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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/Lamentations&amp;diff=95138</id>
		<title>Nikink/Lamentations</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/Lamentations&amp;diff=95138"/>
				<updated>2019-04-07T13:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Beast of Seven Lamentations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beast of Seven Lamentations ==&lt;br /&gt;
&lt;br /&gt;
Every traveler knows the citizens of the Varang City-States are ruled by Astrology. The instant they are born, the local Astrologer-Priest calculates their horoscope. Down to the finest nuance, their lot in life is determined by the position of the Sun, Moon and Maidens. This man will rule, this man will serve; this woman will heal, this woman will steal.&lt;br /&gt;
&lt;br /&gt;
Few know that outside the City-States, in the bordering mountains, the wild (and Wyld) mountain tribes follow the same beliefs. Of course, this is not so unexpected to the learned. After all, Varang Ancestors came from these mountains, and many Varang outcasts flee (or are exiled to) them. And trade (of many varieties) has kept many cultural similarities alive well beyond reasonable expectations in more than one region of Creation!&lt;br /&gt;
&lt;br /&gt;
My tale begins here, then, in the wild uncivilized mountains of Varang, many years ago, with a Tribe known as the Simmerhaze.&lt;br /&gt;
&lt;br /&gt;
It is a day of Festivals, a day of great Auspices. Luna is full, and at Noon the Sun is eclipsed as the Celestial Lovers Unite revealing the Five Maidens in a perfect circle around them. This magnificent spectacle lasts just one hour, from start to end, and all who gaze upon it are awed and blessed. At its height, to the very instant, a boy is born. The Simmerhaze rejoice, and a Shaman is called upon to divine the child’s horoscope and future fate. Surely this birth is destined for greatness!&lt;br /&gt;
&lt;br /&gt;
The Astrologer announces to the assembled crowd, “Behold! Here lies the greatest of Warriors! The swiftest Hunter! Sing hymns in his honour for from dawn to dusk he shall tirelessly endeavour to bring peace to all of Creation!” and the tribe rejoices in their good fortune.&lt;br /&gt;
&lt;br /&gt;
Years pass. The boy, now a mere 4 years old and named Seven-Glorious-Virtues, is gathering wood for his father’s forge. The forest around him falls silent, and he looks up. A wiry painted man, branded with the markings of the Guild, is watching him. The man smiles, revealing teeth filed to points. Suddenly the wood bursts into life as a Fae retinue appears and rides past. Blood-curdling cries and jeers of inhuman beauty and danger fill the still mountain air. Three glorious Fae Lords lead a band of Commoners, Thralls and Wyld-Beasts at supernatural speed towards the Simmerhaze village. The painted man wails and leaps at the boy. The boy runs, of course, heading straight for his village, terrified of the vicious apparition trailing behind him, taunting and goading. He arrives to see devastation. The Fae have razed the village; its inhabitants have been slaughtered. The boy sees his parents cut down as they spot him. Wicked grins adorn the cruel lords as with one flicker of graceful motion they behead them. The boy yells out and grabs a fallen sword. They laugh at him as he is effortlessly held, disarmed and captured by the painted man before being thrown into chains with the other children.&lt;br /&gt;
&lt;br /&gt;
The children are led in chains east through the mountains by warders and thralls, while the Fae Nobles journeyed west. Heads bowed, they neither know nor care where they are taken. Occasionally they join with other processions of children, and occasionally some are separated and led away. The boy can see no reason or logic to the journey, but the Fae are unnatural, and beyond any man’s reasoning. Eventually the children are brought to a great machine in the wylds of the mountains. They are chained to it in half day shifts, and forced to turn it’s great wheels and cogs. The machine turns endlessly as all passions are drained from the children, hour-by-hour, week-by-week, year-by-year. Some children die quickly, some die slowly. Often, children would be led away by Fae, Wyld men or Guild Traders to fates unknown. Sometimes new stock would arrive. Over the years, Seven-Glorious-Virtues grows strong, even as the Fae machine saps all his emotions and dreams. At times even powering the great machine by himself! For seven years, this continues.&lt;br /&gt;
&lt;br /&gt;
Then, one day, the last of the machine’s slaves, he is unchained. A man, Wyld touched and Guild member has bought him from the single remaining overseer with a fistful of coin. He is led far from the Fae machine, which grinds slowly to a halt before never existing in silent flash of rainbow hues. The man talks to him, but it has been years since Seven-Glorious-Virtues has spoken so he just listens and tries to comprehend what is said. “I’m taking you to Nexus, boy. You’ll learn to fight or you’ll die. That’s the way of the world. And either way, you’ll make me a very rich man.” And so they travel out of the Wyld Mountains, north then, through Varang. The man tells Seven-Glorious-Virtues many things as they journey, and the boy pays attention, but can neither bring himself to care nor understand. It is enough that he is free.&lt;br /&gt;
&lt;br /&gt;
In the largest Varang city, Kirighast, the man has a horoscope cast for his new slave. The strange bald-headed Astrologer can easily see the mark of Celestial Favour upon the boy, but could only inform the man that his slave’s future is filled with battle, strength, hardship and blood. For the man, this is enough. “As an animal you are, boy! Blessed by Heaven both, are we, for you are fortunate, and I have you! I shall name you Little Fortune, and in Nexus I shall make a large one! Haha!” By ocean to the Realm, then East to Lookshy and beyond into Nexus they journey.&lt;br /&gt;
&lt;br /&gt;
In Nexus, the man flings Little Fortune into a great pit surrounded by screaming people. Confusion fills the boy’s mind as another man enters. This man is naked except for a wickedly curved blade that he rakes casually across Little Fortune’s chest. The naked man laughs, the crowd yells for blood; Little Fortune begins to feel things for the first time since his parents died. Fear and confusion; anger and hate. Blood fills his vision; his heartbeat drowns the cries of the crowd.&lt;br /&gt;
&lt;br /&gt;
Then Little Fortune is lifted from the pit amongst cheers and catcalls. The naked man lies dead in the pit, and his master is holding a flagon of ale to his lips. “Well done, my lad! Well done.” In time, the thrill of the Pit is all Little Fortune knows. But he knows it intimately. No man can face him barehanded and live. His master heaps praise upon him, then gifts. Soon he eats nothing but the finest meats, drinks the finest wines, is serviced by the finest slave-girls and hired by the finest noblewomen.&lt;br /&gt;
&lt;br /&gt;
For six years this continues; and uncounted victories against men and beasts, Dragon-Blooded and Fae, Wyldtouched and Little Gods. Against them all, Little Fortune fights and learns. He learns how to remain calm, to focus his fury, how other creatures fight and how other men die. Slowly, he learns how to dream again. He dreams of his parents and tribe, of Fae and vengeance and of battle and blood.&lt;br /&gt;
&lt;br /&gt;
Now it is Calibration. Little Fortune’s master comes to him, drunk and heady from drugs. He looks at Little Fortune, lying calmly after a fight on his bed and chained to his room. He fumbles for his iron keys, and unlocks the door, then enters the small room and unchains the muscular young man before him. His breath reeks and his eyes are glazed as the Maiden of Endings gleams in the sky though the window. “Go, boy! Go! You are free now! Know that I, Cynis Mugal Labaresk, have set you free, and thank you for bringing victory and wealth, these few long years. Go now, and find your fate elsewhere in Creation. And may your fortune be equal to your deeds, as mine has been to me! Haha!” As his master collapses, the young man gets to his feet in slow confusion, then begins to run.&lt;br /&gt;
&lt;br /&gt;
Little Fortune runs out of Nexus, south to the lands of the Marukan, then east. Unused to freedom, or the niceties of civilised folk, he turns to banditry to survive. As is the way of such things, he soon gathers a small band of followers, cowed by his might. Together they raid all about the southern Scavenger Lands. Farms and villages, Guild Caravans and wanderers; none are safe. They become known as the Nine-Lives Gang, in reference to the great luck that seems to ward their leader. Little Fortune becomes known as the Inevitable Lord.&lt;br /&gt;
&lt;br /&gt;
Eventually, their banditry leads them west. To the very mountains the Inevitable Lord once called home. And it is here his story ends. A clear night, high in the mountain passes. The Maiden of Endings blazes high above and a small camp-fire flickers in the cold air below. The Nine-Lives Gang relax; their quarry is still a days travel ahead. The men laugh and joke.&lt;br /&gt;
&lt;br /&gt;
The air grows still. Arrows beyond number rain down upon them. Screams erupt. Cries of anger and fear. The very mountain shakes with the might of the Fae warband. A huge winged spider consumes the horses. Hobgoblins fall upon the men like an avalanche. And through the midst of it all strides a Fae Noble. It's inhuman speed scything the men so fast they could not even register they had been hit.&lt;br /&gt;
&lt;br /&gt;
And then they were gone.&lt;br /&gt;
&lt;br /&gt;
The Inevitable Lord lay there. Every breath rattled shallower than the last. As his vision dims he sees his Second-in-Command, a waifly girl known only as Red-Handed Singer, crawl slowly forward. A silver flash lights the carnage. A tall man clad in luminous robes reaches for Red-Handed Singer. As they touch, a blinding flash and the man is gone. She releases a feral howl and races down the mountain. The Inevitable Lord breaths his last and collapses. His eyes glaze over and reflect the uncaring twinkle of the Maidens.&lt;br /&gt;
&lt;br /&gt;
There is a voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's not fair, is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All the signs were in your favour.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You were the lucky one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You were destined for greatness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now you are dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What would you give?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What would you give for revenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For a chance to live again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For a new fate?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A fate written in stars only the dead can see?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Would you give your name?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you feel lucky?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83353</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83353"/>
				<updated>2010-09-14T12:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 4/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8+7&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Presence&amp;lt;/i&amp;gt;: 1+1[2xp]+1[6xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83351</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83351"/>
				<updated>2010-09-14T12:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 4/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8+7&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp]+1[6xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83349</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83349"/>
				<updated>2010-09-14T11:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 4/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp]+1[6xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83347</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83347"/>
				<updated>2010-09-14T11:36:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 10/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp]+1[6xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83345</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83345"/>
				<updated>2010-09-14T09:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 10/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83343</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83343"/>
				<updated>2010-09-14T09:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 20/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1+4[1xp][10xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83287</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83287"/>
				<updated>2010-09-07T12:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 20/262 (+25+3 background xp = 299 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5+8&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83065</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=83065"/>
				<updated>2010-08-17T12:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 12/254 (+25+3 background xp = 291 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6+5&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82971</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82971"/>
				<updated>2010-08-10T12:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 7/249 (+25+3 background xp = 286 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14+6&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82969</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82969"/>
				<updated>2010-08-10T11:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 1/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7+1[FFToBJ], Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4+1[16]&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82917</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82917"/>
				<updated>2010-08-04T04:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 2+1[20xp]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82915</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82915"/>
				<updated>2010-08-04T04:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 10^/20&amp;gt; (20/40 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82913</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82913"/>
				<updated>2010-08-04T04:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 30 Personal +10 Skin Mount + 6 Skin Mount = 46 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 8^/16&amp;gt; (16/32 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82911</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82911"/>
				<updated>2010-08-04T04:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+3 = 11&lt;br /&gt;
::: Dash: 14+6 = 20&lt;br /&gt;
::: Jump: 8^/16&amp;gt; (16/32 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82909</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82909"/>
				<updated>2010-08-04T04:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
:'''Movement'''&lt;br /&gt;
:: Natural &lt;br /&gt;
::: Move: 8&lt;br /&gt;
::: Dash: 14&lt;br /&gt;
::: Jump: 6^/12&amp;gt; (12/24 w/ BJT)&lt;br /&gt;
:: Artifacts Included&lt;br /&gt;
::: Move: 8+6&lt;br /&gt;
::: Dash: 14+6?&lt;br /&gt;
::: Jump: 8^/16&amp;gt; (16/32 w/ BJT)&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82907</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82907"/>
				<updated>2010-08-04T04:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Brief History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; ====&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A (12B/12L/8A +4B/+4L/+4A Hardness; immune to: Stun, Knockback, Knockdown, tackles, being thrown) &lt;br /&gt;
:: Full Armour: 23B/25L/21A, 9L/9B/4A Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: No Myrmidon: 15B/17L/13A 4L/4B/4A&lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82899</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82899"/>
				<updated>2010-08-03T12:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 17/242 (+25+3 background xp = 280 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5+14&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1+1[2xp][4xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: 1[3xp]&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: +1[3xp],&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)[12xp]&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of White Jade'' (Permanent WJT)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
****''Thought Speech Oration'' (Send messages via thought to person in sight)[12xp]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82799</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82799"/>
				<updated>2010-07-27T22:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 37/228 (+25+3 background xp = 266 total) &lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82789</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82789"/>
				<updated>2010-07-27T13:03:35Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 32/223 (+25+3 background xp = 261 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7+5&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82719</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82719"/>
				<updated>2010-07-20T12:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 32/223 (+25+3 background xp = 261 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+7&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82718</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82718"/>
				<updated>2010-07-20T10:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 25/216 (+25+3 background xp = 254 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7+1&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82659</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82659"/>
				<updated>2010-07-13T12:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 25/216 (+25+3 background xp = 254 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7+7&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82628</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82628"/>
				<updated>2010-07-06T12:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Jade Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 28/209 (+25+3 background xp = 247 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6+7&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Favorite_Games&amp;diff=82627</id>
		<title>Favorite Games</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Favorite_Games&amp;diff=82627"/>
				<updated>2010-07-06T12:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: spam redacted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are ready to introduce best games  for your entertainment: www.white-wolf.com. have a lot of fun!&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Favorite_Games&amp;diff=82626</id>
		<title>Favorite Games</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Favorite_Games&amp;diff=82626"/>
				<updated>2010-07-06T11:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: spam redacted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are ready to introduce best games  for your entertainment: [spam redacted] have a lot of fun!&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82571</id>
		<title>Nikink/JadeWisdom</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/JadeWisdom&amp;diff=82571"/>
				<updated>2010-06-29T13:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jade Wisdom ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Artisan Caste Loreseeker.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Born... hatched... er... carved... about 30 years ago Nope, still too old... shit... maybe 6 years ago???&lt;br /&gt;
** Yep, '''6''' freakin' years! 4 years of that is Schooling.&lt;br /&gt;
* Bit of a bully as a child, nope, no 'childhood', maybe ''young'un'' perhaps?&lt;br /&gt;
** Freshly hatched Artisans are 'adopted' out to other Artisans for a year, before entering the big Artisan college.&lt;br /&gt;
* After graduating school entered the Conclave.&lt;br /&gt;
** As per every other Artisan.&lt;br /&gt;
* As Artisan and Conclave member, had many various servants and lived in comparative ease.&lt;br /&gt;
** With small number of elder Artisans (not uncommon to form small pseudo families like this).&lt;br /&gt;
** 'Family' Estate beneath the Realm.&lt;br /&gt;
** Urvar.&lt;br /&gt;
* Had an Enlightened Warrior (''Damok of Lutar'') as a friend... as much as they could be, with the societal restrictions.&lt;br /&gt;
** Not actually many societal restrictions...&lt;br /&gt;
* Damok commanded Jade Wisdom's personal guard.&lt;br /&gt;
* Uncovered suspicious activity by another Conclave member, ''Immanent Avalanche''.&lt;br /&gt;
** Maybe this guy on the road to Chaos Seer?&lt;br /&gt;
** Making deals with ''others'' to gain more power in the Conclave...&lt;br /&gt;
** Making deals with ''things'' to eventually gain access to the surface lands?&lt;br /&gt;
* Series of cunning investigations proved Immanent Avalanche to be consorting with... someone, or something unnatural.&lt;br /&gt;
** I'm picturing something Abyssally, green flame,skull motif. Tricksy, subtle and cunning.&lt;br /&gt;
** I leave up to the GM what it ''actually'' is.&lt;br /&gt;
* Attempted to reveal this unwholesome partnership to the local Conclave but got laughed out of court, so to speak.&lt;br /&gt;
** Politically outmanoeuvred with ease by Immanent Avalanche and his supporters, friends, allies.&lt;br /&gt;
* Forced into exile.&lt;br /&gt;
** Took his home guard and a contingent of workers to the surface and tried hurriedly to gain permission from an Exalt to stave off the Geas.&lt;br /&gt;
* Sold the services of his followers to a couple of Terrestrial Exalts for small skirmishes within the Hundred Kingdoms.&lt;br /&gt;
** Dragon-Bloods: &lt;br /&gt;
*** ''Celestial Serpent'' (Female, Air Aspect, Ess 4)&lt;br /&gt;
*** ''Excellent Dragon'' (Male,Wood Aspect, Ess 3) &lt;br /&gt;
** Named his ad-hoc mercenary company the &amp;quot;''Scrupulous Saxifrage Section''&amp;quot; &lt;br /&gt;
*** Yes, that means something meaningful-ish to those who know some etymology... :)&lt;br /&gt;
**** Scrupluous : L. scrupulus &amp;quot;uneasiness, anxiety, pricking of conscience,&amp;quot; lit. &amp;quot;small sharp stone&amp;quot;&lt;br /&gt;
**** Saxifrage : L. saxifraga herba, lit. &amp;quot;a rock-breaking herb,&amp;quot; from saxifragus &amp;quot;stonebreaking,&amp;quot; from saxum &amp;quot;stone, rock&amp;quot; + frag-, root of frangere &amp;quot;to break&amp;quot;&lt;br /&gt;
**** Section : L. sectionem (nom. sectio) &amp;quot;a cutting, cutting off, division,&amp;quot; &lt;br /&gt;
***** Yes, I am a nerd, why do you ask??? :)&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
***** And yes, you can make a Saxifrage Tea! :)&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** Save the village of ''Three-Gates'' from undead attack&lt;br /&gt;
** Campaigned for a month against the kingdom of ''Rose-Essence'', which had been aggressively encroaching upon its neighbouring kingdoms.&lt;br /&gt;
** Campaigned with the forces of King ''Ling'' of the ''Whispering Protectorate''.&lt;br /&gt;
** Took part in the ''Battle of Nine Horses''.&lt;br /&gt;
* His warriors were led by the very capable Damok.&lt;br /&gt;
** Which was good, as Jade Wisdom has few martial skills.&lt;br /&gt;
* Jade Wisdom spent majority of his time with the commanders.&lt;br /&gt;
** Reading treatises, studying, analysing intelligence.&lt;br /&gt;
* Some attrition was caused by night attacks upon the ''Whispering Protectorate's'' forces - including the Jadeborn.&lt;br /&gt;
** I dare say the worst attacks were by undead forces.&lt;br /&gt;
* Within 2 seasons, most Workers had been slain, and about a third of the Warriors.&lt;br /&gt;
** One final night of terror wiped out the entire force - Jadeborn, Dragon-Bloods and mortals.&lt;br /&gt;
** Something big and impressive, but left to the GM. :)&lt;br /&gt;
** Jade Wisdom was one of only a handful who survived.&lt;br /&gt;
*** He managed to retreat into a river and hide underwater for a very long time.&lt;br /&gt;
*** His retreat was covered by Damok, who was eventually slain.&lt;br /&gt;
* After their DB employer was slain, Jade Wisdom was forced to look for another Exalt willing to take his service.&lt;br /&gt;
