeveloped.&lt;br /&gt;
* [[Edith/EchoesOfOblivion|Echoes of Oblivion]]&lt;br /&gt;
* [[CrownedSun/AbyssalGame|The Three Horrors in the Night: Mouse, the Princess, and Wasted Rook]]&lt;br /&gt;
* [[DarkSirenSally/UnderworldGame|Underworld Game]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Games ===&lt;br /&gt;
&lt;br /&gt;
* [[Savare/AllGoodThings|All Good Things]] - The end of the Realm&lt;br /&gt;
* [[AntiVehicleRocket/CreationFAQ]] - A very large and now deceased game.&lt;br /&gt;
* [[TheCurse/TheDeceiver|The Deceiver]] - Three act campaign.  Created for my gaming group which is new to Exalted.  (Only the first act has been outlined.)&lt;br /&gt;
* [[SJE|Edge of Destruction: A Gem City Watch Campaign]] - My Heroic Mortals campaign where the valiant City Watch must save Gem from all threats internal and external....&lt;br /&gt;
* Fist Full of Jade, episode [[Episode One|1]], [[Episode Two|2]], [[Episode Three|3]], [[Episode Four|4]]&lt;br /&gt;
* [[HeroesofChaos|Heroes of Chaos]] - A campaign detailing the deeds of Creation's last, best hope. Further information can be had on [[MageDragon]]'s and [[LordCrios]]'s pages.&lt;br /&gt;
* [[IsleOfJade|Isle of Jade]] - Based on a video game&lt;br /&gt;
* [[JungleBook|Jungle Book]]&lt;br /&gt;
* [[LunaHidesHerFace|Luna Hides Her Face]]&lt;br /&gt;
* Lookshy in the Wyld, part [[Amethyst Hunter/9-9-06|I]], [[Amethyst Hunter/9-15-06|II]], [[Amethyst Hunter/9-23-06|III]], [[Amethyst Hunter/Week IV|IV]], [[Amethyst Hunter/Week V|V]]&lt;br /&gt;
* [[Dorchadas/TheGameDreamsoftheFirstAge|Memories of the First Age]]&lt;br /&gt;
* [[Greymane/BoilGame|Of Fire and Iron]] - Now dead God-blooded and Heroic Mortal game set in [[Greymane/Boil|The Boil]] and set in the same world as [[GoldenCat/DanceOfAngels|A Dance of Angels]].&lt;br /&gt;
* [[Teflonshugenja/KolanWarPlan|The Kolan War Plan]] - A mass combat campaign.&lt;br /&gt;
* [[NPCNWO/RiseOfTheAirKingdoms|Rise of the Air Kingdoms]]&lt;br /&gt;
* [[BujiExtras/BujiJournal|Spirits of a Dying Court]]&lt;br /&gt;
* [[Darzoni/CampaignsTimeOfTumult|Time of Tummult]] - Darzoni's attempt at a long and epic campaign.&lt;br /&gt;
* [[ArabianNinja/GamingQuotes]] - Quotes from a variety of games.&lt;br /&gt;
* [[EndlessChase/GameSessions|Rathess]] - Rathess based game.&lt;br /&gt;
* [[Darzoni/WarManse13|War Manse 13]]&lt;br /&gt;
* [[TheHoverpope/ThickerThanWater]] - A mixed solar/lunar game set in the west.&lt;br /&gt;
* [[Porcelain Child]]&lt;br /&gt;
* [[IanPrice/CharacterTimeline|namless game]] from the point of view of one character&lt;br /&gt;
* [[TreeOfBounties|Tree of Bounties]], based on an earlier [[Ikselam/GameProposal|proposal]].&lt;br /&gt;
* [[Shorlixa/WesternPirates|Western Pirates]]&lt;br /&gt;
* [[Nikink/PromiseOfAges]] Mixed party game&lt;br /&gt;
&lt;br /&gt;
=== Elseworld Games ===&lt;br /&gt;
&lt;br /&gt;
* [[DayisDawnreaver/Aldea|Aldea]]&lt;br /&gt;
* [[FrivYeti/Dragons|Dragons of Earth and Sky]] - Reference and chatlogs for an online game set in a possible Exalted future&lt;br /&gt;
* [[Rynel/ExaltedInSpace|Exalted In Space]]: A space-based Exalted campaign.&lt;br /&gt;
* [[TheLastStand|The Last Stand]] - The saga of the last of the solar exalts as they prepare to defend the last bastion of the unconquered sun against the rest of the corrupted creation, based on an alternative history of creation.  By [[Mortos]]&lt;br /&gt;
* [[SignsOfConjunction|Signs of Conjunction]] - An [[ExMod]] game&lt;br /&gt;
&lt;br /&gt;
=== From Particular Authors ===&lt;br /&gt;
&lt;br /&gt;
* [[BrilliantRain/Games]]&lt;br /&gt;
* [[BrokenShade/CampaignIdeas]]&lt;br /&gt;
* [[BuzzChild/Campaigns]]&lt;br /&gt;
* [[Dalassa/Campaigns]]&lt;br /&gt;
* [[Summarys Of Sessions]] - [[Samhain]]&lt;br /&gt;
* [[StarHawk/MyPlayers]]&lt;br /&gt;
&lt;br /&gt;
== Off The Wiki ==&lt;br /&gt;
&lt;br /&gt;
* [http://exalted.dreamstroke.com The Circle From Nautilus] - A chronicle of our very long running Solar game, with characters, maps, session accounts, fiction, etc&lt;br /&gt;
* [[[ExaltedMUSH]]] - Wiki page for the Exalted Mush&lt;br /&gt;
* [[MidKnight/ExaltedNexus|Exalted Nexus]] - [[MidKnight]]'s online Chronicle&lt;br /&gt;
* [http://rpg.divnull.com/wiki/index.php/Forgotten_Suns Forgotten Suns] - [[Wordman]]'s long running campaign log.&lt;br /&gt;
* [http://www.orsomething.org/phpBB2/index.php?c=2 Many Threads Are One] - Campaign page for the multi-chronicle, Creation-spanning game, to be Storytold by fifth_child.&lt;br /&gt;
* [http://exalted.mapache.org Perihelion] - A non-publically-writable wiki for [[Mapache]]'s Solar game.&lt;br /&gt;
* [http://allseeingeye.ffrq.com All Seeing Eye] - A forum and campaign log for [[Tjcoonrod]]'s game [[TjcoonrodCampaignIdeas|Means to an End]].&lt;br /&gt;
* [http://thefreedomstone.com/phpBB3/viewtopic.php?f=3&amp;amp;t=609 Burning the Shadows] - An Exalted game set in the World of Darkness.  It pretty much died, but what was done was quite interesting.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92523</id>
		<title>Quaint/NorthernDragonblooded</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/NorthernDragonblooded&amp;diff=92523"/>
				<updated>2015-04-27T11:12:01Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: Created page with '== Northern Dragonblooded - a game of exalted modern == I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Northern Dragonblooded - a game of exalted modern ==&lt;br /&gt;
I will keep some campaign notes here and update as needed. This is a campaign in my own exalted modern/cyberpunk setting. &lt;br /&gt;
&lt;br /&gt;
The characters are all Dragonblooded of house tepet, and the tepet haven't yet been humiliated, but are still going strong, a mighty military house if not all as powerful as House Mnemon or House Cathak. &lt;br /&gt;
'''&lt;br /&gt;
The characters include'''&lt;br /&gt;
&lt;br /&gt;
- Tepet Rafat, originally an outcaste from chiaruascuro, he is very thin and wiry and not very well respected; he is a bit of spec ops, spy and criminal; he has some augmentations to increase stealth and combat powress. He also leads a team of specialists a bit like section 9 of ghost in the shell&lt;br /&gt;
- Tepet Sira, originally an up and coming young businesswoman, but then she got burned and she had to get a full body prosthetic, severely limiting her access to essence and supernatural power; now infertile she was dumped in the immaculate order, her career taking a massive dent&lt;br /&gt;
- Tepet Hasim, idealistic Officer of the mechanized infantry. &lt;br /&gt;
- Tepet Nerdal, a nerd more interested in first age tech than anything else but also a combat pilot with his very own special flying machine&lt;br /&gt;
- Tepet Nirai, a very rich and very socialite dragonblooded and also somewhat of a sorceress; not very good at fighting however&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First session''' &lt;br /&gt;
&lt;br /&gt;
Called to a hostage situation in amber river, things go bad when the cybered slaves are hacked and throw themselves at us. We survive and free the hostages, but 150 or more innocent deaths mar our conscience. Apparently a ghost had possessed the servers and manipulated the slaves (their minds can be put in a dream world while their bodies work under computer control, a pilot project for more humane slavery made possible by advanced cybernetic implants). Interrogations lead our merry group to the shadowland of Marasma's Fell and there to a small settlement called Tranter's Rest. We go undercover as guild employees. Apparently a guy called Silent Salvation has helped the guerillia fighters with informations and weapons - and with the services of the electromancer ghost. The guerillias themselves where more than shocked by the behavior of the slaves. We now endeavor to find out more about this guy Silent Salvation and bring those responsible for the massacre to justice if at all possible. &lt;br /&gt;
&lt;br /&gt;
'''Tranter's Rest''' &lt;br /&gt;
&lt;br /&gt;
is a settlement of some 7000 mortals + about the same number of ghosts. It is a rundown, sickly town whose better days are long past. A small guild outpost is established, somewhat fortificated and protected by salt lines. There are three local powers, two vampire clans and one nemessary lord. Most mortals are beholden to one of them, getting some protection but unable to leave and having to pay taxes in silver and blood.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92515</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92515"/>
				<updated>2015-04-15T15:33:26Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Military and Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
&lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
&lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
&lt;br /&gt;
Artillery is an important element of ground warfare. Shells are commonly guided munitions and use rocket assist. So a usual field howitzer can reach up to 50km, albeit with reduced payload. Missiles are also used, as well as area-saturation rockets. Cruise missiles are vicious weapons that can hit with pinpoint accuracy over several hundred km of distance. They are rather expensive though. Rocket artillery has less range, but can deploy very much firepower in a short timespan, with one battery capable of devastating several football fields of area in less than a minute. &lt;br /&gt;
Depending on the target, airburst cluster munitions may be used for infantry and other soft target, or guided, armor piercing warheads for tanks and hardened targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mortal ascendancy and all kinds of minor shenanigans ==&lt;br /&gt;
&lt;br /&gt;
There are a lot more mortals around in this exalted cyberpunk setting. Cities are huge and the entire creation has billions of mortals in it. What's more, with all the tech around, the playing field is a little more even. Mortals can get cybernetic enhancements and gain abilties unheard of in previous times. Powerarmor adds even more to that. But thaumaturgy is also expanded, entire universities researching new ways for mortals to utilise essence and do amazing things. Besides rather traditional methods of thaumaturgy that usually require a dear bit of time and ritual more and more possibilities crop up that can be used on short notice. While these tricks are relatively pedestrian in comparision to real sorcery or the charms of the exalted or the powers of the gods, they can nonetheless produce interesting results. Mortal combat magics can do little an automatic weapon or a grenade couldn't match, and a mortal might need a whole week to summon a demon and still take an awful risk while doing it. &lt;br /&gt;