* He was found by a small Lookshy force, and pledged service to the Dragon Blooded commander ''Karal Fortunate-Serpent''.&lt;br /&gt;
** [[Nikink/PoA768DescWater]]&lt;br /&gt;
** Fortunate Serpent is a middle-aged Sorcerer Engineer who was using the scouting mission to look for relics etc for use and study by Lookshy.&lt;br /&gt;
** Shozei - commanded a Wing of troops&lt;br /&gt;
** Part of the First Field Force which is led by Taimyo Karal Linwei.&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
* He travelled with the Lookshy force for another season, primarily offering advice and knowledge, occasionally scouting and skirmishing.&lt;br /&gt;
** Studied available scrolls and books voraciously whenever he could.&lt;br /&gt;
* The Dragon-Bloods honoured his service, and the tale of Damok, by implanting the Aegis-Implants.&lt;br /&gt;
* The Lookshy force was stationed in a redoubt.&lt;br /&gt;
** Tomhaza Redoubt.  secret hidden one...&lt;br /&gt;
**'''''New'''''&lt;br /&gt;
**'''''End of New'''''&lt;br /&gt;
** I'm picturing north of Greyfalls, east of Sijan. But could be anywhere the GM wishes.&lt;br /&gt;
* Befriended a Lookshy Immaculate of Pasiap, ''Resolute Ox'' of Gens Yan-Tu.&lt;br /&gt;
** Jade Wisdom learned of the supernatural Martial Arts from Resolute Ox.&lt;br /&gt;
** Resolute Ox is a few years younger than Fortunate Snake.&lt;br /&gt;
*** Knows Jade Mountain Style (all) and Earth Dragon Style (to Weapon Breaking Defence)&lt;br /&gt;
** Jade Wisdom learned a great deal of patience and indeed, wisdom, from Resolute Ox.&lt;br /&gt;
** Jade Wisdom has taken to emulating the forms and katas of those styles&lt;br /&gt;
*** one day... sigh. :)&lt;br /&gt;
* At the end of that season, the troops were heading back to Lookshy.&lt;br /&gt;
** Another ambush by unknowns saw the small force broken and fleeing.&lt;br /&gt;
*** This attack included demons and ninjas.&lt;br /&gt;
**** And an explosion. :)&lt;br /&gt;
*** 1st Ascending Fire 768, Baos Gap tells Jade that the Deathlord Mask of Winters was behind this attack. Baos Exalted as a Dawn in this battle.&lt;br /&gt;
*** [[Nikink/PoA768AscWood]]&lt;br /&gt;
* Jade Wisdom got separated from the Dragon-Bloods, and is unsure of their fate.&lt;br /&gt;
* At a loss of how to find them, he has walked for three weeks through the Scavenger lands, asking for the fastest way to Lookshy.&lt;br /&gt;
* Most who answered stated River Travel as the fastest way, and so he headed to Nexus.&lt;br /&gt;
* Arrived at Nexus about a week ago.&lt;br /&gt;
** Staying at ''Madame Wu's Tea-House of Excellent Courage'' &lt;br /&gt;
* Enjoying Nexus' hustle and bustle and crowded streets.&lt;br /&gt;
* His available savings have dwindled to next to nothing.&lt;br /&gt;
** Was en-route to the Nexus docks to get passage to Lookshy when game starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Ascending Fire Unit 17'' was recovered from the slain form of Damok.&lt;br /&gt;
* ''Resolute Denial'' comes from his estates. Heirloom of sorts, granted to the house-protector (in this case, Damok).&lt;br /&gt;
* ''Witty Retort'' was also a gift to Damok from the house estate.&lt;br /&gt;
* ''Rumour of Glory'' is white and blue silken armour. Given to Jade Wisdom upon his graduation from the Academy.&lt;br /&gt;
** White trousers and shirt with sky blue tunic. Intricate designs of gears on gears on gears are subtly embroidered into the tunic. The white silk has amazingly intricate designs (representative of Creation) in fine silver thread. At eight points within the design there are faint coglike designs.&lt;br /&gt;
** Handed down from incarnation to incarnation.&lt;br /&gt;
* ''Gem of the White Jade Tree'' comes from an ancestral (so to speak) manse within his estate.&lt;br /&gt;
* ''Gem of Mobility'' originates from a Solar Manse on the side of Mount Meru. Long forgotten.&lt;br /&gt;
** Jade Wisdom stumbled across it during a school excursion.&lt;br /&gt;
* Skin Mount Amulets implanted in his solar plexus and belly chakra by his request prior to entering exile. &lt;br /&gt;
** Figured he would need the extra essence to survive the wilderness.&lt;br /&gt;
&lt;br /&gt;
* Ally 1&lt;br /&gt;
** Karal ''Fortunate-Serpent''&lt;br /&gt;
*** Air Aspect Sorcerer Technician&lt;br /&gt;
*** Essence 4-5&lt;br /&gt;
* Ally 2&lt;br /&gt;
** Yan-Tu ''Resolute Ox''&lt;br /&gt;
*** Earth Aspect Lookshy Immaculate&lt;br /&gt;
*** Essence 4&lt;br /&gt;
* Contact 1&lt;br /&gt;
** Lookshy Military&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Jade Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Caste:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;Artisan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; &amp;amp;nbsp;Prove Immanent Avalanche's guilt and return to Urvar in triumph and innocence&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; &amp;amp;nbsp;&amp;amp;nbsp;none at all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Concept:&amp;lt;/b&amp;gt; Mercenary Savant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;XP:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt;Left/Total:&amp;lt;/nowiki&amp;gt; 21/202 (+25+3 background xp = 240 total) crap-this don't add up...&lt;br /&gt;
&lt;br /&gt;
4+6+25(background)+5+6+8+7+6+7 +6+6+6+6+7+7+15+6+9+3(bg)+7+7+7+7+6 +8+6+5+4&lt;br /&gt;
&lt;br /&gt;
:Reboot:&lt;br /&gt;
:+20 (downtime)+5+7+6 +6&lt;br /&gt;
&lt;br /&gt;
Positive Intimacies : Personal Honor, Knowledge, Tea, Perfect Butterfly, (Phinnae+Scarred+Savvy+Groany+Bitchy+Feral (''The Circle of Misfits'')), His heirlooms (''Witty Retort'', ''Rumour of Glory'', ''Resolute Denial'')  &lt;br /&gt;
Negative Intimacies : Fae.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Attributes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Strength: 3, Dexterity: 7, Stamina: 4&lt;br /&gt;
:Charisma: 6, Manipulation: 6, Appearance: 4&lt;br /&gt;
:Perception: 6, Intelligence: 6, Wits: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Abilities&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:Athletics: 3, +2 Hearthstone (1/2 Temperance)&lt;br /&gt;
:Archery: 1+1[2xp],&lt;br /&gt;
:Awareness: 3, +2 Visor +3 (Essence via Charm)&lt;br /&gt;
:Bureaucracy: 2, &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Magitech)&amp;lt;/i&amp;gt;: 1+1+1[1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Earth)&amp;lt;/i&amp;gt;: 1+4[10xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Water)&amp;lt;/i&amp;gt;: 1+1[1xp][1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Wood)&amp;lt;/i&amp;gt;: 1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Fire)&amp;lt;/i&amp;gt;: +1+1+1[1xp][1xp][2xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Craft (Air)&amp;lt;/i&amp;gt;: +1[1xp],&lt;br /&gt;
:&amp;lt;i&amp;gt;Dodge&amp;lt;/i&amp;gt;: 1+1+1+1[1xp][3xp][5xp], &lt;br /&gt;
:Integrity: 1+1[2xp],&lt;br /&gt;
:Investigation: 3+1[6xp] &lt;br /&gt;
:Larceny: -, &lt;br /&gt;
:Linguistics: 3, High Realm, Old Realm, Riverspeak, Firetongue[2xp]&lt;br /&gt;
:&amp;lt;i&amp;gt;Lore&amp;lt;/i&amp;gt;: 3+2[12xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;History&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Solars'': 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Martial Arts&amp;lt;/i&amp;gt;: 1+1[1xp],&lt;br /&gt;
:Medicine: 1,&lt;br /&gt;
:&amp;lt;i&amp;gt;Melee&amp;lt;/i&amp;gt;: 1+1+1[1xp][3xp], &lt;br /&gt;
:&amp;lt;i&amp;gt;Occult&amp;lt;/i&amp;gt;: 3+1+1[5xp][7xp],&lt;br /&gt;
::&amp;lt;i&amp;gt;Essence&amp;lt;/i&amp;gt;: 1, &lt;br /&gt;
::''Charms'': 1,&lt;br /&gt;
:Performance: -&lt;br /&gt;
:Presence: 1+1[2xp], &lt;br /&gt;
:Resistance: 1,&lt;br /&gt;
:Ride: -,&lt;br /&gt;
:Sail: -,&lt;br /&gt;
:Socialise: 2, &lt;br /&gt;
:Stealth: 3, +4 Charm (+Temperance)&lt;br /&gt;
:Survival: 1&lt;br /&gt;
:Thrown: 1, &lt;br /&gt;
:War: +1[3xp],&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backgrounds&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Artifact:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Manse&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Allies&amp;lt;/b&amp;gt; 2, '''Contacts''' 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Virtues&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Compassion:&amp;lt;/b&amp;gt; 2, &amp;lt;b&amp;gt;Conviction:&amp;lt;/b&amp;gt; 5, &amp;lt;b&amp;gt;Temperance:&amp;lt;/b&amp;gt; 4, &amp;lt;b&amp;gt;Valor&amp;lt;/b&amp;gt; 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence:&amp;lt;/b&amp;gt; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt; 20 Personal +10 Skin Mount + 6 Skin Mount = 36 &lt;br /&gt;
:Committed 18, (6+2+5+5+5)&lt;br /&gt;
::Aegis Implants -&amp;gt; 15 (4+1+5+5+5) (-2 to all armour attunement costs, min 1 mote)&lt;br /&gt;
::Great Maker's Grasp -&amp;gt; 9 (2+1+3+3+3) (-Essence to all attunement, min half)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Charms&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Universal Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Pebble-Among-Boulders Stance'' (+Tmp to Stealth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Worker Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Warrior Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Temperance-Bolstering Meditation'' (-Tmp from enviro penalties and misc external penalties due to climate or enviro extremes)&lt;br /&gt;
**''Black-Jade Transformation'' (+1 Dex, -Tmp to Mobility penalty)&lt;br /&gt;
***''Fivefold Embodiment of Black Jade'' (Permanent BJT)[12xp]&lt;br /&gt;
*''Compassion-Bolstering Meditation'' (+1die to all actions intended to rescue/defend an ally from immediate physical danger, every 10 min bonus becomes +Cmp for 10 ticks) [12xp]&lt;br /&gt;
**''Green-Jade Transformation'' (Regen 1 bashing hl / 10 ticks and 1 lethal per hour)[12xp]&lt;br /&gt;
***''Fivefold Embodiment of Green Jade'' (Permanent GJT)&lt;br /&gt;
*''Conviction-Bolstering Meditation'' (-Cnv from wound penalties and misc external penalties due to pain or suffering) [12xp]&lt;br /&gt;
**''Blue-Jade Transformation'' (-Cnv from fatigue, double jumping, halve falling distance to determine damage)[12xp]&lt;br /&gt;
*''Valor-Bolstering Meditation'' (+1 Vlr, crap ass charm)[12xp]&lt;br /&gt;
&lt;br /&gt;
**''White-Jade Transformation'' (+highest virtue+Ess to soak, add half that to Hardness, cause lethal with barehand, no stun knockback knockdown tackle or thrown from natural sources)[12xp]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**''(Colour)-Jade Transformation'' (All instances include: Soak Lethal with Full Stamina, Parry Lethal with bare hands) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Artisan Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Unfolding-Pattern Intuition'' (lots of awareness stuff.)&lt;br /&gt;
**''Artificer's Insight'' [10xp] (know instantly magical nature of artifacts and how to operate them)&lt;br /&gt;
***''Great Maker's Grasp'' [10xp] (instantly force attune artifacts, commitment reduced by Ess. to min half normal)&lt;br /&gt;
**''Living Earth Meditation'' (force attune to manse/dem. faster mote recovery by meditation: 8+(roll Tmp))&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Enlightened Pattern&amp;lt;/b&amp;gt;&lt;br /&gt;
*''Glorious Prodigy Lesson'' (gain 1 dot in ability. Ability becomes favoured. Ability max increases by 1)&lt;br /&gt;
**''Upon Strands Lightly'' (Perfect courtesy, sense harm from people automatically, ruining surprise or ambush one action in advance)[12xp]&lt;br /&gt;
**''Studious Erudition Technique'' (Learn Mental Attributes, Abilities, Specialties, Charms fast. Real fast. Upto motes/3 fast.) [12xp]&lt;br /&gt;
***''Language and Meaning Discernment'' (1 hour in conversation to learn a language for charm duration. Spend XP = half languages known to learn language permanently) [12p]&lt;br /&gt;
***''Mien of Conviction'' (+Cnv to MDV vs Social Attacks, Greater effect: Immunity to UMI as well as MDV bonus vs lower essence foe)[12xp] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Equipment&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;i&amp;gt;Ascending Fire Unit 17&amp;lt;/i&amp;gt;&lt;br /&gt;
::Myrmidon Plate (+8L/+8B Soak, 4L/4B Hardness -0, 0, 6 commit, Artifact 4)&lt;br /&gt;
::: Inbuilt Visor (+2 Awareness, See Immaterial, See in total darkness and through Fog/Smoke/undergrowth)&lt;br /&gt;
::: Inbuilt Respirator (+2 Presence when intimidating)&lt;br /&gt;
::: Inbuilt Echo Jewel (Communicate with other Echo Jewels)&lt;br /&gt;
::: Speed Enhancement (+3 Move, +6 Dash)&lt;br /&gt;
::: Strength Enhancement (+2)&lt;br /&gt;
::: No Maintenance required&lt;br /&gt;
:&amp;lt;i&amp;gt;Rumour of Glory&amp;lt;/i&amp;gt;&lt;br /&gt;
::Silken Armour (+5L/+3B Soak, 0L/0B Hardness, -0, 0, 2 commit, Artifact 2)&lt;br /&gt;
:&amp;lt;i&amp;gt;Resolute Denial&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Thunderbolt Shield (+2L/+2B Soak, +2DDV/+2PDV, 5 commit, Artifact 3)&lt;br /&gt;
:&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::Jade Goremaul (Spd:4, Acc:+1, Dam:+16B/4, Def:+1, Rate 2, Overwhelming(4), Piercing, 5 commit, Artifact 2)&lt;br /&gt;
:''Regrettable Consequence'' Dakura's Green Jade Short Powerbow&lt;br /&gt;
&lt;br /&gt;
:Aegis Implants (Mote cost of all armour commitment reduced by 2 (minimum of 1))&lt;br /&gt;
::6m -&amp;gt; 4m (AFU-17)&lt;br /&gt;
::2m -&amp;gt; 1m ([[RoG]])&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
:Skin Mount Amulet (Double Hearthstone Rating in extra essence to personal Mote Pool)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;&lt;br /&gt;
:: Speed of all Actions halved (round up)&lt;br /&gt;
:: Double Movement&lt;br /&gt;
:&amp;lt;i&amp;gt;Gemstone of White Jade Tree&amp;lt;/i&amp;gt;&lt;br /&gt;
:: All post-Soak damage taken halved (round up)&lt;br /&gt;
:: Halve Movement (round down)&lt;br /&gt;
:&amp;lt;i&amp;gt;Eye of the First Goat&amp;lt;/i&amp;gt;&lt;br /&gt;
:: +(half Temperance (round up)) to Athletics pool&lt;br /&gt;
:: +1 Accuracy to blunt weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Combat&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Join Battle:&amp;lt;/b&amp;gt; 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:&amp;lt;b&amp;gt;Soak:&amp;lt;/b&amp;gt; &lt;br /&gt;
:: Natural: 4B/2L/0A &lt;br /&gt;
:: Full Armour: 17B/17L/15A, 5L/5B Hardness, Halve Post-Soak Damage, regen 1 bashing/10 ticks, 1 lethal/hour.&lt;br /&gt;
::: Dinner party battle - no Myrmidon :(&lt;br /&gt;
::: Armour 14B/16L/5A Hardness 4. Regen. &lt;br /&gt;
:&amp;lt;b&amp;gt;Dodge DV:&amp;lt;/b&amp;gt; 8 (10 with Shield) ((8 Dex + 4 Dodge + 3 Ess)/2 = (15)/2 = 8 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Parry DV:&amp;lt;/b&amp;gt; 6 (7 with BJT, 8 with Shield, 9 with both) ((8 Dex + 3 Melee + 1 Witty Retort)/2 = (12/2 = 6 + Charms)&lt;br /&gt;
:&amp;lt;b&amp;gt;Attacks:&amp;lt;/b&amp;gt;&lt;br /&gt;
::&amp;lt;i&amp;gt;Witty Retort&amp;lt;/i&amp;gt;&lt;br /&gt;
::: Spd: 2 Acc: 12 Dam: 22B/4 Def: 6 Rate: 2 &lt;br /&gt;
::'''Fist'''&lt;br /&gt;
::: Spd 5(3), Acc +1(11), Dam 0B(3), Def: +2(7), Rate: 3&lt;br /&gt;
:: '''Kick'''&lt;br /&gt;
::: 5(3), Acc 0(10), 3B(6), Def -2(4) r: 2&lt;br /&gt;
:: '''Clinch'''&lt;br /&gt;
::: 6(3), 0(10), 0B(3), No Parry, R:1&lt;br /&gt;
:'''Join Debate:''' 10 (12 with visor, 12 with UPI vs mundane stealth, 14 with both)&lt;br /&gt;
:''Mental Dodge'': (WP+Integrity+Ess)/2 = (9+2+3)/2 = 7 (12 with MoC)&lt;br /&gt;
:''Mental Parry'': (Cha|Man+Investigation|Performance|Presence)/2 = (6+4)/2 = 5 (10 with MoC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tt&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Nikink/JadeWisdomMassCombatStats]]&lt;br /&gt;
&lt;br /&gt;
=== Character Description ===&lt;br /&gt;
Light yellow-brown skin, bald, but with mustache and beard of red hair. I'm picturing Li Mu Bai, but with red facial hair.&lt;br /&gt;
&lt;br /&gt;
=== Expanded Backgrounds ===&lt;br /&gt;
More details about backgrounds here.&lt;br /&gt;
&lt;br /&gt;
== Commentary ==&lt;br /&gt;
Yuhui 玉慧 Jade wisdom&lt;br /&gt;
* ui as &amp;quot;way&amp;quot;&lt;br /&gt;
* u as the 'u' in &amp;quot;flute&amp;quot; (American pronunciation) or 'oo' in &amp;quot;woo&amp;quot; (British) BUT after q, j, x and y, as a German umlauted u&lt;br /&gt;
* h a gutteral, as in the Scottish &amp;quot;loch&amp;quot;&lt;br /&gt;
** So, Y,u,ch,ay. That's a bit unpronounceable to me!&lt;br /&gt;
&lt;br /&gt;
Minor note, it looks like your dodge is currently 3 per you skill list, however your DV calc still says 2. - [[Bencyclopedia]]&lt;br /&gt;
----&lt;br /&gt;
I get the impression that the ST isn't liking the effect of the Gem of Perfect Mobility with other effects that reduce Speed, notably Jade MM Bonus, to Speed 2. While I agree that generally Speed 3 is the minimum allowable speed (say from Jade Artifacts and Charm stacking) I have two counter arguments:&lt;br /&gt;
&lt;br /&gt;
# This effect is due to:&lt;br /&gt;
* A level 5 Hearthstone.&lt;br /&gt;
** Ergo, most powerful level of Stone should have powerful effects&lt;br /&gt;
** Ergo, a stealable / breakable item&lt;br /&gt;
*** Which is why Jade Wisdom keeps it embedded in the skin mount amulet under his clothes and armour to keep it hidden&lt;br /&gt;
** Ergo, The Manse it came from is also a weak point&lt;br /&gt;
*** should an enemy discover the Stone they may decide to locate the Manse to disrupt the geomancy and thus break the Stone&lt;br /&gt;
*** The manse may also be uncovered the same way that Jade Wisdom found it, ie by stumbling across it accidentally, and the discoverers tweaking the geomancy to start a new stone reforming without even knowing of Jade Wisdom's existence.&lt;br /&gt;
* A Speed 4 weapon.&lt;br /&gt;
** with a Speed 5 or higher weapon there is obviously no more Speed 2 actions as the Stone halves speed (round up).&lt;br /&gt;
# Jade Wisdom is in a game surrounded by Exalts:&lt;br /&gt;
* This gives him an edge to remain viable for longer&lt;br /&gt;
** The other characters can get Extra Action Charms easily&lt;br /&gt;
*** Only kinda extra-action Charm available for Jadeborn is Essence 5&lt;br /&gt;
**** Jade Wisdom is only Essence 2&lt;br /&gt;
**** That Charm is unfavoured, so is costing Jade Wisdom 12xp to get, after all the other 12xp pre-requisites.&lt;br /&gt;
** Exalt level enemies can already paste him, so this Stone may be a lifesaver due to faster reaction times, movement and synergy with the other Hearthstone.&lt;br /&gt;
** Keeps his DV up&lt;br /&gt;
*** Ergo, life preserving in combat&lt;br /&gt;
** Keeps his accuracy pool up&lt;br /&gt;
*** Ergo, compensates somewhat for the low pool (compared to Exalt level foes)&lt;br /&gt;
*** Conversely, onslaught penalties do not accrue over different ticks.&lt;br /&gt;
** Also, he will never be able to combo&lt;br /&gt;
*** Until Essence 5, and with custom Charms requiring ST approval.&lt;br /&gt;
&lt;br /&gt;
But! I don't want to piss off the ST, and I ''can'' see the trouble with Speed 2 actions in general. If I were running the game, I would not allow Speed to go below 3 in any other manner apart from this Stone. Good House rule seems to be for every reduction in Speed below 3, the Rate of action goes up 1. This works well for accumulated Jade MM and Charm synergies and Exalts (and I would use this House rule if I were running). Doesn't work so well in this case because:&lt;br /&gt;
&lt;br /&gt;
# Stone explicitly halves Speed, doesn't reduce by X&lt;br /&gt;
# Small non-boostable pool mean that the Extra Rate is useless for non-Exalt level creatures (non-Excellency Charm wielders) as it means missing three times instead of maybe hitting twice.&lt;br /&gt;
&lt;br /&gt;
So the Stone itself needs tweaking to get across the idea of a level 5 power that increases action speed to obviously supernatural levels. In 1st Ed. the Stone granted 2 independent actions each turn (not compatible with Extra Action Charms), thus this conversion halved the Speed - seems a similar effect, but obviously has issues.&lt;br /&gt;
&lt;br /&gt;
What about:&lt;br /&gt;
* Rate of all actions is increased by 1&lt;br /&gt;
* Speed of all actions is reduced by 1&lt;br /&gt;
* Multiple Action penalty reduced by 3&lt;br /&gt;
&lt;br /&gt;
All of these stack with MM bonuses and Charm effects, but the house rule regarding Speed 3 is used, so if this Stone reduces an Action to less than Speed 3, it stays at 3 but the Rate increases. This Rate increase is somewhat mitigated by the Multiple Action bonus.&lt;br /&gt;
&lt;br /&gt;
The Stone keeps all other benefits (basically just movement speed increase).&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Wordman/ProjectGezlak&amp;diff=80955</id>
		<title>Wordman/ProjectGezlak</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Wordman/ProjectGezlak&amp;diff=80955"/>
				<updated>2010-06-09T01:59:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */  Thanks to Wordman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
* Back to [[Wordman/CommissionEngine]]&lt;br /&gt;
&lt;br /&gt;
I'm starting Project Gezlak (named after a type of metal elemental that roams Autochthonia) to try to automatically fix the links that were broken during the process of [[Xyphoid/MediawikiConversion|converting to MediaWiki]]. This would probably be a lot easier with direct access to the server, but I don't have that.&lt;br /&gt;
&lt;br /&gt;
The idea is to use the [http://pywikipediabot.sourceforge.net/ Python wikipedia robot framework] to examine page content, detect certain kinds of damaged links, and repair them.&lt;br /&gt;
&lt;br /&gt;
The script has been tested on a handful of pages, and seems to work; however, I can't rule out all mistakes. Tell me about these in the following sections:&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
If you notice the script had errors, list them here.&lt;br /&gt;
&lt;br /&gt;
* error&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import wikipedia as pywikibot&lt;br /&gt;
import pagegenerators&lt;br /&gt;
import re&lt;br /&gt;
import time&lt;br /&gt;
&lt;br /&gt;
# This is required for the text that is shown when you run this script&lt;br /&gt;
# with the parameter -help.&lt;br /&gt;
docuReplacements = {&lt;br /&gt;
   '&amp;amp;params;': pagegenerators.parameterHelp&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class AllPagesBot:&lt;br /&gt;
   def __init__(self, generator, dry):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Constructor. Parameters:&lt;br /&gt;
         * generator - The page generator that determines on which pages&lt;br /&gt;
                    to work on.&lt;br /&gt;
         * dry      - If True, doesn't do any real changes, but only shows&lt;br /&gt;
                    what would have been changed.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      #self.generator = pagegenerators.AllpagesPageGenerator()&lt;br /&gt;
      self.generator = pagegenerators.TextfilePageGenerator('exaltedall.txt')&lt;br /&gt;
      self.dry = dry&lt;br /&gt;
      self.pages = {}&lt;br /&gt;
      &lt;br /&gt;
   def run(self):&lt;br /&gt;
      while True:&lt;br /&gt;
         try:&lt;br /&gt;
           page = self.generator.next()&lt;br /&gt;
           if page is None:&lt;br /&gt;
             break;&lt;br /&gt;
           aslink = page.aslink()&lt;br /&gt;
           aslink = aslink.replace('[[','')&lt;br /&gt;
           aslink = aslink.replace(']]','')&lt;br /&gt;
           self.pages[aslink] = page&lt;br /&gt;
         except:&lt;br /&gt;
           break&lt;br /&gt;
      #for link in self.pages.keys():&lt;br /&gt;
      #   print &amp;quot;\&amp;quot;%s\&amp;quot;,&amp;quot; % (link)&lt;br /&gt;
         &lt;br /&gt;
class ExaltedRepairBot:&lt;br /&gt;
   # Edit summary message that should be used.&lt;br /&gt;
   # NOTE: Put a good description here, and add translations, if possible!&lt;br /&gt;
   msg = {&lt;br /&gt;
      'en': u'Testing script to fix links messed up in conversion'&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   def __init__(self, generator, dry, quiet, allpages):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Constructor. Parameters:&lt;br /&gt;
         * generator - The page generator that determines on which pages&lt;br /&gt;
                    to work on.&lt;br /&gt;
         * dry      - If True, doesn't do any real changes, but only shows&lt;br /&gt;
                    what would have been changed.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      self.allpages = allpages&lt;br /&gt;
      self.generator = generator&lt;br /&gt;
      self.dry = dry&lt;br /&gt;
      self.quiet = quiet&lt;br /&gt;
      # Set the edit summary message&lt;br /&gt;
      self.summary = pywikibot.translate(pywikibot.getSite(), self.msg)&lt;br /&gt;
      self.linkPat = re.compile(r'\[\[(.+?)\]\]')&lt;br /&gt;
      self.splitPat = re.compile(r'\s*\|\s*')&lt;br /&gt;