There are also more mortal essence users and all kinds of minor tricks they can learn. Some use spiritual means to access their essence, others train tirelessly and excel at discipline and some have special ancestry or are born gifted through a quirk of fate. A novel way is the chakra activation method where special implants including magical material are inserted in stratetgic points, amplyfing natural essence flows. The implants are extremely pricey, but many feel the results are worth it.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92503</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92503"/>
				<updated>2015-04-12T11:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Military and Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
&lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
&lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
&lt;br /&gt;
Artillery is an important element of ground warfare. Shells are commonly guided munitions and use rocket assist. So a usual field howitzer can reach up to 50km, albeit with reduced payload. Missiles are also used, as well as area-saturation rockets. Cruise missiles are vicious weapons that can hit with pinpoint accuracy over several hundred km of distance. They are rather expensive though. Rocket artillery has less range, but can deploy very much firepower in a short timespan, with one battery capable of devastating several football fields of area in less than a minute. &lt;br /&gt;
Depending on the target, airburst cluster munitions may be used for infantry and other soft target, or guided, armor piercing warheads for tanks and hardened targets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92501</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92501"/>
				<updated>2015-04-12T11:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Military and Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
&lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
&lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
Artillery is an important element of ground warfare. Shells are commonly guided munitions and use rocket assist. So a usual field howitzer can reach up to 50km, albeit with reduced payload. Missiles are also used, as well as area-saturation rockets. Cruise missiles are vicious weapons that can hit with pinpoint accuracy over several hundred km of distance. They are rather expensive though. Rocket artillery has less range, but can deploy very much firepower in a short timespan, with one battery capable of devastating several football fields of area in less than a minute. &lt;br /&gt;
Depending on the target, airburst cluster munitions may be used for infantry and other soft target, or guided, armor piercing warheads for tanks and hardened targets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92499</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92499"/>
				<updated>2015-04-12T11:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Currency and Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
&lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
&lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92497</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92497"/>
				<updated>2015-04-12T11:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Exalted modern / exalted cyberpunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Currency and Economy ==&lt;br /&gt;
&lt;br /&gt;
The Jade Standard is still widespread, even though it's not really based on jade anymore and especially the bigger denominations are mostly traded electronically or on paper.&lt;br /&gt;
A talent of jade is worth about 50 million euros and can be subdivided into 1000 obol.&lt;br /&gt;
An obol is worth about 50 thousand euros and can be subdivided into 1000 yen. &lt;br /&gt;
1 yen is worth around 50 euros and can be subdivided into 1000 sen.&lt;br /&gt;
1 sen is worth around 5 eurocent and is the smallest denomination. &lt;br /&gt;
Most people only ever handle yen and sen and they also commonly exist as physical currency. Paper bills are used almost exclusively, coins are relatively rare. &lt;br /&gt;
&lt;br /&gt;
The silver standard also exists but isn't based on the noble metal anymore, instead being backed by the economic might of the guild (where the jade standard is backed by the realm and its satrapies and allies). &lt;br /&gt;
&lt;br /&gt;
1 talent of silver = 1000 denar = 10 million euros&lt;br /&gt;
1 denar = 1000 lira = 10.000 euros&lt;br /&gt;
1 lira = 1000 slips = 10 euro&lt;br /&gt;
1 slip = 1 eurocent&lt;br /&gt;
&lt;br /&gt;
Silver standard money uses much more coins and these are often made of precious metals. Little bars and the like are also used. The material worth is usually much lower than the denomination however.&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92495</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92495"/>
				<updated>2015-04-12T10:51:13Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* General Technological Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill or severly injure an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
Deflector gauntlets or bracers are another novel piece of equipment. They project a force field that can alter the direction of shots and can also be used to defend in melee, armored as they are. It is necessary to continually adjust the angle of the field, so they occupy a hand, and a skilled shooter can adjust for the deflection, so the protection is limited. But they are a bit like carrying some cover around with you, just without having to lug around a heavy shield, and a physical shield would indeed have to be solidly constructed to withstand modern firearms. &lt;br /&gt;
All of this is magitech tough and too expensive for general issue.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92493</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92493"/>
				<updated>2015-04-11T13:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* General Technological Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill even an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92491</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92491"/>
				<updated>2015-04-11T13:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* General Technological Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
Like the real world, artificial intelligence has not yet been developed. There are some first age automatons left that can be quite clever sometimes and the creators of wondrous things are always working on it, but for mundane, affordable technology, AI is out of reach.&lt;br /&gt;
There are more possibilities to connect to electronic devices and computers however. For example it is possible to cybernetically connect a human brain to computers. This allows for much faster and smoother operation than, say, keyboard and mouse. It is even possible to put a human brain in special container with some organs and life-sustaining apparatuses and link this up to a fully cybernetic body, the famed full-body-prosthetic. Many spiritual being can also interact with machines quite directly or have interfaces made that allow such things. So sometimes bound demons, elementals or ghosts are used in places where a more conventional cyberpunk setting might have AI.&lt;br /&gt;
&lt;br /&gt;
'''Some select magitech gizmos'''&lt;br /&gt;
There are several noteworthy new gizmos. The optical distortion device allows an essence user to blur his image so he can't be seen clearly. While this is useless for stealth (the blur with its constantly changing images is pretty obvious) it is useful to hinder ranged attacks as the exact position of the user is hard to fathom. The user's vision also blurs beyond a certain distance (10m maybe) but the device is most useful to get into melee range or to prevent an enemy sniper from taking the shot. &lt;br /&gt;
Then there are shield girdles. These create a force field that protects the user. It can be increased in strength by channeling more essence into it. Non-artifact versions are hard pressed to stop an assault rifle for more than a burst or two even at full charge but as even one burst of automatic fire might kill even an exalt, they are a favoured piece of equipment, especially for essence users who usually go about without heavy armor.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92489</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92489"/>
				<updated>2015-04-11T13:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Military and Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
Seagoing vessels are still very important. Although they pale somewhat in comparison to flying ships, they are much cheaper to build and run. Among other things, they are the most economic transport from the Blessed Isle to the Threshold and most ships can even navigate the great rivers of the east. Consequently, they are pretty important as troop transports and for logistics. Warships are a different matter. They exist of course and have the chief benefit of being capable of relatively long deployments, serving as force projection and whatnot. The prime naval weapon is the missile. Antiship missiles can reach much further than any cannon, surface to air missiles can keep fighter jets at bay etc. Ships tend to mount some few guns for artillery support (a shell is much cheaper than a missile and often sufficient) and close-in defense. Most naval ships also have some anti-submarine capabilities and can launch several helicopters for a variety of roles. &lt;br /&gt;