      self.levelPat = re.compile(r'\s*/\s*')&lt;br /&gt;
&lt;br /&gt;
   def run(self):&lt;br /&gt;
      for page in self.generator:&lt;br /&gt;
         try:&lt;br /&gt;
            self.treat(page)&lt;br /&gt;
         except Exception, err:&lt;br /&gt;
            print &amp;quot;   ERROR: Failed to process page %s when examining link %s: %s\n     %s&amp;quot; % (page.aslink(), self.curLink, err, self.curLine)&lt;br /&gt;
         &lt;br /&gt;
   def treat(self, page):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Loads the given page, does some changes, and saves it.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      print &amp;quot;&amp;quot;&lt;br /&gt;
      print &amp;quot;Processing page %s...&amp;quot; % (page.aslink())&lt;br /&gt;
      try:&lt;br /&gt;
         # Load the page&lt;br /&gt;
         text = page.get()&lt;br /&gt;
      except pywikibot.NoPage:&lt;br /&gt;
         pywikibot.output(u&amp;quot;Page %s does not exist; skipping.&amp;quot;&lt;br /&gt;
                      % page.aslink())&lt;br /&gt;
         return&lt;br /&gt;
      except pywikibot.IsRedirectPage:&lt;br /&gt;
         pywikibot.output(u&amp;quot;Page %s is a redirect; skipping.&amp;quot;&lt;br /&gt;
                      % page.aslink())&lt;br /&gt;
         return&lt;br /&gt;
&lt;br /&gt;
      ################################################################&lt;br /&gt;
      # NOTE: Here you can modify the text in whatever way you want. #&lt;br /&gt;
      ################################################################&lt;br /&gt;
&lt;br /&gt;
      # If you find out that you do not want to edit this page, just return.&lt;br /&gt;
      # Example: This puts the text 'Test' at the beginning of the page.&lt;br /&gt;
      lines = text.splitlines(1)&lt;br /&gt;
      newlines = [];&lt;br /&gt;
      for line in lines:&lt;br /&gt;
         newline = self.treatLine(line)&lt;br /&gt;
         newlines.append(newline)&lt;br /&gt;
      text = &amp;quot;&amp;quot;.join(newlines)&lt;br /&gt;
&lt;br /&gt;
      # only save if something was changed&lt;br /&gt;
      if text != page.get():&lt;br /&gt;
         if not self.quiet:&lt;br /&gt;
            # Show the title of the page we're working on.&lt;br /&gt;
            # Highlight the title in purple.&lt;br /&gt;
            pywikibot.output(u&amp;quot;\n\n&amp;gt;&amp;gt;&amp;gt; \03{lightpurple}%s\03{default} &amp;lt;&amp;lt;&amp;lt;&amp;quot;&lt;br /&gt;
                         % page.title())&lt;br /&gt;
            # show what was changed&lt;br /&gt;
            pywikibot.showDiff(page.get(), text)&lt;br /&gt;
         if not self.dry:&lt;br /&gt;
            if self.quiet:&lt;br /&gt;
               choice = 'y'&lt;br /&gt;
            else:&lt;br /&gt;
               choice = pywikibot.inputChoice(u'Do you want to accept these changes?', ['Yes', 'No'], ['y', 'N'], 'N')&lt;br /&gt;
            if choice == 'y':&lt;br /&gt;
               try:&lt;br /&gt;
                  # Save the page&lt;br /&gt;
                  page.put(text, comment=self.summary)&lt;br /&gt;
               except pywikibot.LockedPage:&lt;br /&gt;
                  pywikibot.output(u&amp;quot;Page %s is locked; skipping.&amp;quot;&lt;br /&gt;
                               % page.aslink())&lt;br /&gt;
               except pywikibot.EditConflict:&lt;br /&gt;
                  pywikibot.output(&lt;br /&gt;
                     u'Skipping %s because of edit conflict'&lt;br /&gt;
                     % (page.title()))&lt;br /&gt;
               except pywikibot.SpamfilterError, error:&lt;br /&gt;
                  pywikibot.output(u'Cannot change %s because of spam blacklist entry %s'&lt;br /&gt;
                     % (page.title(), error.url))&lt;br /&gt;
      else:&lt;br /&gt;
         print &amp;quot;   ...no changes.&amp;quot;&lt;br /&gt;
         time.sleep(3) # Don't flood the server&lt;br /&gt;
&lt;br /&gt;
   def treatLine(self, line):&lt;br /&gt;
      str_list = []&lt;br /&gt;
      lastPos = 0&lt;br /&gt;
      matches = self.linkPat.finditer(line)&lt;br /&gt;
      for match in matches:&lt;br /&gt;
         fulllink = match.group(0)&lt;br /&gt;
         link = match.group(1)&lt;br /&gt;
         end = match.end(1)&lt;br /&gt;
         try:&lt;br /&gt;
            (newLink, end) = self.treatLink(line, link, end)&lt;br /&gt;
         except Exception, err:&lt;br /&gt;
            print &amp;quot;   ERROR: Failed to process link %s: %s\n     %s\n     Continuing leaving link unaltered&amp;quot; % (self.curLink, err, self.curLine)&lt;br /&gt;
            newLink = link&lt;br /&gt;
         start = match.start(1)&lt;br /&gt;
         str_list.append(line[lastPos:start])&lt;br /&gt;
         str_list.append(newLink)&lt;br /&gt;
         lastPos = end&lt;br /&gt;
         if not self.quiet and link != newLink:&lt;br /&gt;
            print &amp;quot;   %s -&amp;gt; %s&amp;quot; % (link,newLink)&lt;br /&gt;
      str_list.append(line[lastPos:])&lt;br /&gt;
      return ''.join(str_list)&lt;br /&gt;
&lt;br /&gt;
   def treatLink(self, line, link, end):&lt;br /&gt;
      self.curLink = link&lt;br /&gt;
      self.curLine = line&lt;br /&gt;
      sourceLast = end&lt;br /&gt;
      theSplit = self.splitPat.split(link)&lt;br /&gt;
      link = theSplit[0]&lt;br /&gt;
      label = None&lt;br /&gt;
      if len(theSplit) &amp;gt; 1:&lt;br /&gt;
         label = theSplit[1]&lt;br /&gt;
      if not self.pageExists(link):&lt;br /&gt;
         (link,label,sourceLast) = self.repairMissingLink(line, link, label, sourceLast)&lt;br /&gt;
      #if self.pageExists(link):&lt;br /&gt;
      #   (link,label,sourceLast) = self.repairExistingLink(line, link, label, sourceLast)&lt;br /&gt;
      else:&lt;br /&gt;
         print &amp;quot;   Warning: after repairs, link %s still not found. Using anyway.&amp;quot; % (link)&lt;br /&gt;
      treated = link&lt;br /&gt;
      if label:&lt;br /&gt;
         treated += '|' + label&lt;br /&gt;
      return (treated,sourceLast)&lt;br /&gt;
&lt;br /&gt;
   def pageExists(self, link):&lt;br /&gt;
      cleanLink = link.replace('_',' ')&lt;br /&gt;
      cleanLink = cleanLink[0].capitalize() + cleanLink[1:]&lt;br /&gt;
      return self.allpages.has_key(cleanLink)&lt;br /&gt;
&lt;br /&gt;
   def repairExistingLink(self, line, link, label, end):&lt;br /&gt;
      # &amp;quot;Prettify links starting with 'wordman'&lt;br /&gt;
      if link.startswith('Wordman') and not label:&lt;br /&gt;
         levels = self.levelPat.split(link)&lt;br /&gt;
         if len(levels) &amp;gt; 1:&lt;br /&gt;
            mainpage = levels[0]&lt;br /&gt;
            subpage = levels[1]&lt;br /&gt;
            name = self.space_out_camel_case(subpage).strip()&lt;br /&gt;
            label = name&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairMissingLink(self, line, link, label, end):&lt;br /&gt;
      if link.startswith('['):&lt;br /&gt;
         (link, label, end) = self.repairBadLabeledLink(line, link, label, end)&lt;br /&gt;
      levels = self.levelPat.split(link)&lt;br /&gt;
      if len(levels) &amp;gt; 2:&lt;br /&gt;
         (link, label, end) = self.repairMultiLevelLink(line, link, label, end, levels)&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairBadLabeledLink(self, line, link, label, end):&lt;br /&gt;
      # First, get rid of the leading brackets in the link&lt;br /&gt;
      link = link.replace('[','')&lt;br /&gt;
      # Becuase of the pattern matching that got us this far, we know that the characters&lt;br /&gt;
      # at line[end] are two closing brackets. Skip past them, then get everything until&lt;br /&gt;
      # the next two closing brackets, which should be an attempt at a label that got corrupted.&lt;br /&gt;
      assumption = line[end:end+2]&lt;br /&gt;
      if assumption != ']]':&lt;br /&gt;
         raise AssertionError &lt;br /&gt;
      end += 2&lt;br /&gt;
      remainder = line[end:]&lt;br /&gt;
      index = remainder.find(']]')&lt;br /&gt;
      if index == -1:&lt;br /&gt;
         raise AssertionError&lt;br /&gt;
      remainder = remainder[:index]&lt;br /&gt;
      if index &amp;lt; 2:&lt;br /&gt;
         # In this case, it looks like there might be a link like [[[[link]]]] or&lt;br /&gt;
         # [[[link]] ]], so eliminate the extra brackets&lt;br /&gt;
         pass&lt;br /&gt;
      elif remainder.startswith('\''):&lt;br /&gt;
         # In this case, there is a link with an apostrophe that got scrambled,&lt;br /&gt;
         # like [[[page/sub]]'page]]. Append the remainder to the link.&lt;br /&gt;
         link += remainder&lt;br /&gt;
         end += index&lt;br /&gt;
      else:&lt;br /&gt;
         # Probably a label, like [[[link]] | label]]&lt;br /&gt;
         (nothing,newlabel) = self.splitPat.split(remainder)&lt;br /&gt;
         label = newlabel.strip()&lt;br /&gt;
         # Tell the caller to ignore the extra line source we just consumed&lt;br /&gt;
         end += index&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairMultiLevelLink(self, line, link, label, end, levels):&lt;br /&gt;
      # In this case, the problem is usually that the name of and a/b page was just&lt;br /&gt;
      # prepended blindly, rather than just the a. So, build a link from the first&lt;br /&gt;
      # and last level.&lt;br /&gt;
      testlink = levels[0] + '/' + levels[-1]&lt;br /&gt;
      # If this link exists, use it&lt;br /&gt;
      link = testlink;&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def space_out_camel_case(self, str, delimiter=' '):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;Adds spaces to a camel case string.  Failure to space out string returns the original string.&lt;br /&gt;
      &amp;gt;&amp;gt;&amp;gt; space_out_camel_case('DMLSServicesOtherBSTextLLC')&lt;br /&gt;
      'DMLS Services Other BS Text LLC'&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      text = re.sub('((?=[A-Z][a-z])|(?&amp;lt;=[a-z])(?=[A-Z]))', delimiter, str).strip()&lt;br /&gt;
      if text != str:&lt;br /&gt;
         # Uncapitalize articles&lt;br /&gt;
         text = text.replace(' Of ', ' of ')&lt;br /&gt;
         text = text.replace(' In ', ' in ')&lt;br /&gt;
         text = text.replace(' To ', ' to ')&lt;br /&gt;
         text = text.replace(' At ', ' at ')&lt;br /&gt;
         text = text.replace(' The ', ' the ')&lt;br /&gt;
         text = text.replace(' And ', ' and ')&lt;br /&gt;
      return text&lt;br /&gt;
&lt;br /&gt;
def main():&lt;br /&gt;
   # This factory is responsible for processing command line arguments&lt;br /&gt;
   # that are also used by other scripts and that determine on which pages&lt;br /&gt;
   # to work on.&lt;br /&gt;
   genFactory = pagegenerators.GeneratorFactory()&lt;br /&gt;
   # The generator gives the pages that should be worked upon.&lt;br /&gt;
   gen = None&lt;br /&gt;
   # This temporary array is used to read the page title if one single&lt;br /&gt;
   # page to work on is specified by the arguments.&lt;br /&gt;
   pageTitleParts = []&lt;br /&gt;
   # If dry is True, doesn't do any real changes, but only show&lt;br /&gt;
   # what would have been changed.&lt;br /&gt;
   dry = False&lt;br /&gt;
   quiet = False&lt;br /&gt;
&lt;br /&gt;
   # Parse command line arguments&lt;br /&gt;
   for arg in pywikibot.handleArgs():&lt;br /&gt;
      if arg.startswith(&amp;quot;-dry&amp;quot;):&lt;br /&gt;
         dry = True&lt;br /&gt;
      elif arg.startswith(&amp;quot;-quiet&amp;quot;):&lt;br /&gt;
         quiet = True&lt;br /&gt;
      else:&lt;br /&gt;
         # check if a standard argument like&lt;br /&gt;
         # -start:XYZ or -ref:Asdf was given.&lt;br /&gt;
         if not genFactory.handleArg(arg):&lt;br /&gt;
            pageTitleParts.append(arg)&lt;br /&gt;
&lt;br /&gt;
   if pageTitleParts != []:&lt;br /&gt;
      # We will only work on a single page.&lt;br /&gt;
      pageTitle = ' '.join(pageTitleParts)&lt;br /&gt;
      page = pywikibot.Page(pywikibot.getSite(), pageTitle)&lt;br /&gt;
      gen = iter([page])&lt;br /&gt;
&lt;br /&gt;
   if not gen:&lt;br /&gt;
      gen = genFactory.getCombinedGenerator()&lt;br /&gt;
   if gen:&lt;br /&gt;
      # The preloading generator is responsible for downloading multiple&lt;br /&gt;
      # pages from the wiki simultaneously.&lt;br /&gt;
      gen = pagegenerators.PreloadingGenerator(gen)&lt;br /&gt;
      allbot = AllPagesBot(gen, dry)&lt;br /&gt;
      allbot.run()&lt;br /&gt;
      bot = ExaltedRepairBot(gen, dry, quiet, allbot.pages)&lt;br /&gt;
      bot.run()&lt;br /&gt;
   else:&lt;br /&gt;
      pywikibot.showHelp()&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
   try:&lt;br /&gt;
      main()&lt;br /&gt;
   finally:&lt;br /&gt;
      pywikibot.stopme()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Great! I look forward to seeing the results. Thankyou! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Screw it. Script running now. I probably could have done this better as an export/alter/import, but the hell with it. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
Seems to have worked a treat, as far as I can tell on my pages anyway. :) Thanks again! [[nikink]] ''Saved me a lot of work!''&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Wordman/ProjectGezlak&amp;diff=76779</id>
		<title>Wordman/ProjectGezlak</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Wordman/ProjectGezlak&amp;diff=76779"/>
				<updated>2010-06-08T06:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
* Back to [[Wordman/CommissionEngine]]&lt;br /&gt;
&lt;br /&gt;
I'm starting Project Gezlak (named after a type of metal elemental that roams Autochthonia) to try to automatically fix the links that were broken during the process of [[Xyphoid/MediawikiConversion|converting to MediaWiki]]. This would probably be a lot easier with direct access to the server, but I don't have that.&lt;br /&gt;
&lt;br /&gt;
The idea is to use the [http://pywikipediabot.sourceforge.net/ Python wikipedia robot framework] to examine page content, detect certain kinds of damaged links, and repair them.&lt;br /&gt;
&lt;br /&gt;
The script has been tested on a handful of pages, and seems to work; however, I can't rule out all mistakes. Tell me about these in the following sections:&lt;br /&gt;
&lt;br /&gt;
== Errors ==&lt;br /&gt;
&lt;br /&gt;
If you notice the script had errors, list them here.&lt;br /&gt;
&lt;br /&gt;
* error&lt;br /&gt;
&lt;br /&gt;
== Opt-out ==&lt;br /&gt;
&lt;br /&gt;
If you'd rather keep a certain page out of this automatic cleanup, list it here:&lt;br /&gt;
&lt;br /&gt;
* page&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
&lt;br /&gt;
import wikipedia as pywikibot&lt;br /&gt;
import pagegenerators&lt;br /&gt;
import re&lt;br /&gt;
import time&lt;br /&gt;
&lt;br /&gt;
# This is required for the text that is shown when you run this script&lt;br /&gt;
# with the parameter -help.&lt;br /&gt;
docuReplacements = {&lt;br /&gt;
   '&amp;amp;params;': pagegenerators.parameterHelp&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class AllPagesBot:&lt;br /&gt;
   def __init__(self, generator, dry):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Constructor. Parameters:&lt;br /&gt;
         * generator - The page generator that determines on which pages&lt;br /&gt;
                    to work on.&lt;br /&gt;
         * dry      - If True, doesn't do any real changes, but only shows&lt;br /&gt;
                    what would have been changed.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      #self.generator = pagegenerators.AllpagesPageGenerator()&lt;br /&gt;
      self.generator = pagegenerators.TextfilePageGenerator('exaltedall.txt')&lt;br /&gt;
      self.dry = dry&lt;br /&gt;
      self.pages = {}&lt;br /&gt;
      &lt;br /&gt;
   def run(self):&lt;br /&gt;
      while True:&lt;br /&gt;
         try:&lt;br /&gt;
           page = self.generator.next()&lt;br /&gt;
           if page is None:&lt;br /&gt;
             break;&lt;br /&gt;
           aslink = page.aslink()&lt;br /&gt;
           aslink = aslink.replace('[[','')&lt;br /&gt;
           aslink = aslink.replace(']]','')&lt;br /&gt;
           self.pages[aslink] = page&lt;br /&gt;
         except:&lt;br /&gt;
           break&lt;br /&gt;
      #for link in self.pages.keys():&lt;br /&gt;
      #   print &amp;quot;\&amp;quot;%s\&amp;quot;,&amp;quot; % (link)&lt;br /&gt;
         &lt;br /&gt;
class ExaltedRepairBot:&lt;br /&gt;
   # Edit summary message that should be used.&lt;br /&gt;
   # NOTE: Put a good description here, and add translations, if possible!&lt;br /&gt;
   msg = {&lt;br /&gt;
      'en': u'Testing script to fix links messed up in conversion'&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
   def __init__(self, generator, dry, quiet, allpages):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Constructor. Parameters:&lt;br /&gt;
         * generator - The page generator that determines on which pages&lt;br /&gt;
                    to work on.&lt;br /&gt;
         * dry      - If True, doesn't do any real changes, but only shows&lt;br /&gt;
                    what would have been changed.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      self.allpages = allpages&lt;br /&gt;
      self.generator = generator&lt;br /&gt;
      self.dry = dry&lt;br /&gt;
      self.quiet = quiet&lt;br /&gt;
      # Set the edit summary message&lt;br /&gt;
      self.summary = pywikibot.translate(pywikibot.getSite(), self.msg)&lt;br /&gt;
      self.linkPat = re.compile(r'\[\[(.+?)\]\]')&lt;br /&gt;
      self.splitPat = re.compile(r'\s*\|\s*')&lt;br /&gt;
      self.levelPat = re.compile(r'\s*/\s*')&lt;br /&gt;
&lt;br /&gt;
   def run(self):&lt;br /&gt;
      for page in self.generator:&lt;br /&gt;
         try:&lt;br /&gt;
            self.treat(page)&lt;br /&gt;
         except Exception, err:&lt;br /&gt;
            print &amp;quot;   ERROR: Failed to process page %s when examining link %s: %s\n     %s&amp;quot; % (page.aslink(), self.curLink, err, self.curLine)&lt;br /&gt;
         &lt;br /&gt;
   def treat(self, page):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      Loads the given page, does some changes, and saves it.&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      print &amp;quot;&amp;quot;&lt;br /&gt;
      print &amp;quot;Processing page %s...&amp;quot; % (page.aslink())&lt;br /&gt;
      try:&lt;br /&gt;
         # Load the page&lt;br /&gt;
         text = page.get()&lt;br /&gt;
      except pywikibot.NoPage:&lt;br /&gt;
         pywikibot.output(u&amp;quot;Page %s does not exist; skipping.&amp;quot;&lt;br /&gt;
                      % page.aslink())&lt;br /&gt;
         return&lt;br /&gt;
      except pywikibot.IsRedirectPage:&lt;br /&gt;
         pywikibot.output(u&amp;quot;Page %s is a redirect; skipping.&amp;quot;&lt;br /&gt;
                      % page.aslink())&lt;br /&gt;
         return&lt;br /&gt;
&lt;br /&gt;
      ################################################################&lt;br /&gt;
      # NOTE: Here you can modify the text in whatever way you want. #&lt;br /&gt;
      ################################################################&lt;br /&gt;
&lt;br /&gt;
      # If you find out that you do not want to edit this page, just return.&lt;br /&gt;
      # Example: This puts the text 'Test' at the beginning of the page.&lt;br /&gt;
      lines = text.splitlines(1)&lt;br /&gt;
      newlines = [];&lt;br /&gt;
      for line in lines:&lt;br /&gt;
         newline = self.treatLine(line)&lt;br /&gt;
         newlines.append(newline)&lt;br /&gt;
      text = &amp;quot;&amp;quot;.join(newlines)&lt;br /&gt;
&lt;br /&gt;
      # only save if something was changed&lt;br /&gt;
      if text != page.get():&lt;br /&gt;
         if not self.quiet:&lt;br /&gt;
            # Show the title of the page we're working on.&lt;br /&gt;
            # Highlight the title in purple.&lt;br /&gt;
            pywikibot.output(u&amp;quot;\n\n&amp;gt;&amp;gt;&amp;gt; \03{lightpurple}%s\03{default} &amp;lt;&amp;lt;&amp;lt;&amp;quot;&lt;br /&gt;
                         % page.title())&lt;br /&gt;
            # show what was changed&lt;br /&gt;
            pywikibot.showDiff(page.get(), text)&lt;br /&gt;
         if not self.dry:&lt;br /&gt;
            if self.quiet:&lt;br /&gt;
               choice = 'y'&lt;br /&gt;
            else:&lt;br /&gt;
               choice = pywikibot.inputChoice(u'Do you want to accept these changes?', ['Yes', 'No'], ['y', 'N'], 'N')&lt;br /&gt;
            if choice == 'y':&lt;br /&gt;
               try:&lt;br /&gt;
                  # Save the page&lt;br /&gt;
                  page.put(text, comment=self.summary)&lt;br /&gt;
               except pywikibot.LockedPage:&lt;br /&gt;
                  pywikibot.output(u&amp;quot;Page %s is locked; skipping.&amp;quot;&lt;br /&gt;
                               % page.aslink())&lt;br /&gt;
               except pywikibot.EditConflict:&lt;br /&gt;
                  pywikibot.output(&lt;br /&gt;
                     u'Skipping %s because of edit conflict'&lt;br /&gt;
                     % (page.title()))&lt;br /&gt;
               except pywikibot.SpamfilterError, error:&lt;br /&gt;
                  pywikibot.output(u'Cannot change %s because of spam blacklist entry %s'&lt;br /&gt;
                     % (page.title(), error.url))&lt;br /&gt;
      else:&lt;br /&gt;
         print &amp;quot;   ...no changes.&amp;quot;&lt;br /&gt;
         time.sleep(3) # Don't flood the server&lt;br /&gt;
&lt;br /&gt;
   def treatLine(self, line):&lt;br /&gt;
      str_list = []&lt;br /&gt;
      lastPos = 0&lt;br /&gt;
      matches = self.linkPat.finditer(line)&lt;br /&gt;
      for match in matches:&lt;br /&gt;
         fulllink = match.group(0)&lt;br /&gt;
         link = match.group(1)&lt;br /&gt;
         end = match.end(1)&lt;br /&gt;
         try:&lt;br /&gt;
            (newLink, end) = self.treatLink(line, link, end)&lt;br /&gt;
         except Exception, err:&lt;br /&gt;
            print &amp;quot;   ERROR: Failed to process link %s: %s\n     %s\n     Continuing leaving link unaltered&amp;quot; % (self.curLink, err, self.curLine)&lt;br /&gt;
            newLink = link&lt;br /&gt;
         start = match.start(1)&lt;br /&gt;
         str_list.append(line[lastPos:start])&lt;br /&gt;
         str_list.append(newLink)&lt;br /&gt;
         lastPos = end&lt;br /&gt;
         if not self.quiet and link != newLink:&lt;br /&gt;
            print &amp;quot;   %s -&amp;gt; %s&amp;quot; % (link,newLink)&lt;br /&gt;
      str_list.append(line[lastPos:])&lt;br /&gt;
      return ''.join(str_list)&lt;br /&gt;
&lt;br /&gt;
   def treatLink(self, line, link, end):&lt;br /&gt;
      self.curLink = link&lt;br /&gt;
      self.curLine = line&lt;br /&gt;
      sourceLast = end&lt;br /&gt;
      theSplit = self.splitPat.split(link)&lt;br /&gt;
      link = theSplit[0]&lt;br /&gt;
      label = None&lt;br /&gt;
      if len(theSplit) &amp;gt; 1:&lt;br /&gt;
         label = theSplit[1]&lt;br /&gt;
      if not self.pageExists(link):&lt;br /&gt;
         (link,label,sourceLast) = self.repairMissingLink(line, link, label, sourceLast)&lt;br /&gt;
      #if self.pageExists(link):&lt;br /&gt;
      #   (link,label,sourceLast) = self.repairExistingLink(line, link, label, sourceLast)&lt;br /&gt;
      else:&lt;br /&gt;
         print &amp;quot;   Warning: after repairs, link %s still not found. Using anyway.&amp;quot; % (link)&lt;br /&gt;
      treated = link&lt;br /&gt;
      if label:&lt;br /&gt;
         treated += '|' + label&lt;br /&gt;
      return (treated,sourceLast)&lt;br /&gt;
&lt;br /&gt;
   def pageExists(self, link):&lt;br /&gt;
      cleanLink = link.replace('_',' ')&lt;br /&gt;
      cleanLink = cleanLink[0].capitalize() + cleanLink[1:]&lt;br /&gt;
      return self.allpages.has_key(cleanLink)&lt;br /&gt;
&lt;br /&gt;
   def repairExistingLink(self, line, link, label, end):&lt;br /&gt;
      # &amp;quot;Prettify links starting with 'wordman'&lt;br /&gt;
      if link.startswith('Wordman') and not label:&lt;br /&gt;
         levels = self.levelPat.split(link)&lt;br /&gt;
         if len(levels) &amp;gt; 1:&lt;br /&gt;
            mainpage = levels[0]&lt;br /&gt;
            subpage = levels[1]&lt;br /&gt;
            name = self.space_out_camel_case(subpage).strip()&lt;br /&gt;
            label = name&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairMissingLink(self, line, link, label, end):&lt;br /&gt;
      if link.startswith('['):&lt;br /&gt;
         (link, label, end) = self.repairBadLabeledLink(line, link, label, end)&lt;br /&gt;
      levels = self.levelPat.split(link)&lt;br /&gt;
      if len(levels) &amp;gt; 2:&lt;br /&gt;
         (link, label, end) = self.repairMultiLevelLink(line, link, label, end, levels)&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairBadLabeledLink(self, line, link, label, end):&lt;br /&gt;