Beneath the waves there exists a new breed of submarine, the supercavitating fighter. Small and extremely fast (300 km/h or more) they are not stealthy, but duke it out more like ww2 fighter planes. Because of their speed, they are very good at avoiding traditional submarine threats like torpedoes or depth charges. They have limited range and endurance however and usually have to be launched from a parent vessel.&lt;br /&gt;
Aircraft carriers also exist, of course, but are not the most prestigious ships anymore - a role taken over by the flying stratocarrier. As such, they are often somewhat smaller than we are used to from the real world American behemoths and often equipped with somewhat outdated but more affordable jets.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92487</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92487"/>
				<updated>2015-04-10T20:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* General Technological Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech thought outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92485</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92485"/>
				<updated>2015-04-10T20:07:56Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Exalted modern / exalted cyberpunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Technological Notes ==&lt;br /&gt;
&lt;br /&gt;
Back in the days of the primordials and then in the first age, technology was weird but also positively utopian. Cars flew without wings or rotors, entire landscapes could be rearranged at a whim, the great flying ships were protected by nigh impenetrable force screens etc.&lt;br /&gt;
With the ursurpation, then the great contagion and the balorian crusade, things took a sharp decline. When the empress utilized the sword of creation, creation had suffered so much that they were back to ww2 era technology. Combustion engines, mechanical typewriters and primitive chemical slugthrowers. Scraps of the past remain however and technology has also regained its footing somewhat, becoming more sophisticated again with each passing century. Great flying ships are once again built, although they pale in comparision to the few first age juggernauts that still exist. Computers have been reinvented some two centuries ago and now allow for instant communication around much of creation. However, technology did not advance at the same pace everywhere. Supersonic passenger jets may be a common sight on the blessed isle, but there are still areas were people use animals for locomotion. Much of creation is settled between these extremes, a bit like developing countries in the real world. They mostly use the previous generation of technology, although some more advanced devices might be available for those with enough money. Cities are often gleaming, with huge facades of mirrored glass, but they are surrounded by slums and some ways off, in rural areas you see tech though outdated a century ago in the realm.&lt;br /&gt;
There are several big differences. First of, creation does not currently possess nuclear technology, neither for power generation nor for mass destruction. There are some few devices left over from previous times that can wreak enormous havoc, destroy cities in the blink of an eye etc but they are probably not atomic in nature and also cannot be constructed currently. Secondly, there are no satellites. Creation is build fundamentally different from real world earth so you cannot reach orbit, no matter how far you go up. You will just end up in the wyld beyond the sky. This means reconnaissance has to rely more on stealth planes and spotter drones and telecommunications uses lots of cable networks, with fibreoptic backbones for longer distances. Broadcast towers are also used sometimes. This also means it can be pretty hard to establish communications if you are in a seriously desolate place. No sat phones.&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92483</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92483"/>
				<updated>2015-04-10T12:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Military and Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicles. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and be much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidating, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort. They are also pretty expensive, easily two or three times the price of an equivalent seagoing vessel, so even the realm, which is the most powerful nation and has the biggest military, has maybe like 10 or 12 stratocarriers. &lt;br /&gt;
Another type of aircraft that is noteworthy is the dropship. These are rather lumbering craft, rather slow and sluggish at nor more than maybe 700 km/h. They are pretty tough and have jets on swivels that allow them to hover and to land in really small spaces (VTOL). They are also armed quite heavily, usually in the vein of helicopter gunships for close air support. Their main job however is to insert troops. They can reach all kinds of places and even survive quite some hostile shooting. The bigger types of dropship can carry some 50 tons or maybe 100 infantry, 50 powered infantry or several warstriders or light tanks. There are also smaller, cheaper and nimbler variants that carry only one team of infantry, often for special operations.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User_talk:Quaint&amp;diff=92481</id>