      # First, get rid of the leading brackets in the link&lt;br /&gt;
      link = link.replace('[','')&lt;br /&gt;
      # Becuase of the pattern matching that got us this far, we know that the characters&lt;br /&gt;
      # at line[end] are two closing brackets. Skip past them, then get everything until&lt;br /&gt;
      # the next two closing brackets, which should be an attempt at a label that got corrupted.&lt;br /&gt;
      assumption = line[end:end+2]&lt;br /&gt;
      if assumption != ']]':&lt;br /&gt;
         raise AssertionError &lt;br /&gt;
      end += 2&lt;br /&gt;
      remainder = line[end:]&lt;br /&gt;
      index = remainder.find(']]')&lt;br /&gt;
      if index == -1:&lt;br /&gt;
         raise AssertionError&lt;br /&gt;
      remainder = remainder[:index]&lt;br /&gt;
      if index &amp;lt; 2:&lt;br /&gt;
         # In this case, it looks like there might be a link like [[[[link]]]] or&lt;br /&gt;
         # [[[link]] ]], so eliminate the extra brackets&lt;br /&gt;
         pass&lt;br /&gt;
      elif remainder.startswith('\''):&lt;br /&gt;
         # In this case, there is a link with an apostrophe that got scrambled,&lt;br /&gt;
         # like [[[page/sub]]'page]]. Append the remainder to the link.&lt;br /&gt;
         link += remainder&lt;br /&gt;
         end += index&lt;br /&gt;
      else:&lt;br /&gt;
         # Probably a label, like [[[link]] | label]]&lt;br /&gt;
         (nothing,newlabel) = self.splitPat.split(remainder)&lt;br /&gt;
         label = newlabel.strip()&lt;br /&gt;
         # Tell the caller to ignore the extra line source we just consumed&lt;br /&gt;
         end += index&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def repairMultiLevelLink(self, line, link, label, end, levels):&lt;br /&gt;
      # In this case, the problem is usually that the name of and a/b page was just&lt;br /&gt;
      # prepended blindly, rather than just the a. So, build a link from the first&lt;br /&gt;
      # and last level.&lt;br /&gt;
      testlink = levels[0] + '/' + levels[-1]&lt;br /&gt;
      # If this link exists, use it&lt;br /&gt;
      link = testlink;&lt;br /&gt;
      return (link, label, end)&lt;br /&gt;
&lt;br /&gt;
   def space_out_camel_case(self, str, delimiter=' '):&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;Adds spaces to a camel case string.  Failure to space out string returns the original string.&lt;br /&gt;
      &amp;gt;&amp;gt;&amp;gt; space_out_camel_case('DMLSServicesOtherBSTextLLC')&lt;br /&gt;
      'DMLS Services Other BS Text LLC'&lt;br /&gt;
      &amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
      text = re.sub('((?=[A-Z][a-z])|(?&amp;lt;=[a-z])(?=[A-Z]))', delimiter, str).strip()&lt;br /&gt;
      if text != str:&lt;br /&gt;
         # Uncapitalize articles&lt;br /&gt;
         text = text.replace(' Of ', ' of ')&lt;br /&gt;
         text = text.replace(' In ', ' in ')&lt;br /&gt;
         text = text.replace(' To ', ' to ')&lt;br /&gt;
         text = text.replace(' At ', ' at ')&lt;br /&gt;
         text = text.replace(' The ', ' the ')&lt;br /&gt;
         text = text.replace(' And ', ' and ')&lt;br /&gt;
      return text&lt;br /&gt;
&lt;br /&gt;
def main():&lt;br /&gt;
   # This factory is responsible for processing command line arguments&lt;br /&gt;
   # that are also used by other scripts and that determine on which pages&lt;br /&gt;
   # to work on.&lt;br /&gt;
   genFactory = pagegenerators.GeneratorFactory()&lt;br /&gt;
   # The generator gives the pages that should be worked upon.&lt;br /&gt;
   gen = None&lt;br /&gt;
   # This temporary array is used to read the page title if one single&lt;br /&gt;
   # page to work on is specified by the arguments.&lt;br /&gt;
   pageTitleParts = []&lt;br /&gt;
   # If dry is True, doesn't do any real changes, but only show&lt;br /&gt;
   # what would have been changed.&lt;br /&gt;
   dry = False&lt;br /&gt;
   quiet = False&lt;br /&gt;
&lt;br /&gt;
   # Parse command line arguments&lt;br /&gt;
   for arg in pywikibot.handleArgs():&lt;br /&gt;
      if arg.startswith(&amp;quot;-dry&amp;quot;):&lt;br /&gt;
         dry = True&lt;br /&gt;
      elif arg.startswith(&amp;quot;-quiet&amp;quot;):&lt;br /&gt;
         quiet = True&lt;br /&gt;
      else:&lt;br /&gt;
         # check if a standard argument like&lt;br /&gt;
         # -start:XYZ or -ref:Asdf was given.&lt;br /&gt;
         if not genFactory.handleArg(arg):&lt;br /&gt;
            pageTitleParts.append(arg)&lt;br /&gt;
&lt;br /&gt;
   if pageTitleParts != []:&lt;br /&gt;
      # We will only work on a single page.&lt;br /&gt;
      pageTitle = ' '.join(pageTitleParts)&lt;br /&gt;
      page = pywikibot.Page(pywikibot.getSite(), pageTitle)&lt;br /&gt;
      gen = iter([page])&lt;br /&gt;
&lt;br /&gt;
   if not gen:&lt;br /&gt;
      gen = genFactory.getCombinedGenerator()&lt;br /&gt;
   if gen:&lt;br /&gt;
      # The preloading generator is responsible for downloading multiple&lt;br /&gt;
      # pages from the wiki simultaneously.&lt;br /&gt;
      gen = pagegenerators.PreloadingGenerator(gen)&lt;br /&gt;
      allbot = AllPagesBot(gen, dry)&lt;br /&gt;
      allbot.run()&lt;br /&gt;
      bot = ExaltedRepairBot(gen, dry, quiet, allbot.pages)&lt;br /&gt;
      bot.run()&lt;br /&gt;
   else:&lt;br /&gt;
      pywikibot.showHelp()&lt;br /&gt;
&lt;br /&gt;
if __name__ == &amp;quot;__main__&amp;quot;:&lt;br /&gt;
   try:&lt;br /&gt;
      main()&lt;br /&gt;
   finally:&lt;br /&gt;
      pywikibot.stopme()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Great! I look forward to seeing the results. Thankyou! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76696</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76696"/>
				<updated>2010-06-05T01:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Tick 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
:''All good, will add some flavour at the bottom of this tick.'' [[nikink] :)&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side of her like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As the Exalts battle and mortals scream and flee in panic from the area, the sky dims slightly, and above the sounds of panic and despair can be heard an eerie wail...''&lt;br /&gt;
&lt;br /&gt;
''...eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...''&lt;br /&gt;
&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76697</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76697"/>
				<updated>2010-06-05T01:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Tick 12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt &amp;lt;i&amp;gt; I'll give you 2 die for stunt.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi takes a shallow breath, her blue eyes emotionless as she watches the movements of her opponent, her Javra in front of her as she takes guard. Flaring out with her arms, Aoshi moves to parry the attack with her Javra, essence exploding around her as with a quick flourish she pushes herself away from Whirlpool of Retribution. Like a snowflake in the breeze Aoshi sails away safely out of distance, a light blue glow illuminating from her skin. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 2 dice for that, I like the imagery. Final DV is 11 &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Mechanics: Guard for my action (Speed 3 -0DV). Defensive action is to activate Gale-Riding Meditation. Grants MA to DV Calculation (I'm Choosing Parry for a +2 to total giving Aoshi a final total of 9DV.) Then in Step 10 Aoshi is moved up to MA+Ess in yards away from the attacker. Thats 8 Yards. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Does Whirlpool get to continue her 2nd attack? If she's making a haphazard star design around Aoshi, logic says that Aoshi is in the middle of the radius, so 10 yards from the edge, where Whirlpool starts on this tick. Takes 10 yards to get to her, that leaves 10 yards of range to keep going, so I can keep up w/ Aoshi (who moves 8 yards), right? I'm going to roll with that assumption, and you can make a change in your defense/charm choice if you thought it broke my flurry. This is a transparent combat system, so if something dosen't work the way you think it does, you get to know before you get knocked around. &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The distance between the two characters was 20 right? That means that the radius would have been 20 I'm fairly sure. So to land your second attack you need to cover a distance of 28 yards. Thats how I see it anyway, considering you were keeping a distance of 20. (Unless you just didn't change the distance between ticks.)&amp;lt;/i&amp;gt; - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; We can let it be that way for now, that's no problem, since it wasn't clearly defined. For future reference, as we do this, Aoshi is 8 yards away at the end of the tick. Assuming she doesn't start moving, Whirlpool will be making a 25 point star around her, making her the center, and maintaining a distance between them of about 10 yards at the end of each tick. This is one of those things I wish we were both there for so we could use a battle map. And with that, I believe it's your action this tick? (Next simultaneous action, you can declare first)&amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Ah yes, forgot to keep track of that.... will change description of action to fill that in.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi - Recovered 4m from stunt&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 0(4) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Nope&lt;br /&gt;
## None&lt;br /&gt;
# Parry, Charm&lt;br /&gt;
# Attack roll: (25)(Diff 6) 6,6,8,4,4,2,2,8,6,3,7,8,8,9,2,0,3,1,4,9,2,2,1,7,7 = 14 Sux&lt;br /&gt;
# No reroll&lt;br /&gt;
# DV 11&lt;br /&gt;
# No Reroll&lt;br /&gt;
# Base damage = 11L (8L +3 Acc)&lt;br /&gt;
# Soak 10L = Min Essence&lt;br /&gt;
# No Counterattacks&lt;br /&gt;
# Damage Roll (3) = (0,2,3) -1 Damage for Star Metal Armour = 0L Damage&lt;br /&gt;
&lt;br /&gt;
# Attack Two! (Failed due to range)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (Recovering 4M from Stunts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 25 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 1(5) Peripheral Spent&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
Distance : 11 Yards (Dashing at angles to get to/maintain 10 yard difference, unless you are moving, in which case I adjust to keep 10 yard distance)&lt;br /&gt;
=== Tick 10 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
=== Tick 11 ===&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
Landing softly on her toes, Aoshi fixes WR with a cold stare. &amp;quot;Enough talk.&amp;quot; She says coolly before reaching back, her Javra in her hand. Around Aoshi's Javra blue essence begins to from and crystallize like frost. The sky seems to darken and the mood of the spectators seems to become hushed, tension fills the area for a moment and despite the bells on WR's armour all is silent. Then in a flash Aoshi takes a step forward and thrusts towards WR with the Javra, the sound of crows explode quickly followed by a sonic boom as Aoshi's attack breaks the sound barrier.  The crystal essence around the Javra explodes and a blinding light erupts around the point of impact. The sky seems to open and for a second WR is one with the universe, all of heaven seems to be within her grasp and then..... nothing. The light and sound disappears as quickly as it happened, the moment passed.  Standing infront of WR is Aoshi, her Anima flaring. Crows made of essence wrap themselves around her in a display of aerial acrobatics. The blue glow around her, once faint, now shines brilliantly, broken at random intervals by flashes of white.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; Woo neat, 3 dice! =) &amp;lt;/i&amp;gt; -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Squealing with excitement, Whirlpool seems the be slowed for only a scant second, and then seems to become more energized, knowing that this pain is part of the love she is receiving from her partner. Her squeal giving out into a throaty moan, she gasps out: &amp;quot;Give it to me! Show me more! Give more of yourself! Give it all until you're MINE!&amp;quot; Her anima flares, muting the murmur of the crowd slightly, making her voice stand out all the more as she draws the power of the blow deep into the core of her essence and then snuffs it out as the waves snuff out all fire. Yet fire still burns, and she coughs lightly, delicately, a drop of blood dripping down the corner of her mouth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mechanics: Aoshi activates her Combo.&lt;br /&gt;
:Heaven Splitting Moment (16m 2w)&lt;br /&gt;
::Fateful M/A Ex (4m 1w), Heaven-Drenching Rainfall Blow (7m), Heaven-Crossing Lightning Strike (5m) &lt;br /&gt;
Mechanics&lt;br /&gt;
:WR continues to dash, and activates Bottomless Depths Defense (5m 1aHl)&lt;br /&gt;
&lt;br /&gt;
#Fateful M/A Ex (All Die to hit become Successes) HDRB (Attack enhanced by this Charm ignores the target's Armour when determining Soak.) HCLS (Unexpected Attack which can be defended against only by Charms which permit characters to avoid attacks of which they are not aware, or by characters with Charm-enhanced vision.)&lt;br /&gt;
#None&lt;br /&gt;
#None &lt;br /&gt;
#Defense declaration&lt;br /&gt;
#Attack roll&lt;br /&gt;
#Attack reroll&lt;br /&gt;
#External penalties&lt;br /&gt;
#Defense reroll&lt;br /&gt;
#Base damage&lt;br /&gt;
#WR Activates Bottomless Depths Defense&lt;br /&gt;
#Counterattacks&lt;br /&gt;
#Result &lt;br /&gt;
&lt;br /&gt;
Aoshi - &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed / 0(0) Personal &amp;amp; 16(20) Peripheral Spent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16 DV -2 (-1 Attack -1 HCLS)&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 20 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 6-stunt(10) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 12 ===&lt;br /&gt;
&amp;lt;i&amp;gt; I'm typing this now, i hope Nikink doesn't mind changing the scenery on tick 13 instead of 12, as I wana get in some killing while Muzz is around. &amp;lt;/i&amp;gt;&lt;br /&gt;
:''All good, will add some flavour at the bottom of this tick.'' [[nikink]] :)&lt;br /&gt;
&lt;br /&gt;
The taste of iron in her mouth, the crowd screeching, her bells swirling in melody, her eyes suddenly light up and her face distends into a maddened wide mouthed smile. &amp;quot;This is IT! It's time to claim you! Finally!&amp;quot; She races forward, the still falling clouds of dust from the thunderclap split to either side of her like a ship plowing through waves, leaving a rippling wake behind her. Just as she closes with her love, she seems to shimmer and blur, and at once, she is everywhere. A multitude of Whirlpools wash over Aoshi in a bladed frenzy. A pair of her crouch low, skidding along the ground until she reaches Aoshi's feet, and leap up and over with a twist, spinning at impossible speeds and leaving a trail of paper cuts up the front of her robes. Another circles around, dragging her claws down an arm. Another dances lightly up the length of her Vajra, with each step lashing down into a finger, a thumb, a forearm, a shoulder. Another slides under her legs, lashing out at ankles. Finally a sweet embrace glides gently down across her chest from shoulder to hip, around her other side, and then twirls past. &lt;br /&gt;
&lt;br /&gt;
In an instant, it's over, and the multitude of forms flow back into one on the far side of Aoshi, moving away, a tear in her eye that she must depart her lover once more, a green sunset marking her passage. &lt;br /&gt;
&lt;br /&gt;
Mechanics: Whirlpool activates Self As Cyclone Stance (4m 1w) and makes a flurry of 6 attacks (rate 3 pair of claws). Spd 4 DV -1&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 5/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 15 (37) /  16 Personal &amp;amp; 11 Peripheral Committed /  0 Personal &amp;amp; 10-stunts(14) Peripheral Spent &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;: */-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next Action Tick 16&lt;br /&gt;
&lt;br /&gt;
Distance : 10 Yards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As the Exalts battle and mortals scream and flee in panic from the area, the sky dims slightly, and above the sounds of panic and despair can be heard an eerie wail...''&lt;br /&gt;
&lt;br /&gt;
''...eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...''&lt;br /&gt;
&lt;br /&gt;
=== Tick 13 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 14 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 15 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 16 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 17 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 18 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
Sorry about how long that reply took, RL caught up with me something fierce. - [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Not a problem at all. RL is way more important than a silly game. =) - [[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76383</id>
		<title>Talk:Nikink/ImmortalKombat</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Talk:Nikink/ImmortalKombat&amp;diff=76383"/>
				<updated>2010-05-18T23:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: Heya Sabis. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Okies!&lt;br /&gt;
&lt;br /&gt;
So, how about we do a rematch of HULK and TCL at Essence 3? I'm going to re-work the build from the ground up, and take out PCB so that they aren't a significant difference in the outcome. This of course necessitates additional charm reworking, as i can't depend on persistent PCB defense/acc adders. (tho having NO weapon bonuses is pretty fiercely hard to deal with). I'll leave up the original build in case anyone wants to fight it still. =) -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*twich twich* where'd everyone go?? =( -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
* Yeah, sorry, we've all had a touch of Real Life intrusion. Don't give up hope, we've not gone far. :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76367</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76367"/>
				<updated>2010-05-15T01:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR advances on her opponent for 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -5&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -5&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
WR begins to increase her pace, dashing forward at an unbelivable pace, racing along people and ground to reach her opponent. (Activates Death Dealing Journey)&lt;br /&gt;
DV -0, Speed 3, Next action Tick 8&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
Simultaneous Actions!&lt;br /&gt;
&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crowd enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 12&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Ahh... well... that's info that would have been useful to have in the actual book... =) So, I'll have to start dashing after activating water dragon form. Still more than enough time to cover 27 yards. Reverting to previous build because i can't apparently activate that charm during the initiative tick. (As i can't be dashing before that... i think.) Either way, this is more advantageous for my opponent. Let's see how it goes. =) I've updated to fix, everything should be kosher now.&lt;br /&gt;
::As a note, i just checked the thread, and there's been no official wording. RAW, the way I was doing it was fine (Activate DDJ, and then dash as of next tick) as per the keyword I've not spent &amp;lt;i&amp;gt;longer&amp;lt;/i&amp;gt; than one tick moving less than max speed, I've spent 1 tick doing that, so the charm does not deactivate. I'm ready to go on w/ the battle as is, (as it favors my opponent this way) tho i would like an actual final answer for future battles. So, when do I get to have a battle where I don't invoke quirky rules interactions?  -[[Sabis]]&lt;br /&gt;
::Probably never. Damn rules and their murkiness! :) Nephilpal has seen the thread and will hopefully make a ruling today/tomorrow, which would be awesome. If DDJ ''does'' work the way you used it, then HULK will probably pick it up for Ess5 build - the reason he didn't take it was due to the other way it may work. I'm kinda glad that each match so fare has generated such large discussions and such. The goal of learning the system is being accomplished! :) [[nikink]] ''PS: On tick 12 there will be an alteration to the environment, don't get freaked out, it's for lulz and isn't designed to affect the outcome of this match, so run (no pun) with it as stunt fodder. It'll make more sense later (need to type up some other Matches) :)''&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/PoA768AscEarth&amp;diff=76357</id>
		<title>Nikink/PoA768AscEarth</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/PoA768AscEarth&amp;diff=76357"/>
				<updated>2010-05-14T06:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: Created page with 'Back to  Promise of Ages == '''Ascending Earth''' ==  ----    Descending Water &amp;lt;-- | --&amp;gt; [[Nikink/PoA768AscEarth| Ascending Ea…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Nikink/PromiseOfAges| Promise of Ages]]&lt;br /&gt;
== '''Ascending Earth''' ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Nikink/PoA768DescWater| Descending Water]] &amp;lt;-- | --&amp;gt; [[Nikink/PoA768AscEarth| Ascending Earth]] | --&amp;gt; [[Nikink/PoA768AscWood| Ascending Wood]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Nikink/PromiseOfAges| Promise of Ages]]&lt;br /&gt;
=== Comments ===&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76356</id>
		<title>Nikink/PromiseOfAges</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76356"/>
				<updated>2010-05-14T06:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Remember! If you want to make a change to this page but not have the rest of the wiki users notified of the change, tick the 'minor edit' check box before Saving the change. =====&lt;br /&gt;
&lt;br /&gt;
In the tomb there's bound to be; defenses strong times three&lt;br /&gt;
The defenses overcome; the ghosts must be undone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''Cast''' ==&lt;br /&gt;
* [[Phinnae]] '''Juggernaut of the West'''&lt;br /&gt;
* [[nikink/JadeWisdom| Jade Wisdom]] Scavenger lord in the making. AKA ''Cynis Kitaro''.&lt;br /&gt;
* [[Nikink/Scarred| Scarred]] Drunken Solar with a hidden past&lt;br /&gt;
* [[Kally/Savvy| Savvy]] (Beauteous Lunar with a debt to repay) '''Repaid! Yay!!!''' [[http://www.theequinest.com/images/lion-horse.jpg | Here's a pic of Savvy in all her raging glory!]]&lt;br /&gt;
** I must say ROFL ROFL ROFL!!! - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
=== '''Extras''' ===&lt;br /&gt;
* [[Bencyclopedia/TarosPetasi| Taros Petasi]] - Enigmatic Elipse Scavenger Lord, maybe with ties to House Ragara?&lt;br /&gt;
** [[Bencyclopedia/RagaraTanro| Ragara Tanro]] - Servant of Taros&lt;br /&gt;
** Madame Wang - manager(?) of the 7000 Pleasures Teahouse.&lt;br /&gt;
* [[Bencyclopedia/BaosGap| Baos Gap]] - Dawn Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/IncomparableHammer| Incomparable Hammer]] - Twilight Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]] - Zenith Caste Solar.&lt;br /&gt;
** Gare - Her father, in Riverwood&lt;br /&gt;
&lt;br /&gt;
* Madam Wu - Owner of a cheap Teahouse in Nexus... &lt;br /&gt;
* ''Pirule Kugimo'' - hapless mortal Nexus labourer trying to earn a quick coin by spying on Exalts... (and a dwarf)&lt;br /&gt;
* Invincible Serf of the Wyld - Noble Fae&lt;br /&gt;
* Cousin Rosa of Tolinya (ex-slave, branded with the brand of the Wujin Shi Tea Company)&lt;br /&gt;
* The seven emancipated slave girls&lt;br /&gt;
** Bitchy (now a dedicated follower of Savvy)&lt;br /&gt;
** Whiney&lt;br /&gt;
** Moany (now a dedicated follower of Savvy)&lt;br /&gt;
** Groany&lt;br /&gt;
** Catty&lt;br /&gt;
** Fussy&lt;br /&gt;
** Feral (now a dedicated follower of Savvy)&lt;br /&gt;
* Master Wu, Sijanese tour guide&lt;br /&gt;
&lt;br /&gt;
=== '''Deceased and or Unknown''' ===&lt;br /&gt;
* First Age&lt;br /&gt;
** [[Bencyclopedia/SuChi| Su Chi]] - First Age Dawn Caste&lt;br /&gt;
** [[Bencyclopedia/EightTimesDreaming| Eight Times Dreaming]] - First Age Twilight Caste&lt;br /&gt;
** [[Bencyclopedia/SwiftSilence| Swift Silence]] - First Age Changing Moon&lt;br /&gt;
* Second Age&lt;br /&gt;
** [[Bencyclopedia/PelepsDakura| Peleps Dakura]] - '''MUST DIE!!!!'''... I mean ... '''IS DEAD!''' Yay!&lt;br /&gt;
** Mysterious Fate Ninja types (might even be all the same person!)&lt;br /&gt;
*** [[Nikink/PoA769AscAir28| Old man in street of Sijan]]&lt;br /&gt;
*** [[Nikink/PoA769RespAir02| Yellow-clad horseman on a yacht]]&lt;br /&gt;
** [[Nikink/PoA769AscAir25| Mysterious Abyssally horseman]]&lt;br /&gt;
** [[Nikink/PoA769RespAir20| Guild Factor ''Doodad'']] (one day we may run into him)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Places''' ==&lt;br /&gt;
* Nexus (d'uh!)&lt;br /&gt;
** Madame Wu's Teahouse of Infinite Courage&lt;br /&gt;
** The Seven-Thousand Pleasures Teahouse&lt;br /&gt;
** The Drunken Carp Tavern&lt;br /&gt;
** Salt of Creation Tavern (in Sentinel Hills)&lt;br /&gt;
** Nexus Pool&lt;br /&gt;
** Dakura's Mansion&lt;br /&gt;
** ''The Shining Pearl'', Dakura's yacht - [[Nikink/PoA769RespAir14| deceased]]&lt;br /&gt;
* An-Teng&lt;br /&gt;
** Dragon's Jaw&lt;br /&gt;
* Riverwood, a small village on the River of Tears. Home of [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]]&lt;br /&gt;
* Harbourhead&lt;br /&gt;
** Tiraklou - Savvy's sister here once...&lt;br /&gt;
* Sijan&lt;br /&gt;
** [[Nikink/PoA769RespAir01|Tomb]] of [[Bencyclopedia/SuChi| Su Chi]]&lt;br /&gt;
* Lookshy&lt;br /&gt;
** Tomhaza Redoubt (Shhhh! It's a secret!)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Calendar &amp;lt;- Handy. :)&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 767&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespFire| Resplendent Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PoA767Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 768&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Resplendent Fire&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PoA768Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 768&lt;br /&gt;
: [[Nikink/PoA768DescWood| Descending Wood]] : The odd quartet meet in Nexus, greet a Solar, get a quest, kill a Dynast, steal a yacht.&lt;br /&gt;
: [[Nikink/PoA768AscFire| Ascending Fire]] : Leave Nexus on a quest to Sijan on behalf of an Eclipse. Flee local authorities for the death of a Dynast. Bring groupies.&lt;br /&gt;
: [[Nikink/PoA768DescFire| Descending Fire]] : Fae!. Scarred frustrated. Savvy furious. Phinnae flies. Jade Wisdom fights.&lt;br /&gt;
: [[Nikink/PoA768Calibration| Calibration]] : weirdness happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 769&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA769AscAir| Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA769RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Descending Air&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 769&lt;br /&gt;
: [[Nikink/PoA769AscAir| Ascending Air]] : Seven Su-Chi's. Sidereal slyness. Scary stranger. Sijanese stonework. Schooling Savvy.&lt;br /&gt;
: [[Nikink/PoA769RespAir| Resplendent Air]] :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''24th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''25th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''26th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''27th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''28th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''14th Ascending Water''' ===&lt;br /&gt;
Downtime occurs. Phinnae limit breaks&lt;br /&gt;
&lt;br /&gt;
=== '''22nd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
The smell of Nexus greets the Companions long before it comes into sight. They hastily try to remove as many Guild paraphernalia and markings as they can. This is probably a bit late, given the amount of river traffic.&lt;br /&gt;
&lt;br /&gt;
Phinnae captains the boat easily into a berth at the Nexus Pool. Once docked, everyone packs what little belongings they have and Scarred becomes Easily Overlooked in order to keep the giant Orichalcum Bow hidden. Then they make their way to the Teahouse of 7000 Pleasures. &lt;br /&gt;
&lt;br /&gt;
Phinnae flies there as a condor and once in human form again she knocks on the door of the Teahouse, having arrived hours before everyone else. Madame ''Wang'' answers. The old woman looks a bit surprised to see Phinnae all by herself, and asks as to the whereabouts of the others.&lt;br /&gt;
&lt;br /&gt;
In her characteristically uncharismatic manner, Phinnae says it's none of the old woman's business, then bluntly demands to see Rosa. Madame Wang informs her that Rosa departed for her home months ago. Phinnae then asks for a bath. And a new change of clothes!&lt;br /&gt;
&lt;br /&gt;
Madame Wang agrees that the barbarian smells quite strongly and leads Phinnae through several corridors of giggles behind closed doors to a well appointed room. Phinnae demands Madame Wang tell Taros that the others are on their way. Madame Wang refuses politely, saying that Master Taros is in Firewander at present. Phinnae pauses for a second to consider this, then tells Madame Wang to get rooms and tea ready for everyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Walking through the busy and overcrowded streets of Nexus, Jade Wisdom takes pleasure in explaining (and warning about) the city to ''Perfect Butterfly'', as she has come to be known.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A large, well built man brings Phinnae some hot water and fresh clothes. While he is in her room, trapped some might say, she asks him about recent events in Nexus. He says Master Taros, Captain Baos and Mistress Incomparable Hammer have been working on a large project, but he doesn't know what that project is.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The others arrive at last at the well appointed foyer and are met by the gracious Madame Wang. Savvy enquires after Phinnae and Taros, and is told that though Phinnae is here, Taros is regrettably not. Madame Wang then leads them all to well appointed guest rooms.&lt;br /&gt;
&lt;br /&gt;
They all spot a large, well built man leaving another room in a hurry with a concerned look upon his face. Phinnae can be heard beyond the door saying she was only trying to say thankyou!&lt;br /&gt;
&lt;br /&gt;
Half an hour later or so, Madame Wang gets Phinnae from her room and leads her to a lush lounge replete with tasty snacks gentle music and several varieties of tea from around Creation. Soon after Phinnae has gotten comfortable, the rest arrive. Jade Wisdom 's eyes light up upon spotting the tea and he sips it with relish and delight. After devouring the exquisit snacks, Perfect Butterfly, Savvy and ex-slave girls all go to a communal bathroom. Jade Wisdom and the sailors then do likewise.&lt;br /&gt;
&lt;br /&gt;
Around mid-afternoon everyone is refreshed, relaxed, re-clothed and reclining back in the lounge. &lt;br /&gt;
&lt;br /&gt;
Then Scarred reappears, dirty, dishevelled and smelling like a brewery full of pig-swill. Despite this the others make small talk with him and fill him in on the news, such as it is, about Taros. Savvy asks Feral to tell more about Nexus and its laws and customs, as the girl grew up in the city. While she speaks, Scarred and the sailors get quite drunk, before eventually, the sailors take their leave, getting paid by Madame Wang on the way out.&lt;br /&gt;
&lt;br /&gt;
The night passes uneventfully, and very comfortably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23rd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Added links to the first age exalts and linked other NPCs to my pages. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Trying some organisational changes. If '''anyone''' has a better idea, I'd love to see it! :) Will leave the last couple of days in game time (or game sessions) up on this page and archive off the others on a rolling schedule (alternatively, one of you lot can do that too if you feel so inclined, just copy how I've done it. Each Archived day will usually be fairly short to read, has it's own comments section and should be easy to build off, but one thing I'm wary of is losing exactly what the party of misfits has learned. If it's archived away who's to say what day they learned the specific bit of info you're looking for to recall... hm... wordy sentences for the win tonight! Maybe each date should have a reminder about that day? So like: 16th Descending Wood - Nexus, quartet met, alley thugs, Taros intro. - [[nikink]]&lt;br /&gt;
&lt;br /&gt;
: Perhaps you could just have this page be a timeline with a brief rundown of each day + the calander with the links off to the more detailed descriptions. Possibly just have the most recent game or two on here as well, to act as a memory tickler if needed. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
:: I'm pretty sure you just said what I said... :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
::: Quite possibly, I just did it less wordy :P [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Damn homophones! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
What the hell is ''Toxophilite''? - [[nikink]]&lt;br /&gt;
: According to thefreedictionary.com a Toxophilite is a lover of Archery - [[Bencyclopedia]]&lt;br /&gt;
:: The more you know! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Good grief! I hate falling behind on the notes... three pages transcribed, '''nineteen''' to go! I hope you people appreciate the effort! ;) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Who did the what now? - [[Muzz]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76355</id>
		<title>Nikink/PromiseOfAges</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76355"/>
				<updated>2010-05-14T06:31:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Remember! If you want to make a change to this page but not have the rest of the wiki users notified of the change, tick the 'minor edit' check box before Saving the change. =====&lt;br /&gt;
&lt;br /&gt;
In the tomb there's bound to be; defenses strong times three&lt;br /&gt;
The defenses overcome; the ghosts must be undone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''Cast''' ==&lt;br /&gt;
* [[Phinnae]] '''Juggernaut of the West'''&lt;br /&gt;
* [[nikink/JadeWisdom| Jade Wisdom]] Scavenger lord in the making. AKA ''Cynis Kitaro''.&lt;br /&gt;
* [[Nikink/Scarred| Scarred]] Drunken Solar with a hidden past&lt;br /&gt;
* [[Kally/Savvy| Savvy]] (Beauteous Lunar with a debt to repay) '''Repaid! Yay!!!''' [[http://www.theequinest.com/images/lion-horse.jpg | Here's a pic of Savvy in all her raging glory!]]&lt;br /&gt;
** I must say ROFL ROFL ROFL!!! - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
=== '''Extras''' ===&lt;br /&gt;
* [[Bencyclopedia/TarosPetasi| Taros Petasi]] - Enigmatic Elipse Scavenger Lord, maybe with ties to House Ragara?&lt;br /&gt;
** [[Bencyclopedia/RagaraTanro| Ragara Tanro]] - Servant of Taros&lt;br /&gt;
** Madame Wang - manager(?) of the 7000 Pleasures Teahouse.&lt;br /&gt;
* [[Bencyclopedia/BaosGap| Baos Gap]] - Dawn Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/IncomparableHammer| Incomparable Hammer]] - Twilight Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]] - Zenith Caste Solar.&lt;br /&gt;
** Gare - Her father, in Riverwood&lt;br /&gt;
&lt;br /&gt;
* Madam Wu - Owner of a cheap Teahouse in Nexus... &lt;br /&gt;
* ''Pirule Kugimo'' - hapless mortal Nexus labourer trying to earn a quick coin by spying on Exalts... (and a dwarf)&lt;br /&gt;
* Invincible Serf of the Wyld - Noble Fae&lt;br /&gt;
* Cousin Rosa of Tolinya (ex-slave, branded with the brand of the Wujin Shi Tea Company)&lt;br /&gt;
* The seven emancipated slave girls&lt;br /&gt;
** Bitchy (now a dedicated follower of Savvy)&lt;br /&gt;
** Whiney&lt;br /&gt;
** Moany (now a dedicated follower of Savvy)&lt;br /&gt;
** Groany&lt;br /&gt;
** Catty&lt;br /&gt;
** Fussy&lt;br /&gt;
** Feral (now a dedicated follower of Savvy)&lt;br /&gt;
* Master Wu, Sijanese tour guide&lt;br /&gt;
&lt;br /&gt;
=== '''Deceased and or Unknown''' ===&lt;br /&gt;
* First Age&lt;br /&gt;
** [[Bencyclopedia/SuChi| Su Chi]] - First Age Dawn Caste&lt;br /&gt;
** [[Bencyclopedia/EightTimesDreaming| Eight Times Dreaming]] - First Age Twilight Caste&lt;br /&gt;
** [[Bencyclopedia/SwiftSilence| Swift Silence]] - First Age Changing Moon&lt;br /&gt;
* Second Age&lt;br /&gt;
** [[Bencyclopedia/PelepsDakura| Peleps Dakura]] - '''MUST DIE!!!!'''... I mean ... '''IS DEAD!''' Yay!&lt;br /&gt;
** Mysterious Fate Ninja types (might even be all the same person!)&lt;br /&gt;
*** [[Nikink/PoA769AscAir28| Old man in street of Sijan]]&lt;br /&gt;
*** [[Nikink/PoA769RespAir02| Yellow-clad horseman on a yacht]]&lt;br /&gt;
** [[Nikink/PoA769AscAir25| Mysterious Abyssally horseman]]&lt;br /&gt;
** [[Nikink/PoA769RespAir20| Guild Factor ''Doodad'']] (one day we may run into him)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Places''' ==&lt;br /&gt;
* Nexus (d'uh!)&lt;br /&gt;
** Madame Wu's Teahouse of Infinite Courage&lt;br /&gt;
** The Seven-Thousand Pleasures Teahouse&lt;br /&gt;
** The Drunken Carp Tavern&lt;br /&gt;
** Salt of Creation Tavern (in Sentinel Hills)&lt;br /&gt;
** Nexus Pool&lt;br /&gt;
** Dakura's Mansion&lt;br /&gt;
** ''The Shining Pearl'', Dakura's yacht - [[Nikink/PoA769RespAir14| deceased]]&lt;br /&gt;
* An-Teng&lt;br /&gt;
** Dragon's Jaw&lt;br /&gt;
* Riverwood, a small village on the River of Tears. Home of [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]]&lt;br /&gt;
* Harbourhead&lt;br /&gt;
** Tiraklou - Savvy's sister here once...&lt;br /&gt;
* Sijan&lt;br /&gt;
** [[Nikink/PoA769RespAir01|Tomb]] of [[Bencyclopedia/SuChi| Su Chi]]&lt;br /&gt;
* Lookshy&lt;br /&gt;
** Tomhaza Redoubt (Shhhh! It's a secret!)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Calendar &amp;lt;- Handy. :)&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 767&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespFire| Resplendent Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PoA767Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 768&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA768AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Resplendent Fire&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA768DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PoA768Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 768&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768DescWood| Descending Wood]] : The odd quartet meet in Nexus, greet a Solar, get a quest, kill a Dynast, steal a yacht.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768AscFire| Ascending Fire]] : Leave Nexus on a quest to Sijan on behalf of an Eclipse. Flee local authorities for the death of a Dynast. Bring groupies.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768DescFire| Descending Fire]] : Fae!. Scarred frustrated. Savvy furious. Phinnae flies. Jade Wisdom fights.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768Calibration| Calibration]] : weirdness happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 769&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA769AscAir| Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA769RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Descending Air&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 769&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA769AscAir| Ascending Air]] : Seven Su-Chi's. Sidereal slyness. Scary stranger. Sijanese stonework. Schooling Savvy.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA769RespAir| Resplendent Air]] :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''24th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''25th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''26th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''27th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''28th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''14th Ascending Water''' ===&lt;br /&gt;
Downtime occurs. Phinnae limit breaks&lt;br /&gt;
&lt;br /&gt;
=== '''22nd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
The smell of Nexus greets the Companions long before it comes into sight. They hastily try to remove as many Guild paraphernalia and markings as they can. This is probably a bit late, given the amount of river traffic.&lt;br /&gt;
&lt;br /&gt;
Phinnae captains the boat easily into a berth at the Nexus Pool. Once docked, everyone packs what little belongings they have and Scarred becomes Easily Overlooked in order to keep the giant Orichalcum Bow hidden. Then they make their way to the Teahouse of 7000 Pleasures. &lt;br /&gt;
&lt;br /&gt;
Phinnae flies there as a condor and once in human form again she knocks on the door of the Teahouse, having arrived hours before everyone else. Madame ''Wang'' answers. The old woman looks a bit surprised to see Phinnae all by herself, and asks as to the whereabouts of the others.&lt;br /&gt;
&lt;br /&gt;
In her characteristically uncharismatic manner, Phinnae says it's none of the old woman's business, then bluntly demands to see Rosa. Madame Wang informs her that Rosa departed for her home months ago. Phinnae then asks for a bath. And a new change of clothes!&lt;br /&gt;
&lt;br /&gt;
Madame Wang agrees that the barbarian smells quite strongly and leads Phinnae through several corridors of giggles behind closed doors to a well appointed room. Phinnae demands Madame Wang tell Taros that the others are on their way. Madame Wang refuses politely, saying that Master Taros is in Firewander at present. Phinnae pauses for a second to consider this, then tells Madame Wang to get rooms and tea ready for everyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Walking through the busy and overcrowded streets of Nexus, Jade Wisdom takes pleasure in explaining (and warning about) the city to ''Perfect Butterfly'', as she has come to be known.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A large, well built man brings Phinnae some hot water and fresh clothes. While he is in her room, trapped some might say, she asks him about recent events in Nexus. He says Master Taros, Captain Baos and Mistress Incomparable Hammer have been working on a large project, but he doesn't know what that project is.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The others arrive at last at the well appointed foyer and are met by the gracious Madame Wang. Savvy enquires after Phinnae and Taros, and is told that though Phinnae is here, Taros is regrettably not. Madame Wang then leads them all to well appointed guest rooms.&lt;br /&gt;
&lt;br /&gt;
They all spot a large, well built man leaving another room in a hurry with a concerned look upon his face. Phinnae can be heard beyond the door saying she was only trying to say thankyou!&lt;br /&gt;
&lt;br /&gt;
Half an hour later or so, Madame Wang gets Phinnae from her room and leads her to a lush lounge replete with tasty snacks gentle music and several varieties of tea from around Creation. Soon after Phinnae has gotten comfortable, the rest arrive. Jade Wisdom 's eyes light up upon spotting the tea and he sips it with relish and delight. After devouring the exquisit snacks, Perfect Butterfly, Savvy and ex-slave girls all go to a communal bathroom. Jade Wisdom and the sailors then do likewise.&lt;br /&gt;
&lt;br /&gt;
Around mid-afternoon everyone is refreshed, relaxed, re-clothed and reclining back in the lounge. &lt;br /&gt;
&lt;br /&gt;
Then Scarred reappears, dirty, dishevelled and smelling like a brewery full of pig-swill. Despite this the others make small talk with him and fill him in on the news, such as it is, about Taros. Savvy asks Feral to tell more about Nexus and its laws and customs, as the girl grew up in the city. While she speaks, Scarred and the sailors get quite drunk, before eventually, the sailors take their leave, getting paid by Madame Wang on the way out.&lt;br /&gt;
&lt;br /&gt;
The night passes uneventfully, and very comfortably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23rd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Added links to the first age exalts and linked other NPCs to my pages. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Trying some organisational changes. If '''anyone''' has a better idea, I'd love to see it! :) Will leave the last couple of days in game time (or game sessions) up on this page and archive off the others on a rolling schedule (alternatively, one of you lot can do that too if you feel so inclined, just copy how I've done it. Each Archived day will usually be fairly short to read, has it's own comments section and should be easy to build off, but one thing I'm wary of is losing exactly what the party of misfits has learned. If it's archived away who's to say what day they learned the specific bit of info you're looking for to recall... hm... wordy sentences for the win tonight! Maybe each date should have a reminder about that day? So like: 16th Descending Wood - Nexus, quartet met, alley thugs, Taros intro. - [[nikink]]&lt;br /&gt;
&lt;br /&gt;
: Perhaps you could just have this page be a timeline with a brief rundown of each day + the calander with the links off to the more detailed descriptions. Possibly just have the most recent game or two on here as well, to act as a memory tickler if needed. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
:: I'm pretty sure you just said what I said... :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
::: Quite possibly, I just did it less wordy :P [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Damn homophones! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
What the hell is ''Toxophilite''? - [[nikink]]&lt;br /&gt;
: According to thefreedictionary.com a Toxophilite is a lover of Archery - [[Bencyclopedia]]&lt;br /&gt;
:: The more you know! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Good grief! I hate falling behind on the notes... three pages transcribed, '''nineteen''' to go! I hope you people appreciate the effort! ;) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Who did the what now? - [[Muzz]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76354</id>
		<title>Nikink/PromiseOfAges</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/PromiseOfAges&amp;diff=76354"/>
				<updated>2010-05-14T06:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: link fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Remember! If you want to make a change to this page but not have the rest of the wiki users notified of the change, tick the 'minor edit' check box before Saving the change. =====&lt;br /&gt;
&lt;br /&gt;
In the tomb there's bound to be; defenses strong times three&lt;br /&gt;
The defenses overcome; the ghosts must be undone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''Cast''' ==&lt;br /&gt;
* [[Phinnae]] '''Juggernaut of the West'''&lt;br /&gt;
* [[nikink/JadeWisdom| Jade Wisdom]] Scavenger lord in the making. AKA ''Cynis Kitaro''.&lt;br /&gt;
* [[Nikink/Scarred| Scarred]] Drunken Solar with a hidden past&lt;br /&gt;
* [[Kally/Savvy| Savvy]] (Beauteous Lunar with a debt to repay) '''Repaid! Yay!!!''' [[http://www.theequinest.com/images/lion-horse.jpg | Here's a pic of Savvy in all her raging glory!]]&lt;br /&gt;
** I must say ROFL ROFL ROFL!!! - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
=== '''Extras''' ===&lt;br /&gt;
* [[Bencyclopedia/TarosPetasi| Taros Petasi]] - Enigmatic Elipse Scavenger Lord, maybe with ties to House Ragara?&lt;br /&gt;
** [[Bencyclopedia/RagaraTanro| Ragara Tanro]] - Servant of Taros&lt;br /&gt;
** Madame Wang - manager(?) of the 7000 Pleasures Teahouse.&lt;br /&gt;
* [[Bencyclopedia/BaosGap| Baos Gap]] - Dawn Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/IncomparableHammer| Incomparable Hammer]] - Twilight Caste Solar, Circle mate of Taros Petasi&lt;br /&gt;
* [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]] - Zenith Caste Solar.&lt;br /&gt;
** Gare - Her father, in Riverwood&lt;br /&gt;
&lt;br /&gt;
* Madam Wu - Owner of a cheap Teahouse in Nexus... &lt;br /&gt;
* ''Pirule Kugimo'' - hapless mortal Nexus labourer trying to earn a quick coin by spying on Exalts... (and a dwarf)&lt;br /&gt;
* Invincible Serf of the Wyld - Noble Fae&lt;br /&gt;
* Cousin Rosa of Tolinya (ex-slave, branded with the brand of the Wujin Shi Tea Company)&lt;br /&gt;
* The seven emancipated slave girls&lt;br /&gt;
** Bitchy (now a dedicated follower of Savvy)&lt;br /&gt;
** Whiney&lt;br /&gt;
** Moany (now a dedicated follower of Savvy)&lt;br /&gt;
** Groany&lt;br /&gt;
** Catty&lt;br /&gt;
** Fussy&lt;br /&gt;
** Feral (now a dedicated follower of Savvy)&lt;br /&gt;
* Master Wu, Sijanese tour guide&lt;br /&gt;
&lt;br /&gt;
=== '''Deceased and or Unknown''' ===&lt;br /&gt;
* First Age&lt;br /&gt;
** [[Bencyclopedia/SuChi| Su Chi]] - First Age Dawn Caste&lt;br /&gt;
** [[Bencyclopedia/EightTimesDreaming| Eight Times Dreaming]] - First Age Twilight Caste&lt;br /&gt;
** [[Bencyclopedia/SwiftSilence| Swift Silence]] - First Age Changing Moon&lt;br /&gt;
* Second Age&lt;br /&gt;