		<title>User talk:Quaint</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User_talk:Quaint&amp;diff=92481"/>
				<updated>2015-04-10T12:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice to meet you. Just joined too.&lt;br /&gt;
-NegativeBurn&lt;br /&gt;
&lt;br /&gt;
Yeah. Hi there!&lt;br /&gt;
- Quaint&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User_talk:Quaint&amp;diff=92479</id>
		<title>User talk:Quaint</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User_talk:Quaint&amp;diff=92479"/>
				<updated>2015-04-10T12:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice to meet you. Just joined too.&lt;br /&gt;
-NegativeBurn&lt;br /&gt;
&lt;br /&gt;
Yeah. Hi there!&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92471</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92471"/>
				<updated>2015-04-09T15:43:59Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Exalted modern / exalted cyberpunk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Military and Warfare ==&lt;br /&gt;
In many respects warfare is as real world warfare in the beginning of the 21st century. Some differences occur naturally because of exalted and their great power, which they naturally use in warfare. Some other differences arise from differences in technology. &lt;br /&gt;
&lt;br /&gt;
'''Infantry'''&lt;br /&gt;
&lt;br /&gt;
Ground troops are still very important. Automatic weapons as well rocket and missile launchers are staples of infantry warfare. Modern militaries also have access to powered armor. This is much more expensive than normal infantry, but PA can withstand more punishment and bring more or bigger weapons to the fight. Imagine for example a 2 man rocket launcher team used versus enemy vehicle. Usually they could carry maybe 5 missiles between the two of them, as well as light defensive weapons. Even a near miss from most vehicular weapons might take them out of the action. The same team in powerarmor would probably each have an autoloading launcher with 6 missiles, have better options to deal with enemy infantry and much more resistant to small arms and near misses. &lt;br /&gt;
Elite units also receive cybernetic augmentation quite frequently. Some new technologies are slowly emerging in the top of the line militaries, like railguns for antitank duty, gyrojet weapons to deal with power armor and some applications of energy weapons. Augmentation is less desireable for essence users, however, because cutting off body parts and messing with the brain reduces the essence capacity, limiting the use they get out of their supernatural power. &lt;br /&gt;
Infantry is also very important in assymetrical warfare. Oftentimes a strong military invades somewhere just to face long years of attrition from insurgents, hitting them surprisingly, laying ambushes, planting bombs and the like. These insurgents favour light infantry that can be equipped cheaply and can hide among the local population. &lt;br /&gt;
&lt;br /&gt;
'''Airforce'''&lt;br /&gt;
&lt;br /&gt;
Lots of people use helicopters and fighter jets. Well funded militaries also have advanced craft like stealth planes, tiltrotor planes or vectored thrust jump jets. A big difference from the real world are flying ships. These can be as big as seafaring vessels, but usually are not much faster. So they are extremely slow in relation to airplanes. But they can carry much more cargo and even serve as a mobile, airborn base. The most renowed flying ships are probably stratocarriers, a kind of flying aircraft carrier. Other flying ships are also used as artillery support, troop transport or for logistics. Even though some of these flying behemoths look pretty intimidation, one or two fighter craft with antiship missiles can potentially down one of them, so they are fitted with point defense guns and oftentimes have their own fighter escort.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=AlternateSettings&amp;diff=92469</id>
		<title>AlternateSettings</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=AlternateSettings&amp;diff=92469"/>
				<updated>2015-04-09T11:25:12Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: /* Modern Exalted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are various things that people have done with Exalted -- in settings that are not quite Creation. In some cases, they have alternate rules as well. For ports of Exalted to other rules systems, see [[AlternateSystems]] instead.&lt;br /&gt;
&lt;br /&gt;
* back to [[WikiContent]].&lt;br /&gt;
&lt;br /&gt;
== Adjustments ==&lt;br /&gt;
&lt;br /&gt;
Small changes or additions to the setting as written.&lt;br /&gt;
&lt;br /&gt;
* [[BogMod/AlternateLunars]] is my alternate way to have creation be for a lunar primary game.&lt;br /&gt;
* [[BogMod/AlternateSetting]] &lt;br /&gt;
* [[ConataeGaia]] - what Gaia is really up to&lt;br /&gt;