** [[Bencyclopedia/PelepsDakura| Peleps Dakura]] - '''MUST DIE!!!!'''... I mean ... '''IS DEAD!''' Yay!&lt;br /&gt;
** Mysterious Fate Ninja types (might even be all the same person!)&lt;br /&gt;
*** [[Nikink/PoA769AscAir28| Old man in street of Sijan]]&lt;br /&gt;
*** [[Nikink/PoA769RespAir02| Yellow-clad horseman on a yacht]]&lt;br /&gt;
** [[Nikink/PoA769AscAir25| Mysterious Abyssally horseman]]&lt;br /&gt;
** [[Nikink/PoA769RespAir20| Guild Factor ''Doodad'']] (one day we may run into him)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Places''' ==&lt;br /&gt;
* Nexus (d'uh!)&lt;br /&gt;
** Madame Wu's Teahouse of Infinite Courage&lt;br /&gt;
** The Seven-Thousand Pleasures Teahouse&lt;br /&gt;
** The Drunken Carp Tavern&lt;br /&gt;
** Salt of Creation Tavern (in Sentinel Hills)&lt;br /&gt;
** Nexus Pool&lt;br /&gt;
** Dakura's Mansion&lt;br /&gt;
** ''The Shining Pearl'', Dakura's yacht - [[Nikink/PoA769RespAir14| deceased]]&lt;br /&gt;
* An-Teng&lt;br /&gt;
** Dragon's Jaw&lt;br /&gt;
* Riverwood, a small village on the River of Tears. Home of [[Bencyclopedia/PerfectButterfly| Perfect Butterfly]]&lt;br /&gt;
* Harbourhead&lt;br /&gt;
** Tiraklou - Savvy's sister here once...&lt;br /&gt;
* Sijan&lt;br /&gt;
** [[Nikink/PoA769RespAir01|Tomb]] of [[Bencyclopedia/SuChi| Su Chi]]&lt;br /&gt;
* Lookshy&lt;br /&gt;
** Tomhaza Redoubt (Shhhh! It's a secret!)&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
http://wiki.white-wolf.com/exalted/index.php?title=Calendar &amp;lt;- Handy. :)&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 767&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PoA767AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767RespFire| Resplendent Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PoA767DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PoA767Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 768&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768AscAir|Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768DescAir| Descending Air]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768AscWater|Ascending Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768RespWater| Resplendent Water]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768DescWater| Descending Water]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768AscEarth|Ascending Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768RespEarth| Resplendent Earth]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768DescEarth| Descending Earth]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768AscWood|Ascending Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768RespWood| Resplendent Wood]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768DescWood| Descending Wood]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768AscFire| Ascending Fire]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Resplendent Fire&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768DescFire| Descending Fire]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
||||||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA768Calibration| Calibration]]&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 768&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768DescWood| Descending Wood]] : The odd quartet meet in Nexus, greet a Solar, get a quest, kill a Dynast, steal a yacht.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768AscFire| Ascending Fire]] : Leave Nexus on a quest to Sijan on behalf of an Eclipse. Flee local authorities for the death of a Dynast. Bring groupies.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768DescFire| Descending Fire]] : Fae!. Scarred frustrated. Savvy furious. Phinnae flies. Jade Wisdom fights.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA768Calibration| Calibration]] : weirdness happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
||||||&amp;lt;b&amp;gt;Year 769&amp;lt;/b&amp;gt;||&lt;br /&gt;
||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA769AscAir| Ascending Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;[[Nikink/PromiseOfAges/PoA769RespAir| Resplendent Air]]&amp;lt;/b&amp;gt;||&amp;lt;b&amp;gt;Descending Air&amp;lt;/b&amp;gt;||&lt;br /&gt;
Year 769&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA769AscAir| Ascending Air]] : Seven Su-Chi's. Sidereal slyness. Scary stranger. Sijanese stonework. Schooling Savvy.&lt;br /&gt;
: [[Nikink/PromiseOfAges/PoA769RespAir| Resplendent Air]] :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''24th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''25th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''26th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''27th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''28th Resplendent Air''' ===&lt;br /&gt;
Downtime occurs.&lt;br /&gt;
=== '''14th Ascending Water''' ===&lt;br /&gt;
Downtime occurs. Phinnae limit breaks&lt;br /&gt;
&lt;br /&gt;
=== '''22nd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
The smell of Nexus greets the Companions long before it comes into sight. They hastily try to remove as many Guild paraphernalia and markings as they can. This is probably a bit late, given the amount of river traffic.&lt;br /&gt;
&lt;br /&gt;
Phinnae captains the boat easily into a berth at the Nexus Pool. Once docked, everyone packs what little belongings they have and Scarred becomes Easily Overlooked in order to keep the giant Orichalcum Bow hidden. Then they make their way to the Teahouse of 7000 Pleasures. &lt;br /&gt;
&lt;br /&gt;
Phinnae flies there as a condor and once in human form again she knocks on the door of the Teahouse, having arrived hours before everyone else. Madame ''Wang'' answers. The old woman looks a bit surprised to see Phinnae all by herself, and asks as to the whereabouts of the others.&lt;br /&gt;
&lt;br /&gt;
In her characteristically uncharismatic manner, Phinnae says it's none of the old woman's business, then bluntly demands to see Rosa. Madame Wang informs her that Rosa departed for her home months ago. Phinnae then asks for a bath. And a new change of clothes!&lt;br /&gt;
&lt;br /&gt;
Madame Wang agrees that the barbarian smells quite strongly and leads Phinnae through several corridors of giggles behind closed doors to a well appointed room. Phinnae demands Madame Wang tell Taros that the others are on their way. Madame Wang refuses politely, saying that Master Taros is in Firewander at present. Phinnae pauses for a second to consider this, then tells Madame Wang to get rooms and tea ready for everyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Walking through the busy and overcrowded streets of Nexus, Jade Wisdom takes pleasure in explaining (and warning about) the city to ''Perfect Butterfly'', as she has come to be known.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
A large, well built man brings Phinnae some hot water and fresh clothes. While he is in her room, trapped some might say, she asks him about recent events in Nexus. He says Master Taros, Captain Baos and Mistress Incomparable Hammer have been working on a large project, but he doesn't know what that project is.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The others arrive at last at the well appointed foyer and are met by the gracious Madame Wang. Savvy enquires after Phinnae and Taros, and is told that though Phinnae is here, Taros is regrettably not. Madame Wang then leads them all to well appointed guest rooms.&lt;br /&gt;
&lt;br /&gt;
They all spot a large, well built man leaving another room in a hurry with a concerned look upon his face. Phinnae can be heard beyond the door saying she was only trying to say thankyou!&lt;br /&gt;
&lt;br /&gt;
Half an hour later or so, Madame Wang gets Phinnae from her room and leads her to a lush lounge replete with tasty snacks gentle music and several varieties of tea from around Creation. Soon after Phinnae has gotten comfortable, the rest arrive. Jade Wisdom 's eyes light up upon spotting the tea and he sips it with relish and delight. After devouring the exquisit snacks, Perfect Butterfly, Savvy and ex-slave girls all go to a communal bathroom. Jade Wisdom and the sailors then do likewise.&lt;br /&gt;
&lt;br /&gt;
Around mid-afternoon everyone is refreshed, relaxed, re-clothed and reclining back in the lounge. &lt;br /&gt;
&lt;br /&gt;
Then Scarred reappears, dirty, dishevelled and smelling like a brewery full of pig-swill. Despite this the others make small talk with him and fill him in on the news, such as it is, about Taros. Savvy asks Feral to tell more about Nexus and its laws and customs, as the girl grew up in the city. While she speaks, Scarred and the sailors get quite drunk, before eventually, the sailors take their leave, getting paid by Madame Wang on the way out.&lt;br /&gt;
&lt;br /&gt;
The night passes uneventfully, and very comfortably.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''23rd Ascending Water''' ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Added links to the first age exalts and linked other NPCs to my pages. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Trying some organisational changes. If '''anyone''' has a better idea, I'd love to see it! :) Will leave the last couple of days in game time (or game sessions) up on this page and archive off the others on a rolling schedule (alternatively, one of you lot can do that too if you feel so inclined, just copy how I've done it. Each Archived day will usually be fairly short to read, has it's own comments section and should be easy to build off, but one thing I'm wary of is losing exactly what the party of misfits has learned. If it's archived away who's to say what day they learned the specific bit of info you're looking for to recall... hm... wordy sentences for the win tonight! Maybe each date should have a reminder about that day? So like: 16th Descending Wood - Nexus, quartet met, alley thugs, Taros intro. - [[nikink]]&lt;br /&gt;
&lt;br /&gt;
: Perhaps you could just have this page be a timeline with a brief rundown of each day + the calander with the links off to the more detailed descriptions. Possibly just have the most recent game or two on here as well, to act as a memory tickler if needed. - [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
:: I'm pretty sure you just said what I said... :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
::: Quite possibly, I just did it less wordy :P [[Bencyclopedia]]&lt;br /&gt;
&lt;br /&gt;
Damn homophones! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
What the hell is ''Toxophilite''? - [[nikink]]&lt;br /&gt;
: According to thefreedictionary.com a Toxophilite is a lover of Archery - [[Bencyclopedia]]&lt;br /&gt;
:: The more you know! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Good grief! I hate falling behind on the notes... three pages transcribed, '''nineteen''' to go! I hope you people appreciate the effort! ;) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Who did the what now? - [[Muzz]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76352</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76352"/>
				<updated>2010-05-14T02:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&lt;br /&gt;
:''The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.''&lt;br /&gt;
&lt;br /&gt;
:''If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.''&lt;br /&gt;
&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76351</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76351"/>
				<updated>2010-05-14T02:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise, her motions forming a 25 pointed star around her opponent, defining her range.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;br /&gt;
&lt;br /&gt;
Velocity states that, after activating it, i must maintain a minimum speed. &amp;quot;If the character spends longer than 1 tick moving slower than the limit...&amp;quot;. It's not a requirement to activate, it's a requirement to maintain. And after re-reading that part, I guess running in circles is specifically disallowed, so I'll be circling by strafing in a star pattern. But I liked the whirlpool imagery. =(-[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
I think the running in circles is part of the specific intention and imagery of the Adorjan charmset. But in response to DDJ question I have asked on the WW Forum for clarification and found this previous DDJ analysis:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;The answer to your question lies in the other parts of the stat-block. It's reflexive, but also indefinite and carrying the velocity keyword. The charm automatically deactivates (and hence, can't be activated in the first place) if you're moving at less than dashing speed, and to start moving at dashing speed, you have to initiate a dash on your action tick. You can't start dashing at any other time. Basically, because of the way the charm is worded, it only changes the way your dashes work once you're already dashing. It doesn't change the way you invoke them.&lt;br /&gt;
&lt;br /&gt;
If it didn't, Adorjan wouldn't be the silent wind, always moving. Instead, she'd be the crazy person who occasionally runs around a lot.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Link: http://forums.white-wolf.com/cs/forums/p/27290/558205.aspx#558205&lt;br /&gt;
- [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76348</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76348"/>
				<updated>2010-05-13T23:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
Whirling and skidding as she weaves her way through the crowd, she adopts a flowing set of kata and draws in the essence of what little water is in this town. &lt;br /&gt;
WR adopts Water Dragon Form and starts advancing through the crowd. &lt;br /&gt;
(Speed 5, DV -1) Next Action Tick 5.&lt;br /&gt;
&amp;quot;Let our love bring us closer together, so that we may dance in joy and blood!&amp;quot;&lt;br /&gt;
WR Dashes for the next 5 ticks, closing the distance as necessary, and begins circling counter clockwise around her opponent when she gets there.&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 21 (37) /  16 Personal &amp;amp; 11 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Soak: 22/21/9 Hardness: 5/5/0 &lt;br /&gt;
&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
Distance: -20&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
Swirling at blinding speeds around her opponent, the bells melody slowly builds it's cadence, the crows enthralled and confused by the blur of movement. Stepping along the chests and bodies of the widening circle of spectators, she pulls herself tight into a line crossing the circle and intersecting her opponent's form. With a shock and thrash of discord like a tsunami finding shore, she reaches fondly for her opponent's face, a pair of gentle caresses sheathed in corrupted jade claws. &amp;quot;Why do you spurn my advances? That will only make me desire you more...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mechanics: Two attacks with my claws @ 23 and 22 dice, + Stunt&lt;br /&gt;
&lt;br /&gt;
# Attack One!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
# Attack Two!&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
DV -2 Speed 4 Next Action tick 9&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
Ok, your first action is to use Water Dragon Form or to dash, Because you cant do both. Water Dragon is a simple charm, and because its a simple charm &amp;lt;i&amp;gt;&amp;quot;characters can activate only such magic as their sole action on a tick when they are permitted to act.&amp;quot;&amp;lt;/i&amp;gt;  (p142 of main rules). Dash is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reflexive action,(p143 of main rules) which means it does not fall under the clause &amp;lt;i&amp;gt;&amp;quot;Actions designated as reflexive may have a defense penalty, but they are speed zero because they can be performed on any tick. (Even if the character does not or cannot take any other actions)&amp;quot;&amp;lt;/i&amp;gt; (P141 of main rules) You can move towards me however as move &amp;lt;i&amp;gt;is&amp;lt;/i&amp;gt; a reflexive action, but thats going to mean you move a lot slower and close a lot less distance but considering its only 27 yards and your move is 5 your going to do it with more then enough ticks to spare anyway. At tick 5 we will be 2 yard apart if you go in a straight line (if my maths serves). Considering you want to circle around Aoshi though I'm expecting you will not want to get that close.- [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
But But But i have these charms that say i can!:&lt;br /&gt;
MoeP Infernals 138: Windborn Stride: &amp;quot;First, dashing carries a DV of -0...&amp;quot;. &lt;br /&gt;
MoeP Infernals 139: Death Dealing Journey: &amp;quot;The infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry.&amp;quot; &lt;br /&gt;
I did however misread this charm, as tho it is indef, it states it deactivates at speed less than max. I'm shifting a BP (reducing my Dodge Spec by 2) to make Death Dealing Journey part of my Exuberant Inversion of Time combo. As I started the battle with the motes already committed, this doesn't change anything as far as current game state goes. &lt;br /&gt;
Also, you can move closer/away during ticks before your initial action, just can't do anything else but activate reflexive charms. This could change our relative distances... but I don't think enough to matter. =)&lt;br /&gt;
By circling, I mean spinning around you like you're at the center of a whirlpool, like a shark circles prey. Also she could not want to be more up close and personal with you. -[[Sabis]]&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I don't have the book handy, but I'm pretty sure Death Dealing Journey is a ''velocity'' charm, which means you actually have to be traveling faster than your Move distance to activate it, which means therefore you have to spend an action Dashing before you can activate it (and then don't slow down). [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=76334</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=76334"/>
				<updated>2010-05-13T11:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: Undo revision 76333 by Hetchienna18 (Talk) Spam Removal (can this page be protected?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Quick Links: [[WikiContent]] | [[Special:RecentChanges|RecentChanges]] | Discussions | [[UserPages]] | [[ExaltedLinks]] =====&lt;br /&gt;
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= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
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[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
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* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
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== User Updates ==&lt;br /&gt;
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Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted | Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted | Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
&lt;br /&gt;
*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
&lt;br /&gt;
*07-01-07: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
&lt;br /&gt;
*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
&lt;br /&gt;
*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
&lt;br /&gt;
*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
&lt;br /&gt;
*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http://exalted.xi.co.nz/wiki/wiki.pl?MelWong/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
&lt;br /&gt;
*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
&lt;br /&gt;
*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
&lt;br /&gt;
*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
&lt;br /&gt;
*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
&lt;br /&gt;
*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus | Salt Lotus]] –[[MunificentPerception | Munificent Perception]] &lt;br /&gt;
&lt;br /&gt;
*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris | Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass | A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Pages of Note Archives&lt;br /&gt;
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--------------------------------------------------------------------------------&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
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All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76332</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76332"/>
				<updated>2010-05-13T03:26:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;br /&gt;
:Well I wouldn't say no chance but it was definitely going to take an ungodly roll to beat it. Alot of 10's........ [[Muzz]]&lt;br /&gt;
::Bah! My hyperbole knows ''no bounds''!!! :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76330</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76330"/>
				<updated>2010-05-13T02:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Arena + Setup */ Vajra, not Vagra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vajra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76329</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76329"/>
				<updated>2010-05-13T02:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Observer Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
Standing on the far side of the square, a lithe, small figure dressed in bells with 8 inch claws strapped to her hands whirls excitedly. &amp;quot;Let's get to this! I'm going all out for you! You had better do your best, or we'll never reach true romance on the battlefield!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
From the opposite side a small girl in blue flowing robes fixes the whirling figure a confused stare. &amp;quot;Romance? I'm sorry I don't swing that way. Besides I already have a partner.&amp;quot; Spinning a long starmetal Vagra in front of her, the girl takes in a short breath and centers herself.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution (WR) activates her Exuberant Inversion of Time combo. She spends the maximum amount on Joy in Violence Approach (5m), and activates Fate Rending Desperation. This gives her 5 successes + 3 successes to her join battle roll of 9 dice at difficulty 6.&lt;br /&gt;
Roll (9): 2,3,4,6,7,7,7,8,9 = 6+8 = 14 success for Join battle. &lt;br /&gt;
&lt;br /&gt;
I spend 10 M and 2 WP, and gain 1 WP back from activating Joy in Violence Approach for the start of combat. &lt;br /&gt;
&lt;br /&gt;
Whirlpool of Retribution&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/7 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  Personal 0 (16) /  Peripheral 26 (37) /  16 Personal &amp;amp; 6 Peripheral Committed&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aoshi lets fate dictate her actions, the tell tale hum of battle from the invisible strands that bind all things fill her ears.&lt;br /&gt;
Secrets of Future Strife gives Aoshi 12 Dice for Join Battle - 1,1,2,2,3,4,7,8,8,8,8,9 = 6 Success (booo!)&lt;br /&gt;
&lt;br /&gt;
Aoshi&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Willpower:&amp;lt;/b&amp;gt; 6/6 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Essence pool:&amp;lt;/b&amp;gt;  12 Personal / 33 Peripheral / 0 Personal &amp;amp; 9 Peripheral Committed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Health Levels&amp;lt;/b&amp;gt;&lt;br /&gt;
-0/-1/-1/-2/-2/-4/&amp;lt;nowiki&amp;gt;Incap/Dying&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aoshi had ''no chance'' of winning that Join Battle roll. Wow! Adorjan Charms are ''fast''. :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76285</id>
		<title>Nikink/IKMatch11</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nikink/IKMatch11&amp;diff=76285"/>
				<updated>2010-05-12T09:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Arena + Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a layout stolen from [[TrialBySchmendrick]] to facilitate an On-line Match in ImmortalKombat.''&lt;br /&gt;
&lt;br /&gt;
'''Trial started:''' Sunday, May 9, 2010 11:00AM PDT&amp;lt;br&amp;gt;&lt;br /&gt;
'''Trial completed:''' &amp;lt;br&amp;gt;&lt;br /&gt;
== Contestants ==&lt;br /&gt;
[[Nikink/ImmortalKombat| Back to Immortal Kombat]]&lt;br /&gt;
&lt;br /&gt;
[[Sabis/WhirlpoolOfRetribution| Whirlpool of Retribution]] - Slayer Caste - Water Dragon Style&lt;br /&gt;
&lt;br /&gt;
[[Aoshi| Aoshi]] - Endings Caste - Storm Crow Style&lt;br /&gt;
&lt;br /&gt;
1. Full Essence 3 builds allowed.&lt;br /&gt;
&lt;br /&gt;
2. Full Artifacts allowed.&lt;br /&gt;
&lt;br /&gt;
== Blank Tick Template ==&lt;br /&gt;
''Flavor text describing the events, stunts, etc.''&lt;br /&gt;
&lt;br /&gt;
:Mechanics of one fighter&lt;br /&gt;
&lt;br /&gt;
:Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:&lt;br /&gt;
&lt;br /&gt;
# Attack specifics, including charm use.&lt;br /&gt;
## Additional details, like countercharms&lt;br /&gt;
## Or other responses to the attack made during this step&lt;br /&gt;
# Defense declaration&lt;br /&gt;
# Attack roll&lt;br /&gt;
# Attack reroll&lt;br /&gt;
# External penalties&lt;br /&gt;
# Defense reroll&lt;br /&gt;
# Base damage&lt;br /&gt;
# Soak&lt;br /&gt;
# Counterattacks&lt;br /&gt;
# Result&lt;br /&gt;
&lt;br /&gt;
== Arena + Setup ==&lt;br /&gt;
Gem, city of a thousand commotions! Half buried with a long since active volcano, its streets, byways and alleys twist and weave at will from the cool interior of the mountain to the hot dry exterior.&lt;br /&gt;
&lt;br /&gt;
At one of the major entrances to the interior lies a bazaar. Traders from the sands mingle with courtiers from the city nobles, to buy gems and firedust, silks and spices. Rumour has it other, more exotic materials may be acquired, if you know the right people.&lt;br /&gt;
&lt;br /&gt;
Into this open city square of tents and merchants, bounded on all sides by one and two storey white brick buildings appears two Exalts, destined to '''fight'''. the alleys leading between the buildings are almost as confusing as those within the mountain, but filled with lines and fabrics, clothing, dyes, skins, tanners and more. Some 300 yards of winding main street leads to the city gates.&lt;br /&gt;
&lt;br /&gt;
The day is hot and bright, and a warm sirocco does nothing to cool tempers.&lt;br /&gt;
&lt;br /&gt;
The Exalts are 27 yards apart.&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&lt;br /&gt;
=== Tick -1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 0 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 1 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 2 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 3 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 4 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 5 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 6 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 7 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 8 ===&lt;br /&gt;
&lt;br /&gt;
=== Tick 9 ===&lt;br /&gt;
&lt;br /&gt;
== Conclusions ==&lt;br /&gt;
&lt;br /&gt;
A section for what was learned &lt;br /&gt;
&lt;br /&gt;
=== Home player ===&lt;br /&gt;
&lt;br /&gt;
=== Away player ===&lt;br /&gt;
&lt;br /&gt;
=== Observers ===&lt;br /&gt;
&lt;br /&gt;
== Initial Negotiations ==&lt;br /&gt;
&lt;br /&gt;
We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -[[Sabis]]&lt;br /&gt;
:I'm happy for a town. I also agree with Nikink, Gem would be ideal. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
== Player Chat ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Observer Comments ==&lt;br /&gt;
I vote fighting in Gem. It's a good place for a commotion. :) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
I'ma Agreable to that. Wana write us an intro? =)&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76284</id>
		<title>Muzz/Jokers Obsession</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76284"/>
				<updated>2010-05-12T06:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jokers Obsession ===&lt;br /&gt;
&amp;lt;i&amp;gt;Fluff&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Whats the point of standing in one spot and weathering blow after blow from your opponent?&lt;br /&gt;
::Why be so serious when this very moment could be your last?&lt;br /&gt;
:::Who wants to die with a frown on their face or to let somebody go without a good laugh? &lt;br /&gt;
::::There are people watching somewhere. Why not entertain them?&lt;br /&gt;
:::::I know I will.&lt;br /&gt;
&lt;br /&gt;
The Joker is always moving, twisting and turning as he leaps about brandishing his wit as well as any man could wield a weapon. His jibes cut to the wick and hurt more then any other injury. Pride is a fools armour. In an instant the Joker moves from place to place, prancing and frolicking without a care in the world, his limbs contorting in astonishing ways. Then in an instant his muse changes and his face, for just a moment, shows the determination in his eyes. All his subtle words and careful movements fall neatly into place as with one graceful movement he leaves his opponent stretched out on the floor. Applause fills the air as he takes a bow and leaves the stage, able to play another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Crunch&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So my idea for this style is creating something that would feel like playing a Court Jester. Tumbling, rolling, quick and witty. I would love to play this kind of style when paired with a character that was just out to have a laugh and was seldom serious. Maybe even pushing into some kind of dark morbid stuff towards the end of the MA.&lt;br /&gt;
&lt;br /&gt;
When putting this style together I'm going to keep in mind a few things just to make sure the Style isn't straying too far from the original idea and isn't become too diluted.&lt;br /&gt;
:1)The style is all about tumbling and moving.&lt;br /&gt;
:2)The style itself is open to some kind of banter while fighting.&lt;br /&gt;
:3)No huge attacks, its not that kind of style. But at the same time not overly weak, the joker has to live at the end of it.&lt;br /&gt;
:4)Some kind of mental influence would be good. The opponent getting increasingly frustrated is just something that makes me smile when thinking about this style.&lt;br /&gt;
:5)No breaking perfects, but with the exception of a surprise attack that can be responded to with charms that allow it (while keeping with point 3).&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Before you can walk&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 2m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (2) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counter Attack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The first thing a Joker needs to learn has nothing to do with offense but concentrates entirely on defense. What good is a Joker that gets hit before they can tumble? After activating this charm, the Joker gets to add their Athletics to their Dodge DV for a single attack in an attempt to dive or tumble out of the way. At the end of the attack the Joker will be a number of yards away from the opponent equal to the difference in his Dodge DV and the Opponents attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added Counter Attack Keyword, Reduced cost from 3m, changed distance away from opponent from (Dex + Athletics)/2 to the current wording.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I see you&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk...&lt;br /&gt;
&lt;br /&gt;
The second thing a Joker needs to learn to live to an old age is to be able to see trouble coming.  Upon activating this charm the Jokers scenes get heightened slightly, His eyes penetrate the darkness and his hearing sharpens so that he can dive away at the last moment. For the remainder of the scene the Joker is able to make a (Wits + Awareness) roll when an opponent announces an unexpected attack he would otherwise be able to see or hear. The difficulty for the roll is set at the attackers Essence. An arrow being loosed from the top of a building for example could be plausible depending on how far away the building is and the environment around the Joker.  This charm does not work against spirits or attacks that reduce Dodge DV to zero. On a success the attack is no longer unexpected and the Joker can use his Current DV. (this means that if the Joker was currently under a -2DV penalty his DV is still at -2DV even if he detects the attack)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Removed the restriction of Charms being Obvious, Reduced cost from 6m&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Oops, messed that up&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
As everybody is different and has different styles of humor, so to do the people teaching Jokers Obsession. Some view attack greater then defense as much as they view Tomfoolery over self preservation. A joke is a joke despite the danger. This charm allows the Joker to make a quick and sudden attack to their opponent while making it look like the Joker has fouled up in some way. Whether it be a fall, tripping or getting someway impeded, the Joker orchestrates it all.  Mechanics wise the Joker is able to make a full attack and then move away just out of reach using the lowest of his DV penalties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Form&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk, I see you, Oops, messed that up.&lt;br /&gt;
&lt;br /&gt;
Not only is the Joker an Expect on all things Comedic, his training has allowed him to fall, twirl, spin, flip and land safely. Drawing on Essence has made this all easier for the Joker, and where there is essence there is potential for more mischief.  When the form is active, all of the gestures the Jokers makes seem to be harder to comprehend and lightened by a small glow. His words seem to carry with it a whimsical melody one moment and an out right rudeness the next. This translates in a -1DV penalty to his opponent due to the difficulty to read his movements correctly. The Jokers words also seem to carry more power and credibility, with a similar reduction in the opponents mental defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Where did that come from?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 5m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Jokers Obsession Form&lt;br /&gt;
&lt;br /&gt;
Taking advantage of a dodge the Joker puts himself into a position to lash out as his enemy through any means of tumbling. This could be sweeping out his opponents legs from just inside the Jokers reach or flipping up onto one hand after a tumble and striking up with his feet at his enemy's jaw, the method of the attack is not important, the important part is that his enemy didn't see it coming. Thats what makes it funny. This attack is Unexpected and can only be dodged/parried by characters with charm enhanced vision or charms that allow for use against unexpected attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Emotion&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Where did that come from?&lt;br /&gt;
&lt;br /&gt;
The Jokers greatest weapon is not the one he holds in his hand but the Wit he uses when confronted with adversity. The Jokers ability to drive the emotions of a crowd is his greatest strength and it is as true on the battlefield as in a tavern. Activating this charm in conjunction with an attack or a defensive action gives the Joker a chance to comment on the ability of his opponent to shape his mood to the Jokers liking. The Joker makes a (Manipulation + Performance) roll at a difficulty equal to the opponents Temperance. With a success the opponent is left feeling irritated by the Jokers remarks and feels the urge to put a stop to his endless chatter by any means necessary. Attacks made by the opponent now carry a -1 penalty to accuracy and -1DV as they try too hard to end the fight, leaving themselves open with their wild blows. This charm stacks a number of times up to the Jokers Essence and can be countered with the expenditure of a Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Please keep in mind that the charms/style as it stands is not the final draft and as I am new to making my own MA charms I have not had experience in balancing them in any way. Criticism is welcome as long as its constructive and I will take it all into consideration. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
You suck! ;) Now that we have that out of the way, nice so far, can't wait to see the rest of them. ''I see you'' is probably a little over priced, and needs to be reflexive. Assuming this is a Celestial Style, I'd peg it at 2m, maybe even 1m. -[[nikink]]&lt;br /&gt;
:Hm, I dont know. I was thinking about it being a scene long awareness charm but didn't want it to seem too overpowered. Maybe I went too far, I just like the idea of a guy on the stage being able to perform and keep his eyes/ears on the crowd in case something was thrown at him. Might change things a little. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
''Before you can walk'' - if you intend for the tumbling dodge to be able to break flurries by moving the Joker out of reach, it needs the Counterattack Keyword. [[nikink]] ''(Probably shouldn't bother averaging the distance like that either, set it fixed or make it a roll maybe.)''&lt;br /&gt;
:Good point, maybe make it a yard per success on the roll.... [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Hmmmmmm. I realize now that &amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt; Function in pretty much identical ways with the only differences being the form doesn't stack, require a roll or an attack. Is this ok? Or do I need to think up something else for the form? Maybe move the charm down the list? [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Haven't read through all of them, yet, but looking briefly at ''Is That It?'' I notice that what you have made the effect is roughly the &amp;quot;Fierce Blow&amp;quot; combat manoeuver, with the obvious difference that the victim isn't getting the +2 damage. I suggest actually making the effect that the victim, in their unthinking madness really is forced to make Fierce Blows at the Joker, perhaps for a number of action equal to the Joker's Essence (or whatever). Yes, they'll have a bonus to damage, but the'll have the penalty to accuracy, penalty o defence ''and'' they will be forced into a sequence of actions of the Joker's choosing, not theirs. Fierce Blow is a full action, iirc, so no SImple Charm activations, no Dashing, no Guarding, no Clinching etc etc etc for (x) Actions. Another effect to think about might be a Limit based one. Such as forcing foe into ''Berserk Rage'' and all its negative effects, or maybe just increasing opponent's Limit pool if they try to resist your taunting instead of (or as well as) spending the WP ro resist. [[nikink]] ''more later when I get a chance''&lt;br /&gt;
&lt;br /&gt;
''Oops, Messed That Up'' is not very clear in what it does, or what you intend it to be doing. [[nikink]]&lt;br /&gt;
&lt;br /&gt;
''Joker's Obsession Form'' seems a bit weak, especially for the cost (both mote and opportunity) [[nikink]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Didn't See That Coming'' - I'd change the charm fail mode from 'charm enhanced vision' etc to something like &amp;quot;foe must make a Wits+Awareness roll or the Attack is unexpected&amp;quot;, that roll could maybe be at a higher difficulty. Alternatively, have the charm provide a bonus chance to establish surprise. Or something. Maybe. Just throwing ideas out there... :) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76283</id>
		<title>Muzz/Jokers Obsession</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76283"/>
				<updated>2010-05-12T06:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jokers Obsession ===&lt;br /&gt;
&amp;lt;i&amp;gt;Fluff&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Whats the point of standing in one spot and weathering blow after blow from your opponent?&lt;br /&gt;
::Why be so serious when this very moment could be your last?&lt;br /&gt;
:::Who wants to die with a frown on their face or to let somebody go without a good laugh? &lt;br /&gt;
::::There are people watching somewhere. Why not entertain them?&lt;br /&gt;
:::::I know I will.&lt;br /&gt;
&lt;br /&gt;
The Joker is always moving, twisting and turning as he leaps about brandishing his wit as well as any man could wield a weapon. His jibes cut to the wick and hurt more then any other injury. Pride is a fools armour. In an instant the Joker moves from place to place, prancing and frolicking without a care in the world, his limbs contorting in astonishing ways. Then in an instant his muse changes and his face, for just a moment, shows the determination in his eyes. All his subtle words and careful movements fall neatly into place as with one graceful movement he leaves his opponent stretched out on the floor. Applause fills the air as he takes a bow and leaves the stage, able to play another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Crunch&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So my idea for this style is creating something that would feel like playing a Court Jester. Tumbling, rolling, quick and witty. I would love to play this kind of style when paired with a character that was just out to have a laugh and was seldom serious. Maybe even pushing into some kind of dark morbid stuff towards the end of the MA.&lt;br /&gt;
&lt;br /&gt;
When putting this style together I'm going to keep in mind a few things just to make sure the Style isn't straying too far from the original idea and isn't become too diluted.&lt;br /&gt;
:1)The style is all about tumbling and moving.&lt;br /&gt;
:2)The style itself is open to some kind of banter while fighting.&lt;br /&gt;
:3)No huge attacks, its not that kind of style. But at the same time not overly weak, the joker has to live at the end of it.&lt;br /&gt;
:4)Some kind of mental influence would be good. The opponent getting increasingly frustrated is just something that makes me smile when thinking about this style.&lt;br /&gt;
:5)No breaking perfects, but with the exception of a surprise attack that can be responded to with charms that allow it (while keeping with point 3).&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Before you can walk&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 2m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (2) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counter Attack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The first thing a Joker needs to learn has nothing to do with offense but concentrates entirely on defense. What good is a Joker that gets hit before they can tumble? After activating this charm, the Joker gets to add their Athletics to their Dodge DV for a single attack in an attempt to dive or tumble out of the way. At the end of the attack the Joker will be a number of yards away from the opponent equal to the difference in his Dodge DV and the Opponents attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added Counter Attack Keyword, Reduced cost from 3m, changed distance away from opponent from (Dex + Athletics)/2 to the current wording.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I see you&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk...&lt;br /&gt;
&lt;br /&gt;
The second thing a Joker needs to learn to live to an old age is to be able to see trouble coming.  Upon activating this charm the Jokers scenes get heightened slightly, His eyes penetrate the darkness and his hearing sharpens so that he can dive away at the last moment. For the remainder of the scene the Joker is able to make a (Wits + Awareness) roll when an opponent announces an unexpected attack he would otherwise be able to see or hear. The difficulty for the roll is set at the attackers Essence. An arrow being loosed from the top of a building for example could be plausible depending on how far away the building is and the environment around the Joker.  This charm does not work against spirits or attacks that reduce Dodge DV to zero. On a success the attack is no longer unexpected and the Joker can use his Current DV. (this means that if the Joker was currently under a -2DV penalty his DV is still at -2DV even if he detects the attack)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Removed the restriction of Charms being Obvious, Reduced cost from 6m&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Oops, messed that up&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
As everybody is different and has different styles of humor, so to do the people teaching Jokers Obsession. Some view attack greater then defense as much as they view Tomfoolery over self preservation. A joke is a joke despite the danger. This charm allows the Joker to make a quick and sudden attack to their opponent while making it look like the Joker has fouled up in some way. Whether it be a fall, tripping or getting someway impeded, the Joker orchestrates it all.  Mechanics wise the Joker is able to make a full attack and then move away just out of reach using the lowest of his DV penalties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Form&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk, I see you, Oops, messed that up.&lt;br /&gt;
&lt;br /&gt;
Not only is the Joker an Expect on all things Comedic, his training has allowed him to fall, twirl, spin, flip and land safely. Drawing on Essence has made this all easier for the Joker, and where there is essence there is potential for more mischief.  When the form is active, all of the gestures the Jokers makes seem to be harder to comprehend and lightened by a small glow. His words seem to carry with it a whimsical melody one moment and an out right rudeness the next. This translates in a -1DV penalty to his opponent due to the difficulty to read his movements correctly. The Jokers words also seem to carry more power and credibility, with a similar reduction in the opponents mental defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Where did that come from?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 5m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Jokers Obsession Form&lt;br /&gt;
&lt;br /&gt;
Taking advantage of a dodge the Joker puts himself into a position to lash out as his enemy through any means of tumbling. This could be sweeping out his opponents legs from just inside the Jokers reach or flipping up onto one hand after a tumble and striking up with his feet at his enemy's jaw, the method of the attack is not important, the important part is that his enemy didn't see it coming. Thats what makes it funny. This attack is Unexpected and can only be dodged/parried by characters with charm enhanced vision or charms that allow for use against unexpected attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Emotion&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Where did that come from?&lt;br /&gt;
&lt;br /&gt;
The Jokers greatest weapon is not the one he holds in his hand but the Wit he uses when confronted with adversity. The Jokers ability to drive the emotions of a crowd is his greatest strength and it is as true on the battlefield as in a tavern. Activating this charm in conjunction with an attack or a defensive action gives the Joker a chance to comment on the ability of his opponent to shape his mood to the Jokers liking. The Joker makes a (Manipulation + Performance) roll at a difficulty equal to the opponents Temperance. With a success the opponent is left feeling irritated by the Jokers remarks and feels the urge to put a stop to his endless chatter by any means necessary. Attacks made by the opponent now carry a -1 penalty to accuracy and -1DV as they try too hard to end the fight, leaving themselves open with their wild blows. This charm stacks a number of times up to the Jokers Essence and can be countered with the expenditure of a Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Please keep in mind that the charms/style as it stands is not the final draft and as I am new to making my own MA charms I have not had experience in balancing them in any way. Criticism is welcome as long as its constructive and I will take it all into consideration. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
You suck! ;) Now that we have that out of the way, nice so far, can't wait to see the rest of them. ''I see you'' is probably a little over priced, and needs to be reflexive. Assuming this is a Celestial Style, I'd peg it at 2m, maybe even 1m. -[[nikink]]&lt;br /&gt;
:Hm, I dont know. I was thinking about it being a scene long awareness charm but didn't want it to seem too overpowered. Maybe I went too far, I just like the idea of a guy on the stage being able to perform and keep his eyes/ears on the crowd in case something was thrown at him. Might change things a little. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
''Before you can walk'' - if you intend for the tumbling dodge to be able to break flurries by moving the Joker out of reach, it needs the Counterattack Keyword. [[nikink]] ''(Probably shouldn't bother averaging the distance like that either, set it fixed or make it a roll maybe.)''&lt;br /&gt;