* [[FrivYeti/TheHouseSetting]] - An alteration of the First Edition setting.&lt;br /&gt;
* [[Falcon/Setting]]&lt;br /&gt;
* [[LoreOneExalted]]: Wherein anyone can add fun ways to tweak Creation for those players who've read every book.&lt;br /&gt;
* [[Martikhoras/ExaltedintheoWoD]] - how Exalted and o[[WoD]] might mix.&lt;br /&gt;
*[[MunificentPerception/LunarReborn|Luna's Reborn]]: A setting in which reborn Lunars of the First Age walk the Age of Sorrows alongside their Silver Pact brethren and Solar spouses.  &lt;br /&gt;
* [[SeaofChaos]] - An alternate villain set and concept for storytellers.&lt;br /&gt;
* [[ScrollAndSwordCircle]]: [[willows]] doesn't think [[MartialArts]] is an ability.&lt;br /&gt;
* [[Taichara/AlternateElements]] discusses what Creation would look like based on the Chinese elements.&lt;br /&gt;
* [[TenThousandBrokenDreams]]: [[Quendalon]]'s made a few changes to Abyssals and Sidereals, among other things.&lt;br /&gt;
&lt;br /&gt;
== Alternates ==&lt;br /&gt;
&lt;br /&gt;
Settings that are Creation, but with alternate timelines or effects.&lt;br /&gt;
&lt;br /&gt;
* [[Blig001/ADeadCreation|A Dead Creation]] - post-war Creation&lt;br /&gt;
* [[TheHoverpope/AgeOfLesserSouls|Age of Lesser Souls]] - Autocthon's greatest weapon is unleashed, and everything over essence 3 dies. Everything. &lt;br /&gt;
* [[DarkheartOne/FourthAge|The Age of Reason]] - An attempt at a 100%-fluff gamesetting.&lt;br /&gt;
* [[BogMod/ZeroAge|Before the Primordial War]], includes rules for the original lunars.&lt;br /&gt;
* [[Crossover]] - Some dude meanders aimlessly about the World of Darkness and Exalted.&lt;br /&gt;
* [[CharlesGray/EmpireoftheMoon|Empire Of The Moon]] - What if a Lunar was the one to fire up the Sword of Creation and defeat the Fair Folk?&lt;br /&gt;
* [[Dissolvegirl/DayOfTheDead|Day Of The Dead]]: A post-apocalyptic post-apocalyptic setting I'm working on.&lt;br /&gt;
* [[ExaltedAscendent]] :  A slightly different take on Exalted, in which the Lunars have a considerably larger role, as do other exalted types.&lt;br /&gt;
* [[Heru/FarExaltedCosmology]] : What would happen if the Primordials and Creation that we know weren't alone in the trackless depths of Chaos.&lt;br /&gt;
* [[Scrollreader/FirstAgeLunars]]: My variant on Lunars, for First Age games, or redeemed Lunars&lt;br /&gt;
* [[HandofOmega/FourthAge|The Fourth Age]]: After the fall of the Exalted.&lt;br /&gt;
* [[ExaltedPokemon]]&lt;br /&gt;
* [[Blig001/GangWars|Gang Wars]] - no Guild, but lots of gangs&lt;br /&gt;
* [[Shorlixa/IntoNewWorlds|Into New Worlds]] : An AU Alchemical setting. Stargate influence.&lt;br /&gt;
* [[IsawaBrian/NoFirstAge|No First Age]] : What if there had been no First Age, and the Solars were new to Creation?&lt;br /&gt;
* [[MoonSword/OurSaviorKejak|Our Savior Kejak]] : This is for a world where Chejop Kejak took a different path, for a different goal.&lt;br /&gt;
* [[PostMalfeans]] : Dude, death has won. Or, well...it accomplished its goal anyway.&lt;br /&gt;
* [[Sz/PostmodernExalted]]&lt;br /&gt;
* [[EwindaleMoss/TheHoleInCreation]] The Exalted are forced to all fight on a more level playing field after a large scale realty rewriting, the Lunars castes are reformed, and all hell is breaking loose.&lt;br /&gt;
* [[TheThirdAge]] : Autocthon has risen, Heaven has fallen, the age of Reality has dawned.&lt;br /&gt;
* [[FrivYeti/SteelAndGlass|A World Of Steel And Glass]] : A World of Steel and Glass - [[FrivYeti]]'s Exalted in the Future setting&lt;br /&gt;
* [[FrivYeti/Wyldspan|Wyldspan]] - Exalted in space. If space was the Wyld, anyway.&lt;br /&gt;
&lt;br /&gt;
=== Modern Exalted ===&lt;br /&gt;
&lt;br /&gt;
There is a large fondness for translating Exalted to modern Earth, for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
* [[Arafelis/MyTakes]] - An idea for Infernals and Modern Exalted.&lt;br /&gt;
* [[ExMod]]: It's Exalted with ''cars''.&lt;br /&gt;
** [[GregLink/ExMod]]&lt;br /&gt;
* [[Exalted In The OWoD]] - Pretty much exactly what it says.&lt;br /&gt;
* [[IsawaBrian/ExaltedModern]]&lt;br /&gt;
* [[Heru/ModernDayExalted]] : A modern day-based setting of the classic Exalted universe with some twists. &lt;br /&gt;
* [[Rynel/ExaltedModern|Exalted Modern]] - Rynel's Exalted Modern setting.&lt;br /&gt;
* [[Caelene/WoDtoEx|Exalted In The World Of Darkness]]&lt;br /&gt;
* [[Zahaqiel/ExaltedModern]]&lt;br /&gt;
* [[ThePowersOftheEarth]]&lt;br /&gt;
* [[Quaint/exaltedmodern]] My version of a modernized exalted setting with cyberpunk-level technology.&lt;br /&gt;
&lt;br /&gt;
== Alterations ==&lt;br /&gt;
&lt;br /&gt;
These things are set in radically different Creations.&lt;br /&gt;
&lt;br /&gt;
* [[Shataina/NoExalted]]: Shataina's Exalted setting without the Exalted.&lt;br /&gt;
* [[Pokexalted]]: You heard right.  Pokémon in the Pokérealm.&lt;br /&gt;
* [[Moxiane/TheShogunate]] : Duty and Honour - Moxiane's rules for the Shogunate era.&lt;br /&gt;
* [[TheSunNeverSets]]: Victoria, immortal Empress of England, the Blessed Isle, has now been missing for nearly three years ...&lt;br /&gt;