:Good point, maybe make it a yard per success on the roll.... [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Hmmmmmm. I realize now that &amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt; Function in pretty much identical ways with the only differences being the form doesn't stack, require a roll or an attack. Is this ok? Or do I need to think up something else for the form? Maybe move the charm down the list? [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Haven't read through all of them, yet, but looking briefly at ''Is That It?'' I notice that what you have made the effect is roughly the &amp;quot;Fierce Blow&amp;quot; combat manoeuver, with the obvious difference that the victim isn't getting the +2 damage. I suggest actually making the effect that the victim, in their unthinking madness really is forced to make Fierce Blows at the Joker, perhaps for a number of action equal to the Joker's Essence (or whatever). Yes, they'll have a bonus to damage, but the'll have the penalty to accuracy, penalty o defence ''and'' they will be forced into a sequence of actions of the Joker's choosing, not theirs. Fierce Blow is a full action, iirc, so no SImple Charm activations, no Dashing, no Guarding, no Clinching etc etc etc for (x) Actions. Another effect to think about might be a Limit based one. Such as forcing foe into ''Berserk Rage'' and all its negative effects, or maybe just increasing opponent's Limit pool if they try to resist your taunting instead of (or as well as) spending the WP ro resist. [[nikink]] ''more later when I get a chance''&lt;br /&gt;
&lt;br /&gt;
''Oops, Messed That Up'' is not very clear in what it does, or what you intend it to be doing. [[nikink]]&lt;br /&gt;
&lt;br /&gt;
''Joker's Obsession Form'' seems a bit weak, especially for the cost (both mote and opportunity) [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76282</id>
		<title>Muzz/Jokers Obsession</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76282"/>
				<updated>2010-05-12T05:59:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jokers Obsession ===&lt;br /&gt;
&amp;lt;i&amp;gt;Fluff&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Whats the point of standing in one spot and weathering blow after blow from your opponent?&lt;br /&gt;
::Why be so serious when this very moment could be your last?&lt;br /&gt;
:::Who wants to die with a frown on their face or to let somebody go without a good laugh? &lt;br /&gt;
::::There are people watching somewhere. Why not entertain them?&lt;br /&gt;
:::::I know I will.&lt;br /&gt;
&lt;br /&gt;
The Joker is always moving, twisting and turning as he leaps about brandishing his wit as well as any man could wield a weapon. His jibes cut to the wick and hurt more then any other injury. Pride is a fools armour. In an instant the Joker moves from place to place, prancing and frolicking without a care in the world, his limbs contorting in astonishing ways. Then in an instant his muse changes and his face, for just a moment, shows the determination in his eyes. All his subtle words and careful movements fall neatly into place as with one graceful movement he leaves his opponent stretched out on the floor. Applause fills the air as he takes a bow and leaves the stage, able to play another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Crunch&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So my idea for this style is creating something that would feel like playing a Court Jester. Tumbling, rolling, quick and witty. I would love to play this kind of style when paired with a character that was just out to have a laugh and was seldom serious. Maybe even pushing into some kind of dark morbid stuff towards the end of the MA.&lt;br /&gt;
&lt;br /&gt;
When putting this style together I'm going to keep in mind a few things just to make sure the Style isn't straying too far from the original idea and isn't become too diluted.&lt;br /&gt;
:1)The style is all about tumbling and moving.&lt;br /&gt;
:2)The style itself is open to some kind of banter while fighting.&lt;br /&gt;
:3)No huge attacks, its not that kind of style. But at the same time not overly weak, the joker has to live at the end of it.&lt;br /&gt;
:4)Some kind of mental influence would be good. The opponent getting increasingly frustrated is just something that makes me smile when thinking about this style.&lt;br /&gt;
:5)No breaking perfects, but with the exception of a surprise attack that can be responded to with charms that allow it (while keeping with point 3).&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Before you can walk&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 2m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (2) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counter Attack&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The first thing a Joker needs to learn has nothing to do with offense but concentrates entirely on defense. What good is a Joker that gets hit before they can tumble? After activating this charm, the Joker gets to add their Athletics to their Dodge DV for a single attack in an attempt to dive or tumble out of the way. At the end of the attack the Joker will be a number of yards away from the opponent equal to the difference in his Dodge DV and the Opponents attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added Counter Attack Keyword, Reduced cost from 3m, changed distance away from opponent from (Dex + Athletics)/2 to the current wording.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I see you&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk...&lt;br /&gt;
&lt;br /&gt;
The second thing a Joker needs to learn to live to an old age is to be able to see trouble coming.  Upon activating this charm the Jokers scenes get heightened slightly, His eyes penetrate the darkness and his hearing sharpens so that he can dive away at the last moment. For the remainder of the scene the Joker is able to make a (Wits + Awareness) roll when an opponent announces an unexpected attack he would otherwise be able to see or hear. The difficulty for the roll is set at the attackers Essence. An arrow being loosed from the top of a building for example could be plausible depending on how far away the building is and the environment around the Joker.  This charm does not work against spirits or attacks that reduce Dodge DV to zero. On a success the attack is no longer unexpected and the Joker can use his Current DV. (this means that if the Joker was currently under a -2DV penalty his DV is still at -2DV even if he detects the attack)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Removed the restriction of Charms being Obvious, Reduced cost from 6m&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Oops, messed that up&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 4m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
As everybody is different and has different styles of humor, so to do the people teaching Jokers Obsession. Some view attack greater then defense as much as they view Tomfoolery over self preservation. A joke is a joke despite the danger. This charm allows the Joker to make a quick and sudden attack to their opponent while making it look like the Joker has fouled up in some way. Whether it be a fall, tripping or getting someway impeded, the Joker orchestrates it all.  Mechanics wise the Joker is able to make a full attack and then move away just out of reach using the lowest of his DV penalties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Form&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk, I see you, Oops, messed that up.&lt;br /&gt;
&lt;br /&gt;
Not only is the Joker an Expect on all things Comedic, his training has allowed him to fall, twirl, spin, flip and land safely. Drawing on Essence has made this all easier for the Joker, and where there is essence there is potential for more mischief.  When the form is active, all of the gestures the Jokers makes seem to be harder to comprehend and lightened by a small glow. His words seem to carry with it a whimsical melody one moment and an out right rudeness the next. This translates in a -1DV penalty to his opponent due to the difficulty to read his movements correctly. The Jokers words also seem to carry more power and credibility, with a similar reduction in the opponents mental defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Where did that come from?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 5m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Jokers Obsession Form&lt;br /&gt;
&lt;br /&gt;
Taking advantage of a dodge the Joker puts himself into a position to lash out as his enemy through any means of tumbling. This could be sweeping out his opponents legs from just inside the Jokers reach or flipping up onto one hand after a tumble and striking up with his feet at his enemy's jaw, the method of the attack is not important, the important part is that his enemy didn't see it coming. Thats what makes it funny. This attack is Unexpected and can only be dodged/parried by characters with charm enhanced vision or charms that allow for use against unexpected attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (4) Essence (3)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Emotion&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Where did that come from?&lt;br /&gt;
&lt;br /&gt;
The Jokers greatest weapon is not the one he holds in his hand but the Wit he uses when confronted with adversity. The Jokers ability to drive the emotions of a crowd is his greatest strength and it is as true on the battlefield as in a tavern. Activating this charm in conjunction with an attack or a defensive action gives the Joker a chance to comment on the ability of his opponent to shape his mood to the Jokers liking. The Joker makes a (Manipulation + Performance) roll at a difficulty equal to the opponents Temperance. With a success the opponent is left feeling irritated by the Jokers remarks and feels the urge to put a stop to his endless chatter by any means necessary. Attacks made by the opponent now carry a -1 penalty to accuracy and -1DV as they try too hard to end the fight, leaving themselves open with their wild blows. This charm stacks a number of times up to the Jokers Essence and can be countered with the expenditure of a Willpower.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Please keep in mind that the charms/style as it stands is not the final draft and as I am new to making my own MA charms I have not had experience in balancing them in any way. Criticism is welcome as long as its constructive and I will take it all into consideration. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
You suck! ;) Now that we have that out of the way, nice so far, can't wait to see the rest of them. ''I see you'' is probably a little over priced, and needs to be reflexive. Assuming this is a Celestial Style, I'd peg it at 2m, maybe even 1m. -[[nikink]]&lt;br /&gt;
:Hm, I dont know. I was thinking about it being a scene long awareness charm but didn't want it to seem too overpowered. Maybe I went too far, I just like the idea of a guy on the stage being able to perform and keep his eyes/ears on the crowd in case something was thrown at him. Might change things a little. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
''Before you can walk'' - if you intend for the tumbling dodge to be able to break flurries by moving the Joker out of reach, it needs the Counterattack Keyword. [[nikink]] ''(Probably shouldn't bother averaging the distance like that either, set it fixed or make it a roll maybe.)''&lt;br /&gt;
:Good point, maybe make it a yard per success on the roll.... [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Hmmmmmm. I realize now that &amp;lt;i&amp;gt;Jokers Obsession Form&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Is that it?&amp;lt;/i&amp;gt; Function in pretty much identical ways with the only differences being the form doesn't stack, require a roll or an attack. Is this ok? Or do I need to think up something else for the form? Maybe move the charm down the list? [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
Haven't read through all of them, yet, but looking briefly at ''Is That It?'' I notice that what you have made the effect is roughly the &amp;quot;Fierce Blow&amp;quot; combat manoeuver, with the obvious difference that the victim isn't getting the +2 damage. I suggest actually making the effect that the victim, in their unthinking madness really is forced to make Fierce Blows at the Joker, perhaps for a number of action equal to the Joker's Essence (or whatever). Yes, they'll have a bonus to damage, but the'll have the penalty to accuracy, penalty o defence ''and'' they will be forced into a sequence of actions of the Joker's choosing, not theirs. Fierce Blow is a full action, iirc, so no SImple Charm activations, no Dashing, no Guarding, no Clinching etc etc etc for (x) Actions. Another effect to think about might be a Limit based one. Such as forcing foe into ''Berserk Rage'' and all its negative effects, or maybe just increasing opponent's Limit pool if they try to resist your taunting instead of (or as well as) spending the WP ro resist. [[nikink]] ''more later when I get a chance''&lt;br /&gt;
&lt;br /&gt;
''Oops, Messed That Up'' is not very clear in what it does, or what you intend it to be doing. [[nikink]]&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76271</id>
		<title>Muzz/Jokers Obsession</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76271"/>
				<updated>2010-05-11T14:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jokers Obsession ===&lt;br /&gt;
&amp;lt;i&amp;gt;Fluff&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Whats the point of standing in one spot and weathering blow after blow from your opponent?&lt;br /&gt;
::Why be so serious when this very moment could be your last?&lt;br /&gt;
:::Who wants to die with a frown on their face or to let somebody go without a good laugh? &lt;br /&gt;
::::There are people watching somewhere. Why not entertain them?&lt;br /&gt;
:::::I know I will.&lt;br /&gt;
&lt;br /&gt;
The Joker is always moving, twisting and turning as he leaps about brandishing his wit as well as any man could wield a weapon. His jibes cut to the wick and hurt more then any other injury. Pride is a fools armour. In an instant the Joker moves from place to place, prancing and frolicking without a care in the world, his limbs contorting in astonishing ways. Then in an instant his muse changes and his face, for just a moment, shows the determination in his eyes. All his subtle words and careful movements fall neatly into place as with one graceful movement he leaves his opponent stretched out on the floor. Applause fills the air as he takes a bow and leaves the stage, able to play another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Crunch&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So my idea for this style is creating something that would feel like playing a Court Jester. Tumbling, rolling, quick and witty. I would love to play this kind of style when paired with a character that was just out to have a laugh and was seldom serious. Maybe even pushing into some kind of dark morbid stuff towards the end of the MA.&lt;br /&gt;
&lt;br /&gt;
When putting this style together I'm going to keep in mind a few things just to make sure the Style isn't straying too far from the original idea and isn't become too diluted.&lt;br /&gt;
:1)The style is all about tumbling and moving.&lt;br /&gt;
:2)The style itself is open to some kind of banter while fighting.&lt;br /&gt;
:3)No huge attacks, its not that kind of style. But at the same time not overly weak, the joker has to live at the end of it.&lt;br /&gt;
:4)Some kind of mental influence would be good. The opponent getting increasingly frustrated is just something that makes me smile when thinking about this style.&lt;br /&gt;
:5)No breaking perfects, but with the exception of a surprise attack that can be responded to with charms that allow it (while keeping with point 3).&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Before you can walk...&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 3m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (2) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The first thing a Joker needs to learn has nothing to do with offense but concentrates entirely on defense. What good is a Joker that gets hit before they can tumble? After activating this charm, the Joker gets to add their Athletics to their Dodge DV for a single attack in an attempt to dive or tumble out of the way. At the end of the attack the Joker will be up to (Dex + Athletics)/2 yards away from the opponent if the dodge was successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I see you.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk...&lt;br /&gt;
&lt;br /&gt;
The second thing a Joker needs to learn to live to an old age is to be able to see trouble coming.  Upon activating this charm the Jokers scenes get heightened slightly, His eyes penetrate the darkness and his hearing sharpens so that he can dive away at the last moment. For the remainder of the scene the Joker is able to make a (Wits + Awareness) roll when an opponent announces an unexpected attack he would otherwise be able to see or hear. The difficulty for the roll is set at the attackers Essence. An arrow being loosed from the top of a building for example could be plausible depending on how far away the building is and the environment around the Joker.  This charm does not work against spirits or charms that do not have the Obvious Keyword. On a success the attack is no longer unexpected and the Joker can use his Current DV. (this means that if the Joker was currently under a -2DV penalty his DV is still at -2DV even if he detects the attack)&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Please keep in mind that the charms/style as it stands is not the final draft and as I am new to making my own MA charms I have not had experience in balancing them in any way. Criticism is welcome as long as its constructive and I will take it all into consideration. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
You suck! ;) Now that we have that out of the way, nice so far, can't wait to see the rest of them. ''I see you'' is probably a little over priced, and needs to be reflexive. Assuming this is a Celestial Style, I'd peg it at 2m, maybe even 1m. -[[nikink]]&lt;br /&gt;
&lt;br /&gt;
''Before you can walk'' - if you intend for the tumbling dodge to be able to break flurries by moving the Joker out of reach, it needs the Counterattack Keyword. [[nikink]] ''(Probably shouldn't bother averaging the distance like that either, set it fixed or make it a roll maybe.)''&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76270</id>
		<title>Muzz/Jokers Obsession</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Muzz/Jokers_Obsession&amp;diff=76270"/>
				<updated>2010-05-11T14:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;Nikink: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Jokers Obsession ===&lt;br /&gt;
&amp;lt;i&amp;gt;Fluff&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Whats the point of standing in one spot and weathering blow after blow from your opponent?&lt;br /&gt;
::Why be so serious when this very moment could be your last?&lt;br /&gt;
:::Who wants to die with a frown on their face or to let somebody go without a good laugh? &lt;br /&gt;
::::There are people watching somewhere. Why not entertain them?&lt;br /&gt;
:::::I know I will.&lt;br /&gt;
&lt;br /&gt;
The Joker is always moving, twisting and turning as he leaps about brandishing his wit as well as any man could wield a weapon. His jibes cut to the wick and hurt more then any other injury. Pride is a fools armour. In an instant the Joker moves from place to place, prancing and frolicking without a care in the world, his limbs contorting in astonishing ways. Then in an instant his muse changes and his face, for just a moment, shows the determination in his eyes. All his subtle words and careful movements fall neatly into place as with one graceful movement he leaves his opponent stretched out on the floor. Applause fills the air as he takes a bow and leaves the stage, able to play another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Crunch&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So my idea for this style is creating something that would feel like playing a Court Jester. Tumbling, rolling, quick and witty. I would love to play this kind of style when paired with a character that was just out to have a laugh and was seldom serious. Maybe even pushing into some kind of dark morbid stuff towards the end of the MA.&lt;br /&gt;
&lt;br /&gt;
When putting this style together I'm going to keep in mind a few things just to make sure the Style isn't straying too far from the original idea and isn't become too diluted.&lt;br /&gt;
:1)The style is all about tumbling and moving.&lt;br /&gt;
:2)The style itself is open to some kind of banter while fighting.&lt;br /&gt;
:3)No huge attacks, its not that kind of style. But at the same time not overly weak, the joker has to live at the end of it.&lt;br /&gt;
:4)Some kind of mental influence would be good. The opponent getting increasingly frustrated is just something that makes me smile when thinking about this style.&lt;br /&gt;
:5)No breaking perfects, but with the exception of a surprise attack that can be responded to with charms that allow it (while keeping with point 3).&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Before you can walk...&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 3m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (2) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
The first thing a Joker needs to learn has nothing to do with offense but concentrates entirely on defense. What good is a Joker that gets hit before they can tumble? After activating this charm, the Joker gets to add their Athletics to their Dodge DV for a single attack in an attempt to dive or tumble out of the way. At the end of the attack the Joker will be up to (Dex + Athletics)/2 yards away from the opponent if the dodge was successful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;I see you.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Cost    :&amp;lt;/b&amp;gt; 6m &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Martial Arts (3) Essence (2)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type    :&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs :&amp;lt;/b&amp;gt; Before you can walk...&lt;br /&gt;
&lt;br /&gt;
The second thing a Joker needs to learn to live to an old age is to be able to see trouble coming.  Upon activating this charm the Jokers scenes get heightened slightly, His eyes penetrate the darkness and his hearing sharpens so that he can dive away at the last moment. For the remainder of the scene the Joker is able to make a (Wits + Awareness) roll when an opponent announces an unexpected attack he would otherwise be able to see or hear. The difficulty for the roll is set at the attackers Essence. An arrow being loosed from the top of a building for example could be plausible depending on how far away the building is and the environment around the Joker.  This charm does not work against spirits or charms that do not have the Obvious Keyword. On a success the attack is no longer unexpected and the Joker can use his Current DV. (this means that if the Joker was currently under a -2DV penalty his DV is still at -2DV even if he detects the attack)&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Please keep in mind that the charms/style as it stands is not the final draft and as I am new to making my own MA charms I have not had experience in balancing them in any way. Criticism is welcome as long as its constructive and I will take it all into consideration. [[Muzz]]&lt;br /&gt;
&lt;br /&gt;
You suck! ;) Now that we have that out of the way, nice so far, can't wait to see the rest of them. ''I see you'' is probably a little over priced, and needs to be reflexive. Assuming this is a Celestial Style, I'd peg it at 2m, maybe even 1m. -[[nikink]]&lt;br /&gt;
&lt;br /&gt;
''Before you can walk'' - if you intend for the tumbling dodge to be able to break flurries by moving the Joker out of reach, it needs the Counterattack Keyword. [[nikink]] (Probably shouldn't bother averaging the distance like that either, set it fixed or make it a roll maybe.)&lt;/div&gt;</summary>
		<author><name>Nikink</name></author>	</entry>

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