* [[SpaceOpera]] : I think [[Maddy]] did/is doing this, it's an interesting rework&lt;br /&gt;
* [[Rynel/ExaltedInSpace|Exalted In Space]] : [[Rynel]]'s space-based exalted conversion, more conventional than the above&lt;br /&gt;
* [[AncientWorldExalted|Ancient World Exalted]] - An idea [[SoulToast]] had for a variant Exalted setting.&lt;br /&gt;
* [[AlternateUniverses]] are Gamlain's settings.&lt;br /&gt;
* [[AmberToExalted]] - Discussing such a conversion.&lt;br /&gt;
* [[Ambisinister/TheRelicWars|The Relic Wars]]  - Five nations survive in a post-Primordial world.&lt;br /&gt;
* [[FrivYeti/Enlightened|Enlightened!]] - Exalted as a world of pulp fantasy instead of epic fantasy.&lt;br /&gt;
* [[Darzoni/FinalFantasy]] - Exalted in the world of Final Fantasy&lt;br /&gt;
* [[NewSettings]] - Three random musings.&lt;br /&gt;
* [[FrivYeti/Radiant|Radiant]] - A half-finished world of Wyld Exalts.&lt;br /&gt;
* [[FrivYeti/Sorcerer|Sorcerer]] - Exalted as a world of pure magic and no kung fu.&lt;br /&gt;
* [[GoldenCat/StarWars|Star Wars]] - May the Essence be with you!&lt;br /&gt;
* [[Davidl/VictorianAgeExalted]]&lt;br /&gt;
* [[DnDToExaltedRaces]]&lt;br /&gt;
* [[ExaltedPlanescape]]&lt;br /&gt;
* [[Diamond/Naruto]]&lt;br /&gt;
* [[DualMegami/MetropolitanExalted]]&lt;br /&gt;
* [[Caelene/The4400Exalted]]&lt;br /&gt;
* [[ForeverLooming]]&lt;br /&gt;
* [[Gamerjoe/StarWars]]&lt;br /&gt;
* [[GregLink/JediExalted]]&lt;br /&gt;
* [[SciFu]]&lt;br /&gt;
* [[JesseLowe/BlackCompany]]&lt;br /&gt;
* [[Miedvied/SettingMaterial]] - a number of future settings.&lt;br /&gt;
* [[MoonSword/ScienceFiction]]&lt;br /&gt;
* [[ThePrincessBride]] - Exaltifying S. Morgenstern's immortal work.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92467</id>
		<title>Quaint/exaltedmodern</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Quaint/exaltedmodern&amp;diff=92467"/>
				<updated>2015-04-09T11:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: Created page with '== Exalted modern / exalted cyberpunk ==   This is my take on a modernized version of the exalted setting.  Basically, I take the setting as is and give it cyberpunk style techno…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Exalted modern / exalted cyberpunk ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is my take on a modernized version of the exalted setting. &lt;br /&gt;
Basically, I take the setting as is and give it cyberpunk style technology, enhanced by magitechnological weirdness. &lt;br /&gt;
&lt;br /&gt;
Also, things tend to be more populated and bigger, eg. I upped Nexus to easily 30 million inhabitants from some 1 million in the original setting. &lt;br /&gt;
&lt;br /&gt;
So, people got jets, guns are a thing, wars see massive use of tanks and artillery and so on. But there is also modern computers, smartphones. And then there is cutting edge technology, from supercruise stealth jetfighters to cybernetic augmentation (in a ghost in the shell like vein). Also warstriders are far more common and can be build with mundane methods. Mechas if you will. The normal versions aren't the kings of the battlefield though - they are swifter than tanks, but tanks got bigger guns and can take more damage. Warstriders are generally prefered for urban combat though and are also a favourite for the Exalted, since they can use most of their special abilities just as if they were on foot. &lt;br /&gt;
&lt;br /&gt;
And then there is magitech. It hasn't only got a wallop, but its also quite rare and can do things mundane technology can't. So, for example, you can have energy weapons with magitech, possibly a pistol sized weapon that can kill armored verhicles with huge essence blasts. Also, most magitech requires essence to use (either for attunement or fed into the item with each use). And most people can't use essence, so this stuff is not only rare but has few possible users to boot. &lt;br /&gt;
&lt;br /&gt;
Also, I tend to use some decidedly anime aesthetics, so that melee still occurs, especially with exalted characters. A mortal might be best advised to keep in cover during a firefight and will not be able to continue fighting after several hits, but exalted characters can dodge or parry bullets, attain great speed and nimbleness and some even are so tough that they can shrug off some bullets. Some can also hit so hard that they can kill a tank with a solid kick.&lt;br /&gt;
&lt;br /&gt;
I will try to expand this information in due time.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Quaint&amp;diff=92465</id>
		<title>User:Quaint</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Quaint&amp;diff=92465"/>
				<updated>2015-04-09T11:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Quaint: Created page with 'Hi guys! I am new here and although the wiki is pretty dead at the moment, I'd like to put up some of my stuff.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi guys! I am new here and although the wiki is pretty dead at the moment, I'd like to put up some of my stuff.&lt;/div&gt;</summary>
		<author><name>Quaint</name></author>	</entry>

	</feed>